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Supp 15 GP Bsurfaces

The Bsurfaces add-on in Blender allows users to generate polygonal mesh surfaces from Grease Pencil strokes. It combines strokes, curves, or loose edges to create surfaces in real-time. The surfaces can be either open or closed shapes. The add-on works by converting strokes drawn on an object in edit mode into a new mesh surface. Users have control over the shape, direction, and twisting of the generated surfaces.

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0% found this document useful (0 votes)
127 views6 pages

Supp 15 GP Bsurfaces

The Bsurfaces add-on in Blender allows users to generate polygonal mesh surfaces from Grease Pencil strokes. It combines strokes, curves, or loose edges to create surfaces in real-time. The surfaces can be either open or closed shapes. The add-on works by converting strokes drawn on an object in edit mode into a new mesh surface. Users have control over the shape, direction, and twisting of the generated surfaces.

Uploaded by

Rodrigo-5553974
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

The Complete Guide to Blender Graphics

Supplement-12

Grease Pencil – Bsurfaces


In Supplement 07, Retopology: Creating a Mesh, the Bsurfaces Add-on was used to replicate part of a
mesh surface.

Bsurfaces - Definition
The following definition of Bsurfaces is sourced from the Blender Wiki:

“Bsurfaces is a modeling and retopology tool which combines the use of freehand strokes, bezier curves, or
loose edges to generate polygonal surfaces. It can be included in a traditional polygonal and subdivision
modeling workflow, speeding it up substantially.
Bsurfaces is a Blender Add-on, it can be used to build both open and closed shapes, extrude selections,
bridge between two sections, having full control over the shape, direction, and twisting of the final surfaces.
The output is a clean topology composed of quadrilateral faces. Triangles are also possible when building
surfaces using crossing strokes.
The different options can be modified interactively, allowing the artist to see how they affect the resulting
surfaces in real-time.”
Replicating a mesh surface is one use of the Bsurfaces Add-on.
Bsurfaces works in conjunction with the Grease Pencil.

Video - Tutorial
To add meaning to the Wiki definition and see how Bsurfaces operates it is recommended that you look at
the following Youtube video by Oliver Villar (Author of Learning Blender published by Addison Wesley):
https://www.youtube.com/watch?v=9j2a56HtN0g

Understanding Bsurfaces
To assist in understanding the Wiki definition and applying Bsurfaces in Blender work through this exercise.

To use Bsurfaces you must have the Add-on activated. Go to; User Preferences window, Add-ons, Mesh
and check (tick) Mesh: Bsurfaces GPL Edition (Figure 12.1). In later versions of Blender, this will be
Version 1.5.1 of the Add-on.

Figure 12.1
While in the User Preferences window, open the Editing tab and under Grease Pencil check that Simplify
Stroke is NOT ticked (Figure 12.2).

Figure 12.2

In the 3D window, delete the default Cube object. Note that when the Cube is deleted, Object Mode is the
only viewport option available in the 3D window header (Figure 12.3).

Figure 12.3
The 3D window is in User Perspective view.

Add a Plane object to the Scene in the 3D window.

With the Plane selected change to Edit mode and press the A Key to deselect the Plane.

Note: The Bsurfaces tab only displays in the Tool Panel, Tools tab when the
Add-on is activated and when the 3D window is in Edit mode (Figure 12.4).

At this point, the Plane is deselected in the 3D window in Edit mode.

As stated in the Blender Wiki, Bsurfaces combines the use of freehand strokes,
bezier curves, or loose edges to generate polygonal surfaces. This statement
doesn’t tell you how to do this in practical terms. In this exercise, freehand strokes
drawn using Blender's Grease Pencil will be combined with the vertices of the
Plane object to generate a new Object.

