0% found this document useful (0 votes)
90 views16 pages

Infinity Gear - Revised Cost Tables v2.0

This document provides information on various types of armour, melee weapons, and explosive devices in a table format. It lists the name, damage, size, qualities, restrictions, and cost of each item. The armour provides different levels of protection for different body parts. The melee weapons have qualities like concealed, vicious, parry. Explosive devices can be area effect, hackable, and have qualities matching their ammo type. Restrictions limit use to certain factions. Overall, the document presents game/statistical information on gear for combat.

Uploaded by

Bobby Hill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
90 views16 pages

Infinity Gear - Revised Cost Tables v2.0

This document provides information on various types of armour, melee weapons, and explosive devices in a table format. It lists the name, damage, size, qualities, restrictions, and cost of each item. The armour provides different levels of protection for different body parts. The melee weapons have qualities like concealed, vicious, parry. Explosive devices can be area effect, hackable, and have qualities matching their ammo type. Restrictions limit use to certain factions. Overall, the document presents game/statistical information on gear for combat.

Uploaded by

Bobby Hill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
You are on page 1/ 16

Armour

Armour Soak
Armour BTS Qualities Capacity Restriction Cost
Head Torso Arm Leg
Armoured Hidden 2 1 2 3 + 2[CD], T1
0 1 1 1 0
Clothing
Ballistic Vest 0 2 0 0 0 Hidden 1 0 2 2 + 3[CD], T1
Covert Dermal Augmentation, Hidden 2, - 3 6 + 4[CD], T2
0 0 1 1 0
Grafting see entry
Crashsuit 3 3 3 3 0 Disposable 0 1 4
Gao-Ectro Armour Kinematica, Self-Repairing, 2 Tohaa N/A
3 4 4 4 5
see entry only
Gruntsuit 1 2 2 2 1 Exoskeleton 1, Heavy 2 2 4 + 3[CD], T1, Maint 2
Hard Hat 1 0 0 0 0 0 0 1 + 2[CD]
Heavy Combat Heavy 3 3 4 + 7[CD], T2, Maint 3
3 4 2 3 2
Armour
Light Combat – 1 2 4 + 5[CD], T2, Maint 1
1 2 1 1 1
Armour
Med. Combat – 2 3 4 + 6[CD], T2, Maint 2
2 3 2 2 2
Armour
ModCoat, long 0 1 1 1 0 Hidden 2, -1D to DIY tests 2 2 2 + 4[CD], T3
ModCoat, short 0 1 1 0 0 Hidden 3, -1D to DIY tests 2 2 2 + 4[CD], T2
Nu-el Armour Kinematica, Self-Repairing, 2 Tohaa N/A
1 2 2 2 3
see entry only
PPE 0 2 2 1 1 – 1 1 4 + 1[CD]
Powered Combat Exoskeleton 3, Kinematika, 3 4 6 + 7[CD], T3, Maint 4
4 5 3 3 3
Armour Self-Repairing, Hackable
Powered Combat Exoskeleton 3, Heavy, 3 3 5 + 7[CD], T1, Maint 3
Armour 4 5 3 3 3 Self-Repairing
(Ariadnan)
Sakiel Armour Kinematica, Self-Repairing, 2 Tohaa N/A
2 3 3 3 4
see entry only
Sports Padding 1 1 1 1 0 – 0 0 3 + 1[CD]
Subdermal Grafts Augmentation, -1 Personality, - 2 6 + 2[CD], T1
1 2 1 1 0
Self-Repairing
XO Suit Adapted[any], Exoskeleton 1, 1 2 5 + 3[CD], T1, Maint 2
2 3 2 2 1
Heavy
Melee Weapons
Name Damage Size Qualities Restriction Cost
Axe 1+5[CD] Unb Spread 1, Vicious 2 0 1 + 4[CD]
Blade of St. George 1+6[CD] Unb Anti-Materiel 2, Backlash 1, 2, 4 + 7[CD], T3
Monofilament, NFB 4 for non-PanOceanian
Brass Knuckles 1+3[CD] 1H Concealed 1, Subtle 1, Vicious 1 1 1 + 4[CD], T1
Garrotte See Entry 1H Hidden 2, Subtle 2, Unforgiving 1 1 1 + 4[CD], T2
Grazeblade 1+4[CD] 1H Breaker, Stun, Toxic 3, Vicious 3 1, 3 + 6[CD], T3
3 for non-Haqqislamite
Hedgehog 1+4[CD] - Toxic 4, Subtle 1, Vicious 2 2 3 + 5[CD], T2
Knife 1+3[CD] 1H Concealed 1, Subtle 2, Unforgiving 1 1 + 3[CD]
1
Modhand 1+4[CD] 1H Concealed 2, E/M, Stun, Subtle 1, 1, 3 + 6[CD], T2
Vicious 2 3 for non-Nomad
Nanopulser 1+5[CD] 1H Biotech, Subtle 3, Torrent, Vicious 2 3 2 + 6[CD], T3
Nanopulser necklace 1+4[CD] - Biotech, Disposable, Subtle 3, 3 3 + 6[CD], T3
Torrent, Vicious 1
Plasteel Pipe 1+4[CD] Unb Improvised, Stun 0 1 + 1[CD]
Protheion 2+4[CD] Aug Augmentation, Biotech, Vicious 1, EI only N/A
Terrifying 2
Qiang 1+4[CD] 2H Extended Reach, Vicious 2, 2, 3 + 5[CD], T1
Monofilament 3 for non-Yu Jing
