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Filtering Techniques Applied To Streaming Video and Control Applications

This document discusses filtering techniques for streaming video and control applications. It presents new efficient filters based on vector median filters and digital path concepts. The filters utilize noise detection to reduce artifacts and complexity. The algorithms can be applied to real-time control applications like mobile robot navigation and digital video enhancement. Performance is compared to common filters like vector median under various criteria, showing the proposed filters better suppress impulsive and Gaussian noise while being robust to parameter settings.
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0% found this document useful (0 votes)
31 views15 pages

Filtering Techniques Applied To Streaming Video and Control Applications

This document discusses filtering techniques for streaming video and control applications. It presents new efficient filters based on vector median filters and digital path concepts. The filters utilize noise detection to reduce artifacts and complexity. The algorithms can be applied to real-time control applications like mobile robot navigation and digital video enhancement. Performance is compared to common filters like vector median under various criteria, showing the proposed filters better suppress impulsive and Gaussian noise while being robust to parameter settings.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Filtering techniques applied to streaming

video and control applications

Marek Kazimierz Szczepanski a


a Department
of Automatic Control
Silesian University of Technology
Akademicka 16 Str, 44-100 Gliwice, Poland

Abstract

A new efficient filters for real time image processing were presented in this paper.
The new approaches are based on vector median filter and digital paths concepts
[1,19,20]. Presented techniques utilize noise detection to alleviate filtering artifacts
and decrease numeric complexity [17].
The new optimized algorithms can be applied to real time control application,
such as navigation of mobile robots, and as filters for digital video enhancement.
The performance of the proposed filters is compared to the performance of com-
monly used filters, such as the vector median, under a variety of performance crite-
ria. It is shown that the proposed filters are better able to suppress impulsive and
Gaussian noise than the existing techniques. Also, they are robust to inaccuracies
in parameter settings.

1 Introduction

2 Fast Digital Paths Approach Filter (FDPA)

2.1 General filter framework

In this work general fuzzy filtering structure proposed in [10,8,7] will be used.
The general form of the fuzzy adaptive filters proposed in this work is defined

Email address: mszczepa@ia.polsl.gliwice.pl (Marek Kazimierz


Szczepanski).

Preprint submitted to Elsevier Science 20 May 2008


as weighted average of input vectors inside the processing window W.
k−1
P
k−1 µi Fi
i=0
X
F̂ = w i Fi = k−1
. (1)
i=0
P
µi
i=0

The relationship between the pixel under consideration (window center) and
each pixel in the window should be reflected in the decision how to define the
filter weights. In our case weights will be calculated using similarity functions
calculated over digital paths included in the processing window W .

In order to simplify implementation of algorithms and make them faster the


path length will be fixed to the certain value n. In such case algorithms will
consider only paths of length n.

Using the connection cost function concept it is possible to define different


classes of similarity functions. Choosing a specific form of similarity function
yields different filter classes, with different properties which can be applied for
various low level vision tasks.

2.2 Connection Cost Defined over Digital Paths

In order to perform operations based on the distances we first need to precisely


define the notion of a topological distance.

Let G be any nonempty set. We can measure distances between points in G,


which amounts to defining a real valued function on the Cartesian product
G × G of G with itself.

Let the function ρ : G × G → R be called a distance if it is positive definite,

ρ(x, y) ≥ 0, with ρ(x, y) = 0 when x = y, (2)

and symmetric

ρ(x, y) = ρ(y, x), for all x, y ∈ G × G. (3)


A distance is called a metric if additionally it satisfies the triangle inequality
[5]
ρ(x, z) ≤ ρ(x, y) + ρ(y, z), for all x, y, z ∈ G × G. (4)

2
In digital image processing three basic distance functions are usually applied.
If p = (p1 , p2 ) and q = (q1 , q2 ) denote two image points (p, q ∈ Z 2 ) then we
define the

• city-block distance

ρ4 (p, q) = |p1 − q1 | + |p2 − q2 |, (5)

