P.E. Reviewer Finals Compilation
P.E. Reviewer Finals Compilation
REVIEWER (FINALS)
History: Dr. James Naismith is known worldwide as the inventor of basketball. The original game was played with a
soccer ball and two peach baskets used as goals at the YMCA Training School in Springfield, Massachusetts, USA in
1891.
The game: The game begins with a “jump ball” at the center circle with two opposing players jumping after a tossed ball
to tip it to a teammate. The teams each have five players on the court who try to advance the ball towards their basket by
dribbling or passing the ball. Scoring occurs when a team shoots the ball through their basket and depending on the
distance from the basket determines if the goal counts for 2 points or 3 points. Baskets made from the free throw line after
a foul count only one point. The team with the most points at the end of the game wins. A high school game consists of
four quarters , each 8 minutes long. Middle school games are shorter and college games are played in 20 minute halves.
Court Dimensions The basketball court is a rectangular floor with baskets at either end. A regulation high school court is
84 feet by 50 feet. The 3 Point line is 19 feet 9 inches away from basket. The basket is always 10 feet above the floor.
College and Professionals play on a longer court .
3 point line
Key Area
Basket
Baseline
3 point line
Sideline
Mid Court or Center Circle
Centerline
Violations: A violation is when a player breaks a rule of basketball without making physical contact with another player.
The result of a violation is a change in possession and the opposition is given the ball out of bounds at location close to
the infraction.
Double dribble: player uses two hands to dribble the ball or restarts his/her dribble.
Travelling: called on the person with the ball for taking steps without dribbling.
Back Court: called on the offensive team after they cross the center line and then return to the
back court.
Carrying - A violation in which the player's hand is underneath the ball while dribbling.
10 Second violation: the offensive team not advancing the ball past half court in 10 seconds.
5 second violation: a closely guarded ball handler holding the ball or dribbling the ball for 5 continuous
seconds. The amount of time the offensive team has to inbound the ball (pass it in).
3 second violation: called on an offensive player who stands within the “key” area without the ball.
Fouls: A foul is when a player breaks a rule of basketball while making physical contact with another player. If the player
was fouled in the act of shooting, the player is awarded free throws. Free throws are worth one point. The number of free
throws awarded depends on where the shot was taken (2pt or 3pt) and if the shot was made.
Personal Foul – a foul that involves physical contact with an opponent while the ball is alive or after the ball is
in possession of a player for a throw-in (pushing, tripping, charging, holding, reaching in, body contact). If a players
commits five personal fouls they are disqualified from the game.
Technical Foul – a foul that is not part of the action of the game (delay of game, unsportsmanlike conduct).
Key Terms :
Assist: A pass that immediately precedes and sets up a scored basket.
Carrying - A violation in which the player's hand is underneath the ball while dribbling.
Back Court - A violation that occurs when a team has established ball control in the front half court, then returns the ball
to the backcourt.
Key – The area on the court that is located under the basket and in front of the free throw line (see court diagram) .
Pivot – When a player establishes one foot as the pivot foot; that foot must remain touching the floor until a ball handler
who has stopped dribbling is ready to pass or shoot.
The chest pass - The ball is passed directly from the passer's chest to the receiver's chest.
The bounce pass -Here, the passer bounces the ball crisply about two-thirds of the way from his own chest to the receiver.
The ball strikes the court and bounces up toward the receiver.
Overhead pass - is used to pass the ball over a defender. The ball is released while over the passer's head.
Jump shot - is taken while in mid-air, near the top of the jump. It provides much greater power and range, and it also
allows the player to elevate over the defender.
Layup – a shot taken by a player in motion toward the basket, and to "lay" the ball "up" and into the basket, typically off
the backboard.
Dribble: the act of purposely bouncing the ball off the floor with one hand while in possession of the ball.
Rebound – when a player grabs a ball that is coming off the rim or backboard after a shot attempt.
Boxing Out- the purposeful positioning of a player after a shot to prevent his/her opponent from getting the rebound.
Pick or Screen – the purposeful positioning of an offensive player to obstruct the path of a defensive player. It is often
used to create an opening for a teammate.
Man to Man Defense - The defensive style where each defensive player is responsible for guarding one opponent. The
player should position themselves between the ball the player they are guarding and the basket.
Zone Defense – a defense where each defender is responsible for an area of the court and must guard any player who
enters that area.
History of Basketball
Dr. James Naismith (Canadian physical education Instructor)
Dec. 1891 in Springfield, Massachusetts
Duck on a rock
It consisted of peach baskets and a soccer style ball.
0n 1840 was actual basketball was invented.
9 players for team
The American Basketball Association (ABA) in 1967
NBA (1949)
The first professional league was founded in 1898.
in 1906 were metal hoops was invented.
1913 a hoop with a net was invented.
June 18, 1932 – FIBA was founded.
The first professional league was founded in 1898.
in 1906 were metal hoops was invented.
1913 a hoop with a net was invented.
June 18, 1932 – FIBA was founded.
13 Rules
1. The ball may be thrown in any direction with one or both hands.
2. The ball may be batted in any direction with one or both hands.
3. A player cannot run with the ball, the player must throw it from the spot on which he catches it, allowance to
be made for a man who catches the ball when running at good speed.
4. The ball must be held in or between the hands, the arms or body must not be used for holding it.
5. No shouldering, holding, pushing, tripping or striking in any way the person of an opponent shall be allowed.
The first infringement of this rule by any person shall count as a foul, the second shall disqualify him until the
next goal is made, or if there was evident intent to injure the person, for the whole of the game, no
substitute.
6. A foul is striking the ball with the fist, violation of rules 3 and 4, and such as described in rule 5.
7. If either side makes three consecutive fouls it shall count a goal for opponents.
8. A goal shall be made when the ball is thrown or batted from grounds into the basket and stays there. If the
ball rests on the edge and the opponent moves the basket it shall count as a goal.
9. When the ball goes out of bounds it shall be thrown into the field and played by the person first touching it. In
case of a dispute, the umpire shall throw it straight into the field. The "thrower-in" is allowed five seconds. If
he holds it longer it shall go to the opponent. If any side persists in delaying the game, the umpire shall call a
foul on them.
10. The umpire shall be the judge of the men and shall note the fouls, and notify the referee when three
consecutive fouls have been made.
