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50 Small Sided Games

The document introduces 50 small-sided games designed to develop soccer skills like building out of the back, switching play, combination play in midfield, creating and scoring chances, and transition and defending. It provides a title, diagram, and session details for each game. The games can be used by coaches to keep training engaging, challenging, and fun for young players.

Uploaded by

Ali ÖZGEL
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
4K views58 pages

50 Small Sided Games

The document introduces 50 small-sided games designed to develop soccer skills like building out of the back, switching play, combination play in midfield, creating and scoring chances, and transition and defending. It provides a title, diagram, and session details for each game. The games can be used by coaches to keep training engaging, challenging, and fun for young players.

Uploaded by

Ali ÖZGEL
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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All of these sessions were designed using Academy Soccer Coach.

Why do I use ASC? Easy, its straightforward to use and produces simple and clear
images that can be used online or in documents like this one. They also offer
interactive session plans so you can PDF or print your sessions to share in your
club.

This affordable software can be used on PC or on mobile devices.

Check it out here.

50 Small Sided Games www.coachdanwright.com 2


CAN WE
PLAY A GAME?
How often do we hear this? Have you ever stopped to think why? Sometimes it is important to
remember why players fall in love with the game. Footballers of all ages want to play. To experiment.
To take risks. To fail and to improve.

Football is a complex, dynamic and random sport. For young players to learn the principles of the
game and the skills and attributes needed to play, the players should always be playing football by
‘perceiving-deciding-executing’. The link to the game must always be apparent creating the
relevance to the ‘why’.

For the vast majority of children this game-related approach is the most enjoyable, logical and
scientifically proven child centred way of learning to play football, enabling them to reach their
personal potential and stay committed to the game for life.

The coach acts as the architect for this by designing practices that are representative of the game
and challenging the individuals by manipulating things like:

▪ The number of opponents


▪ The number of team-mates
▪ The size and position of the goals/targets
▪ The size of the space to work in and pitch geography
▪ The objective of the practice and its link to the principles of play

These can be absent in isolated training. However, this is not to say that there is absolutely no place
for isolated training. There are benefits to individual practices, but these could be done as individual
homework, before practice or delivered in specific 1-to-1 sessions.

In every development session the following questions or checklist could be used;

▪ Is the game being played?


▪ Are there opportunities for a variety of football actions?
▪ Is football being experienced and enjoyed?
▪ Do the players understand the football purpose of the exercise? (implicit and explicit)
▪ Do the players recognise the game-related intention?
▪ Are the players challenged to improve both individually and as a team?

When delivering the practices in this book there are some key factors to consider;

Coaching style
Think about providing feedback in a variety of ways; perhaps in the drinks break, in the change of
activities or on the fly by working with individuals. This keeps the game flowing and the ball rolling
time high! Do you need to give feedback; to the group, the individual or will the consequences of
the game provide this learning?

50 Small Sided Games www.coachdanwright.com 3


Scoring Mechanisms
You can increase or decrease the opportunities to score in a number of ways. For example, make the
finish more difficult by restricting the action (1 touch, tighter scoring zone…etc). These alterations
can be made quickly to keep the practice engaging, challenging and fun for all.

Area
If the coach chooses to alter the size or shape of the playing area, this will afford the players
different opportunities for action. For example, a bigger pitch might allow for more time on the ball,
this might lead to more touches or opportunities to run with the ball. Also be aware of the physical
load that you are putting the player through and its relationship to the pitch size.

Numbers
In these games there are a mixture of practices where the teams are equal, overloaded or
underloaded. You might tweak these numbers to suit your players and the desired outcomes. Think
about the challenges this presents the players; physically, psychologically and tactically.

Game Rules
You could alter the rules to make the practice harder or easier, in a lot of these practices you might
alter the conditions in certain areas, i.e. no tackling, minimum number of passes...etc.

Equipment
By varying the equipment used, i.e. bigger goals, smaller goals, more goals…etc you can increase or
decrease the challenge for the players. This way you might see more of the desired outcomes…but
be careful you don’t make the practice too easy and unrealistic.

Inclusion
You can engage the players in modifying the practices, this encourages ownership, problem solving
and autonomy. Questions like “ What would you change about this game?” or “Do you want to
make it more difficult?” are a great start.

Time
Each session has a time guide, but this is just a suggestion. You can reduce or extend the time to
perform actions, which can make the practice more or less challenging, depending on the desired
outcomes.

Thanks for downloading this eBook. This is a collection of small


sided games that I find work with young players. Some I have
designed myself, others have been adapted from other great
coaches I have been fortunate to work with or observe.

I hope you and your players find these useful and I would love to
hear any feedback that you have.

Thanks

Dan Wright
UEFA ‘A’ Licence Coach

50 Small Sided Games www.coachdanwright.com 4


USING THE
TITLE: Here you
will find the name
PLANS SET UP: Here you will
find tips around;
of the game. number of players,
offsides, pitch
dimensions and
suggested times.

DIAGRAM: A visual
of what the
practice might look
like.

SESSION DETAILS: In this


section you will find details
around how the session is
organised, what the
objectives are, what you
should look out for and
some progressions to keep
the players challenged.

50 Small Sided Games www.coachdanwright.com 5


CONTENTS
GAME TITLE PAGE THEME
1 Building from the Back P8 Building and playing out

