True Love Never Dies v1.0
True Love Never Dies v1.0
rue Love Never Dies is intended for four If the characters agree to help her, she thanks them
characters with an average party level (APL) profusely and states she's ready to leave as soon as they
of 5. Characters who complete this are. If they ask why she wants to risk her own life by
adventure should earn enough experience coming along, she states she has to make sure her love is
to reach halfway to 6th-level. A woman's safe. She cannot be deterred in this regard.
love has gone missing and she needs an
escort to find him before it's too late. This
campaign takes place in Arden, although it can be set in
Tavern Brawl
your own world. Any party composition should be able to As the characters go to leave, they're met by the same
finish the adventure with intelligent play. group of ruffians who were accosting the Suleesa earlier. If
you didn't use this adventure hook, then the men are
Background accosting her for the first time. They ask what a beautiful
woman like her is doing with people like the characters.
Once upon a time, a demon came to our realm, assumed a They try to get her to come with them and she adamantly
human form, and fell in love with a human male. The two refuses.
lived happily for a time, until one day the man was If the characters try to use Persuasion, Deception, or
kidnapped. Frantic, the woman searched and searched Intimidation to convince the men to leave, the DC is 16. If
until she finally located her lost love. Alas, he was far away the characters fail to get the men to leave, one of the men
and the journey to find him would be perilous. So, she takes a swing at the biggest among the characters starting
sought out a group of heroes to save her love. What a brawl.
neither the woman nor the heroes knew, was that the man Encounter: Brawl. Six thugs attack the party. They
had been turned into a vampire spawn, the long awaited fight until two of them have been reduced to 0 hp and
savior of a cult of blood fanatics. Will the demon woman then flee. They're drunken idiots with no desire to fight to
and her vampire lover live happily ever after? Or will the the death.
heroes put them down like the monsters they are?
Secret Door. There is a secret door hidden behind the 7. Cult Chambers
statue. It can be located with a DC 16 Wisdom (Perception)
check and opened with a DC 14 Intelligence (Investigation)
check. These small chambers contain bedrolls and
assorted clothes, but not much else.
3. Sacrificial Alcoves
8. Warrior's Chambers
Six small alcoves break away from this small
hallway. Each contains a blood stained mat
and collection vessels. At the end of the This large barracks style room contains six
hallway is a small altar. bunk beds and three small chests.
Treasure: Offerings. There is 23 gp on the altar in a bowl The chests contain an assortment of rusted weapons and
full of blood. tattered armor.
9. Blood Bath
Aftermath
With Suleesa and Elrod either dealt with or spared, the
ruins are now quiet and the cult of the blood god is no
more. If the two were allowed to flee, it's possible the
characters may come across them again in the future.
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Reference Document 5.0 Copyright 2016, Wizards of
the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford,
Chris Perkins, Rodney Thompson, Peter Lee, James
Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims,
and Steve Townshend, based on original material by E.
Gary Gygax and Dave Arneson. Kraken Beach
Scavengers: Copyright 2020, Hamrick Brands, LLC END
OF LICENSE