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What Is TW (Territory Wars) :: What Do The Tiers Mean?

Territory Wars in Perfect World allow guilds to capture and control territories on the in-game world map. There are 51 territories total, broken into three tiers based on their importance. To declare war on a territory, guilds must meet requirements like only attacking adjacent lands they control and bidding a minimum amount of in-game currency. The battles involve guilds destroying each other's bases within a time limit. Winning guilds receive rewards like currency and items, while the lands they capture generate ongoing benefits for their guild.

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0% found this document useful (0 votes)
81 views7 pages

What Is TW (Territory Wars) :: What Do The Tiers Mean?

Territory Wars in Perfect World allow guilds to capture and control territories on the in-game world map. There are 51 territories total, broken into three tiers based on their importance. To declare war on a territory, guilds must meet requirements like only attacking adjacent lands they control and bidding a minimum amount of in-game currency. The battles involve guilds destroying each other's bases within a time limit. Winning guilds receive rewards like currency and items, while the lands they capture generate ongoing benefits for their guild.

Uploaded by

qazt66
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Introduction

 What is TW ( Territory Wars ) :

TW is a system in perfect world that allow players to own lands on the world map.

Perfect World International is broken up into 51 different states, or territories that can be
captured by guilds.

The 51 territories are broken up into three tiers. A majority of the territories are Tier 3
territories, only a handful of states are Tier 2 territories, and only two states are Tier 1
territories.

What do the tiers mean?

The tiers represent the significance of the territory, the amount of gold required to declare
war, and most importantly, determines the order in which your guild must conquer them.

 Declaring War :

In order to declare war on a territory, there are certain requirements that must be met by your
guild.

Rules for Declaring War:

1. Your guild can only attack one territory per week.

2. If your guild currently does not own any territories, then you can only declare war on Tier
3 territories.

3. If your guild already owns territories, then you can only declare war on territories that are
adjacent to your existing territories.

4. In order to declare war on a Tier 2 territory, you must already own at least two Tier 3
territories and at least one of your territories must be directly adjacent to it.

5. In order to declare war on a Tier 1 territory, you must already own at least three territories
and at least one of your territories must be directly adjacent to it.
 Bidding :

Upon deciding which territory your guild has set it's eyes on, you must then bid for the right
to fight for said territory. Speak with your local Battle Coordinator between Wednesday
7:00pm and Thursday 7:00pm (Pacific Time) to place a bid.

If your guild wins the Territory War, then your guild leader will receive 90% of the bid back.
If your guild loses the Territory War, then your bid will be lost.

Regardless of whether or not a territory is already owned, a minimum bid must be placed.
This minimum bid is different for each tier:

Tier 3 Territory 500,000 coins


Tier 2 Territory 1,000,000 coins
Tier 1 Territory 2,000,000 coins

Whichever guild has risked the most coins and bid the highest, will participate in the
Territory War.

 The Battle :

The following rules apply to all Territory Wars:

1. Chi is set to zero once a user enters the battleground.

2. The embrace function is disabled while in the battleground.

3. There is no experience penalty from being killed by monsters in a Neutral Territory War.

4. Anyone who quits or leaves their guild will be instantly ejected from the battleground.

5. In order to participate in your guild's Territory War, you must be a member of your guild for at least 100
hours prior to the war.

If you are fighting for a neutral territory (a territory that is not yet owned by a guild)
Neutral Territory then the war itself is really quite simple. Kill all the monsters in the zone before the
timer runs out.
If your guild is attacking a territory that is already owned by another guild, then a true
Foreign Territory
battle takes place.

Two guilds are situated on map on opposite corners. Each guild has a base that can be destroyed. There are
multiple routes between both bases.

The attacking guild can build catapults and the defending guild can build different types of towers.

The Territory War is over once one guild's base has been destroyed, or time has run out.
 Rewards :

When a faction successfully holds a territory for 1 week, rewards will be sent out by the
system to the faction leader via the in-game mail.

Rewards are determined by the number of territories held, and the level of the territory.

Each Level 3 Territory: 1 Ten Million Big Note

Each Level 2 Territory: 2 Ten Million Big Note

Each Level 1 Territory: 3 Ten Million Big Note

Medal of Glory: In addition to the above rewards, 1 random Faction that holds a territory will
be sent a Medal of Glory. This Medal of Glory is a vital component in creating the highest
tier gear in the game, Rank IX gear.

 Possible times of TW :

(All time slots based on Server Time)

Friday: 8:00pm-11:00pm
9:00am-12:00pm
Saturday: 2:00pm-5:00pm
8:00pm-11:00pm
9:00am-12:00pm
Sunday: 2:00pm-5:00pm
8:00pm-11:00pm

And the time is decided by the server.


Important things we want you to follow during TW

In each and every TW we expect from you few things to understand and follow:

1. You have to be able to use Ventrilo so it's easy for us to communicate with each
other.

2. It's really demanding for everyone to listen to their squad leaders, and by listen
means do whatever they ask you to do. Because it's something they didn't decide
alone.

3. Don't not run by your own and leave your squad behind. Move together.

4. Try to hit one target as a squad, and go to the next target together.

( Add something if I forgot here. )

 Meeting spot :

Before every TW we have a place to gather in and gear up and get ready for the battle.

And it's Bambo Village location is ( 371, 351) :


 Things you need before you enter the battlefield:

Before you enter the battle you need few things that will help you during the battle, and here
are some of the things you need:

1. HP Charm, you keep you alive most the time.

2. 150k coins at least for repairs if needed inside the battle.

3. Apothecary pots that gives you chi, more def or damage immunity ( We going
provide these mostly).

4. Attack/Def charms both magic and physical depend on which u need.

5. MP/HP food.

6. For Cata-pullers, you gonna need catapult scroll before you go in. Make sure we pass
you some if not pm or ask in faction chat.

 Battlefield map :

This is how the map look like in the battle :


For the TW battlefield map there are two bases one for attacker and one for defender.

When we are attacking, that means we are the Red team in the map and our base is the red
spot.

And when we are defending our land we will be the blue team and our base is the blue spot.

There is 3 different lanes in the map as shown ( Lane A, Lane B and Lane C ). Lane B is the
shortest lane n the battle that lead to the bases.

( That is all I got for now, input is welcome xD)

References :

PWI main website.

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