AUM Users Guide
AUM Users Guide
TABLE OF CONTENTS
Basics
Channel strips
Creating channels
Rename or delete a channel
Reorder channels
Bookmark channels
Duplicating channels
Importing channels
Nodes
Loading nodes
Eject a node
Adding more effect or MIDI slots
Pre/post fader
Reorder effect and MIDI nodes
Deleting slots
Signal routing
Hardware inputs / outputs
Hardware sends
Internal busses
Main Mix
Subgroups
Effect sends
Signal splitting
Multi-bus Audio Unit plugins
Input to Plugin Bus
Plugin Bus to Output
Inter-App Audio outputs
Audiobus
Level metering
FilePlayer node
Controlling playback
Options
Load file
Loop
Sync
Original BPM
Number of Beats
Rate
Beat Offset
Normalize
Built-in effect nodes
Stereo Processing
Stereo Balance
Stereo to Mono
Stereo Panning
Mid/Side Balance
Mid/Side-Stereo Convert
Invert Phase
Filters and EQs
Parametric EQ
Low-shelf filter
High-shelf filter
Low-pass filter
High-pass filter
All-pass filter (1st order)
All-pass filter (2nd order)
Dynamics
Gain
Hard clip
Saturation
Peak Limiter
Plugin support
Instruments vs Generators vs MIDI processors
Audio Unit Extensions
Main parameter knob
Instance name
Multi-bus support
Inter-App Audio
Latency compensation
Inter-App Audio latency
Latency and synchronization
Clock and transport
Tap tempo
Metronome
Clock Options
Time Signature
Pre-roll
Sync Quantum
Ableton Link
Send MIDI Clock
Metronome Level
Metronome Output
Metronome Pre-Roll Only
Recording
MIDI routing
Plugin MIDI filtering
MIDI control
Mapping MIDI messages to controls
Audio Unit Control Finder
Audio Unit Main Parameter selection
Audio Unit Preset Load actions
Audio Unit Show Plugin action
Transport Control
Session Load actions
Settings
Audio Engine
Sample Rate
Buffer Size
Min. Latency
Mic & Speaker
Input Gain
High Quality
Recording
Bit Depth
Latency Comp.
Channel Defaults
Fader Level
First Effect Slot
Send Amount
Audiobus
Auto-add Sources
Bluetooth MIDI
Central
Peripheral
MIDI keyboard
Contact
Privacy Policy
Basics
AUM is a flexible audio mixer, plugin host, and recorder.
Channel strips
The basic building block is the channel strip. They come in two flavors, Audio strips for processing audio, and
MIDI strips for hosting non-audio nodes such as MIDI sequencer plugins.
A channel strip has nodes (see below) that represents inputs, outputs and effects in audio strips, or MIDI
plugins in midi strips. Audio strips also have a level fader, mute and solo buttons, and a record-enable button.
Creating channels
Create a channel by tapping the big square plus-button and selecting Audio or MIDI. Tap again to create yet
another channel, etc.
Reorder channels
You can reorder a channel by dragging its title label upwards and keep holding while moving your finger left
or right. The order of the channels has only visual meaning, and does not affect the signal path in any way.
(Except for the special case of feedback routings, where the order will affect at which node the feedback
happens).
MIDI strips are always processed before any audio strips, regardless of the visual order.
Bookmark channels
You can bookmark channels to quickly jump to one later. This is useful if you have a large project where you
need to scroll to see all channels.
Tap a channel's title, then toggle the bookmark button in the top right of the view that shows up. The channel
will now be listed in the bookmarks menu, available by tapping the bookmark symbol at the lower right corner
of the main screen.
Duplicating channels
You can duplicate channel strips by tapping the channel title label and then the DUPLICATE button.
All the nodes in the channel strip, including their state and MIDI control mappings, will be duplicated and
appended as a new channel strip in the session.