2 Goalkeepers Hand’s or Feet? P9 Building and playing out

3 Playing out Using the Goalkeeper P10 Building and playing out

4 Playing with Width P11 Switching Play

5 Switching Play P12 Switching Play

6 Four Goal Game P13 Switching Play

7 Back to Back P14 Switching Play

8 Switch Play or Counter? P15 Switching Play

9 The Combination Corridor P16 Midfield / Combination Play

10 No Backwards Pass P17 Midfield / Combination Play

11 One-Two to Score P18 Midfield / Combination Play

12 Combine to Score P19 Midfield / Combination Play

13 Midfield Rotation P20 Midfield / Combination Play

14 Playing through Midfield P21 Midfield / Combination Play

15 Midfield Overload P22 Midfield / Combination Play

16 Unlock the Midfielder P23 Midfield / Combination Play

17 Midfield Breakout P24 Midfield / Combination Play

18 Midfield Relationships P25 Midfield / Combination Play

19 Target Man P26 Creating & Scoring

20 Killer Pass P27 Creating & Scoring

21 One Touch Assist P28 Creating & Scoring

22 The Playmaker P29 Creating & Scoring

23 Fox in the Box P30 Creating & Scoring

24 Forward Run, Forward Pass P31 Creating & Scoring

25 Midfield Create & Support P32 Creating & Scoring

50 Small Sided Games www.coachdanwright.com 6


GAME TITLE PAGE THEME
26 Between the Lines P33 Creating & Scoring

27 The Counter Attack Game P34 Transition Games

28 The Transition Game P35 Transition Games

29 Press High for Double Goals P36 Defending Games

30 Defenders vs Attackers P37 Defending Games

31 Man Marking P38 Defending Games

32 Our House P39 Defending Games

33 Defence vs Attack P40 Defending Games

34 Building a Block / Breaking a Block P41 Defending Games

35 Slide and Screen P42 Defending Games

36 Score and Move! P43 Scenarios & Team Games

37 Penetrate the Square P44 Scenarios & Team Games

38 Lineball P45 Scenarios & Team Games

39 One Goal and Off P46 Scenarios & Team Games

40 Promotion / Relegation SSG P47 Scenarios & Team Games

41 Win by One P48 Scenarios & Team Games

42 Messy Football P49 Scenarios & Team Games

43 Underload / Overload P50 Scenarios & Team Games

44 Team Bingo P51 Scenarios & Team Games

45 Individual Bingo P52 Scenarios & Team Games

46 Diamond Pitch P53 Scenarios & Team Games

47 4v4 Plus 4 P54 Scenarios & Team Games

48 Lock It In! P55 Scenarios & Team Games

49 2-0 Up and 0-2 Down P56 Scenarios & Team Games

50 Bias Ref! P57 Scenarios & Team Games

50 Small Sided Games www.coachdanwright.com 7


BUILDING FROM
THE BACK
4v4 upwards Tight / Half pitch

Not required 10 Minutes

ORGANISATION This practice takes place on half a pitch, the Blues are
playing out from the Goalkeeper into the target goals or
gates. The Oranges look to intercept, counter and score in
the large goal.
OBJECTIVE For the Blues there is lots of repetition of playing out from
the back, with a 3v1 scenario into a 2v3 scenario, replicating
limited pressure to high pressure. For the Oranges,
intercepting the ball and attacking the big goal.
OBSERVATION - Width to play from the Goalkeeper by ‘splitting’.
- Patience to build up and pass forward at the right time.
- In midfield – playing on different lines, receiving to play
forwards and when to combine.
PROGRESSIONS You can remove the zone to increase the instability and
challenge for the Blues.

Adjust the numbers to suit your players and the formation


you play in matches.

50 Small Sided Games www.coachdanwright.com 8


GOALKEEEPER’S
HAND OR FEET
6V6 upwards Regular

Not required 10 Minutes

ORGANISATION Use an area suitable for the number of players and their
age/ability. There are two target areas marked out in the
corners at each end, Yellow and Red in the diagram.

OBJECTIVE Goalkeepers support the team in possession using their feet


between the target areas (Yellow GK). To score players must
play the ball in the air to a goalkeeper who catches inside
their target area (Green GK). Teams can score in either
direction.
OBSERVATION - The Goalkeepers supporting position behind the ball
- Distribution type and distance.
- Recognising the moment to support and score.
PROGRESSIONS Can make the game directional.

Can structure the scoring mechanism


(type / distance).
50 Small Sided Games www.coachdanwright.com 9
PLAYING OUT USING
THE GOALKEEPER
4v4 upwards Tight

Not required 10 Minutes

ORGANISATION A 2 goal pitch, size according to the age and stage of


the players. Don’t make it too big, it can make it too
easy for the Goalkeepers!
OBJECTIVE Either team can score in either goal, but before
scoring they must ‘visit’ the Goalkeeper with a back
pass. In the diagram, Orange play back to the Green
Goalkeeper before attacking the Yellow Goalkeeper’s
goal.
OBSERVATION - Goalkeepers supporting position behind the ball
and distribution with feet.
- In possession; switching play, changing the tempo
and finishing.
- Out of possession; securing possession and
counter attacks.
PROGRESSIONS Visit both Goalkeepers before scoring!

50 Small Sided Games www.coachdanwright.com 10


PLAYING WITH
WIDTH
4v4 upwards Wide

Can be added 2x 7 Minutes

ORGANISATION A regular 2 goal pitch, with wide channels on either side. These areas
can have conditions, such as; number of defenders allowed in, number of
touches in possession. Etc as you see fit.
OBJECTIVE To encourage the team in possession to use the width of the pitch, the
ball must visit a wide area before a goal can be scored.
OBSERVATION - Dispersal – Have we got at least one person in each zone?
- Variety of pass to get the ball into the wide zone
- The relationships in wide areas (overlap / underlap).
PROGRESSIONS Remove the condition that the ball ‘MUST’ go into the wide area and
reward a goal scored if the ball goes wide with double or treble points!

Restrict / increase the number of defenders


allowed in the wide zone.

50 Small Sided Games www.coachdanwright.com 11


SWITCHING
PLAY
4v4 upwards Wide

Can be added 2x 7 Minutes

ORGANISATION A regular 2 goal pitch, with wide channels on either


side. These areas can be conditioned by changing the
following; number of defenders allowed in, number
of touches in possession, etc as you see fit.
OBJECTIVE To encourage the team in possession to switch play,
the ball must visit BOTH wide areas before a goal can
be scored.
OBSERVATION Dispersal – Have we got at least one person in each
zone?
Using a pivot player to link the sides – GK? DCM?
PROGRESSIONS Remove ‘MUST’ and reward the team if a goal scored
when the ball goes wide; 1 zone = 2 points, both
zones = 5 points.

If the team wins possession high up the pitch there is


no need to switch play, to increase realism.

50 Small Sided Games www.coachdanwright.com 12


FOUR GOAL
GAME
4v4 upwards Tight

Not required 7 Minutes

ORGANISATION A 4 goal pitch, often this game works better if target goals are used to make
scoring more challenging.
OBJECTIVE Each team defends 2 goals and scores in 2 goals. Great set up to encourage;
dispersal and switching play. Out of possession a good one for defending as a
team, which goal to cut off?
OBSERVATION In possession
- Disperse and use the full width of the pitch
- Have the ability to switch play through a ‘pivot’ player in the centre
- Recognise when to switch from a highly concentrated area to a low area

Out of possession
- Dictating the area the attackers can play into
- Defending in 1v1 / 2v2 around the goal
- Emergency defending to block and stop shots
PROGRESSIONS Can add scoring zones or 1 touch finish, to add more challenge

Use gates and play with 1 target player for each team, he then has to anticipate
and receive a pass in the correct gate for the goal to stand.

