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EQ Cheat Sheet

This document provides an overview of equalization (EQ) for audio engineering. It defines EQ as controlling the amplitude of different frequency ranges independently, acting as frequency-specific volume knobs. It reviews relevant terminology like frequency, amplitude, decibels. It explains that EQ is used to balance mixes by cutting frequencies, create artistic sounds by cutting or boosting, and lists common types of EQ like shelving, graphic, and parametric. General tips are given like cutting being more effective than boosting and checking EQ changes in the full mix rather than when soloed.

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0% found this document useful (0 votes)
188 views3 pages

EQ Cheat Sheet

This document provides an overview of equalization (EQ) for audio engineering. It defines EQ as controlling the amplitude of different frequency ranges independently, acting as frequency-specific volume knobs. It reviews relevant terminology like frequency, amplitude, decibels. It explains that EQ is used to balance mixes by cutting frequencies, create artistic sounds by cutting or boosting, and lists common types of EQ like shelving, graphic, and parametric. General tips are given like cutting being more effective than boosting and checking EQ changes in the full mix rather than when soloed.

Uploaded by

Casey 3-P-O
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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EQ

Cheat Sheet
Las Positas College

What is EQ?

“Frequency-dependent control of amplitude”

In other words, controlling the overall strength of certain signals at different (independent)
frequencies. Frequency-specific volume knobs. This is a filtering tool.

Relevant Terminology/Review

• Frequency = cycles/second – measured in Hertz (Hz)
o An Octave musically is a doubling of frequency
§ Ex: ‘A 440’ is used for tuning, the A below that is 220, below that is 110
§ Higher frequencies are easier to discern specific pitches from because
they are much farther apart frequency-wise. This is why guitar and bass
players tune to high range harmonics – more accurate up high.

• Audible human hearing range – 20 Hz to 20 kHz (20,000 Hz)
o As you grow older (and depending on how you treat your ears), the top few
thousand Hz are no longer available

• Wavelength = speed of sound (1100 feet/second) divided by the frequency
o For example, if a sound’s frequency is 100 Hz:
1100 ft/sec / 100 Hz = 11 feet (per cycle)
o An object must be more than ½ the size of the wavelength in order to block it.
So, basically this means larger wavelengths are more difficult to block.

• Amplitude = Strength of signal

• Decibels (dB) = Measures sound pressure/intensity
o dB SPL – Measures sound pressure level (common)
o Our perception of loudness is exponential
§ 10 to 1 ratio – For something to sound twice as loud, it must have 10
times the power. So, a 100 watt amp is only twice as loud as a 10 watt
amp. A choir of 100 people is (in ideal circumstances) only 3 times as loud
as a single person.
§ A general rule – doubling the power = 3 dB higher




Why EQ?

1. Balance / Correcting Imbalance / Clarity
o Almost always involves cutting signal, not boosting
o Creating a hierarchy of importance that is clear (directing your listener’s focus)

2. Artistic Judgment / Shaping the Sound
o Can either cut or boost, used less often. Simply, do what sounds good to you.
o Must be careful of “frequency masking” – too much energy in a certain
frequency range has a dulling effect/masks individual instruments

Types of EQ

• Shelving EQ
o High-pass filter (low-cut/low shelf) – the most common
o Low-pass filer (high-cut/high shelf)

• Graphic EQ
o Frequencies represented left to right on sliders, common in live sound, easy to
understand and use

• Parametric EQ
o Continuously variable control of frequency selection. Three adjustments:
§ What frequency
§ How much signal is cut/boosted
§ How wide is the bandwidth (known as the “Q”) around the selected
frequency – sometimes not available in live/basic applications

General Tips

• Cutting frequencies is a much more effective use of EQ than boosting. There are several
other tools available to help shape/color and “add” to the sound, but not many that
help balance the sonic spacing. Alternatively, you can make things louder with faders
quite easily (instead of boosting specific frequencies).

• Some instruments may not sound great soloed because their EQ is balanced within the
greater mix.

• In general, making EQ adjustments to instruments while soloed has limited value.
Constantly check against the greater mix, as balance is the overall goal.
o EQ instruments in order of their importance, add as you go down the hierarchy.

• On multi-miked instruments, use bussing to achieve a balanced EQ and avoid phasing
issues.

• Common frequencies that are cut:
o High-Pass Filter (roughly) 100 Hz and below – removing rumbles – highly
depending on the instrument you’re EQ-ing
o 200-300 Hz – Commonly “boomy”
o 300-500 Hz – Frequencies that cheaper mics tend to over-emphasize
o 800 Hz – Too much here sounds like a cheap stereo
o 1-1.5 kHz – “Nasal” range for vocals
o 2.5-3.15 kHz – This is the “piercing” range (commonly when audiences plug their
ears against the offending sound, aka when it’s “too loud”)
o 4-6 kHz – “Presence” – can sometimes be boosted, beware listener fatigue
o 10 kHz – Consonants, “crispy” sounds – listener fatigue common
o High-Shelf – Boosting adds “crispy” sounds, cutting reduces listener fatigue/dulls
sound

• EQ adjustments sound very different depending on what you’re listening through.
o Lower frequencies become harder to hear in lower decibel ranges
o Studio headphones add clarity, but are usually not how the final mix will be
listened to
o Listen on studio monitors for balance, hierarchy of sound, full range of frequency
response
o Listen on cheap speakers (the most common for listeners) for balance in limited
frequency response range, hierarchy of instruments/sound, commercial
production

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