Sensei Wraps X 1+3[CD] - Hackable, Expert X, Nonlethal, 1, X + 3[CD], T(X)
Parry 1, Subtle 1, Stun 2 for non-Yu Jing
<ammo type> 2+4[CD] 1H Concealed 3, Disposable, 1, 1 + the Cost of one Ammo reload, +T2
Slammer Improvised, Unforgiving 2, and all 2 for non-Submondo for Special/Heavy
qualities added by ammo
Spear 1+4[CD] 2H Extended Reach, Vicious 1 1 2 + 4[CD]
Spiked Knuckles 1+4[CD] 1H Concealed 1, Piercing 1, Vicious 1 1 1 + 4[CD], T2
Stun Baton 1+4[CD] 1H Knockdown, Subtle 1, Stun 1 2 + 2[CD], T1
Sword 1+5[CD] Unb Parry 2, Vicious 1 1 3 + 4[CD], T1
Swordcane 1+4[CD] Unb Concealed 2, Parry 1, Vicious 1 1 4 + 4[CD], T3
Teseum Chopper 1+5[CD] Unb Piercing 4, Vicious 2 1, 4 + 4[CD], and T4 for non-Ariadnans
3 for non-Ariadnan
Teseum Spear 2+5[CD] 2H Extended Reach, Piercing 3, Vicious 1, 4 + 4[CD], and T4 for non-Ariadnans
1 2 for non-Ariadnan
Throwing Spear 1+3[CD] 2H Extended Reach, Vicious 1, Thrown 1 3 + 3[CD], T1
Tonfa Bangles 1+3[CD] 1H Concealed 2, Parry 1 1 5 + 5[CD]
Wetspike 1+4[CD] 1H Piercing 1, Biotech, Toxic 1, Subtle 3 2 4 + 4[CD], T3
Explosive Devices
Name Damage Size Qualities Restriction Cost per set of three
CrazyKoala 2+6[CD] 1H Area(Close), Hackable 1, 3 + 4[CD], T1
2 for Non-Nomad
D-Charges 2+6[CD] 1H Anti-Materiel 2, Hackable, Piercing 2 2 + 4[CD], T1
3, Spread 1, Unsubtle, Vicious 2
Haint Charges 2+6[CD] 1H Area(Medium), Hackable, 2 2 + 4[CD], T1
Indiscriminate, Nonlethal, Subtle
2, Terrifying 4
<Heavy Ammo Type> 2+6[CD] 1H Area(Close), Hackable, 2 cost of one Ammo reload +T1
Charges Indiscriminate, Unsubtle, and all
other qualities added by the
Ammo Type
Flashbangs 1+5[CD] 1H Area(Close), Deafening, Flash, 1 1 + 4[CD], T1
Hackable, Indiscriminate,
Nonlethal, Speculative Fire,
Thrown, Unsubtle
Pollocks 1+5[CD] 1H Hackable, Nonlethal, Thrown, 2, 1 + 4[CD], T1
Unsubtle 3 for Non-Panoceanian
<Heavy Ammo Type> 2+4[CD] 1H Area(Close), Hackable, 2 cost of one Ammo reload +T1
Grenades Indiscriminate, Thrown, Unsubtle,
and all qualities added by the
Ammo Type
Bacterial Mantrap 2+5[CD] 1H Area(Close), Biotech, Breaker, 2, 3 + 4[CD], T4
Subtle 3, Toxic 4 4 for non- Submondo
Drop Bear 2+5[CD] 1H Area(Close), Hackable, Spread 1, 2 2 + 4[CD], T1
Stun, Thrown, Vicious 3
E/Mauler 2+5[CD] 1H Area(Close), Breaker, 1, 2 + 4[CD], T1
Electromagnetic, Hackable 2 for Non-Ariadnan /
Non-Nomad
<Heavy Ammo Type> 2+5[CD] 1H Area(Close), Hackable, 2 2 + the cost of one Ammo reload,
Mines Indiscriminate, Unsubtle, and all +T1
other qualities added by the
Ammo Type
Ranged Weapons
Name Rng Dam Burst Size Ammo Qualities Restriction Cost
Adhesive Launcher M 1+6[CD] 1 Unw GOO Munition 2 3 + 6[CD], T2
Akrylat-Kanone L 2+5[CD] 1 2H GOO Munition, Unsubtle 2 3 + 3[CD], T2
AP HMG L 2+5[CD] 5 Unw T2 Spread 1, Unsubtle 2 4 + 4[CD], T2
Assault Pistol C 1+4[CD] 3 Unb Standard Close Quarters, Salvo(Spread 2), 2 2 + 5[CD], T1
Vicious 1
Blitzen L 2+6[CD] 1 2H EM/2 Munition, Unsubtle 2 3 + 3[CD], T2
Boarding Shotgun C 1+5[CD] 1 2H Ns, APs Multi[Med], Knockdown 2 2 + 5[CD], T1
Chain Rifle C 1+6[CD] 1 2H N Spread 1, Torrent, Vicious 1 2 3 + 5[CD], T2
Chain-Colt C 1+5[CD] 1 2H N Concealed 1, Torrent, Vicious 1 1 3 + 5[CD], T2
Combi Rifle C, M 1+5[CD] 2 2H Standard Expert 1, Hackable, Vicious 1 1 3 + 5[CD], T1
Contender M 1+4[CD] - Unb DA Anti-Materiel 1 1 3 + 5[CD], T2
D.E.P M 2+6[CD] 1 2H Needle Munition, Unsubtle 2 3 + 3[CD], T2
E/Marat C 1+4[CD] - 2H - Area(Close), E/M, Vicious 1 1, 2 + 5[CD], T2
2 for non-Haqqislamite
Feuerbach M 2+4[CD] 2 Unb AP+DA Anti-materiel 2, Unsubtle 2 4 + 4[CD], T2
Flammenspeer L 2+6[CD] 1 2H Fire Area(Med), Munition, Unsubtle 2 3 + 3[CD], T2
Flash Pulse M 1+5[CD] 1 2H Flash 1 3 + 4[CD], T1
Heavy FT C 2+5[CD] 1 2H Fire Incendiary 3, Munition, 2 4 + 4[CD], T2
Terrifying 2, Torrent
Heavy GL L 2+4[CD] 1 Unw Heavy, Grenades Area(med), Speculative, 2 4 + 4[CD], T2
Munition
Heavy Pistol C 2+4[CD] 1 Unb Standard, DA, DT, Close Quarters, Unforgiving 1, 1 3 + 5[CD], T1
K1, Shock Vicious 1

