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Cool Encounter

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0% found this document useful (0 votes)
520 views19 pages

Cool Encounter

Yup

Uploaded by

Brandie Lynch
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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likely have specific purposes.

Use the following


Introduction table -
1. Armory 2. Barracks
This supplement will help you create fun and
memorable dungeon encounters – encounters 3. Bathroom 4. Chapel
that your players will love! There is lots of 5. Bed Chamber 6. Library
great advice in the Dungeon Masters Guide,
but it can take hours to understand and apply 7. Common Room 8. Guard Post
it all. We have done all of the hard work for 9. Kitchen 10. Larder
you by pre-generating 300 separate monster
11. Latrine 12. Mess Hall
encounters, all categorized by level and
encounter difficulty, as well as creating dozens 13. Nursery 14. Prison
of treasure assortments.
15. Workshop 16. Store Room
We’ve also provided many tables to “spice up”
your encounters, covering things such as 17. Torture Room 18. Kennel
dungeon architecture, monster actions and 19. Treasury 20. Cistern
general dungeon dressing. In total, there are
over 30 tables! The room purpose will suggest additional
features. For example, a kitchen will probably
Using this supplement, you will be able to
have an oven or a spit. Just by defining the
stock a dungeon with awesome encounters in
purpose of the room, you are already bringing
just a few minutes.
it to life.
This is an essential resource for both novice
and experienced Dungeon Masters! Special Features
Sometimes your room has special architecture
Great Encounters or other features, and these can create
interesting opportunities for combat,
Creating a great encounter takes just four exploration and roleplay. Following are some
steps – examples –
1. Create a Space 1. Altar 2. Bridge
2. Choose a Foe 3. Cage 4. Chasm
3. Add some Action
5. Flooded 6. Forge
4. Dress it Up
7. Fountain 8. Full of vegetation
1. Create A Space 9. Hole 10. Ledge
Your awesome encounter needs a space – most 11. Muddy floor 12. Pillars
often a room. But not just any room - with a
few rolls of the dice we can add a great deal of 13. Platform 14. Pool
interest and color. 15. Shaft 16. Shrine
Purpose 17. Statue 18. Sunken area
Most of the dungeons your players explore will 19. Trapdoor 20. Well
be inhabited by at least some intelligent
Some special features readily tie-in with a
creatures, and the dungeon rooms will then
room purpose – for example, you would expect
to find a shrine in a chapel. Unusual
combinations, however, can quickly flesh out
Scaling the Encounter
some interesting background for your location.
The calculated encounters assume the party
For example, if there is a shrine in a barracks,
consists of four characters. If you have more
you need to figure out why it is there. Perhaps
than four characters, the easiest way to scale
it is a barracks for trainee monster priests, or
the encounter is to add one monster per
perhaps one of the monsters is just especially
encounter that has a CR of ¼ the average
devout. Maybe the room used to be a chapel,
party level.
and the monsters are just using it as a
barracks. All of these possibilities can lead to For example, if the average party level is 2 and
new encounter and adventure threads. you have 5 characters, you would scale the
encounter by adding a monster of CR ½.
2. Choose A Foe If you have less than 4 characters in the party,
we recommend you bolster the party numbers
Choosing a monster is the one essential part of
with hirelings.
every encounter design. The DMG provides a
very good, but laborious, method for Include Treasure
calculating encounter strength. We have done
Use the Treasure Assortment tables to
the hard work for you, and pre-calculated 300
monster encounters. determine what treasure the PCs find. Most
encounters should use the Standard table, but
Level and Difficulty major encounters (such as boss fights) should
You need to first determine the average level of use the Hoard table.
your party, and then decide how difficult you
want the encounter to be – easy, medium or
3. Add Some Action
hard. Rooms are not static. Things happen in them –
Monster Encounter tables have been provided they shift and change. In this step, we’ll
in the following chapter for party levels 1, 2 determine what is happening in your location.
and 3, and for each difficulty rating. The
Monster Actions
number of monsters to include in the
encounter is shown in parentheses. Monsters don’t sit around waiting for
Sometimes this will be a range. adventurers to show up - they pass the time in
a large variety of ways. You can bring your
Dungeon Theme monsters to life by having them engage in an
You could simply roll for the monster type on activity when the party comes across them.
the encounter tables (and numbers are Animals and insects will typically be doing one
provided for that purpose). However, dungeons of the following –
are much more plausible when they follow a
1. Sleeping
consistent theme – for example, a goblin lair.
2. Building a nest
At the end of this supplement is the Monster
Affiliation table. This shows monsters that 3. Eating & drinking
tend to be found in the same dungeon. These
4. Foraging/Hunting
should not be treated too prescriptively.
Vermin can be found in any dungeon, for 5. Grooming
example. 6. Mating
Intelligent monsters (usually humanoids) can 15. The ceiling begins to collapse
be doing a multitude of things. Following is
just a sample - 16. The doors close and lock

1. Cleaning a weapon 2. Cooking a meal 17. The room begins flooding

3. Counting treasure 4. Dozing 18. The room fills with gas

5. Drawing 6. Eating & drinking 19. There is an earthquake

7. Fetching water 8. Fighting 20. A wall collapses, revealing another room

9. Gambling 10. Praying 4. Dress it Up


11. Reading 12. Sharing jokes You can add a lot of color and interest to your
13. Honing a dagger 14. Singing a tune encounter by including a few small details.
This is sometimes called “Dungeon dressing”.
15. Sleeping 16. Smoking Don’t overdo it – one or two items per
17. Starting a fire 18. Talking encounter is plenty.

