50 Small Sided Games
50 Small Sided Games
Why do I use ASC? Easy, its straightforward to use and produces simple and clear
images that can be used online or in documents like this one. They also offer
interactive session plans so you can PDF or print your sessions to share in your
club.
Football is a complex, dynamic and random sport. For young players to learn the principles of the
game and the skills and attributes needed to play, the players should always be playing football by
‘perceiving-deciding-executing’. The link to the game must always be apparent creating the
relevance to the ‘why’.
For the vast majority of children this game-related approach is the most enjoyable, logical and
scientifically proven child centred way of learning to play football, enabling them to reach their
personal potential and stay committed to the game for life.
The coach acts as the architect for this by designing practices that are representative of the game
and challenging the individuals by manipulating things like:
These can be absent in isolated training. However, this is not to say that there is absolutely no place
for isolated training. There are benefits to individual practices, but these could be done as individual
homework, before practice or delivered in specific 1-to-1 sessions.
When delivering the practices in this book there are some key factors to consider;
Coaching style
Think about providing feedback in a variety of ways; perhaps in the drinks break, in the change of
activities or on the fly by working with individuals. This keeps the game flowing and the ball rolling
time high! Do you need to give feedback; to the group, the individual or will the consequences of
the game provide this learning?
Area
If the coach chooses to alter the size or shape of the playing area, this will afford the players
different opportunities for action. For example, a bigger pitch might allow for more time on the ball,
this might lead to more touches or opportunities to run with the ball. Also be aware of the physical
load that you are putting the player through and its relationship to the pitch size.
Numbers
In these games there are a mixture of practices where the teams are equal, overloaded or
underloaded. You might tweak these numbers to suit your players and the desired outcomes. Think
about the challenges this presents the players; physically, psychologically and tactically.
Game Rules
You could alter the rules to make the practice harder or easier, in a lot of these practices you might
alter the conditions in certain areas, i.e. no tackling, minimum number of passes...etc.
Equipment
By varying the equipment used, i.e. bigger goals, smaller goals, more goals…etc you can increase or
decrease the challenge for the players. This way you might see more of the desired outcomes…but
be careful you don’t make the practice too easy and unrealistic.
Inclusion
You can engage the players in modifying the practices, this encourages ownership, problem solving
and autonomy. Questions like “ What would you change about this game?” or “Do you want to
make it more difficult?” are a great start.
Time
Each session has a time guide, but this is just a suggestion. You can reduce or extend the time to
perform actions, which can make the practice more or less challenging, depending on the desired
outcomes.
I hope you and your players find these useful and I would love to
hear any feedback that you have.
Thanks
Dan Wright
UEFA ‘A’ Licence Coach
DIAGRAM: A visual
of what the
practice might look
like.
3 Playing out Using the Goalkeeper P10 Building and playing out
ORGANISATION This practice takes place on half a pitch, the Blues are
playing out from the Goalkeeper into the target goals or
gates. The Oranges look to intercept, counter and score in
the large goal.
OBJECTIVE For the Blues there is lots of repetition of playing out from
the back, with a 3v1 scenario into a 2v3 scenario, replicating
limited pressure to high pressure. For the Oranges,
intercepting the ball and attacking the big goal.
OBSERVATION - Width to play from the Goalkeeper by ‘splitting’.
- Patience to build up and pass forward at the right time.
- In midfield – playing on different lines, receiving to play
forwards and when to combine.
PROGRESSIONS You can remove the zone to increase the instability and
challenge for the Blues.
ORGANISATION Use an area suitable for the number of players and their
age/ability. There are two target areas marked out in the
corners at each end, Yellow and Red in the diagram.
ORGANISATION A regular 2 goal pitch, with wide channels on either side. These areas
can have conditions, such as; number of defenders allowed in, number of
touches in possession. Etc as you see fit.
OBJECTIVE To encourage the team in possession to use the width of the pitch, the
ball must visit a wide area before a goal can be scored.
OBSERVATION - Dispersal – Have we got at least one person in each zone?
- Variety of pass to get the ball into the wide zone
- The relationships in wide areas (overlap / underlap).
PROGRESSIONS Remove the condition that the ball ‘MUST’ go into the wide area and
reward a goal scored if the ball goes wide with double or treble points!
ORGANISATION A 4 goal pitch, often this game works better if target goals are used to make
scoring more challenging.
OBJECTIVE Each team defends 2 goals and scores in 2 goals. Great set up to encourage;
dispersal and switching play. Out of possession a good one for defending as a
team, which goal to cut off?