Heavy RL L 2+5[CD] 1 Unb Fire Area(Med), Munition 3 4 + 7[CD], T3


Heavy Shotgun C 2+4[CD] 2/1 Unw Ns, APs Multi[Med], Knockdown 2 3 + 5[CD], T1
HMC L 2+7[CD] 5/1 M Standard, Special MULTI[Light], Spread 2, 3 5 + 6[CD]
Unsubtle
HMG L 2+6[CD] 5 Unw N Spread 1, Unsubtle 2 4 + 4[CD], T1
Jammer C 1+4[CD] 1 Unb - Electromagnetic, Hackable 2 3 + 5[CD], T2
Light FT C 1+4[CD] 1 2H Fire Incendiary 3, Munition, 2 3 + 6[CD], T2
Terrifying 2, Torrent
Light GL M 2+4[CD] 1 Unb Heavy, Grenades Area(Close), Munition, 2 3 + 6[CD], T2
Speculative
Light RL M 2+4[CD] 1 Unb Fire Area(Close), Munition 2 3 + 7[CD], T3
Light Shotgun C 1+4[CD] 1 Unb Ns Knockdown 2 3 + 4[CD], T1
Pitcher M - 1 Unb Deployable Hackable, Munition, Nonlethal, 1 2 + 4[CD], T1
Repeaters Speculative
Marksman’s Rifle L 1+5[CD] 2 2H Standard Unforgiving 1 2 3 + 5[CD], T1
Mk12 M 2+5[CD] 3 Unw N Backlash 2, Salvo(Knockdown) 2 3 + 6[CD], T2
ML L 2+7[CD] 1 Unw Heavy Munition 3 5 + 5[CD], T3
Molotok M 1+4[CD] 4 2H AP Spread 2, Unsubtle 2 3 + 3[CD], T2
MULTI Combi Rifle C,M 1+5[CD] 2/1 2H Standard, Special Expert 1, Hackable, 2 3 + 5[CD], T1
MULTI[Med] Vicious 1
MULTI HMG L 2+5[CD] 5 Unw Standard, Special MULTI[Med], Spread 1, 2 4 + 6[CD], T2
Unsubtle
MULTI Pistol C 1+3[CD] 3/1 Unb Standard, Special CQ, MULTI[Light], Spread 1, 3 + 4[CD]
1/Vicious 1 3 for non- O-12
MULTI Sniper Rifle L 1+6[CD] 2/1 Unw Standard, Special, MULTI[Med], Unforgiving 2 2 4 + 6[CD], T2
Needle, SaboT
Ojotnik M 2+4[CD] 1 Unw T2 Unforgiving 2 2, 5 + 6[CD], T2
4 for non-Ariadnans
Panzerfaust L 2+5[CD] 1 2H Needle Munition, Unsubtle 2 3 + 3[CD], T2
Plasma Carbine C 1+5[CD] 2 Unb Plasma Close Quarters, Area(Close), EI only N/A
Vicious 1
Plasma Rifle C 1+6[CD] 3 Unb Plasma Close Quarters, Area(Close), EI only N/A
Vicious 1
Plasma Rifle L 1+7[CD] 2 Unw Plasma Area(Close), Vicious 1 EI only N/A
Portable Autocannon L 2+7[CD] 1 M Needle Unsubtle 5 + 8[CD], T1
Sepsitor C 1+3[CD] 1 1H - Torrent, Terrifying 3 EI only N/A
Sepsitor Plus C 1+4[CD] 1 M - Torrent, Terrifying 4 EI only N/A
Smart ML 2+5[CD] 1 Unw AP+DA Area(Med), Expert 2, Guided, 2, 5 + 7[CD], T3
Hackable, Munition 3 for non-PanOceanians
Smart MULTI Sniper Rifle L 1+6[CD] 2/1 Unw Standard, Special, Anti-Materiel 2, Expert 1, 2 4 + 5[CD], T3
Needle, SaboT Guided, Hackable, Unforgiving
2
