Interactive Teaching Strategies and Methods
Interactive Teaching Strategies and Methods
The term 'group dynamics' refers to the types of interaction which take place
within groups.
1. Panel Discussion
A panel is a direct, conversational, interactional discussion among small group of
experts or well-informed lay persons. They discuss a problem for the benefit of an
audience. The members of the panel present different points of view or different
types of information.
The success or failure of the discussion is not due to what happens during the
discussion but to what did or did not happen before the meeting. The
shortcomings in such sessions usually result from unwise selection of participants
or leader and no thorough preparation.
S/he opens the discussion by introducing the topic and the members of the
panel. S/he usually starts the discussion by posing a general question and
keeps the discussion organized by following a flexible outline which the
panel is familiar.
2. Round Robin
Round Robin is a group discussion involving a small group seated face to face on a
table. This is a cooperative learning technique which is used to discuss a topic or
problem that needed decisions for solutions.
3. Buzz Session
The buzz session can be held successfully with familiar topics that need group
opinion, evaluation, planning or interaction. At times, the chairman in charge of a
program feels that all those present should be involved in the discussion at least
to some extent.
In simpler term, fishbowl is a useful strategy for discussion, depending on your class.
A limited number of students is engaged in the discussion, debate or activity with
‘observers’ (the rest of the class) sitting behind and around in a fishbowl
arrangement. They observe and think about the progress of the participants.
Observer Group 1
Focused on Content
Nucleus
Group
Observer Group 2
Focused on Process
The Nucleus Group stays at the inside part of the circle. The group discusses the
content of the topic. The nucleus must have a leader discussant if the group chooses
to have one because they have to control the discussion; but if the group chooses to
have a free-wheeling discussion the leader may be dispensed with.
The Content Group evaluates the content of the discussion of nucleus group. The
group must also know the content of the topic so they are in a position to evaluate
the discussion of the nucleus group.
The Process Group is tasked to evaluate the process of the nucleus group in terms of
communication, social interaction and teamwork. The process group observes the
process management of the discussion of the nucleus group.
C. Role Playing
What is Role Playing?
Role-playing is simultaneously interesting and useful to students because it emphasizes the
"real-world". It challenges them to deal with complex problems with no single "right" answer.
In particular, role-playing presents the students a valuable opportunity to learn not just the
course content, but other perspectives on it. This requires the students to use imagination,
background knowledge appropriate to the character being role-played, and communications
skills.
Role-playing can also be thought of as unstructured drama (Dallman-Jones et al., 1994). In these
exercises, a pupil looks at the topic from the perspective of a character, who will affect and be
affected by the topic. The setting and the characters are provided by the teacher. But the pupils
have to decide their characters' lines and directions. Generally, the pupils will need some more
information to make informed decisions from their characters' perspectives.
Role-playing may be done individual or interactively (dyad or group). There are so-
potential challenges with interactive exercises.
For large classes, split the group up, or use etiquette to ensure that people who
have something to say can say it.
The pupils need to sympathize with their characters, so it is a bad idea to assign
overtly evil ones, such as to represent the interests of genocidal tyrants. These
exercises are supposed to be fun!
Likewise, the teacher should use situations without simple or obvious solutions or
situations that are doomed. Because of issues in the students' own backgrounds, it
is also generally good to choose settings and characters that are either fictitious or
well-removed from the students in space and time.
One reason that open-ended, problem-solving exercises are fun and somewhat
realistic is that the pupils, in character, decide the outcome of the scenario. This
can be damaged if the teacher decides on the "correct" ending or pushes the
students to play characters a certain way.
A chronic problem with role-playing is that some pupils don't pay attention to others
and that charismatic pupils can overwhelm the less assertive ones. The teacher needs
to establish rules or etiquette for the role-play. Emphasize to your class the value of
courtesy and calmness when a role play calls for debate.
D. Cooperative Learning
What is this method?
Cooperative Learning (CL) is generally bringing students to learn and to work
collaboratively. According to Robert Slavin (1990), all cooperative learning methods
share the idea that students work together to learn and are responsible for their
teammates’ learning as well as their own.
The Georgia Educational Technology Training Center (2006) states that it is only
under certain conditions that cooperative efforts may be expected to be more
productive than competitive and individualistic efforts. Those conditions are:
Positive Interdependence
(Sink or swim together)
Face-to-Face Interaction
(Promote each other's success)
Leadership
Decision-making
Trust-building
Communication
Conflict-management skills
Group Processing
4 Corners
Students are given four choices concerning a particular topic or idea.
Students review the choices and select the choice that they support. They
write that choice on a slip of paper.
Students then go to the section of the room where others who selected that
choice are told to gather. Works well to have the choice on a sign that is
taped in that corner or area of the room.
Students form pairs in the group and discuss why they selected a particular
choice. Can have students pair with someone from another area to discuss
why they are in that area.
Teacher randomly selects students to share why they chose a particular
area.
All Write
This structure can be used to generate stories or peer editing. Usually only requires
one piece of paper and one pen.
Description:
1. Teacher gives topic or question with many possible answers.
2. Teacher indicates who will start and how much time as allowed.
3. Student gives a written response and passes paper & pen to the next person.
4. Teacher selects one member to share the team's answers.
Modification:
Have each student take a piece of paper and write a first sentence or paragraph
then everyone passes the sheet, reads the first sentence or paragraph and adds
to it.
Gallery Tour
Steps:
1. After the students have created a project in teams, they will now share with the
class.