11. The referee shall be the judge of the ball and shall decide when the ball is in play, in-bounds, and to which
side it belongs, and shall keep the time. He shall decide when a goal has been made and keep account of the
goals with any other duties that are usually performed by a referee.
12. The time shall be fifteen-minute halves, with five-minute rests between.
13. The side making the most goals in that time shall be declared the winner. In the case of a draw, the game
may, by agreement of the captains, be continued until another goal is made
Position of players
1. Point Guard- is typically the team's best ball handler and passer. Therefore, they often lead their team
in assists and are able to create shots for themselves and their teammates.
2. Shooting Guard- he off guard. Along with the small forward, a shooting guard is often referred to as
a wing because of its use in common positioning tactics. As the name suggests, most shooting guards are
prolific from the three-point range
3. Small forward- is considered to be the most versatile, which resembles that of a shooting guard more
often than that of a power forward
4. Power forward- plays a role similar to that of the center, down in the "post" or "low blocks." The power forward
is often the team's most versatile scorer, being able to score close to the basket while also being able to shoot
mid-range jump shots from 12 to 18 feet from the basket.
5. Center- Usually plays near the baseline or close to the basket (the "low post"). They are usually the tallest
players on the floor. The center usually scores "down low," or "in the paint" (near the basket, in the key), but
some can be good perimeter shooters
TYPES OF PASSING
Chest Pass
Bounce Pass
Baseball Pass
Overhead Pass
PROPER STANCES
Open Stance
Forward Stance
Backward Stance
DIFFERENT HAND SIGNALS IN BASKETBALL
Dribbling
What is Dribbling? is maneuvering a ball by one player while moving in a given direction, avoiding defenders'
attempts to intercept the ball. A successful dribble will bring the ball past defenders legally and create opportunities to
score.
Keep your head up and your eyes on the game. Don’t look at the ball.
Extend your arm and snap your wrists to send the ball into the ground.
Do not bounce the ball too high while dribbling. That will give you more control over the ball make it harder for defenders
to steal the ball.
Use your body and your non-dribbling arm to shield the ball from defenders.
Low Dribbling
High Dribbling
This requires the point guard to be highly skilled at dribbling and passing while rarely turning the basketball over to the
opposition.
Shooting Guard- (also known as the off guard or 'two') is often one of the shorter players on the team and
generally starts an offensive possession on the wing.
This is a scoring position and is often be filled by the team's best outside shooter. But the shooting guard position requires
more than outside shooting...
This player must be able to shoot consistently from outside, midrange, and close to the basket, as well as be able to make
a variety of layups including floaters, euro steps, and reverse layups.
Small Forward- (also known as the 'three') is often the most versatile of the 5 basketball positions on
the court both offensively and defensively.
They're long and athletic which allows them to be incredibly disruptive on the defensive end of the court and
usually makes them the team's best defensive player.
The best small forwards also have an offensive game...
Similar to the shooting guard position, they're able to shoot consistently from outside, score inside, and also
penetrate and create for their teammates.
Power Forward- (also known as the 'four') is usually the second tallest player on the team and is
required to be both strong and skilled.
In past years, the player in this position always played close to the rim and scored the majority of their points in
the paint.
In today's game, the power forward needs a good midrange jump shot (especially from the short corner) and
will be even more effective if they're able to consistently hit a three-point shot. Players who can do this are
known as a 'stretch four'.
Center- (also known as the 'five') is usually the tallest and strongest player on the team and spends
most of the game close to the basket.
Offensively, most centers don't have a consistent midrange shot or a three-point shot, nor are they typically the
focus of most offenses.
Instead, they will score often score the majority of their points by staying close to the rim and scoring off
offensive rebounds or by receiving short passes when a perimeter player penetrates and their defender is
forced to provide help defense
VOLLEYBALL
Basic Volleyball Rules
6 players on the floor at any one time - 3 in the front row and 3 in the back row
Maximum of 3 hits per side
Points are made on every serve for wining team of rally (rally-point scoring).
Player may not hit the ball twice in succession. (A block is not considered a hit.)
Ball may be played off the net during a volley and on a serve.
A ball hitting a boundary line is in.
A ball is out if it hits an antennae, the floor completely outside the court, any of the net or cables outside the antennae, the
referee stand or pole, the ceiling above a non-playable area.
It is legal to contact the ball with any part of a player’s body.
It is illegal to catch, hold or throw the ball.
A player cannot block or attack a serve from on or inside the 10-foot line.
After the serve, front-line players may switch positions at the net.
Matches are made up of sets; the number depends on level of play. 3-set matches are 2 sets to 25 points and a third set to
15. Each set must be won by two points. The winner is the first team to win 2 sets. 5-set matches are 4 sets to 25 points and
fifth set to 15. The team must win by 2 unless tournament rules dictate otherwise. The winner is the first team to win three sets.
- 3m (Front Zone)
- 6m (Back Zone)
Position in Volleyball
5 4
Outside Hitter Opposite Hitter
6 3
Libero Middle Blocker
1 2
Setter Right Side Hitter
Underhand – a serve in which the player strikes that ball below the waist instead of
tossing it up and striking it with an overhand throwing motion.
Topspin – overhand serve where the player tosses the ball high and hits it with a wrist
span, giving it topspin which causes it to drop faster that it would otherwise and helps
maintain a straight flight path.
Jump serve – overhand serve where the ball is first tossed high in the air, then the player
makes a timed approach and jumps to make contact with the ball, hitting it with much
pace and topspin.
Round House
Frontal Serve
2. Pass – the attempt by a team to properly handle the opponent’s serve, or any form of attack.
Proper handling includes not only preventing the ball from touching the court, but also making it
reach the position where the setter is standing quickly and precisely.
Positions-2
OUTSIDE HITTER
The outside hitter – also known as the left-side hitter – attacks from the left antenna and requires a player with good
jumping ability.
The outside hitter is often the focal point of the offense and completes most of the attack hits. They must be able to adjust
to sets coming from any location, as well as hit from the front and back rows.
On defense, they often receive the serve. Many outside hitters possess good back row skills and remain in the game for
all rotations. They also work with the middle hitter in blocking opponent’s shots.
Responsibilities:
OPPOSITE HITTER
This position – also known as the right-side hitter – plays near the right antenna. Opposite hitters tend to be players who
have the most versatility and can excel on both offense and defense. The opposite hitter also needs to possess solid
jumping skills.
