Goarmy Edge Football Manual PDF
Goarmy Edge Football Manual PDF
Your guide to using GoArmy Edge Football. GoArmy Edge supports every position on the field. See any play
from any angle, and use those plays in drills to become better football players.
1. Overview
GoArmy Edge is a free-to-use U.S. Army adapted application that provides coaches and youth with a
preeminent training experience to drive increased coach and player performance while minimizing player risk.
GoArmy Edge Football provides technology to bring football plays to life through unprecedented detail and
customization, real-time 3D play mapping, precision player movements, and shareable content.
GoArmy Edge Football is a product of the Army’s leading STEM innovation. It combines the Army’s training and
technology expertise with years of testing and feedback from professional, collegiate, and high school teams
from across the country.
GoArmy Edge Football was built for phone, tablet and PC browser use so that all high schools, regardless of
size or budget, can use it. It is available for free via http://www.goarmyedge.com as well as through Apple’s
App store and Google Play.
To get started, click the icon at http://www.goarmyedge.com that matches your hardware.
2.1 Creating Your First Team
Creating your first team in GoArmy Edge Football will also create
your user account. To sign up, select Create a New Team. Put
in your team’s name, zip code, your name, and your email, and
SUBMIT.
Enter a team
name, zip
code, your
name, and
your email
2.2 Creating Your Account
After you submit this
information, you will
see a pop-up which
instructs you to
check your email to
activate your team.
Click the email validation link in the email to begin the sign-up process.
Verify Your Account
On the registration page, choose a strong Password that is 8-15
characters in length and containing at least 1 number and 1 special character
(such as !@#$%^&*).
A strong password is
required to ensure the
security of your playbooks
and football data. Choose
a Forum Display Name
for use in our discussion
forum. Then enter your
birthday, U.S. Army interest,
your phone number, and
check the box to accept
the license agreement.
Once filled out, click
Verify Account and you’ll
be done.
2.3 Logging In
Return to GoArmy
Edge and use your new
credentials to log in.
To create a huddle to use in a play, first go to Huddles in one of your own playbooks and select ADD NEW.
Enter a name for your new Huddle in the Huddle name field, and this can be as simple as combining the
personnel with the shape – for example, “11 circle.”
Select whether this huddle is for the Offense or Defense under HUDDLE TYPE. Then select the
PERSONNEL tab and pick the Personnel Group used in your new huddle. Then select the FOCUS TYPE
tab and choose whether you want your huddle to be all facing a certain Point on the field (to make a standard
circular huddle) or you want the players all facing a certain Line on the field. Lastly, select SAVE at the top
right of this side menu to create your huddle.
By default all offense Line huddles look at their 40-yard line and all defense Line huddles look at their 45-yard
line. To change this, select a huddle and then EDIT at the top right. You’ll have to go to 2D VIEW to change
where they all look. If you select and drag the eye icon (which is now attached to a yard line) to different yard
lines on the field, you will see all the players face that yard line. Drop the eye icon where you want them to look
in your Line huddle. You can also drag players around to customize your huddle if you want them in a different
alignment. Remember to select SAVE at the top right when done.
3.6 Plays
Plays are the core of GoArmy Edge Football, and are created by combining Personnel Groups and Formations
into football plays with an offense going against a defense.
Drawing Player Movement There are two types of paths, or line types: straight and
curved. To change your preferred type of path drawing,
To draw a player’s post-snap movement, click on
choose the gear icon at the bottom right of the screen
the 2D player and drag to draw their path. Releasing
in 2D view. Select Line type, and select Curved or
will complete that path segment. You can continue
Straight, then select SAVE in the editor settings. Note,
drawing from any green square on a path.
players can have both types of lines in their paths.
To erase all segments of a path, double click on the
selected player.
To draw motion, select the path icon at the bottom
left of the screen and select Draw pre-play motion.
Click on the 2D player and drag to draw their pre-
play motion. To return to post-snap movement, select
Draw routes in that same tools menu.
Once a player’s path is drawn, there are options for each
path segment: Segment speed, Movement type, and Hip
turn. To modify a path segment, click on the 2D player and
then click a segment of the player’s path so it is highlight-
ed. Select the gear icon at the bottom right of the screen.
