Rationale Complete
Rationale Complete
Digital Communication:
Exploring the Art of Conveying Meaning in the Digital Age
Olivia Brus
ArtE 545
Introduction:
Visual Art and Digital Communication: Exploring the Art of Conveying Meaning in the
Digital Age is a twelve-week high school art curriculum in which students will explore concepts
surrounding the visual arts in their day to day lives through digital platforms and the internet. By
exploring the impact that this type of communication has on our society and daily lives, students
will be able to explore new and innovative ways to see art and form significant connections with
others in this new virtual space. This curriculum is aimed at teaching students how to create art
in a way that incorporates their personal visual culture, their roles in forming impactful and
meaningful connections through online communities, and how to incorporate new kinds of
Social media is a driving force in our modern-day society, which has become even more
evident in recent times. People today use this as their primary source of communication with
their friends, co-workers, family, and communities, not only for personal use but also as a means
of gathering important information and staying connected during times of uncertainty. It has
become so tightly interwoven with our lives that it would be almost inconceivable to imagine a
world without constant communication with people around the world at a click of a button or the
like of a post. The virtual world is an enormous part of our cultural fabric, with the majority of
teenagers and young adults using platforms such as Facebook, Instagram, TikTok, and more to
consume and participate in imagery and creating content. There are so many possibilities to use
these platforms to create and discover new mechanisms to express ourselves in artistic ways.
New technology has allowed for information to be passed instantaneously, which makes art all
the more important for expressing ourselves and sharing ideas, not only with our local
communities, but with a much greater audience then has ever been possible in the past.
The cover of this binder is the conceptual framework for this curriculum. The image on
the cover is a collage of images that represent the network of communication that occurs online.
The student is using his cell phone to stay connected to the platforms of social media, such as
Twitter and Facebook, as well as community tags, private messaging, and websites, represented
by the flowing colors and light that connects back into the phone. There are also several images
that depict traditional art and their visual culture interpretation, art communities, influential
online artists work, tutorials showcasing technical art skills, and digitally created works of art.
All these elements combined form a network or ‘web’ around the student, which represents how
much community and sharing plays a role in the diverse amount of information available to the
Visual Art and Digital Communication will focus on the following aims and goals. The
curriculum is created so that students will have developed a crucial set of skills including
technological literacy, visual literacy, as well as personal identity and community. The aims and
goals are:
Aims
1. Encouraging the development of a healthy community through use of social media platforms
3. Understand the effects that digital communities and technology has on adolescents
Aim 1 and Goal 1 focus on the student forming community through their visual art
making. By forming an online community, students will be able to have a much more diverse
audience for their ideas and will also be exposed to other cultures. In the Illinois Visual Arts
Standards, this correlates with number VA:Cr2.3.III which states “Demonstrate in works of art
or design how visual and material culture defines, shapes, enhances, inhibits, or empowers
people’s lives (ISBE, 2016)”. Through sharing ideas and finding common ground through visual
culture, students will learn a better understanding of the impact that their artworks and ideas can
have on their communities and be able to demonstrate their understanding of these effects on
others.
Aim 2 and Goal 2 relate through helping students form a strong technical literacy.
Through understanding the reasons for technological versions of traditional art tools and
developing skills with these new types of technology, students will be better prepared for
progression in technology in the future. According to the Illinois Visual Arts Standards, number
VA:Cr1.2.I states “Shape an artistic investigation of an aspect of present day life using a
contemporary practice of art or design (ISBE, 2016)”. Through this course, students will develop
a good foundation of technological knowledge which will give them an advantage as technology
continues to develop. By creating works of visual art with contemporary practices such as using
digital art programs like Photoshop, students will gain a greater understanding of the trajectory
of future developments and have valuable problem-solving skills for later in life.