OBSERVATION In possession
- Disperse and use the full width of the pitch
- Have the ability to switch play through a ‘pivot’ player in the centre
- Recognise when to switch from a highly concentrated area to a low area
Out of possession
- Dictating the area the attackers can play into
- Defending in 1v1 / 2v2 around the goal
- Emergency defending to block and stop shots
PROGRESSIONS Can add scoring zones or 1 touch finish, to add more challenge
Use gates and play with 1 target player for each team, he then has to anticipate
and receive a pass in the correct gate for the goal to stand.
ORGANISATION A 2 goal pitch with 2 gates (coned, markers or poles) on the halfway
line.
OBJECTIVE One team (Blues) look to press the opposition, win the ball and score
in either goal past the Goalkeeper. The Oranges will focus on switch
play through either gate, by dribbling or pass through, before scoring
in either goal. Rotate roles at half time.
OBSERVATION For the Blue team;
- Pressing together
- Countering quickly (early pass, dribble, forward runners!)
ORGANISATION Regular 2 goal pitch with the middle zone designated as the “combination
corridor”. Within the middle zone the coach restricts the players touch (1 or
2) to encourage clever and quick combinations. No conditions on end
zones, where players can dribble and control the tempo.
OBJECTIVE Teams look to play through the thirds and score, they might need to
combine in the central area.
OBSERVATION I really like this practice for a number of reasons, things to observe here
include;
- The players scanning habits especially in the central areas, are they
aware of the space / teammates / opposition and their next move?
- The individuals ability to play off 1 or 2 touch and adapt their ideas to
what is emerging in front of them.
- The groups movement and support to allow combination play in the
central third.
- The teams strategies to build up to play through the corridor, will they
play slowly or quickly? How many passes?
PROGRESSIONS Alter width of the middle zone.
Increase / decrease number of touches.
Remove the condition and check the transfer to the real game.
50 Small Sided Games www.coachdanwright.com 16
NO BACKWARDS
PASS
4v4 upwards Regular
ORGANISATION For this game a regular 2 goal pitch is used, the constraint on the game is
that once your team is in possession they can not pass the ball backwards.
OBJECTIVE This constraint will encourage forward play; passing, running and individual
possession
OBSERVATION For this game look out for the following;
- The players ability to play as an individual when needed and combine
effectively
- In possession the dispersal of the players to make the pitch wide and
long. Do they have a structure to play out and forward?
- The support ahead of the ball for the player in possession
- If the group are finding it too difficult allow 1 backwards pass per
possession
- Remove the condition and can the players recognise when to play
positively and when to recycle
ORGANISATION This is one of my favourites! A tight 2 goal pitch is used, might get more
outcomes with a long/thin pitch. The constraint here is you must perform a
one-two / wall pass to score.
OBJECTIVE In my eyes are there are two types of one-two;
- To tease (top); to draw the opposition out of position to allow a forward
pass
- The classic “wall-pass” to play around and eliminate the defender (bottom).
OBSERVATION Recognising when to change the tempo. (Slow - fast)
Eliminating the opposition with clever combination play.
Lots of forward runs / support to break lines
PROGRESSIONS Progressions for this one could include;
- Split the pitch into thirds, can the team perform the one-two in the final
third
- Remove ‘MUST’ and reward a goal scored after a one-two,
with double or treble points!
50 Small Sided Games www.coachdanwright.com 18
COMBINE
TO SCORE
4v4 upwards Very tight
ORGANISATION A great game for quick and clever combination play. This
practice use a tight 2 goal pitch, with a 2v2 or 3v3 with bounce
players (Red) either side of a goal. The bounce players play off
2 touch when ‘building’ and 1 touch if ‘assisting’. Goals must
be scored with 1 touch inside the scoring zone.
OBJECTIVE The pair on the pitch must work together to combine and score
within the zone, can use the outside players if needed.
OBSERVATION This game will give the players lots of repetition of;
- Clever and quick combination play with limited touches
- Eliminating the opposition by playing through, around or
over
- Lots of forward runs to support the attack or break lines
- Finishing with variety (inside, outside, headed, volley..etc)
PROGRESSIONS To add variety the bounce players (Red) can play from one end
to the other and miss out the midfield, be aware this might
lead to more direct play and less combination, but is good for
recognition of movements away from the ball.
ORGANISATION This game takes place on a 2 goal pitch, split into thirds, with the middle
third split into 4 quarters, as per the diagram. The end third represents
“attackers vs defenders” (#9 vs #5/#6), the central areas are replicating
the Midfield in a 4-3-3 so is 3v3.