19. Tormenting 20. Washing Sounds


Location Events Most dungeons are noisy places, and
describing sounds can really spice up an
Sometimes the room itself does something
encounter. Because you often hear things
unusual. The following ideas should be used
before you see them in a dungeon, sounds can
sparingly – perhaps just one per dungeon.
also foreshadow the action to come, and
1. A fire starts provide the players with interesting choices.
Following are some typical dungeon sounds –
2. A magical force field appears
1. Clanking 2. Clicking
3. A magical silence descends
3. Dripping 4. Footsteps
4. A monster suddenly polymorphs into
something different 5. Giggling 6. Grating

5. A net drops from the ceiling 7. Hissing 8. Jingling

6. Gravity begins behaving strangely 9. Moaning 10. Music

7. Vegetation suddenly fills the room 11. Roaring 12. Screaming

8. Fissures appear in the floor 13. Snapping 14. Sobbing

9. Half the floor drops 20’, revealing a secret 15. Splashing 16. Splintering
tunnel
17. Squealing 18. Thudding
10. An illusion falls away, revealing
19. Thumping 20. Whispering
something startling
Of course, having selected a sound, you need
11. Magical darkness covers the room
to create an explanation for it. If the party hers
12. Room begins to spin sobbing, perhaps it’s because the monsters
have a prisoner chained up.
13. Room fills with smoke
14. Something explodes
Smells Bric-a-brac
Dungeons are very smelly places. Once more, Dungeons are full of small, worthless bits and
a strong smell can be used to foreshadow the pieces. Including one of these items will make
action to come. The following smells are often a location feel “lived in” -
present in dungeons –
1. Blood stain 2. Broken bottle
1. Ashes 2. Body odor
3. Broken pole 4. Broken sword blade
3. Burnt out fire 4. Cured leather
5. Dagger hilt 6. Dented helmet
5. Decaying meat 6. Dust
7. Empty bottle 8. Frayed rope
7. Fresh soil 8. Fresh vegetation
9. Old iron bar 10. Pile of bones
9. Manure 10. Oil
11. Pile of dung 12. Pile of straw
11. Old straw 12. Terrible mold
13. Puddle of water 14. Rusted spike
13. Ozone 14. Roasting meat
15. Rusty chain 16. Some ashes
15. Rotting trash 16. Rotting vegetation
17. Wax drippings 18. Splintered club
17. Smoke 18. Stale beer
19. Torch stub 20. Torn sack
19. Sulfur 20. Wet animal fur
Once more, you will need to determine a An Example
source for the smell.
Let’s look at how we might apply these options
Furniture in real life. Consider the following encounter –
Intelligent monsters don’t sit around on a bare
floor. Following are some typical furnishings Player: We take the north passageway.
found in a dungeon -
DM: After about 50’ you enter a room that is
1. Barrel 2. Basin 30’ square, with a door in the north wall.
3. Bed 4. Bench There are 3 goblins in the room. What do you
do?
5. Blanket 6. Bucket
7. Box 8. Cask Player: Attack.

9. Chest 10. Cushion DM: They grab their swords. Roll initiative.
11. Fireplace 12. Mat Ok, let’s spice it up a bit using some of the
13. Pail 14. Pallet principles we looked at above –

15. Rug 16. Stool Player: We take the north passageway.


17. Table 18. Tub
DM: After about 20’ you smell smoke, and see
19. Urn 20. Workbench the glow of a fire ahead. It looks like it’s
Including one or two items to a room adds a coming from a room.
realism and character.
Player: Ok, we quickly extinguish our torches.
Everyone stay still – can I hear anything?
DM: You can hear a couple of goblin voices – more interesting and entertaining. And the
they appear to be arguing. You can also smell “dungeon dressing” options such as smells
and sounds actually gave the players more
roasting meat now.
things to think about, and more options.
Player: We can only hear a couple of voices?

