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The Cult of Morr

The Cult of Morr is one of the most numerous cults in the Old World, dedicated to Morr, the god of the dead. Priests of Morr are responsible for funeral rites to guide souls to the afterlife. Having seen the dead walking without challenge in Mordhiem and their temple desecrated, the Cult has declared a crusade. The document provides rules for assembling a Cult of Morr warband, including heroes, henchmen, equipment lists and special rules.

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Christopher Hird
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0% found this document useful (0 votes)
197 views11 pages

The Cult of Morr

The Cult of Morr is one of the most numerous cults in the Old World, dedicated to Morr, the god of the dead. Priests of Morr are responsible for funeral rites to guide souls to the afterlife. Having seen the dead walking without challenge in Mordhiem and their temple desecrated, the Cult has declared a crusade. The document provides rules for assembling a Cult of Morr warband, including heroes, henchmen, equipment lists and special rules.

Uploaded by

Christopher Hird
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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3.

The Cult of Morr is A Cult of Morr warband must include a


one of the most numerous minimum of three models. You have 500 gold
cults in the Old World. crowns to recruit your initial warband. The
Morr is the god of the maximum number of warriors in the warband
may never exceed 15.
dead, and priests of Morr
Heroes
are responsible for saying the High Priest of Morr: Each Cult of Morr warband
funerary rites that guide the must have one High Priest of Morr: no more, no
souls of the dead from this world to the afterlife. less!
Most people pay homage to Morr during funerals and Knight of the Raven: Your warband may include
up to three Knights of the Raven.
he is worshipped mainly by the bereaved, who offer
Doomsayer: Your warband can include up to one
up prayers and sacrifices in the hope that their Doomsayer.
departed will reach his realm safely. Henchmen
Morr is also the God of Dreams and Prophecy. Black Guards: Your warband may include up to
Priests of Morr place great importance in dreams, five Black Guards.
which can be used to choose their leaders, identify Priests of Morr: Your warband may include up to
five Priests of Morr
missions of importance or where deaths are about to Mourners: Your warband may include up to
occur. eight Mourners.
Priests of Morr dress in sombre black robes and Ravens: Your warband may include as many
adorn themselves with symbols of death. Ravens as it has heroes.
The cult is extremely intolerant of undead, who defy Morr's Hearse. Your warband may include up to
one Morr's Hearse.
natural order and prevent spirits from finding rest.
The presence of the undead is one factor that can
rouse this normally peaceful cult to war.
A High Priest of Morr starts with 15 experience.
Having noted the dead walking without challenge
Knights of the Raven start with 10 experience.
around the ruins of Mordhiem, and the Temple of Doomsayers start with 0 experience.
Morr desecrated, a crusade has been declared. High Henchmen start with 0 experience.
Priests have joined forces with wandering Raven
Knights and Doomsayers. Black Guards have been
relieved from their temple duties to escort the
expeditions and droning priests and mourners begin
the sorrowful task of guiding so many lost souls to
Morr's realm.
The high priesthood have observed that the presence
of wyrdstone is somehow linked to the restless dead,
and have commanded that all of this dread substance
be collected for their safekeeping, for which priests
will be rewarded with favour.
The following lists are used by Cult of Morr warbands to pick their equipment.