• chessboard distance

ρ8 (p, q) = max{|p1 − q1 |, |p2 − q2 |}, (6)

• Euclidean distance
h i1
ρE (p, q) = (p1 − q1 )2 + (p2 − q2 )2 2
(7)

Using the city-block and chessboard distances we are able to define the two
basic types of neighborhoods, 4-neighborhood N4 and 8-neighborhood N8

N4 (p) = {q, ρ4 (p, q) = 1}, N8 (p) = {q, ρ8 (p, q) = 1}. (8)

Let ω ∈ {4, 8}. Two points p, q ∈ Z 2 are said to be in ω-neighborhood re-


lation or to be Nω -adjacent if q ∈ Nω (p) or equivalently p ∈ Nω (q). This
Nω -adjacency relation defines a graph structure on the image domain, called
ω-adjacency graph. On the graph, a finite Nω -path can be defined as a se-
quence of points (p0 , p1 , . . . , pn ) such that for i ∈ {1, 2, . . . , n} the point pi−1
is Nω adjacent to pi . A path is called simple if i 6= j implies that pi 6= pj .
This is a very important property of a path, as it means that a path does not
intersect itself [6].

Using the distances between neighboring points, which are called prime dis-
tances [18], we are able to define a distance between any two image points by
following all admissible paths linking those points and then taking the mini-
mum over the total length of all possible paths which is the sum of the prime
distances between the nodes of the paths. In this way the distance between
two image points is the length of the path for which the sum of the prime
distances between the path nodes is minimal.

For the city-block distance the admissible paths consist of horizontal and ver-
tical moves only, whereas for the chessboard distance also the diagonal moves
are allowed. The prime distances for the two kinds of neighborhood are de-
clared to be one.

The concept of a topological distance between image points is of extreme


importance in many applications, based on the distance transformation, which
is one of the fundamental operations of mathematical morphology.

3
The distance transformation is often used to convert a binary image consisting
of objects (foreground) and background into a new image in which each pixel
has a value corresponding to the minimum topological distance from this pixel
to the background.

The minimal Euclidean distance between an image pixel and the background
is resource demanding to compute and therefore different kinds of approxima-
tions are used. As a result the approaches to achieve distance transform do not
adopt directly the definition of the minimum distance on Z 2 from the object
pixel to the background border pixels, since their computations are extremely
time consuming. Instead the distances are computed by calculating the prime
distances and propagating the minimal distances from the background to the
object’s point. This approach is clearly based on the concept of paths and as
a consequence the minimal distance from the pixel to the background is the
length of a path linking the pixel and the background which has the minimal
length. In the same way the distance between two image points is the length of
a path linking that points which is of minimal length. Of course the minimal
path and its length depends on the adopted metric and neighborhood system.

In general, the algorithms of DT can be categorized into two classes: one is


the iterative method which is efficient in a cellular array computer since all
pixels in one iteration can be processed in parallel and the other one is the
sequential or recursive method, which is suited for a conventional computer
by avoiding iterations with the efficiency to be independent of objects size.

Distances are calculated by a series of local propagations using special masks


introduced by Borgefors [2,3]. The properties of the distance transform are
determined by the propagation masks. These masks are scanned over the image
domain in order to compute the distance transform [14].

Let us now introduce the concept of a geodesic distance.

Let us assume, that R2 is the Euclidean space, S is a planar subset of R2


and x, y are points belonging to set S. A path from x to y is a continuous
mapping Π: [a, b] → S, such that Π(a) = x and Π(b) = y (Fig. 1a). The point
x is considered as starting point while y is the ending point on the path Π [3].

An increasing polygonal line P on the path Π is any polygonal line such that
P = {Π(λi )}ni=0 , a = λ0 < . . . < λn = b. The length of the polygonal line
P is considered to be the total sum of its constitutive line segments L(P ) =
Pn
i=1 ρ(Π(λi−1 ), Π(λi )) where ρ(x, y) is the distance between the points x and
y, when a specific metric is adopted. A path Π from x to y is called rectifiable,
if and only if L(P ), where P is an increasing polygonal line, is bounded. Its
upper bound is called the length of the path Π (Fig. 1b).