DM: Yes.
Dungeon Notes
Player 2: We can handle a couple of goblins. A final word before we get to the monster lists.
You might be concerned that creating
Player: Ok, how far away is the room? encounters like this will require you to write
hundreds of words for each room in your
DM: About 30’.
dungeon, like in some professional products.
Player: We charge in and attack any goblins This is not the case. You can actually include
we see. all of the detail you need in a few abbreviated
notes, which you can then expand off the cuff
DM: You rush in. The room is about 30’ during actual play. For example, assume the
square - it appears to be a guard room. There’s above example encounter is in room #15 of
a closed door in the north wall. your dungeon. You might have the following
notes for it –
There are several straw pallets on the floor, as
well as some old blankets and a few upturned Smell cooking, smoke. Hear arguing.
wooden boxes. The floor is also littered with Room #15 - Guard post. Pallets, blankets,
ashes and straw, and there is a reeking pile of boxes, fire. Floor => ashes, straw, dung.
dung in one corner. Goblins (3) => cooking/gambling mm166

There are three goblins in the room. One of The prefix “mm” is here used to indicate what
them is roasting a rat over an open fire, and page of the Monster Manual the monsters can
the other two are arguing over a game of dice. be found on. There is a master index at the
end of this supplement with these numbers,
They look momentarily stunned as you charge for easy reference.
into the room, but quickly grab their swords Using a notation like the above, it is very
and leap to their feet. Roll initiative. possible to detail an entire adventure on a
single sheet of paper. After a few goes you will
I hope you agree that the second encounter come up with a notation that suits yourself.
has much more depth, and hence is much
Level 1 Monster Encounters
Easy
1. Bullywugs (1-2) 2. Cockatrice (1)
3. Crawling Claws (2-7) 4. Darkmantle (1)
5. Flying Snakes (1-3) 6. Giant Fire Beetles (2-7)
7. Giant Poisonous Snakes (1-2) 8. Goblin (1) & Wolf (1)
9. Goblins (1-2) 10. Gray Ooze (1)
11. Homunculus (2-7) 12. Kobolds (1-3)
13. Mastiffs (1-3) 14. Piercer (1)
15. Poisonous Snakes (1-3) 16. Rust Monster (1)
17. Shriekers (5) 18. Swarm of Bats (1)
19. Swarm of Insects (1) 20. Warhorse Skeleton (1)

Medium
1. Bugbear (1) 2. Bullywugs (2) & Flying Snake (1)
3. Crawling Claws (8-10) 4. Death Dog (1)
5. Dire Wolf (1) 6. Drow (1) & Mastiffs (2)
7. Fire Snake (1) 8. Flying Snakes (3) & Kobold (1)
9. Flying Snakes (4-5) 10. Ghoul (1)
11. Giant Fire Beetles (8-10) 12. Giant Poisonous Snake (1) & Flying Snakes (3)
13. Giant Rats (4-5) 14. Giant Spider (1)
15. Giant Toad (1) 16. Goblin (1) & Mastiffs (2)
17. Goblin (1) & Worg (1) 18. Goblin Boss (1)
19. Half-ogre (1) 20. Hobgoblin (1) & Wolf (1)
1. Imp (1) 2. Kobold (1) & Giant Lizards (2)
3. Kobolds (2) & Giant Poisonous Snake (1) 4. Kobolds (2-3) & Giant Lizard (1)
5. Kobolds (4-5) 6. Kuo-toa Whip (1)
7. Lizardfolk (1) & Giant Lizard (1) 8. Maness (4-5)
9. Mastiffs (4-5) 10. Myconid Adult (1) & Myconid Sprouts (2-4)
11. Myconid Sprouts (8-10) 12. Orc (1) & Wolf (1)
13. Quasit (1) 14. Skeleton (1) & Crawling Claws (2-3)
15. Specter (1) 16. Stirges (4-5)
17. Violet Fungus (1) & Shriekers (5-6) 18. Warhorse Skeleton (1) & Skeleton (1)
19. Winged Kobold (1) & Kobolds (2-3) 20. Zombie (1) & Crawling Claws (2-3)

Hard
1. Bullywug (1) & Giant Frogs (2) 2. Cockatrices (2)
3. Dretch (3-4) 4. Dust Mephits (2)
5. Giant Bats (3-4) 6. Giant Centipedes (3-4)
7. Giant Frogs (3-4) 8. Giant Wolf Spiders (3-4)
9. Goblins (3-4) 10. Grimlocks (3-4)
11. Kobolds (6-7) 12. Kuo-toa (2) & Drow (1)
13. Mud Mephits (3-4) 14. Smoke Mephits (3-4)
15. Steam Mephits (3-4) 16. Stirges (6-7)
17. Violet Fungi (3-4) 18. Winged Kobolds (3-4)
19. Wolfs (3-4) 20. Zombies (3-4)
1. Bugbear (1) & Goblin (1) 2. Drow (3-4)
3. Gas Spores (2) 4. Ghoul (1) & Zombie (1)
5. Giant Lizards (3-4) 6. Giant Wasps (2)
7. Goblin Boss (1) & Goblin (1) 8. Goblin Boss (1) & Wolf (1)
9. Hobgoblins (2) 10. Ice Mephits (2)
11. Kuo-toa (3-4) 12. Lizardfolk (2)
13. Magma Mephits (2) 14. Magmins (2)
15. Myconid Adults (2) 16. Orcs (2)
17. Shadows (2) 18. Skeletons (3-4)
19. Troglodytes (3-4) 20. Worgs (2)
Level 1 Treasure Assortment
Standard
1. 10gp 2. 13sp 3. 11cp 4. 11gp
5. Malachite (10gp) 6. Blue Quartz (11gp) 7. 14gp 8. Turquoise (15gp)
9. 16gp 10. 17sp 11. Obsidian (13gp) 12. 18cp
13. 2sp 14. 17sp 15. 12gp 16. 22cp
17. 4ep 18. 8gp 19. 8gp 20. 8gp