Opposite hitters must be able to hit the ball from the front and back rows. They also need to be ready to set the ball if the
setter cannot do it. Defensively, they line up against the opponent’s outside hitter and need to be able to work with the
middle blocker on blocks.
Responsibilities:
SETTER
This position is essentially the quarterback or point guard of the team. A setter runs the team’s offense. They aim to
receive the second touch, setting it for an attacking player. Due to this responsibility, they need to have strong
communication skills as they direct the offense and make quick decisions on the court.
A setter should be able to identify the opponent’s blockers and single out which one is the weakest.
Since they can play in either the front or back row, setters need to be ready to block, dig and receive a serve on defense.
Responsibilities:
MIDDLE BLOCKER/HITTER
This spot is known as either the middle blocker or middle hitter. The team’s tallest athlete tends to play here. Their
additional height can help the player excel in this role.
On defense, the middle blocker blocks the center area of the net and has to be ready for the opponent’s quick middle
attacks. But they also need to move to either side to help teammates close blocks with the opposite hitter and outside
hitter.
On offense, they play near the setter to execute fast attacks. The middle hitter must be able to read the setter and adjust
their approach to get the most of their attack. They can also act as a decoy to help confuse opponents and spread out
their blockers.
Responsibilities:
LIBERO
This position focuses on defense. Liberos only play in the back row and often receive the attack or serve. Players with
good passing and defensive skills have the most success at this position.
However, liberos do play a key role on offense. They need to be able to turn the first touch into a solid pass to the setter.
They also may need to set the ball from the back row if the setter isn’t available.
Liberos can come in and out of the game as needed and do not count against a team’s substitutions. They also wear
different colored jerseys to distinguish themselves from their teammates. But there are several things a libero cannot do.
They cannot block, set an attack from the front court or attack the ball above the height of the net.
Responsibilities:
DEFENSIVE SPECIALIST
This is another spot that’s all about playing defense. Defensive specialists come in to replace a player who may not have
the right skills for the back row. Unlike the libero, defensive specialists must make a substitution with the referees. Since
teams may only have a certain number of substitutions depending on their league rules, defensive specialists are limited
to certain situations.
Another key difference between the libero and defensive specialists is that defensive specialists can play any spot on the
court. While a libero will sub out after rotating through the back row, a defensive specialist can technically stay in and play
the front row if needed.
Responsibilities:
Three cardinal rules of service
Service that is within the limits of the court
Service in any direction
Simple service
Center Line
A center line is marked at the center of the court dividing it equally into 30 feet squares,
above which the net is placed.
Attack Line
A service line, the area from which the server may serve the volleyball, is marked 10
feet inside the right sideline on each back line.
The Net
The net is placed directly above the center line, 7 feet 4 inches above the ground for
women and 8 feet above the ground for men.
Poles
Volleyball poles should be set at 36 feet apart, 3 feet further out from the sidelines.
Ball
The ball used for volleyball is smaller than the basketball bladder that was used originally. For indoor volleyball, it
should have a circumference between 65 and 67 cm when fully inflated to an inner pressure between 4.3 and 4.6 lbs.
psi. Once inflated, the ball must weigh between 260 and 280 g.
Game
Volleyball is a game played by two teams of 6 players, each on a rectangular court separated into two areas by a net. One team
serves the ball over the net, trying to make it land with the opponent’s playing area. The receiving team shall return the ball over
the net in a manner that it should land in the opponent’s playing area. Every time the ball hits the floor a point is scored. This
method of scoring is known as rally scoring.
Scoring
Rally scoring is when the serving team wins a rally, they score a point. When the receiving team wins a rally, they gain a point and
the right to serve. Games (Sets) are played to 25 points with a minimum two-point advantage wins a set (no cap). Winning 2 out of 3
sets completes the match.
Etiquette
-announce the score before each serve
-roll the ball under the net when returning it to the server -do not kick the
volleyball
-play the ball only when it is near you allowing other teammates an opportunity to be part of the game. (Although competition is an
integral part of the game, cooperation is important in setting up the ball and accomplishing other team strategies.)
Skills in Volleyball
Forearm Pass - Method of passing the ball by bouncing it simultaneously off of both forearms. Commonly used for
serve reception, passing a hard spiked ball, or passing a ball lower than the nose or away from the middle of the
player’s body. Usually the first hit by the receiving team.
Dig – Passing of a powerfully spiked or hit ball. The back row players are responsible for digging the ball
and keeping it in play.
Set/Overhead pass - Overhand technique of putting the ball into the air close to the net for the spike. Usually the
second hit after the forearm pass.
Spike - Striking of the ball with the hand above net height to send the ball forcefully downward into the
opponent’s court. This is the ideal third hit in a series. “BUMP, SET, and SPIKE” is the ideal offense attack.
Block - A defensive play by one or more of the front row players meant to intercept a spiked ball. The block
does not count as a hit.
Serve - Method of putting the ball in play (from behind the end line of the court). The serve must be made from
within a service area from right side line to the left side line. There are three types of serves: underhand, sidearm
and overhand. The underhand serve is the easiest to master and is used by beginners. The sidearm serve can be
useful if you want lower trajectory and can put spin on the ball. The overhand serve is the type most commonly
seen and is very powerful and most difficult to receive.
Basic Rules
1. Let serve – If the ball is served and makes contact with the net but reaches the opposing team’s side, the ball is
considered in play.
2. A player may not hit the ball two times in a row. The only exception is if a player attempts to block and touches the
ball, then he/she may play the next ball.
3. A team may only touch the ball three times before it is sent over the net.
4. There are 6 players on each team on the court at a time.
5. A net violation occurs when any player comes in contact with the net with any part of the body while the ball is in
play. When spiking the ball, the spiker’s follow-through may not contact the net.
6. Players from the back row are allowed to spike the volleyball; however, they have to jump from behind the 10 foot line
(spiking line).
7. Line/Court Rules:
A ball is considered in bounds if any part of the ball is touching the side or end line.
A player may step on the centerline but his/her entire foot may not be completely over the line.
When serving, a player may not step on or over the end line until after contacting the ball.
If the ball hits the antenna, it is considered out of bounds.
If the ball hits the ceiling and comes down on the opposing team’s court, it is considered out of bounds.
However, if the ball contacts the ceiling and comes down on the same side of the net, the ball is still playable.
