Basics of Interior Design, Azuko 2019
Basics of Interior Design, Azuko 2019
of
Interior Design
Interior design is not just about the looks of buildings interior. Well, it is but
it also plays the key role in its functionality because even the largest house
can lack space if having a poor interior design. Interior design is much more
important than it may seem at a first glance and can be easily compared with
the importance of architecture, at least when it comes to interior. Hiring an
interior designer is therefore more than just a good idea if building a new
house or remodeling /renovating the existing one. The house’s interior must
be aesthetically appealing and practical at the same time. However, what is
aesthetically appealing such as a beautiful Blinds or great looking modern
boiler stoves depends greatly on whom you ask because everyone has
different needs and lifestyle. As a result, the standard architectural plans
rarely meet the client’s needs completely. With an aim to save money for an
interior designer and modifications of the architect’s plan, many people make
the crucial mistake by accepting the offered plan.
1.2 UNDERSTANDING INTERIOR DESIGN
The design is a process. As you explore the process of turning ideas into
interiors, you build a vocabulary for explaining your designs clearly and
powerfully. Design is the creation of a plan or convention for the construction
of an object, system or measurable human interaction. Designing often
necessitates considering the aesthetic, functional, economic and sociopolitical
dimensions of both the design object and design process. The person
designing is called a designer, which is also a term used for people who work
professionally in one of the various design areas usually specifying which
area is being dealt with such as a textile designer, fashion designer, product
designer, concept designer, web designer or interior designer. A designer's
sequence of activities is called a design process while the scientific study of
design is called design science.
1 Think about the structure of the room, what are the main focal
points? These could be windows, fireplaces, doors or built in units.
Are they balanced in the room? If not, think about what you can
add to the space to help balance the structure of the space.
Remember that the human eye is drawn to focal points, and will
scan a space when entering it.
2 Perception of space is based on body size. Different size spaces suit
different size people: one person’s claustrophobic box is another’s
cozy nest.
3 Think about the space in terms of volume, e.g.: if it were a fish
bowl, if you add in a sofa, chandelier, sculptures, bookshelves,
table, coffee table etc., you displace some of the water. Ensure that
you don’t overfill the space.
4 Aim to create both a prospect and a refuge in each room so you can
feel enclosed, but also have a view beyond to the outside or natural
world. Using Prospect and Refuge theory in a space can make it
more comfortable for the human experience. “We prefer a shelter
(refuge) with a view (prospect), because humans have their field of
vision to the front (prospect), therefore needing some sort of
protection from behind (refuge).”
5 Plan your furniture with a scale drawing of your room or cut paper
shapes to size and place them in the room to work out the best
possible arrangement of furniture and accessories.
6 Ensure that the circulation passageway through a room follows an
easy and economic pathway from the door to all the other main
activity areas.
7 Clutter closes down space, so edit your clutter to avoid blocking
both circulation and reducing the perceived size of a room.
8 In large or long spaces, subdivide different activity zones to give
definition to each part of the room.
9 When planning decoration and lighting, work with the principles
that vertical lines draw our eyes up and horizontal lines draw them
across to extend or reduce the proportions of a room.
10 Wallpaper with a square grid or tiling a room in squares will give
the impression that it is bigger than it is – the smaller the grid, the
larger the room appears.
11 Borrow space from outside by ensuring an uninterrupted view of
the outside world. You can also ‘borrow’ space from adjoining
rooms by using the same flooring materials.
12 When furnishing small rooms, blur the edges of the room to break
up the lines between floor and walls; draw furniture a little way
away from the walls; buy furniture in proportion to the room;
choose furniture with legs to give the illusion of more space.
13 Disguise oversized sofas by breaking up their upholstered surface
with a different colored or textured runner or folded throw.
Now that we know a little more about space planning, lets have a look at
some questions that you need to ask yourself before creating a space plan for
your own space.
• What are you going to be using the space for? Will it be multi-
functional? E.g.: living/dining or bedroom/study?
• How many people will be using the space and will they all be using it
for the same purpose? E.g,: A family might use the same room;
someone may be watching TV, while another reads and another is
working.
• Do you have any existing furniture that you want to use in the space?
• Can furniture be moved into or out of this room from other areas of
the house?
• How do you want the room to feel, space-wise – open and airy, cozy,
minimal, serene?
• How much natural light is available and what kinds of lighting will
be needed?
• What are the focal points of the room and how can you take
advantage of them?
• Do you need to create focal points?
• Do you like balance and symmetry, the unexpected, or a
combination?
• Is there anything else on your wish list for this room?
These questions will highlight the problems that your space plan needs to
solve. Think about these points when creating your space plan and try to find
a solution that will work. You might find that you need to compromise on
some of the points. That’s ok, you as the designer need to make the decisions
that will make the space work best for the client, whether that’s you or
someone else.
The practice of Interior Design utilizes the performance of services for a fee
or other compensation, in connection with the completed design, utilization,
and furnishing/fabrication of elements in interior spaces in buildings, homes
and related structures. These services include, but are not limited to:
programming the functional requirements for interior spaces, planning
interior spaces, preparing analyses of user needs for interior spaces, preparing
construction drawings, designs and specifications for selection, use, location,
color and finishes of interior walls, materials, equipment, furnishings,
furniture or personal property; administering contracts for fabrication,
procurement, or installation in connection with reflected ceiling plans, space
utilization, and the fabrication of non-structural elements within and
surrounding interior spaces of buildings.
