The Illusion of Life Disney Animation - Text
The Illusion of Life Disney Animation - Text
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New York
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Disney Animation
All rights reserved. No part of this book may he used or reproduced in any manner
whatsoever without the written permission of (lie Publisher.
Printed in Italy.
For information address Disney liditions, I 14 Fifth Avenue, New York, NY 1001 I
10 9 8 7 6 5 4 j
Contents
Preface
Ac krn yw I edgmen ts
! An Art Form Is Bom 13
Appendices
Index
Preface
This book is about Disney character animation* an art enabling us to gain perspective and insight on events
form that created such world-famous cartoon figures that had gone whizzing by l^ick when we were too
as Mickey Mouse and Donald Duck. Disney anima¬ busy to notice or appraise. Occasionally one individ¬
tion makes audiences really believe in those charac¬ ual disagreed w ith another over interpretation and even
ters, whose adventures and misfortunes make people recollections, but, then, arguments were always daily
laugh—and even cry. There is a special ingredient in occurrences when we were making the pictures That
our type of animation that produces drawings that was an important part of Che team effort.
appear to think and make decisions and act of their Many will look to this book to teach them ihe secrets
own volition; it is what creates the illusion of life. of Disney animation so that (hey can become instant
Mo other studio has been able to duplicate this most successes. Unfortunately, this craft cannot he learned
important {but least understood) element in our films. by just reading a book* and not overnight under any
It cannot be produced by money alone. When a pro¬ circumstances. Our original intention had been to write
ducer says he is going to make a “ Disney-type" film* a book on how to animate, hoping we could offer
he may think that full animation, nice color, and a inspiration rather than something to copy, but as we
large budget are all that is needed. But Disney anima¬ did our research it became obvious that (here was a
tion is more than drawing, or animating* or storytell¬ greater need to record just how this special kind of
ing, or painting—it is what this hook is ail about. animation had developed. Those times were unique
In tracing the development of character animation and wrill never be duplicated; yet much of what was
rather than the studio or the men in it, inevitably we learned had been valid in the theater for several hun¬
will leave out the names of many fine artists. We dred years and continues to he valuable wherever there
regret slighting anyone, but we regret even more hav¬ is communication with an audience, We fell that this
ing overlooked a key scene in animation history or a wealth of knowledge in animation should be preserved.
special sequence in a picture that would have helped Ron Miller, executive head of all production at the
explain and clarify our meaning. It is, perhaps, mis¬ Disney Studios* hoped to double the staff of animators
leading to credit specific artists with the drawings we by 1981, but he found, even after an intensive search,
show in the book, since this might imply that both Che that 11. , . there just aren't that many people capable of
idea and the style came from one person; for this was doing animation in the Disney style.'* What is the
seldom the case. So much of our own work appears Disney style? Can it he explained? We hope so This
here simply because it was all that was available after book is written for the student who wants to know how
so many years. Animators usually do not save the Disney animation was done; for the historian who wants
thumbnail sketches, character drawings, and experi¬ to know why it was done that way; for the artist who
mental plans that reveal the most important stages in has never realized the potential of animation as a pro¬
developing a personality or piece of business. In any fession; for the general public who stilt wonders*
case, the emphasis here is on the research rather than “Wrhat really makes them move?1'
the people who did the drawings. We hope that some readers will be stimulated to
One of the most rewarding parts of (his project has carry on these traditions and elevate this art form to an
been the interviews with old friends and colleagues* ever-higher level.
Acknowledgments
This book belongs to the people, past and present, of Ed Aardal Bill Justice
Wall Disney Productions, whose cooperation and assis¬ James N. Atgar Glen Keane
tance made it all possible. Special thanks must go to Ken Anderson Richmond (Dick) Kelsey
the executives E, Cardan Walker, Ron Miller, and William Anderson Katherine Kerwin
Vince Jefferds, for without their continued support Xavier Atencio Betty Kimball
over the four long years we spent putting it together, Art Babbitt Ward Kimball
this book would never have been written. Ted Berman Eric Larson
We wish to thank the many departments who were Al Bertino Fini Littlejohn
more helpful than their jobs required. In alphabetical Carle ton (Jack) Boyd Ann Lloyd
order, they are: the Animation Research Team, under Roger Broggie Mrs, Ham (Frankie) Luske
Leroy Anderson, who stored the artwork from each Bob Broughton Eustace Lycetl
picture in the basement '"catacombs''; in Archives, Les Clark Jim Macdonald
Dave Smith and Paula Sigman, who tracked down Ron Clements Bob MeCrca
information, checked names and dales and spellings Larry Clemmons Bill MeFadden
and titles and locations; Art Props, whose skills and Claude Coats Bob McIntosh
knowledge in salvaging and presenting materials were Evelyn Coats Dave Michener
invaluable; the ladies in Ink and Paint who furnished Ed Cook Clarence Nash
us with incredible work on the cels; the dedicated staff Bill Cottrell Grim Nat wick
in the Library; the crew- in Merchandising and Publica¬ Art Cruiekshank Maurice Noble
tions, and Don MacLaughlin in particular: the cooper¬ Jack Cutting Cliff Nordherg
ative men in Still Camera and their indomitable leader Marc F. Davis Ken O’Brien
Dave Spencer. We are indebted to them all. We also Lou Debney Ken O’Connor
are grateful for the encouragement received, in No¬ Al Dempster Dale Oliver
vember 1979, from Diane Disney Miller’s warm re¬ Don Duck wall Bill Beet
sponse to our manuscript in its first complete form. Becky Faltbcrg Ken Peterson
We were very fortunate to have for our editor the Vance Gerry Elmer Plummer
patient and scholarly Walton Rawls, His sensitive con¬ Blaine Gibson Martin Pro veil sen
tributions showed a remarkable understanding of our George Goepper Wolfgang Reilhcrman
purposes that was both reassuring and appreciated. Floyd Goilfredson Leo Salkin
Our thanks also go to our sympathetic publisher Robert Joe Grant Milt Schaffer
E. Abrams, whose personal interest in the project and Don Griffith Ben 5 harps teen
determination to make a quality book of our writings Betty Ann Guenther Me! Shaw
and sketches inspired us to an even more critical Dave Hand Art Stevens
approach to our work. Ed Hansen Sandy Strother
The day after Walt died, Woolie Rentier man said, T. Hee Herb Taylor
"From this day on it will never be like it was, but only John Hench Mary Tebb
as each person remembers it." We want to express our Dick Huemer Ruthie Tompson
appreciation to the following people who helped us Wilfred Jackson Tom Wilhite
remember the way it was:
i. An Art Form Is Bom
' 'Animation can explain whatever the mind of man can conceive Walt Disney
Man always has had a compelling urge to make repre¬ suggestion of movement. Since that time, we have
sen 1 at ions of the things he sees in the world around been inundated with artists' attempts to shape some¬
him. As he looks at the creatures that share his daily thing in clay or stone or paint that has a life of its own.
activities, he first tries to draw or sculpt or mold their Certain artisis have achieved marvelous results:
forms in recognizable fashion, Then, when he becomes sculptures that are bursting with energy, paintings that
more skillful, he attempts to capture something of a speak w ith strong inner forces, carvings and drawings
creature’s movements—a look, a leap, a struggle. And and prints that have captured a living moment in time.
ultimately, he seeks to portray the very spirit of his But none can do more than suggest what happened just
subject. For some presumptuous reason, man feels the before, or w hat w ill happen after that particular moment
need to create something of his own that appears to be has passed. Yet, through alt the centuries, artists con¬
living, thiU has an inner strength, a vitality, a separate tinued to search for a medium of expression that w ould
identity—something that speaks out with authority—a permit them to capture that elusive spark of life, and in
creation (hat gives the illusion of life. the late 1800s new inventions seemed at last to make
Twenty'five thousand years ago, in the caves of this possible. Along with improvements in the motion
southwestern Europe, Cro-Magnon man made astound¬ picture camera and the development of a roll film
ing drawings of the animals he hunted. His representa¬ capable of surviving the harsh mechanisms for project¬
tions are not only accurate and beautifully drawn, hut ing its images, a new an form was born: animation.
many seem to have an inner life combined with a By making sequential drawings of a continuing action
From the earliest days, man has tried to capture in drawings the living quality of the creatures around him.
WAFOflj John SeweiL Eric
"son—Bainbi,
mimatim. powerful move¬
nt comes from ihe draw¬
's in series mare than (he
Ufui handling of any siti-
figure
ami projecting tlieir photographs onto a screen at a tion ist it is also extremely difficult. Still, once an
constant rale* an artist now could create all of the artist sees his drawings come to life on the screen, he
movement and inner life he was capable of. will never again he quite satisfied with any other type
An artist could represent the actual figure, if he of expression.
chose, meticulously capturing its movements and ac¬ The unique challenge of this art form was aptly
tions. Or he could caricature it, satirize it, ridicule it. described by Vladimir (Bill) Tytla* first animator to
And he was not limited to mere actions; he could show bring true emotions to the cartoon screen,1 'll was
emotions, feelings, even innermost fears. He could mentioned that the possibilities of animation are infi¬
give reality to the dreams of the visionary. He could nite. It is all that, and yet very simple—but try and do
create a character on the screen that not only appeared it! There isn't a thing you can’t do in it as far as
to he living but thinking and making decisions all by composition is concerned. There isn’t a caricaturist in
himself. Most of alL to everyone's surprise, this new this country who has as much liberty as an animator
art of animation had the power to make the audience here of twisting and weaving his lines in and out. . , .
actually feel the emotions of a cartoon figure. But I can’t toll you how to do it—I wish l could.”
What an amazing art form! It is astonishing that so Bill was speaking to a group of young animators
few professionals have investigated its possibilities, who had been asking how he achieved his wonderful
for where else does the artist have such opportunities results on the screen. He answered simply, ”To me
for self expression? There is a new excitement to the it’s just as much a mystery as ever before—sometimes
familiar elements of drawing and design when they are I get it—sometimes I don’t. I wish 1 knew, then I’d do
shown heroic size on a large screen, hut, more than it more often.
that, the addition of movement opens the way to almost “The problem is not a single track one. Animation
unlimited new relationships in alt areas. And the won¬ is not just timing, or just a well-drawn character, it is
ders continue on into color. the sum of all the factors named. No matter what the
Even the brightest pigments on a painting can reflect devil one talks about—whether force or form, or well-
back to the viewer only a limited amount of light. drawn characters, timing, or spacing—animation is all
Their apparent brightness is relative to itself, a range these things—not any one. What you as an animator
from dark to light of about 20 to I. But with the light are interested in is conveying a certain feeling you
intensity of the projection lamp and a highly ref!©dive happen to have at that particular time. You do all sorts
screen, this brightness factor increases to an exciting of things in order to get it. Whether you have to rub
200 !o 1—ten times as grcal! Just as the stained glass out a thousand times in order to gel it is immaterial,”
window had brought dazzling brilliance after centuries Conveying a certain feeling is the essence of com¬
of relatively dull frescoes, the introduction of light munication in any art form. The response of the viewer
behind the film made whole new ranges of color avail¬ is an emotional one, because art speaks to the heart.
able to the artist. Add to this the potential for building This gives animation an almost magical ability to reach
color relationships in sequence for stronger emotional inside any audience and communicate with all peoples
response, and the artist has before him an incredible everywhere, regardless of language barriers. It is one
medium for self expression But rewarding as anima¬ of animation's greatest strengths and certainly one of
the mosi important aspects of this art for the young Scientist and author Jane Goodall reports that even
animator to study and master. As artists, we now have lesser primates, such as the chimpanzee, have a whole
new responsibilities in addition to those of draftsman “complex nonverbal communication based on touch,
and designer: we £iave added the disciplines of the posture, and gesture, , , These actions vary from
actor and the theater. Our tools of communication are an exchange of greetings when meeting to acts of
the symbols that all men understand because they go submission, often with the arm extended and the pa bn
back before man developed speech. turned down. When a top-ranking male arrives tn any
group," ‘che other chimps invariably hunry to pay their up at him with big staring eyes/'2
respects, touching him with outstretched hands or bow¬ Some two hundred more signs that dearly display
ing, just as courtiers once bowed before their king/' chimpanzee emotions include preening, embracing,
Miss Goodall describes how a lone male passing a charging, kissing, and pounding. Chimps are apt to
mother and her family responded to her greeting with fling their arms around each other for re assurance,
a touch, "as^himp etiquette demands, then greeted throw things in anger, steal objects furtively, and
her infant, patting it gently on the head while it looked scream wildly with excitement,3 Most of these ex-
tiy JCMif
Tirrfl Inr
pressions of feelings and language symbols are well tired, or discouraged, or even listless. We can add a
known to man. whether they are buried deep in his tear and pinpoint our altitude a little better, hut that is
subconscious or still actively used in his own com¬ the extent of our capabilities.
