Tactics in Badminton Singles
Tactics in Badminton Singles
in
Badminton Singles
Jake Downey
All rights reserved. No part of this publication may be published without the prior
permission of Jake Downey.
The right of Jake Downey to be identified as the author of this work has been
asserted by him in accordance with the Copyright, Designs and Patents Act 1988
1
CONTENTS
Introduction 3
2
TACTICAL PLAY IN
BADMINTON SINGLES
(1) The game is a battle. The battle is between two opponents who
present each other with a problem. The problem is how to overcome
the opponent and win the battle.
(2) The deciding factor is `thinking'. You have to think to solve the
problem presented by the opponent who not only tries to prevent you
winning the battle but also tries to win himself.
(3) You are helped in this battle by the weapons you possess. Your
strokes are the weapons but they only hit the shuttle to those places
you decide the shuttle shall go.
(4) The decision to hit the shuttle to a particular place is made
according to the way you assess what is required to win the battle and
is determined by what your opponent does and where he is on the
court.
(5) A player with many strokes has many more weapons to use and
many more possible solutions to the problem. However these only
overcome the problem if used at the right time.
(6) A player with fewer strokes has fewer solutions to the problem
and so must try to win the battle with what strokes he has. He has a
bigger problem. He has to make do with what he has got.
(7) Sometimes strokes do not work as well as usual. A player must
accept this fact, adapt his game and try to solve the problem and win
the battle with the strokes that do work. A STROKE IS ONLY AS GOOD
AS THE RESULT IT ACHIEVES.
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(9) As a battle is neither won or lost before it has begun, nor is it
over until the rules declare one side to be the winner, no player should
expect to win or lose a battle before it begins or before it has ended.
(10) Winning is the prize for overcoming the problems presented by
the opponent throughout the battle.
(11) Once you enter the battle you must see what you can do to win
with what you have got working for you at the time. It is all you can
do.
(12) In a badminton battle, victory or defeat is never for all time. The
loser always lives to fight another day.
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LEARNING TACTICS
Introduction.
The purpose of this booklet is to offer some different ways of looking at
tactics in badminton singles which you may find helpful in developing your
tactical understanding in badminton in general and in using tactics
effectively in singles.
The booklet is divided into several parts. Part one contains an explanation
of tactics and provides a simple model of the structure of the game from
which all tactics derive. Part two includes several different ways of
looking at singles tactics. Part three contains games and practices
designed for you to try out various approaches to tactical play which
should help to develop your tactical understanding. Part four explains
how to obtain the information you need to plan your tactics. Part five
discusses further factors in applying tactics.
5
PART ONE
Another strategy may be to play to get him to give you the replies that
you want. You decide that tactically the best way of doing this is to
exploit his weaknesses and/or his strengths. For example, you know
his backhand clear is a weakness, so you hit the shuttle to his forehand
side to draw him out of position and then clear or lob his reply to his
backhand rearcourt and travel forward to wait for the weak backhand
clear or drop shot. Or, you may decide to exploit his slowness in
recovering from the rearcourt to the centre. So you play a standard or
attack clear to his rearcourt and hit your next shot to his forecourt
knowing that he may be slow in recovering from his rearcourt and hence
late getting to the shuttle in his forecourt. To exploit his strengths in this
way, e.g. his habitual strong cross-court smash to your backhand side,
you hit the shuttle high to his backhand side and give him time to smash
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while you get ready to play a straight block to his forehand forecourt or
hit the shuttle quickly back over his head to the space he is leaving.
To plan a strategy and the tactics you will use to carry out this strategy
presupposes that you have the ability to do so and that you know what
your opponent is likely to do in a given situation. This implies that you
have sufficient technical skill, fitness and attitude to carry through your
tactics to the end. It also implies that you have the game intelligence to
play the right tactical shot at the right time in a fast moving game
with the situations constantly changing. It could also mean that you may
have to change your strategy and/or your tactics during a game as you
may have misjudged your opponent and chosen the wrong tactics or your
opponent may counter your tactics during the game which is something
an intelligent and skilful opponent may do. Also, against an unfamiliar
opponent, you may have to make up your strategy and tactics during the
game as you learn how the opponent plays. This is what makes the game
so interesting and enjoyable. It involves a battle of wits requiring
intelligence and imagination as well as technical skill and fitness to win a
contest against an equal opponent.
A player may have excellent technical skill; move fluently around the
court and can perform all the strokes; have superb fitness and meet all
the physical demands of the game without getting tired. He may have an
excellent attitude – he may be calm, patient, determined, adventurous,
competitive, fair and honest, a good sport, fearless and very tough. He
may be a joy to watch but if he lacks tactical skill and doesn’t know how
to defeat the opponent he will never be a good player of the game. He will
certainly not reach the higher levels of play.
