Prepare Multimedia For Different Platforms
Prepare Multimedia For Different Platforms
LEARNER GUIDE
PREPARE MULTIMEDIA FOR DIFFERENT PLATFORMS
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TABLE OF CONTENTS
PAGE
Introduction......................................................................................................................................1
Welcome ................................................................................................................................1
This Competency Unit ...........................................................................................................1
Before you start ......................................................................................................................2
Planning your learning programme .......................................................................................2
Self- Assessment Checklist .....................................................................................................3
How to use this Learner Guide ..............................................................................................4
Using the Computer and Other Resources .............................................................................6
Method of Assessment ...........................................................................................................6
Quality Assurance ..................................................................................................................6
LG-ITIMED0482A:
PREPARE MULTIMEDIA FOR
DIFFERENT PLATFORMS
INTRODUCTION
Welcome
Welcome to the Learner Guide for Competency Standard “Prepare Multimedia for
Different Platforms ”. This is just one of a number of Learner Guides produced for the
Data Operations Skills stream of the Information and Communication Industry, and is
designed to guide you, the learner, through a series of learning processes and activities
that will enable you to achieve the specified learning outcomes for the competency units.
The content of this guide was developed from the Competency Standard ITIMED0482A,
which is one of the basic building blocks for the National Vocational Qualification of
Jamaica (NVQ-J) certification within the industry. Please refer to your Learner’s
Handbook for a thorough explanation of standards and competencies, and how these
relate to the NVQ-J certification.
You are also advised to consult the Competency Standard and assessment instrument for
a better understanding of what is required to master the competency.
“Prepare Multimedia for Different Platforms ” addresses the knowledge and skills
requirements to effectively preparing multimedia for different platforms. There are two
main areas or elements:
As you go through each element, you will find critical informa tion relating to each one.
You are advised to study them carefully so that you will be able to develop the necessary
knowledge, skills and attitudes for preparing multimedia for different platforms.
a. Obtain a Learner’s Logbook. You will use it to record evidence of your new
skills/competence. As you demonstrate your new skills, record your activities and
have your learning facilitator sign off on them. This will allow you to provide
evidence of your competence when you are being assessed against the competency
standard.
b. Ensure that you have access to the facilities and equipment necessary for learning.
d. Ensure that you are wearing suitable clothing, that tools and equipment are safe, and
that the correct safety equipment is used.
The self-assessment checklist on the following pages will assist you in planning your
training programme and it will help you to think about the knowledge and skills needed
to demonstrate competency in this unit. As you go through each one you will be able to
find out which aspects of the elements you have already mastered and which ones you
already have and which you will need to pay more attention to as you go through the
learning process.
To complete the self- assessment checklist, simply read the statements and tick the ‘Yes’
or ‘No’ box. You should do this exercise now.
Self-Assessment Checklist
- Prepare multimedia for different platforms
If you ticked all or most of the ‘Yes’ boxes, then you might not need to go through the
entire guide. Ask your learning facilitator to assist you in determining the most
appropriate action you should take.
If you ticked a few of the ‘Yes’ boxes or none at all then you should work through all of
the guide, even though some of the material may be familiar to you.
Plan your learning based on your answers. Be sure to involve your learning facilitator in
the planning process.
This Learner Guide is designed to assist you to work and learn at your own pace.
• Check your progress at each checkpoint to ensure that you have understood the
material
• Observe the icons and special graphics used throughout this guide to remind you of
what you have to do and to enhance your learning. The icons and their meanings are
as follows:
Definition Box
Words/phrases are defined or explained in this box. The
words/phrases being explained are in bold print.
Checkpoint
This denotes a brain teaser and is used to check your
understanding of the materials presented. No answers are
provided for the questions asked.
Activity
This denotes something for you to do either alone or with
the assistanc e of your trainer/supervisor.
Reference
Points you to the reference materials and other support
documents or resources used in compiling the unit content.
• Ask your learning facilitator for help if yo u have any problems with the interpretation
of the contents, the procedures, or the availability of resources.
• Complete each activity as you come to it. If the activity requires you perform an
actual task, be sure to tell your learning facilitator when you get to that activity so that
he/she can make any arrangements, if necessary.
• Get your learning facilitator to sign and date the Learner Logbook when you have
completed an activity.
When you have worked through all elements of the guide, and when you can tick every
‘Yes’ box, you are ready for assessment and should ask your learning facilitator to assist
you in making the arrangements to have your performance assessed.
Where your activities refer you to the library, computer and Internet resources, ask your
learning facilitator to assist you with locating these resources. If you are getting your
training in an institution, there may be a library and a computer laboratory. If this is not
the case, visit the local library and find out what resources are available.
