Pathfinder UK Sheet
Pathfinder UK Sheet
Total Cities Edicts Events Leadership Resources Alignment Unrest Vacancies Other 4713.01
Economy 45 = 7 + 2 + 0 ++ 25 + 8 + 2 + 0 + 0 + 1 Kingdom
18 Age
Loyalty == 4 + -1 + 0 ++ 12 + 0 + 2 + 0 + 0 ++ 1
Stability 27 = 5 + 1 + 0 + 10 + 6 + 0 + 0 + 0 + 5 1.01
Leadership Miscellaneous Current
Role Name Bonus Attribute PRESS F9 TO CALCULATE/UPDATE Ongoing Events Month
Page 1 05/10/2019
Player Clint Jacob Sam Steven Ryan Chris 29-Jul
Character Kreed Azgur Munin WhizzbangDusk Fitz 1600
Level 4 4 4 4 4 3 1600
Current XP 12234 11567 11749 12499 11484 10630 1600
1200
9-Sep
1600
2400
1800
400
400
400
1200
400
House Rules
1 Districts have to be at least 75% filled before new Districts can
be built in the same city.
2 Buildings have to be logically created and spamming the same
building type for points is not allowed to be excessive, e.g. One
graveyard, monument, etc per District is allowed.
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Kingdom Hex Breakdown
Hexes 8
Economy 8
Loyalty 0
Stability 6
Defense 0
Unrest 0
Resources
Type No.
Cave 1
Farm 5
Landmark
Road 8
Special Resources 2
Optional Resources
Rivers
Lumber Camp
Rare Lumber Camp
Fort
Lock
Mine 4
Rare Ore Mine
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Kingdom City Breakdown
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments
Page 6 05/10/2019
Kingdom City Breakdown
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments
Page 7 05/10/2019
Kingdom City Breakdown
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Page 8 05/10/2019
Kingdom City Breakdown
Major Major
Comments Comments
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Page 9 05/10/2019
Kingdom City Breakdown
Minor Minor
Moderate Moderate
Major Major
Comments Comments
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Page 10 05/10/2019
Kingdom City Breakdown
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments
Name Name
Economy Size Economy Size
Loyalty Defense 0 Loyalty Defense 0
Stability Major Buildings Stability Major Buildings
Items Items
Base Value Base Value
Minor Minor
Moderate Moderate
Major Major
Comments Comments
Name Name
Economy Size Economy Size
Page 11 05/10/2019
Kingdom City Breakdown
Name
Economy Size
Loyalty Defense 0
Stability Major Buildings
Items
Base Value
Minor
Moderate
Major
Comments
Page 12 05/10/2019
CR ### CR ### CR ###
army of army of army of
COMBAT COMBAT COMBAT
hp DV OM hp DV OM hp DV OM
Tactics Tactics Tactics
Resources Resources Resources
hp DV OM hp DV OM hp DV OM
Tactics Tactics Tactics
Resources Resources Resources
hp DV OM hp DV OM hp DV OM
Tactics Tactics Tactics
Resources Resources Resources
Land Land
Water
Land
Water Land
City 1
Page 16 05/10/2019
City 2
Comments
Page 17 05/10/2019
City Map 2
Land Land
Land
Land
Land Land
City 3
Comments
19 05/10/2019
City Map 3
Land Land
Land
Land
Land Land
City 4
Comments
21 05/10/2019
City Map 4
Land Land
Land
Land
Land Land
City 5
Comments
23 05/10/2019
City Map 5
Land Land
Land
Land
Land Land
City Map Template
Land Land
House
City Wall
Water
Land
City Wall
Land Land
Instructions
City Tabs
There are 25 city tabs, five are shown and the other 20 are hidden (right click on a tab and select
Unhide).
You cannot just copy a City tab and expect it to work!! The formulae would need to be updated to
reflect this additional city. That's why there are 25 cities already, should be plenty, just use one of the
pre-made ones!!
The shown District is the middle District of a 5 x 5 matrix of Districts. To expand/add further Districts,
Unprotect the sheet, highlight all the cells and then Unhide. You can then re-hide those Districts you
don't want.
There are only five city maps at present, plus the template. Just copy the template and rename it to
your city!
Overall
Press F9 to update any calculations or generate a random Event. This has been enabled to ensure
modifications to the Overall sheet do not automatically generate a new random event each time.
Only text in white boxes can be added, deleted or changed. Anything in grey boxes is calculated. The
rest is done using drop-down menus.
The Promotion, Taxation and Festivals drop-downs are blacked out when their associated posts are
vacant. They still function, however (just hidden).
Random weather is generated depending on the season selected.
Current Year is calculated from 4708 AR plus however long the Kingdom has been going. Use YY.MM
to represent the current Year/Month in the Kingdom Age box, e.g. 12.5 = 12 years and 5 months.
Hidden Sheets
Some sheets, like the Event Generator, are hidden so you'll need to Unhide them to see/modify their
contents.
There are 25 City sheets in total, just Unhide them as you need them and copy the City Map
template.
Event Generator
New events can be added, just modify the current list or add to it and then update the formulae at
the top of the sheet.
There is a list of unused events at the bottom of the sheet.
Credits
Modifications of the original spreadsheet created by Berhagen. All credit to him for
the intial design work!
Draws upon information found in the Book of the River Nations from John Brazer
Enterprises. Purchase it from RPGNow.com today!
Version 1.0
Original Version
Version 1.1
Corrections:
Special Resources added to the Kingdom Sheet
Consumption calculation for cities corrected
Starting City Base Value included in Base Value calculation. Max Base Value set at 16000
Corrected Miscellaneous minor spelling and formatting errors
Upgrades
"Pop-Up" Information implemented throughout the document
Multiple District City function incorporated
Vacancy calculation updated to base vacancies on empty "Name" fields
Version 1.2
Corrections:
Errata regarding Barracks, Exotic Craftsman, Gravyard, Watchtower implemented
Version 1.3
Corrections:
Updated calculations as not to count walls for population.
Upgrades
Added cells for magic items, reformatted city sheets to accommodate changes
Version 1.4
Corrections:
Updated calculations to base unrest calculation on empty name fields
Version 1.5
Corrections:
Corrections to the city overview sheet
Version 2.0
Corrections:
Correction to taxation calculation
Upgrades
Added sheets and rules for armies
Version 3.0 - Zoetrope's Mods
Upgrades:
Added Event Generator and Random Events to Overall page
Added improvement calculator based on size to Overall page
Added Year Calculator, Calendar, Days of the Week, Basic Weather Generator ro Overall page
Added simple City Maps for each city
Addedd Defence calculation to the Overall page
Formatting:
Added colour!
Conditional formatting added where appropriate
Modifications:
Modified the dropdowns for Alignment on Overall sheet
Minor changes to calculations (formatting)
Added Optional Resources to Kingdom page
Added Optional Buildings to city pages
Version 3.1 - Zoetrope's Mods
Corrections:
Fixed consumption to stop negative figures.
Fixed consumption calc to account for Food Shortage (x2) or Surplus (x1/2) events.
Updates all City tabs to new format, removing error.
Modifications:
Updated instructions.
Added House Rules tab for reminders.