The physical distancing of a studio from the site also detached the Design and
Execution aspects of interior practice. In the combined practice of Design and
Execution, the need for a documented scheme was never very acute, as
decisions immediately turned into actions. However, in Pure Design practice,
all decisions had to be not only communicated, but very often formally
transmitted as an assignment to the site-based agency.
Schematic documentation of design has been very difficult, and the most
irritating aspect of business. Amateur Interior Designers (formally untrained -
hobbyists) lack the capacity to document their design intentions, so prefer to
work on the site, providing oral instructions to contractors or their workers.
Many Interior Designers, even today, where practicable would like to execute
their work by themselves. The tradition of combining design + execution
persists for many reasons:
Interior components require complex details and materials for their sensorial
qualities. These are difficult to present through formal design documentation,
and must be effected only through personal involvement. 2. Interior
designing involves improvisation. The coordinated effect can be achieved,
only when components or systems are substantially produced by the
designers themselves. 3. Amateur or untrained interior designers do not have
such proficiencies.
Interior Designers have a variety of fields to employ their skills. One may
work as an Independent Design Professional, as a Free Lancer, Conditional
associate, or as a Profit-sharing Employee in any organization. Interior
designers also work in many parallel fields, such as a Product design,
Prototypes, production of Interior parts and components, Maintenance person
for Interior spaces and components, Advisor or consultant for Interior design
related concepts, and as Administrator for Interior related management
aspects
Interior designers are sensitive to materials and finishes, and so are well
qualified to be Conservators, Preservers, and Renovators of built spaces.
Interior designers have the competence to mold and manipulate the built
environments and are most suitable persons for Reformation and Adaptation
(reuse) of redundant buildings.
Professionals need help of many other people, who behave with near
professionalism, but may not be distinctly professional. These people include,
venders, suppliers, dealers, contractors, etc. A sincere, reliable and honorable
professional draws lot of respect out of such co-workers.
A Client: A lay person has very limited capacity to solve many of the
problems quickly, economically or efficiently. Such a person, if had means of
compensation would certainly hand over the problem to an expert. For the
expert (professional) such a person, out to hire a help with offer for
consideration is a client. A Client, to solve problems, desires no just a skilled
person, but one with a predictable and socially acceptable behavior -the
professional. A professional needs assignments with compensation, to profess
the skill. Client and a Professional are thus mutually dependent.
A Client’s Disabilities: These manifest for many different reasons: " there is
no awareness of needs or of problems. " there is no insight to the nature of
skills required. “Things are not always very simple, easily selectable, readily
available, or producible. “There are no obvious means to judge the rightness
of decisions made. “There are no resources, or, one is not aware of the
resources required to accomplish something.” one has been incapacitated for
taking decisions and actions by any extraneous cause, and so cannot use the
available (or the personal) skills.
Some clients are experts in their sphere of work. Such persons (restaurant
owner, club manager, managing director, etc.) are well informed of both, the
product and the process to achieve it, but seldom have the time or inclination
to accomplish the same. Such expert clients may consider a professional to be
just a service provider, and not necessarily a unique creative person. The
Professional in these circumstance is required to manage the over
interference, and yet achieve an objective detachment. The professional may
have to consistently prove the professional supremacy or distinction.
A client could be a faceless person like a project report, and the nominal
human interaction is not available. A professional has to not only define the
client’s requirements, but also predict the responses such a non-real client
would generate.
1.14.1CATEGORIES OF CLIENTS:
Clients are easy to deal, if are real, singular, grouped and well organized.
Clients are not very difficult to handle even when are invisible (faceless) or
generalized, but, if are well defined. A Professional’s work moves very fast
and efficiently, when client’s feedback is certain or predictable. Professional
out-put for organized and well-defined clients is not only very relevant, but
survives or functions better.
Initiative for a project: Clients initiate a project on the basis of one or many
of the following five assets: Needs, Finance - investable resources, Space -
land or building, Experience - expertise Intense desire, aspirations.
An endeavor involves investment vs. return formulation and for this reason a
person first approaches a financial expert to evaluate the idea, and also define
means to execute it. Such financial experts may then direct a client to a
project consultant. The project consultant is generally an expert of the project
domain. The project consultant then sorts out the fields in which expertise is
required and more often than not advises the client ‘how things can be done
and by whom’. Architects, Interior Designers, etc. are generally approached
at this stage. However some designers by virtue of their vast and varied
experience are able to handle multi-disciplinary matters, and they provide the
project consultancy services.
Individual clients are largely unaware of the professional services they need
and even if knowledgeable, would like to hire a professional by personal
reference. Such personal referencing by a well-wishing intermediary can
open out many avenues for a professional. organized client s (specific or
nonspecific groups) set a process of selection for a professional. this provides
for a rational, transparent and democratic procedure for selection. The
process of selection of a professional begins with invitations offered to:
• Any member of the society, to come forward and prove competence
• Persons with a defined level of competence
• Members of a body who necessarily have optimum level of
competence
• Any of the above conditions, but persons belonging to a certain
geographical region, experience, age, sex, nationality, religion
• Anyone who wishes to offer a radical proposal through a
competition, which may perhaps provide a reward, or if selected a
job award.
A Professional (at least well established ones), check out their client
completely, before agreeing to take-on the project. A Professional (fresher) is
always eager to get-on with the job. Yet such professionals delay discussing
the fees, terms and conditions because that can disturb the budding, but
fragile relationship with the client. A Professional may be waiting for the
client to be firmly determined, so that fees and terms can be properly
negotiated, and a firm commitment can be sought.
