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Hyborianriskrules PDF

This document summarizes the rules for the board game Hyborian Risk, which involves collecting army cards and battling for control of different areas on a map. The key points are: 1. Players begin by placing armies on the areas depicted on their army cards and receive reinforcements each turn based on the areas and territories they control. 2. Players can turn in sets of army cards at the start of their turn to gain additional armies, which are placed in controlled areas. 3. Leaders allow for additional dice rolls in battles but have restrictions on how many can be placed in an area and how they can be used. 4. At the end of a turn, armies can be moved between adjacent

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0% found this document useful (0 votes)
96 views1 page

Hyborianriskrules PDF

This document summarizes the rules for the board game Hyborian Risk, which involves collecting army cards and battling for control of different areas on a map. The key points are: 1. Players begin by placing armies on the areas depicted on their army cards and receive reinforcements each turn based on the areas and territories they control. 2. Players can turn in sets of army cards at the start of their turn to gain additional armies, which are placed in controlled areas. 3. Leaders allow for additional dice rolls in battles but have restrictions on how many can be placed in an area and how they can be used. 4. At the end of a turn, armies can be moved between adjacent

Uploaded by

Fito García
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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HYBORIAN RISK

RISK 1999rules apply except where noted: This number is your army pool base. A Leader may retreat to an adjacent
MAP - all AREAS are individually Add 1 to your pool for each friendly Area before any round of
named, and TERRITORIES are made Territory. Each card set turned in is combat if there is at least 1 army
up of color groups {2 – 5 areas}. 8- worth 10 armies or 3 Leaders - add still in the Area being retreated
sided stars are FORTRESSES . these to your pool. Place all from. A Leader may not attack by
SET UP – remove the two wild Reinforcement pool armies in one itself if alone. 2 Leaders alone on
cards {Conan and Thoth-Amon} Area you control. Leaders may be attack may only use 1 die, but may
and deal the rest to all players as placed in any Area you control. reroll it. If 3 Leaders attack alone
evenly as possible. Each player Card Sets: 3 cards with 3 they can roll 2 dice and reroll 1. If 2
puts one army in each Area on his different symbols, 3 with the same Leaders defend alone they may roll
cards, then divides his remaining symbols, or any 2 symbols and a 2 dice and reroll 1. If 3 Leaders
armies into two equal piles and Wild Card make a set. Card sets are defend alone they may roll 3 dice
places each group on one face-down turned in at the beginning of your and reroll 1, but all 3 will die if all
card. Reveal and place all armies turn. If you have 5 or more cards at 3 rolls are beaten.
simultaneously on corresponding the beginning of your turn you must END OF TURN – armies in 1 Area
Areas. Return all cards to deck. turn in sets until you have 5 or less may be moved to an adjacent Area
you control. Additionally, you may
REINFORCEMENTS – on the cards. If you control the Area on a
move a different group of armies if
first turn {only}, each player card you turn in, place 2 armies in
that Area. it contains a Leader from 1 Area to
receives 3 armies and may only an adjacent different Area you
make attacks from 1 Area. On LEADERS – you may never have control.
following turns, reinforcement pools more than 3 leaders in an Area.
are drawn as follows: Players begin the game with 2
Original HYBORIAN RISK was by
Fortress: place two armies in Leaders, 1 with each large army
Lewis Pulsipher with original art by
each Area you control with a {use the 10-army counters}.
Leaders make it possible for the Denis Loubet and appeared in THE
Fortress. SPACE GAMER 37, March 1981.
attacker to roll 4 dice and /or the
Minimum: each player gets at defender to roll 3, but Leader For current details see the Lewis
least 3 armies {not a base number} options must be declared prior to Pulsipher website –
even if they don’t have enough rolling dice. A Leader may never http://pulsiphergames.com/
areas Areas or Territories - this cause more dice to be rolled than
doesn’t include Fortress armies or units in an Area without a Leader This version with cards and new
card sets. could roll, and are considered map is by Chester E. Hendrix,
Areas & Territories: count regular army units for losses, etc. January 2006
all Areas you control and divide by
3 {rounding down}.
TERRAN GAMES

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