Importing channels
You can import one or several channels from other sessions and append them to your current session. This is
useful as a way to create reusable channel templates that you can use in multiple projects.
Tap the big square plus-button and select "IMPORT", then choose from which session you want to import
channels. Alternatively, long-press a session file in the FILES menu and choose "Import channels". After that,
you'll be able to select which specific channels to import.
Nodes
Each audio strip have slots to hold an input source, one or more optional effect inserts, and an output
destination. MIDI strips have one or more MIDI slots to hold MIDI plugins that don't process or generate any
audio. The things you can put in a slot are called nodes.
Loading nodes
Tap the plus-sign in an empty slot to load a node into the slot. This will open the node-picker, listing the
available nodes for this kind of slot.
Drag down to reveal a search bar where you can easily find specific nodes or plugins.
Eject a node
To remove a node, swipe it to the left to reveal the eject button. In this state, the node is bypassed. Tap the
eject button to remove the node.
To add more slots, scroll to the bottom and tap the circled "+1" button.
You can also double-tap on the empty area below the current slots to quickly add another one.
Pre/post fader
In audio strips, the wire line going between the level fader and the effect insert chain shows which inserts are
pre and post fader.
Pre-fader inserts will get the full level of the previous node, while post-fader inserts will have their input level
controlled by the level fader.
Long-press an effect insert slot to bring up the pre/post menu, where you can change at which point in the
chain the level fader is connected.
Deleting slots
To delete an empty effect or MIDI slot, tap it and scroll down to reveal the "REMOVE EMPTY SLOT" button.
There must be at least 2 slots in a strip for this button to show up.
Signal routing
AUM offers very flexible routing, and supports multi-channel audio interfaces, internal busses for grouping,
submixing and effect sends, as well as multiple Inter-App Audio output ports.
Tap an empty output slot and choose "Hardware Output" to show a list of available hardware outputs.
External audio interfaces will also show up here, including all their channels.
Hardware channels are available as both stereo pairs and individual mono channels.
Internal busses
In AUM, internal busses has multiple functionality and covers subgroups, mixing, and effect sends.
To use a bus, you send audio into a bus by choosing it as output destination for a channel, or a corresponding
bus send in an effect insert slot. Then receive the audio from the bus in one or more other channels, by
choosing it as input source.
Main Mix
AUM doesn't have a built-in master or main mix. Instead, you're encouraged to use a bus for this.
For example, let all your channels output to Bus A, then add a channel which takes input from Bus A and
outputs to hardware. This last channel now functions as a main mix channel, and gives you control of the
master volume. It can also be used to apply insert effects like compression or EQ on the main mix.
Subgroups
In the same way, use several different busses for output, with corresponding bus channels, to have more than
one mixes with individual master level controls and effects. The subgroup channels can in their turn output to
a common main mix bus, etc.
Effect sends
In addition to using busses as output destinations, you can add one or more Bus Send in the effect slots. This
will split the signal and send a variable amount of it to a bus. You can have several channels sending to the
same bus, of course.
Add a channel that receives on the bus and then add effects such as reverb and delay on this channel. This
effect-channel can output directly to hardware, or to yet another bus, etc. And it can contain other bus sends,
that sends to other effect channels, and so on.
Drag the small knob next to the Bus Send node to control the amount of send.
Signal splitting
You can send to a bus, and then have several channels receiving on the same bus, thus splitting the signal so
you can apply different effects in parallell, or route the same signal to several hardware outputs, etc.
To access the extra busses of a plugin, tap an empty slot where you want the access point to be in your signal
flow, and select "Multi-bus Audio Unit instances". This will list all currently loaded Audio Unit plugins that have
extra busses.
After instantiating the plugin bus access node, tap the I/O graphics to the left of the node to select between
the available inputs and outputs:
Tap an empty output slot and choose "IAA / Audiobus Output", then select one of the ports. Load the
corresponding port as an audio source in another host. It's not important in which order you do this. The port
in AUM will show as disconnected until it's connected in another host.