Smart GL L 2+4[CD] 1 Unw Heavy, Grenades Area(Med), Guided, Hackable, 2 4 + 6[CD], T3
Speculative, Munition
Specialized Pistol C 1+4[CD] 1 1H 1 Special ammo Close Quarters, 1 2 + 5[CD]
type Vicious 1
Specialized Rifle M 1+5[CD] 2 2H 1 Special ammo Vicious 1 1 3 + 5[CD]
type
Specialized Sniper Rifle L 1+6[CD] 2 Unw 1 Special ammo Unforgiving 2 2 3 + 5[CD], T1
type
Spitfire M 1+5[CD] 3 2H N Spread 2, Unsubtle 2 3 + 5[CD], T1
Standard Pistol C 1+4[CD] 1 1H Standard Close Quarters, Vicious 1 1 1 + 4[CD]
Standard Rifle M 1+5[CD] 2 2H Standard Vicious 1 1 2 + 4[CD]
Standard Sniper Rifle L 1+6[CD] 2 Unw Standard Unforgiving 2 2 3 + 4[CD], T1
Submachine Gun C 1+4[CD] 2 Unb AP, Shock MULTI[Med], 2 2 + 4[CD], T1
Spread 1
T2 Boarding Shotgun C 1+5[CD] 1 2H N, T2s Multi[Med], Knockdown 1, 3 + 5[CD], T1
2 for non-Ariadnans
Tactical Bow C 1+3[CD] 1 2H AP, N, DA, DT, Subtle 2, Vicious 2 1 1 + 5[CD]
Shock
Vulkan Shotgun C 1+5[CD] 1 2H Fs, APs Multi[Med], Knockdown EI only N/A
Pheroware Tactics
Name Range Qualities Restriction Cost
Endgame M* Biotech, Breaker, Burst(Close), Speculative Fire, Tohaa only N/A
Toxic 1
Eraser M* BE*, Biotech, Breaker, Speculative Fire Tohaa only N/A
Hellzone M* Biotech, Breaker, Immobilizing, Nonlethal, Tohaa only N/A
Speculative Fire
Mirrorball M* Nonlethal, Reflective Tohaa only N/A
Nimbus Sphere M* Nonlethal, Smoke 3, +3[CD] Cover soak Tohaa only N/A
* range from the effect source (i.e. Symbiobomb) to the target or targeted zone
Hacking Devices
Name Maximum Program Ratings Bonuses Restriction Cost
Assault Hacking Device CLAW-3, SWORD-0, SHIELD-0, 2 4 + 5[CD], T2
GADGET-0, IC-3
Defensive Hacking Device CLAW-0, SWORD-0, SHIELD-3, +2 Security Soak 1 3 + 5[CD], T1
GADGET-1, IC-3
EI Assault Hacking Device CLAW-3, Upgrade[Stop!] EI only N/A
EI Hacking Device CLAW-2, SWORD-2, SHIELD-2, EI only N/A
GADGET-3, IC-3
UPGRADE[Sucker Punch]
Hacking Device CLAW-1, SWORD-1, SHIELD-1, 2 4 + 5[CD], T2
GADGET-2, IC-2
Hacking Device Plus CLAW-2, SWORD-1, SHIELD-2, 2, 5 + 5[CD], T3
GADGET-2, IC-2, 3 for Non-Nomad
UPGRADES[Cybermask |Sucker
Punch |White Noise]
Tohaa Hacking Device CLAW-1, SWORD-1, SHIELD-3, Tohaa only N/A
GADGET-2, IC-3, and all Pheroware
Tactics
Hacking Programs
Category Lvl Name Damage Qualities Restriction Cost
CLAW 1 Blackout 1+4[CD] BE*, Piercing 1 2 2 + 4[CD], T1

