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Pathfinder UK Sheet

This document provides an overview of the kingdom of Grenhelm. Grenhelm has a population of 5,500, economy value of 45, and control DC of 28. It has 8 cities, 2 edicts, and leadership roles including Baron Munin as ruler with an economy bonus of 6. The kingdom's current month is Gozran and it is experiencing no ongoing events this month.

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Alexa Montoya
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0% found this document useful (0 votes)
72 views28 pages

Pathfinder UK Sheet

This document provides an overview of the kingdom of Grenhelm. Grenhelm has a population of 5,500, economy value of 45, and control DC of 28. It has 8 cities, 2 edicts, and leadership roles including Baron Munin as ruler with an economy bonus of 6. The kingdom's current month is Gozran and it is experiencing no ongoing events this month.

Uploaded by

Alexa Montoya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
You are on page 1/ 28

Kingdom Overview

Kingdom Name Grenhelm Campaign Carlos' Kingmaker Current


Alignment Lawful Good Size 8 Control DC 28 Population 5500 Year

Total Cities Edicts Events Leadership Resources Alignment Unrest Vacancies Other 4713.01
Economy 45 = 7 + 2 + 0 ++ 25 + 8 + 2 + 0 + 0 + 1 Kingdom
18 Age
Loyalty == 4 + -1 + 0 ++ 12 + 0 + 2 + 0 + 0 ++ 1
Stability 27 = 5 + 1 + 0 + 10 + 6 + 0 + 0 + 0 + 5 1.01
Leadership Miscellaneous Current
Role Name Bonus Attribute PRESS F9 TO CALCULATE/UPDATE Ongoing Events Month

Ruler Baron Munin 6 Economy Gozran


Ruler Vacant Treasury 28 Months
Councilor Svetlana Leventon 2 Loyalty Unrest Increment Defence 8 Abadius
General Akiros Ismort 4 Stability 0 Unrest 0 Calistril
Grand Diplomat Kesten Garess 2 Stability Consumption Pharast
High Priest Jhod Kavken 4 Stability Total Size Cities Edicts Farms Armies Gozran
Magister Whizzbang 4 Economy 1 = 8 + 1 + 2 + -10 + 0 Desnus
Marshal Ferrowitz 4 Economy Edicts Sarenith
Royal Assassin Dusk 5 Loyalty Level Stability Economy Loyalty BP Erastus
Spymaster Tsishad 6 Economy Promotion Token 1 1 Arodus
Treasurer Kreed 5 Economy Taxation Normal 2 -2 Rova
Warden Azgur 5 Loyalty Festivals 1 1 1 Lamashan
Kingdom Event This Month NO EVENT THIS MONTH None Last Month Archeological Discovery Neth
Add Per Month NO EVENT THIS MONTH A team of archaeologists uncovers and ancient burial site containing some interesting Kuthona
artefacts. They offer 2 Minor Items to the Council for purchase (determine randomly)
Cities: 1 at 60% of the listed price. Days
Build: 1 Moonday
Hexes: 1 Toilday
Roads: 1 Wealday
Farms: 1 Oathday
Season Temp Wind Cloud Rain Snow Other Duration Fireday
Random Weather Generator
Spring Chilly Hurricane Overcast None Storm, Lt None All Month Starday

Page 1 05/10/2019
Player Clint Jacob Sam Steven Ryan Chris 29-Jul
Character Kreed Azgur Munin WhizzbangDusk Fitz 1600
Level 4 4 4 4 4 3 1600
Current XP 12234 11567 11749 12499 11484 10630 1600
1200
9-Sep
1600
2400
1800
400
400
400
1200
400
House Rules
1 Districts have to be at least 75% filled before new Districts can
be built in the same city.
2 Buildings have to be logically created and spamming the same
building type for points is not allowed to be excessive, e.g. One
graveyard, monument, etc per District is allowed.

3 Selling magic items generate 1 BP per 4,000 gp value, rounding


down (instead of 2/8/15 BP in the rules).
4 You gain one Unrest for each 2,000 gold per BP withdrawn from
the Treasury. Make a Loyalty check (Control DC + BP withdrawn)
otherwise further increase Unrest by 1d6.

