1001 Checkmate Exercises Mastering Essential Skill
1001 Checkmate Exercises Mastering Essential Skill
Sam Cicero has asserted his right under the Copyright, Designs and Patents
Act, 1988, to be identified as the author of this work.
All rights reserved. No part of this book may be reproduced in any form,
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Cover:
The cover shows a position from the game Skvortsov - Anand, Zurich 2017.
Anand played 25…Bd5!, and White doesn’t have a satisfactory defence
against the threat of 26.Rh1#.
Dedication
References
Preface
Thank you for purchasing my chess book.
As with my other books, I have tried to write a book that you will enjoy
reading, and that will improve your chess skills.
I welcome comments and feedback on the book. I will correct any errors that
are found, and update the book as needed.
Sam Cicero
www.cicerochess.com
Introduction
This book presents 1001 checkmate exercises from recent tournament games,
and they are aimed at club players or other players who want to improve their
skills in this essential area of chess. The large collection of exercises is
complemented by a format that is also designed to improve the reader’s
visualisation skills.
Of course, there are many books that cover this area of the game. The book
by Renaud and Kahn [7], originally published in 1947, is the classical book
on checkmates. Gude’s book [1] is a more recent treatise on the subject. Both
books do an excellent job of classifying the standard checkmate themes.
However, the examples in both books are mostly from master games.
This book takes a different approach by offering checkmate exercises from
non-master games. In most cases, the types of checkmates seen in such
games are not the standard ones covered in the books quoted above. In
addition, many games at lower rating levels are played out to mate, and they
may feature a large material advantage for the winning side. Such games are
rarely seen at master level. This suggests that it is useful to study examples
from non-master games, as they are more typical of the types of checkmates
that are likely to occur in club and amateur games. An added bonus of this
approach is that readers are unlikely to have seen any of these positions
before.
Thinking Techniques
Spotting tactics and checkmates is a basic skill that all good players need.
This skill can be improved by working through puzzle books, and there are
many of these available. The books by Heisman [2] and Nunn [4] are two
good recent examples of such books.
Purdy [6] offers a simple thinking aid for spotting combinations, including
checkmates. His concise rule is:
“In any position, present or future, look around for all possible checks, all
jump-checks, and particularly all jump-mates.”
In Purdy’s system, “jump-moves” are moves that would be possible if every
piece could jump over anything in its way and could not be captured. Purdy
gives examples of how to use this rule for improving tactical vision.
Calculating variations accurately is an essential skill, and this is covered in
various books. Kotov’s book [3] is the pioneering text in this area. His book
has been the subject of criticisms and extensions since it was published. The
books by Nunn [5] and Soltis [8] offer more recent advice.
Symbols
The game scores use standard algebraic notation. The following symbols are
also used.
x capture
+ check
# checkmate
! good move
!! brilliant move
? bad move
?? blunder
1–0 White wins the game
0–1 Black wins the game