Priest Equipment list Knight Equipment list


Hand-to-hand Combat Weapons Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . . 1st free/2 gc Dagger . . . . . . . . . . . . . . . . . . 1st free/2 gc
Mace . . . . . . . . . . . . . . . . . . . . . . .. 3 gc Sword . . . . . . . . . . . . . . . . . . . . . . 10 gc
Hammer . . . . . . . . . . . . . . . . . . . . . 3 gc Halberd . . . . . . . . . . . . . . . . . . . . . 10gc
Axe . . . . . . . . . . . . . . . . . . . . . . . . .5 gc Morning Star . . . . . . . . . . . . . . . . .15gc
Sword . . . . . . . . . . . . . . . . . . . . . . 10 gc Double-handed weapon . . . . . . . .15 gc
Morning Star . . . . . . . . . . . . . . . . .15gc Scythe . . . . . . . . . . . . . . . . . . . . . . 15 gc
Scythe . . . . . . . . . . . . . . . . . . . . . . .15 gc
Spear . . . . . . . . . . . . . . . . . . . . . . . 10 gc Missile Weapons
Crossbow . . . . . . . . . . . . . . . . . . . 25 gc
Pistol . . . . . . . . . . . . . . . . . . . . . . .15 gc
Missile Weapons (30 for a brace)
Bow . . . . . . . . . . . . . . . . . . . . . . . 10gc Crossbow pistol . . . . . . . . . . . . . . 35 gc

Armour Armour
Shield . . . . . . . . . . . . . . . . . . . . . . . 5 gc Light armour . . . . . . . . . . . . . . . . . 20 gc
Buckler . . . . . . . . . . . . . . . . . . . . . .5 gc Black Obsidian (Heavy) Armour .50 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Buckler . . . . . . . . . . . . . . . . . . . . . .5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc

“Hestor…” said Lester, “what are we


doing here again?”
“Lester,” said Hestor, “we are here to steal
bodies from the tombs for the master
aint’ we?”
“But Hester” said Lester “These tombs
are awful nice.”
“Yes Lester” said Hestor, “but they ain’t
got no guards ave they?”
“No Hester” said Lester. “It’s just you’d
think nice tombs with no guards would av
been looted long ago.”
“Well Lester” said Hestor “Guess that
means we’re lucky! Come on.”
using the optional rules for cavalry. The hobby
horse increases the warbands rating by 5 points.
A hero mounted on a hobby horse has a 3" range
15gc bonus to Benedictions of Morr and Prayers of
Symbolic as Morr’s reputation as a reaper of Morr.
men, this agricultural tool is easily adapted to a When mounted the rider of the hobby horse
weapon. causes fear.
Two Handed weapon. Always strikes last. + 1
strength rather than +2.
If attacks from this weapon successfully inflict
one or more wounds on its target a single bonus
attack may be may against another target within
2" (this will not generate further attacks)

5gc
Those especially honoured by the temple are
granted an hourglass, its sands tuned by the
doomsayers to show the exact moment of their
death. It is important that these sacred items are
returned to the temple after use.
If a model carrying Morr's Hourglass is taken
out of action, removing their death marker
grants an additional 4 prayer points, rather than
the normal 2.

x2 cost of weapon
Servants of Morr are dedicated to fighting the
undead scourge and have developed weapons
designed to destroy supernatural beings.
This upgrade can be applied to close combat or Undead & daemons
blackpowder weapons. Some special rules in the Cult of Morr list effect
The weapon has plus one strength when undead and daemonic spirits, who Morr’s
attacking undead or daemons. initiates wish to help to find peace.
May not be combined with Gromril or Ilthimar "Undead" includes Vampires, Zombies, Dire
weapons. Wolves and any other restless dead encountered
in the myriad warbands of Mordhiem.
50gc "Daemons" includes The Possessed, Darksouls, a
model with the daemon soul mutation, anyone
One of the more bizarre sights in the panoply of
with the possessed boon and any other daemonic
Morr's servants is the bone steed. This rightfully
entity plaguing the Old World.
strikes fear into the faithful, as it appears to all
but the closest observers to be the deathly steed
of Morr himself. In fact, the steed is made of
bone, wood and iron, carefully set onto a frame Benedictions of Morr are cast in the shooting
with wheels, allowing it to trundle forward at phase in the same way as magic (and count as
some speed (Helped by some athletic handlers magic for special rules purposes). However
who for the most part try to stay hidden). rather than rolling 2d6 to cast only roll 1d6. If
The macabre hobby horse makes an impressive the casting roll is not achieved, prayer points can
pulpit for a Priest of Morr to make his sermons. be used to increase the casting value by one per
point, however a roll of a 1 always fails. In
Profile M WS BS S T W I A Ld addition, hero models may also increase
benedictions in potency by expending more
Hobby 6 0 0 1 3 1 1 0 4 prayer points. Randomly determine what
Horse Benedictions a model knows, in the same way as
A hobby horse is treated as a warhorse as per the magic, and if duplicated reduce the difficulty by
cavalry rules and may only be used if you are one, to a minimum of one.
Prophetic dreams.
The hero is granted visions which guide him to Swift prayers.
hidden treasures. This hero may roll one extra This hero has perfected the art of performing
dice in the exploration phase. However, if both funerary rites as quickly as possible. This model
dice are a 1, discard both dice, as the hero has may perform prayers of Morr after running.
had a vision of an important death and travelled
to perform funerary rites instead. Protection of Morr.
The hero puts his faith in Morr to keep them
Learned in holy lore. from harm. Any enemy spell targeting the Cult of
The hero is studious in sacred texts. The hero Morr member is nullified on a 4+. If nullified it
may generate an additional Benediction of Morr. will have no effect on other models also.