Tactics therefore are an essential feature of the game for they give
meaning to it. They are not part of the game in the same way as are the
strokes and physical movement, fitness and attitude of the player. Tactics
cannot be seen physically; they are the underlying ideas which make
sense of everything that a player does on the court during a game. That
is not to say that we cannot work out what tactics a player is using. To
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the intelligent observer, be it the opponent or a spectator, it is possible to
analyse the patterns of strokes being used by the player in a game and
determine what his tactics are and subsequently his strategy also.
It is too easy to say to a player, “You should have done this or that”. It is
not always easy, however, to explain why a player should have done this
or that which is perhaps why there is often disagreement between
spectators or coaches on how the player should have played the game.
And then, if it is possible to give a convincing explanation, it usually only
applies to a specific situation against a specific opponent. A player may
find himself in a similar situation in the future but because it is a different
opponent, the advice about “what he should have done”, will not work.
What is important is that the player develops tactical understanding so
that he can choose effective tactics in similar or different situations
against the same or different opponents either prior to the game and/or
during the game.
The problem therefore for any player and coach is how to develop such
tactical understanding. As a coach, this was my problem and from my
reading, study and practical coaching I eventually arrived at a solution.
The solution was to get players to understand and apply what I have
called the principle of winning.
1
Winning Badminton Singles, Winning Badminton Doubles and Excelling at Badminton
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2. ‘If you cannot increase your own chances of winning the rally then try
to create a situation that will reduce your opponent’s chances of winning
the rally’.
If your tactical moves do not create either one of these situations then
you have chosen the wrong ones to use – you have made inappropriate
moves.
As stated previously, your strokes are the means by which you make your
tactical moves. Consequently, if you apply the principle of winning in your
play, your strokes should cease to be thought of as just actions but rather
as moves. Your strokes and tactics should be one and the same. For this
reason it seems sensible to describe them as stroke-moves. The game
involves a contest in which the strokes are used as tactical moves played
in accordance with the principle of winning.
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Fig 1. The logical structure of the game.
SITUATION
(1) stroke-moves
I have found this model very helpful when devising various approaches to
tactical play. Now, as the main aim is to defeat the opponent, I would like
to consider the situations in the game you will create when you play your
stroke-moves in accordance with the principle of winning.
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2. The stroke-moves played from the midcourt: forehand and backhand
smash, drive, push, block, lob.
3. The stroke-moves played from the forecourt: forehand and backhand
net kill, push, basic net shots, lob.
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PART TWO
WAYS OF LOOKING AT TACTICS
2. There are stroke-moves used to send the opponent into the forecourt.
These are: dropshots, block to the smash, net replies and the low serve.
The reasons for playing these moves are:
(a) To send the opponent out of position away from his centre.
(b) To create space.
(c) To force the opponent to hit the shuttle upwards.
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The reasons for playing these moves are:
(a) To attempt a winning shot.
(b) To create space.
(c) To force and upward hit.
(d) To force a weak reply.
(e) To force an error.
4. There are stroke-moves used to send the opponent to the sides of the
court.
All the strokes can be used to create this type of situation.
The reasons for playing these moves are:
(a) To send the opponent out of position away from his centre.
(b) To create space.
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For this reason I have grouped the stroke-moves you may use to do this
into two types. These are building shots, used to create a situation in a
rally from which you can attempt a winning shot, which is used to try
to end a rally.
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the attack clear or flick serve. It depends on where you are positioned
and where the opponent is positioned.
’ Nothin’ shots’
These are shots played without any purpose to them. You just hit clears,
smashes, drops, lobs and others. It has become a habit to perform these
strokes as actions only, in the game, without giving any thought about
how to use them as tactical moves to create situations which will increase
your chances of winning the rally. Such shots are typical of many junior
players who have been drilled by coaches to perform hundreds of such
strokes in mindless routines/drills doing so called ‘practice’.
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and to try to move your opponent out of position and/or away from
control of his centre. There are several ways of doing this:
(b) Hit the shuttle to the space furthest away from your opponent.
If he hits the shuttle from his backhand rearcourt you could hit your next
shot to his forehand forecourt so he has to travel the long diagonal of the
court. Or you could hit the shuttle first to his forehand FC and then to his
backhand RC.
• He may be slow recovering from his rearcourt.
• He may be slow running the distance on the court.
(d) Hit the shuttle to the spaces at the sides of the direction your
opponent is travelling in.
• He may be more of a straight line runner and not good at changing
direction quickly to the sides.