8. No player may contact the ball on the opponent’s side of the net, unless it is a block.
9. Players rotate in a clockwise position.
10. Blocking a served ball is not permitted, nor is attacking a served ball while the ball is directly over the net.
Terms
Ace – A serve which lands on the court for a point without being touched.
Back Set-A set made over the head and back of the setter.
Floater-A serve that is softly hit with no spin that “floats” or wobbles in flight.
Let Serve - A legal serve that touches the net as it goes over and lands in bounds.
Hit – Another name for a spike.
Hitter – The player who spikes the ball.
Kill - A non-returnable hit by a player.
Dink A one-handed, soft hit into the opponent’s court using the fingertips.
Legal Hit – Contact with the ball by a player’s body above the waist, and in which the ball does not visibly come to rest.
Illegal Hit – Any hit below the waist, or if the ball visibly comes to rest momentarily on any part of the body.
Carry - When the ball rests momentarily on one or both hands.
Double hit – If one player hits the ball more than once consecutively, or can be uneven contact.
Foul - An infraction of the rules.
Foot Fault – Server steps on or over end line before he/she contacts the ball.
Net Recovery – An attempt to play a ball that has been hit into the net.
Rotation – Act of shifting positions in a clockwise direction.
Side out - When the serving team violates a rule or hits the ball out.
Dead ball – Ball that is temporally out of play.
Point – Scoring unit awarded for an infringement of any rule by opposing team.
Match – The varsity match winner is the team who wins 3 out of 5 sets (aka games).
VOLLEYBALL
NAME ________________________________________ CLASS PERIOD ________
Directions: Complete each of the following volleyball-related tasks with a partner. Sign each other’s sheet on
the line next to the completed task and find a new partner to complete another task. You should have a
different partner for every task. You do not need to do each volleyball skill in the order they appear!
1. Have a partner watch you overhead set the volleyball 20 times against the wall.
*Remember to keep the volleyball above your head! ________________________________________
2. Find a partner. Overhead set the volleyball to a side basketball hoop 10 times. Your partner will
rebound for you. *Try to set the volleyball into the basket! ___________________________________
3. Find a partner and underhand serve the volleyball to ZONE ONE 2 times. Your partner will retrieve the
volleyball on the other side of the net. ____________________________________________________
4. Find a partner and underhand serve the volleyball to ZONE TWO 3 times. Your partner will retrieve
the volleyball on the other side of the net. ________________________________________________
5. Find a partner and underhand serve the volleyball to ZONE THREE 4 times. Your partner will retrieve
the volleyball on the other side of the net. _________________________________________________
6. Find a partner. After your partner tosses you the volleyball, forearm pass the volleyball 10 times to your
partner. ________________________________________________________________________
7. Have a partner watch you forearm pass the volleyball 10 times against the wall with a bounce between
each pass. *Aim high on the wall! _______________________________________________________
8. Find a partner. Forearm pass the volleyball back and forth with your partner until you pass the
volleyball 8 times IN A ROW. __________________________________________________________
9. Find a partner. Overhead set the volleyball back and forth with your partner until you set the volleyball
8 times IN A ROW. __________________________________________________________________
10. Find a partner for a pass-set sequence. Partner 1 will forearm pass to Partner 2. Partner 2 will
set to Partner 1. Pass and set back and forth 10 times.
____________________________________________
11. Find a partner. Underhand serve the volleyball to your partner who is standing in 4 different
spots on the opposite side of the court.
___________________________________________________________
12. Find a partner. Holding a volleyball with both hands, jump up and touch the wall 10 times.
________________________________________________
13. Have a partner watch you forearm pass the volleyball to yourself 6 times—try to do it in a row!
________________________________________________
14. Have a partner watch you overhead set the volleyball to yourself 6 times—try to do it in a
row!
________________________________________________
15. Forearm pass the volleyball against the wall 10 times WITHOUT a bounce between each pass.
__________________________________________________
LESSON 1:
A. Play game
8th and 7th Trainer volleyballs, 6th Beach balls
Court lines, serve underhand (demo), ceiling rule, rotation for
2 and 3 lines
VOLLEYBALL UNIT
Resources:
http://www.pecentral.org/
http://volleyball.lifetips.com/cat/58910/drills/index.html
Here's a drill we use in many of our camps that seems to be enjoyed by everyone who tries it, but teaches serving technique, accuracy, and
teamwork.
Divide your team into 2 squads, half on each serving line. Send one player from each team to the other side, and have them lay on their
stomach.
One by one, servers must try to hit their teammate on the floor. She can touch the ball with hands or feet, or the serve can hit her anywhere on the
body to score. Each time she can reach a serve, her teammate runs to join her on the floor, linking hand-to-hand or hand-to-foot.
Players then serve to the two of them, trying to hit them so they can join them on the floor. Players must stay in contact on the floor at all times.
It makes for some hilarious action, and everyone has a good time. Yet servers must get the ball over the net and serve accurately enough to
touch a teammate in order to win.
Have two players sit cross-legged, facing each other close enough for their knees to touch. Then have them set a ball between them, staying
under control.
This drill helps develop good hand position, develops quickness and accuracy, and gives many touches in a short amount of time.
It's especially effective at the beginning of the season, or in a camp situation, so you can isolate just the hand motion and offer feedback for
improvement.
Serving Golf
Here's a fun game that also helps develop accuracy in serving. We call it "golf."
All you have to do is ask each server to serve to all six areas (Area 1 being RB, or the opponent's serving area, Area 2 RF, Area 3 CF, Area 4 LF,
Area 5 LB, and Area 6 CB.) and keep track of how many serves (strokes) it took them to get all the way around.
The perfect score would be 6, of course. You can play it like a golf tourney, and play several rounds. You can also add a little more gamelike
pressure by having each player serve while the whole team watches.
VOLLEYBALL UNIT
It's a good game for developing a serving routine and accuracy.
Here's a game that directly pits servers against passers and although it's a 1-1 game, it can involve as many as 6 players at the same time.
Have one player stand at endline with a ball (the server) and one player directly opposite on the other side of the net (the passer). A
third player stands at center front, by the net (as a target for the passer).
The server must serve the ball within one step of the passer. If the serve is good, the passer must pass the ball within one step of the target.
A point is given the server for a good serve. A point is awarded the passer for a perfect pass. The first player to 3 moves to the target position.