municative behavior. The live actor has another advantage in that he can
Dogs, too. have a whole pattern of actions not only interrelate with others in the east. In fact, the producer
clearly understood by other dogs but by man as well. relies heavily on this, When he begins a live action
Even without using sounds, dogs can convey ail of the picture, he starts with two actors of proven ability who
broad spectrum of emotions and feelings. There is no will generate something special just by being together.
doubt when a dog is ashamed, or proud, or playful, There will he a chemistry at work that will create
or sad (or belligerent, sleepy, disgusted, indignant). charisma, a special excitement that will elicit an imme¬
He speaks with his whole body in both attitude and diate response from the audience. The actors will each
movement. project a unique energy simply because they are real
The actor is trained to know these symbols of com¬ people.
munication because I hey are his tools in trade. Ba¬ By contrast, in animation we start with a blank piece
sically, the animator is the actor in animated films. He of paper! Out of nowhere we have to come up with
is many other things as well' however, in his efforts to characters that are real, that live, that interrelate. We
communicate bis ideas, acting becomes his most impor¬ have to wrork up the chemistry between them, (if any is
tant device. But the animator has a special problem. to exist), find ways to create the counterpart of cha¬
On the stage, all of the foregoing symbols are accom¬ risma. have the characters move in a believable man¬
panied by some kind of personal magnetism that can ner, and do it all with mere pencil drawings. I hat is
communicate the feelings and attitudes equally as well enough challenge for anybody.
as the action itself. There is a spirit in this kind of These problems would seem to create considerable
communication that is extremely alive and vital. How¬ difficulties for achieving the communication claimed
ever. wonderful as the world of animation is, it is too for animation. How can it work so wonderfully? It
crude to capture completely that kind of subtlety, does it in a very simple way through what we call
If in animation we are trying to show that a charac¬ "audience involvement." In our own lives, we find
ter is sad, we droop the shoulders, slump the body, that as we get to know people we share their expe¬
drop the head, add a long face, and drag the feet. Yet riences—we sympathize, we empathize, we enjoy. If
those same symbols also can mean that the character is we love them, we become deeply concerned about
[heir welfare. We become involved in (heir lives. microphone, echoing footsteps, a creaky, door; you
We involve the audiences in our films the same svere held spellbound. The broadcasts were projected
way. We start with something they know and like. through symbols into your imagination, and you made
This can be either an idea or a character, as long as it the situation real. Jc was not just what you heard, it
is familiar and appealing. It can be a situation every¬ was what the sounds made you believe and feel. It was
one has experienced, an emotional reaction universally not the actor s emotions you were sensing anymore.
shared, a facet of someone’s personality easily recog¬ They were your emotions.
nized. or any combination of these. But there must be Fortunately, animation works in the same way. It is
something that is known and understood if the film is capable of getting inside the heads of its audiences,
to achieve audience involvement. into their imaginations. The audiences will make our
In [he great days of radio, there were many pro¬ little cartoon character sad—actually, far sadder than
grams presented in such a special, intimate way that we could ever draw him—because in their minds (hat
they drew the listening audience into their stories character is reaL He lives in their imaginations. Once
completely. The mystery programs were particularly the audience has become involved with your charac¬
good at this, using voices that reached out to you—and ters and your story, almost anything is possible.
good sound effects: heavy breathing up close to the For a character to be that real, he must have a per-
TIME CHART 1923 to 1933
1923 _____ _
Walt makes Alice's Wonderland in Kansas City. In August. Walt comes to Hollywood.
Contract for Alice scries. Forms company with brother Roy.
192ft
Complete last Alice film, start new series with Oswald the Lucky Rabbit.
After 26 pictures. Wall loses rights to Oswald. Starts new series with Mickey Mouse.
1929 -- ------
More space needed. Use of sound makes Disney's foremost cartoon studio. Animators from New "i ori: begin arriving,
building expanded. First Silly Symphony— Skeleton Dance. Mickey's Chao Choo, animated train engine.
Staff increases to 30. Chain Gang, has dog that later became h Into.
1931 ---- -
New buildings added tor
animators, plus sound lfg(v Duckling, example of stronger stories. First layout man hired.
stage.
1932 --------1 -
Flowers and Trees, first cartoon in color. Start of art school at night.
1936
Mickey' s Grand Opera. Eimer Flephtml.
Three Little Wolves. Thru the Mirror.
Alpine Climbers. Country Cousin.
Piimtl io
1 story
Another animation 19.37
building.
Hawaiian Holiday. Sorcerer's
Personnel passes S00. Clot k Ctenners. Apprentice
The Old Miff. grows animation
Animation on Brave Little Tailor. into
Wall decides to make one 193H
feature a year- Fantasia
Animation on Practical Pig, an i final inn stoppe
story
The Pointer, Goo/y de Wilbur,
Ugh Duckling. .. more story work
Bit) nbi
personnel passes I0QC. animal ion animation siurled
story
1939
experimental
Burbank Studio finished: !>un \bo animation
staff moves as work is story
completed on Fantasia. full crew
1940
Ee binary 1940
animation
November 194(1
1941
W ar i n Europe lakes fore ig n
market. Staff cut to 700.
October 1941
1942 __
FiriOcchio, Fantasia,
Bambi all lose
money at box office. August 1942
Golden Age is over.