Segments can be Full speed, 3/4 speed, 1/2 speed, or 1/4
speed. Movement type includes Backpedal, Shuffle Left,
Shuffle Right, Run Forward, and Pass Drop (for QB’s
only).
Adding Huddles
and Shifts
Open the Shifts menu by
selecting the SHIFTS icon
at the top left. Added huddles
and shifts will show above
your original play information
to indicate they occur before
the snap.
To add a huddle, open
the Shifts menu and select
ADD HUDDLE. Select any
OFFENSE or DEFENSE
huddle, and select ADD at the top. The huddle is now added to the beginning of the play. To exit the Shifts
menu, select and highlight the original play information at the bottom of the list under ADD SHIFT and select
the X icon to return to the Play Editor. Remember to select SAVE when finished.
To add a shift, open the Shifts menu and select ADD SHIFT. Select the same offensive and defensive
formations that are used in the play, then select ADD at the top.
Select your new shift at the top of the list. Then select the route
icon at the bottom of the screen, and choose Edit Formation.
Move each player to their starting locations after the huddle.
To exit the Shifts menu, select and highlight the original play
information at the bottom of the list under ADD SHIFT and select
the X icon to return to the Play Editor. Note the shifts only show
in the Play Viewer, not the Play Editor.
3.7 Routes
Routes are saved in Route Trees, and allow you to save specific player paths of motion from plays. Rather
than redrawing the same 10-yard Out route every time, draw it once and save it as a Route. You can have any
other player at that position run the exact same route by selecting it later.
Each position has different route trees. To apply a saved route to a player from a route tree, click the
player, then select the player symbol icon at the bottom right corner of the screen. Choose Select route.
The different route trees will show first, select a route tree, and then select a route. The path selected is
highlighted in yellow on the player. Select SAVE in the top right of the editor settings box to apply the route to
the player.
Each position has over 8 different first steps with specialized animation. To apply First steps, click the player,
then select the player symbol icon at the bottom right corner of the screen. Select First steps. The path for the
first steps selected is highlighted in yellow on the player. Select SAVE in the top right of the First steps box to
apply the animation.
To Add Routes To Your Route Trees, you have to be editing a play in one of your playbooks. In the Play
Editor, select any player with a route you want to save, and then select his position icon at the bottom right to
open the bottom right menu. There you can select Save route, and either also create a new route tree for it or
add it to an existing route tree.
Select a route tree to add it to and enter your route’s name in the Route Name field. Then SAVE ROUTE.
If you want the route to go in a new Route Tree, select Create New Route Tree, enter a name for your new
route tree in the Tree Name field, and select ADD ROUTE TREE. Then enter a name for your route in the
Route Name field and SAVE ROUTE. Now you can select that route for any other player of that position to use
in any play in your playbook.
3.8 Drills
Drills turn your Plays into virtual flashcards, allowing players to get mental reps in any aspect of the
game of football.
Choose the specific drill you would like to modify, Add Note. Any new notes will be added at the end
then select EDIT in the top right. To create a new of the drill. Once you have added a drill note, select
drill, select ADD NEW. Now you can add, remove, EDIT NOTE to enter your text. Select SAVE to keep
or reorder plays in the drill. Select the down caret to your note changes or CANCEL to back out without
the left of Plays to show your plays. A play in the list saving. Notes can be reordered the same as plays
can be added to the drill by selecting the plus sign at using the up and down arrows on the right.
the right end of any play name. Any new plays will be
added at the end of the drill. You can drag and drop
any drill item to reorder and group them. By keeping
drill note questions, Plays, and drill note answers
grouped together, it is easier to add, remove, or
reorder those groups into whole new drills later. To
remove an item from the drill, select the 3 dots at
the far right end of the item and select DELETE.
Remember to select SAVE after editing
the drill.