The geodesic distance ρS (x, y) between points x and y is the lower bound of

4
a) b)
Fig. 1. a) Continuous path Π leading from the x to y, and b) increasing polygonal
line on the path Π.

the length of all paths leading from x to y which are totally included in S. If
such paths do not exist, then the value of the geodesic distance is set to ∞.
In general ρS (x, y) ≥ ρ(x, y). However, if the set S is convex, meaning that
there are no points on the line between x and y that are not members of S,
the geodesic distance verifies ρS (x, y) = ρ(x, y).

The notion of the path can be extended to a lattice, which is a set of discrete
points in the plane, in our case the spatial locations of the image pixels. Let
a digital lattice H = (F, N ) be defined by F, which is the set of all points of
the plane (pixels of a color image) and a neighborhood relation N between
the lattice points [13]. In the case of the ranked-type non-linear filters the
processing window W forms a lattice where N is defined through the window
size.

A digital path P = {pi }ni=0 defined on the lattice H is a sequence of neigh-


boring points (pi−1 , pi ) ∈ N . The length L(P ) of the digital path P {pi }ni=0 is
simply ni=1 ρH (pi−1 , pi ), where ρH denotes the distance between two neigh-
P

boring points of the lattice H

Constraining the paths to be totally included in a predefined set W ∈ F yields


the digital geodesic distance ρW .

An Nω -neighborhood system (ω = 4 or ω = 8) is considered in this work with


a topological distance of 1 assigned between two neighboring points (Fig. 2).

Let us adopt the following notation, which will help us define the distance
functions defined over digital paths.

The starting point of a path will be denoted as p0 = (x0 , y0 ). Its neighbors will
be denoted as p1 = (xu1 , yv1 ), which means that the neighbors are the second
points of all digital paths originating at p0 . Then the third point of a digital

5
path starting at p0 will be p2 = (xu2 , yv2 ) and so on, till the path reaches in n
steps the ending point pn = (xun , yvn ).

The set of all possible digital paths contained in W joining two points x, y ∈ W
will be denoted as ΦW (x, y).

Two pixels x and y will be called connected (hereafter denoted as x ↔ y),


if there exists a digital path P W (x, y) contained in the set W starting from x
and ending at y.

If two pixels p0 and pn are connected by a geodesic path P W,n {p0 , p1 , . . . , pn }


of length n then let ΛW,n {p0 , p1 , . . . , pn } be a function which measures the
connection cost defined over the digital path linking the starting point p0 and
ending point pn .

ΛW,n {p0 , p1 , p2 , . . . , pn } = f {F (p0 ) , F (p1 ) , F (p2 ) , . . . , F (pn )} =


(9)
f {F (x0 , y0 ) , F (xu1 , yv1 ) , F (xu2 , yv2 ) , . . . , F (xun , yvn )}

where f is a nonnegative scalar function of n vector variables.

The connection cost over the digital path ΛW,n will be defined as a measure of
dissimilarity between color image pixels p0 , p1 , . . ., pn forming a specific path
linking p0 and pn [21,4].

If a path joining two distinct points x, y, such that F(x) = F(y) consists of
lattice points of the same values, then the connection cost should be zero,
otherwise ΛW,n > 0.

Let us define a generalized connection cost function, based on the Distance


Transform on the Curved Space [12,21] introduced by Toivanen for the gray
scale images.