A host transport panel will show up next to connected IAA output nodes, allowing you to control the transport
of the connected host.
Audiobus
The IAA output ports mentioned above can also be used as Audiobus inputs.
AUM can also function as Audiobus output, receiving individual streams from connected inputs.
Simply connect AUM in the output slot in the Audiobus app, and AUM will automatically create channels for
each connected input app. You can use the same input connection as source in several channels, for example
to apply different effects in parallell.
Level metering
At the top center is the Level Meter. Tap it to choose the meter source. The meter can show the current levels
of hardware inputs and outputs, internal busses, IAA / AB output ports, as well as the input or output levels of
channels.
In addition, every channel has simple 3-dot peak meters on the input and output slots, for easy detection of
optimal signal levels. Tap the dots to choose it as the Level Meter source. If the channel input/output is
already the active meter source, then it will instead use the corresponding meter source for the node in that
slot.
FilePlayer node
The built-in file player can play back previously recorded files, or any soundfile stored in AudioShare or any
other location on your iOS device.
Controlling playback
The file player starts with the main transport clock, tap play in the upper left corner of the screen.
It only plays if the player is enabled, controlled by the circular toggle at the left side of the node. This toggle
can be used also while the main transport is rolling, it will then start playing at the next sync quantum
boundary (default 1 bar, can be set in the Clock Options) if SYNC is enabled for the player, or else it will start
directly.
The play-enable toggle is also MIDI controllable. However, it's not suitable for rapid triggering, since the file
player is disk based, not memory based.
Tap the node to show the File Player user interface. Here you can select the file, and setup looping and
synchronization.
Options
Load file
Tap the top row in the SELECTED FILE section to load a new file. This will allow you to browse any file stored
in AudioShare. You can also tap the top right button in the navigation bar (looking like a folder with an arrow),
to browse and select any file stored on your iOS device, including cloud services and external USB drives
(iPadOS 13 required).
Loop
When enabled, the file will loop.
Sync
When enabled, the playback rate will be adjusted to keep it synchronized to current tempo, according to the
original tempo of the file.
The playback rate may fluctuate due to small corrections made by Ableton Link. It's also adjusted when the
amount of latency compensation changes, by speeding up or down for a short moment.
When disabled, playback rate is constant with no fluctuations, and the play-enable toggle will not wait for the
next sync quantum before it starts.
Original BPM
The original tempo of the file, used for synchronization. If there is "nnn bpm" in the filename, it will be used as
a default value.
Number of Beats
When both Loop and Sync are enabled, the tempo is instead derived from the number of beats in the file. The
precise tempo will then be calculated according to this, to avoid drifting out of sync over time.
However, if you want to make it drift in a controlled way, you can double-tap the value and enter any decimal
number. For example, a value of 4.5 would make it loop every 4 quarter-notes and 1 eight-note.
Rate
When Sync is OFF, you can control the playback rate of the FilePlayer freely using this parameter, which is also
MIDI controllable.
Beat Offset
Introduces a negative or positive time shift for when the file starts playing. Can be used to offset loops for
rhythmically interesting results, etc.
Normalize
Normalizes the gain to -0.1 dB. Good for recordings with low levels, or to bring 32-bit files with clipping levels
into range.
Stereo Processing
Stereo Balance
Adjust the balance between the left and right channel.
Drag the small knob next to the node to control the balance.
Stereo to Mono
Convert stereo to mono by using only left, right or a variable blend between the two channels.
Drag the small knob next to the node to adjust the blend between left and right.
Stereo Panning
Similar to Balance, but instead pan left or right channels into the other channel.
Mid/Side Balance
Adjust the balance between mid and side. More side makes the stereo image wider.
By using this on two bus channels receiving on the same bus, with one on 100% mid and the other 100% side,
you can apply different processing on mid and side, for example adding reverb to the side signal only.
