"I Can Hear The Father I Hear Him in My Blood ": Commander
"I Can Hear The Father I Hear Him in My Blood ": Commander
PRODIGAL SPAWN BIO-GEN(x): This model possesses (x) Brood Bio-Gens, chosen before the beginning of
the game. Some models will have specific Bio-Gens named as the (x).
AG#1 AS RF� PW RN MAL BRUTAL: The Parry special ability may not be used against this attack.
[1] Chigg Staff 8 7 RE - COMMANDER: This model counts as having all Squadlink Keywords.
4 •Brutal
CONSUME BROOD: Once per activation, this model may spend 1 AP to automatically
•Devastating Charge
remove a friendly model in contact with it from play as a casualty. If it does so, this
model heals 1 HP.
4 DEVASTATING CHARGE: This attack gains Extreme Damage when used as a charge attack.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
“I can hear the Father…
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
17 I hear Him in my blood…”
INCITE: When this model Squadlinks, all other non-Character models in that link gain +2
AS to melee attacks this activation.
Special Abilities NEVER PANIC: This model may never gain Panic Counters.
3 •Bio-Gen (1) •Incite REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
•Commander •Never Panic reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
•Consume Brood •Regeneration Regeneration Counter: This model is prone, and may not perform attacks. If this model
15 •Furious Charge would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
3 2018
Commander*(4)
3 2018
4 2018
Special Abilities
3 •Bio-Gen (Acid Blood)
•Parry
•Regeneration
14
2 2018
Sawblade (4)
L 40mm [4]500 75
GAZELLE DEFIANCE: This model may not be targeted or affected by Psychogenics.
DEVASTATING CHARGE: This attack gains Extreme Damage when used as a charge attack.
AG#1 AS RF� PW RN MAL EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
[1] Kick 5 6 RE - KNOCKBACK(x): When this attack hits a model, after AR Saves are made, roll a d20.
3 •Knockdown (12) If the number rolled is equal to or under (x) then the target is moved directly away 6”.
Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the
target and +2 to (x) for every size larger the attacking model is than the target.
4 AG#2 AS RF� PW RN MAL KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20.
If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee
[1] Double Kick 6 1 6 0 - attacks suffer -2 to the TN for every size smaller the attacking model is than the target
•Devastating Charge
and +2 to the TN for every size larger the attacking model is than the target.
14 •Knockback (12)
MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
it loses 1 HP at the end of this activation.
Special Abilities REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
4 •Defiance reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
Regeneration Counter: This model is prone, and may not perform attacks. If this model
•Masochist (+1AP) would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
•Regeneration
12 •Vault
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV
value, ignoring terrain as well as intervening models. If this move results in a charge,
this model gains and additional +1 AS and +1 PW to the charge attack.
2 2018
Gazelle (2)
L 40mm [4]500 75
LASHER BIO-GEN(x): This model possesses (x) Brood Bio-Gens, chosen before the beginning of the
game. Some models will have specific Bio-Gens named as the (x).
AG#1 AS RF� PW RN MAL ELUSIVE: This model automatically passes the PS Check in order to Evade while On Hold.
Additionally,
[2] Claws 6 4 0 - enemy models may never target this model with an Aimed Ranged Attack.
3
REACTION STRIKE: Once per round, when an enemy comes within range of this attack, this model
may perform this attack for free against that enemy. This free attack occurs before charge attacks
are resolved.
4 AG#2 AS RF� PW RN MAL REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
[1] Tentacles 6 1 3 RE - Regeneration Counter: This model is prone, and may not perform attacks. If this model
•Reaction Strike
would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
12 •Toxic
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
Special Abilities TOXIC: Models hit by this attack gain 1 Toxic Counter.
4 •Bio-Gen (Chameleonic Flesh) Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it.
All Toxic Counters are removed at the end of this model’s activation.
•Elusive All negatives are cumulative.
•Regeneration 1+ Counters: -2 AS to all attacks
12 •Strider 2+ Counters: -2 PW to all attacks
3+ Counters: Each time this model spends AP on attacks, it suffer 1 automatic
PW: 2 hit before resolving those attacks.
2 2018
Lasher (2)
L 40mm [4]500 75
PLIGHT BIO-GEN(x): This model possesses (x) Brood Bio-Gens, chosen before the beginning of
the game. Some models will have specific Bio-Gens named as the (x).
AG#1 AS RF� PW RN MAL REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
[2] Pincers 5 4 0 - reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
3 •Rend Regeneration Counter: This model is prone, and may not perform attacks. If this model
would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
REND: If all attacks from this assault group hit the same target, they gain 1 additional
6 AG#2 AS RF� PW RN MAL power multiplier for this attack.
[1] Acid Projectors 7 1 5 ST - SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
•Sunder Armor
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
16 any time.
Special Abilities
3 •Bio-Gen (Acid Blood)
•Regeneration
14
2 2018
Plight (2)
L 50mm [2]500 75
POD HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
AG#1 AS RF� PW RN MAL LATCH ON(AG#x): Attacks from this assault group cannot be selected as normal. If all
[2] Claws 5 4 0 - attacks from (AG#x) hit the same target with the same attack action then Latch On is
3 triggered. When Latch On is triggered, the target immediately suffers an automatic hit
from this attack. Until the end of this model’s activation, it may spend 1 AP to cause
additional automatic hits to the target with this attack.
