MODX Reference Manual
MODX Reference Manual
Reference Manual
Contents
Using the MODX Manuals..........................................2 Reference 25
EN
Using the MODX Manuals
Your MODX6/MODX7/MODX8 synthesizer comes with four different reference guides—the Owner’s Manual, the Reference
Manual (this document), the Synthesizer Parameter Manual, and the Data List. While the Owner’s Manual is packaged together
with the synthesizer as a hardcopy booklet, this Reference Manual, the Synthesizer Parameter Manual, and the Data List are
available for download from our web page as PDF documents.
Using the Reference Manual Select the display name tab Select the function
• Using the display name tabs along the upper part of each page from the Reference Performance Edit
Drum Part
Utility
Reference section, you can jump to the page for parameter Normal Part (AWM2) Edit Normal Part (AWM2) Edit
Common
explanations of the corresponding display. A Normal Part (AWM2) (having pitched musical instrument sounds) can consist of up to eight Elements.
An Element is the basic, smallest unit for a Part. There are two types of Normal Part (AWM2) Edit displays:
Element Common Edit display, for editing settings common to all eight Elements; and Element Edit display,
Part Settings
General
for editing individual Elements. Pitch
• You can click on any page number from the Table of Contents or within
Zone Settings
Element Common Edit (Common) Zone Transmit
Effect
Routing
General EQ
• You can also click on desired items and topics you want to refer to in the
Ins Assign
From the General display you can set various parameters such as Part Name, Volume, and Pan. Arpeggio
Common
[PERFORMANCE (HOME)] Æ [EDIT] Æ Part selection Æ Element [Common] Æ [Part Settings] Æ
Operation
[General] Individual
“Bookmarks” index to the left of the main window, and jump to the Advanced
Motion Seq
Common
corresponding page. (Click the “Bookmarks” tab to open the index if it is Lane
Mod / Control
Part LFO
Osc / Tune
select “Find” or “Search” from the Adobe Reader “Edit” menu and enter Filter EG
Scale
Amplitude
a key word to locate the related information anywhere in the document. Part Category Main (Part Main Category)
Part Category Sub (Part Sub Category)
Level / Pan
Amp EG
Scale
® ® Determines the Main category and the Sub category for the selected Part. Element LFO
NOTE The most-recent version of Adobe Reader can be downloaded from the Settings: See the Data List PDF document.
Part Name
Element EQ
All Element
Determines the Part name of the selected Part. Part names can contain up to 20 characters. Touching the Osc
NOTE The names and positions of menu items may vary according to the version Settings: L63–C–R63
Information
• The illustrations and LCD screens as shown in this manual are for instructional purposes only, and may appear somewhat
different from those on your instrument.
• All other trademarks are the property of their respective holders.
• iPhone, iPad, and Lightning are trademarks of Apple Inc., registered in the U.S. and other countries.
Parts
Internally, there are three Part types: Normal Parts (AWM2), Normal Parts (FM-X), and Drum Parts. Normal
Parts (AWM2) are mainly pitched musical instrument type sounds that can be played over the full range of
the keyboard. Normal Parts (FM-X) are also mainly pitched musical instrument type sounds, using FM
synthesis. Drum Parts are mainly percussion/drum sounds that are assigned to individual notes. A Normal
Part (AWM2) can consist of up to eight Elements, a Normal Part (FM-X) can consist of up to eight
Operators, and a Drum Part can consist of up to 73 Drum Keys.
An Element/Operator/Drum Key is the basic, smallest unit for a Part. By combining multiple Elements/
Operators/Keys, Parts can be created to produce even more realistic sounds or various richly textured
types of sound. Each Part is created by editing parameters unique to each (Element Edit parameters/
Operator Edit parameters/Key Edit parameters) and parameters common to all the Elements/Operators/
Keys (Element Common Edit, Operator Common Edit, and Key Common Edit parameters.)
NOTE For instructions on editing a Normal Part (AWM2), see page 66. For instructions on editing a Normal Part (FM-X),
see page 145. For instructions on editing a Drum Part, see page 133.
Carrier OP
Carrier output level
determines the volume
by using the amplifier.
Carrier frequency determines Carrier envelope determines
the pitch of the Oscillator. the amplifier envelope.
Although the figure described above shows waveforms which are generated by two operators, the MODX
has eight Operators. The combination of a number of Operators is called an “Algorithm” and this
synthesizer has parameters for setting the Algorithm.
Drum Parts
Drum Parts are mainly percussion/drum sounds
that are assigned to individual notes on the
keyboard (C0 to C6). Unlike Elements, a Drum
C0 C1 C6
key is equivalent to the corresponding note,
Individual drum
meaning that you cannot change its range. sounds
Drum or percussion sounds are assigned to (different for
each Drum Key. You can create various types of each key)
Drum Parts by changing the drum or percussion sound assigned to each key and edit the parameters
such as pitch and EG.
Expanded Articulation (XA) is a tone generation system that provides greater performance flexibility and Tone Generator block
acoustic realism. This feature allows you to more effectively recreate realistic sound and natural A/D Input block
performance techniques—such as legato and staccato—and provides other unique modes for random Sequencer block
and alternate sound changes as you play.
Arpeggio block
Realistic legato performance Motion Sequencer block
This instrument more accurately reproduces a legato effect by allowing specific Elements to be sounded Effect block
when playing legato and other Elements to be played normally (with the XA Control parameter settings
Envelope Follower block
“Normal” and “Legato”).
Controller block
Authentic note release sound Internal Memory
The MODX reproduces these special, characteristic sounds by setting the XA Control parameter of certain
Elements to “Key Off.”
Reference
Subtle sound variations for each note played
Display (touch panel) config.
The MODX more accurately reproduces these subtle sound variations by using the XA Control parameter
settings “Cycle” and “Random.” Performance Play (Home)
Motion Control
Switching among different sounds to recreate the natural performance on an Mixing
acoustic instrument Scene
Acoustic instruments have their own unique characteristics—even specific, unique sounds that are
produced only at certain times in a performance. These include the flutter tonguing on a flute or the Play/Rec
playing of high harmonics on an acoustic guitar. The MODX recreates these by allowing you to switch Normal Part (AWM) Edit
between the sounds while you play—using the [ASSIGN 1]/[ASSIGN 2] buttons and the XA Control Drum Part Edit
parameter settings, “A.SW1 On,” “A.SW2 On” and “A.SW Off.”
Normal Part (FM-X) Edit
NOTE You can turn the [ASSIGN 1]/[ASSIGN 2] button on or off also by transmitting the Control Change number
specified in the Common/Audio Edit display ([Control] [Control Number]) (page 167) from an external device. Common/Audio Edit
Category Search
New sounds and new styles of playing Utility
The highly versatile functions above can be applied effectively not only to acoustic sounds but also to
Live Set
synthesizer and electronic Parts as well. The XA feature opens up enormous potential for realizing
authentic sounds, performing expressively and coming up with creative new styles of playing. iPhone/iPad connection
Super Knob:
For creating multi-dimensional sonic changes, and enhancing those changes with colorful, continually
shifting lighting changes. Multiple parameters can be controlled simultaneously.
Motion Sequencer:
For continually variable sound changes. The powerful Motion Sequencer feature lets you dynamically
change sounds by operating Parameters depending on sequences created in advance. It provides real
time control for changing sounds depending on various sequences such as Tempo, Arpeggio, or the
rhythm of external connected devices.
Envelope Follower:
Envelope Follower is a function for detecting the volume envelope of the input signal waveform and
modifying sounds dynamically.
NOTE Envelope Follower can be controlled not only by the audio signal from an external device, but also by the output
of all Parts.
Reference
Envelope Follower Motion Sequencer Super Knob
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Rhythmic change Automation
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Multi-dimensional
sonic change
Tone generator
Effect
http://www.yamaha.com/modx/
Filter
This unit modifies the tone of the sound by cutting the output of a specific frequency portion of the sound.
Also, by setting the FEG (Filter Envelope Generator), you can control how the Cutoff Frequency of the Filter
changes over time. Parameters related to Filter and Filter EG can be set as follows.
• For Normal Parts (AWM2) and Drum Parts
[EDIT] Part selection Element selection [Filter] (page 113, page 142)
• For Normal Parts (FM-X)
[EDIT] Part selection Operator [Common] [Pitch/Filter] (page 148)
This lets you create Songs by recording and editing your performances as MIDI data (from the controller Play/Rec
block or an external device), allowing you to play the data back with the tone generator block. Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Songs Common/Audio Edit
A Song is created by recording your keyboard performance as MIDI sequence data to individual Tracks. Category Search
The MODX can store up to 128 Songs. Utility
Live Set
iPhone/iPad connection
Tracks
This is a memory location on the sequencer where your musical performances are stored. One Part can be
recorded to one track. Since the MODX has 16 tracks for one Song, you can record and play back a 16-
Part performance.
MIDI recording
You can record your keyboard performance to the Song. You can record knob operations, controller
operations and Arpeggio playback as well as your keyboard playing to the specified Track as MIDI events.
Your keyboard performance and controller/knob operations will be recorded to the Track when the
corresponding Keyboard Control Switch for the Part is turned ON.
NOTE The Control Change messages and Parameter Change messages can be recorded by operating the Knobs. For
details on Control Change messages, see the Synthesizer Parameter Manual PDF document.
NOTE For detailed instruction, refer to the Owner’s Manual.
NOTE In the Category Search display, the Sub Categories marked with an asterisk (*) are displayed only when
“Control/Hybrid Seq” is selected as the Category type.
The Arpeggio Type List in the Data List PDF document contains the following columns.
NOTE Note that this list is for illustration purposes only. For a complete listing of the Arpeggio Types, see the Data List
PDF document.
1 Main Category
Indicates an Arpeggio Main Category.
2 Sub Category
Indicates an Arpeggio Sub Category.
To continue the Arpeggio even if the note is Set the “Hold” parameter to “On” and the “Trigger
released: Mode” parameter to “Gate.”
To toggle the Arpeggio playback on/off Set the “Trigger Mode” parameter to “Toggle.” The
whenever the note is pressed: “Hold” parameter can be set to either “On” or “Off.”
By pressing the Knob Function [TONE]/[EG/FX]/[EQ]/[ARP/MS] button and selecting “ARP/MS,” you can
use the Knobs 1–2 to control Arpeggio playback. Try this out and listen for the changes in the sound. For
details regarding the effect of the Knobs 1–2, see Quick Edit (page 37).
Accent Phrases are composed of sequence data included in some Arpeggio types, sounding only when Tone Generator block
you play notes at a velocity higher (stronger) than that specified in the Accent Velocity Threshold A/D Input block
parameter. Sequencer block
If it is hard to play at velocities necessary to trigger the Accent Phrase, set the “Vel Threshold” (Accent
Velocity Threshold) parameter to a lower value. Arpeggio block
NOTE “Vel Threshold” (Accent Velocity Threshold) parameter is set as follows. Motion Sequencer block
[EDIT] Part Selection Element/Operator [Common] [Arpeggio] [Advanced] (page 87)
Effect block
NOTE For information on Arpeggio types that use this function, refer to the “Arpeggio Type List” in the Data List PDF
document. Envelope Follower block
Controller block
Internal Memory
Random SFX
Some Arpeggio types feature a Random SFX function which will trigger special sounds (such as guitar fret Reference
noises) when the note is released. The following parameters affecting Random SFX are provided.
Display (touch panel) config.
Performance Play (Home)
For turning the Random SFX on/off: Random SFX parameter
Motion Control
For setting the volume of the SFX sound: Velocity Offset (Random SFX Velocity Offset) Mixing
parameter
Scene
For determining whether or not the volume of Key On Ctrl (Random SFX Key on Control) parameter Play/Rec
the SFX sound is controlled by velocity: Normal Part (AWM) Edit
Drum Part Edit
NOTE “Random SFX,” “Velocity Offset,” and “Key On Ctrl” are set as follows.
[EDIT] Part Selection Element/Operator [Common] [Arpeggio] [Advanced] (page 87) Normal Part (FM-X) Edit
NOTE The Random SFX function is not available for the Arpeggio which stops when the note is released. Common/Audio Edit
NOTE For information on Arpeggio types that use the Random SFX function, refer to the “Arpeggio Type List” in the Category Search
Data List PDF document.
Utility
Live Set
Arpeggio playback types iPhone/iPad connection
NOTE When the “Key Mode” parameter is set to “Sort” or “Sort+Drct,” the same sequence is played back no matter
what order you play the notes. When the “Key Mode” parameter is set to “Thru” or “Thru+Drct,” a different
sequence is played back depending on the order you play the notes.
NOTE Since these types are programmed for Normal Parts, using them with Drum Parts may not produce musically
appropriate results.