Hoard
1. 2800 cp, 1100 sp, 60 gp, Azurite (10 gp), Malachite (10 gp), Moss agate (10 gp), Tiger eye (10 gp),
Turquoise (10 gp), 3 x Potion of Climbing, 2 x Potion of Healing
2. 2200 cp, 700 sp, 50 gp, Azurite (10 gp), Malachite (10 gp), 3 x Obsidian (10 gp), 2 x Turquoise (10
gp), Spell Scroll (Dancing Lights), Spell Scroll (Resistance), Spell Scroll (Earth Tremor), Driftglobe,
Potion of Climbing
3. 2100 cp, 1800 sp, 70 gp, Electrum Cloth Ribbon (25 gp), Iron Diadem (25 gp), Leather Boots with
Copper Buckles (25 gp), Leather Belt set with Lapis lazuli (25 gp), Polished Stone Coffer (25 gp), Iron
Sundial (25 gp), +1 Wand of the War Mage, +1 Weapon
4. 2500 cp, 1100 sp, 70 gp, Azurite (10 gp), 2 x Blue quartz (10 gp), 2 x Eye agate (10 gp), Hematite (10
gp), 3 x Moss agate (10 gp), Obsidian (10 gp), Tiger eye (10 gp)
5. 2400 cp, 800 sp, 20 gp, Carnelian (50 gp), Chalcedony (50 gp), Jasper (50 gp), Moonstone (50 gp), 3
x Onyx (50 gp), Star Rose Quartz (50 gp), Zircon (50 gp), Spell Scroll (Light), Potion of Greater
Healing
6. 1700 cp, 1500 sp, 110 gp, 2 x Azurite (10 gp), 2 x Eye agate (10 gp), Lapis lazuli (10 gp), Malachite
(10 gp), 2 x Obsidian (10 gp), 3 x Turquoise (10 gp), Potion of Invulnerability
7. 1200 cp, 1000 sp, 60 gp, 2 x Bloodstone (50 gp), Carnelian (50 gp), 3 x Citrine (50 gp), 3 x Jasper (50
gp), Moonstone (50 gp), Quartz (50 gp)
8. 1800 cp, 1200 sp, 70 gp, Painted Glass Dice (pair) (25 gp), Iron Ring (25 gp), Pewter Diadem (25 gp),
Leather Boots with Brass Buckles (25 gp), Painted Glass Miniature (of a Castle) (25 gp), Ceramic
Ewer (25 gp), Pewter Bracelet (25 gp), Spell Scroll (Friends), Spell Scroll (Web), Potion of Climbing, 2
x Potion of Healing
9. 1900 cp, 1400 sp, 60 gp, 2 x Chrysoprase (50 gp), Jasper (50 gp), Moonstone (50 gp), 2 x Onyx (50
gp), Bag of Holding, Lantern of Revealing, Potion of Animal Friendship, Potion of Greater Healing
10. 2100 cp, 1100 sp, 50 gp, Bloodstone (50 gp), 2 x Carnelian (50 gp), Chrysoprase (50 gp), Onyx (50
gp), Quartz (50 gp), Zircon (50 gp), Adamantine Armor (chain mail), Hat of Disguise, Headband of
Intellect, Stone of Good Luck
Level 2 Monster Encounters
Easy
1. Dire Wolf (1) 2. Fire Snake (1)
3. Giant Toad (1) 4. Imp (1)
5. Quasit (1) 6. Specter (1)
7. Giant Rats (4-6) 8. Kobolds (3) & Giant Lizard (1)
9. Maness (4-6) 10. Cockatrices (2)
11. Darkmantles (2) 12. Dretch (3-4)
13. Giant Bats (3-4) 14. Giant Centipedes (3-4)
15. Giant Frogs (3-4) 16. Giant Wolf Spiders (3-4)
17. Piercers (2) 18. Rust Monsters (2)
19. Violet Fungi (3-4) 20. Wolfs (3)