OBJECTIVE In possession midfield 3 look to occupy different spaces use the 4 grids so
that they play on different lines and create different passing lines for the
ball carrier.
OBSERVATION In this practice I would look for;
- The movement/rotation and relationship between the 3.
- Playing in different spaces and different lines.
- When playing from the Goalkeeper, use the 3v1 to build with patience
and support once the ball is played forward.
- When the ball is in advanced areas running forward, whilst maintaing
‘balance’.
PROGRESSIONS Start this game with players ‘locked in’ zones, but progress as you see fit;
- Can move up/down 1 zone in possession
- Pass forward / run forward to create a 2v2 in the end zone
- Out of possession, midfielders can track their runner
- Remove the zones for complete freedom!
ORGANISATION A practice set up in a small tight area, with 4 target goals. The Red players, who play for
the team in possession, play on the outside to replicate a central defender or
Goalkeeper and Full Backs on either side.
OBJECTIVE The objective for the Orange team is to receive the ball and play forward to the target
goals. The blues look to deny them and if they steal possession, counter into the target
goals at the opposite end.
OBSERVATION For the Reds
- Supporting the midfielders allowing them to switch play.
- Full backs using the grids to play on different lines.
ORGANISATION A 2 goal pitch, with a central zone 3-5m wide. The game
starts with a ball into the Yellow player (CM) from the coach.
This players starts an attack with a pass or dribble to
immediately create a 3v2 scenario.
OBJECTIVE The midfielder’s (Yellow) role is to create an attacking
overload 3v2 scenario to assist the 2 strikers. This game can
be good for transition (defence to attack) when the
defenders dispose the attackers and counter.
OBSERVATION This game allows for repetition of attacking and finishing
with numerical superiority (overload). For the defenders
there is lots of emergency defending; blocks, tackles. Etc to
prevent efforts on goal. If the defenders win possession
they can counter to the attackers in the opposite half.
PROGRESSION At the start only the Yellow player can play in both halves, to
progress, on the turnover you could allow the defender to
drive into the opposite half to create a 4v2.
ORGANISATION A 2 goal pitch, with a central zone 3-5m wide. Teams are set up in a GK-2-
1-2 formation, although this game can be adapted to suit other numbers.
The Central Midfielders start the practice locked in to the central zone.
OBJECTIVE Both teams look to build up patiently using the goalkeeper (3v2) and
choose the right moment to play into the CM bypass them and playing into
their forwards.
OBSERVATION This game will encourage a few things;
- Goalkeeper and Defenders playing out from the back.
- The Central Midfielder will have to ‘outplay’ his opponent.
- The Forwards will look to work together, combine (if needed) and finish
under pressure.
PROGRESSION You can increase the realism of this game by removing the restrictions in
the zones;
- Allow CM to drop into his own half.
- Allow CM to dribble/RWTB into the opposition’s half.
- Allow CF to drop into the central area.
- Play a 2v2 in the central zone.
- Add a neutral player to create a 2v1 in the central zone.
OBJECTIVE The Blues look to maintain possession in the central area, once they’ve made
5 passes they can release the 2 strikers in either end zone, as a progression
midfielders can join to make it a 3v3 or even a 4v3.
OBSERVATION In possession;
- The Blues are looking to retain possession and supply the forwards with a
through ball.
- Away from the ball the Midfielders must look to support quickly to draw
defenders out of position and create a goal scoring opportunity.
- For the Forwards, the focus is around finishing. They must choose to
create a chance alone or combine with a teammate to be clinical in the
box.
Out of possession;
- Preventing forward passes from the central area.
- Emergency Defending to prevent shots on target.
Yes 10 Minutes
ORGANISATION A regular 2 goal pitch suitable for the age and stage of your players. The
diagram on the left shows a 11v11 example, the diagram on the right shows
how it can be adapted for 9-a-side.
OBJECTIVE A regular game, except that the midfield unit (Yellow) play for the team in
possession. This creates a constant attacking overload, for more success
and lots of repetition of midfielders receiving the ball and making decisions.
OBSERVATION Things to look out for in this game are;
- The distances and relationship between the Midfielders in Yellow.
- When do the Midfielders retain possession and when do they risk
progression?
