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Jeopardy Rules and Instructions

This document outlines the rules for ChemE Jeopardy competitions, including general rules, game board guidelines, and procedures for playing Jeopardy, Double Jeopardy, and Final Jeopardy rounds. Key points include: a maximum of three teams with four players each can compete; points are deducted for incorrect responses; responses must be in question form; only the person who buzzed in can respond; and tie-breakers will involve additional clues until one team responds correctly.

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0% found this document useful (0 votes)
1K views7 pages

Jeopardy Rules and Instructions

This document outlines the rules for ChemE Jeopardy competitions, including general rules, game board guidelines, and procedures for playing Jeopardy, Double Jeopardy, and Final Jeopardy rounds. Key points include: a maximum of three teams with four players each can compete; points are deducted for incorrect responses; responses must be in question form; only the person who buzzed in can respond; and tie-breakers will involve additional clues until one team responds correctly.

Uploaded by

Jazlym10
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ChemE Jeopardy Rules

Updated August 6, 2019


ChemE Jeopardy Subcommittee Members
Chair: David Murhammer (University of Iowa)
Member: Derek Englert (University of Kentucky, Paducah)
Member: Travis Walker (South Dakota School of Mines and Technology)
Member: Bill Josephson (Auburn University)
Member: Saravanakumar Krishnan (College of Applied Sciences, Sohar)
Please contact David Murhammer at david-murhammer@uiowa.edu regarding any questions.

General Rules and Considerations


• A maximum of three teams can play in each game.
• There is a maximum of four players per team.
• Points are deducted for incorrect responses.
• Responses should be given in the form of a question, otherwise the response will be
considered incorrect and the clue’s value will be deducted from the team’s score.
• Participants are not allowed to buzz in until the host finishes reading the clue. Buzzing in
early should be considered as an incorrect response that leads to the clue value being
deducted from the team’s score.
• Only the person who buzzed in can respond to the clue. A response by any other team
member or talking among the team members after they have buzzed in (talking among team
members is allowed prior to buzzing in) should be considered an incorrect response and the
clue’s value should be deducted from the team’s score.
• It is highly desirable to standardize the buzzer system such that it is clear which participant
buzzed in first. Each participant should have their own buzzer; thus, a total of 12 buzzers
(three teams of four). It is also desirable to have a buzzer system that does not allow
participants to buzz in until the Emcee has completed reading the clue. Buzzer systems with
these characteristics can be rented from BuzzerSystems.Com
(https://buzzersystems.com/Service/rentals.htm). You should order the “Traditional” buzzer
system with 12 buzzers by phoning them at 1-309-224-9945. The website can be referenced
to see the equipment that can be rented and the cost, but one must call the given phone
number to order.
• You should not allow participants to continually press the buzzer while you are reading the
clues (even when the participants are locked out from buzzing in). Note that continuously
pressing the buzzer while the clues are being read will not be allowed at the national
competition.
• Preliminary games (i.e., those used to determine the teams that will compete in the semi-final
games) may consist of only the Jeopardy and Final Jeopardy rounds. The regional host may
choose to have Jeopardy, Double Jeopardy and Final Jeopardy rounds in the preliminary
rounds. This rule only applies to regional competitions in which there are more than 9 teams
competing and does not apply to the national competition.
• The semi-final and championship games at the regional and national competitions must
consist of Jeopardy, Double Jeopardy and Final Jeopardy rounds.

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• Only the team that selects the Daily Double may respond to the clue. In Jeopardy the Daily
Double wager may be as high as the team’s total points at the time that the Daily Double is
chosen or 500 points, whichever is greater. Similarly, the maximum Daily Double wager in
Double Jeopardy is either the team’s total points or 1000 points, whichever is greater.
• Teams with negative scores will not be allowed to participate in Final Jeopardy.

