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Assignment 3

1. The document discusses how to design interactive models. It explains that an interactive model binds an application together in a way that supports how users conceptualize and interact with the application. 2. The key steps in designing interactive models are: establishing requirements, designing alternatives, prototyping designs, and evaluating prototypes. This allows designers to understand user needs and explore different design solutions. 3. Goals of interactive model design include discoverability, learnability, user efficiency, system response time, and user delight. The model should be easy for users to understand and learn, support productive and responsive use, and provide a positive experience.

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0% found this document useful (0 votes)
62 views

Assignment 3

1. The document discusses how to design interactive models. It explains that an interactive model binds an application together in a way that supports how users conceptualize and interact with the application. 2. The key steps in designing interactive models are: establishing requirements, designing alternatives, prototyping designs, and evaluating prototypes. This allows designers to understand user needs and explore different design solutions. 3. Goals of interactive model design include discoverability, learnability, user efficiency, system response time, and user delight. The model should be easy for users to understand and learn, support productive and responsive use, and provide a positive experience.

Uploaded by

Michael Peter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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THE UNIVERSITY OF DODOMA

COLLEGE OF INFORMATICS AND VIRTUAL EDUCATION. (CIVE)

COURSE NAME: HUMAN COMPUTER INTERACTION

COURSE CODE: IS 410

INSTRUCTOR: Sir. MWOMBEKI

DEGREE PROGRAM: BSc – HIS

ASSIGNMENT 3

S/No. FULL NAME REG. No


1. FINESS MWAMASO T/UDOM/2018/11178
3. REGINALD MATERU T/UDOM/2018/10893
3. DIANA ELIAS T/UDOM/2018/02787
4. RAJABU JAFARI T/UDOM/2018/02784
5. ZAINAB KHALFAN T/UDOM/2018/02796
6. MICHAEL PETER T/UDOM/2018/09283
7. JANETH DISMAS T/UDOM/2018/02781
8. DIANA MACHIBYA T/UDOM/2018/05467
9. PENDO ZENOBY T/UDOM/2018/11014

QUESTION: How to design interactive model?

Interactive model design; is a design model that binds an application together in a way
that supports the conceptual models of its target users.
An interactive model is a design model that binds an application together in a way that supports
the conceptual models of its target users. It is the glue that holds an application together. It
defines how all of the objects and actions that are part of an application interrelate, in ways that
mirror and support real-life user interactions. It ensures that users always stay oriented and
understand how to move from place to place to find information or perform tasks. It provides a
common vision for an application. It enables designers, developers, and stakeholders to
understand and explain how users move from objects to actions within a system.

Steps on how to design interactive model

In other words, you conducted the four fundamental activities that make up the interaction design
process

 Establishing requirements
 Designing alternatives
 Prototyping designs
 Evaluating prototypes

1. Establishing requirements; a requirement is a need that a particular interactive product


must be able to satisfy. Establishing what is required of the product is essential to ensure
that the interaction is the best possible fit for the user, both in terms of what the user
needs to do with the product and how they experience the interaction. Requirements will
depend on the characteristics of the user, the activities the user will perform using the
product, and the environment in which the user interacts with the product. In the example
of a phone or remote control, requirements are shaped by the need to use the device (e.g.
mobile phone) to do certain activities (to make phone calls), given the size and mobility
of the user’s hands (bigger than standard or fingerless) and the user’s physical
environment (ski slope).

2. Designing alternatives; coming up with alternative designs enables designers to explore


different ways of interpreting and satisfying the requirements for a particular interactive
product. This is an essential and highly creative part of the process. In the phone and
remote-control example, this activity began when you started jotting down alternatives
for the controls. Design ideas should be informed by fundamental design principles that
derive from what we know about how our minds and bodies work.

3. Prototyping designs; once interaction designers have identified a number of possible


ideas, they need to figure out which ones have the potential to work best for the users,
their activities and their environment. To do this, designers need to prototype the most
promising design ideas to make a first, often rough, model so that they can try them out.
In the example of the phone or remote control, as you thought of different designs, you
were also prototyping them by drawing the alternative interfaces you thought of.
Prototyping can also be used to explore different aspects of a design.

4. Evaluating prototypes; evaluation enables designers to assess the limitations of a


particular design, to find out to what extent a prototype meets requirements that have
already been identified, to identify requirements that have not already emerged, and to
establish what changes need to be made so that requirements are met.

Goals of interactive model design

 Discoverability; Can users quickly find the model’s primary object and understand how
to perform the actions they care about? Can they use the system successfully the first
time?
 Learnability; How long does it take for users to internalize how to use the system
competently? Even consumer products often have a slight learning curve today. For
example, my company just gave me a new smartphone, and it took me a bit of
exploration to understand how to use all of its cool features—not to mention how to
avoid draining the battery in three hours.
 User efficiency and productivity; Once users are competent using the system, how easy is
it for them to perform common or repetitive tasks? Can they perform bulk actions all at
once, or do they have to perform dozens or even hundreds of separate actions?
 System response time; Once users take an action, how long does the system take to
respond? In a production environment, user efficiency and system response time combine
to define the total task time. Designers have a responsibility to understand the
expectations and constraints on system response time and design a product that meets or
exceeds those expectations.
 Delight; How cool does the product feel to users? Do users like using it? How much do
they like it especially in comparison to other products? I set up a Customer Listening
organization, and we’ll be systemically gathering this type of data—along with Net
Promoter Score data to drive the top five to seven product improvements each quarter.

Conclusion
Moreover, knowing whether an interaction model works requires not only usability testing, but
also a very seasoned designer—one who can recognize when a model will not scale and predict
what challenges users would encounter with the mode.

Reference
 https://www.uxmatters.com/mt/archives/2012/01/defining-an-interaction-model-the-
cornerstone-of-application-design.php

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