- Intent and execution of killer passes and assists
- For the team defending, lots of repetition of defending outnumbered
PROGRESSIONS Restrict the Yellows…They ‘MUST’ combine before the team can score
Reward the Yellows…if they combine the goal is worth double
ORGANISATION A normal 2 goal pitch, split in half using cones of flat markers. In this game
each team must keep 1 player (The Target Man) in the opposition half at
all times.
OBJECTIVE The objective is to win the game. In possession the players will have
opportunity to use the target man for forward passes, to counter
attack..etc.
OBSERVATION Observations for this game include;
- How does the group decide, who the target man is?
- Is there a strategy to use the target man? A style of play?
- There will be lots of defending outnumbered- as the teams are forced
to leave one player up
- This may lead to counter attacks on the regain – Pass, Run with the
ball..etc
PROGRESSIONS You can play this game with each team having a fixed target man, that has
to play in the opposition half, or alternatively you can rotate this player
within the flow of the game. Add a consequence if this condition is
broken, I like to use a penalty!
Yes 10 Minutes
ORGANISATION This game takes place on a 2 goal pitch, with a halfway line with flat markers
or cones.
OBJECTIVE All outfield players play in one half, so in this diagram the Blues are looking to
press high and score, whilst the Oranges are looking to play a ‘killer pass’, into
the oppositions half breaking the press and creating a goal scoring
opportunity.
OBSERVATION In this game the following things might emerge;
- A variety of forward passes; curled, driven, stabbed, lofted, fast/slow..etc.
- The types and timing of forward runs; Blindside, curved, clever, late..etc.
- Playing and retaining under pressure when playing out (Orange).
- Pressing with a plan (Blues).
PROGRESSIONS Allow the defenders to recover and track the runner.
ORGANISATION This game takes place on a pitch with 2 goals suitable for the age/stage of
the players. With more able players you might want to make this pitch
tighter, to restrict the space and time available.
OBJECTIVE A twist on a classic, teams must score using a 1 touch assist. The finish is
not restricted in anyway.
OBSERVATION Things to look out for in this game might include;
- This is a great game for combination play; One-two’s, third man runs,
overlaps/ underlaps. Etc
- Support play is vital in this one (on, around and away)
- Recognising the moment to change the tempo; are we looking to score
or are we looking to keep possession?
PROGRESSIONS This game is already quite challenging, but to increase the difficulty you
could;
- Add 1 touch finish, so the move is 1 touch assist and 1 touch finish, this is
really tough!
- Add an area where the assist comes from E.g. (Zone 14, Wide areas..etc)
ORGANISATION I find players really enjoy this one! A normal 2 goal game,
with each team assigning a ‘playmaker’.
OBJECTIVE The playmaker must be involved in the possession for a goal
to count.
OBSERVATION Observations to look out for;
- How do the team use the playmaker?
- How does the playmaker play – simple and safe or right
in the middle of the game?
- How do the opposition stop the playmaker?
PROGRESSIONS This game can be played in 2 different versions. One where
only the coach knows the two playmakers and the other is
where all players are aware. Its quite fun to play the ‘secret
playmaker’ and see if the opposition can work out who the
danger man is!
ORGANISATION A fun game which is great for improving finishing, players will need to
be instinctive and must be able to adapt their ideas quickly. This
practice takes place in a penalty box, two teams play inside (Blues and
Oranges) with one on the outside as support players (Yellows).
OBJECTIVE This game is tight and frantic, players need to perceive and execute
quickly to be successful. First team to score 3 goals wins, then rotate
roles to change the outside team.
OBSERVATION This game is about;
- Deciding early whether to shoot or assist.
- Utilise the outside support players to create an overload and create
an assist.
- Variety of finishes – wont always be what you want!
PROGRESSIONS To increase the challenge:
- Restrict the touches the outside players can take
- Inside players must score with a “first time” finish, to encourage
quick thinking – assist or shoot!
ORGANISATION A small pitch with 2 end zones near the goals. This can be
played with target goals or with goalkeepers in larger
goals.
OBJECTIVE To score players must release their teammate with a
forward pass into the end zone, teammates must time
their run and score.
OBSERVATION Things to observe here;
- Variety of forward pass – split, scooped, curled, driven.
Etc.
- Variety of forward run – straight, curved, double
movement, blindside. Etc.
PROGRESSIONS To increase the challenge you can add in an additional
pass in the end zone, so now the attacker needs a
supporting run to square the ball to apply the finish.
ORGANISATION For this practice the area is split up into 2 main sections. Near the goal there is a
Goalkeeper and 2 Central Defenders (Purple) playing up against 2 strikers (Yellows).