2 BASIC DESIGN
In this chapter we will cover two most important aspects of interior design,
namely:
• Principles of interior design
• Elements of interior design
There are 5 principles of interior design which are very important in interior
designer. With the help of this principles interior designer create a design.
2.1.1 BALANCE:
There are many principles of design, but this first post in our series will focus
on balance. Everyone understands the importance of balance. One lesson that
we learn quite quickly from a very young age is that without balance things
tend to go sideways. Whether it be learning how to ride your bike, stacking
wooden blocks or knowing when to take a break from work to enjoy some
leisure time, balance is a constant in our lives.
2.1.2 RHYTHM
2.1.3 EMPHASIS
Emphasis is the
creation of a focal point or a few focal points within a space. Emphasis is the
focal point of the room that should be obvious when you enter the room or
the area for which your eye is drawn. Elements like color, pattern and texture
must be used to emphasize a particular focal point. In fact these elements
must be used in such a way that the focal point dominates the rest of the
décor items and pulls the room together.
2.1.4 HARMONY:
The repetition of design elements like color, texture, shape, and form is one
of the easiest ways to achieve harmony to create a composition. Harmony
describes the repetition of design elements within a space - the colors,
textures, shapes and forms that express your interior’s theme, style and mood.
In combination, these elements of design work together to create a feeling of
harmony; that everything is just as it should be. Harmony means that all the
articles of decoration used in the room such as furniture, wall pictures,
curtains etc.
Figure 2.10a: Example 1 of Harmony concept used in interior.
2.1.5 UNITY:
Unity is when the elements in a space combine to make a balanced,
harmonious complete whole. The space feels right and everything works
together. The result is a pleasing feeling, that everything is right with the
space. A good understanding of Alignment of objects, Similarity of
color/pattern/texture, Proximity (spacing) of objects, Repetition (grouping) of
elements based on similarity, Continuation and Overlapping of interior
design elements are a few ways to achieve ‘Unity’ in an interior design
arrangement.
2.1.6 PROPORTION:
Principles of scale and proportion ensure that objects placed in a space look
like they belong to each other. Be it the size, dimension, shape or color of the
objects, a harmony should be established between them and a proportion has
to be maintained. Proportion means relationship of the objects with each
other. Beauty of as object greatly depends on its proportion to the other
object placed around it
In Interior Decoration, the correct proportion can be achieved in the
following elements:
1) Proportion in lines.
2) Proportion in Distance and Space.
3) Proportion in Scale.
Figure 2.13: Symbol of Proportion
2.1.7 SCALE:
In this small dining room, which was very traditional and historical in nature,
it was important to keep the proportions of the table, rug and chandelier
aligned.
Key Takeaways:
• Scale is the size of something in relation to something else. Proportion is
the size relationship between two things.
• Use the golden ratio of 1:6:18 when designing the interior of a space.
• Contrast is important in creating a unique and inspiring space.
2.1.8 CONTRAST:
Interior Design is indeed a science that is bound by its own elements and
principles and yes, it is not as simple as one imagines it to be! Generally
interior designers go by the rule book that states that, there are 7 elements and
7 principles of Interior Design. We are going to cover all the 7 elements of
interior design in this article, followed by an article explaining all the 7
principles.
2.2.1 POINT
As dots increase in size we start to see them as shapes, but they still retain
their fundamental dot-like qualities and characteristics. A square placed in the
whitespace of a page is still a dot. It still attracts visual attention to it, which
again is the dot’s defining characteristic. Even if there is only one point, one
mark on a blank page there is something built into the brain that wills
meaning for it, and seeks some kind of relationship or order, if only to use it
as a point of orientation in relation to the outline of the page.
2.2.2 LINE
An element of art used to define shape, contours, and outlines; also to suggest
mass and volume. It may be a continuous mark made on a surface with a
pointed tool or implied by the edges of shapes and forms. Lines give birth to
forms and shapes and are responsible for establishing a sense of harmony,
contrast and unity in a living space. Lines include straight lines, diagonal
lines and curve lines etc.
Lines give birth to forms and shapes and are responsible for establishing a
sense of harmony, contrast and unity in a living space. They define shapes
and act as visual guides of an interior space. Lines are broadly categorized
into three types – Horizontal, Vertical and Dynamic. While horizontal lines
adorn structures likes tables, chairs and beds, vertical lines can be found on
windows, doorways and admirals.
Figure 2.18b: Types of Line used in interior
2.2.3 FORM :
Geometric forms are those which correspond to named regular shapes, such
as square, rectangular, circles, cubes, spheres, cones, and other regular forms.
Figure 2.20: Example of form concept used in interior
Form is the shape of the room, as well as any objects within the room. In
other words, it relates to the physical form of anything that is three
dimensional.
Another thing to take into consideration with form is the proportions and
scale of the room compare to the objects being placed within it. Adding
forms of similar shapes can create harmony and balance, while adding too
many differing shapes can have a confusing result. A space is typically more
pleasing if the dominant form is repeated in minor objects throughout the
room.
2.2.4 SPACE:
Space is one of the most important elements of interior design. Space acts as
a foundation on which the entire interior design plan is built Space refers to
the area that a shape or form occupies. It also refers to the background against
which we see the shape or form. Space can be defined as positive and
negative. The positive space of a design is the filled space in the design often
it is the shapes that make up the design.
The challenge for every interior designer is to meet the requirements of his
clients. Here are reasons why space planning is important in interior
designing.