5 AG#2 AS RF� PW RN MAL REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
[1] Bio-Injector - 10 0 - reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
•Horrible Death Regeneration Counter: This model is prone, and may not perform attacks. If this model
16 •Latch On (AG#1) would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may
stand up from prone for no AP cost.
Special Abilities
4 •Regeneration SWARM(x): When deployed, (x) Pud Roamer models are also deployed for free within 6”
•Strider of this model.
•Swarm (3)
14
2 2018
L 40mm [4]500 75
PUD THROWER HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
AG#1 AS RF� PW RN MAL KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
[1] Bash 6 5 RE - number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer -2
3 •Knockdown (10) to the TN for every size smaller the attacking model is than the target and +2 to the TN for every
size larger the attacking model is than the target.
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up
6 to their MV value and make a ranged attack.
AG#2 AS RF� PW RN MAL
[1] Hurled Pud 6 2 3x2 8 20 REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
•Horrible Death reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
14 Regeneration Counter: This model is prone, and may not perform attacks. If this model
would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
Special Abilities SWARM(x): When deployed, (x) Pud Roamer models are also deployed for free within 6”
3 of this model.
•Quick Draw
•Regeneration
•Swarm (1)
10
2 2018
Pudthrower (2)
M 40mm [2]500 50
ALPHA BROODLING FIELD ORDER(x)(y): This model has (y). While (x) is within 8” of this model, it gains (y).
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1
AG#1 AS RF� PW RN MAL friendly model within 4” to be hit by the attack instead. That attack gains an additional power
multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
[1] Maw 5 4 0 -
3 REACTION STRIKE: Once per round, when an enemy comes within range of this attack, this model
may perform this attack for free against that enemy. This free attack occurs before charge attacks
are resolved.
REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
4 AG#2 AS RF� PW RN MAL reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
Regeneration Counter: This model is prone, and may not perform attacks. If this model would
[2] Tentacles 4 1 2 RE - ever lose HP, it is killed. Remove this Counter if this model is ever healed.
•Reaction Strike
14 •Toxic STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
TOXIC: Models hit by this attack gain 1 Toxic Counter.
Special Abilities Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it.
3 •Field Order
All Toxic Counters are removed at the end of this model’s activation.
All negatives are cumulative.
(Broodling)(Regeneration) 1+ Counters: -2 AS to all attacks
•Human Shield 2+ Counters: -2 PW to all attacks
12 •Strider 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
before resolving those attacks.
1 2018
Broodling (6)
M 40mm [4]500 50
BROODHOUND INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12”
AG#1 AS RF� PW RN MAL from an enemy deployment zone.
[2] Claws 4 4 0 - LATCH ON(AG#x): Attacks from this assault group cannot be selected as normal. If all
3 attacks from (AG#x) hit the same target with the same attack action then Latch On is
triggered. When Latch On is triggered, the target immediately suffers an automatic hit
from this attack. Until the end of this model’s activation, it may spend 1 AP to cause
additional automatic hits to the target with this attack.
4 AG#2 AS RF� PW RN MAL
[1] Bite - 6 0 - REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
•Latch On (AG#1) reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
12 Regeneration Counter: This model is prone, and may not perform attacks. If this model
would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV
Special Abilities value, ignoring terrain as well as intervening models. If this move results in a charge,
4 •Infiltrate this model gains and additional +1 AS and +1 PW to the charge attack.
•Regeneration
•Vault
10
1 2018
Broodhound (4)
L 40mm [4]500 50
GRIST KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20.
If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee
AG#1 AS RF� PW RN MAL attacks suffer -2 to the TN for every size smaller the attacking model is than the target
and +2 to the TN for every size larger the attacking model is than the target.
[1] Bio-Repulsor 6 1 4 8 19
3 •Blast (2) REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
•Knockdown (10) reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
Regeneration Counter: This model is prone, and may not perform attacks. If this model
would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
6
“Guns? How is it okay they
14 evolved into having guns?”
Special Abilities
3 •Regeneration
12
1 2018
Grist (3)
L 40mm [4]500 50
MUCOUS BLOATLING EXTINGUISH: This model may, during its activation, spend 1 AP to immediately remove all
Fire Counters from itself and other models within 8”.
AG#1 AS RF� PW RN MAL IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
[2] Claw Strikes 4 4 0 - Immobilized Counter: This model suffers -1 MV per Immobilized Counter.
3 Remove all Immobilized Counters at the end of a model’s activation.
PULL(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
rolled is equal to or under (x) then the model hit is moved directly toward this model until it
4 AG#2 AS RF� PW RN MAL is in base contact, or comes in contact with another model or a terrain piece it cannot cross.
[1] Viscid Tongue 6 1 - 8 - Reduce (x) by 2 for every size smaller the attacking model is than the target and increase (x)
•Immobilize by 2 for every size larger the attacking model is than the target.