Combat Shooting Academic Strength Speed Special

High Priest ✓ ✓ ✓ - ✓ ✓

Knight of the Raven ✓ ✓ - ✓ ✓ ✓

Doomsayer - - ✓ - ✓ ✓
The Priests of Morr call upon their god to aid them in their holy work. Roll a d6.

D6 Result
1 Difficulty 5
The priest invokes the face of death to strike fear into mortal minds.
The model using the prayer causes fear until the next shooting phase. For an additional
two prayer points spent a minus one modifier applies to each fear test. If they already
cause fear, apply an additional minus one modifier to the fear test.

2 Difficulty 5
The priest calls upon his god to give him the strength to endure.
The model using the prayer is immune to fear and does not apply the strikes last rule for
two handed weapons until the next shooting phase. For each 2 additional prayer point
spent models within 2" up to a maximum of 4" also gain these effects.

3 Difficulty 7
The wrath of Morr drives away those who would defy his will.
Target an enemy within 6". They must take an all alone test or flee directly away from the
model using the power. Each additional point spent increases the range by 2" to a
maximum of 6".
An undead or daemon model normally immune to all alone tests must still make the test.
If the test is failed, they suffer a wound with no saves permitted.

4 Difficulty 7.
Shadows gather to protect the faithful from harm.
Models within 1" gain a -1 to hit modifier until the next shooting phase.
Increase by 1" to a maximum of 4” for each additional point spent.

5 Difficulty 5
Morr reaches into the enemies minds to grant them dream visions.
Target a single enemy within 8". The enemy becomes deathly tired. Reduce their
initiative by 1 until the next shooting phase. For each additional 3 prayer points spent
reduce the initiative by a further 1. If it reaches 0 the model falls asleep and is treated as
knocked down and may not attack this turn.

6 Difficulty 5
The priest recalls visions granted in dreams, letting them predict the future.
The model may re-roll one dice until the next shooting phase. For every three additional
prayer points spent an additional dice may be rerolled, to a maximum of 3 rerolls.
Prayers of Morr Funerary Rites
Every model with this rule may speak Prayers of If a human member of your warband suffers the
Morr to ease the tortured spirits of Mordhiem to Dead result on the serious injury table, another
their resting pace and bring the favour of their hero model must be assigned to perform
god. funerary rites post battle, so cannot search for
In the shooting phase, they make speak prayers Wyrdstone. However, they do remove the items
instead of shooting, provided they from the dead warrior to raise funds for the
are not locked in combat or fleeing and they did cause. You gain gold up to half the value
not run or hide this turn. Doing this adds one (rounding down) of all their listed equipment. If
point to the prayer pool. You may cast there are no heroes available, then the rites must
benedictions and use prayers in the same phase. be rushed by a novice so no gold can be
If any model (friend of foe) goes out of action regained.
place a Death Marker where they were removed.
If a model says a Prayer of Morr within 6" of a Shadow priesthood
Death Marker, remove the marker and add an The Cult of Morr treat the Blessed water, Holy
additional two points to the prayer pool. (They tome and Holy Relic items as 2 less rarity. They
might of course not actually be dead, but in the may not take a tome of magic. Otherwise they
heat of combat there's rarely time to check). are treated as a human warband.