Figure 2.25: Example of space of selecting furniture used in interior
Space planning involves complete floor mapping. With a clear floor plan,
you’ll be able to gauge the space. This will help you to select the right
furniture based on the size of the room. It will also give you an idea of how
and where to place the furniture
Space planning is to plan a space with its allocation, divisions, arrangement,
and organization to accommodate the functional, spatial, and occupancy
requirements in the form of space layout and final planning. This involves
creating a space plan, a drawing that shows the arrangement of functional
elements within a space.
2.2.5 COLOR
Color is the element of art that is produced when light, striking an object, is
reflected back to the eye. There are three properties to color. Color is one of
the most powerful of elements. It has tremendous expressive qualities. The
word color is general term which applies to the whole subject- red, orange,
yellow, green, blue, violet, black, white, and all possible combinations
thereof. Hue is the correct word to use to refer to just the pure spectrum color.
Figure
2.27: Symbol of color
This is not a simple topic; color is used not only to relate to your existing or
emerging brand, but must be used carefully to encourage the proper
associations, evoke the desired emotions and take into account the
psychological effects deeply instilled in each. When your interior designer
comes up with a color scheme for your space this should all be taken into
consideration.
Color both affects and is affected by its surroundings and the colors in it, and
is also affected by the color of light that falls on it. This is easy to detect
when observing an interior space with a lot of daylight over the period of a
day. In an east facing space with a lot of natural light the color exhibited in
the morning with an abundance of natural, direct daylight will be much
different from that at midday when only indirect daylight exists. In the same
way, the type and color temperature of the bulbs in your lighting fixtures will
make a huge difference in the way color is rendered within your space.
Figure 2.28: Example of color concept used in interior
2.2.7 TEXTURE
Texture is the surface quality of an item. How something feels when touched,
or looks like it would feel if touched. Sandpaper is rough. Velvet is smooth.
A drawing of a tree stump could show rough outer bark and a smooth inner
surface. Search for ways to add texture to your projects. Texture adds variety
and interest. Texture is an element which is generally overlooked when
designing a home.
However it has the ability to add a powerful and subtle dimension to any
room. Texture refers to how the surface of an object feels; therefore, you are
no longer confined to visual elements such as line and color, now you can
actually determine the way the space will feel too by using texture.
One of the basic principles of using texture has to do with weight. Rough,
coarse textures tend to make an object feel heavier, while smoother textures
will make it feel lighter. In this way a polished white marble floor will feel
lighter than hardwood paneling, even though it is actually much heavier.
When determining how much weight a certain texture adds to an item, the
rule of thumb is that generally, those objects which reflect more light will
tend to feel less heavy. Using this understanding, it is possible to create
balance between large and small items, using heavier or lighter textures.
Figure 2.34: Example of Texture concept used in interior
Texture is the surface quality or feel of an object. The way your skin rubs
against the rough fabric of your wool blanket, the warm sensation of the
soapy bubbles covering your skin in the bath or the gentle touch of your hair
falling down your shoulders these are all sensations and experiences created
solely by the qualities of texture.
Smooth textures reflect more light so they look and feel cooler and lend a
more formal, modern or refined look. Raised textures (coarse or soft) absorb
more light, so they convey a sense of warmth. They also add visual weight to
an object and can create a more casual, rustic or industrial effect.
Texture also has other sensory impacts so textures should be appropriate to
their intended use – soft upholstery fabrics are pleasant to touch, coarse ones
can be uncomfortable and sleek ones can feel slippery and cold. Texture also
affects the acoustics of a space – uneven and porous textures absorb sound,
while smooth surfaces reverberate and magnify it.
3 ERGONOMICS
The user experience is the core of the design process. Designers should put
themselves in the shoe of the end consumer in order to achieve empathic
design. In order to achieve success in the highly competitive market, the
innovation should walk side by side with the deep understanding of the
consumer interaction with both the physical and digital aspects of the
products. This understanding should be achieved through the understanding
of the user ergonomics and apply the principles of ergonomics in the design
process.
The neutral posture refers to the human body aligned and balanced. The
standard and balanced posture reduces the stress applied on muscles, tendons,
nerves, and bones. The unbalanced posture for the human body is known as
an “awkward posture”. The usage of the designed product should avoid
putting the consumer in the awkward posture. For example, the product
design should ensure that the consumer is not enforced to use awkward
postures in order to use the product.
While this principle applies more to physical products, it can still be applied
in digital designs. For example, the interactive design should consider a quick
reach for information so users do not need to set for long periods of time in
front of the computer of mobile screens. The different between neutral
posture and awkward posture. (images source: cdc.gov)
The design for heavy products should consider reducing the excessive force
needed or used to pull, push, or carry the product. Alternative solutions
should be adapted to reduce the use of force such as using wheels to these
products. Also, adding handholds can reduce the force used to carry objects.
This principle is viable in the physical products with little need or
implementation in the digital domain.
This principle is widely applied in both the physical and digital domains. The
interaction with a specific product should be made easy. Consumers should
reach the product easily and interact with it. For example, the control panel
for dish washers should be reachable with the minimum amount of effort and
time. In digital designs such as website and mobile application, users should
be able to reach functions and navigation links easily through the usable
implementation of the layout.
The power zone refers to the zone where interacting with objects has the least
amount of effort spent, it is also known as “hand shake zone”. It is the area
between mi-thigh and mid-chest height. If the product is designed to be held,
the designer should consider this position as the standard.
