IFCC 2017: Notes On The Event
IFCC 2017: Notes On The Event
http://ifcc-croatia.com
Mike Azevedo
Sketching & Thought Process
● Structured process for every image - rough sketch, clean line art,
black & white pass, rough colour pass, second colour pass, final
detail pass.
Artstation - sixmorevodka
Jenny Harder
Passion Projects
● Projects like this take a lot more time than you initially think;
people have other commitments, things take longer than estimated,
unexpected events and technical problems can arise
● Get people to help you with the organization as well as the creation
● You have to be really committed - if this is your idea then you have
to be the one to see it through
● His process is quite chaotic, he often has only a vague idea at the
beginning and finds the final image through experimentation
● He then scans into the computer to refine the line until he is happy
with the overall direction - He doesn’t worry about working
everything out at this stage
● He will then apply flat colours to work out the balance of the image
● Then using layer blend modes he will change the appearance of the
colours until he finds something he is happy with
● The idea is that they work with the existing characters and create a
world that can be used for future franchise development, such as
spin-off games, books, movies, merchandising and more
● They are developing several factions, who will each have their own
unique visual language from which their design will flow
Guerrilla Games