Networking Methods
Networking Methods
One way to categorize computer networks is by their geographic scope, although many real-world
networks interconnect Local Area Networks (LAN) via Wide Area Networks (WAN) and wireless wide
area networks (WWAN). These three (broad) types are:
A peer-to-peer or client-server method of networking may be used. A peer-to-peer network is where each
client shares their resources with other workstations in the network. Examples of peer-to-peer networks
are: Small office networks where resource use is minimal and a home network. A client-server network is
where every client is connected to the server and each other. Client-server networks use servers in
different capacities. These can be classified into two types:
1. Single-service servers
2. Print servers
The server performs one task such as file server, while other servers can not only perform in
the capacity of file servers and print servers, but also can conduct calculations and use them to
provide information to clients (Web/Intranet Server). Computers may be connected in many
different ways, including Ethernet cables, Wireless networks, or other types of wires such as
power lines or phone lines.
A Wide Area Network involves communication through the use of a wide range of different
technologies. These technologies include Point-to-Point WANs such as Point-to-Point Protocol
(PPP) and High-Level Data Link Control (HDLC), Frame Relay, ATM (Asynchronous Transfer
Mode) and Sonet (Synchronous Optical Network). The difference between the WAN
technologies is based on the switching capabilities they perform and the speed at which
sending and receiving bits of information (data) occur.
The most common IEEE 802.11 WLANs cover, depending on antennas, ranges from hundreds
of meters to a few kilometers. For larger areas, eithercommunications satellites of various
types, cellular radio, or wireless local loop (IEEE 802.16) all have advantages and
disadvantages. Depending on the type of mobility needed, the relevant standards may come
from the IETF or the ITU.
[edit]Network topology
The network topology defines the way in which computers, printers, and other devices are
connected, physically and logically. A network topology describes the layout of the wire and
devices as well as the paths used by data transmissions.
Physical
Logical
Bus
Star
Tree (hierarchical)
Linear
Ring
Mesh
partially connected
fully connected (sometimes known as fully redundant)
The network topologies mentioned above are only a general representation of the kinds of
topologies used in computer network and are considered basic topologies