Game Board
• The PowerPoint template for Jeopardy/Double Jeopardy/Final Jeopardy can be obtained from
Emily Miksiewicz (emilm@aiche.org) or David Murhammer (david-
murhammer@uiowa.edu). Instructions for operating this file are given within this template.
The clues (“answers”) and correct responses (“questions”) can be placed directly in the
PowerPoint file. For the PowerPoint file to operate properly, it must be saved as a Macro-
Enabled Presentation.
• This template, along with additional instructions and updates, can also be found at
http://sites.google.com/site/dufmedical/jeopardy.
• Jeopardy and Double Jeopardy should each consist of six categories with five clues each.
Final Jeopardy consists of one clue.
• The point totals vary from 100 to 500 points (multiples of 100) and from 200 to 1000
(multiples of 200) for each category in Jeopardy and Double Jeopardy, respectively.
• Jeopardy and Double Jeopardy contain 1 and 2 Daily Doubles, respectively. The
corresponding clue(s) is determined randomly by the PowerPoint file.
• At least 50% of the categories in Jeopardy and Double Jeopardy should be chemical
engineering related, e.g., related to material & energy balances, fluid flow, heat transfer,
mass transfer, unit operations, separations, thermodynamics, chemical reaction engineering,
chemical process safety, process control, chemical process design, biochemical engineering,
etc.
• It is recommended that Jeopardy and Double Jeopardy each contain one (but not more)
category outside of science and engineering, e.g., sports, geography, history, politics, pop
culture, etc. (something of general interest to the clue writers).
• The remaining Jeopardy and Double Jeopardy categories should include technical topics such
as biology, chemistry, physics, mathematics, engineering disciplines other than chemical, etc.
• The difficulty of the clues should increase as the value of the clue increases.
• The Final Jeopardy clue should be chemical engineering related.

Playing Jeopardy and Double Jeopardy


• While it is the responsibility of the players to know the game rules, it is recommended that
the Emcee briefly review the key rules prior to beginning the game.
• The Emcee should begin each round (Jeopardy or Double Jeopardy) by revealing the board
and then reading the categories and providing special instructions (if needed) for given
categories.
• A team is randomly chosen to go first in Jeopardy and begins the game by selecting a
category and point value (e.g., "Sports for 100"). The Emcee then reads the clue, after which
any player on any team can buzz in. The last team to give a correct response selects the next
category and point value.

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• The Emcee recognizes the first team to buzz in and calls on that team for a response. Only
the person who buzzed in can respond to the clue. A response by any other team member or
talking among the team members after they have buzzed in (talking among team members is
allowed prior to buzzing in) should be considered an incorrect response and the clue’s value
should be deducted from the team’s score.
• A correct response earns the point value of the clue and gives the answering team the right to
select the next clue. If a team gives an incorrect response or fails to answer in time, then that
amount will be deducted from the team’s score and another team may buzz in (within five
seconds after the Emcee indicates that the previous team’s response was incorrect) and
respond. If no correct response is given, then the Emcee reads the correct response.
• Teams can discuss responses prior to buzzing in, but all conversation must stop when
someone buzzes in. The person that hits the buzzer must be the same person that gives the
response. This person must begin their response within five seconds following recognition
by the Emcee.
• Play continues in each Jeopardy and Double Jeopardy round until all of the clues have been
read.
• Prior to revealing and reading the Daily Double clue, the Emcee should announce the team
scores.
• The team with the lowest score entering the Double Jeopardy round chooses first.
• Key times (time begins when the Emcee has completed reading the clue): (i) five seconds to
buzz in to answer, (ii) five seconds to provide a response after being recognized by the
Emcee, (iii) five seconds to buzz in following an incorrect response by another team, and (iv)
ten seconds to provide response to Daily Double.

Playing Final Jeopardy


• At the end of Jeopardy (preliminary games) or Double Jeopardy (semi-final and
championship games), the Emcee should announce the team scores and reveal the Final
Jeopardy category.
• Teams with negative scores will not be allowed to participate in Final Jeopardy.
• Upon revealing the Final Jeopardy category, teams will have 30 seconds to write down their
wager (which can be any value between 0 and the current team score). The resulting paper
should be placed face down in front of the team.
• After all teams have placed their wager, the Emcee should reveal and read the Final Jeopardy
clue.
• The teams have 30 seconds to write down their response, which must be in the form of a
question. Each team must place the resulting paper face down in front of the team.
• The Emcee will then, beginning with the team with the lowest score, reveal the teams’
responses and wagers, and their final score.
• After revealing all team responses & wagers, the Emcee should summarize the scores and
announce the winner.

