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Game Link:: How To Play

This document summarizes a Scratch game project and provides instructions on how to play. The game involves controlling a scooter character to navigate obstacles and reach flags to advance to new levels. Complex programming techniques were implemented like acceleration, jumping, obstacles, multiple levels that increase in difficulty, flags to advance, resetting on obstacles or falling below a height, and a final boss level requiring a certain speed. Screenshots of the code are also included.

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Samyak Jain
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0% found this document useful (0 votes)
27 views2 pages

Game Link:: How To Play

This document summarizes a Scratch game project and provides instructions on how to play. The game involves controlling a scooter character to navigate obstacles and reach flags to advance to new levels. Complex programming techniques were implemented like acceleration, jumping, obstacles, multiple levels that increase in difficulty, flags to advance, resetting on obstacles or falling below a height, and a final boss level requiring a certain speed. Screenshots of the code are also included.

Uploaded by

Samyak Jain
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Game link:

https://scratch.mit.edu/projects/322695165/
How to play:
 Press the right arrow key to move forward
 Press the left arrow key to move backward
 Press the spacebar to jump

Complex techniques:
 Added acceleration functionality by creating a speed variable,
incrementing the speed variable every time the right arrow key
is pressed and then changing the x position of the scooter by
the magnitude of speed.
 Added jump functionality using repeat loop, the y position is
incremented repeatedly (50 times) and then decremented
repeatedly (50 times) which enables the scooter to jump.
 Added obstacle functionality, when the scooter touches an
obstacle the level is restarted.
 Designed multiple levels (5), the level of difficulty is gradually
uplifted from level 1 to level 5.
 Added flag functionality, when the scooter touches the flag
next level is loaded and the level count is incremented.
 The speed of the user is set to 0 every time the user reaches a
new level.
 If the scooter goes below a certain height (-148) then the user’s
y position is shifted back to the ground level.
 Added start game function also the user is alerted when the
game is completed.
 Added a boss level (level 5) where the boss is killed only if the
user reaches a certain speed limit (18m/s).
 Used a forever loop and operators to check that which sprites
have to be displayed on the current level. (The boss sprite is to
be displayed only on the 5th level)
Screenshots of my code:

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