Mid/Side-Stereo Convert
Convert the signal from M/S to L/R or the other way around.
It can also be used for individual processing of Mid and Side signals with plugins that has individual controls
for left and right, by putting this node before and after the effect(s).
This node also applies a gain of -3 dB, so that the net gain of two of these nodes equal 0 dB.
Invert Phase
Invert left, right or both channels.
Tap the toggles next to the node to select which channels to invert.
The gain can also be controlled directly using the knob next to the node.
Low-shelf filter
A low-shelf filter to boost or cut low frequencies.
The gain can also be controlled directly using the knob next to the node.
High-shelf filter
A high-shelf filter to boost or cut high frequencies.
The gain can also be controlled directly using the knob next to the node.
Low-pass filter
A resonant low-pass filter to cut everything above a given frequency.
The frequency can also be controlled directly using the knob next to the node.
High-pass filter
A resonant high-pass filter to cut everything below a given frequency.
The frequency can also be controlled directly using the knob next to the node.
Dynamics
Gain
A simple gain control.
Hard clip
Applies a gain control and then clips hard at +0dB.
Saturation
Applies a gain control and then clips softly up to +0dB using a tanh curve.
Peak Limiter
Look-ahead peak limiter.
Tap the node to adjust attack time, decay time, and pre-gain.
The pre-gain can also be controlled directly using the knob next to the node.
This node introduces a latency equal to the attack time. Changing the attack time thus changes the latency
compensation for the whole mix, which will produce some noises while being adjusted.
Plugin support
AUM can host Audio Unit Extensions (AUv3) as well as Inter-App Audio instruments, generators and effects.
Both kind of plugins receives host transport state and beat clock signal from AUM, for sample accurate
synchronization (if implemented by the plugin).
A menu button will be shown to the left of the plugin node. Tap this to access MIDI routing for this node if it
can receive MIDI. You can also double-tap the menu button as a shortcut for showing and assigning the built-
in MIDI keyboard to this node only.
MIDI processors are available only in the MIDI strips, and does not process audio signals but can receive and
transmit MIDI.
Instance name
When having multiple instances of the same plugin in the same channel strip, it's useful to set a name to
identify them. You can do this by long-pressing the titlebar of the plugin window.
The name will be shown beneath the plugin icon in the node instead of the plugins "shortName" (if any),
truncated to 6 characters. It will also be appended to the full plugin title as displayed in the title bar, MIDI
connection lists and MIDI matrix.
NOTE FOR DEVELOPERS: You can return a default value in audioUnitShortName for this. AUM parses some
extra information in shortName. The format is `shortName:$rrggbb$` or `shortName;extraString;$rrggbb$`
where rrggbb is in hexadecimal and sets the background color. ExtraString is displayed in the plugin title bar
but not beneath the plugin icon.
You can emit a didChangeValueForKey on 'audioUnitShortName' to have AUM update this. Note that this
would overwrite any custom instance name and color set by the user, so use carefully!
Multi-bus support
AUM supports Audio Unit plugins with multiple busses. See this section for more information.
Inter-App Audio
An Inter-App Audio (IAA) node run as a separate app. Tap the node to switch to the app.
To avoid "ghost IAA processes", make sure to always switch at least once to a hosted IAA app so that it
becomes visible in the iOS multitask manager.
Latency compensation
AUM does latency compensation if an effect introduces a delay of the signal. The compensation is
propagated through mix busses and sends, so that everything lines up at the end.
It also compensates for the total round-trip latency when recording hardware inputs. This can be disabled in
the Settings.
Tap the DSP meter / battery indicator to show the current latency values and some other statistics, including
the current time and date.
However, some IAA nodes, like the AUFX audio effect series, does report latency to the host through a
creative use of existing programming interfaces.