Arpeggio types in Drum/Perc categories are programmed specifically for use with Drum Parts, giving you Tone Generator block
instant access to various rhythm patterns. Three different playback types are available. A/D Input block
Sequencer block
Playback of a drum pattern
Pressing any note(s) will trigger the same rhythm pattern. Arpeggio block
Motion Sequencer block
Playback of a drum pattern, plus additional played notes (assigned drum Effect block
instruments) Envelope Follower block
Pressing any note will trigger the same rhythm pattern. Adding notes to the one already held produces
additional sounds (assigned drum instruments) for the drum pattern. Controller block
Internal Memory
Playback only of the played notes (assigned drum instruments)
Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum
instruments). Keep in mind that even if you play the same notes, the triggered rhythm pattern differs Reference
depending on the order of the notes played. This gives you access to different rhythm patterns using the Display (touch panel) config.
same instruments simply by changing the order in which you play the notes, when the “Key Mode”
parameter is set to “Thru” or “Thru+Drct.” Performance Play (Home)
Motion Control
NOTE The three playback types above are not distinguished by category name or type name. You’ll have to actually
Mixing
play the types and hear the difference.
NOTE Since these types are programmed for Drum Parts, using them with Normal Parts may not produce musically Scene
appropriate results. Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Arpeggios containing mainly non-note events Normal Part (FM-X) Edit
Common/Audio Edit
Arpeggio types (in Control/HybridSeq main categories with Filter, Expression, Pan, Modulation, Pitch
Category Search
Bend, and Assign 1/2 sub categories) are programmed primarily with Control Change and Pitch Bend
data. They are used to change the tone or pitch of the sound, rather than play specific notes. Utility
In fact, some types contain no note data at all. When using a type of this category, set the “Key Mode” Live Set
parameter to “Direct,” “Sort+Drct,” or “Thru+Drct.” iPhone/iPad connection
NOTE Settings related to Key Mode are set as follows.
[EDIT] Part Selection Element/Operator [Common] [Arpeggio] [Common] (page 82)
2 Convert the MIDI sequence data (recorded to the Song) to Arpeggio data. Motion Sequencer block
Effect block
Envelope Follower block
Song Arpeggio Controller block
Recording Track 1 Internal Memory
User Arpeggio 256
Track 2
Track 3
User Arpeggio 001 Reference
Recording Track 4
Track 1 Display (touch panel) config.
Track 5
Track 2 Performance Play (Home)
Track 6
Track 3
Track 7 Motion Control
Track 4
Recording Track 8 Mixing
Track 9 Scene
Track 10
Convert Play/Rec
Track 11 Normal Part (AWM) Edit
Recording Track 12 Drum Part Edit
Track 13 [SONG] (Play) button
Normal Part (FM-X) Edit
or
Track 14
[PERFORMANCE (HOME)] [Play/Rec] [MIDI] Common/Audio Edit
Track 15 Touch the Song Name [User Arp] Category Search
Track 16
Utility
After the above procedure, select tracks from the Put Track to
Live Set
Arpeggio display (page 63) to convert the Song to your own
You can record MIDI sequence data for the Arpeggio. iPhone/iPad connection
Arpeggio to any of the Tracks. After recording,
select four Tracks from all sixteen and convert
them to Arpeggio data.
Normal (Normal Arpeggio) The Arpeggio is played back using only the played note and its octave notes.
Fixed Playing any note(s) will trigger the same MIDI sequence data.
OrgNotes (Original Notes) Basically same as “Fixed” with the exception that the Arpeggio playback notes
differ according to the played chord.
Record the MIDI sequence data to a Song Track, referring to the previous instructions in this chapter as
needed. The examples listed below are used as reference.
Track 2–4 Record a different rhythm pattern using a specific drum instrument to Convert via “Normal.”
each Track.
To play the Motion Sequence when the note is Set the “LaneSW” parameter to “On,” the “Trigger”
pressed: parameter to “Off,” and the” Sync” parameter to “Off.”
To play the Motion Sequence when the Set the “LaneSW” parameter to “On,” the “Trigger”
[MOTION SEQ TRIGGER] button is pressed: parameter to “On,” and the “Sync” parameter to “Off.”
By pressing the Knob Function [TONE]/[EG/FX]/[EQ]/[ARP/MS] button and selecting “ARP/MS,” you can Tone Generator block
use the Knobs 3–4 to control Motion Sequencer playback. Try this out and listen for the changes in the A/D Input block
sound. For details regarding the effect of the Knobs 3–4, see Quick Edit (page 37). Sequencer block
Motion Sequencer functions which can be controlled by Knob operations Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Knob 1 Knob 2 Knob 3 Knob 4
Reference
Display (touch panel) config.
Editing Motion Sequences
Performance Play (Home)
You can create a custom Motion Sequence consisting of up to sixteen steps. For details about Editing, see Motion Control
page 93.
Mixing
Scene
Play/Rec
Parameters related to Motion Sequencer
Normal Part (AWM) Edit
In this instrument, Motion Sequencer is considered as a virtual controller and can be selectable in the Drum Part Edit
“Source” parameter. The target parameter you want to control by Motion Sequencer is set in the
Normal Part (FM-X) Edit
“Destination” parameter. For details, see page 100.
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Element EQ
Element EQ is applied to each Element of the Normal Part (AWM2) and each key of the Drum Part. You can
specify one of three different EQ shapes, including shelving and peaking.
NOTE Element EQ does not affect the Input signals from the A/D INPUT [L/MONO]/[R] jacks.
Part EQ
This EQ is applied to a Part before and after the Insertion Effect.
Part
3-band 2-band
Insertion Effect
parametric EQ parametric EQ
Part EQ Part EQ
Master EQ
Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all five bands can
be set to peaking, with shelving being available also for the lowest and highest bands.
[EDIT] Common/Audio Edit [Audio In] [Routing] “Envelope Follower” (EnvFollower AD)
[EDIT] Common/Audio Edit [Effect] [Routing] “Envelope Follower” (EnvFollower MST)
[EDIT] Part selection Element/Operator [Common] [Effect] [Routing] “Envelope Follower”
(EnvFollower 1–16)
Assignable Switches
According to the XA (Expanded Articulation) Control settings (page 6) in Element Edit [Osc/Tune]
(page 107), you can call up specific Elements of the current Part by pressing each of these buttons during
your keyboard performance. You can select how the on/off status of these buttons is switched in Common/
Audio Edit [General] (page 159). Furthermore, you can assign various functions (other than calling up
specific Elements) to these buttons in Part Edit [Mod/Control] [Control Assign] (page 100, page 153).
Super Knob
The Super Knob lets you simultaneously control the parameters common to all Parts (Assign 1–8) which
are assigned to the eight knobs. For instructions on using the Super Knob, see the Owner’s Manual. For
the editable setting values for the Super Knob, see the Super Knob display (page 45). Also, for instructions
on setting the Assign 1–8 controls, see the Control Assign display (page 166) for the Common/Audio Edit.
Motion Control
• Performance Edit For User File extension “.X8A”
Mixing
• Motion Sequence Edit • User Performance
MOTIF XF format Scene
• User Arpeggio File extensions “.X3A,” “.X3V,”
• User Curve Edit • User Motion Sequence “.X3G,” and “.X3W” Play/Rec
• User Curve MOTIF XS format
• Live Set Edit
• User Live Set File extensions “.X0A,” “.X0V,” Normal Part (AWM) Edit
• User Micro Tuning Edit “.X0G,” and “.X0W”
• User Waveform Edit • User Micro Tuning Drum Part Edit
MOXF format
Load/Save
Preset Memory
Preset Memory is memory designed specifically for reading out data such as Preset Performance,
Arpeggio, and Audition Phrase. You cannot overwrite the data in Preset Memory.
Edit buffer
The edit buffer is the memory location for edited data of these types: Performance, Live Set, and Song.
Although the edit buffer is designed specifically for data writing and data reading, the data contained in
the edit buffer is lost when the power is turned off. You should always store edited data to User memory
before editing new performance or before turning off the power. Data other than Performance and Motion
Sequence are automatically stored.
User memory
User data edited in the Edit buffer and utility settings for the entire system are stored in the dedicated area
in the User memory. Up to eight Library files (.X8L) read from the USB flash drive are loaded in the
dedicated area in the User memory.
This is read-write memory and the data will be kept even after the power is turned off.
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Navigation bar
1 2 3 4 5 6 7 8
1 HOME icon
Moves to the Performance Play display (page 27).
2 EXIT icon
Functions same as the [EXIT] button on the panel. Press this icon to exit from the current display and
return to the previous level in the hierarchy.
3 [INFORMATION] area
Displays helpful information, including the currently selected display name.
4 EFFECT icon
Touch the icon to call up the Effect Switch display (page 209). The icon turns off when any of the Effect
blocks (Insertion, System or Master) is off.
8 UTILITY icon
Touch the icon to call up the last opened display among the Utility displays.
9 Pop-up List
Displays setting values for parameters. When the setting values are displayed in multiple pages, you
will need to use the Scroll buttons to scroll through the pages or the Display All button to display all of
the setting values.
Performance
Performance Play (Home)
Home
From the Performance Play display you can play a selected Performance and edit some of the
Motion Control
Performance-related settings.
Overview
3 Audio
5 6
7 8 9
#$ %
1 Performance name
Indicates the currently selected Performance name. Touching the parameter calls up the menu for
Category Search, Edit, and Recall.
NOTE Once you edit any parameter in the selected Performance, a blue flag icon appears at right in the
Performance Name.
2 Part indicator
When the cursor is on the Performance name or on Parts 1–8, this indicates whether Parts 9–16 are
used or not.
When the cursor is on Parts 9–16, it indicates whether Parts 1–8 are used or not. If Parts 9–16 are not in
use, this indicator is not shown.
3 Flag
Indicates the tone generation attributes of the currently selected Performance. (See chart below.)
Flag Definition
AWM2 Performance comprised only of AWM2 Parts
FM-X Performance comprised only of FM-X Parts
AWM2+FM-X Performance comprised of both AWM2 and FM-X Parts
MC Performance featuring Motion Control
SSS Performance featuring Seamless Sound Switching
4 Knob functions
Indicates the functions currently assigned to the Knobs 1–4 (5–8).
) Note Limit
Determines the lowest and highest notes in the Part’s note range. For example, setting a Note Limit of
“C5–C4” lets you hear the Part by playing notes in the two ranges of C-2 to C4 and C5 to G8; notes
played between C4 and C5 have no sound. For details about the Note Limit setting, see the Owner’s
Manual.
Settings: C -2 – G8
$ Volume of Parts
Determines the Volume for the Part.
Settings: 0–127
NOTE When the triangle marks for the Volume are shown in blue, the volume change created by the control sliders
is not reflected to the overall sound. When the value changed by the control slider reaches the value shown
as a blue triangle, the triangle mark changes to white, and the volume change created by the control sliders
are reflected to the overall sound.
% Meter
Indicates the audio output level of the Part.
^ View Performance
Determines whether the detailed information of each Part is displayed (On) or not displayed (Off). The Home
displayed information differs depending on the cursor position or the Control function settings.
Settings: Off, On
Motion Control
NOTE When the cursor is on the Performance name on the Performance Play (Home) display, you can also switch Overview
the information views by pressing the [PERFORMANCE (HOME)] button. Quick Edit
Element Level
Determines the output level of the Element.
Settings: 0–127
Operator Level
Operator Level
Determines the output level of the Operator.
Settings: 0–99
Note Limit
Velocity Limit
Performance
Motion Control
Home
From the Motion Control display you can edit all Motion Control settings, such as general sound settings,
Motion Control
Arpeggio, and the Motion Sequencer of the currently selected Performance.
The Motion Control section contains the following various displays. Overview
• Overview Quick Edit
• Quick Edit Arpeggio
• Arpeggio Motion Seq
• Motion Sequencer Super Knob
• Super Knob
Knob Auto
• Knob Auto
Mixing
Scene
Play / Rec
Motion Control MIDI
Audio
Overview
The Overview display indicates the illustration of the connection between Controllers and Parts. You can
confirm the current settings here.
NOTE Lines between the most recently used controller and Part are shown in bold.
Part
Indicates the currently selected Part. To confirm a Part’s connections, select the Part here.
Settings: Common, Part 1–16
Slider Function
Switches among Performance Control, Part Control, and Element/Operator Control.
Settings: Part Control, Elem/Op Control
NOTE You can store Slider function operations as Performance data.
Controller Performance
Determines whether or not the illustration of the connection between “Controller” and Part is shown. Home
The “Controller” here refers to:
Motion Control
• Pitch Bend wheel
• Modulation wheel Overview
• [ASSIGN 1] and [ASSIGN 2] buttons (Assignable switches 1 and 2) Quick Edit
• [MOTION SEQ HOLD] (Motion sequencer Hold) button Arpeggio
• [MOTION SEQ TRIGGER] (Motion sequencer trigger) button Motion Seq
Settings: Off, On Super Knob
Super Knob
Determines whether or not the illustration of the connection between “Super Knob” and Part is shown.
The “Super Knob” here refers to:
• Super Knob
Settings: Off, On
Performance
Quick Edit
Home
From the Quick Edit display you can make general sound settings. You can select whether the settings are Motion Control
commonly applied to all Parts or to only one selected Part.
Overview
Part
Indicates the currently selected Part. Select the Part you want to use Quick Edit with here.
Settings: Common, Part 1–16
Performance Name
Enters the desired name for the Performance. Performance names can contain up to 20 characters.