Hitting to the spaces in this way can be effective because it puts the
emphasis on what you do to your opponent. This is particularly helpful if
you are the sort of player who performs the strokes without giving much
thought, if any, to their purpose – perhaps the result of doing numerous
repetitions of mindless routines. By hitting to the empty spaces you don’t
have to think of your strokes but simply hit to the spaces and hope that
you can eventually get a chance to hit a winner. It does make you aware
of one way of using your strokes effectively. Unfortunately the weakness
of just hitting to the empty spaces in this way is that such tactics are very
simple and limited. Without consciously or unconsciously seeing your
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stroke-moves as building shots played according to the principle of
winning, there is no guarantee that you will play intelligently to create a
situation to increase your chances of winning the rally. It is also unlikely
that you will be able to adapt your tactics relative to how your opponent
plays.
The situations
In a game, whether you are positioned in the RC, MC or FC there are only
two basic situations you will ever find yourself in
These are:
(a) Situations where you cannot do much with the shuttle.
(b) Situations where you can do something with the shuttle.
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2. You do something with it. You could play a building shot or attempt a
winning shot.
3. You try to cause your opponent to give you a shot you can do
something with ( you play a faster building shot, use deception, wrong
foot him, play to his strengths or weaknesses and so on).
4. You give your opponent a shot he can do something with. For example:
(a) You don’t think and play a shot with no purpose to it, e.g. a ‘nothin’
shot or ‘hit and hope’ shot. For example you hit the shuttle to the wrong
place at the wrong time, e.g. a drop shot when you are off balance in the
RC and your opponent is waiting in the FC.
(b) You hit a poor length clear or dropshot, or a high cross-court smash
which allows the opponent to intercept easily and play a reply to his
advantage.
5. You do nothing with it. You make an error (hit the shuttle out or into
the net).
So you see - there are 2 basic situations and 5 possible things you
could do in each situation. Now look at the chart below.
Situation Chart
1. You give 2. You do 3. You cause 4. You give 5. You do
opponent a something opponent to opponent a nothing with it
shot he with it give you a shot shot he can do
cannot do you can do something with
much with something with
Situation 1.
You cannot
do much with
the shuttle
Situation 2.
You can do
something
with the
shuttle
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Let’s see how you can use this chart. Look at:
Situation 1. You cannot do much with the shuttle.
Consider the possible replies.
In this situation the least you could do would be to (1) give your opponent
a shot he cannot do much with. It would be risky to try (2) to do
something with it, like attempt a winner. No 3 would be intelligent and
skilful badminton if you could manage it; No 4 would be rather stupid and
No 5 would be very stupid
Summary
These are three different inter-related ways of looking at tactical play all
of which comply with the principle of winning. They are all worth
considering as they all can contribute to developing your tactical
knowledge and understanding as you learn to apply them in practice and
competition.
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The idea of building shots and attempted winning shots derive from the
fact that it may take time and a number of stroke-moves, a rally, to
eventually create a situation which will increase your chances of winning
the rally. The stroke-moves that you use, therefore, have one of two
functions; as building shots or attempted winning shots. Consider them
as such and you then have some means of judging the shots that you play
as being the right shot at the right time in creating a situation in
accordance with the principle of winning.
The idea of hitting to the empty spaces is very simple and basic. It is
what players do all the time in a game. Its importance as a tactical idea
is because, as with the stroke-moves, it put the focus on doing something
to the opponent. It is progress away from just performing strokes in a
habitual and aimless fashion. A player simply hits the shuttle to various
empty spaces to move his opponent out of position or to catch him out
with the intention of winning the rally. If players did this intelligently
whenever they played I am sure they would win more often than not. It
would not be necessary to think of their strokes as tactical moves or as
building shots. Unfortunately, not all players do this intelligently. Many
players may do this without any real tactical purpose; they hit the shuttle
to the empty spaces in the hope that they will win the rally. They don’t
necessarily hit to the right space at the right time. It can too easily
become a habit to hit shuttles to the empty spaces just as it can become a
habit to hit clears, smashes etc and lose sight of their main purpose – as
a means to defeat the opponent. For your strokes to be effective as
tactical moves they should be used in accordance with the principle of
winning. The shuttle can be hit to the empty spaces, indeed it is a
sensible tactic, but only if done so as part of a rally of building shots used
to create a situation in which it is possible to attempt a rally winning shot.
The situation chart provides a simple way of judging the sort of situation
that you are in. It does this by reducing the variety of different situations
to two types and what you can do in each of these. The idea of judging
the situation can be effective in helping you to play the right shot at the
right time. For example you can judge your shot as, “I shouldn’t have
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played an attempted winning shot in that situation as it was a situation in
which I couldn’t do much with the shuttle.” or, “I played a poorly
performed building shot (a short clear) and gave my opponent a shot he
could do something with”.
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PART THREE
.
