Assignment 3
Assignment 3
ASSIGNMENT 3
Interactive model design; is a design model that binds an application together in a way
that supports the conceptual models of its target users.
An interactive model is a design model that binds an application together in a way that supports
the conceptual models of its target users. It is the glue that holds an application together. It
defines how all of the objects and actions that are part of an application interrelate, in ways that
mirror and support real-life user interactions. It ensures that users always stay oriented and
understand how to move from place to place to find information or perform tasks. It provides a
common vision for an application. It enables designers, developers, and stakeholders to
understand and explain how users move from objects to actions within a system.
In other words, you conducted the four fundamental activities that make up the interaction design
process
Establishing requirements
Designing alternatives
Prototyping designs
Evaluating prototypes
Discoverability; Can users quickly find the model’s primary object and understand how
to perform the actions they care about? Can they use the system successfully the first
time?
Learnability; How long does it take for users to internalize how to use the system
competently? Even consumer products often have a slight learning curve today. For
example, my company just gave me a new smartphone, and it took me a bit of
exploration to understand how to use all of its cool features—not to mention how to
avoid draining the battery in three hours.
User efficiency and productivity; Once users are competent using the system, how easy is
it for them to perform common or repetitive tasks? Can they perform bulk actions all at
once, or do they have to perform dozens or even hundreds of separate actions?
System response time; Once users take an action, how long does the system take to
respond? In a production environment, user efficiency and system response time combine
to define the total task time. Designers have a responsibility to understand the
expectations and constraints on system response time and design a product that meets or
exceeds those expectations.
Delight; How cool does the product feel to users? Do users like using it? How much do
they like it especially in comparison to other products? I set up a Customer Listening
organization, and we’ll be systemically gathering this type of data—along with Net
Promoter Score data to drive the top five to seven product improvements each quarter.
Conclusion
Moreover, knowing whether an interaction model works requires not only usability testing, but
also a very seasoned designer—one who can recognize when a model will not scale and predict
what challenges users would encounter with the mode.
Reference
https://www.uxmatters.com/mt/archives/2012/01/defining-an-interaction-model-the-
cornerstone-of-application-design.php