Touching the parameter calls up the input character display.
Edit Master EQ
Calls up the Master EQ display (page 173) for Common/Audio Edit.
Edit Part EQ
Calls up the Part EQ display (page 78) for Part Edit.
Pan
Determines the stereo pan position of the selected Part.
Settings: L63–C (center)–R63
Performance
Arpeggio
Home
From the Arpeggio display you can set Arpeggio-related parameters for multiple Parts. Motion Control
Touching the Arpeggio Type name on this display (or pressing the [CATEGORY] button on the panel) calls
up a menu. In the displayed menu, touch [Search] to call up the Arpeggio Category Search display and Overview
touch [Number] to determine the Arpeggio Type by specifying the Arpeggio Number. Quick Edit
Arpeggio
Operation [PERFORMANCE (HOME)] [Motion Control] [Arpeggio]
Motion Seq
View Performance
Determines which information regarding Arpeggio Type is displayed. Home
Settings: Category, Number, Range
Motion Control
When “View” is set to “Category” Overview
Category (Arpeggio Category) Quick Edit
Settings: See the Arpeggio category list (page 11). Arpeggio
Motion Seq
Sub (Arpeggio Sub Category)
Settings: See the Arpeggio sub category list (page 11). Super Knob
Knob Auto
Name (Arpeggio Name)
Mixing
Settings: See the Data List PDF document.
Scene
When “View” is set to “Number” Play / Rec
MIDI
Audio
Performance
Motion Seq (Motion Sequencer)
Home
From the Motion Sequencer display you can set parameters related to Motion Sequencer for multiple Parts. Motion Control
Overview
Operation [PERFORMANCE (HOME)] [Motion Control] [Motion Seq] Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
Lane Switch
Determines whether each Lane is on or off. You can set up to four Lanes corresponding to the Motion
Sequencer function for one Part. Up to eight Lanes can be used at the same time for the entire
Performance.
Settings: Off, On
Performance
Super Knob
Home
From the Super Knob display you can set parameters controlled by the Super knob. Motion Control
Overview
Operation [PERFORMANCE (HOME)] [Motion Control] [Super Knob] Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
Assignable Knob 1–8 Destination Value 1 Assignable Knob 1–8 Destination Value 2
Control (Super Knob Motion Sequencer Step Curve Shape Control Switch)
Determines whether or not to control the shape of the Step Curve for the Motion Sequence by operating
Knobs. This parameter is displayed only when “MS FX” is set to on. Also this parameter is not available
depending on the Curve Type.
Settings: Off, On
Store Sequence
Stores the edited Motion Sequence data. For details about storing data, see “Store/Save” (page 201).
Performance
Mixing
Home
From the Mixing display you can adjust the volume and effect settings for each Part.
Motion Control
NOTE The settings in the Mixing display are stored as part of Performance data.
Overview
Quick Edit
Mixing
Arpeggio
Motion Seq
Operation [PERFORMANCE (HOME)] [Mixing]
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
Part Category
Indicates the Main category for the Part.
Settings: See the Data List PDF document.
Function Switch
Determines the Mute/Solo setting and the Keyboard Control settings for the selected Part 1–16.
Settings: Mute/Solo, Kbd Ctrl
3-band/2-band Switch EQ
EQ (Equalizer)
Displays the 3-band EQ or the 2-band EQ depending on the “3-band/2-band” setting.
Touching the button calls up the menu of Part EQ Edit.
Performance Volume
Determines the output level of the entire Performance.
Settings: 0–127
Performance
Scene
Home
With the Scene function, you can store all parameter settings such as Arpeggio type, Motion Sequencer
Motion Control
type, and the Part parameter values together as a “Scene.” There are eight Scenes and you can select
them by pressing the [SCENE] button. From the Scene display you can edit parameters related to the Overview
Scene function. Quick Edit
When [Memory] is turned on for the function, the Motion Sequencer type, or the Arpeggio type, the Arpeggio
corresponding function information is automatically memorized to the currently selected [SCENE] button.
For information on how to use the Scene function, see the Owner’s Manual. Motion Seq
NOTE You can also change Scene Settings from any other operation displays. To do this, set the parameter value Super Knob
available for the Scene by operating the corresponding Knob or Control Slider, and press one of the SCENE [1/ Knob Auto
5]–[4/8] buttons while holding down the [SHIFT] button. Scenes 1 to 8 are assigned to each button.
Mixing
Scene Scene
Play / Rec
MIDI
Operation [PERFORMANCE (HOME)] [Scene]
Audio
Scene Select
Switches Scenes by selecting tabs. This setting is applied to the SCENE [1/5]–[4/8] buttons on the panel.
Settings: 1–8
When the “Arp/Motion Seq” tab is selected and both Memorize Switches for “Arp” and
“Motion Seq” are set to ON
When the “Mixing 1” tab is selected and the corresponding Memorize Switch is set to
ON
Cutoff
Determines the Cutoff frequency for each Part in the selected Scene.
Settings: -64 – +63
Res (Resonance)
Determines the resonance for each Part in the selected Scene.
Settings: -64 – +63
FEG Depth
Determines the Filter Envelope Generator depth (amount of Cutoff Frequency) for each Part in the
selected Scene.
Settings: -64 – +63
When the “AEG” tab is selected and the corresponding Memorize Switch is set to ON Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
When the “Arp/MS FX 1” tab is selected and the corresponding Memorize Switch is set
to ON
Swing Performance
Determines the Swing setting of Arpeggio and Motion Sequencer for each Part in the selected Scene. Home
For details about Swing, see “Quick Edit” (page 40).
Settings: -120 – +120
Motion Control
Overview
Unit (Part Unit Multiply) Quick Edit
Determines the Unit Multiply setting of Arpeggio and Motion Sequencer for each Part in the selected
Scene. Arpeggio
Settings: 50%–400%, Common Motion Seq
200%: The playback time will be doubled and the tempo is halved. Super Knob
100%: The normal playback time.
Knob Auto
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.
Mixing
Scene
Gate Time (Gate Time Rate) Play / Rec
Determines the Gate Time Rate of Arpeggio for each Part in the selected Scene.
MIDI
Settings: 0%–200%
Audio
Velocity (Velocity Rate)
Determines the Velocity Rate of Arpeggio for each Part in the selected Scene.
Settings: 0%–200%
When the “Arp/MS FX 2” tab is selected and the corresponding Memorize Switch is set
to ON
Performance
Play/Rec
Home
You can playback/record MIDI data as Songs on this instrument itself or playback/record your
Motion Control
performance (audio data) on a USB flash drive.
Overview
Quick Edit
Play/Rec Arpeggio
Motion Seq
Super Knob
MIDI
Knob Auto
From the MIDI display you can playback/record your keyboard performance with using the selected Mixing
Performance to the Song. You can playback/record knob operations, controller operations and Arpeggio
Scene
playback as well as your keyboard playing to the specified Track as MIDI events.
Play / Rec
Playback and Playback Standby MIDI
Audio
Press the [R] (Play) button
Operation or
[PERFORMANCE (HOME)] [Play/Rec] [MIDI]
Song Length
Song Name
Indicates the selected Song name. Touching the Song Name calls up a menu for selecting Load, Rename,
New Song and User Arpeggio.
Performance Name
Indicates the selected Performance Name.
Click Settings
Shows the Tempo settings display.
Time Signature
Indicates the meter of the Song.
Tempo Performance
Determines the Song tempo. Home
Settings: 5–300
Motion Control
NOTE The tempo can be set as follows.
[PERFORMANCE (HOME)] [UTILITY] [Tempo Settings] (page 207) Overview
Quick Edit
Store Song & Perf Settings
Arpeggio
Changes the Song tempo, Loop settings, and the Performance called back along with the Song to the
current settings. Motion Seq
This parameter is not available during: Super Knob
• New recording (No previously recorded Song data.) Knob Auto
• Playback
Mixing
• Recording Standby
Scene
• Recording
Play / Rec
Loop MIDI
Determines whether the Song plays through a single time or continuously. When this is set to on, the Song Audio
is repeatedly played back between the “Loop Start” and “Loop End” points (below).
Settings: Off, On
Song Length
Indicates the length of the entire sequence.
Time Signature
Determines the meter of the Song.
Settings: 1/16–16/16, 1/8–16/8, 1/4–8/4
Record Type
Determines the Recording Type. This parameter is not available for the first recording.
Settings: Replace, Overdub, Punch
Replace: You can use this method when you want to overwrite an already recorded Track with new data in real time.
The original data will be erased.
Overdub: You can use this method when you want to add more data to a Track that already contains data.
Previously recorded data will be maintained.
Punch: You can use this method when you want to overwrite data to a specified range of a Track that already
contains data. It allows you to overwrite the already recorded data from the starting point to the ending point
(measure/beat) that was specified before recording.
Punch In
Determines the starting point (measure and beat) for recording. This parameter is available only when
“punch” is selected for “Record Type.”
Punch Out
Determines the ending point (measure and beat) for recording. This parameter is available only when
“punch” is selected for “Record Type.”
NOTE For details about the Punch In/Out setting, see the Owner’s Manual.
Undo
The Undo Job cancels the changes you made in your most recent recording session, restoring the data to
its previous state.
Redo
Redo is available only after using Undo, and lets you restore the changes you made before undoing them.
Song Track
Determines the track of the source Song for each Arpeggio track.
Convert Type
Determines how the MIDI sequence data (of Song tracks) will be converted to Arpeggio data from the
three ways below. This parameter can be set for each track.
Settings: Normal, Fixed, Org Notes
Normal: The Arpeggio is played back using only the played note and its octave notes.
Fixed: Playing any note(s) will trigger the same MIDI sequence data.
Org Notes (original notes): Basically same as “Fixed” with the exception that the Arpeggio playback notes differ
according to the played chord.
Measure Performance
Determines the range of measures to be copied to the Arpeggio data. Home
Settings: 001–999
Motion Control
Store As User Arp (Store As User Arpeggio) Overview
Stores as User Arpeggio following all settings made in this display. This is not available when all tracks are Quick Edit
set to off.
Arpeggio
Motion Seq
Super Knob
Audio Knob Auto
Mixing
From the Audio display you can record your performance on the instrument as WAV format (44.1-kHz,
24-bit, stereo) audio files to a USB flash drive. It is possible to record continuously for up to 74 minutes Scene
(assuming that the USB storage device has sufficient free memory). Play / Rec
MIDI
Playback and Playback Standby
Audio
Audio Name
Indicates the name of the selected Audio file.
Audio Volume
Determines the volume of the Audio Playback. This parameter cannot be changed during recording.
Settings: 0–255
Audio Length
Indicates the length of the entire audio data.
Level Meter
Indicates the Audio Input/Output level.
Trigger Level
Determines the method of starting recording. This parameter is displayed only during recording standby.
If you set the trigger level to “manual,” recording will begin whenever you press the [R] (Play) button.
Alternatively, if you set a value between 1 and 127, recording will begin automatically whenever the [R]
(Play) button is pressed and the playback volume exceeds that level. The level set here will be indicated
by blue triangles in the level meter. For best results, set this parameter as low as possible to capture the
entire signal, but not so low as to record unwanted noise.
Settings: manual, 1–127
General EQ
Ins Assign
From the General display you can set various parameters such as Part Name, Volume, and Pan. Arpeggio
Common
[PERFORMANCE (HOME)] [EDIT] Part selection Element [Common] [Part Settings]
Operation
[General] Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Part Category Main (Part Main Category)
Part Category Sub (Part Sub Category) Scale
Determines the Main category and the Sub category for the selected Part. Element LFO
Settings: See the Data List PDF document. Element EQ
All Element
Part Name
Determines the Part name of the selected Part. Part names can contain up to 20 characters. Touching the Osc
parameter calls up the input character display. Balance
Velocity Depth (Velocity Sensitivity Depth) When Offset (below) is set to 64: Normal Part (AWM2) Edit
Determines the degree to which the resulting volume of the Depth=127 Depth=64 Common
127
tone generator responds to your playing strength. The higher
the value, the more the volume changes in response to your Actual resulting Part Settings
velocity
playing strength (as shown below). (affecting the
General
Depth=32
Settings: 0–127 tone generator) Pitch
Depth=0
Zone Settings
0 127 Zone Transmit
Velocity with which you play a note
Effect
Velocity Offset (Velocity Sensitivity Offset)
Routing
Determines the amount by which played velocities are adjusted for the actual resulting velocity effect. This
lets you raise or lower all velocities based on this setting value—allowing you to automatically compensate Ins A
for playing too strongly or too softly. Ins B
Settings: 0–127 EQ
When Depth (above) = 64 When Depth (above) = 64 When Depth (above) = 64 Ins Assign
and Offset = 32 and Offset = 64 and Offset = 96
Arpeggio
127 127 127 Common
Actual Actual Actual
resulting resulting resulting Individual
velocity velocity velocity
(affecting (affecting (affecting Advanced
the tone the tone the tone
generator) generator) generator) Motion Seq
0 64 127 0 64 127 0 64
Common
127
Velocity with which you play a note Velocity with which you play a note Velocity with which you play a note Lane
Mod / Control
You can select a Part with touch operations within these displays: Normal Part (AWM2) Edit, Drum Part Part LFO
Edit, Normal Part (FM-X) Edit, and Common/Audio Edit. These instructions show an example display of
Normal Part (AWM2) Edit. Control Assign
Receive SW
Part Element
Shows a currently selected Part. By touching a Part, a pop-up list appears, and then you can select a
Osc / Tune
different Part for editing.