2. Divide the class into like numbered groups with all the 1's in one group, all the
2's in another group, etc.
3. These groups move from project to project with each group member explaining
his/her team's project when the group visits that project.
4. Group members listen and give feedback during the explanation.
5. Teammates return to home group and review the feedback and additional
information.
Modification:
Allow students to provide written feedback on another sheet of paper while
they're "on-tour".
Management:
It's very important that there is a member of the home team in each tour
group so they can explain the poster. It is also important that one person
doesn't just stay at the poster to explain it to everyone. Each student must be
individually accountable so that they can explain their work.
Jig-Saw
The Jig-Saw structure is effective when there is a large amount of material you want
to cover. The assignment is divided into small sections & students become
knowledgeable about a particular section that they share with their group. The
Teacher then provides more information & reinforces knowledge.
Modification:
Assignment for slower students can be modified.
Can use 1-2-4 structure to make sure that the students are accountable and
their conclusions are appropriate.
Management:
Essential students are only in pairs as the read assignment to prevent social
loafing.
Give guidance on the number of points to find and the amount of time they
have.
Circulate to answer questions and make sure students are on-task.
Be flexible on the amount of time.
Numbered Heads
Similar to All talk, students are presented with a question or problem, they “put
their heads together” and discuss possible answers. It is important that all the
students understand how to get the answer and have the answer. It would be great
to get more students actively involved in the discussion versus just asking the whole
class for an answer.
Management:
Good opportunity to work on a lot of social skills, i.e. taking turns, actively
listening, agreeably disagreeing.
It is important to randomly select a member of any group to raise the
individual accountability for the students.
Can continue to call on groups and individuals until all answers are
exhausted.
Pairs Check
In pairs, student take turns solving problems. After every two problems the team
checks answers and celebrates and coaches with another team.
Modification:
Let the pair develop some equations, or problems of their own, solve them, and
then share them with the other pair. Each pair works to solve these new
problems.
Placemat
This structure is great to get ten students thinking individually about a concept as an
introduction or reviewing key ideas that have been covered before working as a team
to clarify their ideas.
One large piece of paper is given to each team. A large circle is drawn in the
middle and then the area outside the circle is divided into one section for each
student in the team.
The teacher provides a topic that has a number of key points or possibilities.
Students work individually to list all the points in their section of the paper
outside the circle.
Teacher calls time and then students share their key concepts, one at a time.
If the group agrees that the concept is important it is written in the circle.
When finished, the group will have listed all the main ideas in the circle for all to
see.
One-Stray
The goal of this structure is to have one team member visit another group to learn
from that group and report that knowledge back to his home team. This allows the
students to gain a broader understanding of the particular topic or subject. Can have
a different student visit another group for further examination. The members of the
team that remain “at home” need to share with the visiting student from another
group the information they have.
Modification:
Can have more than one member stray at a time, or can have another member
go to another team after the first member returns.
Important to control where the students who are visiting go.
Want one person going to each team. Social skills such as responsible
movement, active listening, sharing information and others can be a part of
this structure.
Think-Pair-Share
This structure includes a modification to include a writing component, referred to as
Think - Write - Pair – Share.
Teacher poses a problem. Teacher states a specific amount of time the students
have to think about the problem. (As students gain experience, this step might
become less important.
Students think about the problem and arrive at an answer.
Students form a pair with a partner, usually a teammate, and discuss their
answer. Teacher can designate which partner should start and how much time
they will have to discuss the problem.
Both students must have a chance to share their answer and how they arrived at
that answer.
Teacher randomly calls on students to share their partner’s answer with the
whole class. Active listening skills are very important so the student can share
their partner’s answer.
Modification:
Management:
The teacher may want to add any final points that weren’t mentioned.
Inside-Outside Circle
Steps:
1. Students form two lines with an equal number of people.
2. One line forms a circle facing out. The other line forms a circle around them
facing in and pairs another person.
3. Inside circle students read the question from their question card to their partner;
outside circle students answer the question. Inside circle students praise or
coach. (Alternative: the teacher asks a question and designates which circle
starts)
4. Partners change roles: Outside students ask, listen, then praise or coach.
5. Partners switch question cards.
6. One circle of students rotates to a new partner. (The teacher may call rotation
numbers: “Outside Circle, Rotate Three Ahead” The class may do a “Choral
Count” as they rotate.)
Modification:
If space is tight you can have two lines and rotate it by having students in
one line move to the other end and that line moves down.
Students form one big circle have students number off by 2’s then have the
2’s take 1 step to middle and turn around.
If there are an odd number of students, the teacher can be part of the
circle, or there can be one group of three. You’ll want to designate where
the group of three will be, then make sure that the same students aren’t
always in a group of three.
Management:
Consider using the hallway, gym, or common area if space is tight.
E. Collage
Definition
Collage comes from the French meaning a glued work. It is the product of gathered
materials like newspapers, ribbons, bits of colored or hand-made papers,
photographs, etc., glued to a solid support or canvas, in order to make a visual
statement of a topic or concept.
Branches. An idea may branch many times to include both closely and distantly
related ideas.
Arrows. You may want to use arrows to join ideas from different branches.
Groupings. If a number of branches contain related ideas, you may want to draw
a circle around the whole area.
Lists.
Explanatory/Exploratory notes. You may want to write a few sentences in the Map
itself, to explain, question, or comment on some aspect of your Map -- for example,
the relationship between some of the ideas.