Instructional Software For Classroom Use
Instructional Software For Classroom Use
Classroom Use
Drill-and-Practice Software
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●C
ontrol Over the Drill-and-Practice
Answering the given questions or problems are given a time limit, however, a good
drill-and-practice software still gives users enough time to think and answer before
proceeding to the next question. Users may be given a signal to the software if
he/she is ready to go to the next question by pressing/tapping a key or clicking on a
mouse button.
●A
nswer Judging
Two errors must be avoided when programs give feedback. First, the program
displays sample, readable and understandable feedback, not overly designed
feedback. Second, Programs carelessly give more interesting feedback when the
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user answers incorrectly. This, therefore, encourages users to give false answers to
Benefits
● Immediate feedback
● Motivation
● Saving teacher time
● Perceived misuse. Some teachers make use of the drill-and-practice as part of lesson
introduction and not really for practicing the students’ skills.
● Criticism by constructiveness. People consider this drill-and-practice as an outmoded
approach to teaching for this contradicts the aim of a restructured curriculum.
You may want to visit the following sites for sample drill-and-practice software:
Tutorial Software
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●E
xtensive Interactivity. R
egular and thorough responses to questions must be regularly
given throughout the tutorial to continuously guide students’ learning. ● Thorough User
Control. Navigation buttons must always be present to allow students to go around the
program and give them the freedom to return or move forward or even end the
program at their own pace.
● Appropriate pedagogy. The instruction must provide complete and sufficient
explanations, examples, and demonstrations when necessary to enable the students
to understand the lesson well. The lessons, examples, and exercises must be
arranged logically and sequentially.
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● Adequate answer-judging and feedback capabilities. When students are asked to answer
in short responses, all possible answers must be included in the program. Appropriate
feedback must likewise be present wherein answers will be provided by the program
after 2-3 tries rather than frustrating the students by requiring them to supply the
answer which they do not know.
●A
ppropriate Graphics. G
raphics should always support the topic being discussed.
These should always be in line and appropriate for the instruction.
● Adequate Record Keeping. The summary of the progress report of students must be
present and can be easily accessed by the teacher to enable them to keep track of
the students’ performance.
Benefits
The benefits enumerated in the drill-and-practice software are also the same
benefits of the tutorial software.
Tutorials are self-contained and self-paced instruction that allows the students to
learn at their own pace.
Limitations
You may want to visit the following sites for sample tutorial software:
Simulation Software
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Benefits
● Compress time. students do not have to wait for the living thing to grow and develop
its cycle in real-time for this can be presented in the simulation software in just a
couple of minutes.
● Slow Down Processes. Events or processes that happen that are invisible to the
human eye can actually be played in slow motion to enable the students to see how
such an event or process happens in reality.
● Get students involved. Participation of the students is necessary for them to be able
to learn what may happen in a particular situation.
● make experimentation safe. Simulation software is best in keeping the students safe
and learning some things like driving vehicles, handling volatile substances, search
and rescue situations. etc.
● Make the impossible possible. walking on the moon, traveling to the universe,
witnessing the volcanoes erupt, are just a few examples of allowing students to
experience the impossible and learn the possible.
● Save money and other resources. Though learning by doing is the best learning
experience, simulation software may still give rightful learning experience at a
fraction of the cost like dissecting animals, hardware units, and the like.
● Allow repetition with variations. Simulations allow students to repeat events may
times until they master the lesson they wish to learn
● Allow observation of complex processes. Simulation software makes learning and
understanding of complex lessons and processes easier for students to see what is
happening.
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● Criticism of some virtual lab software. Students may not get actual and quality
learning real experiments will be taken in substitute virtual labs than doing it in the
hands-on labs. Simulations can just be used as supplements to regular labs.
● Accuracy of models. Simulation software may give inaccurate or imprecise
perspectives of the subject matter. Real experience is still better than being replaced
by the substituted learning experience.
● Misuse of Simulations. There is a possibility that students would unlikely to develop
effective problem-solving skills due to plainly mastering the activities given
simulation.
You may want to visit the following sites for sample simulation software:
Instructional Games
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● Appealing formats and activities. Adventure and levels of complexity that match
learners’ abilities make fun learning.
● Instructional Value. T
he instructional game should serve as educational and
motivational tools which give importance to the value of learning
● Physical dexterity is reasonable. The purpose of motivating the students should be
evident in the instructional game and not the other way around. However, if the
object of the game is to learn physical dexterity (e.g. For students with physical
challenges), the focus of the game should be learning content-area skills, rather than
physical dexterity. The level of physical dexterity for content area games should be
untroublesome to all students.
● Social, Societal and Cultural considerations. Instructional games should highlight
positive messages rather than war and violence among peoples of different nations’
beliefs and cultures.
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Benefits
● Games are more interesting than traditional instruction (Randel, et al, 1992)
● retention of information is longer
● assist teachers to get students to focus on the topic
● makes learning morning gauging and motivational(Ash, 2011; Corbett, 2010; Squire
2005)
● Learning versus having fun. Some schools disagree in incorporating game destruction
for they believe that games draw away the attention of the students from the real
purpose and that is learning the lesson. The focus of the students is toward winning
the game instead of instruction/learning.
● Confusion of Game Rules and Real-life Rules. Rules in games differ from rules in real-life.
Game rules may give students difficulty in transferring the skills learned through
games to real-life situations.
● Inefficient Learning. The balance between motivation and learning must be maintained
in the classroom so as not to lose the value of education when using instructional
games.
● Classroom Barriers. Instructional games sometimes cannot be implemented in the
classroom due to some difficulties encountered, such as requirements of the game
software do not match with the specifications of computers in schools, some
teachers have negative views toward computer games, the time needed to complete
the game is longer than the normal class hours, and others.
You may want to visit the following sites for sample instructional game software:
Spore http://www.spore.com
Lure of the Labyrinth http://www.labyrinth.thinkport.org
Jeopardy Review Generator http://www.superteachertools.com/jeopardy
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Problem-Solving Software
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Teachers should see to it that the software should be able to develop the skills of the
students in solving various kinds of content-area problems. The software should also have
the feature that would keep the interest of the students in moving on in solving problems.
The problems should be challenging to bring out the level best in the students.
Benefits
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These tools help both teachers and students in various classroom situations. The
following are some of the advantages of these tools:
1. Materials generators
2. Data collection and analysis tools
3. Graphic tools
4. Planning and organizing tools
5. Research and reference tools
6. Content-area tools
(Reference: Vindollo, S.C., & Buendia, M.M.C. (2016). Instructional Software for Classroom Use. In E
ducational
Technology 2 ( pp.86-103). Adriana Publishing Co., Inc.)
Task:
Explore the internet to look for at least 3 instructional software of your chosen topic
related to your field of specialization that may be used in instruction and giving of
activities to improve students’ skills. Identify whether it is a Drill-and-practice,
Tutorial, Instructional Game, Simulation, or Problem-Solving Software. Describe its
function and usability.
Name: __________________________________________
Topic: __________________________________________
Instructional Software Website from where the Functions/Usability
instructional software is found