The intention here is to enable you to try out the various forms of tactical
play in practice games. This will help you to become familiar with using
your strokes as tactical moves to create situations which increase your
chances of winning the rally
1. ‘Stroke-move’ games
Game one: Learning to use the move to the rearcourt
Play one game of singles up to between 5 to 15 points. There is one
additional rule:
Rule: Before either player can attempt a winning shot in a rally, e.g. the
smash, he/she must first make the opponent step into his rearcourt to hit
the shuttle.
Once the opponent has done this you can attempt a winning shot at any
time in that rally. If you do so before doing this you lose the rally.
Note: This will ensure that you hit a good length high clear or lob which is
essential in singles play. It will also help you to learn to watch your
opponent and judge the length of your clear by where his feet are
positioned as he hits the shuttle. It will also help you to know more
accurately where you are in the court when you hit the shuttle from the
rearcourt area
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Rule: Before either player can attempt a winning shot in a rally, e.g. the
smash, he/she must first make the opponent step and/or reach into the
forecourt with his racket to hit the shuttle.
Once your opponent has done this you can attempt a winning shot at any
time in that rally. If you do so before doing this you lose the rally.
Note: This will ensure that you hit accurate drop shots or net replies to
move your opponent out of position and to hit up from near the net. It will
also help you to watch your opponent to see whether he has to hit the
shuttle from inside the forecourt so you will be able to judge the accuracy
and effectiveness of your stroke-move.
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Once your opponent has done this you can attempt a winning shot at any
time in that rally. If you do so before doing this you lose the rally.
Note: This will help you to use the long dropshot, the drive, push and net
kill as stroke-moves, rather than just the smash, to force your opponent
to hit upwards from the midcourt.
Game 2: Play a game of singles and try to win by hitting the shuttle to
the space furthest away from the opponent.
Advice: This is useful for players who are slow at getting back into a
central position after playing their shot. They will be late getting to the
shuttle.
Game 3: Play a game of singles and try to win by hitting the shuttle
back to the space that the opponent is leaving.
Advice: This is useful for players who are quick at getting back into
position after playing their shot. They can be caught out.
Game 4: Play a game of singles and try to win by hitting the shuttle to
the space which is in a different direction to the one the opponent is
leaving.
Advice: This will usually be to the sides of the player and can catch out
the player who is not very agile and is slow to change direction sideways
quickly. For example, if the opponent has hit the shuttle from his
forehand rearcourt and is recovering to the centre midcourt you can hit
your reply to his backhand rearcourt or to his forehand forecourt. Both of
these shots will cause him to have to change direction sideways.
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3. ‘Building’ shot and ‘attempted winning’ shot game
This game is the most important of all as the sole purpose of all the shots
you play in this game will be to apply the principle of winning: to create a
situation which will increase your chances of winning the rally or to reduce
your opponent’s chances of winning the rally. If you can consider your
shots as such then you should eventually play with more purpose and
intelligence. You will still use your strokes as moves and you will hit to
the empty spaces on your opponent’s court but now there will be a
specific tactical purpose to doing so; you will be applying the principle of
winning.
Consider also here the importance of the situation chart with its two basic
situations and the five possibilities in each of those situations. It is
important because it will help you to decide what type of situation you are
in and what sort of building shot or attempted winning shot to play and
where to play it.
Advice
Only select shots as building shots and attempted winning shots that allow
you to get back into position to cover the replies. Do not play a particular
shot as a building shot or an attempted winning shot if you cannot get
back into position to cover the replies. If you do so it would not create a
situation which increases your chance of winning the rally.
If you are under pressure and need to make time for yourself to get back
into position to cover the opponent’s possible replies then you can play a
safety shot. Simply hit the shuttle very high towards the centre of his
25
rear court using a high defensive clear as a building shot depending on
how much time you need.
Once you decide to play your building or attempted winning shot then
concentrate on performing each stroke as well as you can. Don’t worry
about the opponent getting to it. If he is out of position and has to travel
to get to the shuttle he will not be able to do much with it anyway;
especially if you hit an effective building shot and you are in position and
ready to cover his probable reply.
Play the game the way you like to play and feel comfortable with. It is
your game. Your choice of building shots and attempted winning shots is
entirely up to you. You are in charge of what you do and as long as what
you do has a sensible purpose to it - then do it.
Comment
During the game only you will know whether it was your intention to hit a
building shot or attempted winning shot in accordance with the principle of
winning. You should also know, just as will any coach or spectator in this
instance, whether you played the right sort of building shot or attempted
winning shot in the type of situation you were in. Spectators will actually
see it as not the right sort of shot to play in that situation. You will also
know if you have hit a ‘nothin’ shot or a ‘hit and hope’ shot. You will know
all this because you should be able to judge if the shot you played was in
accordance with the principle of winning.
The ability to think and use intelligent tactics doesn’t come immediately.