Medium
1. Drow (4-5) 2. Giant Lizards (4-5)
3. Giant Poisonous Snakes (4-5) 4. Goblins (2-3) & Worg (1)
5. Kuo-toa (4-5) 6. Skeletons (4-5)
7. Troglodytes (4-5) 8. Ankheg (1)
9. Azer (1) 10. Black Dragon Wyrmling (1)
11. Carrion Crawler (1) 12. Cave Bear (1)
13. Ettercap (1) 14. Gargoyle (1)
15. Gelatinous Cube (1) 16. Ghast (1)
17. Giant Constrictor Snake (1) 18. Gibbering Mouther (1)
19. Goblin Boss (1) & Worg (1) 20. Green Dragon Wyrmling (1)
1. Grick (1) 2. Intellect Devourer (1)
3. Mimic (1) 4. Myconid Sovereign (1)
5. Nothic (1) 6. Ochre Jelly (1)
7. Ogre Zombie (1) 8. Orc Eye of Gruumsh (1)
9. Orog (1) 10. Quaggoth (1)
11. Specter (poltergeist) (1) 12. Spined Devil (1)
13. Myconid Adults (2) & Myconid Sprouts (1-4) 14. Bullywug (1) & Giant Frogs (3-4)
15. Goblins (4-5) 16. Stirges (7-9)
17. Violet Fungi (3) & Shriekers (4-7) 18. Winged Kobolds (4-5)
19. Bullywugs (2) & Flying Snakes (4-5) 20. Kobolds (7-9)

Hard
1. Drow (6-8) 2. Mud Mephits (6-8)
3. Smoke Mephits (6-8) 4. Grimlocks (6-8)
5. Kuo-toa (4-6) & Drow (2) 6. Steam Mephits (6-8)
7. Zombies (6-8) 8. Bugbear (1) & Goblins (2-4)
9. Bugbears (2) 10. Death Dogs (2)
11. Dust Mephits (3-4) 12. Gas Spores (3-4)
13. Ghouls (2) 14. Giant Spiders (2)
15. Giant Wasps (3-4) 16. Goblins (3) & Wolfs (3)
17. Goblin Boss (1) & Dire Wolf (1) 18. Half-ogre (1) & Dire Wolf (1)
19. Hobgoblins (3-4) 20. Ice Mephits (3-4)
1. Lizardfolk (3-4) 2. Magma Mephits (3-4)
3. Magmins (3-4) 4. Myconid Adults (3-4)
5. Orcs (3-4) 6. Shadows (3-4)
7. Warhorse Skeletons (2) & Skeletons (2-4) 8. Worgs (3-4)
9. Winged Kobolds (2) & Giant Lizards (4-5) 10. Winged Kobolds (2) & Kobolds (6-8)
11. Drow (2) & Giant Lizards (4-5) 12. Death Dog (1) & Skeletons (2-4)
13. Ghoul (1) & Skeletons (2-4) 14. Hobgoblins (2) & Wolfs (2-4)
15. Lizardfolk (1) & Giant Lizards (4-5) 16. Goblin Boss (1) & Goblins (2-4)
17. Kuo-toa Whip (1) & Kuo-toa (2-4) 18. Minotaur Skeleton (1) & Skeleton (1)
19. Ogre (1) & Wolf (1) 20. Kobolds (4) & Giant Lizards (3-5)
Level 2 Treasure Assortment
Standard
1. Moonstone (11gp) 2. 2pp 3. 12sp 4. 4gp
5. Blue Quartz (13gp) 6. 16cp 7. 17cp 8. 21cp
9. 10gp 10. 10cp 11. Topaz (10gp) 12. 9cp
13. 12gp 14. 11ep 15. 20cp 16. 16sp
17. 6gp 18. 5pp 19. Tiger Eye (11gp) 20. 18sp