This principle aims to reduce the amount of motion spent while dealing with
the design. The motion refers to any movement applied using the figures,
wrist, or other parts of the body. One of the examples of applying this
principle is the usage of screwdriver. The electric screwdriver is designed to
reduce hand motion during usage. Held items should be designed to fit with
the comfort zone.
Figure 3.2: Example of moment of moving posture.
3.1.6 REDUCE STATIC LOAD
Static load refers to the position where the person stays in the same position
or holds something for a long time. This load create discomfort fatigue. If the
product requires the consumer to stand still for a long time such as holding a
specific tool, a fixture solution needs to be applied in order to eliminate the
need to hold the object.
The pressure point refers to the point where the object is in contact with the
consumer body during the usage of the product. For example, high chairs
makes a pressure point between the user legs and table or desk. Therefore,
designing the chair should allow users to modify the height and subsequently
it can be used with any table height.
The design for products and interior should provide a space for the user to
move freely and avoid dumping into any of the objects. The same concept is
applied in the digital domain. Placing the functions and elements in the
website design or mobile application device should allow the user to move
between the function smoothly and avoid any confusion such as clicking on
wrong buttons.
3.1.9 ENABLE MOVEMENT AND STRETCHING
The product design should consider the user needs to move, exercise, and
stretch. For example, seat design includes options to adjust the setting style.
Tables that forces one to stand up or be in one place may be modified in
some places to avoid the a long setting time.
Ergonomics’ aim to consider the user environment and behavior while using
a specific design of a product. These principles should be applied in both
physical and digital products. While the above principles provide general
rules to follow while designing user-friendly products, special guidelines or
consideration may be applied based on the product user experience and
marketing research.
Ergonomics as a science strives to bridge the gap between man and his
surroundings. The knowledge gained in this endeavor is most commonly
applied in the workplace setting. That is, it is thought that by applying
ergonomic principles to the design of the workplace and tools, greater
functionality can be achieved, yielding higher productivity and lower
incidence of worker injury.
According to above story, these spaces should encompass:
1. Equitable use: The design is useful and marketable to people with
diverse abilities.
2. Flexibility in use: The design accommodates a wide range of individual
preferences and abilities.
3. Simple and intuitive use: Use of the design is easy to understand,
regardless of the user’s experience, knowledge, language skills, or
current concentration level.
4. Perceptible information: The design communicates necessary
information effectively to the user, regardless of ambient conditions or
the user’s sensory abilities.
5. Tolerance for error: The design minimizes hazards and the adverse
consequences of accidental or unintended actions.
6. Low physical effort: The design can be used efficiently and
comfortably, and with a minimum of fatigue.
7. Size and space for approach and use: Appropriate size and space is
provided for approach, reach, manipulation, and use, regardless of the
user’s body size, posture, or mobility.
It is not difficult to see how living spaces which strive to embody these
qualities would not only be easier to use, but would most likely increase
home productivity. Imagine, for example, a living room which utilized
thoughtfully-designed lighting fixtures, placed such that they illuminate
adequately the areas of interest within the room. Chairs, tables, and footstools
would be easy to relocate, thereby making the space amenable to a wider
range of uses, while each furniture piece would be able to accommodate
persons of every size and ability.
This room, and others designed with Universal Design in mind are easier to
use, and facilitate happier living.
Our body dimensions, and the way we move through and perceive space, are
prime determinants of architectural and interior design. The dimensions and
clearances of an average adult represent minimum requirements for use in
planning building layouts and furnishings. If possible, clearances should be
increased to allow comfortable accommodations for persons larger than
average. Since doorways and passageways must normally be dimensioned to
permit the movement of furniture, they should seldom be designed merely on
the needs of the average adult.
The interior spaces of buildings are designed as places for human movement,
activity, and repose. There should be, therefore, a fit between the form and
dimensions of interior space and our own body dimensions. This fit can be a
static one, as when we sit in a chair, lean against a railing, or nestle within an
alcove.
Figure 3.4:
Example of static fit in ergonomics.
There can also be a dynamic fit, as when we enter a building’s foyer, walk up
a stairway, or move through the rooms and halls of a building.
A third type of fit is the way space accommodates our need to maintain
appropriate social distances and to control our personal space.
In addition to these physical and psychological dimensions, space also has
tactile, auditory, olfactory, and thermal characteristics that influence how we
feel and what we do within it.
Sitting Height: The subject sits erect, look straight ahead with his knees and
ankles forming right angles. Sitting height is the vertical distance from sitting
surface to the top of the head.
Shoulder Height: This is the vertical distance between the sitting surface to
the uppermost point on the lateral edge of the shoulder while subject sitting
erect.
Elbow Height: The distance between sitting surface to the bottom of right
elbow is known as elbow height while subject sits erect with part of shoulder
to elbow vertical at his side and his forearm at a right angle to the upper arm.
Knee Height: This is the vertical distance from floor to uppermost point of
the knee
Thigh Height: This is the vertical distance from the floor to the top of the
thigh while subject sits with his knees and ankles at right angles.
while subject sits erect with knee and ankles at right angles.
4.1 INTRODUCTION:
We determine which element to use and how to arrange them into patterns
through the process of design. Although presented as a linear sense of steps,
the design process is a more often a cyclic one in which sequence of careful
analysis, synthesis and evaluation of available information, insights and
possible solutions is repeated until a successful fit between what exists and
what is desired is achieved.