Settings: Common, Part 1–16 Pitch EG
Filter
Type
Pitch Filter EG
From the Pitch display you can set Pitch-related parameters for the Part. Scale
Amplitude
[PERFORMANCE (HOME)] [EDIT] Part selection Element [Common] [Part Settings] Level / Pan
Operation
[Pitch]
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
Copy or Exchange
Elements
Initialize Type
Initializes the selected User Micro Tuning. Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
Copy or Exchange
Elements
Transpose
Determines the amount in semitones by which the range of the Zone is shifted up or down.
Settings: -11 – +0 (Default) – +11
Copy or Exchange
Elements
Copy or Exchange
Elements
Insertion FX B Switch
Osc / Tune
Pitch EG
Element 1–8 (Element Connection Switch) Filter
Determines which Insertion Effect (A or B) is used to process each individual Element. The “Thru” setting Type
lets you bypass the Insertion Effects for the specified element.
Filter EG
Settings: Thru, InsA (Insertion Effect A), InsB (Insertion Effect B)
Scale
Insertion FX Switch (Insertion Effect Switch) Amplitude
Determines whether the Insertion Effect A/B is active or not.
Level / Pan
For Parts 9-16, the Ins FX SW is shown at the center of the page, and the Insertion effect of the currently
being edited Part can be switched ON or OFF. Amp EG
Settings: Off, On Scale
Element LFO
Category (Effect Category)
Element EQ
Type (Effect Type)
Determines the category and type for the selected Effect. All Element
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the Osc
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Balance
Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed Copy or Exchange
settings. Elements
Settings: For a list of all Preset Effects, see the Data List PDF document.
Copy or Exchange
Elements
Effect Parameter
Copy or Exchange
Elements
Insertion FX Switch (Insertion Effect Switch)
Determines whether the selected Insertion Effect is active or not.
Settings: Off, On
Copy or Exchange
Elements
Copy or Exchange
Elements
Copy or Exchange
Elements
Exchange Amp EG
Touching this button activates the Arpeggio Type Exchange function. Scale
Element LFO
1 Part to be copied (or exchanged)
Element EQ
NOTE The currently selected Part is set automatically and this setting cannot be changed.
All Element
2 Arpeggio Select to be copied (or exchanged) Osc
Balance
3 Copy (or exchange) destination Part
Random SFX Key On Ctrl (Random SFX Key On Control) Normal Part (AWM2) Edit
When this is set to “on,” the Random SFX sound is played at the velocity generated by the playing of each Common
note. When this is set to “off,” a special Random SFX sound is played at a pre-programmed velocity.
Part Settings
Settings: off, on
General
Velocity Mode Pitch
Adjusts the velocity of the Arpeggio notes.
Zone Settings
Settings: Original, Thru
Original: The Arpeggio plays back at the Velocity set for the Arpeggio Type.
Zone Transmit
Thru: The Arpeggio plays back according to the Velocity of your playing. Effect
Routing
Trigger Mode
Ins A
When this is set to “Gate,” pressing the note starts Arpeggio playback and releasing the note stops it.
When this is set to “Toggle,” pressing the note starts/stops Arpeggio playback and releasing the note does Ins B
not affect Arpeggio playback. EQ
Settings: Gate, Toggle Ins Assign
Arpeggio
Common
Motion Seq (Motion Sequencer) Individual
Advanced
Common Motion Seq
Common
From the Common display you can set the parameters related to Motion Sequencer for the Part.
Lane
[PERFORMANCE (HOME)] [EDIT] Part selection Element [Common] [Motion Seq] Mod / Control
Operation
[Common]
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Common Arp Gate Time (Common Arpeggio Gate Time) Normal Part (AWM2) Edit
Determines the Gate Time Rate (length) of the Arpeggio for the entire Performance. This is the offset value Common
for the Gate Time Rate of the Arpeggio for each Part.
Part Settings
Settings: -100% – +100%
General
Common Arp Velocity (Common Arpeggio Velocity Rate) Pitch
Determines the Velocity Rate of the Arpeggio for the entire Performance. This is the offset value for the
Zone Settings
Velocity Rate of the Arpeggio for each Part.
Settings: -100% – +100% Zone Transmit
Effect
Common Motion Seq Amplitude (Common Motion Sequencer Amplitude) Routing
Determines the Amplitude of the Motion Sequencer for the entire Performance. “Amplitude” determines
Ins A
how the entire Motion Sequence changes.
This is the offset value for the Part Motion Seq Amplitude, which is also the offset value for the Lane Ins B
Amplitude. This results in that both of the Common and Part MS Amplitudes offset the Amplitude setting in EQ
the Lane (only when “MS FX” is set to on for the Lane).
Ins Assign
Settings: -64 – +63
Arpeggio
Common Motion Seq Shape (Common Motion Sequencer Pulse Shape) Common
Determines the Pulse Shape of the Motion Sequencer for the entire Performance. This changes the step Individual
curve shape of the sequence.
This is the offset value for the Part Motion Seq Pulse Shape, which is also the offset value for the Lane Advanced
Pulse Shape. This results in that both of the Common and Part MS Pulse Shapes offset the Pulse Shape Motion Seq
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane and “Control” is set to on Common
for the parameter).
Lane
Settings: -100 – +100
Mod / Control
Common Motion Seq Smooth (Common Motion Sequencer Smoothness) Part LFO
Determines the Smoothness of the Motion Sequencer for the entire Performance. “Smoothness” is the
Control Assign
degree to which the time of the Motion Sequence is smoothly changed.
This is the offset value for the Part Motion Seq Smoothness, which is also the offset value for the Lane Receive SW
Smoothness. This results in that both of the Common and Part MS Smoothnesses offset the Smoothness Element
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane). Osc / Tune
Settings: -64 – +63
Pitch EG
Common Motion Seq Random (Common Motion Sequencer Random) Filter
Determines the Random of the Motion Sequencer for the entire Performance. “Random” is the degree to Type
which the Step Value of the Sequence is randomly changed.
Filter EG
This is the offset value for the Part Motion Seq Random when “MS FX” is set to on for the Lane.
Settings: -64 – +63 Scale
Amplitude
Part Clock Swing (Clock Swing)
Level / Pan
Determines the Swing of the Arpeggio/Motion Sequencer for the selected Part. This parameter delays
notes on even-numbered beats (backbeats) to produce a swing feel. Amp EG
• +1 and higher: Delay the Arpeggio notes. Scale
• -1 and lower: Advance the Arpeggio notes. Element LFO
• 0: Exact timing as set by “Arpeggio/Motion Sequencer Grid” Value, resulting in no swing. Element EQ
Judicious use of this setting lets you create swing rhythms and triplet feels, such as shuffle and bounce. All Element
Settings: -120 – +120 Osc
Balance
Part Clock Unit (Part Unit Multiply)
This adjusts the Arpeggio/Motion Sequencer playback time for the selected Part.
Settings: 50%–400%, Common
200%: The playback time will be doubled and the tempo is halved. Copy or Exchange
100%: The normal playback time. Elements
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.
Part Arp Gate Time (Part Arpeggio Gate Time) Normal Part (AWM2) Edit
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. This is Common
the offset value for the Gate Time Rate (page 86) of each Arpeggio Select setting.
Part Settings
Settings: 0%–200%
General
Part Arp Velocity (Part Arpeggio Velocity Rate) Pitch
Determines how much the velocity of Arpeggio playback is offset from the original value. This is the offset
Zone Settings
value for the Velocity Rate (page 85) of each Arpeggio Select setting.
Settings: 0%–200% Zone Transmit
Effect
Part Motion Seq Amplitude (Part Motion Sequencer Amplitude) Routing
Determines the Amplitude of the Motion Sequencer for the selected Part.
Ins A
This is the offset value for the Lane Motion Seq Amplitude (page 93) when “MS FX” is set to on for the
Lane. Ins B
Settings: -64 – +63 EQ
Ins Assign
Part Motion Seq Shape (Part Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the selected Part. Arpeggio
This is the offset value for the Lane Motion Seq “Step Curve Parameter” (page 94) when “MS FX” is set to Common
on for the Lane and “Control” is set to on for the parameter. Individual
Settings: -100 – +100
Advanced
Part Motion Seq Smooth (Part Motion Sequencer Smoothness) Motion Seq
Determines the Smoothness of the Motion Sequencer for the selected Part. Common
This is the offset value for the Lane Motion Seq Smoothness (page 93) when “MS FX” is set to on for the
Lane
Lane.
Settings: -64 – +63 Mod / Control
Part LFO
Part Motion Seq Random (Part Motion Sequencer Random) Control Assign
Determines the Random of the Motion Sequencer for the selected Part. “Random” is the degree to which
the Step Value of the Sequence is randomly changed. Receive SW
Settings: 0–127 Element
Osc / Tune
Arp/MS Grid (Arpeggio/Motion Sequencer Grid)
Pitch EG
Determines the type of note that serves as the basis for the Quantize or Swing. The parameter value is
displayed in clocks. Filter
For Motion Sequencer, this parameter value is one step length. Type
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet), Filter EG
480 (1/4 note)
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
Copy or Exchange
Elements
Copy or Exchange
Elements
Motion Seq Step Type (Lane Motion Sequencer Step Type) Part LFO
Control Assign
Lane (Current Select Lane) Receive SW
Indicates the currently selected Lane. This parameter is not displayed when the corresponding Lane Element
Switch is set to off.
Settings: 1–4
Osc / Tune
Pitch EG
Cycle (Lane Motion Sequencer Cycle) Filter
Selects the desired step length for the Motion Sequence.
Type
Settings: 1–16
Filter EG
Amplitude (Lane Motion Sequencer Amplitude) Scale
Determines how the entire Motion Sequence changes. Amplitude
Settings: 0–127
Level / Pan
Smooth (Lane Motion Sequencer Smoothness) Amp EG
Determines the smoothness of the time change of the Motion Sequence. Scale
Settings: 0–127
Element LFO
Sequence Select (Lane Motion Sequence Select) Element EQ
Determines the Motion Sequence Select. All Element
By selecting a type and pressing [SHIFT] + [EDIT], you can copy or exchange Motion Sequences. For Osc
details, see “Copying or Exchanging Motion Sequences” (page 95).
Balance
Settings: 1–8
Motion Seq Step Type (Lane Motion Sequencer Step Type) Normal Part (AWM2) Edit
Determines each Step Type of the Motion Sequence. You can switch between the Step Types A and B for Common
the Step 1–8 or 9–16 by the SCENE [1/5]–[4/8] buttons depending on the cursor position on the display.
Part Settings
Settings: A, B
General
Pulse A / Pulse B (Lane Motion Sequencer Step Curve Type) Pitch
Determines the Curve Type of the parameter for each of “Pulse A” and “Pulse B.” “Motion Seq Step Type”
Zone Settings
described above determines which curve set here is used for each step.
Settings: For Preset Bank: Standard, Sigmoid, Threshold, Bell, Dogleg, FM, AM, M, Discrete Saw, Smooth Saw, Triangle, Zone Transmit
Square, Trapezoid, Tilt Sine, Bounce, Resonance, Sequence, Hold Effect
For details, see the Synthesizer Parameter Manual PDF document.
Routing
For User Bank: User 1–32
When a Library file is read: Curves in Library 1–8
Ins A
Ins B
Direction (Lance Motion Sequencer Step Curve Direction) EQ
Determines the Direction of the Step Curve for the Motion Sequence.
Ins Assign
Settings: Forward, Reverse
Arpeggio
Prm1/Prm2 (Lane Motion Sequencer Step Curve Parameter) Common
Adjusts the shape of the Step Curve for the Motion Sequence. Individual
This parameter is not available depending on the Curve Type. Also the range of available parameter
values differs depending on the Curve Type. Advanced
Motion Seq
Control (Lane Motion Sequencer Step Curve Shape Control Switch) Common
Determines whether or not to control the shape of the Step Curve for the Motion Sequence by operating
Lane
Knobs. This parameter is displayed only when “MS FX” is set to on. Also this parameter is not available
depending on the Curve Type. Mod / Control
Settings: Off, On Part LFO
Control Assign
Store Sequence
Stores the edited Sequence data. For details about storing data, see “Store/Save” (page 201). Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
Copy or Exchange
Elements
Copy or Exchange
Elements
Copy or Exchange
Elements
Copy or Exchange
Tempo Speed (LFO Tempo Speed) Elements
This parameter is available only when “Tempo Sync” above has been set to “ON.” It allows you to make
detailed note value settings that determine how the LFO pulses in sync with the Arpeggio.
Settings: 1/16, 1/8 Tri. (eighth-note triplets), 1/16 Dot. (dotted sixteenth notes), 1/8, 1/4 Tri. (quarter-note triplets), 1/8 Dot.