(The loser stays where they are.) The target then changes position with the person who won.
It's a fun and competitive drill, improving serving and passing accuracy.
One of the best games for improving the overall skill level of players is the well-named "Queen of the Court."
It can be played with any number of players, but we prefer 2, 3 or 4 at most. It's played by having one team on each side of the court and
then having the two teams play till a point is attained.
If the team receiving serve gets the point, they get to stay on the court and play a new set of players. They stay until someone scores a
point against them.
This is a fast moving game, full of lots of touches, and helps develop a sense of pride in playing hard, teamwork, and accomplishment.
We add a further incentive for working hard. If a player gives up on a ball, the entire team runs lines, letting every player know that
not making a supreme effort hurts the entire team.
VOLLEYBALL UNIT
LESSON 2:
A Serving Practice
Take turns serving one person at a time from serving line (demo).
2-Minute Team Serving Challenge—How many serves in bounds in 2 minutes?
th th
B Game if time (8 and 7 grade)
th
Hula Hoop Serving Challenge (6 grade)
Serves over net and on the court = 1 point
Serves that land in or on hula hoop = 2 points
VOLLEYBALL UNIT
Resources:
http://www.pecentral.org/
http://volleyball.lifetips.com/cat/58910/drills/index.html
Here's a drill we use in many of our camps that seems to be enjoyed by everyone who tries it, but teaches serving technique, accuracy, and
teamwork.
Divide your team into 2 squads, half on each serving line. Send one player from each team to the other side, and have them lay on their
stomach.
One by one, servers must try to hit their teammate on the floor. She can touch the ball with hands or feet, or the serve can hit her anywhere on the
body to score. Each time she can reach a serve, her teammate runs to join her on the floor, linking hand-to-hand or hand-to-foot.
Players then serve to the two of them, trying to hit them so they can join them on the floor. Players must stay in contact on the floor at all times.
It makes for some hilarious action, and everyone has a good time. Yet servers must get the ball over the net and serve accurately enough to
touch a teammate in order to win.
Have two players sit cross-legged, facing each other close enough for their knees to touch. Then have them set a ball between them, staying
under control.
This drill helps develop good hand position, develops quickness and accuracy, and gives many touches in a short amount of time.
It's especially effective at the beginning of the season, or in a camp situation, so you can isolate just the hand motion and offer feedback for
improvement.
Serving Golf
Here's a fun game that also helps develop accuracy in serving. We call it "golf."
All you have to do is ask each server to serve to all six areas (Area 1 being RB, or the opponent's serving area, Area 2 RF, Area 3 CF, Area 4 LF,
Area 5 LB, and Area 6 CB.) and keep track of how many serves (strokes) it took them to get all the way around.
The perfect score would be 6, of course. You can play it like a golf tourney, and play several rounds. You can also add a little more gamelike
pressure by having each player serve while the whole team watches.
VOLLEYBALL UNIT
It's a good game for developing a serving routine and accuracy.
Here's a game that directly pits servers against passers and although it's a 1-1 game, it can involve as many as 6 players at the same time.
Have one player stand at endline with a ball (the server) and one player directly opposite on the other side of the net (the passer). A
third player stands at center front, by the net (as a target for the passer).
The server must serve the ball within one step of the passer. If the serve is good, the passer must pass the ball within one step of the target.
A point is given the server for a good serve. A point is awarded the passer for a perfect pass. The first player to 3 moves to the target position.
(The loser stays where they are.) The target then changes position with the person who won.
It's a fun and competitive drill, improving serving and passing accuracy.
One of the best games for improving the overall skill level of players is the well-named "Queen of the Court."
It can be played with any number of players, but we prefer 2, 3 or 4 at most. It's played by having one team on each side of the court and
then having the two teams play till a point is attained.
If the team receiving serve gets the point, they get to stay on the court and play a new set of players. They stay until someone scores a
point against them.
This is a fast moving game, full of lots of touches, and helps develop a sense of pride in playing hard, teamwork, and accomplishment.
We add a further incentive for working hard. If a player gives up on a ball, the entire team runs lines, letting every player know that
not making a supreme effort hurts the entire team.
VOLLEYBALL UNIT
LESSON 3:
A. Serving Practice
Take turns serving one person at a time from serving line.
2-Minute Team Serving Challenge—How many serves in bounds in 2 minutes?
D. Partner Pass
Partner A toss, Partner B forearm pass—repeat 10
times, then switch
Advanced for second time with partner:
th
8 grade—Partner A tosses to side, Partner B
forearm passes on side
A A. Serving Practice
Take turns serving one person at a time from serving line.
2-Minute Team Serving Challenge—How many serves in bounds in 2 minutes?
Purpose of Activity: The purpose of this activity is for students to practice returning a
volleyball serve, as a team.
Materials Needed: Volleyball nets, as many volleyballs as possible, 15 per court is a good
number but if you do not have that many you can "recycle" balls throughout the game.
Description of Idea
o The game is played with two teams, one on either side of the net. (Multiple courts per class;
limit the number of students on each team to 4, 5, or 6).
p One team is set up in regular volleyball formation, a front line and back line. The other team is
lined up single file at the service line. The volleyballs should be in a bin or bucket next to the
service line.
q The serving team starts with the first person in line serving a ball over the net. Teach may
choose to use overhand or underhand serving.
r The other team must then return the serve. If they are successful in returning the serve there is no
point scored, if they are not successful in returning the serve, the serving team earns one
VOLLEYBALL UNIT
point. If a serve is no good (goes out of bounds, doesn't go over the net, etc.), move on to the
next person in line.
1 The next person in the serving line serves another ball and the game continues until each
person in the serving line has served three times. All of the balls are then gathered up and the
teams switch sides.
2 Depending on the proficiency of your students you can stipulate how the ball must be returned—
for example, the receiving team must catch a serve, encouraging them to move to the ball.
Variations:
Have more students hitting balls at one time.
The receiving team gains one point if they can hit the ball using three hits, back over the
net.
Receiving the ball well could be also be given a point.
The next person in line must serve immediately after last play is dead, with little
recovery time.
VOLLEYBALL UNIT
Resources:
http://www.pecentral.org/
http://volleyball.lifetips.com/cat/58910/drills/index.html
Here's a drill we use in many of our camps that seems to be enjoyed by everyone who tries it, but teaches serving technique, accuracy, and
teamwork.