Tie Breaker
• If two or more teams are tied for first place at the conclusion of Final Jeopardy, then a
tiebreaker round will be played.
• The tied teams will be presented with a category and the clue will then be revealed.

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• The first team to buzz in and give the correct response wins the game.
• If a team buzzes in too early (i.e., prior to the Emcee reading the entire clue), then their
response will be incorrect.
• If a team provides an incorrect response, then another team may buzz in and respond.
• If no team provides a correct response, then another category will be presented. Thus,
multiple clues need to be available since the tiebreaker could require multiple rounds.
• Contestants will not be eliminated from play for providing an incorrect response.
• The tiebreaking categories should be chemical engineering related.

ChemE Jeopardy at Regional Conferences


• The host school is responsible for developing the clues & responses following the criteria
given above. Suggestions for generating clues & responses include:
 Utilizing chemical engineering (and other) textbooks.
 Ask professors in your department to write clues & responses for courses that they have
taught recently.
 Review clues & responses from previous competitions for ideas. These can be obtained
upon request from David Murhammer (david-murhammer@uiowa.edu).
• The completed game board(s) must be inspected and approved by the AIChE Student
Chapter Advisor and/or other chemical engineering faculty in order to verify the accuracy of
the clues/responses and to identify potential alternative correct responses. This inspection
and approval process must be documented by signing the “ChemE Jeopardy at Regional
Conference Approval Form” and emailing to Emily Miksiewicz (emilm@aiche.org) and
David Murhammer (david-murhammer@uiowa.edu) at least 2 weeks prior to the regional
conference. This form is provided at the end of this document.
• The AIChE Student Chapter Advisor and/or other chemical engineering faculty must also
confirm that no advantage is given to the host school ChemE Jeopardy team(s) (if
applicable). For example, having clues/questions pertaining to the host school, state, etc.,
would be considered inappropriate.
• The Emcees and assisting students should be trained for their roles and be aware of the
correct responses and potential alternative correct responses. Note that multiple Emcees and
assisting students will be needed for preliminary round games that are held simultaneously.
In addition, a faculty member, graduate student or an industrial representative must be in the
room for all games to enforce the rules and ensure that correct alternative responses are
identified. This requires access to and review of the rules and the game board(s) prior to the
competition.
• Emcee responsibilities:
 Introducing the game.
 Reading the categories at the start of each round.
 Reading the clues.
 Judging the answers; the faculty member, graduate student or industrial representative in
the room (see above) can aid and/or overrule the emcee if deemed appropriate. Note that
it is acceptable to ask for more detail or a more specific response if the Emcee believes
that the initial response is partially correct.
 Reading the response if no team correctly responds.
 Keeping score using the scoring system provided with the PowerPoint file.

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• Students should be recruited to assist the Emcee to make certain that the following are
accomplished:
 All of the items listed under the Emcee responsibilities (see above).
 Have a backup scorer to confirm the accuracy of the team scores.
 Accurate timekeeping in regard to responding to clues, etc. (see above).
• Other Considerations
 If more than 9 teams are participating in the competition, then a preliminary game(s) will
need to be conducted to reduce the number of teams to 9 for the semi-final games. This
can be accomplished by having multiple preliminary games and/or giving byes to
randomly selected teams. For example, if 12 teams are participating, then 3 teams would
receive a bye and qualify for the semi-final games. The other 9 teams would play in 3
games run simultaneously and the top 2 teams from each game would qualify for the
semi-final games. Please contact David Murhammer (david-murhammer@uiowa.edu) if
you want suggestions about setting up the preliminary game(s). Note that the schedule
should be determined prior to the regional conference and all teams should be notified
when and where they play first.
 A game board consisting of Jeopardy and Final Jeopardy will need to be developed for
every preliminary game that occurs at a different time (i.e., the same game board can be
used for preliminary games that occur simultaneously in different rooms).
 There should be a maximum of three teams competing in a game.
 The purpose of the preliminary rounds is to reduce the number of teams to the nine that
will compete in the regional semi-final games (with 3 teams participating in each of the 3
games). This applies if more than 9 teams are competing.
 If 9 or fewer teams are participating in the competition, then a preliminary round is not
needed.
 The purpose of the semi-final games is to reduce the number of teams to 3 for the
regional championship game.
 The game board for the semi-final and regional championship games should consist of
Jeopardy, Double Jeopardy and Final Jeopardy.
 Please contact David Murhammer (david-murhammer@uiowa.edu) if you have any
questions.
• Team Members: Team members must all be undergraduate students at the time of the
competition, i.e., no graduate students can be team members.