1943
just sort of decorative, they're pleasant to look at, ment were the government-financed WPA and Dis¬
they’re aesthetic—instead of understanding what the ney’s, In ten years the studio went from the raw vital¬
basic thing is about "image/ I don't know how else ity and crude, clumsy actions of Steamboat Willie to
anyone could get this except in motion pictures, and, the surprising sophistication and glowing beauty of
particularly, in cartoons—you sure don't get it in an Snow White, Together we at the Disney Studio had
art school.” discovered many things about communicating with an
It is impossible to judge the films that were made, or audience. We were still to learn much more.
the animation that was done, or even what is worth We continued to experiment with many approaches
preserving in the methods that were used, without an to Filmmaking and different uses of animation, from
understanding of this language of imagery that spoke “stop motion” with cut outs, limited movement,
so dearly from the screen—not drawings by themselves stylized design, puppets, and 3-D. to the full cel ani¬
or paintings or isolated antics, but the visual symbols mation, Whatever the method, the pictures that got (he
of communication. When the outstanding violinist Isaac biggest response in the theaters were always the ones
Stem was asked the difference between the great and that achieved audience involvement by telling definite
the truly great, he replied, L"The ability to communi¬ stories through rich personalities.
cate/1 It is (he key ingredient in every art form and It had begun writh Mickey and Pluto, a cartoon boy
certainly the great strength of Walt Disney’s genius. and his dog, who appeared to think and suggested the
Wall was also a gambler when it mattered most. If spirit of life. Then, the "Silly Symphonies” portrayed
he believed in an idea, he would risk absolutely every¬ emotions in their characters, and there had been a
thing to get it before the public, liut he was also prac¬ feeling of life. Finally, in the telling of feature-length
tical enough to work with what he had, rather than tales about specific characters who were convincingly
wail for what he wished he had. He would say, ”1 real, the full illusion of life was achieved.
don’t know if it's art, but I know I like it/’ and he The illusion of life is a rare accomplishment in ani¬
felt intuitively that if he liked it the rest of the world mation, and it was never really mastered anywhere
would like it, too—if only he could find the right way except at (he Disney Studio, Of all the characters and
to present it. stories and exciting dimensions of entertainment to
Walt had a restless nature and never liked to do the come from that incubator of ideas, this is (he truly
same things twice. As he said of himself, ”1 can never unique achievement. This is what must be examined
stand still. I must explore and experiment. J am never and explained, understood and appreciated, taught to
satisfied with my work. I resent (he limitations of my others and passed on to the animators of the future.
own imagination/’ Where others felt lucky if they It came from new ways of thinking, ways of making
could hang on to what they had, Walt was constantly a drawing, ways of relating drawings to each other—all
searching for new ways, better ways, and, especially,
ways that his small group of artists could handle. As
many of them agreed in later years, “One of Walt's
greatest gifts was his ability to get you to come up
with things you didn’t know were in you and that
you'd have sworn you couldnLt possibly do!"*
As the audience response verified Walt’s convic¬
tions about entertainment, he was able to fight for
better contracts that brought in a little more money.
Now he could begin to add to his staff men who had
been heller trained and artists who had a greater vari¬
ety of talents. The Depression had begun, and young
artists were faced with a bleak future, if any at all. in
the commercial Helds, The only two places for employ¬
the refinements in this language of imagery. But it exercise of constant critical judgment. That is why the
also came from new ways of looking at stories. Ours world’s greatest mime, Marcel Marceau, says of his
were not written down in the usual way; they were own work, “It takes years of study. You can't just
drawn, because a few stimulating pictures could sug¬ walk out on the stage and do it/'
gest far more about the potential entertainment in an Marcel Marceau also said that his teacher, Etienne
episode than any page of words. More than that, our Decroux, had told him that the principles of communi¬
stories were kepi flexible until long after the first ani¬ cation with an audience were the same ones in use
mation had been done. Often a whole new character 2,000 years ago; they had been handed down from
would appear from nowhere and take over the story. teacher to student ever since. The entertainer’s “sym¬
When we started Jnow White, there was no Dopey in bols1’ that bring audience identification and arouse
the cast, Pinocchio had no Jimmy Cricket, and Bamhi sympathetic feelings, as well as techniques used to
had no Thumper. All of these characters evolved as portray emotions, to please, to excite, to captivate, and
the pictures developed. As Walt said. “The best things to entertain, have always been known by some At
in iitany of our pictures have come after wc thought Disney’s wre learned them painfully and slowly by (rial
the story was thoroughly prepared. Sometimes we don’t and error. Although we had the greatest of leaders, he
really get close to our personalities until the story is in was not strictly a teacher. Still, by learning the rules
animation/7 this way we learned them thoroughly, and sometimes
It was never too lute to make a change; nothing was we think we may have added a few footnotes of our
ever set as long as the possibility existed that it could own to the historic lore of the theater.
he made to relate better to the overall picture or com¬ Most of our w ork has been in only one small part of
municate more strongly with the audience. We strug¬ the vast field of animation. There are so many areas to
gled to build interesting, appealing characters, but be explored, drawings to be tried, emotions to be cap¬
most of all we worked to find ways to make the audi¬ tured, effects to be created, new wonders to be seen, It
ence frd the emotions of the animated figures— is an exciting prospect. With electronic aids being
emotions the audience could “relate to. identify with, perfected and new tools and materials being used, who From
and become involved in/7 can possibly foresee what lies ahead? It probably will my, uf
All of this took study and desire and know ledge and not lx? another Walt Disney who wilt lead the way, but write
inspiration and months of selection and building, but someone or some group of artists will surely discover
that is true of any great artistic accomplishment. Fine new- dimensions to delight and entertain (he world. after a
works have never been achieved easily nor without the Hopefully, this book will be (heir springboard. begun
"At first the cartoon medium was just a novelty, but it never really began to hit until we had more than tricks . ,.
until we developed personalities. We hud to get beyond getting a laugh. They may roll in the aisles, hut that
doesn't mean you have a great picture, You have to have pathos in the thing/’ Walt Disney
When Walt Disney first came to Hollywood he had no been praised on Tuesday was regarded as only a step¬
intention of continuing to make animated cartoons, 3 ie ping-stone to something better on Wednesday.
had done that kind of work in Kansas City, achieving All his money went into films and the development
only meager success with his Laugh-O-Grams and none Of a studio, as Walt began collecting a staff likely to
at all with his first film, Alice s Wonderland. Now he
wanted to try something that offered a greater outlet
for his continuous stream of creative ideas: Walt in¬
tended to be a movie director in one of the hig studios.