CLAW 1 Gotcha! 1+4[CD] BE*, Piercing 1 2 2 + 4[CD], T1


CLAW 1 Overlord 1+4[CD] BE*, Piercing 2 2 2 + 4[CD], T1
CLAW 1 Spotlight - Nonlethal, see entry 2 2 + 4[CD], T1
CLAW 2 Expel 1+5[CD] BE*, Piercing 1 2 3 + 4[CD], T1
CLAW 2 Harpoon 1+5[CD] Vicious 2, see entry 2 3 + 4[CD], T1
CLAW 2 Oblivion 1+5[CD] BE*, Piercing 1 2 3 + 4[CD], T1
CLAW 3 Basilisk 2+5[CD] BE*, Piercing 1, Vicious 1 2 3 + 4[CD], T2
CLAW 3 Middleman 2+5[CD] BE*, Vicious 2 3 3 + 4[CD], T4
CLAW 3 Total Control 2+5[CD] BE*, Vicious 3 2 3 + 4[CD], T2
SWORD 1 Brain Blast 1+4[CD] BE<Brain Blast>, Biotech, 2 2 + 4[CD], T2
Vicious 1
SWORD 1 Fritz 1+4[CD] BE*, Biotech, Nonlethal 2 2 + 4[CD], T2
SWORD 1 Slasher 2+5[CD] BE*, Vicious 2 2 2 + 4[CD], T2
SWORD 1 Horrorshow X 2X[CD] BE*, Nonlethal, Terrifying X X–1 3 + X[CD], T4
SHIELD 1 Exorcism 1+4[CD] +2 Security Soak, BE*, Vicious 2 1 1 + 4[CD]
SHIELD 1 U-Turn - +2 Security Soak, See entry 2 2 + 4[CD]
SHIELD 2 Breakwater - +4 Security Soak, See entry 2 3 + 4[CD]
SHIELD 2 Worrywart - +4 Security Soak, See entry 2 3 + 4[CD]
SHIELD 3 Counterstrike - +6 Security Soak, See entry 2 3 + 4[CD], T1
SHIELD 3 Zero Pain - +6 Security Soak, See entry 2 3 + 4[CD], T1
GADGET 1 Controlled Jump - See entry 1 2 + 4[CD], T1
GADGET 1 Fairy Dust - See entry 1 2 + 4[CD]
GADGET 1 Lockpicker - See entry 2 2 + 4[CD], T1
GADGET 2 Assisted Fire - See entry 2 3 + 4[CD], T1
GADGET 2 Enhanced Reaction - See entry 2 3 + 4[CD], T1
UPGRADE - Bendelladj Archive X - See entry X, N/A
X+1 for non-Haqqislamite
UPGRADE - Chao 2+4[CD] See entry EI only N/A
UPGRADE - Cybermask - See entry 2 3 + 3[CD], T4
UPGRADE - Fadeware - See entry 2, 3 for non-Nomad 3 + 4[CD], T2
UPGRADE - Flashsocket - See entry 1, 2 for non-O-12 3 + 4[CD], T2
UPGRADE - Pheonixware - See entry 1 3 + 3[CD]
UPGRADE - Solifugae - See entry 2, 3 for non-Nomad 3 + 4[CD], T2
UPGRADE - Stop! 1+6[CD] BE*, Piercing 2 EI only N/A
UPGRADE - Sucker Punch 1+6[CD] BE*, Vicious 2 3 4 + 4[CD], T3
UPGRADE - White Noise - See entry 2 3 + 3[CD], T2
IC Programs
Lvl Name Stealth Damage Qualities Restriction Cost
1 Mirrormaze 1 - +2[CD] Security Soak 1 1 + 4[CD]

1 Redtape 2 1+3[CD] Non-lethal, Immobilizing 2 1 + 4[CD]

1 Screwtape 2 0+1[CD] See entry, Stun 2 1 + 4[CD]


1 Trakstar 2 - See entry 4 1 + 4[CD]
3 Tarbaby 2 - See entry 3 2 + 4[CD], T2
X Caltrops 0 X[CD] See entry, Stun X-1 2 + X[CD], T(X)
X Crybaby X—1 - See entry X-1 2 + X[CD], T(X)
X Deadfall X - See entry X-1 2 + X[CD], T(X)
X Gaslight X 1+3[CD] See entry, Terrifying X X-1 2 + X[CD], T(X)
X Hivemines 1 X+X[CD] Vicious X X 2 + X[CD], T(X)
Standard Ammo
Name Qualities Added to Weapon Restriction Cost per set of three Reloads
Adhesive Nonlethal, Immobilizing, Knockdown 0 1 + 1[CD]
Armour Piercing (AP) Piercing 2 1 1 + 2[CD], and T2 for non-Ariadnan
Breaker* Biotech, Breaker, Piercing 1 2 1 + 2[CD], T2
Normal (N) (none) 0 1 + 1[CD]
Stun Biotech, Stun 1 1 + 2[CD]
Viral* Biotech 1, 2 for non-Haqqislamites 1 + 2[CD], T1
* indicates ammunition types banned by the Concilium Convention