If you are a developer and would like to implement this in your own IAA app, take a look at this document. In
short, the node sends the latency encoded as a Host Remote Event (latencyFrames<<8)|0xFF after
connection to host, and when/if the latency changes.
For IAA apps that syncs to Ableton Link, AUM compensates the timestamp used when processing these
nodes, by adding any additional delay caused by latency compensation. It does not add the device hardware
output latency, since Link apps are supposed to already do this.
The play button controls the transport clock, for starting and syncing file player nodes, hosted IAA apps and
AU plugins.
Drag left or right on the transport controls area to locate to another beat in the timeline.
Tap the tempo label to show the tempo menu, where you can adjust the tempo and access the Clock Options.
Tap tempo
You can tap out the tempo on the TAP button.
Metronome
Tap the metronome symbol to enable or disable the metronome. The downbeat will be accentuated with a
higher pitch, according to the current time signature.
Clock Options
Tap the three dots below the metronome button to show the Clock Options.
Time Signature
The number of beats per whole note. This value affects the metronome and the phase synchronization in
Ableton Link.
Pre-roll
The number of bars before time zero that the clock should start at. When recording, it will start recording at
time zero, and this will function as a "count-in".
Sync Quantum
The number of bars for the synchronization interval used by the built-in FilePlayer, Recorder, and Ableton Link.
For example, a setting of 1 bar means that the beat time will be aligned on bar boundaries. The duration of a
bar is decided by the current Time Signature.
While connected to an Ableton Link session, the transport will wait until the next sync quantum boundary
before starting after pressing play.
Ableton Link
Tap to setup Ableton Link.
Ableton Link is a new technology that synchronizes beat, phase and tempo of Ableton Live and Link-enabled
iOS apps over a wireless network. It lets you play devices together with the freedom of a live band. Anyone
can start and stop their part while others keep playing, and anyone can adjust the tempo and the rest will
follow. You can use Link to play with several instances of Ableton Live, with Live and iOS apps, or even without
Live in your setup: using Link-enabled apps on multiple devices, or multiple apps on the same device.
This functionality allows you to synchronize external hardware such as sequencers. The clock is aligned to the
audio output, compensating for device output latency. Trying to use this to synchronize other apps, or using it
over wireless MIDI, will probably not align well!
When starting the transport from the beginning, or after locating to a specific beat, a MIDI START message is
sent.
When pausing and starting again without rewinding or locating, a MIDI CONTINUE message is sent. The
exception to this is when synchronized with Ableton Link, then it will wait for the next Link sync quantum
(usually one bar) and then send a START message.
Metronome Level
Adjust the volume of the metronome.
Metronome Output
Tap to select the hardware output channel for the metronome.
Recording
Tap the circled R button on a channel to enable or disable recording for that channel. Then tap the red dot
button in the transport controls at the top left of the screen to start recording.
If you tap record while the transport is rolling, it will start or end recording at the next sync quantum. This can
be used to record loops on the fly.
Each recording-enabled channel will be recorded as a separate file. If you want to record a mix of several
channels, use a mix bus!
Note that tapping the transport play button does not play back your recordings. The play button is just for
controlling the transport clock. You can load the recording in a FilePlayer node if you wish to play it back as
part of your mix.
Tap the menu button at the top right and choose "Files" to view your recordings. From there, tap a recording
to play it back or export it in various ways.
The recordings are written directly into the file space of AudioShare, the audio file manager for iOS. You can
use AudioShare to manage the recordings further, for example sharing them, doing some basic editing,
normalizing and converting.
MIDI routing
AUM features a MIDI matrix that can connect MIDI from anywhere to anywhere, including externally
connected MIDI devices, hosted nodes and plugins, and virtual MIDI endpoints.
Tap the Z-shaped curved symbol next to the main menu button to show the MIDI matrix.
The MIDI sources are listed at the top, and the destinations to the right. In the area between them is a grid of
connection points. Tap a connection point to add or remove a connection.