50 Small Sided Games www.coachdanwright.com 13


BACK TO
BACK
4v4 upwards Tight

Not required 7 Minutes

ORGANISATION A 2 goal pitch, but with goals back-to-back in the


centre of the field. This game can be played with
target goals and Goalkeepers are optional.
OBJECTIVE Each team can score in either goal, on the turnover of
possession you can tweak the rules to suit your
players. Either; score straight away, have to complete
‘x’ number of passes or have to dribble to the edge
before they can attack.
OBSERVATION This is a great game for switching play and support
(on, around or away) from the ball carrier.
PROGRESSIONS Think about;
- Scoring mechanisms as above
- The size of goals
- Adding Goalkeeper(s)

50 Small Sided Games www.coachdanwright.com 14


SWITCH PLAY OR
COUNTER ATTACK
4v4 upwards Regular

Not required 2x 7 Minutes

ORGANISATION A 2 goal pitch with 2 gates (coned, markers or poles) on the halfway
line.
OBJECTIVE One team (Blues) look to press the opposition, win the ball and score
in either goal past the Goalkeeper. The Oranges will focus on switch
play through either gate, by dribbling or pass through, before scoring
in either goal. Rotate roles at half time.
OBSERVATION For the Blue team;
- Pressing together
- Countering quickly (early pass, dribble, forward runners!)

For the Orange team;


- Do they have depth and width to retain possession and switch
appropriately?
- In possession do they use the goalkeepers to build
effectively?

50 Small Sided Games www.coachdanwright.com 15


COMBINATION
CORRIDOR
4v4 upwards Tight

Not required 2x 7 Minutes

ORGANISATION Regular 2 goal pitch with the middle zone designated as the “combination
corridor”. Within the middle zone the coach restricts the players touch (1 or
2) to encourage clever and quick combinations. No conditions on end
zones, where players can dribble and control the tempo.
OBJECTIVE Teams look to play through the thirds and score, they might need to
combine in the central area.
OBSERVATION I really like this practice for a number of reasons, things to observe here
include;
- The players scanning habits especially in the central areas, are they
aware of the space / teammates / opposition and their next move?
- The individuals ability to play off 1 or 2 touch and adapt their ideas to
what is emerging in front of them.
- The groups movement and support to allow combination play in the
central third.
- The teams strategies to build up to play through the corridor, will they
play slowly or quickly? How many passes?
PROGRESSIONS Alter width of the middle zone.
Increase / decrease number of touches.
Remove the condition and check the transfer to the real game.
50 Small Sided Games www.coachdanwright.com 16
NO BACKWARDS
PASS
4v4 upwards Regular

Can be added 2x 7 Minutes

ORGANISATION For this game a regular 2 goal pitch is used, the constraint on the game is
that once your team is in possession they can not pass the ball backwards.
OBJECTIVE This constraint will encourage forward play; passing, running and individual
possession
OBSERVATION For this game look out for the following;
- The players ability to play as an individual when needed and combine
effectively
- In possession the dispersal of the players to make the pitch wide and
long. Do they have a structure to play out and forward?
- The support ahead of the ball for the player in possession

PROGRESSIONS Some progressions for this game could include;

- If the group are finding it too difficult allow 1 backwards pass per
possession
- Remove the condition and can the players recognise when to play
positively and when to recycle

50 Small Sided Games www.coachdanwright.com 17


ONE-TWO
TO SCORE
4v4 upwards Tight

Can be added 2x 7 Minutes

ORGANISATION This is one of my favourites! A tight 2 goal pitch is used, might get more
outcomes with a long/thin pitch. The constraint here is you must perform a
one-two / wall pass to score.
OBJECTIVE In my eyes are there are two types of one-two;
- To tease (top); to draw the opposition out of position to allow a forward
pass
- The classic “wall-pass” to play around and eliminate the defender (bottom).
OBSERVATION Recognising when to change the tempo. (Slow - fast)
Eliminating the opposition with clever combination play.
Lots of forward runs / support to break lines
PROGRESSIONS Progressions for this one could include;
- Split the pitch into thirds, can the team perform the one-two in the final
third
- Remove ‘MUST’ and reward a goal scored after a one-two,
with double or treble points!
50 Small Sided Games www.coachdanwright.com 18
COMBINE
TO SCORE
4v4 upwards Very tight

Not required 2 Minutes

ORGANISATION A great game for quick and clever combination play. This
practice use a tight 2 goal pitch, with a 2v2 or 3v3 with bounce
players (Red) either side of a goal. The bounce players play off
2 touch when ‘building’ and 1 touch if ‘assisting’. Goals must
be scored with 1 touch inside the scoring zone.
OBJECTIVE The pair on the pitch must work together to combine and score
within the zone, can use the outside players if needed.
OBSERVATION This game will give the players lots of repetition of;
- Clever and quick combination play with limited touches
- Eliminating the opposition by playing through, around or
over
- Lots of forward runs to support the attack or break lines
- Finishing with variety (inside, outside, headed, volley..etc)
PROGRESSIONS To add variety the bounce players (Red) can play from one end
to the other and miss out the midfield, be aware this might
lead to more direct play and less combination, but is good for
recognition of movements away from the ball.

50 Small Sided Games www.coachdanwright.com 19


MIDFIELD
ROTATION
14 upwards Regular

Not required 2x7 Minutes

ORGANISATION This game takes place on a 2 goal pitch, split into thirds, with the middle
third split into 4 quarters, as per the diagram. The end third represents
“attackers vs defenders” (#9 vs #5/#6), the central areas are replicating
the Midfield in a 4-3-3 so is 3v3.
OBJECTIVE In possession midfield 3 look to occupy different spaces use the 4 grids so
that they play on different lines and create different passing lines for the
ball carrier.
OBSERVATION In this practice I would look for;
- The movement/rotation and relationship between the 3.
- Playing in different spaces and different lines.
- When playing from the Goalkeeper, use the 3v1 to build with patience
and support once the ball is played forward.
- When the ball is in advanced areas running forward, whilst maintaing
‘balance’.
PROGRESSIONS Start this game with players ‘locked in’ zones, but progress as you see fit;
- Can move up/down 1 zone in possession
- Pass forward / run forward to create a 2v2 in the end zone
- Out of possession, midfielders can track their runner
- Remove the zones for complete freedom!