You must think about it over time and practise playing in this way
whenever you play singles. It requires you to judge what you do during
the game and correct or alter your game as you play. In this way you will
be able to plan tactics and apply tactics, or devise ongoing tactics in a
game, which will increase your chances of winning. In doing so you should
develop your court craft and play with more intelligence and purpose.
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To play the game in this way will make you more aware of your strengths
and any weaknesses you may have which will include: any lack of
technical and tactical skill, fitness or a poor competitive attitude.
In fact, everything you must learn to play the game well derives from
what you need to apply the principle of winning against any opponent. So
let me now consider some of the things that you need to learn.
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Practices to improve your skill in performing your strokes as
tactical moves
2
See my book, ‘Excelling at Badminton’ chapter 9.
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The practices
The main purpose of these practices is to emphasise the difference
between a technical practice and a tactical practice. To switch the focus
from how you perform the strokes to what you do to your opponent. I will
select a few strokes for you to learn how to do this and then you can
adopt the same method for other strokes. In each stroke selected I have
described one practice to develop your technical skill and one practice to
develop your tactical skill so that you can compare the difference. In some
practices one player may act as the feeder while the other player practises
to improve his performance.
First Stroke
1. The forehand clear – technical skill.
This practice is called ‘the forehand clear’.
Instructions: Perform 10 repetitions – a 20 shot rally.
A in the centre MC. B in the centre of his RC
A serves high to B.
B hits a forehand clear to A’s centre RC.
A travels to his RC and hits a clear to B and then stays in his RC.
Both players continue to rally from the RC until they have completed a 20
shot rally.
This practice can be developed to make it more complex and difficult,
.e.g. by adding the travel phases, but the emphasis would still be mainly
on the action – the performance of the stroke - and not the outcome –
what it does to the OTHER player; though of course you would still expect
the stroke to be effective in what it does to the other player.
29
A serves high to B’s centre RC and then takes up a defensive stance ready
to defend against a possible smash.. He watches B to see if he has
arrived with his feet in the RC before he hits the shuttle. If not A serves
again until he can do this. If he succeeds then:
B hits a high clear to A’s centre RC and then watches A travel to the RC
while recovering to his centre MC to arrive ready to defend before A can
hit the shuttle from inside his RC. Thus A travels into position in the RC to
hit the shuttle as B travels to his centre.
Note: If A has not travelled all the way into his RC and B has not
travelled to his centre MC before A hits the shuttle then the practice
begins again.
The players practice in this way until they can use the clear as a tactical
move (a building shot) successfully. With practice they should be able to
get it right for a rally of at least 10 shots – 5 repetitions each. If the rally
breaks down before then, i.e. if either player fails to do the practice
effectively, they stop and begin again.
Second Stroke
1. The forehand x-court drop shot – technical skill
Instructions: Perform 10 repetitions – 20 shot rally.
A (as the feeder) stands in his right MC about 1-2 metres behind the short
service line.
B stands in the centre of his right RC
A serves high to B.
B hits a fast cross court flat or sliced dropshot to A
A lobs the shuttle back to B positioned in his right rearcourt.
The rally continues for 20 shots and then the players change over.
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2. The forehand x-court drop shot – tactical skill
This practice is called: I am going to use my x-court drop-shot as a
building shot to make you move from your centre position to play the
shuttle from near the floor at the side of your FC/MC area.
Note: It is important that A recovers to his centre line each time to take
up a defensive stance so that B actually sees the outcome of his stroke-
move, that it is a building shot used to move the opponent out of position
and to create a situation in accordance with the principle of attack.
Comment
These technical and tactical practices are very basic and one would expect
to develop them further to make them more difficult and complex
technical or tactical practices in conjunction with other stroke-moves and
by adding the elements of uncertainty and competition. For example, in
the second tactical practice, B will be allowed to hit a straight smash to
A’s left midcourt so forcing A to get back into position to defence. Or, B
may have to travel forwards towards the centre MC to be ready for a
possible net reply to his drop shot. The purpose here is simply to illustrate
31
the difference between a technical and tactical practice. In a technical
practice the focus is on the action of hitting the shuttle - on your SELF. In
a tactical practice the focus in on the outcome - what you do to the
OTHER player - on your use of a stroke-move as a building shot or
attempted winning shot in accordance with the principle of winning.
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PART FOUR
If you are going to devise a game plan prior to playing your opponent or if
you are going to devise your tactics as you play then you should know
something about how your opponent plays. This will include:
• his strengths and weaknesses
• his favourite shots
• what he is likely to do in a given situation
Additionally you should also know the same things about your own game
as your tactics depend on what you can do in a given situation to counter
your opponent’s moves and to create situations in which you can increase
your chances of winning the rally.
How can you get to know your opponent’s game. Usually you do so by
playing against him. If you play against your friends regularly in informal
and formal competitive games you will usually get a good idea of what
they are likely to do in a given situation and how to play against them.