We have met you in your home for the initial consultation where we’ve
identified what you need from your project. As we move into the interior
design concept development stage, we take our first steps towards bringing
your project to life. That requires careful thinking and planning with the end
result always at the forefront of our minds on your behalf. The success of
your interior design project depends on this.
This is the final stage where things are built and installed. The designer is
often onsite during "installation" to ensure items are received in good
condition, installed correctly, and that documents have been followed
properly.
Once your living space dimensions have been defined and organized into a
written plan, it’s time to create an Overall Design which incorporates all the
layers of design. Dimension and beauty to an already fabulous foot print by
layering in design elements, possibly even shrinking the scale of rooms or
minimizing unnecessary upgrades so you have the option to reallocate budget
elsewhere. Creating a design project started on the right foot is where the
design team shines. With more than 18 years under our belt creating concepts
that include a smooth integration of all the requirements and restrictions we
uncover during this stage, we produce an overall design theme which
becomes the ‘go to’ guideline for your completed interior design project.
4.5 LIGHTING
Strategically placed lighting can make all the difference in a making a home
beautiful and functional. Lighting can make a space feel playful, welcoming,
romantic or cold. It can draw out and showcase other design elements like
color, furnishings, art, architectural features and various other material
surfaces and textures.
Once the floor plan is set, our focus turns to the three main sources of
artificial light:
• Ambient lighting is a general illumination that comes from all directions
in a room that has no visible source. e.g. recesses lighting
• Task lighting is a light source directed on specific areas. e.g. Under
cabinet lighting
• Accent lighting is spot lighting that usually illuminates a particular item.
e.g. Art lighting
Once you approve the overall design theme, we move into the Design
Development phase of your interior design project. This is where we love to
explore personalized interior design options in much greater detail so you can
begin to “see” what the end result will look like. Not only do we discuss the
different materials that can be used for the floors, walls, doors and railings,
we might also look at selections for lighting, ceiling design, fixtures and
furniture options along with final touches like area carpets, furnishings, case
goods and accessories to name just a few.
While discussing all these possibilities adds to the excitement of the project,
the Design Development also serves a very important purpose finalizing
budget. Often we may consult a contractor to put together preliminary pricing
for the construction so we can determine the scope of work. Using this
approach allows us some flexibility to make changes that could be much
more complicated or time consuming if we attempted to make them later on.
4.7 BUDGETING:
Here’s a simplified checklist you can use for an overview of what’s involved
in a typical interior design project: Material Costs
• New additions: New walls, conceptual architectural elements,
millwork and built-ins.
• Flooring: Ceramic tile, carpet, stained concrete slab, woods, vinyl’s,
porcelains, natural stones. (Labor varies by type, pattern and size.)
• Wall covering: Paint, wallpaper, faux finish, wainscoting, wood
panel, molding detail.
• Ceiling: Paint, moldings, tin ceiling, wallpaper, stucco, decorative
inlays.
• Lighting: Task, decorative, pots and fixtures.
• Fixtures: Faucets, toilets, hardware, fireplaces.
• Window treatments: Blinds, curtains, shades, decorative or
functional.
• Furniture: Tables, sofa, chairs, etc.
• Decorative accessories: Artwork, mirrors, pictures, sculpture.
Eyes and light work together to provide humans with sight through which
approximately 85% of the responses to the environment are experienced.
Each aspect of human growth, development, and performance may be
influenced by the luminous aspect of the environment. More specifically,
physical, psychological, psychophysical, and aesthetic responses are
associated with this environmental factor. The psychological aspects of
human response to light are the seeing task, recommended levels for seeing
for task performance, neural and muscular reactions to environmental stimuli,
and energy. Each factor involves an understanding of human physical
response to light in the environment. Eyes and light work together to provide
humans with sight through which approximately 85% of the responses to the
environment are experienced. Each aspect of human growth, development,
and performance may be influenced by the luminous aspect of the
environment. More specifically, physical, psychological, psychophysical, and
aesthetic responses are associated with this environmental factor. The
psychological aspects of human response to light are the seeing task,
recommended levels for seeing for task performance, neural and muscular
reactions to environmental stimuli, and energy. Each factor involves an
understanding of human physical response to light in the environment.
Some people are born with a great eye for decorating or design. Others learn
the skill and are able to apply it successfully. And then there are the rest of
us. If you don't have much of a knack for design, a few basic techniques can
go a long way.
These decorating rules and principles are simple enough that most anyone
can apply them. Your home might not look like a West Elm catalogue, but
it'll look presentable.
A room's focal point is its most emphasized feature. It's the thing your eyes
are naturally drawn to when you walk into the room. And everything around
the focal point compliments it.
If you're lost with how to start decorating a room, finding its focal point is a
good start. Many rooms have built-in focal points: a large window with a
view, for example, or a fireplace. If your room doesn't have a built-in focal
point, here are some tips and options for creating one:
Once you find the focal point, decorate around it. Use its main color in
elements throughout the rest of the room. In the above example, the focal
point—the fireplace—is white. The red walls make its color stand out, and
the white candles, orchid and vases all around the room compliment the
fireplace.
Once you have a focal point, a center point helps balance the room.
Apartment therapy
This theory suggest the canter point is the core of your room's layout. It
doesn't have to be the exact middle of the room, although that's the case in
many homes. The center point of a living room is where the coffee table or
center table will sit, with seating arranged around it.
• Coffee table distance: Keep at least 15" between coffee tables and sofas,
says decorator Maria Killam. Apartment Therapy suggests leaving about
18" between them.