50 Small Sided Games www.coachdanwright.com 20


PLAYING THROUGH
MIDFIELD
9 upwards Tight

Not required 10 Minutes

ORGANISATION A practice set up in a small tight area, with 4 target goals. The Red players, who play for
the team in possession, play on the outside to replicate a central defender or
Goalkeeper and Full Backs on either side.
OBJECTIVE The objective for the Orange team is to receive the ball and play forward to the target
goals. The blues look to deny them and if they steal possession, counter into the target
goals at the opposite end.
OBSERVATION For the Reds
- Supporting the midfielders allowing them to switch play.
- Full backs using the grids to play on different lines.

For the Oranges


- Movement and rotation to receive the ball (using the grids).
- When to retain, when to switch and when to play forwards.
- Role of the 10, play behind the pressure or drop into the midfield.

For the Blues


- Screening forward passes.
- Intercepting passes.
- How do they mark? (zonal or man).

50 Small Sided Games www.coachdanwright.com 21


MIDFIELD
OVERLOAD
11 Upwards Tight

Can be added 10 Minutes

ORGANISATION A 2 goal pitch, with a central zone 3-5m wide. The game
starts with a ball into the Yellow player (CM) from the coach.
This players starts an attack with a pass or dribble to
immediately create a 3v2 scenario.
OBJECTIVE The midfielder’s (Yellow) role is to create an attacking
overload 3v2 scenario to assist the 2 strikers. This game can
be good for transition (defence to attack) when the
defenders dispose the attackers and counter.
OBSERVATION This game allows for repetition of attacking and finishing
with numerical superiority (overload). For the defenders
there is lots of emergency defending; blocks, tackles. Etc to
prevent efforts on goal. If the defenders win possession
they can counter to the attackers in the opposite half.
PROGRESSION At the start only the Yellow player can play in both halves, to
progress, on the turnover you could allow the defender to
drive into the opposite half to create a 4v2.

50 Small Sided Games www.coachdanwright.com 22


UNLOCK THE
MIDFIELDER
6V6 upwards Regular

Not required 10 Minutes

ORGANISATION A 2 goal pitch, with a central zone 3-5m wide. Teams are set up in a GK-2-
1-2 formation, although this game can be adapted to suit other numbers.
The Central Midfielders start the practice locked in to the central zone.
OBJECTIVE Both teams look to build up patiently using the goalkeeper (3v2) and
choose the right moment to play into the CM bypass them and playing into
their forwards.
OBSERVATION This game will encourage a few things;
- Goalkeeper and Defenders playing out from the back.
- The Central Midfielder will have to ‘outplay’ his opponent.
- The Forwards will look to work together, combine (if needed) and finish
under pressure.
PROGRESSION You can increase the realism of this game by removing the restrictions in
the zones;
- Allow CM to drop into his own half.
- Allow CM to dribble/RWTB into the opposition’s half.
- Allow CF to drop into the central area.
- Play a 2v2 in the central zone.
- Add a neutral player to create a 2v1 in the central zone.

50 Small Sided Games www.coachdanwright.com 23


MIDFIELD
BREAK OUT
22 Full Pitch

Yes beyond 2x 15 Minutes


yellow cones

ORGANISATION A full pitch practice looking at the Midfielders role in a 11v11

OBJECTIVE The Blues look to maintain possession in the central area, once they’ve made
5 passes they can release the 2 strikers in either end zone, as a progression
midfielders can join to make it a 3v3 or even a 4v3.
OBSERVATION In possession;
- The Blues are looking to retain possession and supply the forwards with a
through ball.
- Away from the ball the Midfielders must look to support quickly to draw
defenders out of position and create a goal scoring opportunity.
- For the Forwards, the focus is around finishing. They must choose to
create a chance alone or combine with a teammate to be clinical in the
box.

Out of possession;
- Preventing forward passes from the central area.
- Emergency Defending to prevent shots on target.

50 Small Sided Games www.coachdanwright.com 24


MIDFIELD
RELATIONSHIPS
16 Upwards Regular

Yes 10 Minutes

ORGANISATION A regular 2 goal pitch suitable for the age and stage of your players. The
diagram on the left shows a 11v11 example, the diagram on the right shows
how it can be adapted for 9-a-side.
OBJECTIVE A regular game, except that the midfield unit (Yellow) play for the team in
possession. This creates a constant attacking overload, for more success
and lots of repetition of midfielders receiving the ball and making decisions.
OBSERVATION Things to look out for in this game are;
- The distances and relationship between the Midfielders in Yellow.
- When do the Midfielders retain possession and when do they risk
progression?
- Intent and execution of killer passes and assists
- For the team defending, lots of repetition of defending outnumbered
PROGRESSIONS Restrict the Yellows…They ‘MUST’ combine before the team can score
Reward the Yellows…if they combine the goal is worth double

50 Small Sided Games www.coachdanwright.com 25


TARGET
MAN
4v4 upwards Regular

Not required 1 Goal and off!

ORGANISATION A normal 2 goal pitch, split in half using cones of flat markers. In this game
each team must keep 1 player (The Target Man) in the opposition half at
all times.
OBJECTIVE The objective is to win the game. In possession the players will have
opportunity to use the target man for forward passes, to counter
attack..etc.
OBSERVATION Observations for this game include;
- How does the group decide, who the target man is?
- Is there a strategy to use the target man? A style of play?
- There will be lots of defending outnumbered- as the teams are forced
to leave one player up
- This may lead to counter attacks on the regain – Pass, Run with the
ball..etc
PROGRESSIONS You can play this game with each team having a fixed target man, that has
to play in the opposition half, or alternatively you can rotate this player
within the flow of the game. Add a consequence if this condition is
broken, I like to use a penalty!