For two given points pi = (xui , yvi ) and pi−1 = (xui−1 , yvi−1 ), i = 1, 2, . . . , n,
which are in neighborhood relation, let the generalized distance between the
two points will be called connection cost

ΛW,1 {pi−1 , pi } = ||F(pi ) − F(pi−1 )|| + ρW (pi , pi−1 ) (10)

The connection of a whole digital path p0 , p1 , . . ., pn will be

6
q -q q q q q q q q q q q
q @q q q q q q q q q q -
@q
I
@   I
@

q q q q q q q q q q q q

a)
q -q q q q q q q q q q q q q q q q q
q q q q q -q q q q q q @q q q @q q q q
6 6  I
@ I
@ 

q q q q q q q q q q q @
Rq q q? q q @q? q
6 @ 6  I
@

b)
Fig. 2. Geodesic paths of length: a) length of 2; b) length of 3, connecting two
neighboring points within a predefined window W of size 3 × 3, when the 8-neigh-
borhood system is applied.

n h i
ΛW,n {p0 , p1 , . . . , pn } = kF(p1 ) − F(pi−1 )k + ρW (pi , pi−1 )
X
(11)
i=1

Similarly to the gray-scale case, we will call the minimal connection cost
ΓW,n (x, y) of a path of length n linking two points x, y ∈ W , the n-geodesic
between x and y:

n o
ΓW,n (x, y) = min Λ (γ) , γ ∈ ΦW,n (12)

In this way the n-geodesic is defined as the path of length n, which gives
the minimal connection cost between two points linked by a digital path. If
we take the minimum of the connection cost generated by all possible paths
joining two points x and y ∈ W , then we get the generalized multichannel
geodesic distance between these points

n o n o
ΓW (x, y) = min ΓW,n (x, y) = min Λ (p) , p ∈ P W,n (x, y) , n ∈ N . (13)
n∈N

ΓW (x, y) defines the multidimensional distance transform, which is a general-


ization of the Distance Transform on Curved Space introduced by Toivanen
for the gray-scale images.

In general, two distinct pixel’s locations on the image lattice could be con-
nected by many paths. Moreover the number of possible geodesic paths of
certain length n connecting two distinct points depends on their locations,
length of the path and the neighborhood system used (Figs. 2 and 3).

7
q q q q q q q q q q q q q q q
q q q qs y q q q -q -qs y q q q q qs y q
6 6 6
q q -q -q q q q q q q q q q q q
6 6 6
q x sq q q q q x sq q q q q x sq -q -q q
q q q q q q q q q q q q q q q

q q q q q q q q q q q q q q q
q q q -qs y q q q q
qs y q q q q -qs y q
6 6 6
q q q q q q q q -q q q q -q q q
6 6 6
q x sq -q q q q x sq -q q q q x sq q q q
q q q q q q q q q q q q q q q

Fig. 3. There are six paths of length 4 connecting point x and y when the 4-neigh-
borhood system is used (W of size 3 × 3).

2.3 Similarity function

Let us now define a similarity function, analogous to a membership function


used in fuzzy systems, between the starting point x = p0 and point y = p1
crossed by the digital path connecting pixel p0 , its neighbor p1 with all possible
points pn which can be reached in n steps from p0 .

The aim of taking into account the points p2 , . . ., pn when calculating the
similarity between p0 and p1 is to explore not only the direct neighborhood of
p0 but also to use the information on the local image structure.

This can be done by acquiring the information on the local image features
investigating the connection costs of digital paths originating at p0 , passing p1
and then visiting successive points, till the path reaches length n. In this case
the similarity function takes the form:

 
µW,n (x, y) = µW,n (p0 , p1 ) = g ΛW,n {p0 , p1 , p∗2 , . . . , p∗n }
X
(14)
P {p0 ,p1 ,p∗2 ,...p∗n }

where P {p0 , p1 , p∗2 , . . . , p∗n } denotes the set of all paths originating at x = p0
crossing y = p1 and ending in pn which are totally included in W , ΛW,n {·}
is a dissimilarity value along a specific path and g(·) is a smooth function of
ΛW,n .

The smooth function g : (0; ∞] → R should satisfy following conditions:

8
(1) g is a decreasing in (0; ∞],
(2) g is convex in (0; ∞],
(3) g (0) = 1,
(4) g (Λ) = 0 , when Λ → ∞ .