Finally, Aim 3 and Goal 3 center on the connections that adolescents have with
technology and the effects it can have on their art-making. These aims and goals align with
Illinois Visual Art Standard number VA:Re7.1.III which states “Analyze how responses to art
develop over time based on knowledge of, and experience with, art and life (ISBE, 2016)”. Art in
the contemporary age can now be shared virtually nearly instantaneously anywhere in the world.
In this curriculum, students will learn the impact that their choices and ideas can have on others
through sharing these works for a wide audience. Students will also research the way that art was
used as a form of communication before the age of the internet and how these changes in our
communication that has occurred since the turn of the century at the very least. The invention of
the internet forever changed the world and how we interact with one another. Over the last two
decades, communication became almost instantaneous and readily available through email,
blogs, websites, and more. The advancement in technology pushed forward the use of
cellphones, digital media, online forums, and virtual communities, becoming the new normal for
how many people chose to interact with those with similar interests. Two generations have now
grown up with technology in their pockets and constant flow of information available to them at
the click of a button. This kind of constant connection has changed how we, as a society, now
interact with not only people but also the content that we consume and produce.
By looking at the way that art has evolved alongside these new forms of technology and
these digital platforms of communication, the art classroom can become a place of learning that
not only hones the technical skills of the students but also allows for students to instantaneously
see and explore arts in ways that no one has ever done in decades past. Before, one would have
to travel to see the works of famous artists displayed in a museum or stumble upon the works of
a local artist by chance. Now, students can tweet at an artist they admire that they might have
discovered on any number of platforms and get a response from them within an hour. Students
can also explore an interest through a hashtag and find a whole community they resonate with.
The ways that students learn and consume their information now can be challenging in a
classroom environment, so it is crucial for a curriculum to keep up with the ever changing ways
Today, students can interact with like-minded individuals from across the world and
share their own ideas freely to a literal world-wide audience. Using social media platforms as a
tool within the classroom can help these young artists understand the immediate impact that their
ideas and creations can have on others. They can watch a local artist in Chile create a painting
and communicate with that artist on a livestream. They can ask questions about process, about
different techniques, or concepts from artists on Instagram. They can share their work on Reddit
and receive feedback from people who value their content, who otherwise would not have been
curriculum, students will gain an arsenal of skills that they can then carry with them in to their
Course Description:
Visual Art and Digital Communication will be a twelve week long high school
curriculum for the visual arts that will explore the social and artistic impact that online
communities, social media networks, and new digital art making techniques can have on their
daily lives. By delving into their personal connections with online communication and what it
means to them, students will learn to think critically about the different ways that people have
communicated their ideas and how they will continue to in the future. Throughout history, art has
been used as a form of communication which could then be interpreted by others to form new,
individual meanings. Students will create projects based on their personal connection to social
media, the internet, and technology to communicate their ideas and personal interpretation of
The aim of Unit 1 is to encourage students to explore new kinds of technologies in their
art making that have an impact on how art is created today. By fusing traditional art techniques
such as drawing, photography, and print making with new digital art-making tools such as
Photoshop, Indesign, and Corral, students will experience constructive risk-taking that will allow
them to communicate a variety of ideas in new and innovative ways. Incorporating their personal
identities as well as their visual culture into their projects will allow students to feel connected
with their art, that when shared, will encourage meaningful connections with others. Other uses
of technology will also be integrated into the lessons through new trends, cultural influences, and
contexts that shape the way that art is now created while also discussing the advantages and
Unit 2 will focus on students observing the influence that social media and other forms of
online communication have on their social dynamics. For example, Internet culture has become a
major influence on the imaginations of teenagers, the visual art often repeating itself in ways
such as memes, trends, and tags through social media. Students will discussion and think
critically about issues that would benefit from having their message repeated or ‘viral’ and how
this would impact what people think about said issues. Students will create projects based on
visibility online and creating a professional, curated online presence to showcase their art as well
For Unit 3, students will work together on a project that will incorporate elements from
both Unit 1 and Unit 2 to address a social issue and shared online to promote interactive art
discussion and art community. The reach with which people have to communicate their ideas is
vast in comparison to how people had previously been able to communicate through their
artwork. In the past, artists would have to rely on galleries, public spaces, and in-person art
communities in order to discuss and share their works with others. Today, artists have the
advantage of being able to reach literal millions of users through a variety of online venues that
allow more people to join the discussions about the artwork being created as well as bring in new
and interesting viewpoints from different cultures. Students will have the opportunity to see how
their opinions and voices can impact many people from around the world through their art.