Note: To draw Strokes in the 3D window the Grease Pencil tab does NOT have to
be selected in the Tool Panel. Simply position the mouse cursor in the 3D window
where you wish to start the Stroke, press and hold the D Key, click LMB. The
mouse cursor becomes a Grease Pencil brush which is in Continuous Draw mode.
Hold LMB and drag the mouse to draw a Stroke. To erase a Stroke repeat the
operation clicking RMB.

Recap: You have a Plane object in the 3D window in Edit mode. The Plane is
deselected.

Figure 12.4
Grease Pencil Tab
Draw Strokes as shown in Figure 12.5. Be sure to draw Strokes in the same direction from top to bottom.

Draw all Strokes in the same direction


Top to Bottom

Plane object in Edit mode


Deselected

Figure 12.5
Press Esc to exit Draw mode.

In the Tool Panel, Tools tab, Bsurfaces tab, click Add Surface (Figure 12.6).

In the Info window header, you will see an Error Message: There aren't any
strokes attached to the object.

Info Window Header Figure 12.7

Figure 12.6

Although it isn't necessary to have the Grease Pencil tab opened in the Tool
Panel to draw Strokes, it is necessary to have the correct settings activated.

By default Data Source: Scene is active in the Grease Pencil tab meaning Strokes
are associated with the Scene. Change Data Source to Object (Figure 12.8).

The Strokes are required to be associated with the object (the Plane).

Delete the Strokes that have been drawn and redraw.

Note: To delete the Strokes drawn while Data Source Scene was active, Data
source Scene has to be active.

Change Data Source to Object


Click LMB on Object to highlight blue

Figure 12.8
In the Bsurfaces tab, Click Add Surface again. The
Strokes are converted to a Mesh Surface (Figure 12.9).

You are still in Edit mode, press the A key to select the
vertices and display as shown in the diagram.

While in Edit mode you may delete the original Plane's


vertices and edit the new mesh.

But! Before performing any operation see the Last


Operator panel in the lower LH corner of the 3D window
(Figure 12.10).

Last Operator Panel


(Lower LH of 3D window)

Figure 12.10 Figure 12.9

The original Plane consisted of four vertices. Four vertical Strokes were drawn in the 3D window. The new
surface has four vertical rows of vertices corresponding to the four vertical Strokes. By default, the new
surface has been created with five vertical divisions. The five divisions correspond to the Cross: 5 value in
the Last Operator Panel. Increasing the Cross value increases the number of vertical divisions. Increasing
the Follow value increases the number of horizontal divisions.

Note: vertical and horizontal divisions only correlate to the new surface since the Strokes were drawn
vertically in the 3D window.

Note also: The new surface is constructed in a plane corresponding to the view displayed on the Screen at
the time of drawing Strokes.

Building On the Mesh


With the new mesh surface created you can add to it (Figure 12.10.
Select Vertices
Draw a Stroke
Click Add Surface

Figure 12.10
Select Vertices
Draw Strokes
Click Add Surface
Creating 3D Objects Figure 12.11

Stroke Drawn around Cursor Plane Object Cursor Position for First Stroke
Cursor Position for Second Stroke

Cursor positioned in Scene Side Orthographic View


Front Orthographic View

Second Stroke Drawn around Cursor First Stroke Second Stroke

Front Orthographic View Side Orthographic View


Note: Strokes are NOT closed

Add Surface Clicked


Front Orthographic View Scene Rotated

Note: The circular Strokes were not closed when drawn, however, the final surface is
closed since Automatic Join is checked in the Bsurfaces Last Operator Panel (Figure
12.12).

Draw Strokes Direction

Figure 12.12

Figure 12.13 demonstrates drawing


Strokes in reverse direction.

Figure 12.13
More 3D Objects

Three Strokes (Arcs) at different Cursor Positions Add Surfaces creates a Mesh Object

Position Cursor in Side View


Draw Strokes in Front View

Bsurfaces Cross and Follow values altered.

Bsurfaces Cyclic Cross Activated

Bsuraces Cyclic Follow Activated

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