Divide your team into 2 squads, half on each serving line. Send one player from each team to the other side, and have them lay on their
stomach.
One by one, servers must try to hit their teammate on the floor. She can touch the ball with hands or feet, or the serve can hit her anywhere on the
body to score. Each time she can reach a serve, her teammate runs to join her on the floor, linking hand-to-hand or hand-to-foot.
Players then serve to the two of them, trying to hit them so they can join them on the floor. Players must stay in contact on the floor at all times.
It makes for some hilarious action, and everyone has a good time. Yet servers must get the ball over the net and serve accurately enough to
touch a teammate in order to win.
Have two players sit cross-legged, facing each other close enough for their knees to touch. Then have them set a ball between them, staying
under control.
This drill helps develop good hand position, develops quickness and accuracy, and gives many touches in a short amount of time.
It's especially effective at the beginning of the season, or in a camp situation, so you can isolate just the hand motion and offer feedback for
improvement.
Serving Golf
Here's a fun game that also helps develop accuracy in serving. We call it "golf."
All you have to do is ask each server to serve to all six areas (Area 1 being RB, or the opponent's serving area, Area 2 RF, Area 3 CF, Area 4 LF,
Area 5 LB, and Area 6 CB.) and keep track of how many serves (strokes) it took them to get all the way around.
The perfect score would be 6, of course. You can play it like a golf tourney, and play several rounds. You can also add a little more gamelike
pressure by having each player serve while the whole team watches.
VOLLEYBALL UNIT
It's a good game for developing a serving routine and accuracy.
Here's a game that directly pits servers against passers and although it's a 1-1 game, it can involve as many as 6 players at the same time.
Have one player stand at endline with a ball (the server) and one player directly opposite on the other side of the net (the passer). A
third player stands at center front, by the net (as a target for the passer).
The server must serve the ball within one step of the passer. If the serve is good, the passer must pass the ball within one step of the target.
A point is given the server for a good serve. A point is awarded the passer for a perfect pass. The first player to 3 moves to the target position.
(The loser stays where they are.) The target then changes position with the person who won.
It's a fun and competitive drill, improving serving and passing accuracy.
One of the best games for improving the overall skill level of players is the well-named "Queen of the Court."
It can be played with any number of players, but we prefer 2, 3 or 4 at most. It's played by having one team on each side of the court and
then having the two teams play till a point is attained.
If the team receiving serve gets the point, they get to stay on the court and play a new set of players. They stay until someone scores a
point against them.
This is a fast moving game, full of lots of touches, and helps develop a sense of pride in playing hard, teamwork, and accomplishment.
We add a further incentive for working hard. If a player gives up on a ball, the entire team runs lines, letting every player know that
not making a supreme effort hurts the entire team.
VOLLEYBALL UNIT
LESSON 4:
A. Serving Practice
Take turns serving one person at a time from serving line.
th th
19. Introduce Overhand Serve (8 and 7
grade) Critical Cues
20. Align shoulders square to the
net facing the target area. Step forward
with the foot opposite the striking/serving
hand
q Toss the ball, 3-4 feet above
your head and in front of the
serving shoulder
C Strike the ball with an open
hand in one continuous motion
E. Keep your eyes on the ball ("watch actual contact take place")
B Follow through with the striking hand toward target (over the net) o
Transfer weight from your back foot to the front foot
**If serve 2 underhand serves in bounds IN A ROW, can attempt overhand serve
B Forearm Pass
Review Critical Cues
Purpose of Activity: The purpose of this activity is to give students an opportunity to show
control of force and accuracy using a volleyball bump.
Prerequisites: Bumping, serving and rotating are prerequisites for this activity.
Materials Needed: You will need 8 volleyballs and boundary lines and volleyball nets around a
court for every two teams.
Organization: Teams of 3 to 6
Description of Idea
Each court will have six players on a side per team playing separate games.
The game begins when one server from each side simultaneously serves one volleyball over
the net.
When the volleyball goes over the net, each side will count the number of bumps they can
complete in a row. When the volleyball lands on the floor or goes out of bounds they stop
counting.
Each side then compares scores and the team with more consecutive bumps earns one point.
Each team will rotate clockwise and a new server restarts the action.
**An extra volleyball is placed out of bounds behind each team. This ball is used when the
server does not serve the volleyball over the net or in the boundaries. The extra volleyball is
put into play with an underhand toss and bumps are counted from this point on. This will give
the receiving team an advantage and will emphasize the importance of good serves.
Variations:
Using larger beach balls will enable more successful bumps
Instead of using a serve, the beach ball may be tossed over the net for better accuracy
VOLLEYBALL UNIT
Resources:
http://www.pecentral.org/
http://volleyball.lifetips.com/cat/58910/drills/index.html
Here's a drill we use in many of our camps that seems to be enjoyed by everyone who tries it, but teaches serving technique, accuracy, and
teamwork.
Divide your team into 2 squads, half on each serving line. Send one player from each team to the other side, and have them lay on their
stomach.
One by one, servers must try to hit their teammate on the floor. She can touch the ball with hands or feet, or the serve can hit her anywhere on the
body to score. Each time she can reach a serve, her teammate runs to join her on the floor, linking hand-to-hand or hand-to-foot.
Players then serve to the two of them, trying to hit them so they can join them on the floor. Players must stay in contact on the floor at all times.
It makes for some hilarious action, and everyone has a good time. Yet servers must get the ball over the net and serve accurately enough to
touch a teammate in order to win.
Have two players sit cross-legged, facing each other close enough for their knees to touch. Then have them set a ball between them, staying
under control.
This drill helps develop good hand position, develops quickness and accuracy, and gives many touches in a short amount of time.
It's especially effective at the beginning of the season, or in a camp situation, so you can isolate just the hand motion and offer feedback for
improvement.
Serving Golf
Here's a fun game that also helps develop accuracy in serving. We call it "golf."
All you have to do is ask each server to serve to all six areas (Area 1 being RB, or the opponent's serving area, Area 2 RF, Area 3 CF, Area 4 LF,
Area 5 LB, and Area 6 CB.) and keep track of how many serves (strokes) it took them to get all the way around.
The perfect score would be 6, of course. You can play it like a golf tourney, and play several rounds. You can also add a little more gamelike
pressure by having each player serve while the whole team watches.