If you are new to the computer and the Internet, someone in the computer room should be
able to show you how to use these resources.
Please note that in many of your activities you have been referred to information on the
Internet. This is because the Internet has a vast amount of information that can help you
in acquiring the particular competencies. We would like to advise you, however, that we
cannot guarantee that all the sites will be available when you need them. If this happens,
ask your learning facilitator to assist you with locating other sites that have the
information you require.
Method of Assessment
Competency will be assessed while you are actually performing the tasks related to this
competency. This may be in a real workplace or a simulated situation that accurately
relates to the work situation. You are advised to consult the associated competency
standard for further details relating to the assessment strategies.
Quality Assurance
A feedback form is included at the back of each learner guide, so all users are afforded
the opportunity to document their concerns pertinent to the various aspects of the guide.
Such concerns will assist in the review process of the learner guides. Users are
encouraged to cut out the form, complete and submit same to the address provided.
You may now start your learning. Have fun while you work!
LEARNING OUTCOMES
As you go through this element you will acquire the knowledge, skills and attitudes
necessary to identify and describe multimedia delivery techniques. Your learning
facilitator is there to assist with the various activities, so that on completion you should
be able to:
Since the popularity and wide acceptance of computer based multimedia a number of
platforms with varying features have emerged. It is therefore necessary for the
multimedia specialist to consider a number of factors before choosing an appropriate
platform to broadcast a multimedia presentation. Some of these platforms are:
• CD-ROM
• DVD
• Internet / World Wide Web
CD ROM
Some of the key features provided by CD ROM delivery include high quality video,
audio, version control, available anytime, available anywhere and multiple languages. By
providing a media that is more engaging, using a wider range of sensory stimulations,
retention is enhanced. If you have a complex or technical product or service; or need to
provide your audience with detailed information and want them to retain the information
for their job, this is a highly preferred medium.
This delivery method has all the same features as CD-ROM. The courseware is loaded to
the hard drive of the computer. This installation eliminates the need to manage the CDs.
Use a laptop and the presentation anywhere, send it to various locations to provide
increased access to high quality viewing. Minimum system requirements include:
Pentium III, 32MB memory, available hard-drive space (min. 650MB per class), video
and sound card, speaker or headphones, CD-ROM drive.
By now we should realize that many persons also have MAC machines as well so
whatever you develop should be able to run on the MAC or be easily converted.
DVD
Some of the key features provided by DVD delivery are very high quality video, audio,
capacity of about five CD-Blank CDs, version control, available anytime, anywhere and
multiple in languages. By providing a media that is more engaging, using a wider range
of sensory stimulations, retention is enhanced. If you have a complex or technical product
or service; or need to provide your audience with detailed information and want them to
retain the information for their job, this is a highly preferred medium.
INTRANET
IOSK
Storage/Delivery options
Zip disk - This 100, 250 and 750 MB capacity disk holds lots of information for the
multimedia enthusiast. Operated as an external parallel port drive or via USB or internal,
this is a great way to transfer your presentation from one computer to another.
Diskettes - This 1.44MB capacity disk would be enough to hold presentations that are
small but the average multimedia presentation may need more storage because of the
addition of large sound and video files.
CD ROM - Most laptops today contain CD ROM drives. This option is possible in
storing up to 700 MB of information. Costs may vary for CD-Recordable and CD-
Recordable/Writable drives but also give the user an archival product. If you have lots of
video attached to your presentation, this is a good route to take .
USB Pen drive or a USB external hard drive - these media range in various capacities
from as low as 32 MB to several gigabytes USB storage is portable, reusable and
compatible so they make perfect storage/delivery options.
CHECKPOINT
ACTIVITY
The World-Wide Web (or the Web) is one of the most accessible tools available for
persons to use. It allows an easy means of publishing multimedia, it is accessible as, the
majority of its browsers are graphical and user- friendly, and the cost is becoming more
affordable. Current versions of presentation programs allow you to convert your
presentations to Web format (HTML). The Internet is ready to handle sophisticated audio
and video files and the technology is improving every day. You can create these audio
and video components in the comfort of your own home or office.
Once it is placed on a Web site, you can access your presentation from anywhere in the
world with an Internet connection. This is a convenient delivery method many use in
professional presentations and programs. It has the following adva ntages :
HTML, the basic mark-up language used in creating World-Wide Web documents, is
very easy to learn.