50 Small Sided Games www.coachdanwright.com 26


KILLER
PASS
4v4 upwards Regular

Yes 10 Minutes

ORGANISATION This game takes place on a 2 goal pitch, with a halfway line with flat markers
or cones.
OBJECTIVE All outfield players play in one half, so in this diagram the Blues are looking to
press high and score, whilst the Oranges are looking to play a ‘killer pass’, into
the oppositions half breaking the press and creating a goal scoring
opportunity.
OBSERVATION In this game the following things might emerge;
- A variety of forward passes; curled, driven, stabbed, lofted, fast/slow..etc.
- The types and timing of forward runs; Blindside, curved, clever, late..etc.
- Playing and retaining under pressure when playing out (Orange).
- Pressing with a plan (Blues).
PROGRESSIONS Allow the defenders to recover and track the runner.

50 Small Sided Games www.coachdanwright.com 27


1 TOUCH
ASSIST
4v4 upwards Regular

Can be added 10 Minutes

ORGANISATION This game takes place on a pitch with 2 goals suitable for the age/stage of
the players. With more able players you might want to make this pitch
tighter, to restrict the space and time available.
OBJECTIVE A twist on a classic, teams must score using a 1 touch assist. The finish is
not restricted in anyway.
OBSERVATION Things to look out for in this game might include;
- This is a great game for combination play; One-two’s, third man runs,
overlaps/ underlaps. Etc
- Support play is vital in this one (on, around and away)
- Recognising the moment to change the tempo; are we looking to score
or are we looking to keep possession?
PROGRESSIONS This game is already quite challenging, but to increase the difficulty you
could;

- Add 1 touch finish, so the move is 1 touch assist and 1 touch finish, this is
really tough!
- Add an area where the assist comes from E.g. (Zone 14, Wide areas..etc)

50 Small Sided Games www.coachdanwright.com 28


THE
PLAYMAKER
4v4 upwards Regular

Can be added 10 Minutes

ORGANISATION I find players really enjoy this one! A normal 2 goal game,
with each team assigning a ‘playmaker’.
OBJECTIVE The playmaker must be involved in the possession for a goal
to count.
OBSERVATION Observations to look out for;
- How do the team use the playmaker?
- How does the playmaker play – simple and safe or right
in the middle of the game?
- How do the opposition stop the playmaker?
PROGRESSIONS This game can be played in 2 different versions. One where
only the coach knows the two playmakers and the other is
where all players are aware. Its quite fun to play the ‘secret
playmaker’ and see if the opposition can work out who the
danger man is!

50 Small Sided Games www.coachdanwright.com 29


FOX IN
THE BOX
3 teams of 4 Penalty Box

Not required 3 goals and off

ORGANISATION A fun game which is great for improving finishing, players will need to
be instinctive and must be able to adapt their ideas quickly. This
practice takes place in a penalty box, two teams play inside (Blues and
Oranges) with one on the outside as support players (Yellows).
OBJECTIVE This game is tight and frantic, players need to perceive and execute
quickly to be successful. First team to score 3 goals wins, then rotate
roles to change the outside team.
OBSERVATION This game is about;
- Deciding early whether to shoot or assist.
- Utilise the outside support players to create an overload and create
an assist.
- Variety of finishes – wont always be what you want!
PROGRESSIONS To increase the challenge:
- Restrict the touches the outside players can take
- Inside players must score with a “first time” finish, to encourage
quick thinking – assist or shoot!

50 Small Sided Games www.coachdanwright.com 30


FORWARD RUN
FORWARD PASS
4v4 upwards Small / Tight

Yes – in end zone 10 Minutes

ORGANISATION A small pitch with 2 end zones near the goals. This can be
played with target goals or with goalkeepers in larger
goals.
OBJECTIVE To score players must release their teammate with a
forward pass into the end zone, teammates must time
their run and score.
OBSERVATION Things to observe here;
- Variety of forward pass – split, scooped, curled, driven.
Etc.
- Variety of forward run – straight, curved, double
movement, blindside. Etc.
PROGRESSIONS To increase the challenge you can add in an additional
pass in the end zone, so now the attacker needs a
supporting run to square the ball to apply the finish.

50 Small Sided Games www.coachdanwright.com 31


MIDFIELD CREATE
AND SUPPORT
12 Upwards Half Pitch

After the yellow 10 Minutes


cones

ORGANISATION For this practice the area is split up into 2 main sections. Near the goal there is a
Goalkeeper and 2 Central Defenders (Purple) playing up against 2 strikers (Yellows).
In the area at the top of the practice there are a group of midfielders playing a 4v4
or similar.
OBJECTIVE The Oranges and Blues look to feed the Strikers (yellow) who play a 2v2 looking to
finish in the large goal.
OBSERVATION In possession midfielders must develop recognition of what is around them and the
moment to play forwards. For the Strikers (Yellow) it is about working as a pair,
ideas such as; one short – one long, combinations, moving the defenders to create
1v1..etc
PROGRESSIONS Some ideas for progressions could include;
- Allow a Midfielder runner to form a 3v2.
- Allow the Midfielder to make a tracking run to make a 3v3 in the end zone.
- Midfielder must keep possession for ‘x’ number of passes before playing
forwards into the Strikers.

50 Small Sided Games www.coachdanwright.com 32


BETWEEN THE
LINES
10 Upwards Regular

Can be added 10 Minutes

ORGANISATION A 2 goal pitch with 2 ‘free’ zones (3-5m) on each third


of the pitch. Players are free to play anywhere on the
pitch, however you can not be tackled in the zones, to
encourage players receiving “Between the lines”
OBJECTIVE Players looking to receive the ball to get out, play
forwards and create!
OBSERVATION - How do the players utilise the ‘free’ zone?
- Awareness / Scanning to get in, receive and play
forwards
PROGRESSIONS A few progressions for this one;
- Allow defenders in the zone upon the attackers
first touch
- Allow 1 defender in (full contact)
- Remove the zone completely

50 Small Sided Games www.coachdanwright.com 33


COUNTER ATTACK
GAME
4v4 upwards Long / thin

Better with 7 Minutes


offsides

ORGANISATION A 2 goal pitch, to encourage the principle of attacking


quickly this works best on a long thin pitch, as per the
diagram.
OBJECTIVE This is a regular game with lack of space encouraging
the principle of attacking quickly, here we will see lots
of forward passes and transitional moments.
OBSERVATION Things to watch out for on this game;
- The variety of forward pass, to feet? To space?
- At times the ability to RWTB quickly to utilise the
space.
- Away from the ball we will see forward running to
support the attack.
- For the Goalkeepers distribution on the regain.
PROGRESSIONS You can add a timer in possession, E.g must score
within 8 seconds or number of passes to encourage
quick play.