You will have learned this from experience even if you are not consciously
aware of having done so. This is particularly the case if you are a better
player and win more often than not. But if you lose regularly then you
have to ask yourself why this is and then do something about it. You will
have to learn about both your own game and your opponent’s game so
that you can compare his game with yours and work out what he can and
cannot do and why he can defeat you.
The most direct way to learn about his game is by observation, recording
what he does in the game and then analysing it. You can do this:
• by playing against him and then rely on your memory to complete a
questionnaire
3
“Six Essays on Military Affairs”, page 21, Mao Tsetung, Foreign Languages
Press, 1972.
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• by watching him, recording the game using a system of notation
and then completing a questionnaire
• by videoing him and then watching the video to get the answers to
the questions in your questionnaire or using a computer to analyse.
You can learn about your own game from:
• memory and a questionnaire
• observe yourself on video and analyse your performance using a
questionnaire or a system of computer analysis.
As it is unlikely that you will have access to computer analysis then the
most effective way to analyse how your opponent plays is to use a video
recording and/or a questionnaire. Once you have detailed information
about how you both play, you can then work on your strengths and
weaknesses to improve your own performance and be aware of your
opponent’s strengths and weaknesses in planning how to play against
him.
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Questionnaire
1. Name of Player
2. Age
3. Ranking
(d) Where does he recover to after the serve, e.g. attack or defensive
stance in the MC.
(e) What do you think would be good replies to his serves, i.e. building
or attempted winning shots. Think of the different situations he puts you
in with his serve.
(c) What stroke-moves does he play in reply to: the low serve, high serve –
from his forehand or backhand sides?
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3. REARCOURT STROKE-MOVES
(a) What stroke-moves does he play from a high position at the sides or
centre? Does it differ on his forehand or backhand side?
(b) What stroke-moves does he play from a low position at the sides?
(d) Where does he recover to: midcourt centre each time or in another
position to cover your possible replies?
(e) What sort of reply do you think he expects from you to his stroke-move?
(f) What sort of reply(s) do you think would be effective against him in the
situation from which you would play your stroke-move.
4. MIDCOURT STROKE-MOVES
(a) What stroke-moves does he play from a high position at the sides or
centre? Does it differ on his forehand or backhand side?
(c) Where does he recover to: midcourt centre each time or in another
position to cover your possible replies?
(d) What stroke-moves does he play from a low position at the sides?
(f) What sort of reply do you think would be effective against him in the
situation from which you would play your stroke-move.
(g) What sort of reply do you think he expects from you to his stroke-move?
5. FORECOURT STROKE-MOVES
(a) What stroke-moves does he play from above net level, just below net
level, from near the floor at the sides or centre? Does it differ on his forehand
or backhand side?
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(b) Is he quick or slow to recover into position after playing a particular
stroke-move?
(e) What sort of, reply do you think he expects from you to his stroke-move?
(f) What sort of reply do you think would be effective against him in the
situation from which you would play your stroke-move?
6. GENERAL QUESTIONS
(a) What is his favorite stroke-move, if any, in a particular situation?
7. DECEPTION
(a) In what situations does he use deception?
(e) What sort of replies do you think he expects from his deception?
(f) What do you think you might do if you know he uses deception in that
situation?
8. FITNESS
(a) Is he quick off the spot and does he get to the shuttle quickly?
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(c) How does he seem physically after a long hard rally if he wins or if he loses
the rally?
(d) After a long hard rally can he play another long rally or does he attempt to
go for a quick winner?
9. ATTITUDE
(a) How does he react if he is losing? Does he have a negative or positive
attitude?
(c) How do you think you might play him when he is losing or when he is
winning? Would you continue as you are or change your tactics.
(f) Confident?
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COMMENTS
This is a very basic questionnaire. If you answer all the questions you
should obtain a good picture of each opponent. If you want to change
any questions or add to them to create your own questionnaire then
you should do so.
With careful study and analysis it is not too difficult to plan your replies
for each possible pattern of stroke-moves that your opponent uses.
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2. Practice
Once you have analysed your game and your opponent’s game you may
find that you need to learn or improve your technical skill, your stroke
actions, so that you can use your stroke-moves effectively as tactical
moves. Likewise you may find that you need to practise using your
stroke-moves in a particular situation so that you can counter your
opponent’s moves and exploit his weaknesses.
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PART FIVE
By now you should have some idea of the sort of tactical moves you can
make in a game and how those moves cause the opponent to travel to
various positions on his court. However, with two equal opponents, your
tactical moves, though appropriate, may be insufficient and you would
need to think how you might play them with more effect to increase your
chances of winning. In any contest between equal opponents, players who
win usually manage to get an edge on their opponents. They have
something extra which they bring to their play. In this Part of the book,
therefore, I want to discuss some general ideas and ways of increasing
your own chances of winning. – how you might get that edge on your
opponent when you are on court trying to win.
