You Want How Many Animations When?: Floyd Bishop
You Want How Many Animations When?: Floyd Bishop
Animations When?
Getting Large Amounts of High Quality Animation Quickly
Floyd Bishop
Senior Animator
Sony Online Entertainment
Animating for a Live Title
In an MMO such as Free Realms, there are thousands of players
sharing the same world at the same time. Players are spending real
money on virtual items and worlds. They need to feel as though
they have gotten their money’s worth. Things that behave exactly
like things they have already seen are not very exciting. A simple
palette swap is usually boring to the player.
It is up to us as animators on a live title to ensure our players
continue to be entertained by the creatures and characters they
encounter, regardless of how many years they have been playing
the game.
If the controls on the rig are the same (or close), animations can be
shared, even with different proportions
Planning For Speed
Keep your animation curves clean. Key what you need to, and
when, so that the animation is easier to adjust. It is much easier to
adjust a few keys than it is to adjust an animation with keys on
every frame.
Here is the completed walk, with the foot copied, pasted, offset,
and values corrected on the other side.
● Allows for more focus on getting one side correct than you would
have otherwise spent.
Alternate Versions of Characters
● Pose 2 Shelf – This works as named. This tool will take a pose from
selected controls and save it as a button to your current shelf.
(available on www.creativecrash.com)
● PAIE – Python Animation Import Export tool. This allows the
animator to save out complete animations, creating a library, and
then import those animations onto other characters. (available on
www.creativecrash.com)
● Functions within Maya – “+=#“ and “*=#“
When Good Animations Go Bad