VOLLEYBALL UNIT
It's a good game for developing a serving routine and accuracy.
Here's a game that directly pits servers against passers and although it's a 1-1 game, it can involve as many as 6 players at the same time.
Have one player stand at endline with a ball (the server) and one player directly opposite on the other side of the net (the passer). A
third player stands at center front, by the net (as a target for the passer).
The server must serve the ball within one step of the passer. If the serve is good, the passer must pass the ball within one step of the target.
A point is given the server for a good serve. A point is awarded the passer for a perfect pass. The first player to 3 moves to the target position.
(The loser stays where they are.) The target then changes position with the person who won.
It's a fun and competitive drill, improving serving and passing accuracy.
One of the best games for improving the overall skill level of players is the well-named "Queen of the Court."
It can be played with any number of players, but we prefer 2, 3 or 4 at most. It's played by having one team on each side of the court and
then having the two teams play till a point is attained.
If the team receiving serve gets the point, they get to stay on the court and play a new set of players. They stay until someone scores a
point against them.
This is a fast moving game, full of lots of touches, and helps develop a sense of pride in playing hard, teamwork, and accomplishment.
We add a further incentive for working hard. If a player gives up on a ball, the entire team runs lines, letting every player know that
not making a supreme effort hurts the entire team.
VOLLEYBALL UNIT
LESSON 5:
A. Serving Practice
Take turns serving one person at a time from serving line.
2-Minute Team Serving Challenge—How many serves in bounds in 2 minutes?
2. A. Serving Practice
Take turns serving one person at a time from serving line.
The team that successfully passes “plus one” before the other team makes a mistake gets 1 point.
Rotate and switch serving teams every serve.
Purpose of Activity: For students to move towards the ball while maintaining a body position
that permits them to pass the ball to their team mates.
Prerequisites: Students need to have some skill in executing the forearm pass (bumping) and
the volley. Students should also be able to under hand serve.
Materials Needed: 1 volleyball net for every 8-12 students, 1volleyball for each net
Description of Idea
Divide the class into teams of 4 to 6. Arrange teams in formation on each side of the net,
two groups at each net.
A player serves the ball over the net.
o The receiving team must now play the ball twice before they may return the ball. o The
serving team must now play the ball three times before they are allowed to
return the ball over the net. Play continues as each team forces the other side to
"plus one" the previous achievement. Only the serving team scores points and
players may not play the ball twice in succession. Players must rotate and take
turns serving the ball.
Teaching Suggestions:
Emphasize moving the feet and getting the body at a low level.
Observe whether student are moving towards the ball while maintaining a body position that
permits them to pass the ball to their team mates.
If students cannot pass the ball more than twice, see the adaptions below.
VOLLEYBALL UNIT
Resources:
http://www.pecentral.org/
http://volleyball.lifetips.com/cat/58910/drills/index.html
Here's a drill we use in many of our camps that seems to be enjoyed by everyone who tries it, but teaches serving technique, accuracy, and
teamwork.
Divide your team into 2 squads, half on each serving line. Send one player from each team to the other side, and have them lay on their
stomach.
One by one, servers must try to hit their teammate on the floor. She can touch the ball with hands or feet, or the serve can hit her anywhere on the
body to score. Each time she can reach a serve, her teammate runs to join her on the floor, linking hand-to-hand or hand-to-foot.
Players then serve to the two of them, trying to hit them so they can join them on the floor. Players must stay in contact on the floor at all times.
It makes for some hilarious action, and everyone has a good time. Yet servers must get the ball over the net and serve accurately enough to
touch a teammate in order to win.
Have two players sit cross-legged, facing each other close enough for their knees to touch. Then have them set a ball between them, staying
under control.
This drill helps develop good hand position, develops quickness and accuracy, and gives many touches in a short amount of time.
It's especially effective at the beginning of the season, or in a camp situation, so you can isolate just the hand motion and offer feedback for
improvement.
Serving Golf
Here's a fun game that also helps develop accuracy in serving. We call it "golf."
All you have to do is ask each server to serve to all six areas (Area 1 being RB, or the opponent's serving area, Area 2 RF, Area 3 CF, Area 4 LF,
Area 5 LB, and Area 6 CB.) and keep track of how many serves (strokes) it took them to get all the way around.
VOLLEYBALL UNIT
The perfect score would be 6, of course. You can play it like a golf tourney, and play several rounds. You can also add a little more
gamelike pressure by having each player serve while the whole team watches.
Here's a game that directly pits servers against passers and although it's a 1-1 game, it can involve as many as 6 players at the same time.
Have one player stand at endline with a ball (the server) and one player directly opposite on the other side of the net (the passer). A
third player stands at center front, by the net (as a target for the passer).
The server must serve the ball within one step of the passer. If the serve is good, the passer must pass the ball within one step of the target.
A point is given the server for a good serve. A point is awarded the passer for a perfect pass. The first player to 3 moves to the target position.
(The loser stays where they are.) The target then changes position with the person who won.
It's a fun and competitive drill, improving serving and passing accuracy.
One of the best games for improving the overall skill level of players is the well-named "Queen of the Court."
It can be played with any number of players, but we prefer 2, 3 or 4 at most. It's played by having one team on each side of the court and
then having the two teams play till a point is attained.
If the team receiving serve gets the point, they get to stay on the court and play a new set of players. They stay until someone scores a
point against them.
This is a fast moving game, full of lots of touches, and helps develop a sense of pride in playing hard, teamwork, and accomplishment.
We add a further incentive for working hard. If a player gives up on a ball, the entire team runs lines, letting every player know that
not making a supreme effort hurts the entire team.
VOLLEYBALL UNIT
LESSON 6:
A. Serving Practice
Take turns serving one person at a time from serving line.
All students practice steps without volleyball with teacher’s step-by-step instruction.
F. Spiking Drill
Setter stands at net, line of hitters in hitting line
p Lines on both sides of net on right side or both on left side
Hitter tosses volleyball to setter, Setter sets volleyball, Hitter spikes
volleyball Setter retrieves volleyball, Hitter becomes new setter
Rotate to other side of net and give volleyball to next hitter in line without a ball
E. Game
Pass, Set, Spike to score = 2 points
VOLLEYBALL UNIT
Resources:
http://www.pecentral.org/
http://volleyball.lifetips.com/cat/58910/drills/index.html
Here's a drill we use in many of our camps that seems to be enjoyed by everyone who tries it, but teaches serving technique, accuracy, and
teamwork.