Developmental Level:
In this curriculum, the focus is to facilitate the student learning through communication
and adolescent development. According to educator, Donald Lipski (2001) “By encouraging
provide them a stimulating source for artmaking (p.23). Lipski goes on to explain that students
who learn from their interests then approach learning with inventiveness and an eagerness to link
aesthetics to big ideas, or conceptual understandings, to create successful art. This approach is
important to keep students engaged with the curriculum and also to ensure their understanding of
Visual culture plays a vital role in the development of adolescence sense of identity as
well. By incorporating a student’s visual culture into the curriculum, students will form stronger
personal connections with the material being taught. As Kerry Freedman (2003) states “Visual
culture is a form of social production; it plays an important role in the construction of social life.
It mediates between people who communicate social ideas through it in social contexts.
Therefore, visual culture is worth teaching if it is powerful—if it influences the way people think
about the world, visualize, and live in it” (p. 54). Students use their surroundings and their
everyday lives as inspiration to form the context of their artwork, thus encouraging strong
skills through the use of advancing technological innovation. Using digital new kinds tools and
learning new ways to create innovative forms of communication through the visual form allows
students to think critically and will have a great impact on their technical literacy. In one case
study done at the Michigan State University stated about social media platforms (2011) “The
features of social media that facilitate rewarding and efficacious communication have been
discussed and documented across a variety of research contexts. One such context examines how
communication technology can be used to improve education and the adjustment to college” (p.
15). By incorporating the use of new technologies as well as new forms of communication,
students will have the working knowledge of a variety of tools which will be necessary for them
Resources:
For Visual Art and Online Communication, students will primarily be using digital media
as their art-making tool, however, several projects will involve the fusion of traditional media
with contemporary, digital media. Students will use many different sources to conduct research,
engage in discussions, view art, both historical and contemporary, as well as create their own
artwork. Primary research tools will involve cell phones, computers, and access to art databases,
either online or from the library. As this curriculum focuses on online communication, the use of
social media and other digital platforms will be necessary to conduct further research and
participation in discussions. All materials required for the course will be listed below.
Traditional Media:
Sketch book
Scissors
Digital Camera (either their own, rented, or a cell phone with good quality camera)
Additional Resources:
Projector
Computer/laptop
Cellphone
Conclusion:
The Visual Art and Digital Communication curriculum will be beneficial to the students
by providing them with tools with which to enter the professional world, not just in the arts but
many fields. The world online is vast and always changing, so having a base of knowledge of
how to navigate through and use the tools of social media, the internet, and digital technologies
Through the projects outlined within the three units, the students will be able to navigate through
the virtual world of art with more confidence and a better understanding of how their ideas can
and do impact their world around them. They will be made aware of and participate in the art
communities that value their works, their ideas, and their voices. They will also be equipped with
the technical art making skills that demonstrate technical literacy, which will be beneficial in
many aspects of their professional lives. Lastly, the students will be able to understand the
impact that these new kinds of technologies have effected the way our world works and how
these tools can be used to better themselves, continue developing new ways to communicate, and
Fiore. (2011) Serious social media: On the use of social media for improving students'
States
Illinois State Board of Education. (2016). Illinois Learning Standards for Fine Arts.
Freedman, K. (2003). Teaching Visual Culture. New York, NY: Teachers College Press.
Freedman, K., Hernandez, F. (1998) Curriculum, Culture, and Art Education. Albany,