5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Kingdom Hex Breakdown

Hexes 8
Economy 8
Loyalty 0
Stability 6
Defense 0
Unrest 0
Resources
Type No.
Cave 1
Farm 5
Landmark
Road 8
Special Resources 2
Optional Resources
Rivers
Lumber Camp
Rare Lumber Camp
Fort
Lock
Mine 4
Rare Ore Mine

Page 5 05/10/2019
Kingdom City Breakdown

Name Grenhelm City Name


Economy 7 Size 3500 Economy Size
Loyalty 4 Defense 8 Loyalty Defense 0
Stability 5 Major Buildings Stability Major Buildings
Items Castle Items
Base Value 2700 Base Value
Minor 3 Tavern Minor
Moderate Luxury Store Moderate
Major Major
Comments Comments

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Page 6 05/10/2019
Kingdom City Breakdown

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Page 7 05/10/2019
Kingdom City Breakdown

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate

Page 8 05/10/2019
Kingdom City Breakdown

Major Major
Comments Comments

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value

Page 9 05/10/2019
Kingdom City Breakdown

Minor Minor
Moderate Moderate
Major Major
Comments Comments

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings

Page 10 05/10/2019
Kingdom City Breakdown

Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Name Name
Economy Size Economy Size

Page 11 05/10/2019
Kingdom City Breakdown

Loyalty Defense 0 Loyalty Defense 0


Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments

Name
Economy Size
Loyalty Defense 0
Stability Major Buildings
Items
Base Value
Minor
Moderate
Major
Comments

Page 12 05/10/2019
CR ### CR ### CR ###
army of army of army of
COMBAT COMBAT COMBAT

hp DV OM hp DV OM hp DV OM
Tactics Tactics Tactics
Resources Resources Resources

Special Abilties Special Abilties Special Abilties

LOGISTICS LOGISTICS LOGISTICS


Speed Morale Consumption Speed Morale Consumption Speed Morale Consumption
Leader Cha Leader Cha Leader Cha

CR ### CR ### CR ###


army of army of army of
COMBAT COMBAT COMBAT

hp DV OM hp DV OM hp DV OM
Tactics Tactics Tactics
Resources Resources Resources

Special Abilties Special Abilties Special Abilties

LOGISTICS LOGISTICS LOGISTICS


Speed Morale Consumption Speed Morale Consumption Speed Morale Consumption
Leader Cha Leader Cha Leader Cha

CR ### CR ### CR ###


army of army of army of
COMBAT COMBAT COMBAT

hp DV OM hp DV OM hp DV OM
Tactics Tactics Tactics
Resources Resources Resources

Special Abilties Special Abilties Special Abilties

LOGISTICS LOGISTICS LOGISTICS


Speed Morale Consumption Speed Morale Consumption Speed Morale Consumption
Leader Cha Leader Cha Leader Cha
City Map 1

Land Land

Noble Villa Noble Villa House Luxury Store

Exotic House Baker


Craftsman

Tavern Castle Castle Town Hall

Water
Land

House House Castle Castle Town Hall

Water Land
City 1

Name Grenhelm City Base Value 2700


Economy 7 Stability 5 Defense 8
Loyalty 4 Size 3500 City Districts 1
Buildings
Academy Graveyard Piers ###
###
Alchemist Guild Hall Shop ###
###
Arena
Arena Herbalist Shrine ###
###
Barracks House 4 Smith ###
###
Black Market Inn Stable ###
###
Brewery Jail Tannery ###
###
Brothel Library Tavern 1 ###
###
Caster's Tower Luxury Store 1 Temple ###
###
Castle 1 Magic Shop Tenement ###
###
Cathedral Mansion Theater ###
###
City Wall Market Town Hall ###
###
Dump Mill Tradesman ###
###
Exotic Craftsman 1 Monument Watchtower ###
###
Garrisson Noble Villa 1 1 Waterfront ###
###
Granary Park ###
###
Optional Buildings ###
Apiary Carpenter Office of the Watch ###
###
Aviary Fletcher Weaver ###
###
Baker 1 Keep Witches Hut ###
###
Butcher Monastery Physician ###
###
Items
Minor Items 3 Medium Items 0 Major Items 0 ###
###
###
###
###
###
###
###
###
###
###
###
###
Comments ###