Divide your team into 2 squads, half on each serving line. Send one player from each team to the other side, and have them lay on their
stomach.
One by one, servers must try to hit their teammate on the floor. She can touch the ball with hands or feet, or the serve can hit her anywhere on the
body to score. Each time she can reach a serve, her teammate runs to join her on the floor, linking hand-to-hand or hand-to-foot.
Players then serve to the two of them, trying to hit them so they can join them on the floor. Players must stay in contact on the floor at all times.
It makes for some hilarious action, and everyone has a good time. Yet servers must get the ball over the net and serve accurately enough to
touch a teammate in order to win.
Have two players sit cross-legged, facing each other close enough for their knees to touch. Then have them set a ball between them, staying
under control.
This drill helps develop good hand position, develops quickness and accuracy, and gives many touches in a short amount of time.
It's especially effective at the beginning of the season, or in a camp situation, so you can isolate just the hand motion and offer feedback for
improvement.
Serving Golf
Here's a fun game that also helps develop accuracy in serving. We call it "golf."
All you have to do is ask each server to serve to all six areas (Area 1 being RB, or the opponent's serving area, Area 2 RF, Area 3 CF, Area 4 LF,
Area 5 LB, and Area 6 CB.) and keep track of how many serves (strokes) it took them to get all the way around.
The perfect score would be 6, of course. You can play it like a golf tourney, and play several rounds. You can also add a little more gamelike
pressure by having each player serve while the whole team watches.
VOLLEYBALL UNIT
It's a good game for developing a serving routine and accuracy.
Here's a game that directly pits servers against passers and although it's a 1-1 game, it can involve as many as 6 players at the same time.
Have one player stand at endline with a ball (the server) and one player directly opposite on the other side of the net (the passer). A
third player stands at center front, by the net (as a target for the passer).
The server must serve the ball within one step of the passer. If the serve is good, the passer must pass the ball within one step of the target.
A point is given the server for a good serve. A point is awarded the passer for a perfect pass. The first player to 3 moves to the target position.
(The loser stays where they are.) The target then changes position with the person who won.
It's a fun and competitive drill, improving serving and passing accuracy.
One of the best games for improving the overall skill level of players is the well-named "Queen of the Court."
It can be played with any number of players, but we prefer 2, 3 or 4 at most. It's played by having one team on each side of the court and
then having the two teams play till a point is attained.
If the team receiving serve gets the point, they get to stay on the court and play a new set of players. They stay until someone scores a
point against them.
This is a fast moving game, full of lots of touches, and helps develop a sense of pride in playing hard, teamwork, and accomplishment.
We add a further incentive for working hard. If a player gives up on a ball, the entire team runs lines, letting every player know that
not making a supreme effort hurts the entire team.
VOLLEYBALL UNIT
LESSON 7:
A. Serving Practice
Take turns serving one person at a time from serving line.
2-Minute Team Serving Challenge—How many serves in bounds in 2 minutes?
LESSON 8 - 11:
A. Serving Practice
Take turns serving one person at a time from serving line.
2-Minute Team Serving Challenge—How many serves in bounds in 2 minutes?
LESSON 13:
No-Look Volleyball
VOLLEYBALL UNIT
LESSON 14 – 15:
LESSON 16:
Four-Way Volleyball
VOLLEYBALL UNIT
Resources:
http://www.pecentral.org/
http://volleyball.lifetips.com/cat/58910/drills/index.html
Here's a drill we use in many of our camps that seems to be enjoyed by everyone who tries it, but teaches serving technique, accuracy, and
teamwork.
Divide your team into 2 squads, half on each serving line. Send one player from each team to the other side, and have them lay on their
stomach.
One by one, servers must try to hit their teammate on the floor. She can touch the ball with hands or feet, or the serve can hit her anywhere on the
body to score. Each time she can reach a serve, her teammate runs to join her on the floor, linking hand-to-hand or hand-to-foot.
Players then serve to the two of them, trying to hit them so they can join them on the floor. Players must stay in contact on the floor at all times.
It makes for some hilarious action, and everyone has a good time. Yet servers must get the ball over the net and serve accurately enough to
touch a teammate in order to win.
Have two players sit cross-legged, facing each other close enough for their knees to touch. Then have them set a ball between them, staying
under control.
This drill helps develop good hand position, develops quickness and accuracy, and gives many touches in a short amount of time.
It's especially effective at the beginning of the season, or in a camp situation, so you can isolate just the hand motion and offer feedback for
improvement.
Serving Golf
Here's a fun game that also helps develop accuracy in serving. We call it "golf."
All you have to do is ask each server to serve to all six areas (Area 1 being RB, or the opponent's serving area, Area 2 RF, Area 3 CF, Area 4 LF,
Area 5 LB, and Area 6 CB.) and keep track of how many serves (strokes) it took them to get all the way around.
The perfect score would be 6, of course. You can play it like a golf tourney, and play several rounds. You can also add a little more gamelike
pressure by having each player serve while the whole team watches.
VOLLEYBALL UNIT
It's a good game for developing a serving routine and accuracy.
Here's a game that directly pits servers against passers and although it's a 1-1 game, it can involve as many as 6 players at the same time.
Have one player stand at endline with a ball (the server) and one player directly opposite on the other side of the net (the passer). A third
player stands at center front, by the net (as a target for the passer).
The server must serve the ball within one step of the passer. If the serve is good, the passer must pass the ball within one step of the target.
A point is given the server for a good serve. A point is awarded the passer for a perfect pass. The first player to 3 moves to the target position.
(The loser stays where they are.) The target then changes position with the person who won.
It's a fun and competitive drill, improving serving and passing accuracy.
One of the best games for improving the overall skill level of players is the well-named "Queen of the Court."
It can be played with any number of players, but we prefer 2, 3 or 4 at most. It's played by having one team on each side of the court and then
having the two teams play till a point is attained.
If the team receiving serve gets the point, they get to stay on the court and play a new set of players. They stay until someone scores a point
against them.
This is a fast moving game, full of lots of touches, and helps develop a sense of pride in playing hard, teamwork, and accomplishment.
We add a further incentive for working hard. If a player gives up on a ball, the entire team runs lines, letting every player know that not
making a supreme effort hurts the entire team.