The Web uses non-propriety standards, thus giving the site a longer life expectancy: e.g.
text is in plain ASCII, HTML is a sub-set of SGML, graphics appear as JPEG or GIF
(thus industry standard). It is subsequently cross-platform (i.e. the same document can be
viewed through a Macintosh, a Windows machine, a UNIX box, and even a dumb
terminal using such browsers as LYNX though this necessitates the loss of multimedia
elements).
• Linking from the document is not restricted to data elsewhere on the machine's
hard drive or the CD-ROM the program is distributed on, but can be to other
documents or media in cyberspace.
There are, however, some limitations that you need to be aware of in the use of the
Internet:
• In order to ensure high quality video and audio output, access to high speed internet
connection is necessary.
• You could also experience delays if the internet connection is down.
Your understanding of the use of multimedia in business that can be conducted via the
internet requires that you become aware of the following areas/activities:
• On-line Auction
• E-Com Solutions
• E-Marketing/Promotion
• E-Consultancy
• Data Processing
ACTIVITY
EXPLAIN MPEG VIDEO, CD-ROM AND CDI FORMATS APPROPRIATE FOR JOB
TO BE UNDERTAKEN
MPEG (pronounced M-peg), which stands for Moving Picture Experts Group, is the
nickname given to a family of International Standards used for coding audio-visual
information in a digital compressed format (e.g., movies, video, music).
The major advantage of MPEG compared to other video and audio coding formats is that
MPEG files are much smaller for the same quality. This is because MPEG uses very
sophisticated compression techniques.
The MPEG family of standards includes MPEG-1, MPEG-2 and MPEG-4. MPEG-1 is
typically used for low data rate video such as on a Video CD. MPEG-2 is used for higher-
quality video, especially interlaced video, such as on DVD or HDTV. The foundation of
MPEG-4 is the coding of audio-visual objects. An audio-visual object is the
representation of a natural or synthetic object that has an audio and/or visual
manifestation. Examples of audio-visual objects include a video sequence (perhaps with
shape information), an audio track, an animated 3D face, speech synthesized from text, or
a background consisting of a still image.
The CD-ROM (an abbreviation for "Compact Disc Read-Only Memory ") is a non-
volatile optical data storage medium using the same physical format as audio compact
discs, readable by a computer with a CD-ROM drive. A CD-ROM is a flat, moralized
plastic disc with digital information encoded on it in a spiral from the center to the
outside edge. The CD-ROM Yellow Book standard was established in 1985 by Sony and
Philips. Microsoft and Apple Computer were early enthusiasts and promoters of CD-
ROMs.
Compact Disc Interactive (CDI) is an integrated player used to deliver digital video.
These integrated players are a combination of CD-ROM type players and a built in
computer connected directly to a home television. The players are designed for delivery
only and are not compatible with CD-ROM applications. CDI systems are designed only
for the home and consumer markets.
MPEG format is a newer format than CDI, it is also more flexible and compatible with
many platforms
The formats mentioned above can be used for various jobs including:
CHECKPOINT
What are the various MPEG formats that are used currently?
ACTIVITY
Carry out searches for video clips online in MPEG and CDI formats
compare the two in terms of size and quality. Share your findings
with your peers and your learning facilitator.
At some point, you will be faced with the task of taking our files from one platform to
another. The most important factor is to know how each platform identifies files.
A MAC (macintosh) file actually consists of two parts. There is the data fork and the
resource fork. The data fork is the main part of the file that actually holds the file data.
The resource fork contains, among other things, two codes that are used to identify files.
They are known as the File Type and Creator code. These two codes, operate together to
inform the MAC operating system not only what kind of file it is, but what application
actually produced it. If you create a .tiff file in Photoshop and another in Corel, the MAC
operating system uses the creator codes to decide which application to launch when you
double-click on the file. That way, you are not trying to open your Photoshop files with
Corel or vice-versa. The system is useful and effective.
On the Windows side, file identification relies on the 3 digit extension that is attached to
the file. There is no internal marker within the file to determine what the content or origin
is. The best and the worst thing about this system is that you can change the file type (or
at least what type of file the system thinks it is) by simply changing the extension. Here is
an important point for you to note:
• The changing of the file extension does not automatically change the file.
In other words, if you have a .tiff and you want a .jpg, changing the file extension will not
change the actual format of the file. That can only be done in an application that is
capable of handling that particular file type.
As with the MAC (mackintosh), there are some rather serious drawbacks to this system.
Most notably, if the file extension is missing, there is no way for you to determine what
any given file is. Also, since there is no creator-type identification of files, any given
format can only be associated with one application. Therefore, if you create a TIFF file in
Photoshop and another in Corel, when you double-click on the icon, it will always launch
either Photoshop or Corel, whichever application that file type is associated with.