It was only after his money ran out and he was yet to
be appreciated by [he major producers that he was
forced to return to the one thing that previously had
paid his bills. Disappointing as this must have been for
Wall, it was extremely fortunate for everyone else.
Although he was interested in many different aspects
of the entertainment world—as he demonstrated in
later life—animation was truly the perfect outlet for
his special imagination and sense of fantasy. Still, the
year 1923 was a particularly bleak one to be entering
that field.
As a showcase of his work, Walt had one completed
ft!in, Alice's Wonderland, and when he sent it off to
a cartoon distributor he was surprised to receive, in
return, a contract for twelve more films. This was a
startling beginning, and if one planned films carefully,
watched expenses, and cut every conceivable comer,
it was possible to make a profit. But Walt was not
interested in cutting corners. It was typical of him that
anything he went into had to be the best, and not just
the best of what was currently being done, but the best
it was possible to do. This always made the job of
pleasing him very difficult, since the drawing that had
for the average cartoonist really to know how to im¬
prove his work. The fun of animating, of doing gags, of
thinking up funny business took prsceilsn?? over the
long-term, seemingly distant rewards of self-improve¬
ment. In many cases, the aspiring artist whose curios¬
ity kept him seeking more and more knowledge often
found himself the subject of ridicule from his co-
workers. Bill Tytla was asked, 1 What the hell do you
want to go to art school for—you’re animating, aren't
you?"
They could not know it at the time, but actually
there was little chance lor these cartoonists to improve,
given the type of material they were animating. The
spot gags, stereotyped figures, absence of personality
in the characters, and slipshod method of working
gave the artists little opportunity to use any new-found
knowledge. Even the greatest of animators would have
withered under such limited demands. This is as true
today as it was then: there must be story business that
grow ei long with him. Hen Sharps teen.1 first of [he calls for good animation or there will lie no well-
animators to come out from New York. said. "'I needed animated scenes.
a job with a future, and I did not see a promising In 1923. the animated figure was moved as little as
future at these other studios. Bill Walt was different. possible in a cartoon, and then only to reach the loca¬
His high regard for the animation medium and his tion for the next gag. If his feel went up and down, he
determination to produce a superior product greatly was walking. If they went up and down fast, he was
appealed to me." Walt had no idea then what those tunning. As often as possible, the animators cut to a
superior pictures might he or how he would go about scene with the characters in place to "pull the gag."
making them; he had no plans and no specific stories, and theik cut away afterward to the next set-up. How
just the conviction that they were going to be the best the gag was staged was very important and given care¬
cartoons anyone held ever seen. ful thought, but the movement was considered more a
Of course, this was not a new1 or unique aim. Many chore than an opportunity for entertainment. There
of the men in New1 York had tried constantly to improve was no attempt either to imitate real action or to cari¬
the quality of animation. Art classes in the evenings cature it. Better work hud been done earlier, especially
were furnished by Raoul Barre at his studio to help by Winsor McCay, but no one knew how it had been
improve the drawing ability of his artists. Occasion¬ done. A few wished to improve, but where could they
ally. an animator would have an opportunity to study a study? Who could leach?
specific action carefully, and everybody would be awed It was even more difficult for beginners to learn
by the animation that followed. Still, it was difficult whal tricks already had been discovered. The lead
tney The audience was fascinated with animation that re¬ times, the character would do something different in
P peated the same action over and over, and, since this his attempts to avoid or to conquer, but when he came
•us Cre¬ was quite a savings for the studio, several devices again to the same spot on the paper, the action of the
te- This were developed to give this result: climb, slide, or hit could he repeated.
ck Kin- The Cross-over. Even better than having the action
The Cycle. This was a series of drawings that ani¬
led (he
' senes mated back into itself by having the last drawing work repealed in a cycle was to have two or more characters
low to into the first one, ereating a continuous action that doing the same action A system called “cross-overs”
to Ride never stopped. It was ideal for walks, dances, and took care of that problem by having the inkers trace
certain 1 ‘scramble actions” as a character tried to get one drawing in two different places on the same eelh
away from something. matching it to sets of small crosses on the drawing. By
Repeat Action. Sometimes an action could he re¬ animating a tone figure going to the left in a simple
peated just as it was in a second scene, but more often dance step, the animator could get these drawings traced
a new beginning or a different ending were called for. over and over to make a whole line of dancers. At the
enter— In these cases, the animator could repeat part of the appropriate time, the drawings could he flipped over
action by borrowing drawings from the earlier scene. and traced from the back, causing the line of dancers
In other cases, there would be an action that could be to sashay to the right. If everyone liked this, it was
e draw- even simpler to shoot the cels a second time, making
repeated intact in the same scenes—a character climb¬
bottom
tracing ing a slippery pole, or sliding down an incline, or the line of dancers go through the whole procedure
osition. being knocked down by a mechanical device. Between again. The audience was enthralled and could not
underfund how we could get all the figures to act
exactly the same.
Another popular routine was to have the cartoon
figure come up toward the camera, usually until his
mouth tilled the screen, and (hen retreat to his original
position, using (he same drawings shot in reverse.
Also popular was the series of drawings run in a cycle
that animated the road as a character ran or drove
straight into the camera, This consisted of a row1 of
telephone poles in perspective, a bush or two, and pos¬
sibly some fence posts lining the road. By putting in a
MfMATDR: Woo tie Reither-
man — Funny Little
Bunnies.