(dotted eighth notes), 1/4, 1/2 Tri. (half-note triplets), 1/4 Dot. (dotted quarter notes), 1/2, Whole Tri. (whole-note
triplets), 1/2 Dot. (dotted half notes), 1/4 x 4 (quarter-note quadruplets; four quarter notes to the beat), 1/4 x 5
(quarter-note quintuplets; five quarter notes to the beat), 1/4 x 6 (quarter-note sextuplets; six quarter notes to the
beat), 1/4 x 7 (quarter-note septuplets; seven quarter notes to the beat), 1/4 x 8 (quarter-note octuplets; eight
quarter notes to the beat), 1/4 x 16 (sixteen quarter-notes to the beat), 1/4 x 32 (32 quarter notes to the beat),
1/4 x 64 (64 quarter notes to the beat)
Template Scale
This includes pre-programmed settings for creating an original LFO. Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
Copy or Exchange
Elements
Copy or Exchange
Elements
Copy or Exchange
Elements
Sigmoid Triangle
Ins A
Ins B
EQ
Ins Assign
Threshold Square
Arpeggio
Common
Individual
Advanced
Selecting Controllers from a display other than Control Assign Normal Part (AWM2) Edit
While displays other than the Control Assign display are shown, you can select controllers using the Common
[CONTROL ASSIGN] button on the panel. When the cursor is on the parameter that can be set as a
Destination, the [CONTROL ASSIGN] button on the panel lights up. Press the [CONTROL ASSIGN] button Part Settings
while the button is lit, and the Destination Parameter display appears. Move the controller on the panel or General
touch a number shown on the display to select a Source. The Control Assign display then appears with the Pitch
Source selected in the Destination Parameter display set as the Source.
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Motion Sequencer Lane Envelope Follower
Receive SW
Element
NOTE An error message appears when you move the Super knob and there are no more Assignable Knobs available
for assigning a Source. Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
Copy or Exchange
Elements
Velocity Limit
Determines the minimum and maximum values of the velocity range within which the selected Key Bank
will respond.
Settings: 1–127
Note Limit
Determines the lowest and highest notes of the keyboard range for the selected Key Bank.
Settings: 1–127
From the Pitch EG display you can make all time and level settings for the Pitch EG, which determine how Mod / Control
the pitch of the sound changes over time for Oscillators. These can be used to control the change in pitch Part LFO
from the moment a note is pressed on the keyboard to the moment the sound stops. Control Assign
Receive SW
Operation [PERFORMANCE (HOME)] [EDIT] Part selection Element selection [Pitch EG]
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
The full names of the available parameters are shown in the chart below, as they appear in the display. Copy or Exchange
Elements
Hold Attack Decay1 Decay2 Release
Time Hold Time Attack Time Decay1 Time Decay2 Time Release Time
Level Hold Level Attack Level Decay1 Level Decay2 Level Release Level
Time/Key (PEG Time Key Follow Sensitivity) Normal Part (AWM2) Edit
Determines the degree to which the notes (specifically, their position or octave range) affect the Pitch EG Common
times. The Center Key (next parameter) is used as the basic pitch for this parameter.
Part Settings
Settings: -64 – +63
Positive values: High notes result in a high PEG transition speed while low notes result in a slow speed. General
Negative values: High notes result in a slow PEG transition speed while low notes result in a high speed. Pitch
0: The PEG transition speed does not change, regardless of the played note. Zone Settings
Center Key (PEG Time Key Follow Sensitivity Center Key) Zone Transmit
Determines how the PEG transition time (speed) responds to Velocity, or to the strength with which the key Effect
is pressed. When the Center Key note is played, the PEG behaves according to its actual settings. Routing
Settings: C-2–G8
Ins A
Time/Vel (PEG Time Velocity Sensitivity) Ins B
Segment (PEG Time Velocity Sensitivity Segment) EQ
Determines the velocity sensitivity of the PEG’s Time parameters. Select the Segment, and then set its Ins Assign
“Time/Vel” parameter.
Arpeggio
Settings: Time/Vel: -64 – +63
Positive values: High Velocities result in a fast PEG transition speed while low Velocities result in a slow speed. Common
Negative values: High Velocities result in a slow PEG transition speed while low Velocities result in a fast speed. Individual
0: The PEG transition speed does not change, regardless of the Velocity. Advanced
Settings: Segment: Attack, Atk+Dcy (Attack+Decay), Decay, Atk+Rls (Attack+Release), All
Motion Seq
Attack: Time/Vel parameter affects Attack Time.
Atk+Dcy: Time/Vel Value affects Attack/Decay1 Time. Common
Decay: Time/Vel parameter affects Decay Time Lane
Atk+Rls: Time/Vel Value affects Attack/Release Time. Mod / Control
All: Time/Vel affects all PEG Time parameters.
Part LFO
PEG Depth Control Assign
Determines the pitch range for Pitch EG. Receive SW
Settings: -64 – +63
Element
Depth/Vel (PEG Depth Velocity Sensitivity) Osc / Tune
Curve (PEG Depth Velocity Sensitivity Curve) Pitch EG
Determines how the pitch range will be generated according to the Velocity (strength) with which you play Filter
notes on the keyboard. The Curve parameter lets you select from five different preset velocity curves
Type
(graphically indicated in the display) that determine how velocity affects the Pitch EG Depth. In the
illustrations below, the vertical axis indicates Pitch Change and the horizontal axis indicates Velocity. Filter EG
Settings: Depth/Vel: -64 – +63 Scale
Positive values: High Velocities cause the pitch range to expand and low Velocities cause it to contract. Amplitude
Negative values: High Velocities cause the pitch range to contract and low Velocities cause it to expand.
Level / Pan
0: The pitch envelope does not change, regardless of the Velocity.
Settings: Curve: 0–4 Amp EG
0 1 2 3 4 Scale
Element LFO
Element EQ
All Element
NOTE For details on PEG, see the Synthesizer Parameter Manual PDF document. Osc
Balance
Copy or Exchange
Elements
Gain Resonance
Copy or Exchange
Elements
Frequencies that are “passed” by the filter
Frequency
LPF24A: A digital dynamic Low-Pass Filter with characteristics similar to a 4-pole analog synthesizer filter.
LPF18: 3-pole -18 dB/oct Low-Pass Filter.
LPF18s: 3-pole -18 dB/oct Low-Pass Filter. This filter has a smoother cutoff slope than the LPF18 type.
LPF12+HPF12: A combination of a -12 dB/oct Low-Pass Filter and a -12 dB/oct High-Pass Filter connected in serial. Effect
When this Filter Type is selected, HPF Cutoff and HPF Key Follow Sensitivity can be set Routing
LPF6+HPF12: A combination of a -6 dB/oct Low-Pass Filter and a -12 dB/oct High-Pass Filter connected in serial.
Ins A
When this Filter Type is selected, HPF Cutoff and HPF Key Follow Sensitivity can be set.
HPF24D: A dynamic -24 dB/oct High-Pass Filter with a characteristic digital sound. This filter can produce a Ins B
pronounced Resonance effect. EQ
Gain Resonance Ins Assign
Arpeggio
Common
Frequencies that are “passed”
by the filter Individual
Advanced
Frequency
Motion Seq
HPF12: -12 dB/oct dynamic High-Pass Filter. Common
BPF Lane
Frequencies that are “passed” by the filter Mod / Control
Gain
Part LFO
Control Assign
Receive SW
Element
Frequency
Center Frequency Osc / Tune
Pitch EG
BPF12D: The combination of a -12 dB/oct HPF and LPF with a characteristic digital sound.
Filter
Resonance
Gain Type
Filter EG
Scale
Amplitude
Frequency Level / Pan
Frequencies that are “passed” by the filter
Amp EG
BPFw: A -12 dB/oct BPF that combines HPF and LPF filters to allow wider bandwidth settings. Scale
Element LFO
Gain
Element EQ
Width All Element
Osc
Frequency
Frequencies that are “passed” by the filter Balance
Frequency
Frequencies that are “passed” by the filter
Gain Distance EQ
Ins Assign
Arpeggio
Common
Frequency Individual
Lower Cutoff Frequency is set directly on the display
(and Higher Cutoff Frequency is automatically set)
Advanced
Motion Seq
DualHPF: Two -12 dB/oct High-Pass Filters connected in parallel.
Common
DualBPF: Two -6 dB/oct Band-Pass Filters connected in parallel.
Lane
DualBEF: Two -6 dB/oct Band-Eliminate Filters connected in serial.
Distance Mod / Control
Gain
Part LFO
Control Assign
Receive SW
Frequency Element
Lower Cutoff Frequency is set directly on the display
(and Higher Cutoff Frequency is automatically set) Osc / Tune
Pitch EG
LPF12+BPF6: A combination of a -12 dB/oct Low-Pass Filter and a -6 dB/oct Band-Pass Filter connected in
Filter
parallel. You can edit the distance between the two Cutoff Frequencies.
Type
Gain
Filter EG
Scale
Amplitude
Distance Frequency Level / Pan
Lower Cutoff Frequency is set directly on the display Amp EG
(and Higher Cutoff Frequency is automatically set)
Scale
In case of the Filter Type with “Distance” and “Res/Vel” parameters Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Distance
Balance
Determines the distance between the Cutoff Frequencies for the Dual Filter types and the LPF12+BPF6
filter. This parameter is not displayed depending on the selected Filter Type.
Settings: -128 – +127
Copy or Exchange
Res/Vel (Resonance Velocity Sensitivity) Elements
Determines the degree to which Resonance responds to Velocity, or the strength with which you play
notes. This parameter is not displayed depending on the selected Filter Type.
Settings: -64 – +63
Positive values: The higher the Velocity, the greater the Resonance.
Negative values: The lower the Velocity, the greater the Resonance.
0: No change of the Resonance value.
In case of the Filter Type with “HPF Cutoff” and “HPF Cutoff/Key” parameters Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Copy or Exchange
Elements
Copy or Exchange
Elements
Copy or Exchange
Elements
Operation [PERFORMANCE (HOME)] [EDIT] Part selection Element selection [Filter] [Scale] Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Break Point 1–4 Receive SW
Determines the four Break Points by specifying the respective note numbers. Element
Settings: C -2 – G8
Osc / Tune
NOTE Break Points 1 to 4 will be automatically be arranged in ascending order across the keyboard.
Pitch EG
Cutoff Offset 1–4 Filter
Determines the offset value to the Cutoff Frequency at each Break Point. Type
Settings: -128 – +127
Filter EG
NOTE Regardless of the size of these Offsets, the minimum and maximum Cutoff limits (values of 0 and 127,
respectively) cannot be exceeded. Scale
NOTE Any note played below the Break Point 1 note results in the Break Point 1 Level setting. Likewise, any note Amplitude
played above the Break Point 4 note results in the Break Point 4 Level setting.
Level / Pan
NOTE For information on setting examples for Filter Scaling, see the Synthesizer Parameter Manual PDF document.
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
Copy or Exchange
Elements
X X X
0 64 127 0 64 127 0 64 127
Copy or Exchange
Elements
Center Key (AEG Time Key Follow Sensitivity Center Key) All Element
Determines the central note for the “Time/Key” parameter above. When the Center Key note is played, the Osc
AEG behaves according to its actual settings. Balance
Settings: C-2–G8
Release Adj (AEG Time Key Follow Sensitivity Center Key Release Adjustment)
Determines the sensitivity of AEG Time Key Follow Sensitivity to AEG Release. The lower the value, the Copy or Exchange
lower the sensitivity. Elements
Settings: 0–127
127: Sets the AEG Time Key Follow Sensitivity to the value of Decay 1 or Decay 2.
0: Produces no effect in the AEG Time Key Follow Sensitivity.
Copy or Exchange
Elements
Copy or Exchange
Elements
Key on Key on
Copy or Exchange
Delay (LFO Delay Time) Elements
Determines the delay time between the moment that a Note On message is received and the moment the
LFO comes into effect.
Settings: 0–127
Pitch Mod (LFO Pitch Modulation Depth) Normal Part (AWM2) Edit
Determines the amount (depth) by which the LFO waveform varies (modulates) the pitch of the sound. Common
Settings: 0–127
Part Settings
Filter Mod (LFO Filter Modulation Depth) General
Determines the amount (depth) by which the LFO waveform varies (modulates) the Filter Cutoff frequency. Pitch
Settings: 0–127 Zone Settings
From the Element EQ display you can make EQ related settings for each Element. Arpeggio
Common
Operation [PERFORMANCE (HOME)] [EDIT] Part selection Element selection [Element EQ] Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
EQ Type (Element EQ Type) Scale
Determines the Equalizer Type. Element LFO
Settings: 2-band, P.EQ (Parametric EQ), Boost6 (boost 6dB), Boost12 (boost 12dB), Boost18 (boost 18dB), Thru
Element EQ
2-band: This is a “shelving” equalizer, which combines separate high and low frequency bands.
