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Project Charter v3

The document presents a project charter for developing a virtual reality application to simulate the process of building a personal computer. The application aims to educate users on proper assembly, improve confidence for first-time builders, and help users plan efficient, compatible systems. Key deliverables will include the VR application itself, with simulated components and feedback on part compatibility and system efficiency. Risks like incomplete design and hardware limitations will be mitigated through expert consultation and contingency planning. The project intends to benefit both consumers and computer companies.

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0% found this document useful (0 votes)
178 views6 pages

Project Charter v3

The document presents a project charter for developing a virtual reality application to simulate the process of building a personal computer. The application aims to educate users on proper assembly, improve confidence for first-time builders, and help users plan efficient, compatible systems. Key deliverables will include the VR application itself, with simulated components and feedback on part compatibility and system efficiency. Risks like incomplete design and hardware limitations will be mitigated through expert consultation and contingency planning. The project intends to benefit both consumers and computer companies.

Uploaded by

stephen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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PROJECT CHARTER

Project Name: Personal Computer (PC) Building Simulation Using Virtual Date:15/02/2020
Reality (VR)
Subject / Adviser: Mrs. Maricel Suertefelipe

I. Executive Summary

Owning a personal computer in the present time is a bit of the norm considering the capabilities
of one and the myriad of advantages a person can benefit from owning a personal computer. A
desktop is a kind of a personal computer and is flexible with the parts. The parts of a desktop
computer can be easily changed when upgrades or replacement are desired. There are pre-built
desktop computer however building a customized desktop computer is becoming a trend
nowadays especially desktop computers geared towards gaming and it being cost-effective
option. Building a customized desktop computer can intimidate an inexperienced person,
especially beginners, when the risk of parts being destroyed due to wrong placement of parts
and/or harming oneself. A mobile application was made to simulate the desktop building
process, teaching the person the correct way of building a desktop computer before that person
build a real desktop computer. The program will be able to help to determine compatibility of
the desired parts being used in the desired build as well as introducing practicality in terms of
not buying the parts before learning the efficiency of the system. Virtual Reality is the main
feature of the application in which the people can immerse themselves into the realistic
experience of PC Building

II. Project Purpose

A. Background
This section describes the purpose and justification of the project in the form of business case
and objectives. The business case should provide the reasoning behind the need for this project
as it relates to a function of the business.

B. Business Need
This section describes the purpose and justification of the project in the form of business case
and objectives. The business case should provide the reasoning behind the need for this project
as it relates to a function of the business.

The PC Building Simulator can be used commercially by the companies who want to showcase
their new PC components such as graphics card, processor, etc. The company should provide
the specifications of their product as well as its design so that the developers can incorporate it
into the application. By this, various companies will create more competent products and raise
PROJECT CHARTER

Project Name: Personal Computer (PC) Building Simulation Using Virtual Date:15/02/2020
Reality (VR)
Subject / Adviser: Mrs. Maricel Suertefelipe

the standards of the PC components to a higher level. Also, the application can be used as a
platform for advertisement. As people use the application, they learn about the benefits and
trade-offs of picking a certain component, and adjusts their builds to their preferences.

C. Business Objectives
This section describes the purpose and justification of the project in the form of business case
and objectives. The business case should provide the reasoning behind the need for this project
as it relates to a function of the business.

III. Project Description


A. Project Objectives
This section provides a high-level description of the project. This description should not contain
too much detail but should provide general information about what the project is, how it will be
done, and what it is intended to accomplish. Also, the organization must understand when the
project has reached a successful completion. These criteria must be clear and should be accepted
by whoever will sign-off on the project’s closeout. Once signed-off by the authorized person, the
project is deemed approved and is successful as long as it has met all of the agreed upon
requirements.

The program aims to:

1. Provide a user-friendly program that will help first time PC builders know the proper
way of building a PC.
2. Lessen the tension of building a PC for the first time by giving customers confidence.
3. Give customers a realistic experience in building a PC.
4. Assist customers choose the correct compatible and efficient PC components.
5. Plan the layout of the parts as well as its cable management ahead of time.
6. Guide students of Computer Engineering and related courses to better understand PC
building.
7. Satisfy some people who find building computers as their hobby.