A new jargon was heart! around the studio. Words like they were taught these practices as if they were the
"aiming " and “overlapping" and “pose to pose" rules of the trade. To everyone's surprise, they became
suggested that certain animation procedures gradually the fundamental principles of animation;
had been isolated and named. Verbs turned into nouns
overnight, as, for example, when the suggestion, “Why 3. Squash and Stretch
don't you stretch him out more?" became “Get more 2. Anticipation
stretch on him," “Wow! Look at the squash on that 3 Staging
drawing!" did not mean that a vegetable had splattered 4. Straight Ahead Action and Pose to Pose
the artwork; it indicated that some animator had suc¬ 5. Follow Through and Overlapping Action
cessfully shown a character in a flattened posture. 6. Slow In and Slow Out
Some of this terminology was just assigning new 7. Ares
meanings to familiar and convenient words, “Doing" 8. Secondary Action
a scene could mean acting out the intended movements, 9. Timing
making exploratory drawings, or actually animating it; 30. Exaggeration
and once it was “done," the scene moved on to the 31, Solid Drawing
next department. Layouts were done, backgrounds 3 2, Appeal
were done, recording was done, and, eventually, the
whole picture had been done. Mixed in with these
terms were ihe new' names and phrases with more
obscure meanings. and
The animators continued to search for better meth¬
ods of relating drawings to each other and had found a By far the most important discovery was what we call
few ways that seemed to produce a predictable result. Squash and Stretch, When a fixed shape is moved
They could not expect success every time, but these about on the paper from one drawing to the next, there
special techniques of drawing a character in motion is a marked rigidity that is emphasized by the move*
did offer some security. As each of these processes ment. In real life, this occurs only with the most rigid
acquired a name, it was analyzed and perfected and shapes, such as chairs and dishes and pans. Anything
talked about, and when new artists joined the staff composed of living flesh, no matter how bony, will
void chewed, his
m up and down,
was no matching
1 in his face or
Les Clark —
try Cousin.
er Mouse chewed
H1 years inter.
1 on the head Te¬
rn action.
show considerable movement within its shape in pro¬ the same form in a very extended condition. The
gressing through an action. A good example of this is movement from one drawing to the next became the
the bent arm with swelling bicep straightened out so very essence of animation. A smile was no longer a
that only the long sinews are apparent. The figure simple line spread across a face; it nowr defined the
crouched is obviously contracted into itself, in con¬ lips and their relation to the cheeks. Legs were no
trast to the figure in an extreme stretch or leap. The longer bent pipes or rubber hoses; they swelled as they
face, whether chewing, smiling, talking, or just show¬ bent and stretched to long flexible shapes.
? before a heavy ing a change of expression, is alive with changing Immediately the animators tried to outdo each other
'frayed in brand, shapes in the cheeks, the lips, the eyes—only the wax in making drawings with more and more squash and
ms by simply in- figure in the museum is rigid. stretch, pushing those principles to the very limits of
ckey. The result-
The squashed position can depict the form either solid draftsmanship: eyes squinted shut and eyes popped
se in volume lost
\ bus in 1928 that flattened out by great pressure or bunched up and open: the sunken cheeks of an “inhale'* were radically
aner. pushed together. The stretched position always shows different from (he ballooned checks of a blowing action:
a mouth chewing on a straw was first shown far below
the nose, and then it actually was compressed up
beyond the nose (which changed shape as well) in
showing the chewing action. Through the mid-thirties,
everyone was making two drawings for every con¬
ceivable action, and by working hack and forth be¬
tween the squash position and the stretch we found
we could make each position stronger in both action
and drawing.
hi this early animation, the
action is well staged hut
very rigid and niff. There
is no squash utui stretch,
follow through, or feeling
of weight, These actions
had a charm and a vitality ,
hut they could not support
more than a six-minute
short.
3 i"Oe Tc hb o
b &
& iuji %reu
positions from appearing stringy or withered, was to
consider that the shape or volume was like a ha If-HI led
flour sack, [f dropped on the floor, it will squash out
to its fullest shape, and if picked up by the top comers,
it will stretch out to its longest shape; yet it will never
a
change volume. We even made drawings of the flour
sack in different attitudes—erect, twisted, doubled-
over—suggesting emotions as well as actions. That
0
rt.fr rep
<LZJ Lj forced us to find the most direct way, the simplest
^nreu/t, cufi/nv i statement, for if we added any extra lines to amplify
an expression it was no longer a flour sack We found
0p- Jl
Caet
& tSUiUA^tUT
'30
fiStt M*MTTf<
thal many little interior lines were not necessary since
the whole shape, conceived properly, did it all. These
lessons were applied to Mickey's body, or his cheeks,
to Pluto’s legs, or his muzzle, or even to Donald's
head.
On the sports page of the daily newspapers we found
Tc
volume in any ammaiable
shape, and proof that atti-
mdes can be achieved with
f he simplest of shapes.
j
a gold mine that had been overlooked. Here were great was to draw a bouncing ball. It was quickly rendered,
photos showing the elasticity of the human body in easily changed, and surprisingly rewarding in terms of
every kind of reach and stretch and violent action. Our what could be learned. The assignment was merely to
animation principles were clearly evident in the bulges represent the ball by a simple circle, and then, on suc¬
and humps that contrasted to long, straight thrusts. cessive drawings, have it drop, hit the ground, and
Mixed in with these contortions were examples of the bounce back into the airT ready to repeat the whole
whole figure communicating joy, frustration, concen¬ process. We could have either a forward movement
tration, and all the other intense emotions of the sports progressing the ball across the paper, or have all the
world. These examples opened our eyes and started us action take place in one spot, allowing us* through a
observing in a new way cycle of the drawings, to make the hall bounce contin¬
The standard animation test for all beginning artists uously. It seemed like simplicity itself, but through
de¬
aling his
id in front
While the
recogniz¬
or? than a
wtioti,
Ferguson
Pete does
, only now
teliy than
hishrtmd-
ie impres-
olid char-
bination of
w d fat.
T.ampbeil
slur? has
ten by this
nost a gag
ction this
jtism, bus
comedy,
V
s, Wait re*
ipation a.T
*£ Oswald
t the sand¬
'd t, No one
ailed to see
he action,
The head cannot be looking off somewhere else—the
important action is Oswald's reaching into his pocket.
It is not a gag, it is not a laugh, but it must be seen. No
one should need to ask, 4'Now where did he ever gel
that sandwich?" As Walt demonstrated how it should
be done, he exaggerated the action and made it far
more interesting than the animator was ever able to
capture As Les Clark said years later, "Today it may
look simple to us; at the lime it wasn’t, It was some¬
thing that hadn’t been tried before or proved."