Hoard
1. 1600 cp, 1300 sp, 60 gp, Banded agate (10 gp), Eye agate (10 gp), 2 x Lapis lazuli (10 gp),
Malachite (10 gp), Moss agate (10 gp), Obsidian (10 gp), Dust of Dryness, Potion of Greater
Healing, Potion of Hill Giant Strength
2. 2400 cp, 1100 sp, 60 gp, 2 x Bloodstone (50 gp), 2 x Chrysoprase (50 gp), Citrine (50 gp), Onyx
(50 gp), Sardonyx (50 gp), 2 x Star rose quartz (50 gp), Circlet of Blasting, Headband of Intellect,
+1 Weapon (sickle)
3. 2400 cp, 1000 sp, 90 gp, Bloodstone (50 gp), 2 x Chrysoprase (50 gp), Citrine (50 gp), Moonstone
(50 gp), Onyx (50 gp), 2 x Star rose quartz (50 gp), 2 x Zircon (50 gp)
4. 2400 cp, 900 sp, 60 gp, 2 x Citrine (50 gp), Jasper (50 gp), Moonstone (50 gp), 4 x Quartz (50 gp),
Zircon (50 gp), Potion of Growth
5. 2100 cp, 1300 sp, 120 gp, Citrine (50 gp), Moonstone (50 gp), 2 x Quartz (50 gp), Sardonyx (50
gp), Hat of Disguise
6. 2500 cp, 1500 sp, 80 gp, Bloodstone (50 gp), Chalcedony (50 gp), 2 x Chrysoprase (50 gp), 2 x
Sardonyx (50 gp), Zircon (50 gp), Potion of Resistance (psychic), Potion of Greater Healing, Potion
of Poison
7. 2200 cp, 1000 sp, 60 gp, Carnelian (50 gp), Opal (50 gp), 3 x Moonstone (50 gp), Onyx (50 gp),
Star rose quartz (50 gp), Zircon (50 gp), Spell Scroll (Shocking Grasp), Spell Scroll (Expeditious
Retreat), Spell Scroll (Sanctuary), 2 x Potion of Healing
8. 2700 cp, 800 sp, 120 gp, 2 x Onyx (50 gp), Quartz (50 gp), Star rose quartz (50 gp), Spell Scroll
(Guiding Bolt), Driftglobe, Potion of Climbing, Potion of Healing
9. 1400 cp, 1100 sp, 60 gp, Moonstone (50 gp), Onyx (50 gp), Sardonyx (50 gp), +1 Wand of the War
Mage
10. 2200 cp, 600 sp, 90 gp, 2 x Chalcedony (50 gp), 2 x Opal (50 gp), Citrine (50 gp), Sardonyx (50
gp), +2 Ammunition (20 crossbow bolts), Spell Scroll (Mordenkainen's Faithful Hound), 2 x Potion
of Invulnerability
Level 3 Monster Encounters
Easy
1. Gas Spores (2) 2. Ice Mephits (2)
3. Orcs (2) 4. Giant Wolf Spiders (3-5)
5. Grimlocks (3-5) 6. Winged Kobolds (3-5)
7. Gargoyle (1) 8. Gelatinous Cube (1)
9. Ghast (1) 10. Giant Constrictor Snake (1)
11. Gibbering Mouther (1) 12. Green Dragon Wyrmling (1)
13. Grick (1) 14. Intellect Devourer (1)
15. Mimic (1) 16. Minotaur Skeleton (1)
17. Myconid Sovereign (1) 18. Nothic (1)
19. Ochre Jelly (1) 20. Ogre (1)

Medium
1. Magma Mephits (3-4) 2. Magmins (3-4)
3. Shadows (3-4) 4. Winged Kobolds (2) & Giant Lizards (4-5)
5. Giant Centipedes (6-7) 6. Bullywugs (3) & Giant Frogs (3-4)
7. Drow (6-7) 8. Stirges (10-11)
9. Winged Kobolds (2) & Kobolds (6-8) 10. Goblins (6-7)
11. Skeletons (6-7) 12. Giant Lizards (6-7)
13. Troglodytes (6-7) 14. Basilisk (1)
15. Doppelganger (1) 16. Giant Scorpion (1)
17. Grell (1) 18. Hell Hound (1)
19. Hook Horror (1) 20. Manticore (1)
1. Minotaur (1) 2. Quaggoth Thonot (1)
3. Spectator (1) 4. Drow (2) & Giant Lizards (4-5)
5. Wight (1) 6. Kobolds (4) & Giant Lizards (3-5)
7. Kuo-toa (6-7) 8. Dust Mephits (3-4)
9. Hobgoblins (3-4) 10. Bugbear (1) & Goblins (2-5)
11. Kobolds (10-12) 12. Mud Mephits (6-7)
13. Smoke Mephits (6-7) 14. Steam Mephits (6-7)
15. Wolfs (6-7) 16. Zombies (6-7)
17. Bullywugs (2) & Giant Frogs (4-5) 18. Dretch (6-7)
19. Giant Frogs (6-7) 20. Violet Fungi (6-7)