Several functions satisfying the above conditions have been proposed in the
literature [11,15,9,16]:

g1 (x) = e−β1 x , β1 ∈ (0; ∞), (15)

1
g2 (x) = , β2 ∈ (0; ∞), (16)
1 + β2 x
1
g3 (x) = , β3 ∈ (0; ∞), (17)
(1 + x)β3
2
g4 (x) = 1 − arctan(β4 x) , β4 ∈ (0; ∞), (18)
π
2
g5 (x) = , β5 ∈ (0; ∞), (19)
1 + eβ5 x
1
g6 (x) = , β6 ∈ (0; 1), (20)
1 + xβ 6

 1 − β7 x if x < 1/β7 ,


g7 (x) = , β7 ∈ (0; ∞). (21)

0 if x ≥ 1/β7 ,

In this work the exponential function of (30) is assumed so our similarity


function takes the form:

h i
µW,n (x, y) = µW,n (p0 , p1 ) = exp −β · ΛW,n {p0 , p1 , p∗2 , . . . , p∗n }
X

P {p0 ,p1 ,p∗2 ,...,p∗n }


(22)

where β is the filter design parameter.

For n = 1 and a square (3 × 3) window W the similarity function µ is defined


as

µW,1 (x, y) = exp {−β||F(x) − F(y)||} , (23)

and then if F(x) = F(y), ΛW,n (x, y) = 0, µ(x, y) = 1, and for ||F(x)−F(y)|| →
∞ then µ → 0 [8].

9
p2 d21 ps 1 2 p1
F1 F2 F3 s s s s d1 - s
6P1 d11 6P2

s d11 s s s s s
F8 F0 F4
p0 p0

F7 F6 F5 s s s s s s

Fig. 4. Digital paths of length n = 2 connecting points x and y, where d11 , d21 , d12
and d22 are connection costs: d11 = kF0 − F2 k, d21 = kF2 − F3 k, d12 = kF0 − F4 k and
d22 = kF4 − F3 k.
Figure 5 illustrates the calculation of the similarity function between two
points connected by two paths of length n = 2. In this case

ΛW,2 1 2
1 (x, y) = d1 + d1 , ΛW,2 1 2
2 (x, y) = d2 + d2 , (24)

with d11 , d21 distances between neighboring points on the path P1 defined ac-
cording to (11), while d12 , d22 are similarly defined on P2 . The total similarity
value can be expressed as follows:
h    i
µW,2 = exp −β · ΛW,2
1 + exp −β · ΛW,2
2 (25)

A normalized form of the similarity function can be defined as follows:

h i
exp −β · ΛW,n {p0 , p1 , p2 , . . . , pn }
P
P {p2 ,p3 ,...,pn }
ψ W,n (x, y) = ψ W,n (p0 , p1 ) =
exp [−β · ΛW,n {p0 , p∗1 , p∗2 , . . . , p∗n }]
P
P {p0 ,p∗1 ,p∗2 ,...,p∗n }
(26)

where P {p0 , p1 , . . . , pn } denotes paths joining x = p0 and pn crossing y = p1 ,


whereas {p0 , p∗1 , p∗2 , . . . , p∗n } do not necessarily cross y = p1 when joining p0
and pn .

Assuming that the pixel x = p0 is the pixel under consideration, with F(y)
representing the pixel y = p1 the filter output F̂(x) is given as follows:

ψ W,n (x, y) · F (y) = ψ W,n (p0 , p1 ) · F (p1 ),


X X
F̂(x) = (27)
y∼N8 (x) p1

and combining with (26):

10
h i
exp −β · ΛW,n {p0 , p1 , p2 , . . . , pn }
P
X P {p0 ,p1 ,p2 ...,pn }
F̂ (p0 ) = · F (p1 ) (28)
exp [−β · ΛW,n {p0 , p∗1 , p∗2 , . . . , p∗n }]
P
p1
P {p0 ,p∗1 ,p∗2 ,...,p∗n }

¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿

ω n o
µW,n (x, y) = µW,n (p0 , pn ) = g (ΛW,n
X
m (x, y) , (29)
m=1

where ω is the number of all paths connecting x and y, ΛW,n m (x, y) is a dissimi-
larity value along a specific path m from the set of all ω possible paths leading
from x to y and g(·) is a smooth function of ΛW,n m . By definition µ
W,n
(x, y)
returns a value evaluated over all possible routes linking the starting point x
to the endpoint y.