P.EQ: The Parametric EQ is used to attenuate or boost signal levels (gain) around the Frequency. All Element
Boost6, Boost12, Boost18: These can be used to boost the level of the entire signal by 6dB, 12dB and 18dB, Osc
respectively
Balance
Thru: This setting bypasses the equalizers leaving the entire signal unaffected.
Copy or Exchange
Elements
Copy or Exchange
Elements
Gain Common
Q Part Settings
+ Settings: 0.7–10.3
General
Frequency Pitch
0
Zone Settings
Gain
– Settings: -12dB – +12dB Zone Transmit
Freq Effect
Settings: 139.7H–12.9kHz Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
EQ Gain (Element EQ Gain)
Determines the level gain of the frequency set in “EQ Freq.” Filter
Settings: -12dB – +12dB Type
Filter EG
EQ Freq (Element EQ Frequency)
Scale
Determines the frequency to be attenuated/boosted.
Settings: 139.7Hz–12.9kHz Amplitude
Level / Pan
EQ Q (Element EQ Q)
Amp EG
This varies the signal level at the Frequency setting to create various frequency curve characteristics.
Scale
Settings: 0.7–10.3
NOTE For details on EQ structure, see the Synthesizer Parameter Manual PDF document. Element LFO
Element EQ
All Element
Osc
Balance
Copy or Exchange
Elements
Level
Determines the level of each Element.
Settings: 0–127
NOTE Copying or exchanging between different Part types (for example, between Elements and Operators) cannot be Control Assign
executed. Receive SW
Element
Copy
Touching this button activates the Copy function between Elements. Osc / Tune
Pitch EG
Exchange Filter
Touching this button activates the Exchange function between Elements
Type
1 Part to be copied (or exchanged) Filter EG
NOTE The currently selected Part is set automatically and this setting cannot be changed. Scale
Amplitude
2 Element to be copied (or exchanged)
Level / Pan
3 Copy (or exchange) destination Part Amp EG
Scale
4 Copy (or exchange) destination Element
Element LFO
Element EQ
All Element
Osc
Balance
Copy or Exchange
Elements
Copying or Exchanging
Drum Keys
Part Name
Determines the Part name of the selected Part. Part names can contain up to 20 characters. Touching the
parameter calls up the input character display.
Pan
Determines the stereo pan position of the selected Part.
Settings: L63–C–R63
Dry Level
Determines the dry sound level (not effect applied) of the selected Part. This is available only when “Part
Output” is set to “MainL&R” or “Drum.”
Settings: 0–127
Velocity Limit
Determines the minimum and maximum values of the velocity range within which each Part will respond.
Settings: 1–127
Note Limit
Determines the lowest and highest notes of the keyboard range for each Part.
Settings: C -2 – G8
Depth=0 Ins B
0 127 EQ
Velocity with which you play a note
Ins Assign
Arpeggio
Velocity Offset (Velocity Sensitivity Offset)
Determines the amount by which played velocities are adjusted for the actual resulting velocity effect. This Common
lets you raise or lower all velocities based on this setting value—allowing you to automatically compensate Individual
for playing too strongly or too softly. Advanced
Settings: 0–127
Motion Seq
When Depth (above) = 64 When Depth (above) = 64 When Depth (above) = 64 Common
and Offset = 32 and Offset = 64 and Offset = 96
Lane
127 127 127
Actual Actual Actual Mod / Control
resulting resulting resulting Control Assign
velocity velocity velocity
(affecting (affecting (affecting Receive SW
the tone the tone the tone
generator) generator) generator) Key
0 64 127 0 64 127 0 64 127 Osc / Tune
Velocity with which you play a note Velocity with which you play a note Velocity with which you play a note Filter
Level / Pan
Element EQ
Zone Settings
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 71).
Copying or Exchanging
Drum Keys
Zone Transmit
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 73).
Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Performances, see the Data List PDF document.
Copying or Exchanging
Drum Keys
Copying or Exchanging
Drum Keys
Common Individual
Advanced
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 82). Motion Seq
Common
Individual
Lane
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 85). Mod / Control
Control Assign
Advanced Receive SW
Key
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 87), except for the
additional parameter below. Osc / Tune
Filter
Fixed SD/BD
Level / Pan
When this parameter is set to On, C1 will be used as the note of the Bass Drum and D1 will be used as the
note of the Snare Drum in Arpeggio playback. Element EQ
Settings: Off, On
Copying or Exchanging
Motion Seq (Motion Sequencer) Drum Keys
Common
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 88).
Lane
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 91).
Mod/Control (Modulation/Control)
Control Assign
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 100), except for the
different setting values in the Destination parameter. For the setting value for “Destination,” see the “Control
List” in the Data List PDF document.
Drum Key
Indicates the selected Drum key.
Settings: C0–C6
Time Time
Attack Decay1 Decay2 Attack Decay1 Decay2
time time time time time time
Key on Key on
Level
Determines the output level of the Drum Key. This lets you make detailed balance adjustments among the
various sounds of the Drum Key.
Settings: 0–127
Pan
Sets the pan position (stereo position) of each Drum Key. This will also be used as the basic Pan position
for the Alternate and Random settings.
Settings: L63 (far left)–C (center)–R63 (far right)
Copying or Exchanging
Drum Keys
From the General display you can set various parameters such as Part Name, Volume, and Pan. Filter EG
Filter Scale
[PERFORMANCE (HOME)] [EDIT] Part selection Operator [Common] [Part Settings] Effect
Operation
[General]
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Most parameters are the same as parameters on the Element Common Edit display for Normal Parts Form / Freq
(AWM2) (page 66) except the following additional parameters as bellows. Level
Random Pan
Determines the amount by which the sound of the selected Operator is panned randomly left and right for
each note you press. The Pan setting is used as the Center Pan position. Copy or Exchange
Settings: 0–127 Operators
Alternate Pan
Determines the amount by which the sound of the selected Operator is panned alternately left and right for
each note you press. The Pan setting is used as the basic Pan position.
Settings: L64–C–R63
Scaling Pan
Determines the degree to which the notes (specifically, their position or octave range) affect the Pan
position, left and right, of the selected Operator. At note C3, the main Pan setting is used for the basic Pan
position. Positive settings will cause the Pan position to be set left when you play in the lower range on the
keyboard and to be set right when you play in the higher range on the keyboard. A negative setting will
have the opposite effect.
Settings: -64 – +0 – +63
KeyOnDly Sync (Key On Delay Tempo Sync Switch) Normal Part (FM-X) Edit
Determines whether or not “Key On Delay Time Length” is synchronized to the tempo. Common
Settings: Off, On
Part Settings
Delay Length (Key On Delay Time Length) General
Determines the time (or elapsed delay) between the moment you press a note on the keyboard and the Algorithm
point at which the sound is actually played. You can set different delay times for each Operator. This is not
Zone Settings
available when “KeyOnDly Sync” is set to on.
Settings: 0–127 Zone Transmit
Pitch / Filter
Delay Length (Key On Delay Note Length) Pitch
Determines the timing of “Key On Delay” when “KeyOnDly Sync” is set to on.
PEG/Scale
Settings: 1/16, 1/8 Tri. (eighth-note triplets), 1/16 Dot. (dotted sixteenth notes), 1/8, 1/4 Tri. (quarter-note triplets), 1/8 Dot.
(dotted eighth notes), 1/4, 1/2 Tri. (half-note triplets), 1/4 Dot. (dotted quarter notes), 1/2, Whole Tri. (whole-note Filter Type
triplets), 1/2 Dot. (dotted half notes), 1/4 x 4 (quarter-note quadruplets; four quarter notes to the beat), 1/4 x 5
Filter EG
(quarter-note quintuplets; five quarter notes to the beat), 1/4 x 6 (quarter-note sextuplets; six quarter notes to the
beat), 1/4 x 7 (quarter-note septuplets; seven quarter notes to the beat), 1/4 x 8 (quarter-note octuplets; eight quarter Filter Scale
notes to the beat)
Effect
Routing
Algorithm Ins A
Ins B
From the Algorithm display you can specify the Algorithm, which determines the arrangement of the EQ
Operators and how the FM sound is generated.
Ins Assign
[PERFORMANCE (HOME)] [EDIT] Part selection Operator [Common] [Part Settings] Arpeggio
Operation
[Algorithm]
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
Copy or Exchange
Operators
Copy or Exchange
Operators
Center Key (Pitch Key Follow Sensitivity Center Key) Zone Transmit
Determines the central note or pitch for the Key Follow effect on pitch. Pitch / Filter
Settings: C -2 – G8 Pitch
PEG/Scale
Pitch/Vel (Pitch Velocity Sensitivity)
Determines how the pitch responds to velocity. Filter Type
Settings: -64 – 63 Filter EG
Positive values: The harder you play the keyboard, the more the pitch rises. Filter Scale
Negative values: The harder you play the keyboard, the more the pitch falls.
Effect
0: No change in pitch.
Routing
Random Pitch (Random Pitch Depth) Ins A
Allows you to randomly vary the pitch for each note played. Ins B
Settings: 0–127
EQ
NOTE For details on PEG, see the Synthesizer Parameter Manual PDF document. Ins Assign
Arpeggio
Common
Filter Type
Individual
Same as the Element Edit parameters for Normal Parts (AWM2) (page 113). Advanced
Motion Seq
Common
Filter EG
Lane
Same as the Element Edit parameters for Normal Parts (AWM2) (page 118). Mod / Control
Part LFO
2nd LFO
Filter Scale
Control Assign
Same as the Element Edit parameters for Normal Parts (AWM2) (page 120). Receive SW
Operator
Form / Freq
Level
Copy or Exchange
Operators
Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
Copy or Exchange
applications and situations.
Operators
Settings: For a list of all Preset Effects, see the Data List PDF document.
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 85).
Copy or Exchange
Operators
Advanced
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 87).
Common
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 88).
Lane
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 91).
Pitch Modulation (2nd LFO Pitch Modulation Depth) Normal Part (FM-X) Edit
Determines the amount (depth) by which the 2nd LFO waveform varies (modulates) the pitch of the sound. Common
Settings: 0–99
Part Settings
Amplitude Modulation (2nd LFO Amplitude Modulation Depth) General
Determines the amount (depth) by which the 2nd LFO waveform varies (modulates) the amplitude or Algorithm
volume of the sound.
Zone Settings
Settings: 0–99
Zone Transmit
Filter Modulation (2nd LFO Filter Modulation Depth) Pitch / Filter
Determines the amount (depth) by which the 2nd LFO waveform varies (modulates) the Filter Cutoff Pitch
frequency.
PEG/Scale
Settings: 0–99
Filter Type
Pitch Modulation Operator Depth Ratio Filter EG
(2nd LFO Pitch Modulation Operator Depth Ratio) Filter Scale
Adjusts the amount (depth) which is determined in the “2nd LFO Pitch Modulation Depth” for each
Operator. Effect
Settings: 0–7 Routing
Ins A
Amplitude Modulation Operator Depth Ratio
Ins B
(2nd LFO Amplitude Modulation Operator Depth Ratio)
Adjusts the amount (depth) which is determined in the “2nd LFO Amplitude Modulation Depth” for each EQ
Operator. Ins Assign
Settings: 0–7 Arpeggio
Common
Individual
Control Assign
Advanced
Motion Seq
[PERFORMANCE (HOME)] [EDIT] Part selection Operator [Common] [Mod/Control]
Operation Common
[Control Assign]
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
Copy or Exchange
Operators
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 100), except for the
different setting values in the Destination parameter. For details on the setting value, see the Data List PDF
document.
Also the following parameter is shown on this display.
Copy or Exchange
Operators
Basic waveforms used as Operators contain harmonics, with the exception of “Sine.” A sine wave contains Normal Part (FM-X) Edit
its fundamental frequency with no additional harmonics. Therefore, when “Form” is set to any waveform
Common
other than “Sine,” you can adjust harmonics and the peak of each formant, depending on the Waveform
Type by determining the related parameters. Below are the basic waveforms and the characteristic Part Settings
parameters. General
Algorithm
Level Level Zone Settings
Skirt Skirt
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Center Frequency Frequency Center Frequency Frequency Filter Type
(F.Coarse & Freq Fine) (Hz) (F.Coarse & Freq Fine) (Hz)
Filter EG
Filter Scale
Level Level
Skirt Skirt
Effect
Routing
Ins A
Ins B
EQ
Center Frequency Frequency Center Frequency Frequency
(F.Coarse & Freq Fine) (Hz) (F.Coarse & Freq Fine) (Hz) Ins Assign
The larger the “Skirt” value, the more harmonics the wave contains. Arpeggio
Common
Skirt Skirt Individual
Resonance of Resonance of Advanced
Center Frequency Center Frequency
Level Level Motion Seq
Common
Lane
Mod / Control
Part LFO
Frequency Frequency 2nd LFO
Center Frequency Center Frequency
(Hz) (Hz)
(F.Coarse & Freq Fine) (F.Coarse & Freq Fine) Control Assign
The larger “Resonance” value, the higher frequency the center frequency is moved. Receive SW
• Resonance=0: The Center frequency is the basic wave
Operator
• Resonance=99: The Center frequency is the 100th harmonic
Form / Freq
Level
Key On Reset (Oscillator Key On Reset)
Determines whether or not the oscillation of the Operator is reset each time a note is pressed.