Few movements in real life occur without some
kind of anticipation. It seems to be the natural way For
creatures to move, and without it there would he little
power in any action To the golfer, it is the backswing;
to the baseball pitcher, it is his windup. The batter
prepares himself with a whole series of anticipatory
actions, but the one that gives the clout is the final
twist and the step forward as the ball approaches the
plate. Without that move the mightiest swring is no
more than a bunt.
Staging
''Staging" is the most general of the principles because
it covers so many areas and goes back so far in the
[heater. Its meaning, however, is very precise: it is the
presentation of any idea so that it is completely and
unmistakably clear. An action is staged so that it is
understood, a personality so that it is recognizable, an
expression so that it can be seen, a mood so that it will
affect the audience. Bach is communicating to the
fullest extent with the viewers when it is properly
staged.
The most important consideration is always the
"story point." It has been decided, for example* that
a certain piece of business will advance the story;
new, how should it be staged? Is it funnier in a long
shot where everything can be seen or in a close-up
featuring (he personality? Is it better in a master shot
with the camera moving in, or a series of short cuts to
different objects? Each scene will have to fit the plan,
and every frame of the film must help to make this
point of the story.
[f a "spooky" feeling is desired, the scene is filled
with the symbols of a spooky situation. An old house,
wind howling, leaves or papers rustling through the
>■ V.
AiVIMATOK; Art Li at hi St
—The Country Cousin.
j iJ
( l 7 '
/ x\ ■
■. i
k > 1 Z, A
2r staging in an early of gray to soften the contrast or delineate a form.
"key by Ub Iwerks. Mickey's body was black, his arms and his hands—all
rything is out in the black. There was no way to stage an action except in
n where ii cart be seen;
ring is confused or tan- silhouette. How else could there be any clarity? A
t up in lines or shapes. hand in front of the chest would simply disappear:
black shoulders lifted against the black part of the
head wfould negate a shrug, and the big, black ears
kept getting tangled up with the rest of the action just
when other drawing problems seemed to he solved.
Actually* this limitation was more helpful than we
realized: we learned that it is always better to show the
action in silhouette. Chaplin maintained that if an aclor
yard, clouds floating across the moon, threatening sky* knew his emotion thoroughly, he could show it in
maybe bare branches rattling or scraping against a silhouette. Walt was more direct: ''Work in silhouette
window* or a shadow moving back and forth—all of so that everything can be seen clearly. Don’t have a
these say '"spooks.” A bright flower bed would be out hand come over a face so that you can't see what's
of place. happening. Put it away from the face and make it
If yon are staging an action* you must be sure that dear.” Constant redrawing* planning, and experi¬
only one action is seen; it must not be confused by menting were required to make the action look natural
drapery or by a poor choice of angle or upstaged by and realistic while keeping a clear silhouette image
something else that might be going on. You do not We had to find a pose that read with both definition
make drawings just because they are cute or took fun- and appeal.
ny. You make the drawings that will stage each idea in
the strongest and the simplest way before going on to Straight Ahead Action
the next aetion. You are saying in effect, '"Look at
and Pose to Pose'
this—now took at this—and now this,” You make
sure (he camera is the right distance from the character There are two main approaches to animation. The first
to show what he is doing. If he is kicking* you do not is known as Straight Ahead Action because the anima¬
have the camera in close on a waist shot. If you arc tor literally wrorks straight ahead from his first drawing
displaying your character's expression* you do not in the scene, He simply takes off, doing one drawing
do it in a long shot where the figure is lost in the after the other, getting new ideas as he goes along,
background. until he reaches the end of the scene. He knows the
Magicians say they prefer to work close to the peo¬ story point of the scene and the business that is to be
ple they are fooling because it is so much easier to included, but he has little plan of how it will all be
direct attention to any desired spot. When an individ¬ done at the time he starts. Both the drawings and the
ual works alone on a big stage it is too easy for the action have a fresh, slightly zany look, as the animator
audience to watch his feet, what is behind him, his keeps the whole process very creative.
clothes, any unnalural movement; the spectators might The second is called Pose to Pose. Here, the anima¬
be looking at everything except what the magician is tor plans his action, figures out just which drawings
trying to show them. As a director* Dave Hand empha¬ will be needed to animate the business, makes the
sized the value of the close-up shot: "’By its use we are drawings, relating them to each other in size and action,
m: Fred Moore. and gives the scene to his assistant to draw (he inbe-
able to eliminate from the mind of the audience any¬
far staging with the atti* thing that is less important than the particular point we t weens. Such a scene is always easy to follow and
'f shown in silhouette, A works well because the relationships have been care¬
arc putting over at the time.'"
id test of the clarity of
The animators had a special problem of their own. fully considered before the animator gets too far into
drawing is to shade it
The characters were black and white, with no shades the drawings. More time is spent improving the key
drawings and exercising greater control over the move¬
ment. With Pose to Pose, there is clarity and strength.
In Straight Ahead Action, there is spontaneity,
Both methods are still in use because they each
offer certain advantages for different types of action.
Usually they are combined in a way that keeps the
Straight Ahead Action from getting out of hand The
scene is planned with a path of action laid out, and
rough drawings arc made depicting the character's
probable progress; although none of these will be used
later in actual animation, they still serve as a guide for
size, position, attitude, and relationship to the back¬
ground. They offer as much control as might be needed,
even though some animators feel that the very lack of
control is the element that gives the spontaneity. They
say: L The animator should he as surprised as anyone
at the way it comes out,Most wild, scrambling actions
are probably more effective with this method than with
too much careful pre-planning.
Straight Ahead Animation will seldom work if there
is strong perspective in the layout or a background that
must be matched. One man animated a dog jumping
excitedly and turning around, trying to attract atten¬
tion While he achieved a funny action with much
spirit, it could not be used because he had failed to
match the action to the limitations of the layout. There
was no way to tell how high the dog was jumping
since he never really contacted the ground, and the
relationship of the drawings was thrown off by the
perspective he had failed to consider. With a flat back¬
ground and a clear arena in all directions, there would
have been no problem.