50 Small Sided Games www.coachdanwright.com 34


TRANSITION
GAME
3 teams of 3 or 4 Regular

Can be added 7 Minutes

ORGANISATION This game works with 3 equal teams on a 2 goal pitch, with a central ‘free’
zone across the centre. This game works best with Goalkeepers, as they
improve the quality of the finish, but more importantly they allow quick
attackers once they gained possession.
OBJECTIVE The coach feeds the ball into Yellows who attack the Oranges. If they
score they turn, receive a new ball and attack the Blues at the opposite
end. If they are unsuccessful or the ball turns over the Orange would carry
the ball into the opposite half and take on the blues.
OBSERVATION This game is all about transition; attack to defence and defence to attack.
In possession look for the players understanding of changing the tempo;
are they building, retaining or creating?
PROGRESSIONS As the yellows attack, the Blues defend, if the ball is turned over you can
allow the Yellows to counter press to regain immediately.

You can play this ball with a ‘x’ attempts rather than turning over the
attackers on each outcome.

50 Small Sided Games www.coachdanwright.com 35


PRESS HIGH =
DOUBLE GOALS
4v4 upwards Regular

Can be added 10 Minutes

ORGANISATION This game works on a pitch with 2 goals with a halfway line
marked out with flat markers or cones.
OBJECTIVE A simple task constraint to reward proactive pressing, if you
win possession of the ball in the opposition half and score, its
worth DOUBLE goals!
OBSERVATION In this game look out for;
- How do the team press together?
- What are the triggers to press?
- What happens if you get the press wrong?
THINK ABOUT… Think about how you want the players to press on matchdays
– will it be focused around areas of the pitch, individuals
errors, pressing with high numbers…etc.

Don’t forget the goalkeeper, his positioning as a sweeper


keeper is important to anticipate longer passes.

50 Small Sided Games www.coachdanwright.com 36


DEFENDERS
VS ATTACKERS
8 upwards Half Pitch

Not required 10 Minutes

ORGANISATION This practice takes place on half a pitch. The Defenders (Blues) look to protect the large goal and
the Attackers (Oranges) are looking to score past the Goalkeeper. The practice works in “sets" as
follows;
- Set one: 1v1 every attacker gets 3 attempts left and right (top left).
- Set two: 2v1 attackers get 10 attempts (top centre).
- Set three: 2v2 attackers get 10 attempts (top right).
- Set four: 3v2 attackers get 10 attempts (bottom left).
- Set five: 3v3 attackers get 10 attempts or see progression.
OBJECTIVE Lots of repetition of attacking and defending in 1v1, 2v1, 3v2 and 3v3 scenarios. This gives variety
of underload and overload experiences for both the Attackers and the Defenders.
OBSERVATION For defenders
- Body shape on approach
- Showing the attacker away from goal and restraint to block or tackle
- Defending as a pair or 3, introducing the idea of cover and balance

For the attackers


- Clinical in and around the box
- To shoot or assist
- Runs to move the defenders
PROGRESSIONS A great way to finish a this practice, Attackers start 20-0 up, with the objective of “first to 30”.
Attackers get a point for a goal or shot on target, Defenders score by intercepting, tackling or
spoiling an attack. No points for a shot off target. This gets super competitive!

50 Small Sided Games www.coachdanwright.com 37


MAN
MARKING
4v4 upwards Regular

Can be added 10 Minutes

ORGANISATION 2 goal game, with each player given a man marker. If


your player scores you are out of the game for 60
seconds.
OBJECTIVE Players are paired up so you can only tackle the
person you are man marking.
OBSERVATION How do players track their opponent and still effect
the game in possession?
Can players know where the opponent is AND
intercept passes?
When a player is removed, how do you play
outnumbered?
PROGRESSIONS To challenge the players further, and promote
awareness play the game in silence for a period.

50 Small Sided Games www.coachdanwright.com 38


OUR
HOUSE
5v5 upwards Regular

Can be added 2x 7 Minutes

ORGANISATION A regular 2 goal pitch, split in half using cones of flat


markers
OBJECTIVE Each team must choose a half for their ‘house’, its not
a problem if they both want the same half. In their
‘house’ they can tackle (normal rules), in the half they
didn’t select they can only intercept, so no tackling.
OBSERVATION Do they choose to press high? (reward)
How do they defend when they can’t tackle?
Do they tackle near their goal (risk?) or tackle high?
PROGRESSIONS This is a great game if you want to coach pressing,
how do we as a group block passing lines..etc. It also
works well if you trying to avoid rash decisions and
giving away fouls near your own goal / penalty box.

Allow players to discuss; why did they choose that


half? Why not the other?

50 Small Sided Games www.coachdanwright.com 39


DEFENCE vs
ATTACK
4v4 upwards Penalty Box

Yes in Penalty 10 Minutes


Area

ORGANISATION Using the space of 2 penalty boxes with a free zone at


one end. Offside applies inside the penalty area.
OBJECTIVE The objective for the attackers (Blues) is to score in
the big goal, for the Oranges defending in and around
the box. The free zone allows the blues to “start
again..” and recycle possession. If the Oranges win
possession and dribble the ball into the free zone, the
roles swap over.
OBSERVATION In possession; Retaining possession in advanced
areas, choosing the right time to penetrate and score.
Out of possession; Defending as an individual and as
part of unit – cover and balance.
PROGRESSIONS You can adjust the numbers to suit your players, be
mindful of making it too easy to score – it will be hard
in matches!

50 Small Sided Games www.coachdanwright.com 40


BUILDING A BLOCK
BREAKING A BLOCK
11 Upwards Penalty Box

Yes in the box 10 Minutes

ORGANISATION The area used for this one is 2 penalty boxes. The game can
be played in a few formats, for example; defenders protect a
lead, time limit or number of attempts/balls
OBJECTIVE One team attacks the large goal, the other defends and looks
to score in the target goals.
OBSERVATION In possession;
- Width (play around or create 1v1).
- Forward passing and forward running.
- Creativity – Individual or collaborative.

Out of possession;
- Delay – stop forward passes and penetration.
- Deny - block shots and crosses.
- Compact distances between the lines (vertical and
horizontal).

