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Demon Lord Errata (19nov17)

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0% found this document useful (0 votes)
72 views3 pages

Demon Lord Errata (19nov17)

Uploaded by

John Wick
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Errata

Despite my best efforts and those of the editors who work to make the games as good as they can be, errors
happen. This document aims to fix them.
your reach. On a success, the target becomes
Shadow of the Demon Lord impaired for 1 round. On a failure, the target becomes
immune to the effects of your Dirty Fighting talent
Movement by Pace table on page 37 until it completes a rest.

The book cites 2 miles per hour and 3 miles per Cloak of Shadows talent on page 97
hour as the walking speed. The Movement by Pace The talent should read:
table should be based on 3 miles per hour. Thus,
change the minute entry to 90 yards, hour to 3 While you are in a lit area, you are treated as if you
miles, and day to 24 miles. were in an area of shadows.
Crawl on page 47 Weapons table on page 103
Add the finesse property to dart.
If prone, you can only move by crawling. You crawl Add the thrown propery to spear under Military
at half your Speed, which can be further reduced by Melee Weapons.
difficult terrain or narrow spaces (to a minimum of 1
yard). Harness Magic spell on page 118

Fight with Anything talent on page 66 Roll 1d6 + 3 to determine how many points of magical energy
you harness. You retain these points until you complete a rest
Fight With Anything You ignore the 1 bane imposed by or you spend them. While you have points remaining, you
not meeting a weapon’s requirement or from making cannot again cast harness magic. You can cast a spell you have
an attack with an improvised weapon. As well, when learned by spending a number of points of magical energy
equal to the rank of the spell (minimum 1) without expending a
you attack with a weapon or an improvised weapon,
casting from that spell.
you increase the damage die to 1d6 if it is less than
1d6.
Entropic Power spell on page 124
The spell description should read:
Greater Sorcery talent on page 71
Take 3 damage. For the duration, creatures that take any
Replace the last two bullets with the following: damage from your attack spells take 1d6 extra damage.

• A target that takes damage from the spell takes 2d6 Triggered When you cast an attack spell that deals damage, you
extra damage. can use a triggered action to cast this spell, which ends at the
• A target that heals damage from the spell heals 2d6 end of the round. If the target takes damage from your spell,
extra damage. it takes 2d6 extra damage.

Pick Pockets talent on page 73 Discerning Illusions sidebar on page 132


The third sentence should read:
Pick Pockets You can use an action, or a triggered action
on your turn, to take an object from a creature within It makes the roll with 1 bane per point its Power score is lower
your reach. The object taken must be something you than that of the illusion’s caster or 1 boon per point its Power
can hold in one hand and be somewhere on the score is greater than that of the illusion’s caster.
creature’s body but not held in its hands (or in a
similar appendage). If you can see the object, you can Acid Rain spell on page 142
take that object. If you can’t, because you reach into a The rain should deal 5d6 damage instead of 3d6
pouch or backpack, the GM determines the item damage.
taken.
Twain Self spell on page 148
Dirty Fighting talent on page 89
You cause your self from the future to appear in the area and it
remains in your time for the duration. Until the spell ends, you
Dirty Fighting You can use an action, or a triggered
and your future self can each take a turn every round, though
action on your turn, to make an Agility attack roll the paradox of your twained existence imposes 1 bane on both
against the Perception of one target creature within of your attack rolls and challenge rolls.
© 2015 Schwalb Entertainment, LLC 1
You and your future self have idenitical attributes and wraith with half the Health of its creator wriggles free
characteristics. Although you can act separately, you and your from the body and stands up in the nearest open
future self count as one creature for the purpose of sharing space. The wraith is compelled for 1 hour by its
resources. Thus, if one takes damage or gains Insanity, it applies
creator, after which time it can act normally.
to both characters. If one expends the casting of a spell, the
casting is expended for both. If one of you suffers an affliction
or would benefit from an ongoing effect, the affliction and
effect apply to both.
Terrible Beauty
Your future self has indentical copies of everything you wear
and carry, with a couple exceptions. First, if you or your Drunkenness spell on page 19
duplicate consume or expend on item, such as dealing a healing
potion, the item is lost to both of you. Furthermore, if you have The effects of a failed challenge roll last 1 minute.
a relic, you must decide whether you or your future self carries
the relic.
Hidden Space spell on page 22
If either you or your future self becomes incapacitated, the
other does as well. If you die, your future future self disappears.
When the effect ends, you and your future self disappear. Area A cube of space, 2 yards on each side, origination from a
point within medium range
You reappear 1 minute later, in the space your future self
occupied or in the neastest open space if it is occupied.