Drill notes can be used to do things like provide
instructions to players in the drill, give the correct
answers after a drill item, call the play being
displayed, or ask a question to challenge your
players during the drill. To add a note to a drill, select
To edit the Drill Settings, select the gear icon on the the field once the drill has begun regardless of this
bottom right of the screen to open the Context Menu. setting, but if you choose Set Camera Angle you can
From here you can decide whether to show or hide pick the spot for the drill’s viewpoint ahead of time
the Play Information during a Drill. You can also set and save it with the drill. Every time a player runs this
how long each drill note appears by selecting Time drill, the view will default to your camera spot saved
Per Note, and choosing 1, 3, or 5 Seconds. The here. Once you select Set Camera Angle, you will
see a blank field at the 50-yard line. The defense
will be on the right and the offense on the left when
the drill starts, so choose a spot on the right side for
a defender’s view or a spot on the left side for the
offense’s view. If you need to change the camera
angle for every play or for individual plays in a drill,
you can set a different camera angle for each play.
For any play (or formation) in a drill, select the 3 dots
at the far right of the content item in the drill and
select Set Camera Angle there. Remember to select
SAVE after changing the drill settings and saving
your camera angles.
Users are listed in alphabetical order in the user account list. Selecting the tabs can filter the user list by user
role. If a user is listed as PENDING, it means they have been invited but they have not yet completed account
registration. You have the option to resend the invitation email by selecting RESEND INVITATION on the user
status row. If a user is listed as VALID, it means they have completed registration of their GoArmy Edge Football
account. To remove a user from the team, select the 3 dots to the right of their name and select Remove User.
7. Editing Team Settings
The first item is the Offense orientation, which is used to set the offense on the top or bottom in any 2D view.
The default has the offense oriented to the Bottom of the screen.
The next item is the Uniform style. In 3D, Players can wear Shorts, Shells, or Full Pads. The default uniform
style is Full Pads.
The third item is the Offense symbol. In 2D, offensive players can be a Circle, an X, or a Triangle icon.
The default Offense Symbol is the Circle icon.
The fourth item is the Center symbol. In 2D, the center can be a Square icon or match the symbol of the
offense. The default Center Symbol is the Square icon.
The fifth item is the Defense symbol. In 2D, defensive players can be a Circle, an X, or a Triangle icon.
The default Defense symbol is the X icon.
The last item is Preview play before shift. If the Preview Play before Shift is on, then you will see the
at-snap look of the play in the preview window. If this item is set to off, then you will see the pre-snap look
of the play with shifts or huddles. The default preview play before shift is set to on.
If you mess up any settings or need to reset them, you can reset all the settings by selecting
RESTORE DEFAULTS.
8. Whiteboard Plays
Whiteboard Mode is designed for quick, non-permanent interaction, as well as practice using
the features of GoArmy Edge Football. Anything created in Whiteboard Mode will not be saved.
The default starting formations show gun right pro twins vs a 4-3 defense.
9. Virtual Reality
Using Google Cardboard with GoArmy EDGE
Google Cardboard VR can be accessed in any 3D mode in GoArmy Edge Football.
First, it is recommended that you go into first person view of the player you’d like to be looking
from in Cardboard, however your view can still be changed after entering Cardboard mode. In
a 3D View, select the camera button on the bottom left. Select Enable Cardboard. Now you’ll
need to put your phone in your Cardboard viewer of choice.
You can view from any spot on the field or any player. To switch views once in Cardboard just
place the yellow dot on either the ground or another player then activate your Cardboard’s but-
ton. Some Cardboards will have a magnet, others will touch the screen, GoArmy Edge Football
works with either configuration. You can control playback by putting the dot above the horizon
and activating your Cardboard’s button. This will pause or resume playback.
If your Cardboard is an official unit it will have a QR code you can scan to set details about your
Cardboard’s optics. This can be changed or set by selecting the settings gear that appears at
the bottom center of the screen when in Cardboard mode. From there just follow the steps on
screen. When you want to exit Cardboard, select the 2D button at the top of your screen.
10. Appendix A: Cheat Sheets
1
2
3
4
6 5
6 5 4
Video Tutorials
http://www.goarmyedge.com/user-support
Contact Support
support@goarmyedge.com
Forum
http://forum.goarmyedge.com
Twitter
https://twitter.com/goarmyedge