Escape The Hypertrench
Escape The Hypertrench
This game is 100% free. reproduce, copy, distribute unto the ends of
the earth, forever. Created by HodagRPG.HodagRPG@gmail.com. If
you like it, please consider donating to LastPrisonerProject.org.
Transcribed and reformatted By Mr. Awesomeness.
When entering a new room, roll 1D6. 1-3 = Obstacle, 4-6 = Opponents. Roll 1D6 to determine threats faced.
Opponents Obstacles
IMPACT TABLE
Roll 2D6 and add together.
2– Flee/Exit Quickly! You Escaped!
3– Count to 10, then escape safely!
4– A room of your choice in unenterable.
5– Spotted! If roll ‘Captured’, counts as ‘Destroyed’.
4. Trench Troops 5. Tek Troopers 6. Trenchlord 6– Add +1 to all future Opponent difficulties.
Defeat: 11 Defeat: 12 Defeat: 13 7– Add +1 to all future Computer difficulties.
Charm: 12 Charm: 14 Charm: 14
8– On a roll of 1 on a D6, 1 is stunned
Impact: Roll Impact: Roll Roll Twice,
Impact: 9– 1 group member is ‘Stunned’.
Computer: 11 Use Highest
Computer: 12 10 – 1 group member is ‘Captured’.
11 – 1 group member is ‘Destroyed’.
12 – 2 group members are ‘Destroyed’.
Game Tracker: Character 1 Character 2
Name: Name:
Generate obstacles and opponents here:
Attack: Attack:
Hover Bay
Escape: Escape:
Y-Axis
Computer: Computer:
Power Drive
Charm: Charm:
Electro Beam
Character 3 Character 4
Ray Beam
Name: Name:
Tech/Mech Attack: Attack:
Refocuser Escape: Escape:
End Cable Computer: Computer:
Neutral Master Charm: Charm:
Circuit Character 5 Luck?
Hard Light Name: Make a here if any of
Hangar Choices – Computer for Hotwire Attack: your heroes have Luck.
If hotwire attempt fails, roll for Opponent. (Aetherwulf option) Escape:
Hot Avoid Computer:
Name Cap. Luck?
Wire Bonus Charm:
Light Craft 8 +1 1
Medium Craft 9 +2 3 – Did you escape?!!!
Heavy Craft 10 +3 5 –
If so, which planet will you flee to?!!!
Escaping the Hypertrench 1. Fantoma – Red Sand 4. Sorcisto – Grassland
Roll 2D6 plus your groups ‘Escape’ total attribute
number. Any roll that meets or exceeds allows 2. Imperion Reen – Ice 5. Uno’Mongo -- Forrest
you to progress. A failed roll blows up your ship 3. Forto Vekas – Yellow Sand 6. Malluma – Lava
Notes: