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The Zombie Maze: Game Description

The document describes a 3D zombie maze game called "The Zombie Maze". Players must navigate a maze while avoiding invisible zombies that become visible and chase the player upon contact. Players have a health meter and can find power-ups like a one-time kill shield or a shield that reduces damage. There are slow and fast zombie types that damage players differently. The objective is to reach the "Skull Platform" to win. Controls involve WASD movement and mouse camera control. Challenges in developing the game included learning Unity and C# scripting, adding physics, movement, and camera controls, programming zombie AI, creating the maze environment, and adding a UI. The game was developed

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0% found this document useful (0 votes)
78 views2 pages

The Zombie Maze: Game Description

The document describes a 3D zombie maze game called "The Zombie Maze". Players must navigate a maze while avoiding invisible zombies that become visible and chase the player upon contact. Players have a health meter and can find power-ups like a one-time kill shield or a shield that reduces damage. There are slow and fast zombie types that damage players differently. The objective is to reach the "Skull Platform" to win. Controls involve WASD movement and mouse camera control. Challenges in developing the game included learning Unity and C# scripting, adding physics, movement, and camera controls, programming zombie AI, creating the maze environment, and adding a UI. The game was developed

Uploaded by

king pudge
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Zombie Maze

Game Description:

“The Zombie Maze” is a 3D version of Maze Solving and Zombie survival Theme. Player has FPS
view who can look 180 degrees horizontally and can move in all directions and has 100 health in
beginning. Player should solve maze as well as survive the zombie chase. Zombies are invisible and
they are audible at certain distance. Any contact with zombie would activate them ,make them
visible and would chase and damage player. If player runs to certain distance the zombie will stop
chasing player. To Win Game find and reach “Skull Platform”.

They are Three powers for player:


1.Kill Shield :If enabled the current status of shield is displayed at left bottom of screen. It can be
used only once. If enabled it will any type of zombie.
2.Shield: If enabled the current status of hits remaining is displayed at left top below health status
of screen. If enabled it will create a shield on player where player takes only half of the damage
from zombie. Initially it has only 10 hit points. Hit points decreases if a zombie damages the player.
3.Coin:A coin in game would increase players health to +20.

There are two types of zombies :


1.Slow Zombie: They appear big and damage 10 units for every single hit. They move very slow with
respective player.
2.Fast Zombie : They appear small compared to slow zombie and damage 2 units units for every
single hit. They move fast compared to slow zombie.

MANUAL FOR GAME:

Game Setup:
1.Open “Platform.unity” to start game.
2.Hit start button to start game.
3.Player can restart game by clicking on restart button on top right of screen.

Controls:

1.Player can move using W,A,S,D keys to move Front, Left, Back, Right respectively.
2.Player has to control view of character by using mouse.
Challenges Faced:

1. Learning Unity platform and C# script to develop game.


2. Adding physics to a character and adding colliders to them so contact with other body would
show better physical properties.
3. Changing camera views with respective player and adding movement and direction change to
player.
4. Making Zombie to follow player.
5. Creating Maze environment and adding physical properties to the walls of maze.
6. Adding UI interface to game.
7.Controlling sound effects according to game situation.

Contribution:

Team consist of single person . Development,Design,Coding is done by C.Sanjay.

References:

1.Web Site References: References are from unity Manual official website,answers.unity.com and
StackOverFlow.

2.Video References: Video tutorials from UDEMY and Youtube.

Group Leader: C.Sanjay

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