The smooth function g : (0; ∞] → R should satisfy following conditions:

(1) g is a decreasing in (0; ∞],


(2) g is convex in (0; ∞],
(3) g (0) = 1,
(4) g (Λ) = 0 , when Λ → ∞ .

Several functions satisfying the above conditions have been proposed in the
literature [11,15,9,16]:

g1 (x) = e−β1 x , β1 ∈ (0; ∞), (30)


1
g2 (x) = , β2 ∈ (0; ∞), (31)
1 + β2 x
1
g3 (x) = , β3 ∈ (0; ∞), (32)
(1 + x)β3
2
g4 (x) = 1 − arctan(β4 x) , β4 ∈ (0; ∞), (33)
π
2
g5 (x) = , β5 ∈ (0; ∞), (34)
1 + eβ5 x
1
g6 (x) = , β6 ∈ (0; 1), (35)
1 + xβ 6

 1 − β7 x if x < 1/β7 ,


g7 (x) = , β7 ∈ (0; ∞). (36)

0 if x ≥ 1/β7 ,

In this work the exponential function of (30) is assumed. Therefore,

11
p2 d21 pr 1 2 p1
F1 F2 F3 r r r r d1 - r
1
6 P1 d1 6P2
1
r d1 r r r r r
F8 F0 F4
p0 p0

F7 F6 F5 r r r r r r

Fig. 5. Digital paths of length n = 2 connecting points x and y, where d11 , d21 , d12
and d22 are connection costs: d11 = kF0 − F2 k, d21 = kF2 − F3 k, d12 = kF0 − F4 k and
d22 = kF4 − F3 k.

ω h i
µW,n (x, y) = exp −β · ΛW,n
X
m (x, y) , (37)
m=1

where β is the filter design parameter.

For n = 1 and a square (3 × 3) window W the similarity function µ is defined


as

µW,1 (x, y) = exp {−β||F(x) − F(y)||} , (38)

and then if F(x) = F(y), ΛW,n (x, y) = 0, µ(x, y) = 1, and for ||F(x)−F(y)|| →
∞ then µ → 0 [8].

Figure 5 illustrates the calculation of the similarity function between two


points connected by two paths of length n = 2. In this case

ΛW,2 1 2
1 (x, y) = d1 + d1 , ΛW,2 1 2
2 (x, y) = d2 + d2 , (39)

with d11 , d21 distances between neighboring points on the path P1 defined ac-
cording to (11), while d12 , d22 are similarly defined on P2 . The total similarity
value can be expressed as follows:
h    i
µW,2 = exp −β · ΛW,2
1 + exp −β · ΛW,2
2 (40)

A normalized form of the similarity function (41 can be defined as follows:

µW,n (x, y)
ψ W,n (x, y) = P W,n , (41)
µ (x, y)
y↔x

where y ↔ x denotes all points y connected by digital paths with x. It is

12
clearly seen from (41) that the normalized similarity function satisfies following
property:

ψ W,n (x, y) = 1 .
X
(42)
y↔x

Assuming that the pixel x is the pixel under consideration, with F(y) repre-
senting the pixel y included in the supporting element W which is connected
to F(x) via a digital path, the filter output F̂(x) is given as follows:

ψ W,n (x, y) · F(y) .


X
F̂(x) = (43)
y↔x

As can be easily noticed, F̂ is the weighted average of all points connected by


digital paths to the central pixel x.

3 Noise Detection Algorithm

4 Filters Optimization

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13
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