Tidal Forces spell on page 148


The dazed affliction lasts 1 round
Godless
Armored Truck (page 37) Increase Health to 80.
The armored truck should have an “*” next to its
Large animal on page 217
entry.
Speed should be 10
ATV (page 37) Under Max Speed (a/d) add “; off”
Flame Genie, page 234
Speed should be 12
Tank (page 37) This entry should have “**” and, at
the bottom, the second line should lead with “**”
Giantfall trait on page 236
Radiation (page 52–53) Replace the “recovery” entry
The giant deals damage equal to 2d6 Í its Size to
with the follwong text.
everything in the area where it falls. A creature can
make an Agility challenge roll with a number of
Recovery Each time a creature suffering from radiation
banes equal to the giant’s Size (minimum 1 bane).
sickness compleres a rest, it must make a Strength
On a success, the creature takes half the damage challenge roll with a number of banes based on its
and moves to the nearest open space outside the current level of explosure, as shown under
area. On a failure, the creature becomes trapped “Transmission.” The results of the roll move the target
under the giant’s body. to a higher or lower stage as follows.
20 or higher: The creature moves down one stage
Drain trait on page 253 (minimum stage 0)
Success: No change
Drain A living target gains 1 Corruption and takes a –6 Failure: The creature moves up one stage.
penalty to Health that lasts until it completes a rest. 0 or less: The creature moves up two stages
While subject to this penalty, the target makes (maximum stage 4).
Strength attack rolls and challenge rolls with 1 bane. If
the target creature becomes incapacitated by an
attack a shadow makes while the target has this Freeport Companion
penalty, the creature dies. At the end of the next Creating an Undine (page 11)
round, a new shadow wriggles free from the body and We inadvertantly left out the immunities line
stands up in the nearest open space. The shadow can
take the next available turn. Immune damage from disease and poison; diseased,
poisoned
Lasting Harm trait on page 258
Atomizer (page 32)
Lasting Harm A living target takes a cumulative penalty Replace the text with the following
to Health equal to the damage taken from the attack. An atomizer sprays liquids form its reservoir
If the target creature becomes incapacitated by an outward in a fine mist to fill the air inside a cube of
attack a wraith makes while the target has this space, up to 1 yard on a side, originating from a
penalty, it dies. At the end of the next round, a new point you can reach. You must use an action to fill
© 2015 Schwalb Entertainment, LLC 2
the atomizer with fluid, but, once full, using the
atomizer is a minor activity. Although it is generally
used for applying perfumes, enterprising types have
figured out that it can also spray a single dose of a
liquid poition or poison into the area. Any creature
in the area must get a success on an Agility
challenge roll or be affected by the spray as if it had
consumed the potion or poison.

Passengers and Occupants (page 44) Replace the


paragraph with the following text:

When a crash occurs, a number of creatures on the


object struck and the ship are at risk of being lost to
injury or falling overboard. On the larger of the two
objects, 1d20 percent of crew and passengers are
lost, while on the smaller, 1d20 + 10 percent are lost.
If the objects are the same Size, both lose 1d20 + 5
percent of their crew and passengers.
Player characters and important characters and
creatures under the GM’s control might also be
affected if those creatures were at the points of
impact. Such creatures on the larger object take 3d6
damage, while creatures on the smaller take 7d6
damage. If the objects are the same Size, creatures
on both take 5d6 damage. Affected creatures make
Agility challenge rolls. A success indicates the
creature takes half the damage, while a failure
indicates the creature also falls prone. If the total of
the roll is 0 or less, the creature also falls overboard.

Demon Lord’s Companion


2
Impose Predictability (Page 40)
The number you chose applies to the boon or bane
used, after you discard the other boons or banes.

Negate Chaos (Page 40)


For the duration, whenever the target rolls a d20, it
replaces the number rolled with a 10. Or, if the
target rolls a 10 on the die, it instead replaces the
number rolled with a 20.

© 2015 Schwalb Entertainment, LLC 3

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