Dale Cone of Experience
Dale Cone of Experience
• The cone of experience is a pictorial device use to explain the interrelationships of the
various types of audio-visual media, as well as their individual “positions” in the learning
process.
• The cone's utility in selecting instructional resources and activities is as practical today
as when Dale created it.
• The cone is based on the relationships of various educational experiences to reality (real
life), and the bottom level of the cone, "direct purposeful experiences," represents
reality or the closest things to real, everyday life.
• The opportunity for a learner to use a variety or several senses (sight, smell, hearing,
touching, movement) is considered in the cone. Principles on the cone of Experience
Verbal Symbols
• This category appears to be the most abstract because they may not exactly look like
the concept or object they represent but are symbols, words codes or formulae.
Visual Symbols
• These are more abstract representations of the concept of the information. Examples of
these are information presented through a graph or charts. For example, a process can
be represented using a flow charts.
• Still are pictures or images. Together in this category are the audio- recorder materials
or information broadcast through the radio.
Exhibits
These are displays of models such as picture, artifacts, posters, among others that provide
the message or information. These are basically viewed, however, there are currently
exhibits that allow the viewers to manipulate or interact with the display and as a result, the
exhibits become more engaging and fun.
Demonstrations
When one decided to show how things are done, a demonstration is the most
appropriate experience. It is an actual execution of a procedure or process. A
demonstration of how to bake a cake or how to execute dance step is an appropriate
way on making the learning experience meaningful.
Study Trips
These are the actual visit to a certain locations to observe a situation or a case which be
available inside the classroom.
Dramatized Experiences
These are commonly used as activities that allows students to actively participate in a
reconstructed experience to role playing or dramatization.
• help get closer to certain realities that are no longer available at first hand
• stirring and attention getting
• participant learns to understand intimately the character he portrays • teaches
cooperative work
• Disadvantages: time consuming without commensurate results participation is limited
to few individuals