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True Love Never Dies v1.0

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767 views6 pages

True Love Never Dies v1.0

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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True Love Never Dies

rue Love Never Dies is intended for four If the characters agree to help her, she thanks them
characters with an average party level (APL) profusely and states she's ready to leave as soon as they
of 5. Characters who complete this are. If they ask why she wants to risk her own life by
adventure should earn enough experience coming along, she states she has to make sure her love is
to reach halfway to 6th-level. A woman's safe. She cannot be deterred in this regard.
love has gone missing and she needs an
escort to find him before it's too late. This
campaign takes place in Arden, although it can be set in
Tavern Brawl
your own world. Any party composition should be able to As the characters go to leave, they're met by the same
finish the adventure with intelligent play. group of ruffians who were accosting the Suleesa earlier. If
you didn't use this adventure hook, then the men are
Background accosting her for the first time. They ask what a beautiful
woman like her is doing with people like the characters.
Once upon a time, a demon came to our realm, assumed a They try to get her to come with them and she adamantly
human form, and fell in love with a human male. The two refuses.
lived happily for a time, until one day the man was If the characters try to use Persuasion, Deception, or
kidnapped. Frantic, the woman searched and searched Intimidation to convince the men to leave, the DC is 16. If
until she finally located her lost love. Alas, he was far away the characters fail to get the men to leave, one of the men
and the journey to find him would be perilous. So, she takes a swing at the biggest among the characters starting
sought out a group of heroes to save her love. What a brawl.
neither the woman nor the heroes knew, was that the man Encounter: Brawl. Six thugs attack the party. They
had been turned into a vampire spawn, the long awaited fight until two of them have been reduced to 0 hp and
savior of a cult of blood fanatics. Will the demon woman then flee. They're drunken idiots with no desire to fight to
and her vampire lover live happily ever after? Or will the the death.
heroes put them down like the monsters they are?

Adventure Hooks On the Road


It takes the characters two days to reach the ruins where
A Desperate Plea. The characters are in a local tavern the zealots are currently staying. On the way, the
when they're approached by a woman out of sorts. She characters will have the following two encounters.
claims her husband was kidnapped by a group of local Encounter: Wolves in the Night. As the characters
zealots and she needs help rescuing him. settle in for the night after leaving town, they're
A Woman Harassed. The characters are in a local unknowingly stalked by a small pack of five dire wolves.
tavern when they rescue a woman being bothered by a They wait for the characters to go to sleep before
group of men. She claims her husband was kidnapped by attacking. They fight using pack tactics, but they flee if
a group of local zealots and she needs help rescuing him. three or more are reduced to 0 hp.
An Offer of Gold. The characters are in a local tavern Encounter: Angry Mob. The next day, while traveling
when they hear a woman offering a reward for an escort. the road, they're approached by a mob of people coming
She claims her husband was kidnapped by a group of local from a nearby town. A man in shining armor, a knight, is
zealots and she needs help rescuing him. flanked by four thugs and a priest. The knight claims that
the woman the characters are traveling with is in fact a
Marital Troubles demon. She tried to bewitch him into helping her rescue
her love. He demands they hand her over or else face the
The woman is Suleesa, a succubus who has assumed the same judgement she will.
form of a human woman. She's offering 500 gp for help in If the characters question Suleesa, she'll lie and state
recovering her kidnapped husband, Elrod. She's dishelved that she has no idea what he's talking about. She asked for
and out of sorts while talking to the characters and his help and he tried to take advantage of her in return. If
constantly takes breaks to blow her nose and wipe her they see through her lies, she'll admit to being a demon,
eyes. She can tell the characters the following in but claim she fell in love with her husband and left her
conversation. previous ways behind. She's only tried to save her
husband, no matter the cost.
Her husband was kidnapped a week ago. There were
If the characters side with Suleesa, they'll have to
signs of a struggle and she found a medallion bearing
fight the knight and his retinue. The priest and the thugs
the symbol of a local band of religious zealots.
will fight to the death as they truly believe the demon must
His name is Elrod and he's the local bowyer.
be killed, but the knight will flee if reduced to 26 hp or less.
She asked around and was able to discover that the
zealots have setup a base in some nearby ruins.
She's had no luck securing help from the local
constabulary or nobility.
If the characters side with the knight, Suleesa will
flee into the Ethereal Plane. As she does, she'll beg the 4. High Priest's Chambers
characters to save her husband and not to blame him for
her mistakes.
This chamber contains assorted furniture and
bookshelves, most of which have rotted away.
Ruins of the Blood God
The ruins of the blood god are an ancient set of stone
chambers buried beneath the hills two days' ride outside Encounter: Cult Leader. There is a cult fanatic and his
of town. They're currently occupied by a cult of religious pet hell hound in this room. They chastise the characters
zealots who believe that Elrod is their prophesized savior. for disrupting their ritual, and claim their savior has
As such, they've used a dark ritual to convert him into a already arrived. The fanatic and the hound fight to the
vampire spawn. If the characters sided with Suleesa death.
earlier, she says she'll remain outside until things are safe. Treasure: Leader's Belongings. The fanatic has a
If they did not, she's secretly followed them hidden on the wand of magic missiles under his bed along with a pouch
Ethereal Plane. The complex has the following features containing 50 gp.
unless otherwise noted.
Ceilings. The ceilings are made of stone and rise 10 ft. 5. Unholy Library
above the floor.
Floors and Walls. The floors are made of cracked tile
and the walls are made of cobbled granite. Numerous bookcases fill this room and small
Doors. The doors are made of a thick oak with metal alcoves with desks can be seen in the walls.
banding. They're all unlocked unless otherwise noted.
Lighting. Assorted torches burn in holders along the
walls. Encounter: Cultists . There are three cult fanatics and
three cultists currently studying in this room. If disturbed
1. Entrance Hall or alerted to the characters' presence, they will arm
themselves and attack, fighting to the death.