If a MIDI source/destination is not available (For example MIDI controller unplugged, IAA app terminated, or
AU plugin crashed), they will still be shown in the matrix if they are connected to anything else in the matrix. If
the missing MIDI endpoint becomes available again, it will automatically re-connect in the matrix. If you
remove all connections for the endpoint in the matrix, it will be hidden until the endpoint becomes available
again.
Note that each individual app decides where it receives MIDI from, and where it sends MIDI to. If an app has
Virtual MIDI ports, AUM can act as a MIDI router between that apps virtual ports and other MIDI endpoints.
Make sure you don't accidentally create double-connections, which would happen if you for example:
configure app A to receive from app B, and configure app B to send to app A at the same time
configure app A to receive from app B, and configure AUM to route app B to app A
configure app A to receive from a hardware MIDI controller, and configure AUM to route that same
hardware MIDI controller to app A
Also note that even though you have routed MIDI into an apps virtual port via AUM, it's no guarantee that the
app will actually listen on its virtual port. Some apps need you to explicitly enable or select its virtual port as
its MIDI source.
To show the filter settings, either tap the routing button in an AU plugin window title bar, or the IAA/AU node
menu button, or tap the destination name in the MIDI routing matrix. This shows the list of connectable MIDI
sources for this destination, and the MIDI filters at the bottom.
Select the channels that should be passed to this node by toggling each numbered channel button.
Adjust the note range by dragging the start and end note values.
MIDI control
You can control the volume, mute, solo and rec toggles of all channels through MIDI. Additionally, each
channel also allow control of any parameters of its nodes, including parameters of Audio Unit extensions. You
can also control the global Transport, as well as loading saved sessions via MIDI commands.
Tap the menu button and choose "MIDI CTRL" to configure MIDI control. You can also reach the MIDI
Controls for a specific channel by tapping the channel label and then the button that look like four sliders. In
the same way, you can tap the similar button in an Audio Unit plugin titlebar to show all controls of that
specific plugin instance.
It listens on the "MIDI Control" MIDI destination. Connect sources to this destination to use them for MIDI
control, either by tapping the "MIDI Sources" shortcut at the top of the MIDI Control page, or by using the
main MIDI routing matrix.
Each parameter can listen to NOTE, CC, or PC (program change) messages. NOTE messages are mainly
useful for Toggles and Actions.
For Value parameters, you can set the mapping range by tapping the "RANGE: 0 % -> 100 %" button and
then adjust the min and max points.
For Toggle parameters, you can enable or disable TOGGLE mode. When enabled, the parameter is toggled
on or off when receiving a non-zero value, useful for NOTE or momentary CC buttons. When disabled, the
parameter is ON only while the NOTE is held, or when the CC value is above 64, useful for latching buttons.
In this case you can also enable INVERT to reverse the on/off state.
Set the channel to 0 (OFF) to disable this parameter. You can also swipe left on the parameter in the list to
reveal a "CLEAR" button.
Tap the LEARN button to initiate MIDI learn for this parameter, which will automatically configure the
parameter to respond to the next incoming MIDI message.
Multiple parameters can be mapped to the same kind of MIDI message. When this is the case, a small
warning triangle will appear. Tap it to see a list of all parameters mapped to this message.
To do this, activate the Control Finder by tapping the MIDI Control button (looks like four faders) in the plugin
title bar, then tap the find-controls button (looks like a radiating knob) in the top right. You can also simply
long-press the just mentioned MIDI Control button.
Once the Control Finder is activated for this plugin, tweak any parameter in the plugin and AUM will lookup
and show the MIDI Control settings for it. If you tweak multiple parameters within a very short time window, all
of them will be shown. (This is useful for XY-pad style controls, for example)
When the "Found Controls" popup is shown, configure the parameter as usual, and tap NEXT to find another
one, or DONE to stop the Control Finder. You can also stop the Control Finder by tapping on the animated
find-controls button in the plugin titlebar. Closing the plugin window will also stop it.