In the area at the top of the practice there are a group of midfielders playing a 4v4
or similar.
OBJECTIVE The Oranges and Blues look to feed the Strikers (yellow) who play a 2v2 looking to
finish in the large goal.
OBSERVATION In possession midfielders must develop recognition of what is around them and the
moment to play forwards. For the Strikers (Yellow) it is about working as a pair,
ideas such as; one short – one long, combinations, moving the defenders to create
1v1..etc
PROGRESSIONS Some ideas for progressions could include;
- Allow a Midfielder runner to form a 3v2.
- Allow the Midfielder to make a tracking run to make a 3v3 in the end zone.
- Midfielder must keep possession for ‘x’ number of passes before playing
forwards into the Strikers.
ORGANISATION This game works with 3 equal teams on a 2 goal pitch, with a central ‘free’
zone across the centre. This game works best with Goalkeepers, as they
improve the quality of the finish, but more importantly they allow quick
attackers once they gained possession.
OBJECTIVE The coach feeds the ball into Yellows who attack the Oranges. If they
score they turn, receive a new ball and attack the Blues at the opposite
end. If they are unsuccessful or the ball turns over the Orange would carry
the ball into the opposite half and take on the blues.
OBSERVATION This game is all about transition; attack to defence and defence to attack.
In possession look for the players understanding of changing the tempo;
are they building, retaining or creating?
PROGRESSIONS As the yellows attack, the Blues defend, if the ball is turned over you can
allow the Yellows to counter press to regain immediately.
You can play this ball with a ‘x’ attempts rather than turning over the
attackers on each outcome.
ORGANISATION This game works on a pitch with 2 goals with a halfway line
marked out with flat markers or cones.
OBJECTIVE A simple task constraint to reward proactive pressing, if you
win possession of the ball in the opposition half and score, its
worth DOUBLE goals!
OBSERVATION In this game look out for;
- How do the team press together?
- What are the triggers to press?
- What happens if you get the press wrong?
THINK ABOUT… Think about how you want the players to press on matchdays
– will it be focused around areas of the pitch, individuals
errors, pressing with high numbers…etc.
ORGANISATION This practice takes place on half a pitch. The Defenders (Blues) look to protect the large goal and
the Attackers (Oranges) are looking to score past the Goalkeeper. The practice works in “sets" as
follows;
- Set one: 1v1 every attacker gets 3 attempts left and right (top left).
- Set two: 2v1 attackers get 10 attempts (top centre).
- Set three: 2v2 attackers get 10 attempts (top right).
- Set four: 3v2 attackers get 10 attempts (bottom left).
- Set five: 3v3 attackers get 10 attempts or see progression.
OBJECTIVE Lots of repetition of attacking and defending in 1v1, 2v1, 3v2 and 3v3 scenarios. This gives variety
of underload and overload experiences for both the Attackers and the Defenders.
OBSERVATION For defenders
- Body shape on approach
- Showing the attacker away from goal and restraint to block or tackle
- Defending as a pair or 3, introducing the idea of cover and balance
ORGANISATION The area used for this one is 2 penalty boxes. The game can
be played in a few formats, for example; defenders protect a
lead, time limit or number of attempts/balls
OBJECTIVE One team attacks the large goal, the other defends and looks
to score in the target goals.
OBSERVATION In possession;
- Width (play around or create 1v1).
- Forward passing and forward running.
- Creativity – Individual or collaborative.
Out of possession;
- Delay – stop forward passes and penetration.
- Deny - block shots and crosses.
- Compact distances between the lines (vertical and
horizontal).
ORGANISATION In this game the two teams (Orange and Blue) play 3 matches
across 3 pitches, every time a goal is scored the goal-scorer
must “move” to a new pitch, creating uneven teams and
constant overload/underload situations.
OBJECTIVE The scores across the 3 pitches are added up to see which
team is the winner.
OBSERVATION Strategies to win;
- How many players will each team start with on each
pitch?
- Which pitch does the goal scorer move to?
- How do the players deal with playing with numbers up or
down
- Social side, how do they communicate with their
teammates quickly and effectively
- Reflection; What would the players change for next time,
what went well?
ORGANISATION A pitch size to suit number of players and age/stage. This game needs
no goals, so great for an arrival activity or if you are struggling for
equipment.
OBJECTIVE The aim of the game is for the Attacker to penetrate the end zone, by
running with the ball or receiving a pass inside. The ball must be
under control inside the end zone for the goal to count!