The above illustration outlined cross platform conversion from a MAC to a PC, however,
there are other cross platform operations such as conversion from the internet to CD. You
need to pay special attention to the file formats that are used for the elements and then
conversion will be much easier with the appropriate software.
CHECKPOINT
ACTIVITY
Multimedia database systems are analogous to contemporary database systems for textual
and numeric data, however, multimedia database systems have been tailored to meet the
special requirements of dealing with different types of media materials. Multimedia
database systems can create, import, integrate, store, retrieve, edit, and delete multimedia
information. They may incorporate some hypermedia capabilities. Multi- user multimedia
database systems are likely to perform these functions in a manner that reduces redundant
data storage, permits different views of data by users, and provides secure access to data.
Multimedia database systems are in an early stage of development, however , both
theoretically and experimentally work has been done.
Hypermedia
Authors may define paths through the network, called "tours," that automatically present
a sequence of nodes. Textual search keys may be used to retrieve nodes or data within
nodes. You can accomplish selective views of the network using filters, which display a
subset of nodes based on user-defined criteria. Graphic browsers, which provide a map of
nodes and links, may be available to assist you in selecting appropriate nodes. Landmark
views, which present major nodes using a spatial metaphor and allows you to move to
nodes at different distances from the current node, may also assist in navigating.
ACTIVITY
Now that you have completed this element, check to see whether you have fully grasped
all the components by doing the following Self- Assessment:
Checklist 1 Yes No
Checklist 2 Yes No
LEARNING OUTCOMES
As you go through this element you will acquire the knowledge, skills and attitudes
necessary to prepare data for multimedia platforms. Your learning facilitator is there to
assist with the various activities, so that on completion you should be able to:
1. Assess suitability of digital data for delivery platform to deliver desired outcome
2. Select appropriate multimedia delivery platform to deliver desired outcome
3. Redesign data and/or adapt to suit selected platform.
4. Format or reformat data for selected platform.
Delivery platforms can be used to manipulate/display text, audio, images, graphics, and
video. Multimedia platforms provide a level interactivity with each of these elements
separately, as well as through a combination of different multimedia. In business and
training, there are hundreds of ways in which you may wish to apply multimedia
technology to achieve efficiency or increased productivity
In selecting a platform you have to consider a number of factors such as: cost, audience,
compatibility and purpose.
If you were asked to select an appropriate platform for training a group of students in the
most efficient way possible then you should consider the above factors, and then look at
your platform options. This document will explore the factors that will influence
choosing between using CD-ROM as against the Internet for training a group of students.
You need to consider the following factors:
• The nature of the subject material: - Does it include spreadsheets, database, for
business proposal
In light of these factors you will discover that the CDROM would be the most viable
option for the following reasons:
• It is inexpensive
• It can be used on most computers
• It can store a reasonable amount of data
• The presentation could be for selected audience, on a selected topic
• The amount of persons or locations may be limited therefore does not need
internet, especially in areas where there might be no internet connection
• It is very inexpensive and flexible
• May need technical support for internet use or design
• The information would be more secure when placed on a CD-ROM
CHECKPOINT
N.B. Learning outcomes three (3) and four (4) have been merged and addressed in this
sectio n:
Data in digital form is highly manipulative which means you can convert it to just about
any format using the different software packages and tools. Working with digital data
and the right software is like a potter shaping and reshaping his/her clay. The data should
be assessed and found suitable for the task, or you may need to make it adaptable to the
platform selected. You will inevitably end up with information from various sources in
different file formats including text, graphics, clip art, video, audio and animation. It is
therefore important that you ensure that all these data will be compatible with your
selected platform.
Oftentimes you might have the need to change the record layout of a file or some data in
order for it to operate on a particular platform, hence reformatting or formatting becomes
necessary.
ACTIVITY
Sources of Data
You will need to identify data to make your presentation interesting. Some of these
sources are: pictures from books, magazines, music from CD’s or the Internet, movie
clips, words that illustrate a point, graphs and tables. In addition, you should check to
ensure that the data will make your presentation accurate, relevant and interesting. You
should therefore ask yourself the following questions:
• Who is my audience?
• What do I need to say?
• How do I say it in a manner that appeals to my audience?
CHECKPOINT
ACTIVITY
Now that you have completed this element, check to see whether you have fully grasped
all the components by doing the following Self- Assessment:
Checklist 1 Yes No
Checklist 2 Yes No
Your feedback on the Learner Guides is important to us. Please complete the
form below to indicate areas for review as you see necessary. For each
component tick [v ] the appropriate column.
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