50 Small Sided Games www.coachdanwright.com 41


SLIDE &
SCREEN
9 Upwards Tight

Not required 10 Minutes

ORGANISATION A twist on a classic defending practice. A small tight


pitch split into three thirds, Yellows and Oranges work
together trying to pass through or around the Blues
who defend the middle third.
OBJECTIVE When the Blue team win possession they can score in
either goal, the other team must react quickly and
protect their goal. If the Blues score, they swap
places with the team they scored against.
OBSERVATION Blues must get compact with correct distances from
the ball and each other to prevent passes.

Blues should look for triggers to press in the end


third; longer passes, poor touch, lack of support..etc

Communication and connection to work


as a team.
50 Small Sided Games www.coachdanwright.com 42
SCORE &
MOVE!
12 Upwards Variety of sizes

Not required 12 Minutes

ORGANISATION In this game the two teams (Orange and Blue) play 3 matches
across 3 pitches, every time a goal is scored the goal-scorer
must “move” to a new pitch, creating uneven teams and
constant overload/underload situations.
OBJECTIVE The scores across the 3 pitches are added up to see which
team is the winner.
OBSERVATION Strategies to win;
- How many players will each team start with on each
pitch?
- Which pitch does the goal scorer move to?
- How do the players deal with playing with numbers up or
down
- Social side, how do they communicate with their
teammates quickly and effectively
- Reflection; What would the players change for next time,
what went well?

50 Small Sided Games www.coachdanwright.com 43


PENETRATE
THE SQUARE
12 Upwards 30x30

Not required 10 Minutes

ORGANISATION A 30x30m square with a 8x8m central square inside, adjust


the size depending on the age and ability.
OBJECTIVE To score a goal the team in possession must pass through or
receive inside the central square. Defending team looks to
win possession then the roles swap over. Either; score straight
away, have to complete a ‘x’ number of passes or have to
dribble to the edge before they can attack.
OBSERVATION In possession; Dispersal to allow the team to play around and
create gaps inside. Support to create structure to play around
or through. Out of possession; balance between screening to
protect the central areas and pressing organisation to win
back the ball.
PROGRESSION Limit the number of defender allowed outside the central grid

Limit the number of touches attacker are allowed in


the central grid i.e. play out with 1 touch
50 Small Sided Games www.coachdanwright.com 44
LINE
BALL
4v4 upwards Regular (no goals)

Not required 7 Minutes

ORGANISATION A pitch size to suit number of players and age/stage. This game needs
no goals, so great for an arrival activity or if you are struggling for
equipment.
OBJECTIVE The aim of the game is for the Attacker to penetrate the end zone, by
running with the ball or receiving a pass inside. The ball must be
under control inside the end zone for the goal to count!
OBSERVATION In this game, some of the following may emerge;
- The balancing of running with the ball and passing to score
- Recognising the space available to carry the ball into
- Drawing in opponents to release a team mate
PROGRESSIONS Space is interesting variation with this practice, if it is large in tends to
encourage individuals driving into the space, running with the ball
taking larger touches.

If tighter combination play can emerge, as players utilise team mates


when needed.

50 Small Sided Games www.coachdanwright.com 45


ONE GOAL
...AND OFF
4v4 upwards Regular (no goals)

Not required 1 Goal and off!

ORGANISATION This one is a players favourite. A good game if you are struggling for
space, tends to get very competitive! A 2 goal pitch with 3 teams,
one of which (Reds) is waiting to come on.
OBJECTIVE The team that scores first wins the game 1-0 and the next
opponent enters the field.
OBSERVATION In this game you might see;
- Strategies to win!
- Clinical finishes in a game context
- Playing under pressure
PROGRESSIONS I like to play for a set period, say 10 minutes and keep track of the
number of wins within that period.

You can choose to start each new game formally, with kick offs, but
I like to start with the goalkeepers…to increase difficulty winners
always start!

50 Small Sided Games www.coachdanwright.com 46


promotion
relegation
12 upwards 3 small pitches

Not required 12 Minutes


2 goals and win!

Sunday League Non-League

League Two League One

Championship EPL
ORGANISATION At least 3 mini pitches, with equal teams on each pitch. You can play this
game with any number of players per team, it will still work 1v1.
OBJECTIVE The aim of the game is to be the team in the EPL when the coach
finishes the session. When one team scores 2 goals (2-0 or 2-1) they
automatically win that game and get promoted, moving up a goal
regardless of the state of the game above them. Equally the team that
lost gets relegated, i.e From EPL to Championship. Note: If you win
sometimes it will involve swapping sides, other times it will mean
moving pitches.
OBSERVATION This game is super competitive you will see;
- Player devising strategies to win
- Lots of ‘social corner’ interaction – communication between
teammates and teams
- This can be testing psychologically, how do the players deal with
adversity?
PROGRESSIONS I choose not to referee this game, allowing the players to take more
control and solve any differences between them.

50 Small Sided Games www.coachdanwright.com 47


WIN
BY ONE
4v4 upwards Regular

Can be added 2x 7 Minutes

ORGANISATION This game takes place on a regular 2 goal pitch,


suitable for the number of players and the age/ability.
OBJECTIVE In this game when a team scores they lead 1-0 but
can not score a second, they must look to keep
possession and run down the clock. However, if the
opposition equalise to make it 1-1, both teams are
free to win the game 2-1. You can only ever win the
game by one!
OBSERVATION In this practice I would be looking at the psychological
and social interactions between teammates. How
they build a strategy and adapt it based on the state
of the game.

50 Small Sided Games www.coachdanwright.com 48


messy
football
8 upwards Square / Tight

Not required 8 Minutes

ORGANISATION A small tight square pitch, with 4 target goals or coned goals.
I tend to play without goalkeepers for this one. This works
well as an arrival activity.
OBJECTIVE This is a basic 2v2, with 2 games going on simultaneously on
the same pitch. The interference and chaos from the other
game allows players to dribble and pass under no, some and
full pressure.
OBSERVATION Observations for this one;
- When to play as an individual when to combine?
- Playing with your head up (awareness)
- 1v1 / 2v2 / 2v1 playing with a underload and overload
PROGRESSIONS You can play each game with a time limit or “first to…”..

You can keep score of games won, draw and lost…or just play
for fun!

