Rogue 1 Criminal Halfling Lightfoot Chaotic Neutral: Shortbow +5 1d6+3
Rogue 1 Criminal Halfling Lightfoot Chaotic Neutral: Shortbow +5 1d6+3
INSPIRATION
STRENGTH
14 3 25
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
17 +2
Constitution
CURRENT HIT POINTS IDEALS
● +2
Intelligence
+3 +0
Wisdom
+2
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 1d8
●
+0
Acrobatics (Dex) Total SUCCESSES
+2
+0
Animal Handling (Wis) d8 FAILURES
+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)
10 ●
+4
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+0
History (Int)
Rapier +5 1d8+3 Can Reroll a natural 1 per day
+0 +0
Insight (Wis)
Advantage vs Frightened
+2
Intimidation (Cha) Dagger +5 1d4+3 Can hide and move on other
WISDOM +0
Investigation (Int)
Shortbow +5 1d6+3 creatures
+0
Medicine (Wis)
10 +0
Nature (Int)
Know someone who can
connect you with other
+0
●
+2
Perception (Wis)
criminals
+2
Performance (Cha)
Sneak Attack (Once per turn,
CHARISMA
●
+4
Persuasion (Cha)
you can deal an extra 1d6
+0
Religion (Int)
14 damage to one creature you
●
+5
Sleight of Hand (Dex)
●
+7
Stealth (Dex)
hit with an attack if you have
+2
+0
Survival (Wis)
advantage on the attack roll.
The attack must use a finesse
SKILLS ATTACKS & SPELLCASTING
or a ranged weapon.
12 PASSIVE WISDOM (PERCEPTION)
CP Leather Armor You don’t need advantage on
Arrows (20) the attack roll if another
SP Burglar's Pack enemy of the target is within 5
Thives' Tools +7
Thieves' Tools feet of it, that enemy isn’t
Proeficiencia con Dados +5 EP
Crowbar incapacitated, and you don’t
Dark common have disadvantage on the
Common GP 15 clothes attack roll.)
Halfling
Hood
Thieves' Cant PP
Belt Pouch
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.