Page 16 05/10/2019
City 2

Name Base Value 0


Economy 0 Stability 0 Defense 0
Loyalty 0 Size 0 City Districts 0
Buildings
Academy Graveyard Piers
Alchemist Guild Hall Shop
Arena
Arena Herbalist Shrine
Barracks House Smith
Black Market Inn Stable
Brewery Jail Tannery
Brothel Library Tavern
Caster's Tower Luxury Store Temple
Castle Magic Shop Tenement
Cathedral Mansion Theater
City Wall Market Town Hall
Dump Mill Tradesman
Exotic Craftsman Monument Watchtower
Garrisson Noble Villa Waterfront
Granary Park
Optional Buildings
Apiary Carpenter Office of the Watch
Aviary Fletcher Weaver
Baker Keep Witches Hut
Butcher Monastery Physician
Items
Minor Items 0 Medium Items 0 Major Items 0

Comments

Page 17 05/10/2019
City Map 2

Land Land

Land
Land

Land Land
City 3

Name Base Value 0


Economy 0 Stability 0 Defense 0
Loyalty 0 Size 0 City Districts 0
Buildings
Academy Graveyard Piers
Alchemist Guild Hall Shop
Arena
Arena Herbalist Shrine
Barracks House Smith
Black Market Inn Stable
Brewery Jail Tannery
Brothel Library Tavern
Caster's Tower Luxury Store Temple
Castle Magic Shop Tenement
Cathedral Mansion Theater
City Wall Market Town Hall
Dump Mill Tradesman
Exotic Craftsman Monument Watchtower
Garrisson Noble Villa Waterfront
Granary Park
Optional Buildings
Apiary Carpenter Office of the Watch
Aviary Fletcher Weaver
Baker Keep Witches Hut
Butcher Monastery Physician
Items
Minor Items 0 Medium Items 0 Major Items 0

Comments

19 05/10/2019
City Map 3

Land Land

Land
Land

Land Land
City 4

Name Base Value 0


Economy 0 Stability 0 Defense 0
Loyalty 0 Size 0 City Districts 0
Buildings
Academy Graveyard Piers
Alchemist Guild Hall Shop
Arena
Arena Herbalist Shrine
Barracks House Smith
Black Market Inn Stable
Brewery Jail Tannery
Brothel Library Tavern
Caster's Tower Luxury Store Temple
Castle Magic Shop Tenement
Cathedral Mansion Theater
City Wall Market Town Hall
Dump Mill Tradesman
Exotic Craftsman Monument Watchtower
Garrisson Noble Villa Waterfront
Granary Park
Optional Buildings
Apiary Carpenter Office of the Watch
Aviary Fletcher Weaver
Baker Keep Witches Hut
Butcher Monastery Physician
Items
Minor Items 0 Medium Items 0 Major Items 0

Comments

21 05/10/2019
City Map 4

Land Land

Land
Land

Land Land
City 5

Name Base Value 0


Economy 0 Stability 0 Defense 0
Loyalty 0 Size 0 City Districts 0
Buildings
Academy Graveyard Piers
Alchemist Guild Hall Shop
Arena
Arena Herbalist Shrine
Barracks House Smith
Black Market Inn Stable
Brewery Jail Tannery
Brothel Library Tavern
Caster's Tower Luxury Store Temple
Castle Magic Shop Tenement
Cathedral Mansion Theater
City Wall Market Town Hall
Dump Mill Tradesman
Exotic Craftsman Monument Watchtower
Garrisson Noble Villa Waterfront
Granary Park
Optional Buildings
Apiary Carpenter Office of the Watch
Aviary Fletcher Weaver
Baker Keep Witches Hut
Butcher Monastery Physician
Items
Minor Items 0 Medium Items 0 Major Items 0

Comments

23 05/10/2019
City Map 5

Land Land

Land
Land

Land Land
City Map Template

Land Land

House

City Wall
Water
Land

City Wall
Land Land
Instructions
City Tabs
There are 25 city tabs, five are shown and the other 20 are hidden (right click on a tab and select
Unhide).