Settings: Off, On
Copy or Exchange
Pitch/Vel (Pitch Velocity Sensitivity) Operators
Determines how the pitch of the selected Operator responds to velocity. This is available only when “Freq
Mode” is set to “Fixed.”
Settings: -7 – +7
Positive values: The harder you play the keyboard, the more the pitch rises.
Negative values: The harder you play the keyboard, the more the pitch falls.
0: No change in pitch.
Operation [PERFORMANCE (HOME)] [EDIT] Part selection Operator selection [Level] Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
Copy or Exchange
Operators
The full names of the available parameters are shown in the chart below, as they appear in the display.
-
Break Point Output Level
Copy or Exchange
Operators
The Output level of the Key set as the Break Point depends on the Operator Level setting. For the Keys in
the left side of the Break Point, the Output level is adjusted based on the curve which is determined by the
Low Curve and Low Depth. For the Keys in the right side of the Break Point, the Output level is adjusted
based on the curve which is determined by the High Curve and High Depth. The Output level changes in
an exponential fashion from the Break Point on the Exp type curve and the Output level changes in a linear
fashion from the Break Point in the Linear type curve. In either case, the farther away from the Break Point
the key is, the greater the Output level changes for the key.
Common/Audio Edit
Common/Audio Edit (Common/Audio)
Common/Audio
A Performance consists up to 16 Parts. You can set the parameters related to the entire Performance and General
the Audio Parts in the Common/Audio Edit display.
Audio In
Mixing
General Routing
Ins A
From the General display you can set various parameters for the Performance.
Ins B
Operation [PERFORMANCE (HOME)] [EDIT] [General] EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor
Performance Name
Determines the selected Performance name. Performance names can contain up to 20 characters.
Touching the parameter calls up the input character display.
Pan
Determines the stereo pan position of the selected Performance.
Settings: L63–C–R63
Common/Audio Edit
Audio In
Common/Audio
General
Mixing Audio In
From the Mixing display you can adjust the volume settings of the Audio Part (the input signal from the A/D Mixing
INPUT [L/MONO]/[R] jacks) and the Digital Part (the input signal from the [USB TO HOST] terminal*). Routing
* Only the sound of the Port which, among all Device Ports, is set to “Digital L/R.” Ins A
Ins B
Operation [PERFORMANCE (HOME)] [EDIT] [Audio In] [Mixing]
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor
A/D In Input Mode/Digital In Input Mode (A/D Part Input Mode/Digital Part Input Mode)
Determines the signal configuration for the A/D Part/Digital Part, or how the signal or signals are routed
(stereo or mono).
Settings: L Mono, R Mono, L+R Mono, Stereo
L Mono: Only the L channel is used.
R Mono: Only the R channel is used.
L+R Mono: The L and R channels are mixed and processed in mono.
Stereo: Both the L and R channels are used.
NOTE The sound input only from the [L/MONO] channel is processed in mono.
Var Send (A/D Part Variation Send / Digital Part Variation Send)
Determines the Send level of the Audio Part/Digital Part signal sent to the Variation effect. This is available
only when “Part Output” is set to “MainL&R,” and for the A/D Part, “Global A/D” is set to “OFF.”
Settings: 0–127
Rev Send (A/D Part Reverb Send/Digital Part Reverb Send) Common/Audio Edit
Determines the Send level of the Audio Part/Digital Part signal sent to the Reverb effect. This is available Common/Audio
only when “Part Output” is set to “MainL&R,” and for the A/D Part, “Global A/D” is set to “OFF.”
General
Settings: 0–127
Audio In
Output Select (A/D Part Part Output Select/Digital Part Part Output Select) Mixing
Determines the specific output(s) for the individual A/D Part/Digital Part signal.
Routing
Settings: MainL&R, USB1&2…USB7&8, USB1…USB8, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
Ins A
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal. Ins B
USB1…USB8: Outputs in mono (Channels 1–8) to the [USB TO HOST] terminal. EQ
Off: No audio signal for the Part is output.
Motion Seq
Common
Routing Lane
Control
From the Routing display you can determine the Effect connections for the A/D Part. Control Assign
Control Number
Operation [PERFORMANCE (HOME)] [EDIT] [Audio In] [Routing]
Effect
Insertion FX Switch Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor
Insertion FX Switch
Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
Settings: For a list of all Preset Effects, see the Data List PDF document.
EQ (Equalizer)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 78) except that “3-band
EQ” is inactive.
Common/Audio Edit
Motion Seq (Motion Sequencer)
Common/Audio
General
Common Audio In
From the Common display you can set the parameters related to Motion Sequencer commonly used for all Mixing
Parts in Common/Audio Part. Routing
Ins A
Operation [PERFORMANCE (HOME)] [EDIT] [Motion Seq] [Common]
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor
Common Motion Seq Shape (Common Motion Sequencer Pulse Shape) Common/Audio Edit
Determines the Pulse Shape of the Motion Sequencer for the entire Performance. This changes the step Common/Audio
curve shape of the sequence.
This is the offset value for the Part Motion Seq Pulse Shape, which is also the offset value for the Lane General
Pulse Shape. This results in that both of the Common and Part MS Pulse Shapes offset the Pulse Shape Audio In
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane and “Control” is set to on Mixing
for the parameter).
Routing
Settings: -100 – +100
Ins A
Common Motion Seq Smooth (Common Motion Sequencer Smoothness) Ins B
Determines the Smoothness of the Motion Sequencer for the entire Performance. “Smoothness” is the EQ
degree to which the time of the Motion Sequence is smoothly changed.
This is the offset value for the Part Motion Seq Smoothness, which is also the offset value for the Lane Motion Seq
Smoothness. This results in that both of the Common and Part MS Smoothnesses offset the Smoothness Common
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane). Lane
Settings: -64 – +63
Control
Common Motion Seq Random (Common Motion Sequencer Random) Control Assign
Determines the Random of the Motion Sequencer for the entire Performance. “Random” is the degree to Control Number
which the Step Value of the Sequence is randomly changed.
Effect
This is the offset value for the Part Motion Seq Random when “MS FX” is set to on for the Lane.
Settings: -64 – +63 Routing
Variation
Random (A/D Part Motion Sequencer Random) Reverb
Determines the degree of random change in the Step Value of the Motion Sequence for the A/D Part is. For
details about “Random,” see “Quick Edit” on page 38. Master FX
Settings: 0–127 Master EQ
USB Monitor
Sync Part (Motion Sequencer Sync Part)
Determines the Part for synchronizing to the Motion Sequencer. The Motion Sequencer is synchronized to
the Note On setting and the Arp/Motion Seq Grid setting of the specified Part.
Settings: Part 1–Part 16
Lane
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 91).
Common/Audio Edit
Control
Common/Audio
General
Control Assign Audio In
Mixing
[PERFORMANCE (HOME)] [EDIT] [Control] [Control Assign]
Operation or Routing
Touch [Edit Super Knob] in the Super Knob display. Ins A
Ins B
Touching the “+” button adds a Part parameter to be used as a control target.
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 100), except for the
following parameters.
Destination
When “Source” is set to “AsgnKnob 1–8,” “Part 1–16 Assign 1–8” are added as this parameter values. In
this case, “Curve Type” and “Curve Ratio” are not selectable.
Settings: See the “Control List” in the Data List PDF document.
Source
When “Destination” is set to “Part 1–16 Assign 1–8,” only “AsgnKnob 1–8” can be set for this parameter.
Settings: AsgnKnob 1–8, MS Lane 1–4, EnvFollow 1–16, EnvFollowAD, EnvFollowMst
Display Filter
Determines the Controller to be displayed. When “Super Knob” is selected, all Assignable Knob settings in
which “Super Knob Link” is set to On are displayed.
Settings: AsgnKnob 1–8, Super Knob, MS Lane 1–4, EnvFollow 1–16, EnvFollowAD, EnvFollowMst, All
The following parameters are displayed only when “Destination 1–16” is set to “Part 1–16 Assign 1–8.”
Also, when Destination is not set to any Assignable Knobs for the Part, only the shortcut buttons are
available.
Destination
Determines the controller settings for the Part to be displayed.
Settings: 1–16 (The number of Destinations for the Assignable Knobs for the Part which is selected in “Destination 1–16” is
displayed.)
Parameter
Determines the parameters for the Part to be controlled.
Settings: Refer to the “Control List” in the Data List.
MIDI Settings
Calls up the MIDI I/O display in Utility.
Common/Audio Edit
Effect
Common/Audio
General
Routing Audio In
From this display you can determine the System Effect and Master Effect connections that commonly Mixing
affect all Parts. Routing
Ins A
Operation [PERFORMANCE (HOME)] [EDIT] [Effect] [Routing]
Ins B
EQ
Reverb Switch
Variation Switch Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor
Effect Parameter
Variation Switch
Determines whether the Variation effect is active or not.
Settings: Off, On
From this display you can determine the detailed settings of the Reverb effect. Common
Lane
Operation [PERFORMANCE (HOME)] [EDIT] [Effect] [Reverb] Control
Control Assign
Reverb Switch
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor
Effect Parameter
Reverb Switch
Determines whether the Reverb effect is active or not.
Settings: Off, On
Effect Parameter
Editable parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters for each Effect Type, see the Data List PDF document. Also, for details on the description for
each Effect parameter, see the Synthesizer Parameter Manual PDF document.
Common/Audio Edit
Master FX (Master Effect)
Common/Audio
From this display you can determine the detailed settings of the Master Effect. General
Audio In
Operation [PERFORMANCE (HOME)] [EDIT] [Effect] [Master FX]
Mixing
Effect Parameter
Effect Parameter
Editable parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters for each Effect Type, see the Data List PDF document. Also, for details on the description for
each Effect parameter, see the Synthesizer Parameter Manual PDF document.
Common/Audio Edit
Master EQ (Master Equalizer)
Common/Audio
From this display you can set parameters related to the Master EQ. General
Audio In
Operation [PERFORMANCE (HOME)] [EDIT] [Effect] [Master EQ]
Mixing
Master EQ Switch
Determines whether the Master EQ is active or not.
Settings: Off, On
Common/Audio Edit
USB Monitor
Common/Audio
From the USB Monitor display, you can adjust the Audio Input level from the [USB TO HOST] terminal.
General
NOTE USB Main Monitor Volume is stored as Performance Data.
Audio In
Operation [PERFORMANCE (HOME)] [EDIT] [USB Monitor] Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor
Audio Settings
Calls up the Audio I/O display in Utility.
Search
Category Search
Performance Category
The Performances/Arpeggios/Waveforms are conveniently divided into specific Categories. The
Arp Category
categories are divided based on the general instrument type or sound characteristics. The Category
Search function gives you quick access to the sounds you want. Waveform
The Favorite function has been added, giving you quick access to desired sounds and Arpeggios. Rhythm Pattern
NOTE You can filter the Performance List by Favorite in the Part Category Search and in the Performance Merge, but
you cannot turn the Favorite icon on/off from the search displays.
Name Search
When the selected Part and all succeeding Parts have no sound assigned (or are empty), executing the
operation above opens the Performance Merge display.
Source
Determines which Part of the selected Performance will be assigned to the Performance being edited.
Settings: Part 1–16
[PERFORMANCE (HOME)] (the selected Part and all Parts that follow must not be assigned)
Operation
[SHIFT] + [CATEGORY] or touch the “+” icon
Source
Determines which Part of the selected Performance will be assigned to the Performance being edited.
Settings: All, Part 1–16
All: All non-empty Parts of the selected Performance are assigned to available empty Parts.
Part 1–16: Only the sound from the specified Part is assigned to the selected Part.
Cancel
Touching this button or pressing the [RHYTHM PATTERN] button cancels the selection and closes the
Rhythm Pattern display.
Arpeggio Tab
Tempo
Determines the Rhythm Part tempo.
Settings: 5–300
Volume
Determines the Rhythm Part volume.
Settings: 0–127
Edit
Opens the Envelope Follower setting display.
Destination
Settings: Volume, Cutoff, Resonance, Pitch, Pan, Reverb Send, Variation Send, LFO Speed, LFO Depth 1, LFO Depth 2, LFO
Depth 3
Curve Type
Curve Polarity
Curve Ratio
Same as the parameters in the Control Assign display (page 100).
Curve Parameter 1
Curve Parameter 2
Settings: 0–127
NOTE This parameter is not available depending on the Curve Type.
Uitlity
Utility
Settings
The Utility display has four tabs; the Setting tab, the Contents tab, the Tempo Settings tab, the Effect Sound
Switch tab, and the Other Info tab. You can make various settings for the entire system.
Quick Setup
Audio I/O
Settings
MIDI I/O
Advanced
Sound System
From the Sound display you can make overall settings for the sounds output from the instrument. Contents
Load
Operation [UTILITY] [Settings] [Sound] Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices
Quick Setup
Using Quick Setup can instantly call up appropriate sequencer-related panel settings by selecting
convenient preset setups, allowing you to simultaneously and instantly set a variety of important
sequencer-related parameters.
