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Mapeh 10 Arts 2nd Grading 2

This daily lesson log outlines a MAPEH (Arts) lesson plan for 10th grade students on technology-based art. The objectives are for students to (1) understand how new technologies allow new expressions in art, (2) create a tech-based artwork using available technologies relating to a selected topic, and (3) compare artworks in the 21st century. The content will cover computer/digital arts and principles of art. Students will explore alternative materials and exhibit their tech-based artworks. Their work will be evaluated using a customized rubric system. The reflections will note how many students achieved 80% mastery and required additional activities.

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Darling Silay
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0% found this document useful (0 votes)
217 views3 pages

Mapeh 10 Arts 2nd Grading 2

This daily lesson log outlines a MAPEH (Arts) lesson plan for 10th grade students on technology-based art. The objectives are for students to (1) understand how new technologies allow new expressions in art, (2) create a tech-based artwork using available technologies relating to a selected topic, and (3) compare artworks in the 21st century. The content will cover computer/digital arts and principles of art. Students will explore alternative materials and exhibit their tech-based artworks. Their work will be evaluated using a customized rubric system. The reflections will note how many students achieved 80% mastery and required additional activities.

Uploaded by

Darling Silay
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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School: Grade Level: 10

DAILY LESSON LOG Teacher: Learning Area: MAPEH (Arts)


Time Allotment: Quarter: 2nd

I. OBJECTIVES Monday Tuesday Wednesday Thursday Friday


A. Content Standards The learner new technologies that allow new expressions in arts using art elements and processes
B. Performance The learner create a tech-based artwork (video clips and printed media such as posters, menus, brochures etc.) relating to a
Standards selected topic from the different learning areas using available technologies, e.g., food and fashion
C. Learning The learner determine the The learner use artworks The learner compare the The learner create
Competencies/Obje role or function of artworks to derive the characteristics of artworks artworks that can be
ctives by evaluating their traditions/history of a in the 21st century. locally assembled with
utilization and community (e.g., local materials, guided by
combination of art landscapes, images of 21st-century techniques.
elements and principles. people at work and play,
portrait studies, etc.).
I. CONTENT TECHNOLOGY-BASED ART
I. Computer/Digital Arts 1. Cellular Phones (photos and videos) 2. Computer-generated Images 3. Digital Photography (DLSR and
Point-and-Shoot) 4. Video Games 5. Digital Painting and Imaging Videos – TV & Film
II. Principles of Art 6. Rhythm, Movement 7. Balance 8. Emphasis 9. Harmony, Unity, and Variety Proportion
III. Process: 10. computer manipulation 11. light setting 12. digital enhancements 13. printing 14. digital circulation
II. LEARNING Arts Learner’s Guide
RESOURCES
A. References
1. Teacher’s Guide P133-142
Pages
2. Learner’s P247-254
Materials pages
3. Textbook pages
4. Additional
Materials from
Learning
Resources Portal
B. Other Learning Samples of Computer-generated Artworks in everyday life (posters, book/magazine covers, brochures,
Resources advertisements)/Gadgets/DSLR camera/Computer/Laptop
IV. PROCEDURES
A. Reviewing previous The teacher presents the Let the learner relate Present the characteristics Allow learners to explore
lesson or presenting function of artworks artworks of modern times of artworks in the 21st alternative materials for an
the new lesson. combining art elements to history and traditions. century. artwork.
and principles.
B. Purpose of the Lesson Let the learner site significance of technology-based art.
C. Presenting Present more examples of artworks that expresses history and traditions.
examples/instances
of the new lesson.
D. Discussing new Learners’ activity.
concepts and Exhibit of Technology-based art.
practicing new skills
#1.
E. Discussing new Enhancement activities:
concepts and Exhibit of Technology-based Art
practicing new skills
#2.
F. Developing mastery Give the learners time to master performance.

G. Finding practical Allow the learners to relate the role of Technology-based art on a person’s life.
applications of
concepts and skills in
daily living.
H. Making Let the learners formulate generalizations.
generalizations and
abstractions about
the lesson.
I. Evaluate learning Graded performances/Customized Rubric System
J. Additional activities Graded Performances/Customized Rubric System
for application or
remediation.
V. REMARKS
VI. REFLECTIONS
A. No. of learners who
earned 80% in the
evaluation.
B. No. of learners who
require additional
activities for
remediation.
C. Did the remedial
lesson work? No. of
learners who have
caught up with the
lesson.

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