You cannot just copy a City tab and expect it to work!! The formulae would need to be updated to
reflect this additional city. That's why there are 25 cities already, should be plenty, just use one of the
pre-made ones!!

City Map Template


Use the dropdown boxes to specify building type, whether the borders are land/water or if there is a
city wall or not.
Each square is a drop-down, just specify the building type (you'll have to do this manually for 2 and 4-
square buildings).

The shown District is the middle District of a 5 x 5 matrix of Districts. To expand/add further Districts,
Unprotect the sheet, highlight all the cells and then Unhide. You can then re-hide those Districts you
don't want.
There are only five city maps at present, plus the template. Just copy the template and rename it to
your city!

Overall

Press F9 to update any calculations or generate a random Event. This has been enabled to ensure
modifications to the Overall sheet do not automatically generate a new random event each time.
Only text in white boxes can be added, deleted or changed. Anything in grey boxes is calculated. The
rest is done using drop-down menus.
The Promotion, Taxation and Festivals drop-downs are blacked out when their associated posts are
vacant. They still function, however (just hidden).
Random weather is generated depending on the season selected.

Current Year is calculated from 4708 AR plus however long the Kingdom has been going. Use YY.MM
to represent the current Year/Month in the Kingdom Age box, e.g. 12.5 = 12 years and 5 months.

Hidden Sheets
Some sheets, like the Event Generator, are hidden so you'll need to Unhide them to see/modify their
contents.
There are 25 City sheets in total, just Unhide them as you need them and copy the City Map
template.

Event Generator
New events can be added, just modify the current list or add to it and then update the formulae at
the top of the sheet.
There is a list of unused events at the bottom of the sheet.
Credits
Modifications of the original spreadsheet created by Berhagen. All credit to him for
the intial design work!

Incorporates events, modifications and suggestions by various people on the Paizo


Messageboard, too numerous to list (you know who you are!).

Draws upon information found in the Book of the River Nations from John Brazer
Enterprises. Purchase it from RPGNow.com today!
Version 1.0
Original Version
Version 1.1
Corrections:
Special Resources added to the Kingdom Sheet
Consumption calculation for cities corrected

Starting City Base Value included in Base Value calculation. Max Base Value set at 16000
Corrected Miscellaneous minor spelling and formatting errors
Upgrades
"Pop-Up" Information implemented throughout the document
Multiple District City function incorporated
Vacancy calculation updated to base vacancies on empty "Name" fields
Version 1.2
Corrections:
Errata regarding Barracks, Exotic Craftsman, Gravyard, Watchtower implemented
Version 1.3
Corrections:
Updated calculations as not to count walls for population.
Upgrades
Added cells for magic items, reformatted city sheets to accommodate changes
Version 1.4
Corrections:
Updated calculations to base unrest calculation on empty name fields
Version 1.5
Corrections:
Corrections to the city overview sheet
Version 2.0
Corrections:
Correction to taxation calculation
Upgrades
Added sheets and rules for armies
Version 3.0 - Zoetrope's Mods
Upgrades:
Added Event Generator and Random Events to Overall page
Added improvement calculator based on size to Overall page
Added Year Calculator, Calendar, Days of the Week, Basic Weather Generator ro Overall page
Added simple City Maps for each city
Addedd Defence calculation to the Overall page
Formatting:
Added colour!
Conditional formatting added where appropriate
Modifications:
Modified the dropdowns for Alignment on Overall sheet
Minor changes to calculations (formatting)
Added Optional Resources to Kingdom page
Added Optional Buildings to city pages
Version 3.1 - Zoetrope's Mods
Corrections:
Fixed consumption to stop negative figures.
Fixed consumption calc to account for Food Shortage (x2) or Surplus (x1/2) events.
Updates all City tabs to new format, removing error.
Modifications:
Updated instructions.
Added House Rules tab for reminders.

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