TIC 02 Lecture Notes The Outcomes Approach: 1. Clarity of Focus Through Learning Outcomes
TIC 02 Lecture Notes The Outcomes Approach: 1. Clarity of Focus Through Learning Outcomes
Lecture 1
Imagine the student is on a learning journey, heading to a destination. The destination is the
learning outcome that is described in the syllabus document. The learning experiences leading to
the learning outcome are to be determined by the teacher. The teacher uses curriculum materials,
such as syllabus documents and teacher guides, as well as textbooks or electronic media and
assessment guidelines, to plan activities that will assist students achieve the learning outcomes.
• to equip all students with knowledge, understandings, skills, attitudes and values needed
for future success
• to implement programs and opportunities that maximize learning.
This means that everything teachers do must be clearly focused on what they want students to
be able to do successfully. For this to happen, the learning outcomes should be clearly expressed.
If students are expected to learn something, teachers must tell them what it is, and create
appropriate opportunities for them to learn it and to demonstrate their learning.
This means that teachers reject comparative forms of assessment and embrace criterion-
referenced approaches. The ‘principle of high expectations’ is about insisting that work be at a
very high standard before it is accepted as completed, while giving students the time and support
they need to reach this standard. At the same time, students begin to realize that they are capable
of far more than before and this challenges them to aim even higher.
This is based on the idea that not all students can learn the same thing in the same way in the
same time. Some achieve the learning outcomes sooner and others later. However, most students
can achieve high standards if they are given appropriate opportunities. Traditional ways of
organizing schools do not make it easy for teachers to provide expanded opportunities for all
students.
4. Planning and programming by ‘designing down’
This means that the starting point for planning, programming and assessing must be the learning
outcomes—the desired end results. All decisions on inputs and outputs are then traced back from
the learning outcomes. The achievement of the outcome is demonstrated by the skills, knowledge
and attitudes gained by the student. The syllabuses and/or teacher guides describe some ways in
which students can demonstrate the achievement of learning outcomes.
Learning outcomes provide teachers with a much clearer focus on what students should learn.
They also give teachers greater flexibility to decide what is the most appropriate way of achieving
the learning outcomes and meeting the needs of their students by developing programs to suit
local content and involve the community.
Students who participate in guided instruction learn more than students who are left to construct
their own knowledge (Mayer 2004). You need to employ a variety of learning and teaching
approaches because all students do not learn in the same way. The ‘auditory learner’ prefers to
use listening as the main way of learning new material whereas a ‘visual learner’ prefers to see
things written down.
Students should be actively involved in their learning and therefore you need to design
appropriate practical activities or experiments, using resources that can be found in your
location. In Grades 11 and 12, students will already have had a wide variety of experiences. You
need to make use of your students’ experiences when designing and conducting learning in class,
so that learning is connected to your students’ world.
The most efficient and long-lasting learning occurs when teachers encourage the development of
higher-order thinking and critical analysis skills, which include applying, analyzing, evaluation
and creating. Attention should also be paid to developing students’ affective and psychomotor
skills. To make sure that this takes place, you should encourage deep or rich – rather than shallow
– coverage of knowledge and understandings.
• group work
• skills practice
• research and inquiry
• class discussions or debates
• problem-solving activities
• teacher talk, instructions, explanations, lectures or reading aloud
• directed question and answer sessions
• audiovisual presentations
• textbooks or worksheets
• directed assignments
• demonstration and modelling
• guest speakers
• classroom displays.
In deciding whether or not to use groups, you need to consider the following:
• the group decides upon their goal, timelines and tasks with reference to the design brief
• students realize that success depends on the achievement of the whole group, not
individuals
• the task is broken into subtasks which must be completed successfully
• the whole class is involved in the activity and everyone has a role to play; for example, in
performances
• membership of small groups is changed regularly to provide a variety of learning
experiences for all students.