The Cult of Morr strive to drive a vampire and her minions from sacred tombs.
1
60 gold crowns to hire 0-1
Priests of Morr normally spend their time 25 gold crowns to hire
performing funerals and tending to their The Doomsayers are wandering Priests of Morr,
gardens, but sometimes, a particularly striking who are directed by dreams to travel far and
dream encourages them to take up arms and wide. As well as normal funerary rites,
venture into the world, to seek out the restless Doomsayers pronounce dooms on folk, which
dead and help them find peace. gives a prophecy as to how they will meet their
deaths.
Profile M WS BS S T W I A Ld These prophecies are normally vague enough to
be laughed off as superstitious nonsense, but in
High Priest 4 4 3 3 3 1 4 1 8 the ruins of Mordhiem, where death is
everywhere, such pronouncements can carry a
great weight.
Weapons/Armour: The High Priest of Morr
may be equipped with items chosen from the
Cult of Morr Priest Equipment list. Profile M WS BS S T W I A Ld
SPECIAL RULES
Doomsayer 4 3 2 3 3 1 3 1 7
Leader: Any warband member within 6" of the
High Priest of Morr may use their Leadership Weapons/Armour: The Doomsayer may be
characteristic when taking any Leadership tests. equipped with items chosen from the Cult of
Prayers of Morr. A High Priest generates two Morr Priest Equipment list.
Benedictions of Morr.
SPECIAL RULES
0-3 Prophecy of Doom:
The Doomsayer is gifted with dreams, which
40 gold crowns to hire allow him to identify who is an enemy of Morr
The High and Chivalric Order of Deserved Rest, and must be slain.
known more commonly as the Knights of the In lieu of shooting, a Doomsayer may announce
Raven, are a Knightly Order dedicated to Morr. a visible enemy within 24" is an offence to Morr.
Their members are recruited from veteran All members of the Cult of Morr warband re-roll
Vampire Hunters and with rumours of vampires failed to hit rolls against that enemy for the
haunting the streets of Mordhiem, many have remainder of the game. Only one enemy can be
taken the journey to the damned city. declared in this way at any time in a single game.
A new target cannot be declared until the
Profile M WS BS S T W I A Ld original target has been removed from play and
their Death Marker removed by a Prayer of
Knight of the 4 4 3 3 3 1 4 1 7 Morr.
Raven
Weapons/Armour: Prayer of Morr
Garlic A Doomsayer knows the Divine
Knights of the Raven may be equipped with Augur Benediction of Morr
items chosen from the Cult of Morr Knight
Equipment list.
SPECIAL RULES
Vampire Slayers. The Knights of the Raven
hate vampires of all kinds.
Prayers of Morr. A Knight of the Raven knows
the Dread Aspect Benediction of Morr.
0-5 0-5
60 gold crowns to hire 20 gold crowns to hire
The Black Guard, also known as the Knights of These Priests of Morr have left their temples and
Morr are a militant arm of the Cult of Morr. tombs behind to travel on a holy pilgrimage.
They normally guard the temples and gardens of Driven by prophetic dreams, they seek out the
the cults but can also escort wandering priests dark city and aim to bring peace to the restless
and adventuring warbands. dead.
Unlike most knights, they are also trained in the
use of ranged weapons to prevent their enemies Profile M WS BS S T W I A Ld
from bringing their strength to bear in close
quarters. This, along with their foreboding black Priest of Morr 4 3 3 3 3 1 3 1 7
obsidian armour and their strict vow of silence
when on duty, means they are shunned by most Weapons/Armour: The Priests of Morr may
other knightly orders, but such is the price of be equipped with items chosen from the Cult of
duty. Morr Priest Equipment list.
SPECIAL RULES
Prayers of Morr: A priest may know a Single
Profile M WS BS S T W I A Ld Benediction of Morr.
Roll once per group, every priest in the group
Black Guard 4 4 3 3 3 1 3 1 8
knows the same power.
Weapons/Armour:
Black Obsidian Armour (Heavy armour) 0-8
Black Guard may be equipped with items chosen
from the Cult of Morr Knight equipment list. 12 gold crowns
SPECIAL RULES Initiate priests of Morr start out as professional
Vow of Silence: The Black Guard may not mourners. They grieve on behalf of the dead at
perform Prayers of Morr. Other models may funerals and ensure that the lost are
never use their leadership, which also may not remembered and honoured. Such priests are not
be used for rout tests, unless there are no other at all inclined to combat but such is the dread of
models applicable. Mordhiem a great many Mourners have taken
Vow of Sacrifice: If the Black Guard is taken the pilgrimage.
out of action in close combat before he has a
chance to strike, immediately make one attack in Profile M WS BS S T W I A Ld
the combat before he is removed.
Mourner 4 2 2 3 3 1 3 1 5

