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Weapon Sheets PDF

This document provides specifications for various modern weapons that could be used in a JAGS (presumably a role-playing) game. It includes pistols, submachine guns, rifles, machine guns, and shotguns with their associated damage, rate of fire, range, magazine size, ammunition, and penalty to the next attack. Some notable weapons mentioned are the XM-124 6 Pac machine gun, KPV anti-aircraft gun, .600 Nitro Express elephant gun, and WA2000 sniper rifle.

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0% found this document useful (0 votes)
361 views2 pages

Weapon Sheets PDF

This document provides specifications for various modern weapons that could be used in a JAGS (presumably a role-playing) game. It includes pistols, submachine guns, rifles, machine guns, and shotguns with their associated damage, rate of fire, range, magazine size, ammunition, and penalty to the next attack. Some notable weapons mentioned are the XM-124 6 Pac machine gun, KPV anti-aircraft gun, .600 Nitro Express elephant gun, and WA2000 sniper rifle.

Uploaded by

diogocarneiro75
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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JAGS Weapons

Here's a list of modern day weapons in JAGS.


Damage: Penetrating damage done.
ROF (Rate Of Fire): number of rounds per second. An ROF of 2 means it fires when the trigger is
pulled. Above that means it is full-auto.
Range: the distance at which attackers take a –1 range. Base range of 5y for pistols, 15y for Sub
Machine guns, and 50y for Rifles.
Clip: How many shots in a magazine or belt.
Control: The negative to the next shot (in the same turn) after the first. For weapons with an ROF
higher than 2 this uses the autofire rules.

Pistols Damage ROF Range Clip Round Control


Browning HP 6 2 +0 13 9x19mm -1
Luger 6 2 +1 8 9x19mm -1
Beretta M34 5 2 +0 13 9x17mm -0
Beretta M92 6 2 +1 15 9x19mm -1
S&W M36 Special 4 2 -2 5 9x29mmR -0
Colt Python .357 13 2 +2 6 9x33mm -2
Cold .45 9 2 +2 7 11.43x23mm -2
S&W Mod 29 15 2 +3 6 10.97X33mmR -3
.44 Automag 16 2 +4 7 11.2x32mm -3

Sub Machine Guns Damage ROF Range Clip Round Control


Vx61 Skorpion 3 12 +1 24 7.63x17mm -0
H&K MP5k 6 12 +1 36 9x19mm -0
UZI 6 8 +4 32 9x19mm -1
Mini-UZI 6 16 +2 16 9x19mm -1
Mac-10 (M10) 9 16 -2 32 11.43x23mm -2
Mac-11 (M11) 4 16 16 32 9x17mm -1

Rifles Damage ROF Range Clip Round Control


H&K G11 6 8 +0 50 4.7x21mm -0
WA2000 56 2 +133 6 7.62x66mmB -1
AK-47 21 8 +4 32 7.62x39mm -1
Gail ARM 17 12 +0 32 5.65x45mm -1
SVD Sniper 42 2 +167 10 7.6x54mm -0
.600 Nitro Double 261 2 -25 2 15.7x67mm -3
M1 Carbine 14 2 +0 15 7.62x51 -0
Remington M700 40 2 +117 5 7.62x51mm -0
Stoner M23 Carbine 16 12 +0 32 5.65x46mm -1
MINI 14 19 2 +0 30 5.65x45mm -0
M16A2 18 8 +4 30 5.65x45mm -0

Machine Guns Damage ROF Range Clip Round Control


M249 SAW 18 16 +33 200 5.65x45mm -1
14.5mm KPV 740 12 +133 100 14.5x11mm --
.50 M2 HB 346 8 +167 105 12.7x99mm -3
M60 31 8 +117 100 7.62x51mm -2
Stoner Fixed MG 19 12 +83 2000 11.43x23mm -1
M134 Minigun 29 128 +83 1500 7.62x51mm -3
XM-124 6 Pac 18 64 +83 500 5.65x45mm -1
Pellets x
Shotguns Damage Distance Range ROF Clip Control
Winchester M1897 12 x 2 5y +0 2 5 shells -2
Mossberg M 500 12 x 12 5y +0 2 7 shells -1
Atchison Assault Gun 12 x 2 5y +0 8 24 shells -1

Weapon Notes:

The XM-124 6 Pac is that gun from Predator (a hand-held gattling gun). It requires a backpack
power pack. It's experimental.

The KPV is a mounted anti-aircraft gun. Control is –1 when mounted. It can't be carried.

The Holland and Holland .600 Nitro Express in antique Elephant gun. The –3 Control roll doesn't
do it justice: if you have less than 12 STR make a STR roll or be knocked over. It's double
barreled.

The M34 and S&W M36 are 'holdout' pistols. They're easy to conceal but not very deadly.

The WA2000 Rifle looks really weird. It's the British Sniper rifle from The Living Daylights (James
Bond)

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