Special Ammo
Name Qualities Added to Weapon Restriction Cost per set of three Reloads
Area(Close), Deafening, Nonlethal, Stun,
Banshee 2 2 + 2[CD], T1
Terrifying 3
Dancer Guided, see entry 1, 2 for non-PanOceanian 2 + 2[CD], T1
Double Action (DA)* Vicious 2 2 2 + 3[CD], T2
Double Trouble (DT)* Biotech, Toxic 2, Vicious 1 1, 2 for non-Haqqislamites 2 + 3[CD], T2
Electromagnetic (E/M) Electromagnetic, Piercing 1 1 2 + 2[CD], T1
Flash Blinding, removes Speculative Fire 1 2 + 2[CD], T1
K1 Anti-Materiel 2, Monofilament 3 2 + 4[CD], T4
Pheromonic (Ph)* Biotech, Piercing 1, Toxic 1, Vicious 1 EI/Tohaa only N/A
Shock* Stun, Vicious 3 2 2 + 3[CD], T2
Anti-Materiel 2, Piercing 2, Vicious 2 2 + 4[CD],
T2* 2, 3 for non-Ariadnans
T4 for non-Ariadnans
* indicates ammunition types banned by the Concilium Convention
Heavy Ammo
Name Qualities Added to Weapon Restriction Cost per Reload
Eclipse Smoke 2, Reflective 2 2 + 3[CD], T1
EM/2* Area(Close), Breaker, Electromagnetic, Piercing 2 2 2 + 3[CD], T1
Explosive (EXP)* Area(Medium), Spread 1, Unsubtle, Vicious 2 1 1 + 3[CD], T1
Fire* Incendiary 3, Terrifying 1 2 2 + 3[CD], T2
Flarefiltered Chaff Area(Medium), Blinding, Nonlethal
2 2 + 4[CD], T2
(FFC)
Goonade (GOO) Area(Medium), Immobilizing, Knockdown, Nonlethal 1 1 + 3[CD], T2
Nano* Area(Close), Biotech, Subtle 2, Toxic 2 2 2 + 5[CD], T2
Needle (Ne) Piercing 2, Spread 1, Vicious 2 2 2 + 5[CD], T2
Nimbus (NIM) Smoke 2, Nonlethal, see entry 2 2 + 3[CD], T1
Nimbus Plus (NIM+) Smoke 3 3 3 + 3[CD], T3
Oneiros Area(Medium), Biotech, Immobilizing, Nonlethal, Stun 1 3 + 2[CD], T3
Area(Medium), Biotech, Immobilizing, Nonlethal, Stun, Terrifying
Phobetor 2 3 + 2[CD], T4
3, see entry
Plasma (Pl) Knockdown, Unsubtle, Unforgiving 3, see entry EI only N/A
Anti-Materiel 3, Piercing 5 2 + 4[CD], and T4
SaboT (sT) 3
for non-Ariadnans
* indicates ammunition types banned by the Concilium Convention

Shotgun Shells & Slugs


Name Qualities Added to Weapon Restriction Cost per Reload
Armour Piercing Piercing 3 1 + 3[CD] and T2
1
Slugs (APs) for non-Ariadnans
Fire Shells (Fs)* Area(Close), Incendiary 3, Terrifying 1 2 1 + 2[CD], T2
Normal Shells (Ns)* Area(Close), Spread 1 1 1+2[CD]
Area(Close), Anti-materiel 2, Piercing 3, 2 + 4[CD], and T4
T2 Shells (T2s)* 2
Vicious 2 for non-Ariadnans