ChemE Jeopardy at the Annual Student Conference


• The winners of the nine Regional Conference competitions will automatically qualify for the
national competition held at the Annual Student Conference. In addition, up to six regions
having at least 10 participating teams will qualify a second team for the national competition.
If more than six regions have at least 10 participating teams, then the six regions with the
most participating teams will qualify a second team. In the case of a tie the 6th qualifying
team will be selected randomly. No school will be allowed more than one team in the
national competition.
• If the qualifying team(s) from any of the nine Regional Conference competitions are not able
to compete in the national competition, then the next place team(s) from that Region will be
invited to compete.
• There will be four rounds of competition as follows:

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 Domestic preliminary round with up to 4 simultaneous competitions with 3 teams each
will be held as needed to reduce the number of teams to 9 for the semi-final round. Note
that up to 3 teams, i.e., winners of the regions that participated in the championship round
at the previous national competition, will receive preliminary round byes as needed.
 Domestic semi-final round with 3 simultaneous competitions with 3 teams each.
 International championship round consisting of 3 teams that won regional competitions.
 Domestic championship round consisting of the 3 winning teams from the semi-final
round.
• The clues & responses will be developed by ChemE Jeopardy subcommittee members.
• ChemE Jeopardy subcommittee members will serve as the Emcees for all rounds of the
competition.
• Students from the host school(s) will assist the Emcee to ensure completion of the tasks listed
in the ChemE Jeopardy at Regional Conferences section.
• Team members: All members of the team that participated in the regional competition are
eligible to compete in the national competition, including students that have received their
BS degree since the regional competition. Furthermore, any or all the members of the
regional competition team can be replaced with other students, but these replacement team
members must be undergraduate students at the time of the national competition.

Awards
Omega Chi Epsilon will give monetary awards of $200 and $100 to the 1st and 2nd place teams at
each regional competition. Furthermore, they will give $400, $200 and $100 to 1st, 2nd and 3rd
place at the national competition.

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ChemE Jeopardy at Regional Conference Approval Form

Directions: The following form must be completed and emailed to Emily Miksiewicz
(emilm@aiche.org) and David Murhammer (david-murhammer@uiowa.edu) at least 2 weeks
prior to the regional conference. Either the AIChE Student Chapter Advisor (preferred) or
another faculty member must sign in the indicated locations. Note that an electronic signature
(i.e., typed) is acceptable.

Conference Region: ________________________


Host School: ______________________________
School AIChE Advisor: ______________________

1. I hereby confirm that I have reviewed all of the ChemE Jeopardy game boards that will be
used at the regional competition. Furthermore, I have found that clues and responses to be
reasonable and have discussed correct alternative responses with the students that will be
serving as Emcees.

(Signature) (Title, e.g., AIChE Student Chapter Advisor, etc.)

2. I hereby confirm that there will be either a faculty member, graduate student or an industrial
representative (i.e., a person with a chemical engineering degree) in the room for all games to
enforce the rules and ensure that correct alternative responses are identified. Furthermore,
they will be given copies of the rules and game boards to review prior to the competition.

(Signature) (Title, e.g., AIChE Student Chapter Advisor, etc.)

3. Our school will be competing in the regional ChemE Jeopardy Competition: __Yes __No

If yes, then I hereby confirm that the game boards do not contain categories or clues that
gives our team(s) an unfair advantage, e.g., trivia pertaining to our school, state, etc.

(Signature) (Title, e.g., AIChE Student Chapter Advisor, etc.)

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