The ‘principle of winning’ states that you should try to create a situation
which will increase your chances of winning the rally or, to reduce your
opponent’s chances of doing so. Here are a few suggestions on how you
might get that edge on your opponent which will make the difference
between winning and losing.
1. Outmanoeuvre him:
(a) Hit to the spaces and move him away from his centre until he is
late getting to the shuttle or cannot get to it to play a shot.
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(b) Lull him into expecting a shot to the same place so he that covers
that and doesn’t get back into position to cover other possible shots
and so leaves some of the court open for you to hit the shuttle there.
For example you may hit 3 consecutive shots to the backhand
rearcourt so that he hangs back expecting another shot there.
(b) Delay your shot. Hold your racket as if prepared to hit and
then delay the hit until he commits himself to moving before you
hit the shuttle.
(c) Eliminate stroke habits. Make your preparation look identical for
similar shots then your opponent will not know where the shuttle is
going until you actually hit it. For example adopt the smash
position for all forehand overhead shots so that you look as if to
smash and then the opponent cannot anticipate whether you will
smash, clear or drop.
5. Play to his weaknesses. You do this so that you can predict the
return or know he is likely to make a weak return or an error. For
example many players will hold the racket in a forehand grip when in
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the ready position or defending in Singles. If you hit the shuttle
quickly to their backhand side many players will not be able to change
to a backhand grip quickly so they will still use their forehand grip
with the result being a weaker shot. This is particularly the case with
the smash to the backhand side. The reply of a player who is using a
forehand grip is usually a block to the forecourt rather than a lob.
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part of good tactical play. Usually beginners are advised and taught to
return to the ‘central base’, the centre of the midcourt, after hitting the
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shuttle. This is a position which is equidistant from the front and sides
of the court. This occurs in many basic practices and helps to instill the
habit of doing so in players. This is good advice at the beginning but as
you improve you will need to vary your positions slightly relative to
where the opponent is when he hits the shuttle and the sort of shot you
might expect from him. So let’s consider some of the ways you might
position yourself when covering your opponent’s possible replies.
(a) The Funnel – dividing the angle of the possible returns. The word
funnel is used to describe the position of one opponent relative to the
other as he hits the shuttle. Usually a player dividing the angle of the
direction of the possible returns of his opponent thinks only of shots
passing on his right and left sides. However badminton is a three-
dimensional game and the shuttle can be hit upwards as well as to the
left and right of the player. After making a shot you should try to
position yourself square on to the opponent even whilst traveling into
position. You then will appear
to be looking down a funnel
and, like a goalkeeper, you
will attempt to cover all the
possible space, at the sides
and above you to prevent the
shuttle getting past you. You
will also be a position to
travel to the shuttle that is in
front of you or is traveling
behind you.
The funnel
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(b). Facing the hitter. It is important to position yourself correctly in
relation to the position of hitter (the opponent) as he positions himself
to hit the shuttle. If the hitter is in his right court then you would turn
to your left, square on to the hitter. If he is in his left court you would
turn to your right. And if he is in his centre you would stand facing
down the middle of his court. As suggested above while in the funnel
you should stand as much as possible square on to the hitter so that
you can move easily to cover shots that are hit to your right or left
sides. In the forecourt you may stand in a forward attacking stance
with your racket leg forward ready to attack a net reply; or, you may
stand in a backward attacking stance with your racket leg to the rear;
or, in the midcourt, you may stand in a sides defensive or attacking-
stance with your legs sideways apart ready to defend against a possible
smash.
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the shuttle out of the side lines. This is particularly the case when the
shuttle is high in your rearcourt, midcourt or forecourt. The opponent
will find it more difficult to cover all your replies. When you hit from the
centre of the court to the sides of the opponent’s court you must direct
the shuttle towards the side lines and hence there is more risk of
hitting the shuttle out of the sidelines. For this reason a good tactic is
to try to get the opponent to create a situation in which you can hit the
shuttle from your sides. One way of doing this is to hit the shuttle to
the middle of your opponent’s rearcourt, midcourt or forecourt. Most
players will return the shuttle to the sides of your rearcourt, midcourt
or forecourt and give you the angle that you want. This is particularly
the case when hitting a long drop shot aimed to land close to the
opponent’s body on his right or left side when the opponent is
positioned in the centre of his midcourt. This creates a situation in
which he cannot do much with the shuttle and usually he will try to
reply to the sides of your forecourt, midcourt or rearcourt. If you are
ready you can anticipate and then hit your shot from the sides.