This large chamber contains assorted statues 6. Ritual Chamber


of fanged humanoids, stone pillars, and a
pool full of blood. Doors are set into the
northern, southern, and eastern walls. Stairs This massive chamber is dominated by the
lead up to the surface from the eastern door. presence of a massive carved rune in the
center. Standing around it are half a dozen
figures in armor and one in a robe.
2. Statue of the Savior
Encounter: Warrior Cultists . The figures are a cult
fanatic and six cult warriors. The warriors use the stat
A large statue of a fanged humanoid stands in
an alcove at the northern side of the hallway. block for hobgoblins. The fanatic taunts the characters
To the west, south, and east, are doors. stating the savior has come and they're too late. All seven
of them fight to the death.

Secret Door. There is a secret door hidden behind the 7. Cult Chambers
statue. It can be located with a DC 16 Wisdom (Perception)
check and opened with a DC 14 Intelligence (Investigation)
check. These small chambers contain bedrolls and
assorted clothes, but not much else.
3. Sacrificial Alcoves
8. Warrior's Chambers
Six small alcoves break away from this small
hallway. Each contains a blood stained mat
and collection vessels. At the end of the This large barracks style room contains six
hallway is a small altar. bunk beds and three small chests.

Treasure: Offerings. There is 23 gp on the altar in a bowl The chests contain an assortment of rusted weapons and
full of blood. tattered armor.
9. Blood Bath

This large chamber contains a wading pool


overflowing with blood. At the far end of the
room, a massive statue of a fanged humanoid
can be seen flanked by smaller statues of
supplicants.

Encounter: True Love. Standing in the pool in front of


the statue is Elrod, the vampire spawn. When the
characters enter the room, Suleesa the succubus
emerges from the Ethereal Plane in her demon form and
runs to her husband embracing him. The two share a
loving moment before they turn to face the characters.
Suleesa and Elrod explain that they just want the chance
to love like any other couple. They promise to suppress
their evil natures and go somewhere where no one will
ever find them.
If the characters agree to let them go, Suleesa pays
the agreed upon reward and then the two cautiously make
their way past the characters and flee into the night. They
keep true to their word and go far away to a place where
they won't harm anyone.
If the characters refuse to let them go, the two
fight to the death, unwilling to be apart again. Suleesa will
try to charm the biggest threat and psychically feed on it
while Elrod will hold off the rest of the characters. If he
gets the chance, he'll try to bite one of the characters and
drain their blood.
Treasure: Lover's Gifts. Suleesa has 500 gp on her.
Elrod has a fine dagger worth 100 gp.

10. Unholy Chapel

This room appears to be a chapel of some


kind, though to some long forgotten god.
Tapestries on the walls depict blood-filled
rituals and what appears to be a rod sits atop
an altar at the far end of the room.

Treasure: Vampire's Kiss. The rod is a rod of vampirism


a rare magical item that requires attunement. The rod has
zero charges and can hold a max of six. If dipped in the
blood of a recently deceased humanoid, the wielder can
regain a single charge. As a bonus action, the wielder can
expend any number of charges to regain 2d4+2 hp per
charge spent.

Aftermath
With Suleesa and Elrod either dealt with or spared, the
ruins are now quiet and the cult of the blood god is no
more. If the two were allowed to flee, it's possible the
characters may come across them again in the future.
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