14 •Pull (10)
REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
Regeneration Counter: This model is prone, and may not perform attacks. If this model
Special Abilities would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
3 •Extinguish
•Regeneration SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
•Suppression (Fire) VAULT: Once per activation, this model may spend 1 AP to immediately move their MV
10 •Vault value, ignoring terrain as well as intervening models. If this move results in a charge,
this model gains and additional +1 AS and +1 PW to the charge attack.
1 2018
Bloatling (3)
L 40mm [4]500 50
RATCHET KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20.
If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee
AG#1 AS RF� PW RN MAL attacks suffer -2 to the TN for every size smaller the attacking model is than the target
and +2 to the TN for every size larger the attacking model is than the target.
[1] Chitin Club 6 5 0 -
3 • Knockdown (10) REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
Regeneration Counter: This model is prone, and may not perform attacks. If this model
would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
5 AG#2 AS RF� PW RN MAL
[1] Chitin Blade 6 4 0 - TOXIC: Models hit by this attack gain 1 Toxic Counter.
•Toxic Toxic Counter: This model suffers penalties based on the number of Toxic Counters
14 on it. All Toxic Counters are removed at the end of this model’s activation.
All negatives are cumulative.
1+ Counters: -2 AS to all attacks
Special Abilities 2+ Counters: -2 PW to all attacks
3 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic
•Regeneration PW: 2 hit before resolving those attacks.
12
1 2018
Ratchet (4)
S 30mm [6]500 25
BROODLING DISTRACTION: While engaged with an enemy, other friendly models gain +1 AS and +1
PW to melee attacks against that enemy. Distraction is not cumulative.
AG#1 AS RF� PW RN MAL STRIDER: This model ignores the Rough keyword of terrain pieces. This model may
[1] Maw 4 3 0 - stand up from prone for no AP cost.
3
4
“Stomp ‘em, slice ‘em, burn ‘em…
just make sure the li’l buggers
12
stay dead!”
Special Abilities
3 •Distraction
•Strider
8
1 2018
Broodling (3)
S 30mm * 0
PUD ROAMER* BROOD MIND: This model does not count for friendly Primary or Secondary Objective
purposes, and cannot benefit from or count for Gang-Up bonuses. All Brood Mind
AG#1 AS RF� PW RN MAL models must activate as a single Squadlink when activated, ignoring the distance
between them. They may not otherwise Squadlink in any way.
[1] Rip and Tear 2 3 0 -
2 FOR THE SWARM!: This model may spend 1 AP when in contact with a wounded friendly
model to heal 1 HP to that model. Remove this model from play immediately after.
NEVER PANIC: This model may never gain Panic Counters.
4
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may
*Crunch, munch, slurp, schmack, gulp* stand up from prone for no AP cost.
10 … hisssssssss
Special Abilities
4 •Brood Mind
•For the Swarm!
•Never Panic
6 •Strider
1 2018
Pud Roamer (*)
BROODSPAWN BENEFITS BROOD BIO-GEN
Description Description
Before Deployment, every Brood force must pick one Broodspawn type from the Brood models that have the Bio-Gen (x) special ability selects (x) cards out of the
list below. All Brood models in the force that are of Size L or larger gain the following available Brood Bio-Gen before each game and before any models deploy; adding the
special ability. listed bonuses, abilities, and Attack Groups to the model for the duration of the game.
• Broodspawn: Awakened – model gains Masochist (+4 PS) Only one of each specific Brood Bio-Gen may be chosen in a force, the only exception
• Broodspawn: Eradicate – model gains Masochist (+2 PW on melee and Bio-Gen being when a model’s Bio-Gen (x) lists a specific Bio-Gen as the (x). When this is the
Attacks) case, it does not count as having chosen that card for the force.
• Broodspawn: Guile – model gains Masochist (+1MV)
• Broodspawn: Terrorize – model gains Masochist (+2 AS on melee and Bio-Gen Attacks)
MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so, it
loses 1 HP at the end of this activation.
Description
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter
at any time.
FUELED BY COMBAT: Once per round, when this model kills an enemy, it may make a AMBUSH: Do not deploy this model as normal. During any Preparation Phase
PS Check. On a success, it may heal 1 HP. after Round 1 you may deploy this model by choose a point on the battlefield and
performing a scatter roll from that point. Placing this model as close as as possible
to the location of the scatter. Models with Ambush that share a squadlink value may
deploy using 1 Scatter Roll, placing the first model on the point and the rest within 4”.
SWARM(x): When deployed, (x) Pud Roamer models are also deployed for free within Description
6” of this model. IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
Immobilized Counter: This model suffers -1 MV per Immobilized Counter.
Remove all Immobilized Counters at the end of a model’s activation.
PROXIMITY STRIKE(x): When this attack is selected, place the Blast(x) Template
anywhere completely in range of this attack. Make 1 separate attack roll against
each enemy model under the template. Only the initial attack roll may suffer
Malfunction or gain the benefits of Aiming.
DEFIANCE: This model may not be targeted or affected by Psychogenics. IMMUNE(x): This model may never be affected by (x).