• Hanging art: When hanging art, keep its center at eye level, which is
generally 56" to 60" from the floor, says Driven By Decor. If you're
hanging multiple pieces of art, keep the center point of the whole
arrangement at this level.
• When hanging art above your sofa, make sure it's no more than 2/3 the
width of the sofa. You'll also want to leave 5-9" of space between the art
and the furniture, Driven by Decor adds.
• Hanging curtains: Crate and Barrel says it's typical to have 1-3" of
overlap on either side of your window. For height, they say you should
mount curtain rods 4" from the top of the window. But maybe you want
your windows to look wider or taller. To create the illusion of height,
Real Simple says you can go beyond the 4" standard, but don't exceed
8", or it'll look awkward. To create the illusion of width, feel free to
break the 1-3" standard, too. You might want to go as far as 12" on
either side.
• TV distance: How far your TV should be from your sofa will depend on
its size. We've talked about viewing distance before. The easiest rule of
thumb: multiply the diagonal size of your TV by two. That's about how
many inches your TV should be from your seating area.
For rugs, there are three basic rules you can follow:
• All on: If a rug is big enough, you can put all legs of your furniture on
top of it. But you should leave 12-18" of floor surface on all four sides
of the rug, says decorating site Houzz.
• All off: If you have a smaller space, you might choose a smaller rug, and
then you'd leave all four feet of your furniture off of it. Houzz adds,
"You don't want to pick too small a rug, though, or it may look
insignificant, like an afterthought."
• Front on: Many designers choose to just put the two front feet on the rug.
This can tie everything together and create a feeling of openness. Again,
most all of these sources add one big caveat: don't be afraid to break
these rules. They don't always work, but they're good guidelines to
follow.
Sometimes, less is more. In design, the negative space is the area that's not
taken up by any subject. Most commonly, this is the white area on your walls.
Its tempting to fill every space with a subject, but sometimes, the negative
space speaks for itself. Apartment Therapy explains:
In writing, sentences often contain extra words that without, the sentence
would sound just fine. Train yourself to look for those moments in your own
home. Is there a narrow wall with a small blot of art that when taken down,
would still look like a fine wall? Is there a tabletop with a fledgling vignette
that would look just as spectacular if cleared off?
Decorating with negative space can be a bit complicated, but there are a few
ways anyone can do it using following points:
• Avoid clutter. This is probably the best and most common way to
make the most of negative space. A bunch of stuff might fit
perfectly on your table, but that doesn't mean it all needs to go there.
Leave some room—some negative space.
• Be intentional. Make sure the negative space serves a purpose. You
might leave a space empty to highlight a decorated area nearby. Or
maybe the negative space creates an interesting design.
• Look at shapes. SF Gate's Home Guides explains that two
contrasting shapes can create an odd—or interesting—negative
space. "a curved coffee table can soften the harsh negative space
lines created by angular sofas and chairs in a square room. But this
space plan may not work in smaller rooms, which would force edge
of the round table too close to the sofa for comfortable sitting."
Lighting could be a whole book in itself, but here's what you should consider
when you don't know much about it. First, learn the three basic types of
lighting:
• Ambient: It’s also called general lighting, and it’s the overhead
lighting meant to evenly illuminate a room.
• Task: As its name suggests, task lighting is meant to light a specific
task. A lamp in the living room might light a reading area. Under-
cabinet lights in a kitchen serve as task lights for countertops.
• Accent: Accent lights are meant to highlight a particular object. You
might see them on painting.
Adding different types lighting can give your room dimension. Start with
ambient lighting in each room, then consider how you can use task and
accent lighting. Real Simple has some specific tips on how to do this in each
room.
Beyond these basics, you'll probably also want to make your home look like
your own. We've got some tips on how to do that, too. These guidelines help
you get started, but you should adjust your decorating according to your own
tastes and preferences. Use these rules to get started, but don't be afraid to
break them and go with your instincts if something feels right to you.
Look at figure 4.7 for final 2D and 3D plan created fir interior design
5 COMMUNICATION SKILLS
Perhaps the most fundamental of all skills are those concerned with self-
preservation - that is, staying healthy in both body and mind. This section of
Skills You Need covers some ideas that can help you maintain a healthy
lifestyle. Our pages will also help to make sure that you are able to feel good
about yourself. Without good personal (or intra-personal) skills, you are less
likely to be able to develop good interpersonal, presentation or leadership
skills. Personal development skills are the skills you need to enable you to set
personal goals and to achieve personal empowerment.
These types of skills can be abilities we are born with, our natural talents, or
things we develop through our experiences and deliberate practice. Whether
an innate aptitude or a developed capability, knowing what our own personal
skills are is very useful in both our personal and professional lives.
There are many career tracks that are based almost entirely on business
communication skills, such as marketing, customer care, corporate
communications, public relations, brand management, advertising and event
management.
Good manners cost us nothing, but may win almost everything. They are the
skills of making people feel easy and comfortable. We can have better
relationships with people we know and meet in day to day life ju t by
behaving well. Courtesy, politeness or having good manners are an about
respecting others and yourself. If you show good manners everywhere you
go, then you are more likely to encourage others to behave in the same way
towards you. Good manners put others before you and are a sign of respect
and courtesy. They are practical guidelines to help you interact positively
with other people and can add to your future success in the world of work.
Manners are what is customary for the time and may differ by culture,
environment and generation. You are encouraged to pay attention and
observe what others do to determine socially appropriate response.