50 Small Sided Games www.coachdanwright.com 49


UNDERLOAD
OVERLOAD
8v5 upwards Regular

Can be added 10 Minutes

ORGANISATION 2 goal pitch with uneven teams, depending on the


age and ability of your players.
OBJECTIVE A normal game, but one team plays numbers up the
other is numbers down.
OBSERVATION These games tend to set up a defence vs attack
scenario, in possession the team will look to build and
maintain attacks finding the spare man by stretching
out the opposition. The team that is outnumbered,
will get repetition of defending (compact / cover /
balance) and countering quickly on regain.
PROGRESSIONS Some suggested numbers;
11 v 6 (GK-Back four – DCM) for 11-a-side
9 v 5 (GK-Back four) for 9 or 11-a-side
7 v 4 (GK-2xDF – CM) for 7-a-side
5 v 3 for mini-soccer
50 Small Sided Games www.coachdanwright.com 50
TEAM
BINGO!
4v4 upwards Regular

Can be added Until there is a


winner!

Team 1 Team 2 Team 3

Win a game a keep a clean sheet



Score after a dribble

Score a goal after a one-two

Keep possession for 10 passes or more!
✔ ✔
Score from a goalkeepers possession

Win a game, playing with a player less
✔ ✔
Score with a header or volley

ORGANISATION A regular 2 goal game, with a white board or piece of


paper to keep track of each teams progress.
OBJECTIVE Football but with a bingo twist, each team is looking
to complete the challenges and be the first to achieve
a “Full house”.
OBSERVATION I really like this SSG, if you are creative with the
challenges you can really test the group across the 4
corners; Technically, Physically, Psychologically and
Socially.
PROGRESSIONS Think about how you can link the challenges to
themes you have been working on, so that they
consolidate learning.

50 Small Sided Games www.coachdanwright.com 51


INDIVIDUAL BINGO!
4v4 upwards Regular

Can be added Until there is a


winner!

Nick Kairo Luca Brandon Samuel Saul Max Rafiq

Involved in a 1-2
that scores a
goal
1 touch finish

Deep run; Goal


or assist
Score outside
the ‘D’ .

Every player on
the team is
involved
Score or assist
from your own
half

ORGANISATION A normal 2 goal game, with a white board or piece of


paper to keep track of individuals progress.
OBJECTIVE Football but with a bingo twist, for an individual to
‘win’ he/she must be the first to complete all the
challenges and earn a ‘full house’.
OBSERVATION This works really well in a tournament or 3 team
scenario, so when 1 group is off individuals can see
their challenges. If you think this through individual
challenges will need team outcomes – so lots of social
corner work!
PROGRESSIONS Think about how you challenge all the players in the
group, what will be easy for some might be hard for
others. With mixed ability you could blank out some
challenges.

50 Small Sided Games www.coachdanwright.com 52


DIAMOND
PITCH
4v4 upwards Regular

Can be added 10 Minutes

ORGANISATION A 2 goal pitch, but marked out in a diamond. The


pitch shape encourages the players to play forwards
into the midfield quickly and finish.
OBJECTIVE Regular game except for the pitch shape and
dimensions.
OBSERVATION The Goalkeeper / defenders looking to play into the
midfield third quickly, as limited space near their goal.

Maintain possession in the widest point of the pitch.

Creative and aggressive play in the final third, due to


the lack of space.

50 Small Sided Games www.coachdanwright.com 53


4v4
PLUS 4
12 Square / Tight

Not required 10 Minutes

ORGANISATION This practice takes place on a square pitch with 4 target goals or coned
gates. Blues vs Oranges with 4 neutral Yellow players to make the game
8v4 in possession.
OBJECTIVE The team in possession must make 10 passes, using Yellows if needed
before scoring in any target goal. The neutral players (Yellows) can not
score, only assist. Rotate roles regularly.
OBSERVATION The purpose of the game is for the players to be comfortable maintaining
possession and creating a goal scoring opportunity after a good spell of
possession. Support (angles/distances) will be key!
PROGRESSIONS This practice can be linked to your game model and formation with some
planning. If you plan the teams skillfully, you can get players playing in
the positions to offer width and depth related to the match day
experience.

Can add one touch finish if needed.

50 Small Sided Games www.coachdanwright.com 54


LOCK
IT IN
10 Upwards Regular

Can be added 10 Minutes

ORGANISATION A normal 2 goal pitch, suitable for the age and ability
of your group. Once a team score, they restart with
the ball but must keep the ball for 30 seconds for the
goal to count. This time can obviously be altered to
suit your group.
OBJECTIVE This condition serves a few purposes;
- Keeping possession under pressure
- Keeping possession to kill the momentum
- Pressing after conceding
OBSERVATION Where do they look to keep possession – does it
matter? What are the risks and rewards?

50 Small Sided Games www.coachdanwright.com 55


2-0 up
0-2 down
4v4 upwards Regular

Can be added 2x 7 Minutes

ORGANISATION A regular 2 goal game, but one team starts with a 2 goal lead.

OBJECTIVE At 2-0 up, do they protect and counter or go for a third? If you are
0-2 down, what is your strategy to get back into the game?

Make sure you flip the condition so players experience both sides
of this scenario.
OBSERVATION There will be lots of social interaction to discuss and implement a
strategy to get back in the game or maintain your lead.
Psychologically the players will need the ability to follow or adapt
the strategy depending on the state of the game. This constraint
means players are playing under pressure or in the context of a
‘game’ immediately.
PROGRESSIONS To add realism and excitement, use the players favourite teams,
so for example Barcelona are 0-2 down against PSG. This works
well with Champions League Semi-Finals and aggregate scores.

To assist you can add some “Bias Ref” (P57) to assist the
team trying to pull back the deficit.

50 Small Sided Games www.coachdanwright.com 56


BIAS
REF!
4v4 upwards Regular

If needed! 10 Minutes

ORGANISATION A regular 2 goal pitch, with equal teams. I don’t


introduce this condition, just say “we are going to
play a game”…then let the fun begin!
OBJECTIVE / In this SSG the coach referees unfairly to test one side
OBSERVATION psychologically . This might mean giving decisions the
wrong way like throw-ins, corner kicks, free-kicks…or
even a some penalties! In this game, the opposition
will start to find coping strategies and strive to win
despite the referee. This is great preparation for
match days when decisions don’t always go your way!

50 Small Sided Games www.coachdanwright.com 57

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