NOTE: MIDI Control is disabled while Control Finder is active, to avoid detecting parameters that are currently
being externally modulated, etc.
To select which parameter should be exposed, tap on a parameter in the list and then toggle the knob-like
symbol in the lower right corner so that it lights up in green color. Toggle it off if you don't wish to have a
Main Parameter knob.
Transport Control
The "Receive MMC" toggle allows control of the transport clock with MIDI Machine Control. When enabled,
AUM reacts to the MMC SysEx messages for play, stop and record.
There are also simple MIDI control items for rewind, toggle play and record, that can be controlled by MIDI
note or CC messages, for example a connected MIDI pedal.
Settings
Tap the menu button and choose "Settings" to show the settings.
Audio Engine
Sample Rate
AUM always run in the current hardware sample rate, with no sample rate conversion.
The current sample rate is shown, tap it to select another preferred sample rate. On iOS, there's no guarantee
that the preferred sample rate will be used, depending on device model, other running apps, and connected
audio devices.
Buffer Size
Tap to select the preferred buffer size. As with sample rate, the current buffer size is not always under our
control.
Larger buffer sizes means longer latency delay, but better stability with less risk for drop-outs.
Min. Latency
Set a minimum latency, taking into account any latency compensation already happening because of latency-
introducing effect nodes.
This will reduce jitter for CoreMIDI destinations, since events can be timestamped in the future.
The latency will be compensated at the hardware audio outputs so everything aligns correctly.
High Quality
Enables measurement mode, which disables various iOS audio processing (filters and automatic gain control)
for built-in input and output. This gives much lower latency, and can give higher fidelity and better bass
response. You might need to increase the Mic Input gain and output level when enabled.
Recording
Bit Depth
This setting controls the bit depth of recorded audio. Choose between standard 16 and 24 bit signed
integers, or 32 bit floating point.
32 bit floating point allows recordings with levels above +0dB without clipping, and the file can then be
normalized or processed in other ways to bring it back to good levels.
Latency Comp.
When enabled, compensate for latency when recording hardware inputs, by shifting the recording in time
according to the total round-trip delay of the audio system.
The compensation is only done on channels that has a hardware input as source, or a bus source that has
hardware inputs feeding it (recursively).
Note that if you record hardware input mixed with other sources (FilePlayers, IAA/AU instruments, etc), also
the non-hardware source will be shifted back and thus get out of sync on the recording. In those cases you
might want to turn off latency compensation, or record the hardware inputs separately and mix it together
with other sources as a later step.
Channel Defaults
Fader Level
The default level in dB for newly created channels. The default value is also set when double-tapping a
channels volume fader.
Send Amount
The initial send amount for newly created Bus Sends.
Audiobus
Auto-add Sources
When enabled, new Audiobus sources are automatically added as new channels.
Bluetooth MIDI
Central
This brings up the standard Bluetooth LE MIDI Central view, where you can search for nearby devices and
connect with them.
Once connected with a device, it will show up in the lists of available MIDI sources and/or destinations.
Peripheral
This brings up the standard Bluetooth LE MIDI Local Peripheral view, where you can advertise this device.
While this device is being advertised, another device can connect to it. Once connected, the other device will
show up in the lists of available MIDI sources and/or destinations.
MIDI keyboard
AUM has a built-in keyboard to play notes. The keyboard is a MIDI source that can be routed to anything,
including hosted nodes and plugins, other apps virtual MIDI ports, or connected external MIDI devices.
Tap the keyboard symbol in the lower left corner to show the keyboard.
Tap the wrench button to access the keyboard settings and select the MIDI destinations for the keyboard. The
MIDI destinations can also be edited in the MIDI Routing section described above.
To quickly connect the keyboard to a single plugin (such as a synth), double-tap the menu button next to the
node.
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