* indicates ammunition types banned by the Concilium Convention


Belongings

Name Qualities Restriction Cost Maint


360˚ Visor Hackable 2 5 + 3[CD], T3 -
Adhesive Solvent 1 1 + 2[CD], T1 -
Aletheia kit 2 4 + 2[CD], T1 -
Analysis Suite 1 5 + 3[CD] 1
Analytical Kit 1 4 + 2[CD] -
Animal Habitat 0 2 + 3[CD], T1 1
Antibiotics 2 2 + 3[CD] -
Antipode Control Device Base Unit Comms Equipment, Hackable 2 3 + 3[CD], T3 -
Augmentation, Comms Equipment, 1
Antipode Control Device Cranial Implant 2 2 + 3[CD], T2
Hackable
AutoMediKit 2 4 + 2[CD] 1
Bandolier 0 2 + 1[CD], T1 -
Basic Medical Supplies 0 2 + 2[CD] 1
Binoculars 0 1 + 2[CD] -
Bioscanner Comms Equipment, Hackable 0 4 + 1[CD] -
Bottled Water 0 1 + 1[CD] -
Breaker Bar 1 4 + 1[CD], T4 -
Breaking and Entering Kit 1 4 + 1[CD], T4 -
2[CD],
2 4 + 4[CD], T2
Cabin in the Woods T2
Chameleonwear 1 3 + 3[CD], T2 -
Climbing Kit 0 4 + 2[CD] -
Climbing Plus 1 5 + 3[CD] -
Colonist Regional Survival Kit 0, 2 for non-local 2 + 1[CD] -
Combat Jump Pack Disposable 2 4 + 2[CD], T3 -
Comlog Comms Equipment, Hackable 0 5 2
Concealed Holster 0 3 + 1[CD], T1 -
Concealed Scabbard 0 3 + 1[CD], T1 -
0, 1 for a particular sub- -
Cosmetics Kit 3 + 1[CD], T1
culture
Cuckoo Chip Augmentation 2 6 + 3[CD], T3 -
Deactivator 1 -
DealBreaker 1, 2 for non-Submondo 2 + 4[CD], T3 -
Comms Equipment, Hackable 1, 3 for non-Nomads, -
Deflector-1 PanOceanians, or Yu 6 + 3[CD], T1
Jingese
Deflector-2 Comms Equipment, Hackable 1, 3 for non-Nomads 6 + 3[CD], T3 -
or Yu Jingese
Defusal Kit 1 4 + 2[CD] -
Deployable Repeater Comms, Deployable 0 3 + 2[CD] -
Disguise Kit 1 4 + 2[CD], T1 -
Diving Gear 1 4 + 2[CD] -
Domovik Apprentice AI 2, 3 for non-Nomads 6 + 3[CD], T3 1
ECM Hackable 2 8 + 4[CD], T2 -
ExcelRate 1, 2 for non-Submondo 2 + 3[CD], T3 -
Exo-Compass 1 3 + 1[CD] -
Exotic animal 2 3 + 3[CD], T3 3
Experimental Waldo X Comms Equipment, Hackable X 4 + X[CD], T(X + 1) X
Eye Implants Augmentation 0 6 1/year
Fabrication Workshop X Hackable X-1 10 + (X + 1)[CD], T(X) X
Fake ID X Hackable X 2 + X[CD], T4 -
FastPanda 1 2 + 2[CD], T1 -
Comms Equipment, Deployable, -
Fireflies 1 1 + 4[CD], T1
Hackable, Thrown
Firewater 1 2 + 3[CD] -
Forensics Kit X X 4 + 2[CD], T(X) -
Forward Observer NARC Comms Equipment, Hackable 2 4 + 5[CD], T3 -
Freedom Kit 1, 3 for non-Nomads 4 + 1[CD], T3 -
GAMBOL Personal Security Kit 0, 1 for non-Nomads 3 + 4[CD], T3 1
Guard Dog (Minion) 1 2 + 5[CD] 2
Gunsmithy Hackable 2 6 + 4[CD], T3 2
Handler’s Kit 1 3 + 2[CD] -
Holomask 2 6 + 2[CD], T4 -
X, X+1 for non- -
i-Kohl X X + 5[CD], T(X)
Haqqislamite
Improvement Module X (0-2) Disposable 1, 2 for non-Nomads 1 + X[CD] -
Inlaid Palm Circuitry Augmentation 2 4 + 3[CD], T1 -
Imperial Messenger Ceremonial Kit Concealed 3 2, 4 for non-Yu Jingese 4 + 3[CD], T3 -
Laboratory, corporate lease Hackable 1 5 + 6[CD], T2 4
Laboratory, personal Hackable 1 4 + 4[CD], T2 2
Lantern 0 1 -
Life Preserver Zerodroid 1 4 + 1[CD] -
Locational Beacon Comms Equipment, Hackable 1 4 + 2[CD] -
Medical Tools 1 3 + 3[CD] -
MediKit 1 4 + 3[CD], T1 -
Memory Cube Augmentation 2 10+5[CD], T1 -
Mess 1 2 + 4[CD], T3 -
Microfab Shop X Hackable X 5 + X[CD], T(X) X
Micro-Torch 0 1 -
Morpho-Scan Disposable, see entry EI only N/A N/A
Multispectral Visor X X 7 + X[CD], T(X) -
Nannies 1 3 + 4[CD] 3
Naughties 1 1 + 2[CD], T1 1
Nav Suite Comms Equipment, Hackable 0 2 + 2[CD] 1