OBSERVATION In this game, some of the following may emerge;
- The balancing of running with the ball and passing to score
- Recognising the space available to carry the ball into
- Drawing in opponents to release a team mate
PROGRESSIONS Space is interesting variation with this practice, if it is large in tends to
encourage individuals driving into the space, running with the ball
taking larger touches.
ORGANISATION This one is a players favourite. A good game if you are struggling for
space, tends to get very competitive! A 2 goal pitch with 3 teams,
one of which (Reds) is waiting to come on.
OBJECTIVE The team that scores first wins the game 1-0 and the next
opponent enters the field.
OBSERVATION In this game you might see;
- Strategies to win!
- Clinical finishes in a game context
- Playing under pressure
PROGRESSIONS I like to play for a set period, say 10 minutes and keep track of the
number of wins within that period.
You can choose to start each new game formally, with kick offs, but
I like to start with the goalkeepers…to increase difficulty winners
always start!
Championship EPL
ORGANISATION At least 3 mini pitches, with equal teams on each pitch. You can play this
game with any number of players per team, it will still work 1v1.
OBJECTIVE The aim of the game is to be the team in the EPL when the coach
finishes the session. When one team scores 2 goals (2-0 or 2-1) they
automatically win that game and get promoted, moving up a goal
regardless of the state of the game above them. Equally the team that
lost gets relegated, i.e From EPL to Championship. Note: If you win
sometimes it will involve swapping sides, other times it will mean
moving pitches.
OBSERVATION This game is super competitive you will see;
- Player devising strategies to win
- Lots of ‘social corner’ interaction – communication between
teammates and teams
- This can be testing psychologically, how do the players deal with
adversity?
PROGRESSIONS I choose not to referee this game, allowing the players to take more
control and solve any differences between them.
ORGANISATION A small tight square pitch, with 4 target goals or coned goals.
I tend to play without goalkeepers for this one. This works
well as an arrival activity.
OBJECTIVE This is a basic 2v2, with 2 games going on simultaneously on
the same pitch. The interference and chaos from the other
game allows players to dribble and pass under no, some and
full pressure.
OBSERVATION Observations for this one;
- When to play as an individual when to combine?
- Playing with your head up (awareness)
- 1v1 / 2v2 / 2v1 playing with a underload and overload
PROGRESSIONS You can play each game with a time limit or “first to…”..
You can keep score of games won, draw and lost…or just play
for fun!
Involved in a 1-2
that scores a
goal
1 touch finish
Every player on
the team is
involved
Score or assist
from your own
half
ORGANISATION This practice takes place on a square pitch with 4 target goals or coned
gates. Blues vs Oranges with 4 neutral Yellow players to make the game
8v4 in possession.
OBJECTIVE The team in possession must make 10 passes, using Yellows if needed
before scoring in any target goal. The neutral players (Yellows) can not
score, only assist. Rotate roles regularly.
OBSERVATION The purpose of the game is for the players to be comfortable maintaining
possession and creating a goal scoring opportunity after a good spell of
possession. Support (angles/distances) will be key!
PROGRESSIONS This practice can be linked to your game model and formation with some
planning. If you plan the teams skillfully, you can get players playing in
the positions to offer width and depth related to the match day
experience.
ORGANISATION A normal 2 goal pitch, suitable for the age and ability
of your group. Once a team score, they restart with
the ball but must keep the ball for 30 seconds for the
goal to count. This time can obviously be altered to
suit your group.
OBJECTIVE This condition serves a few purposes;
- Keeping possession under pressure
- Keeping possession to kill the momentum
- Pressing after conceding
OBSERVATION Where do they look to keep possession – does it
matter? What are the risks and rewards?
ORGANISATION A regular 2 goal game, but one team starts with a 2 goal lead.
OBJECTIVE At 2-0 up, do they protect and counter or go for a third? If you are
0-2 down, what is your strategy to get back into the game?
Make sure you flip the condition so players experience both sides
of this scenario.
OBSERVATION There will be lots of social interaction to discuss and implement a
strategy to get back in the game or maintain your lead.
Psychologically the players will need the ability to follow or adapt
the strategy depending on the state of the game. This constraint
means players are playing under pressure or in the context of a
‘game’ immediately.
PROGRESSIONS To add realism and excitement, use the players favourite teams,
so for example Barcelona are 0-2 down against PSG. This works
well with Champions League Semi-Finals and aggregate scores.
To assist you can add some “Bias Ref” (P57) to assist the
team trying to pull back the deficit.
If needed! 10 Minutes