MIDI Sync
Clock Out
Receive/Transmit Sequencer Control
Controller Reset
FS CC Number
Super Knob CC Number
Scene CC Number
Part Output Settings Part 1–16 Output Select
A/D In Output Select
Digital In Output Select
For details about parameters related to Audio Settings, see “Audio I/O” (page 190). For details about
parameters related to MIDI Settings, see “MIDI I/O” (page 191).
Standalone
Use this setting when this instrument is to be used alone or as the master clock source for other
equipment.
Audio I/O
From the Audio I/O display you can set the parameters related to Audio Input and Output.
MIDI I/O
From the MIDI I/O display you can set parameters related to MIDI Input and Output.
You can control the Super Knob or switch Scenes by Control Change messages.
MIDI IN/OUT
Determines which physical output/input terminal(s) will be used for transmitting/receiving MIDI data.
Settings: MIDI, USB
NOTE The two types of terminals above cannot be used at the same time. Only one of them can be used to transmit/
receive MIDI data.
MIDI Thru
Determines whether the MIDI [OUT] terminal will be used as a MIDI Thru terminal or not.
Settings: Off, on
Advanced
From the Advanced display you can set the advanced parameters. Data communication between this
instrument and an external device using only the specified MIDI channel is also available.
Audition Lock
Determines whether the Audition Lock is active or not. When this is set to On, the Audition function is not
available.
Settings: Off, On
Receive Bulk
Determines whether or not Bulk Dump data can be received.
Settings: Protect (not received), On (received)
Bulk Interval
Determines the interval time of the Bulk Dump transmission when a Bulk Dump Request is received.
Settings: 0ms–900ms
NOTICE
When the Initialize operation is executed, the target data and system settings you edited will be erased. Make
sure you are not overwriting any important data. Be sure to save all important data to your USB flash drive before
executing this procedure.
Uitlity
System
Settings
From the System display you can make global system settings for the instrument. Sound
Quick Setup
Operation [UTILITY] [Settings] [System]
Audio I/O
MIDI I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices
Power on Mode
Determines the start-up display (which is automatically called up when power is turned on).
Settings: Perform, Live Set
NOTICE
When the Initialize operation is executed, all target data and system settings you created will be erased. Make
sure you are not overwriting any important data. Be sure to save all important data to your USB flash drive before
executing this procedure.
• Large Uitlity
Settings
Sound
Quick Setup
Audio I/O
MIDI I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Category Search display Legal Notices
• Normal
• Large
Uitlity
Contents
Settings
Sound
Load Quick Setup
From the Load display you can load files and data. Audio I/O
MIDI I/O
Operation [UTILITY] [Contents] [Load]
Advanced
Parent Folder Name Current Folder Name Free Storage System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices
Uitlity
File Types Device Type Extension Description
Backup File File .X8A Data that is saved to USB flash drive as a backup file can be Settings
loaded to the User Memory again. A backup file includes all
Sound
User data, Library data, and Song data.
NOTE .X7A format (MONTAGE backup files) is not Quick Setup
supported. Audio I/O
Song&Perf Internal data A specified Song in a file that is saved to the dedicated area in MIDI I/O
the User Memory as a “Song” type can be individually
selected and loaded (played back) to the instrument. Both of Advanced
MIDI sequence and Performance data can be loaded. System
Song Internal data A specified Song in a file that is saved to the dedicated area in Contents
the User Memory as a “Song” type can be individually
selected and loaded (played back) to the instrument. Only Load
MIDI sequence data can be loaded. Store / Save
.mid File File .MID Standard MIDI File (SMF in format 0, 1) data that is saved to
Data Utility
USB flash drive can be loaded and played back.
Library Import
.wav File File .WAV Audio data (Wave File) that is saved to USB flash drive can be
loaded and played back. Tempo Settings
Audio File* File .WAV Audio data (Wave File and AIFF File) that is saved to USB flash Effect Switch
.AIF drive can be loaded and as “Waveform.”
Example: [PERFORMANCE (HOME)] [EDIT] Part Other Info
selection Element selection [Osc/Tune] “New Shift Function
Waveform”
Legal Notices
Motion Seq* Internal data A specified Sequence data in a file that is saved to the
dedicated area in the User Memory as an “Motion Seq” type
can be individually selected and loaded to the instrument.
Example: [PERFORMANCE (HOME)] [EDIT] Part
selection Element/Operator [Common] [Motion Seq]
[Lane] “Load Sequence”
NOTE Files with an asterisk (*) are not displayed when you call up this display from the Utility display.
Free Storage
Indicates the free space and the full space of the selected storage area.
This parameter differs depending on the Content Type.
Folder/File Select
Indicates Folders/Files in the selected Folder.
Import Option
With the MOTIF XF, MOTIF, XS, or MOXF files, you can set the file to be loaded as Performance or Voice.
Settings: Voice, Perf
Uitlity
Store/Save
Settings
From the Store/Save display you can store Files and data. Sound
File select
Content Type
You can store all data or the specified data to the instrument or USB flash drive. This parameter determines
which specific data will be stored/saved.
The editable setting value differs depending on how you arrive at this display.
Settings: The Content Types which can be stored/saved are as follows.
Uitlity
File Types Device Type Extension Description
Backup File File .X8A Data that is saved to USB flash drive as a backup file can be Settings
loaded to the User Memory again.
Sound
A backup file includes all User data, Library data, and Song
data. Quick Setup
.mid File File .MID MIDI data that is stored to the dedicated area in the User Audio I/O
Memory (page 23) can be saved as a Standard MIDI File (only
MIDI I/O
Format 0 SMF) to USB flash drive.
Motion Seq* Internal data Data can be stored as “Motion Seq” to the dedicated area in Advanced
the User Memory. System
Example: [PERFORMANCE (HOME)] [EDIT] Part
Contents
selection Element/Operator [Common] [Motion Seq]
[Lane] “Edit Sequence” to call up “Motion Sequence Edit” Load
“Store Sequence”
Store / Save
NOTE Files with an asterisk (*) are not displayed when you call up this display from the Utility display. Data Utility
Library Import
Parent Folder Name
Tempo Settings
Current Folder Name
Indicates the parent folder name and the current selected folder name. Once you touch the Parent Folder Effect Switch
Name, the Folder becomes the currently selected folder. Other Info
Shift Function
Free Storage
Legal Notices
Indicates the free space and the full space of the selected storage area. This parameter differs depending
on the Content Type.
Folder/File Select
Indicates folders/files in the selected folder.
Uitlity
Data Utility
Settings
From the Data Utility display you can control Files and data in the User Memory. Also, you can collectively Sound
delete multiple contents such as Performances in the User Memory.
Quick Setup
Audio I/O
Operation [UTILITY] [Contents] [Data Utility]
MIDI I/O
Folder List Advanced
Current Folder Name System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices
Folder select
Current Folder Name
Indicates the Current Folder Name.
Folder Select
Indicates the Content Types in the User Memory as folders. Touching the Folder opens it.
• Arp (Arpeggio)
• Library
• Live Set
• Motion Seq
• Performance
• Song
• Waveform
File Select
Parent Folder Name
Current Folder Name
Indicates the parent folder name and the current selected folder name. Touching the parent folder name
returns to the folder list view.
Free Storage
Indicates the free space and the full space of the selected storage area. This parameter differs depending
on the Content Type. This parameter is displayed only when “Job” is set to OFF.
File Select
Indicates Files in the selected Folder. The Job function is always available in this display. Touching the File/
Content in “File Select” calls up the menu to select “Rename” or “Delete.” (“Rename” is not available for
the Files in “Library” type Folder.)
Select All
Selects all contents in the folder. This button is displayed only when no content is selected.
Unselect All
Unselects all contents in the folder. This button is displayed only when any of contents is selected.
Delete
Deletes the selected content(s). This button is displayed only when any of contents is selected.
Settings
Sound
Quick Setup
Audio I/O
MIDI I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices
Performance Select
Performance Select
Indicates the Performances in the selected Library. Touching the name switches between being selected
or unselected.
Select All
Selects all Performances in the selected Library folder. This button is displayed only when no Performance
is selected.
Unselect All
Unselects all Performances in the Library folder. This button is displayed only when any of Performances is
selected.
Uitlity
Tempo Settings
Settings
From the Tempo Settings display you can set parameters related to Tempo and Synchronization. Sound
Quick Setup
[UTILITY] [Tempo Settings]
Audio I/O
or
Operation [SHIFT] + [ENTER] MIDI I/O
or
Advanced
Touch the TEMPO SETTING icon
System
TEMPO SETTING icon Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices
Tempo
Determines the Performance tempo. This parameter is not available when the “MIDI Sync” is set to “MIDI”
or “A/D In” and the instrument is synchronized to an external device (“EX. Tempo” is displayed instead of
the setting value.)
Settings: 5–300
Tap Tempo
Allows you to tap the desired tempo by touching this parameter or by moving the cursor to this parameter
and pressing (tapping) the [ENTER] button on the panel.
This parameter is not displayed when the “MIDI Sync” is set to “MIDI” and the instrument is synchronized
to an external device.
NOTE When “MIDI Sync” is set to “A/D In,” the tempo search starts by touching this parameter.
Uitlity
Effect Switch
Settings
From the Effect Switch display you can make Effect Bypass settings. None of the settings made on this Sound
display will be stored. When the instrument is restarted, the parameter values are also initialized. Quick Setup
Audio I/O
[UTILITY] [Effect Switch]
Operation or MIDI I/O
Touch the EFFECT icon Advanced
System
EFFECT icon
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices
Master EQ Switch
Determines whether the Master EQ is active or not. This parameter is automatically switched OFF when
Global A/D is set to ON, and switched ON when Global A/D is set to OFF. Set this switch manually when
needed.
The Master EQ Switch settings are not stored.
Settings: Off, On
Uitlity
Other Info
Settings
Shows other information. Sound
Quick Setup
Audio I/O
Shift Function
MIDI I/O
Shows the Shift Function List. Advanced
System
Contents
Legal Notices
Load
Shows legal notices such as the GNU GENERAL PUBLIC LICENSE. Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices
Live Set
Live Set
Live Set
Live Set is a list in which Performances can be freely arranged. Up to 16 Performances can be selected Edit
from the Preset Live Sets and arranged over a single page—making it easy to call up and play your
favorite Performances. For basic instructions on Live Set, see the Owner’s Manual. Register
Live Set
From the Live Set display you can call up the registered Performances.
Performance List
Indicates the Performances registered in the selected Live Set.
Category Search
Calls up the Performance Category Search display (page 176).
Performance Attribute
Indicates the Performance Attribute registered in the selected Slot.
Live Set
Live Set Edit (Edit)
From the Live Set Edit display you can edit the Live Sets (User Bank only). Live Set
Edit
Operation [LIVE SET] User Bank selection [EDIT] Register
Done
Touching this parameter finishes the Live Set Editing and returns to the Live Set display.
Performance List
Indicates the Performances registered in the selected Live Set.
Delete
Deletes the Performance from the selected Slot.
Slot Name
Enters the desired name of the selected Slot. The names can contain up to 20 characters. Touching the
parameter calls up the input character display.
Color
Determines the Color of the selected Slot.
Settings: Black, Red, Yellow, Green, Blue, Azure, Pink, Orange, Purple, Sakura, Cream, Lime, Aqua, Beige, Mint, Lilac
Volume
Determines the volume of the Performance in the selected Slot.
Live Set
You can copy (or exchange) between Live Sets on a Bank or page basis.
Edit
NOTE Page copy (or exchange) between different Banks cannot be executed.
Register
Operation [LIVE SET] User Bank selection [EDIT] Select Bank/Page to be copied [SHIFT] + [EDIT]
1 3
2 4
Copy
Touching this button activates the Bank/Page Copy function.
Exchange
Touching this button activates the Bank/Page Exchange function.
Live Set
Live Set Register (Register)
From the Live Set Register display you can register Performances to the Live Set. For basic instructions on Live Set
Live Set Registering, see the Owner’s Manual. Edit
Register
Operation [SHIFT] + [LIVE SET] (from any operation displays, other than Live Set)
Slot Select
Slot Select
Determines the Slot for registering Performance. When the Slot containing the Performance is selected
and press the [ENTER] button (or touch the Slot again on the display), the Performance in the slot is
replaced with the currently selected Performance.
Settings: Slot 1–16
iPhone/iPad connection
Connecting an iPhone or iPad
NOTE In order to eliminate the risk of noise from other communication when using this instrument with an iPad or
iPhone app, be sure to turn on Airplane Mode and then turn on Wi-Fi.
NOTICE
Be sure to place your iPad or iPhone on a stable surface to prevent it from falling over and being damaged.
Apps compatible with the MODX provide many more convenient, enjoyable ways to use this musical
instrument.
For details on how to connect the devices, refer to the “iPhone/iPad Connection Manual,” which is
available from the Yamaha web site.
NOTE For audio signal transfer, refer to the connection using Lightning to USB Camera Adapter.
Details of compatible smart devices and apps can be found on the following page from the Yamaha web
site.
http://www.yamaha.com/kbdapps/