Negotiator’s Kit 1 4 + 6[CD] -
Nightmare 2 2 + 4[CD], T2 -
Night Vision Drops 1 1 + 4[CD] -
Noimosyn 2 2 + 4[CD], T1 -
Nullifier Area(Med), Deployable Tohaa only N/A N/A
Old Steely 1, 2 for non-Nomads 2 + 3[CD] -
Optical Disruption Device Hackable, NFB 3 6 + 6[CD], T3 1
Painkillers 0 1 + 3[CD] -
Parachute Pack Disposable 1 -
Pet (tiny/small/large) 1 2 + 2/3/4[CD], T2 1/1/2
Pheromone dispenser 2 2 + 3[CD], T1 -
Photoreactive Coating 1 4 + 5[CD], T3 1
Pinzui 2, 3 for non-Yu Jingese 3 + 4[CD] -
Poppers 1 2 + 2[CD] -
Portable Monkey Bar 2 4 + 2[CD], T4 -
Powered Multitool 0 3 + 2[CD] -
Protoprinter Comms Equipment, Hackable 1 6 + 1[CD] 1
Psychoanalysis Suite 2 4 + 3[CD] -
PsychoTech Augmentation, Neural 1, 2 for non-Nomads 6 + 2[CD], T4 -
Rebreather 1 3 + 2[CD] -
Recall 2 4 + 5[CD], T1 -
Comms Equipment, Concealed 2, -
Recorder 1 3 + 6[CD], T1
Deployable, Hackable
Augmentation, Comms Equipment, -
Remote Presence Gear 2 4 + 7[CD], T1
Hackable, Neural
Repair Kit 1 5 + 2[CD] 1
Repair Waldo X Comms Equipment, Hackable X 4 + X[CD], T(X + 1) X
Repeater Comms Equipment, Hackable 1 3 + 1[CD] -
Respirator 0 3 + 2[CD] -
Riding Harness 0 4 + 2[CD] -
Riding Horse (Trooper) 1 4 + 5[CD] 3
Rucksack 0 2+1[CD] -
Satellite Uplink Comms Equipment, Hackable 2 5 + 2[CD], T2 -
Second Skin 1 4 + 3[CD], T1 -
Security Holster 0 3+1[CD], T1 -
Security Scabbard 0 3+1[CD], T1 -
Security-cuffs 0 2+1[CD], T1 -
Sensor[type] Comms Equipment, Hackable 1 or 2, per type 4 + 3[CD], T1 -
Signal Flare 0 1+2[CD] -
Sniffer Comms Equipment, Deployable, Hackable 1 5 + 3[CD], T1 -
Spike 0 1 + 5[CD] -
Steady 0, 2 for non-Nomads 2 + 4[CD] -
Stellar Echo Probe Deployable, Comms Equipment, Hackable 0 1 + 3[CD] 1
Stims 1 2 + 3[CD] -
Strong Painkillers 2 3 + 3[CD] -
Surge 0 1 + 3[CD] -
Surgical Bay Hackable 1 9 + 3[CD], T1 3
Surgical Waldo X X 4 + X[CD], T(X + 1) X
Survival Kit 1 2 + 2[CD] -
Survival Pod [Environment] 1 3 + 2[CD] -
Survival Rations 0 1 + 1[CD] -
SymbioMate Disposable Tohaa only N/A N/A
Tactical Display Augmentation or Hackable 1 4 + 2[CD], T2 -
Tactical Holster 0 3+1[CD], T1 -
Tactical Scabbard 0 3+1[CD], T1 -
Tactical Webbing 0 2+1[CD], T1 -
TANK 1, 2 for non- Yu Jingese 3 + 3[CD], T4 1
Thermo-Optical (TO) Camouflage Hackable, NFB 3 6 + 6[CD], T3 1
TinBot Comms Equipment, Deployable, Hackable 1 2 + 4[CD] 1
Torch 0 1 -
USAriadnan Entrenching Tool 0, 1 for non-USAriadnans 3 -
Vac Suit 1 6 + 2[CD], T2 1
Varuna Lungs 1 3 + 3[CD] -
Working Animal, Harness and Riding 1 4 + 5[CD] 3
Working Animal, Search and Retrieval 2 3 + 5[CD] 2
Working Animal, Guard and Attack 2 2 + 5[CD] 1
X Visor Hackable 2 6 + 2[CD], T2 -
Geist Enhancements

Enhancement Restriction Cost


Upgrade Attribute to X 1 1+X[CD], T(X)
Process: Aide-de-Camp 2 2+5[CD], T1
Process: Chauffeur 1 1+3[CD]
Process: Guardian 1 2+4[CD]
Process: Muse 1 1+4[CD]
Process: Vizier 1 1+5[CD]

Resources

All Resources are sold at the listed Cost for a set of three units/doses/loads/etc.

Resource Skill Restriction Cost per set of three


Feedstock X Tech (DIY) X–1 X+X[CD]
Oxygen Loads Survival, Extraplanetary 1 1+2[CD]
Parts Tech 1 1+2[CD]
Picks Thievery 1 1+2[CD], T2
Psychotropics Psychology 1 3
Reagents Science 1 3
Serum Medicine 1 3
Silk (from authorized Medicine 9
1
Haqqislamite sources)
Silk (from illicit, untracked Medicine 15
4
sources)

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy