Internet Addiction Research
Internet Addiction Research
STEM Students
Research Teacher
Proponents:
S.Y. 2018-2019
Chapter 1
Introduction
Research into online gaming has steadily increased over the last decade,
although relatively little research has examined the relationship between online
gaming and social behavior. Video games have also been shown to help improve
visuospatial cognition, increases helpful behaviors, and even increases physical
fitness (Martinez, Psych 463: Social and Personality Development). However, a study
conducted by Mehroof & Griffiths, 2010 demonstrated significant relationships
between online gambling addiction and the traits of aggression, sensation seeking,
trait anxiety, state anxiety, and neuroticism.
To give advice to the gamers about the effects of playing online games towards
their social behaviour
To discern the influence of playing online games towards the social behaviour
of Grade XI-STEM students
To inform the parents of Panabo National High School about the connection of
playing online games toward social interaction based on the researcher’s study
Research Questions
1) How does playing online games affect the social behaviour of Grade XI
STEM students?
2) Why do students spend more time in playing online games rather than
having social interaction?
3) How does playing in internet café affects the social behaviour of Grade
XI-STEM students?
New studies have stepped away from the repetitive experiments on violent
video games and broadened their research to search for possible benefits of playing
video games. Video games have also been shown to help improve visuospatial
cognition, increases helpful behaviors, and even increases physical fitness (Martinez,
Psych 463: Social and Personality Development).
However, a present study examined the role of various personality traits and
their relationship with online gaming addiction by Mehroof & Griffiths, 2010. Results
demonstrated significant relationships between online gambling addiction and the
traits of aggression, sensation seeking, trait anxiety, state anxiety, and neuroticism.
Consistent with the literature, sensation seeking was positively correlated with online
gaming addiction scores, perhaps because sensation seeking provides a coping
mechanism for individuals to overcome their boredom,25 and=or online games
provide psychological and=or physiological stimulation and rewards for sensation
seekers.
Theoritical Lens
Research into online gaming has steadily increased over the last decade,
although relatively little research has examined the relationship between online
gaming and social behavior. According to a study conducted in Brigham Young
University suggests that as the adults spend their time more in video games the higher
risk of them developing troubles in social interaction. In conclusion by Zamani, et al.,
2010 in their study Comparing the Social Skills of Students Addicted to Computer
Games with Normal Students they found out that the level of addiction to computer
games may affect the quality and quantity of social skills. In other words, the higher
the addiction to computer games, the less the social skills. The individuals addicted to
computer games have less social skills.
Analytical Framework
Spent Time
Playing
Online Social
Games Interaction
Level of Addiction
The graph shows the correlation of Playing Online Games and Social
Interaction with two connecting variables, Time Spent in playing online games and
the Level of Addiction. As suggested by Brigham Young University in 2009 that as
the adults spend their time more in video games the higher risk of them developing
troubles in social interaction. And, as concluded by Zamani et al. that as the level of
addiction increases the lesser the social skills of an individual.
http://irep.ntu.ac.uk/id/eprint/8146/1/200611_7015%20Griffiths%20Publisher.pdf
web.csulb.edu/~kmartine/the_positive_effects_of_playing_video_games.docx
https://www.elon.edu/docs/e-
web/academics/communications/research/vol6no1/02DragoEJSpring15.pdf
https://www.sciencedaily.com/releases/2009/01/090123075000.htm
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3905509/?fbclid=IwAR0W7ZZN_JkNc
AET5yKtfPBogQgzanB4itfiB1KhOA-0Zz-DiA6ItVtv6AE
https://public.psych.iastate.edu/caa/abstracts/2010-2014/11BWA.pdf
https://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=2651&context=etd
https://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=2651&context=etd
https://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=2651&context=etd