If the opponent hits the shuttle towards your centre rearcourt, midcourt
or forecourt then simply hit it back to his centre until he hits it to the
sides of your court. One player who used this tactic frequently was
Morten Frost, the Danish All England champion in the 1980s. He used
to play a long drop shot to the centre Midcourt then recover to his
centre and wait for his opponent to try to hit the shuttle away from
him to the corners of his forecourt or rearcourt. As soon as he did
Frost would anticipate and attack the opponent’s reply. The best reply
to Frost was to do the same to him instead of hitting to his corners.
12. Walk or run back into position after your shot. Many
practices in badminton use routines in which the player is always
running forwards or backwards to a central base. This is not always
necessary and is often counter productive. The only reason for
running back into position to cover the replies is if you know you will be
late getting to the shuttle. For example, if you jump backwards to hit
the shuttle in the rearcourt then you would still travel backwards
through the air after the hit and before you land. Obviously then you
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will want to make up for the time taken to travel backwards before you
land. As soon as you land you would try to get back into position as
quickly as possible – so you would run. How fast you run would depend
on where you have hit the shuttle. If you have smashed it then you
would need to recover more quickly than if you had cleared it.
Alternatively if you are in balance in the rearcourt before the shuttle
arrives then you would hit it with your weight coming forwards and can
walk back towards your centre ready to move quickly once the
opponent has hit the shuttle. If you always run then you can be caught
out by an opponent who hits the shuttle back to the space you have
just left or in another direction to the one you are traveling in. It is
often difficult to change direction at speed.
The same applies to the lob from the rearcourt. If you hit a very high
lob to the middle of your opponent’s rearcourt then you have time to
walk back into position to defend against his possible smash. If you
perform a shallow or poor length lob then you might have to run
backwards very quickly as you may have less time to get into position
before the opponent hits the shuttle.
So I would suggest that if you are in balance and in position to hit the
shuttle before it arrives then if you smash, clear, drop from the
rearcourt then simply walk towards your midcourt ready to cover your
opponent’s replies. If you lob high from the forecourt then walk back to
your midcourt ready to defend against a possible smash.
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usually has to wait until the opponent hits the shuttle before he can
move to get to it with the result that he is often late getting there.
Alternatively when the opponent hits the shuttle towards you, you should
focus on the shuttle mainly. You will still see the opponent in the picture
and you should know where he is likely to travel to cover your replies. In
my opinion the rule should be: 'Watch the opponent mainly when you hit
the shuttle away from you and watch the shuttle mainly as it travels
towards you'.
(b) Drops to the forecourt. Slow drop shots should be straight or to the
middle. In general a slow cross-court drop shot will give the opponent
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more time to reach the shuttle and to play a shot to his advantage. You
might have given him a shot that he can do something with. Cross
court drop shots should be faster to give the opponent less time to
reach the shuttle and maybe a building shot he cannot do much with.
(c) Smashes from the rearcourt. Most players only consider the smash
as an attempted winning shot. In fact it is often more effective as a
building shot when hit from the rearcourt. That means that it is hit hard
but with more control and accuracy to force the opponent to play the
shuttle from low at the sides of the midcourt on whichever side you aim
it for most effect. He must therefore hit the shuttle upwards and so
give you the chance to hit the shuttle downwards again. If he hits a
good lob reply to your rearcourt you use the smash again as a building
shot. If he hits a poor reply high to your midcourt or forecourt then you
can attempt a winning shot. The closer you are to the net the more you
can attempt a winning shot as more of his court space will be open for
your smash.
.
15. Changing tactics.
The advice usually given is don’t change your winning tactics. So if the
tactics you are using are effective then you should keep using them.
When not to change tactics
Unfortunately players sometimes do change their tactics when it is
unnecessary. It might seem appear that your tactics don’t seem to be
working so you change them. My advice before doing so is to consider
whether or not it is your tactics that are not working or your execution
of them. You could still be using effective tactics, e.g.
outmaneuvering your opponent and exploiting his lack of fitness but
your technical skill is letting you down. For example your clears are
hit too low and the opponent is able to intercept and hit his reply
before the shuttle reaches the rearcourt. Rather than change your
tactic you should make sure that you hit a good length clear as a
building shot. As this could apply to any stroke-move I would suggest
that you give some thought to your performance of your stroke-moves
before you change your tactics. For example, have you hit accurate
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and effective clears, drops and smashes as building or attempted
winning shots. It is also the case that you might be tempted to
change your tactics because your opponent seems to be playing more
positive badminton. For example, if you have won the first game or
you are leading in the final game against a good opponent you should
expect such an opponent to fight back. He may begin trying harder to
win and in so doing exert more pressure on you. The main thing is
not to panic and immediately change your tactics. What you should
do is be prepared for the change in your opponent’s attitude, to dig in
and be prepared to work harder yourself. If you do so your tactics
may continue to be effective.
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