B. Requirements
Having a VR set-up is a must. Currently, the set-up that developers used is composed of Oculus
Quest for the console and controller, Standard Lighthouse for motion sensor, and a personal
computer (medium to high specs). The application can run from Windows 7 up to Windows 10.
PROJECT CHARTER

Project Name: Personal Computer (PC) Building Simulation Using Virtual Date:15/02/2020
Reality (VR)
Subject / Adviser: Mrs. Maricel Suertefelipe

C. Constraints
Because the application offers Virtual Reality for real-life immersion, there is a need to buy VR
equipment and a good personal computer to back that up. A good equipment is needed in order
for the application to run smoothly

D. Assumptions

E. In Scope
The application offers at least five varieties of parts in every component, from processor to RAM
sticks. Efficiency score is calculated by a theoretical formula that is backed up by the articles and
references online. This application can also offer the realistic experience of PC Building as well as
giving the user enough information about the process and details about the components for
them to learn and immerse themselves more into personal computers.

F. Out of Scope
The program is consisted of limited parts only, not all the available alternatives on the
components are present in the software because of the time constraint. This is considered as
the first version; the developers and researchers might release an update after the time
constraint and add several features that will further help the user in creating a cost-effective PC.
Cable management is also not tackled in the study.

IV. Risks
Table 4.1 Risks and their Mitigation

Risk Description Likelihood of the risk Impact if the risk Mitigating action
occurring occurs
Project design is High High Design the project with
incomplete consultation from
subject matter experts.
Scheduling errors Medium High Track schedules and
review the schedule
every meeting
Scope creep Medium High Make sure all
requirements have
been thoroughly
defined during the
Design Stage
PROJECT CHARTER

Project Name: Personal Computer (PC) Building Simulation Using Virtual Date:15/02/2020
Reality (VR)
Subject / Adviser: Mrs. Maricel Suertefelipe

Hardware may be Low High Consult subject matter


insufficient to meet the experts whether the
required performance hardware is capable of
of the system meeting the required
performance of the
system
Data Loss Low High Regularly make
multiple backups of the
project
Late procurement of Low Medium Make follow-ups
hardware needed regularly in borrowing
the hardware needed

V. Project Deliverables
The activities, documentations, and deliverables needed for the completion of the project is shown in
Table 5.1

Table 5.1 Personal Computer (PC) Building Simulation Using Virtual Reality Project Overall Deliverables

Activities / Documentations / Deliverables


 Documentations:
o Budget Monitoring Report
o Progress Report
o Minutes of the Meeting
o Project Schedule / Timeline
o Proposal
o Design Drawings
o Technical Interpretation
o Design Review
o Equipment Receipts
o New Equipment or Tools

VI. High Level Milestones


The Personal Computer (PC) Building Simulation Using Virtual Reality Project implementation is
expected to have a duration of fourteen (14) weeks
PROJECT CHARTER

Project Name: Personal Computer (PC) Building Simulation Using Virtual Date:15/02/2020
Reality (VR)
Subject / Adviser: Mrs. Maricel Suertefelipe

Table 6.1 Milestone of Personal Computer (PC) Building Simulation Using Virtual Reality

Milestone Target Start


Stage 1 – Proposal February 15, 2020
 Project proposal presentation
 Project charter presentation

Stage 2 – Design February 27, 2020


 Project designing
 Consultation to experts in the field

Stage 3 – Procurement of Hardware March 14, 2020


 Canvass affordable hardware to be
rented
 Requesting of hardware needed

Stage 4 – Developing the program March 21, 2020


 Building the graphics of the application
 Coding of the application
 Program debugging

Stage 5 – Testing the program April 18, 2020


 Trial runs of the program using the VR
hardware
 Fixing Errors or Glitches in the program

Stage 6 – Paper Making May 02, 2020


 Writing the Case Study report

Stage 7 – Program Presentation May 09, 2020


 Presenting the program to the professor
and class

VII. Cost Components


The only cost for the project is the actual device that the program will run in. Given the status of
the group(students), the programmers will rent a VR setup to test and program the project.
PROJECT CHARTER

Project Name: Personal Computer (PC) Building Simulation Using Virtual Date:15/02/2020
Reality (VR)
Subject / Adviser: Mrs. Maricel Suertefelipe

VIII. Project Organization

A. Table of Organization

B. Roles and Responsibilities

C. RACI Matrix

Sample RACI Matrix

IX. Authorization

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