• Manners refers to social behavior ,How a person behaves when with
others
• You are more confident knowing what to do.
• In more formal settings, do not hesitate to extend your hand to an
adult when saying hello, using a firm grip and a quick handshake.
• If you are visiting a dignitary, politician, university professor, royalty
or military personnel, work with the adult in charge to learn the
proper protocol for addressing those individuals.
• Try not to be shy, break the ice by asking questions such as “Who is
your teacher?”•If you are on a cell phone in a public place, try to
find a quiet place you can continue the conversation or keep your
voice down so that the entire area does not have to hear your
conversation.
• Not walking away when someone gets boring, but by trying to
change the subject instead.
• Courteous: You can't call your designer at all hours of the night,
ask to reschedule your appointment the day of or show up
terribly sick to a meeting and expect that your designer will
want to go the extra mile and call you back on a Sunday
morning when you're in crisis. Common courtesy is essential in
maintaining a great relationship for both designer and client (or
any relationship for that matter).
Developing your communication skills can help all aspects of your life, from
your professional life to social gatherings and everything in between. The
ability to communicate information accurately, clearly and as intended, is a
vital life skill and something that should not be overlooked. It’s never too late
to work on your communication skills and by doing so, you may well find
that you improve your quality of life.
There are many career tracks that are based almost entirely on business
communication skills, such as marketing, customer care, corporate
communications, public relations, brand management, advertising and event
management.
5.8.1 PRACTICE
It may sound strange, but I'll often down an energy drink and blast hip-hop
music in my earphones before presenting. Why? It pumps me up and helps
me turn jitters into focused enthusiasm. Studies have shown that an
enthusiastic speech can win out over an eloquent one, and since I'm not
exactly the Winston Churchill of presenters, I make sure that I'm as
enthusiastic and energetic as possible before going on stage. Of course,
individuals respond differently to caffeine overload, so know your own body
before guzzling those monster energy drinks.
5.8.3 ATTEND OTHER PRESENTATIONS
If you're giving a talk as part of a conference, try to attend some of the earlier
talks by other presenters to scope out their presentation skills and get some
context. This shows respect for your fellow presenters while also giving you
a chance to feel out the audience. What's the mood of the crowd? Are folks in
the mood to laugh or are they a bit stiffer? Are the presentations more
strategic or tactical in nature? Another speaker may also say something that
you can play off of later in your own presentation.
It's always best to allow yourself plenty of time to settle in before your talk.
Extra time ensures you won't be late (even if Google Maps shuts down) and
gives you plenty of time to get adapted to your presentation space.
The more adjusted to your environment you are, the more comfortable you'll
feel. Make sure to spend some in the room where you will be delivering your
presentation. If possible, practice with the microphone and lighting, make
sure you understand the seating and be aware of any distractions potentially
posed by the venue (e.g., a noisy road outside).
Do your best to chat with people before your presentation. Talking with
audiences makes you seem more likeable and approachable. Ask event
attendees questions and take in their responses. They may even give you
some inspiration to weave into your talk.
Whether or not you’re a Zen master, know that plenty of studies have proven
the effectiveness of positive visualization. When we imagine a positive
outcome to a scenario in our mind, it's more likely to play out the way we
envision. Instead of thinking "I'm going to be terrible out there" and
visualizing yourself throwing up mid-presentation, imagine yourself getting
tons of laughs while presenting with the enthusiasm of Jimmy Fallon and the
poise of Audrey Hepburn (the charm of George Clooney wouldn't hurt
either). Positive thoughts can be incredibly effective – give them a shot.
One of the hardest fears to shake when speaking in public is that the audience
is secretly waiting to laugh at your missteps or mistakes. Fortunately, this
isn’t the case in the vast majority of presentations. The audience wants to see
you succeed. In fact, many people have a fear of public speaking, so even if
the audience seems indifferent, the chances are pretty good that most people
listening to your presentation can relate to how nerve-racking it can be. If you
start to feel nervous, remind yourself that the audience gets it, and actually
wants to see you nail it.
The go-to advice for jitters has truth to it. When we're nervous, our muscles
tighten--you may even catch yourself holding your breath. Instead, go ahead
and take those deep breaths to get oxygen to your brain and relax your body.
5.8.10SMILE
Smiling increases endorphins, replacing anxiety with calm and making you
feel good about your presentation. Smiling also exhibits confidence and
enthusiasm to the crowd. And this tip works even if you're doing a webinar
and people can't see you.
When you're nervous, it's easy to speed up your presentation and end up
talking too fast, which in turn causes you to run out of breath, get more
nervous, and panic! Ahh! Don't be afraid to slow down and use pauses in
your speech. Pausing can be used to emphasize certain points and to help
your talk feel more conversational. If you feel yourself losing control of your
pacing, just take a nice pause and keep cool.
People love to talk and make their opinions heard, but the nature of
presentations can often seem like a one-sided proposition. It doesn’t have to
be, though.
Asking the audience what they think, inviting questions, and other means of
welcoming audience participation can boost engagement and make attendees
feel like a part of a conversation. It also makes you, the presenter, seem much
more relatable. Consider starting with a poll or survey. Don’t be put off by
unexpected questions – instead, see them as an opportunity to give your
audience what they want.
Very few presenters are willing to publicly concede that they don’t actually
know everything because they feel it undermines their authority. However,
since we all know that nobody can ever know everything about a given topic,
admitting so in a presentation can actually improve your credibility.
When you follow all the advices given in this chapter, you are bound to come
up as a successful interior designer.