Hard
1. Kuo-toa Whip (1) & Kuo-toa (5-8) 2. Drow (5) & Giant Lizards (3-6)
3. Giant Wasps (5-6) 4. Drow (8-10)
5. Giant Centipedes (8-10) 6. Phase Spider (1) & Giant Wolf Spider (1)
7. Wight (1) & Skeleton (1) 8. Hobgoblins (2) & Wolfs (5-8)
9. Bullywugs (4) & Giant Frogs (4-7) 10. Hobgoblins (5-6)
11. Worgs (5-6) 12. Hobgoblin Captain (1) & Hobgoblin (1)
13. Death Dogs (2) & Skeletons (1-4) 14. Kuo-toa (5-8) & Giant Toad (1)
15. Hobgoblins (3) & Worgs (2-3) 16. Myconid Adults (5-6)
17. Goblins (4) & Worgs (3-4) 18. Lizardfolk (5-6)
19. Ghoul (1) & Skeletons (5-8) 20. Lizardfolk (2) & Giant Lizards (5-8)
1. Zombies (5) & Skeletons (3-5) 2. Orog (1) & Orcs (2-3)
3. Kobolds (6) & Giant Lizards (6) 4. Kobolds (6) & Giant Lizards (5-7)
5. Quaggoths (2) 6. Specter (poltergeist) (2)
7. Spined Devils (2) 8. Azer (2)
9. Black Dragon Wyrmlings (2) 10. Cave Bears (2)
11. Ankhegs (2) 12. Ettercaps (2)
13. Carrion Crawlers (2) 14. Goblin Boss (1) & Goblins (5-8)
15. Ogre Zombie (1) & Zombies (2-5) 16. Minotaur Skeleton (1) & Skeletons (2-5)
17. Ogre (1) & Wolfs (2-5) 18. Orc Eye of Gruumsh (1) & Orcs (2-3)
19. Bugbear (1) & Goblins (5-8) 20. Kuo-toa (7) & Drow (1-3)
Level 3 Treasure Assortment
Standard
1. 11gp 2. Pearl (16gp) 3. 11ep 4. 8sp
5. 28cp 6. 14cp 7. 19sp 8. 4pp
9. 19cp 10. Jasper (12gp) 11. 29cp 12. 9sp
13. 15cp 14. 6pp 15. 24cp 16. 16gp
17. 17cp 18. Opal (11gp) 19. 14sp 20. 18sp

Hoard
1. 2100 cp, 600 sp, 100 gp, Box of Perfumed Candles (25 gp), Small Bag of Incense (25 gp), Polished
Stone Ring (25 gp), Pewter Dice (pair) (25 gp), Silk Pennant trimmed with Fox Fur (25 gp), Rabbit
Fur Sash (25 gp), Iron Amulet (25 gp), 2 x +1 Ammunition (20 crossbow bolts), Potion of Greater
Healing
2. 1400 cp, 900 sp, 60 gp, Chalcedony (50 gp), 2 x Citrine (50 gp), Jasper (50 gp), 2 x Moonstone (50
gp), Sardonyx (50 gp), Star rose quartz (50 gp), Spell Scroll (Chill Touch), Spell Scroll
(Prestidigitation), Spell Scroll (Detect Evil and Good), Potion of Climbing
3. 2300 cp, 800 sp, 50 gp, Chalcedony (50 gp), 2 x Opal (50 gp), Keoghtom's Ointment
4. 2200 cp, 700 sp, 50 gp, Small Bag of Spices (25 gp), Small Silver Mirror (25 gp), Small Vial of
Perfume (25 gp), Fine Cloth Gown (25 gp), Ring of Warmth
5. 1900 cp, 1600 sp, 60 gp, Feathered Ribbon (25 gp), Silk Gloves trimmed with Ermine (25 gp),
Leather Vest (25 gp), Feathered Choker (25 gp), 2 x Wand of Magic Missiles
6. 1900 cp, 1400 sp, 70 gp, Small Bag of Incense (25 gp), Feathered Talisman (25 gp), Rabbit Fur
Ribbon (25 gp), Iron Scroll Case (25 gp), Dust of Dryness, Goggles of Night
7. 1900 cp, 1100 sp, 90 gp, Citrine (50 gp), Quartz (50 gp), Zircon (50 gp), Spell Scroll (Spirit
Guardians), Dust of Disappearance, Mithril Armor (scale mail)
8. 2500 cp, 1300 sp, 90 gp, Box of Perfumed Candles (25 gp), Small Bag of Incense (25 gp), Painted
Glass Ring (25 gp), Feathered bound Book (blank) (25 gp), Iron Sundial (25 gp), Copper Cloth
Hunter's Cap (25 gp), Feathered Choker (25 gp)
9. 2600 cp, 1400 sp, 110 gp, Silk Sash threaded with Brass (25 gp), Leather bound Book (blank) (25
gp), Iron Flute (25 gp), Bronze Cloth Choker (25 gp), Rabbit Fur Boots (25 gp), Pewter Medallion
(25 gp)
10. 2400 cp, 1100 sp, 110 gp, Carnelian (50 gp), Opal (50 gp), Citrine (50 gp), Jasper (50 gp),
Moonstone (50 gp), Star rose quartz (50 gp), Zircon (50 gp), 2 x Potion of Climbing, Potion of
Greater Healing, 3 x Potion of Healing
Monster Affiliation
The following monsters tend to be found together in the same or nearby dungeons.