Weapons/Armour: The Mourners may be


equipped with items chosen from the Cult of
Morr Priest equipment list.

SPECIAL RULES
Prayers of Morr: Mourners do not know any
Benedictions of Morr but may still contribute to
the prayer pool.
such claims, but it has not stopped a marked
increase in attacks upon funeral processions.
Maximum of 1 Raven per hero
15 gold crowns to buy Profile M WS BS S T W I A Ld
One of the symbols of Morr is the raven, the
sacred birds said to seek out stray souls and Hearse 8 - - - 5 4 - - -
bring them back to rest. As such many members Undertaker - 3 3 3 - - 3 1 8
of the Cult of Morr train ravens as pets.
Intelligent birds, they can be vicious in defence Weapons/Armour: The undertaker
of their masters. may take weapons from the Cult
of Morr Priest equipment list.
Profile M WS BS S T W I A Ld
SPECIAL RULES
Rolling Wagon: The Hearse is treated
Raven 8 2 0 2 2 1 4 1 5
as a mount and cannot climb, hide, run
Weapons/Armour: beak and talons or flee. It has a 6+ armour save. A model charged
Can never use or need weapons or armour. by the Hearse takes an immediate strength 3 hit
before combat starts. The Hearse is a large target
SPECIAL RULES so attacks against it have a +1 To hit modifier.
Flying: Ravens may move vertically without
penalty and without need for ladders. They treat Undertaker: The undertaker comes as part of
all terrain but impassable as open ground. They the Morr's Hearse. He is honour bound never to
may move over friendly models. abandon his charge until they reach the safety of
Small targets: Ravens have a -1 to hit penalty the Temple. He may therefore never dismount
for attacks made against them. from the Hearse.
Animals: Ravens are animals and thus do not He is afforded the protection of Morr so he
gain experience, claim objectives, or interact cannot be wounded unless the Hearse is
with any items. Ravens may not perform Prayers removed from play in which case so is he. The
of Morr. Ravens do not count towards your Undertaker does not gain experience. The
warband size when selling wyrdstone. undertaker may not make Prayers of Morr.
Handlers: A raven must be assigned to a hero.
If the hero dies the Raven will fly away and must Immune to Psychology: Morr's Hearse is the
also be removed from the roster. very embodiment of the gods will. The Hearse
and Undertaker automatically pass any
Leadership-based test they are required to take.
0–1
100 Gold Crowns to hire Imposing Icon of Morr: The Hearse causes
Morr's Hearse is a carriage used to escort fear. Cult of Morr models within 6" (including
important dead to their resting place in the the Undertaker) gain the hatred rule against
Temple of Morr. Sombre, black, and adorned opponents in close combat. Undead units which
with imagery of death, the carriage strikes fear end their turn within 3" of the Hearse take a
into those who see it. The Priests of Morr will wound on a 4+ with no saves permitted.
fight with a fury to defend their Hearse, as any
harm befalling the body interred would be an Wyrdstone cache: If taken out of action, the
affront to Morr. player who destroyed the Hearse may re-roll up
A rumour has been circling the Damned City, to 3 dice when collecting wyrdstone. The Cult of
rightly or wrongly, that the priests have started Morr player must re-roll any 5s or 6s when