Goblinoid
Bugbear, Cave Bear, Dire Wolf, Goblin, Goblin Boss, Half-ogre, Hobgoblin, Hobgoblin Captain,
Mastiff, Ogre, Orc, Orc Eye of Gruumsh, Orog, Wolf, Worg,

Reptilian
Black Dragon Wyrmling, Flying Snake, Giant Constrictor Snake, Giant Frog, Giant Lizard, Giant
Poisonous Snake, Giant Scorpion, Green Dragon Wyrmling, Kobold, Lizardfolk, Poisonous Snake,
Poisonous Snake, Troglodyte, Winged Kobold

Underdark
Ankheg, Bullywug, Drow, Giant Frog, Giant Lizard, Giant Poisonous Snake, Giant Scorpion, Giant
Toad, Giant Wolf Spider, Grimlock, Kuo-toa, Kuo-toa Whip, Myconid Adult, Myconid Sovereign,
Myconid Sprout, Poisonous Snake, Quaggoth, Quaggoth Thonot

Undead
Crawling Claw, Death Dog, Ghast, Ghoul, Minotaur Skeleton, Ogre Zombie, Shadow, Skeleton,
Specter, Specter (poltergeist), Warhorse Skeleton, Wight, Zombie

Fiendish
Death Dog, Dretch, Fire Snake, Giant Fire Beetle, Hell Hound, Homunculus, Imp, Manes, Quasit,
Spined Devil

Aberration
Basilisk, Carrion Crawler, Cockatrice, Darkmantle, Doppelganger, Ettercap, Gibbering Mouther,
Grell, Grick, Hook Horror, Intellect Devourer, Manticore, Mimic, Minotaur, Nothic, Phase Spider,
Piercer, Rust Monster, Spectator

Elemental
Azer, Dust Mephit, Fire Snake, Gargoyle, Ice Mephit, Magma Mephit, Magmin, Mud Mephit, Smoke
Mephit, Steam Mephit

Vermin
Flying Snake, Gas Spore, Gelatinous Cube, Giant Bat, Giant Centipede, Giant Constrictor Snake,
Giant Fire Beetle, Giant Frog, Giant Lizard, Giant Poisonous Snake, Giant Rat, Giant Scorpion, Giant
Spider, Giant Toad, Giant Wasp, Giant Wolf Spider, Gray Ooze, Ochre Jelly, Poisonous Snake,
Shrieker, Stirge, Swarm of Bats, Swarm of Insects, Violet Fungus
Monster Manual Page Reference
Ankheg mm21 Giant Lizard mm326
Azer mm22 Giant Poisonous Snake mm327
Basilisk mm24 Giant Rat mm327
Black Dragon Wyrmling mm88 Giant Scorpion mm327
Bugbear mm33 Giant Spider mm328
Bullywug mm35 Giant Toad mm329
Carrion Crawler mm37 Giant Wasp mm329
Cave Bear mm334 Giant Wolf Spider mm330
Cockatrice mm42 Gibbering Mouther mm157
Crawling Claw mm44 Goblin mm166
Darkmantle mm46 Goblin Boss mm166
Death Dog mm321 Gray Ooze mm243
Dire Wolf mm321 Green Dragon Wyrmling mm95
Doppelganger mm82 Grell mm172
Dretch mm57 Grick mm173
Drow mm128 Grimlock mm175
Dust Mephit mm215 Half-ogre mm238
Ettercap mm131 Hell Hound mm182
Fire Snake mm265 Hobgoblin mm186
Flying Snake mm322 Hobgoblin Captain mm186
Gargoyle mm140 Homunculus mm188
Gas Spore mm138 Hook Horror mm189
Gelatinous Cube mm242 Ice Mephit mm215
Ghast mm148 Imp mm76
Ghoul mm148 Intellect Devourer mm191
Giant Bat mm323 Kobold mm195
Giant Centipede mm323 Kuo-toa mm199
Giant Constrictor Snake mm324 Kuo-toa Whip mm200
Giant Fire Beetle mm325 Lizardfolk mm204
Giant Frog mm325 Magma Mephit mm216
Magmin mm212 Quasit mm63
Manes mm60 Rust Monster mm262
Manticore mm213 Shadow mm269
Mastiff mm332 Shrieker mm138
Mimic mm220 Skeleton mm272
Minotaur mm223 Smoke Mephit mm217
Minotaur Skeleton mm273 Spectator mm30
Mud Mephit mm216 Specter mm279
Myconid Adult mm232 Specter (poltergeist) mm279
Myconid Sovereign mm232 Spined Devil mm78
Myconid Sprout mm230 Steam Mephit mm217
Nothic mm236 Stirge mm284
Ochre Jelly mm243 Swarm of Bats mm337
Ogre mm237 Swarm of Insects mm338
Ogre Zombie mm316 Troglodyte mm290
Orc mm246 Violet Fungus mm138
Orc Eye of Gruumsh mm247 Warhorse Skeleton mm273
Orog mm247 Wight mm300
Phase Spider mm334 Winged Kobold mm195
Piercer mm252 Wolf mm341
Poisonous Snake mm334 Worg mm341
Quaggoth mm256 Zombie mm316
Quaggoth Thonot mm256
Credits & Legals
Design: M.T. Black
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand,
Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast
in the USA and other countries. All characters and their distinctive likenesses are property of Wizards
of the Coast. This material is protected under the copyright laws of the United States of America. Any
reproduction or unauthorized use of the material or artwork contained herein is prohibited without the
express written permission of Wizards of the Coast.

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