using the Hearse of Morr to transport their collecting wyrdstone post that battle.
wyrdstone finds. The Priesthood furiously deny
The priests of Morr are by nature not a violent creed.
However, the call to arms to cleanse the city of Mordhiem of undead
has had the unexpected effect that a great many priests have had their
first experience of inflicting death upon living things.
Most are able to accept this responsibility as a burden, a necessary evil
to do their good work. Some however have not been able to reconcile
`the violence with their beliefs and have either found death in the
damned city or abandoned their cause and fled in shame.
` There are tales, however, of one who has embraced his new role as a killer.
Becoming obsessed with ensuring souls pass to Morr’s realm as swiftly as possible,
` he has become a dark executioner, passing his judgement of death on any who is unworthy in the eyes of
Morr. Who is worthy or unworthy has proven impossible to determine, and the Dark Headsman has been seen
terrorising the city streets, wreaking death indiscriminately, bringing terror even to the children of darkness. The
only faction seemingly safe from its attention are the Cult of Morr, who are able to persuade the headsman to escort
their war parties, in exchange for a generous donation to the temple.
Appearing as the very image of Morr, the Headsman is believed to be more spirit than man (although the
cult knows better than this.) The Headsman’s panoply gives him a supernatural appearance and makes it
hard to determine where his real flesh lies.
Hire Fee: 70 gold crowns to hire +25 gold upkeep
May Be Hired: Morr’s Headsman is dramatis personae and can only
be hired by Cult of Morr warbands.
Rating: Morr’s Headman increases a warband rating by 70 points.

Profile M WS BS S T W I A Ld

Morr’s Headman 4 4 2 3 4 2 4 2 9

Weapons/Armour:
Light armour
Silvered two handed weapon
Silvered dagger

SKILLS
Morr’s Headsman has the Swift Prayers, Protection of Morr,
Fearsome, Strike to Injure and Dodge skills.

SPECIAL RULES
Judgement of Morr. Morr’s Headsman is immune to psychology, with the exception that he hates the
undead.
Prayers of Morr. Morr’s Headsman can perform Prayers of Morr. If he inflicts an out of action result in
close combat, the death marker is removed, and prayer points gained, immediately. He knows the Dread
Aspect, Strength of Will, Shroud of Night and Divine Augur Benedictions of Morr
These models have been made from a wide range of bits box bits, mixing
undead parts with human and elf ranges to create morbid warriors.

Other alternatives could be the Corvus cabal from Warcry, or the Cawdor
Gangers from Necromunda

Unquiet spirits are sought out and brought


to rest.

The warriors of Morr use a lot of skulls and bone in their


decorative headdresses and armour.

Mourners make up for their lack of combat experience though sheer


numbers.

The Cult of Morr energetically seek out anyone suspected of Necromancy or


grave robbing.

Pieces from the Garden of Morr kit make Morr’s Headman is a ferocious looking These thematic models are from
good death markers. Although small, model based on a Nighthaunt hero. Grimforge.
ravens can find impressive perches.

. Produced by Chris John 2020.

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