However, many pieces of acting require a different
approach. H Mickey Mouse is discouraged, he turns
away, jams his hands far dowrn into his pockets, looks
back over his shoulder one last time, kicks a stone out
of his path, and walks off. This must be done with
Pose to Pose because each of the positions must be
handled carefully for maximum clarity, appeal, and
communication. They should be W'orked over separately
and together, until they do their job as efficiently as
possible Once these poses relate well to each other, it
is a simple matter to time the intervening drawings and
to break down the action.
Another element that should be considered in choos¬
ing the method of animation is Texture. ” A series of
AWHATicw: Retther- actions all with the same intensity and amount of
man—El Gaucho Goofy. movement wot I quickly become tedious and predictable
Ejo rn/ifc a/ "Straight It will have no punch. Bui if the overall pattern con¬
Ahead" animation. The tains accents and surprises, contrasts of smooth-flowing
s animator is often as sur¬
actions with short, jerky moves, and unexpected tim¬
'H. prised as anyone at the way
the scene ends up. ing f the whole thing becomes a delight to watch. Obvi¬
ously, this is impossible to attain with Straight Ahead
&L Action. Using Pose to Pose, the texture in the variety
d i
k£K.! j
of the movements can be planned and the action de¬
signed to make this a part of the total statement.
J- The first animators to use Pose to Pose were inter-
ested in a quicker result and were not aware of its
brilliant future. They were more concerned with the
geographic locations of the characters than any poten¬
tial tor entertaining actions. "The guy is over here,
then he gets his hat, then his cane' he looks to see if
his wife is watching, he does a hop, then runs out the
door. Six or seven drawings, a whole bunch of inbe-
ji- -,':' tweens, and I’m through with the scene!” When han¬
dled that way, with no attempt to relate one pose to
another, the scenes were bound to be wooden and
jerky. It was not until the development of stronger
poses, improvements in timing, more skillful use of
Secondary Action, and, finally, the Moving Hold, that
-'cV
- ,. Pose to Pose animation ultimately came into its own
It
V
Follow Through
and Overlapping Action
When a character entering a scene reached the spot for
his next action, he often came to a sudden and com¬
plete stop This was stiff and did not look natural, but
nobody knew what to do about it. Walt was concerned,
"Things don't come to a stop all at once, guys; first
there's one part and then another." Several different
ways were eventually found to correct these condi¬
tions- they were called either 1 ‘Follow Through” or
"Overlapping Action” and no one really knew where
one ended and the other began. There seemed to be
five main categories.
1. If the character has any appendages, such as
long ears or a tail or a big coat, these parts continue
to move after the rest of the figure has stopped. This
is easy to see in real life. The movement of each
must be timed carefully so it will have the correct
feeling of weight, and it must continue to follow
through in the pattern of action in a believable way,
no matter how broadly it is cartooned.
2, The body itself does not move all at once, but
instead it stretches, catches up, twists, turns, and
contracts as the forms work against each other. As
one part arrives at the stopping point, others may
still be in movement; an arm or hand may continue
its action even after the body is In its pose. (Peg Leg
Pete's belly continued to bounce and sag intermi¬
nably.) In order to put over the attitude clearly, the
head, chest, and shoulders might all stop together.
j*f-■ s<t£&L ---
T
s&Ae. — .&>eu/ T^fir — {SKrT^ — -</iif.-y^ _ ~$m£ - CyC« <*
since this is the part the audience should see (the trailing behind in an action is sometimes called
part that registers how the character is feeling). Then ’'‘drag,* and it gives a looseness and a solidity to
a few frames later, the rest of the parts would settle the figure that is vital to the feeling of life. When
into their final position, possibly not all at the same done well, this technique is scarcely detectable as
time. When the whole figure has come to a stop in a the film is projected. In effect, the animator is draw*
definite attitude, this is called a ‘ held’1 drawing. Ing in the fourth dimension, for he is depicting a
Some of the animators thought we were getting figure the way it would he at only that precise
too fussy, but that was only the beginning as Walt moment The drawings are not designed to be viewed
saw new possibilities in the work his men were by themselves, hut only in a series projected at an
doing, Les Clark said writh a chuckle, *\ . r we established speed.
couldn’t understand sometimes why he was giving Many comic actions have been based on this prin¬
us hell for something we thought was acceptable. ciple, as the fat on a running character drags farther
Then later on we knew what he was talking about T and farther behind, until the ultimate occurs: the
skeleton runs off, leaving the flesh to fend for itself.
3. The loose flesh on a figure, such as its cheeks or This type of exaggeration will bring laughs in the
Donald Duck's body or almost all of Goofy, will shorter films, but the chief value of this kind of
move at a slower speed than the skeletal parts. This Follow Through lies in its more subtle uses.
i moves
of real-
irawing
action,
ilyfeit.
4, The way in which an action is completed often more entertaining the action itself could he, or what
tdls us more about the person than the drawings of it could tell us about the character's personality.
the movement itself, A golfer takes a mighty swing,
which covers only a few frames, hut what happens to 5. Finally, there was the Moving Hold, which em¬
him afterward can easily take five feet of film and is ployed parts of all the other dements of Overlapping
much more revealing, whether he is graceful and Action and Follow Through to achieve a new feel¬
slick in his follow through, or wraps himself up in a ing of life and clarity. When a careful drawing had
knot. The anticipation sets up the action we expect been made of a pose, it was held without movement
(oris it the action the character expects?), the action on the screen for a few1 frames—at least eight, maybe
whizzes past, and now we come to the “punch line’1 as many as sixteen. This was to allow1 the audience
of the gag. the follow through, w hich tdls us w hat time to absorb the attitude. That amounted to less
happened—how it all turned out. Obviously, the than a second, but it was enough. However, when a
ending should be considered part of the entire action drawing was held for that long, the flow of action
before any drawings are made, but, amazingly, the was broken, the illusion of dimension was lost,
ending was hardly ever developed in early anima¬ and the drawing began to look flat. A way had to
tion. It was enough just to do the reach, the throw, be found to “bold“ the drawing and still keep it
the kick, and no thought was given to how much moving!
£
The answer was to make two drawings, one more Arcs
extreme than the other, yet both containing all the
dements of the pose. It was explained this way: Very few living organisms are capable of moves itial
“You hit the pose, then drift on beyond to an even have a mechanical in and out or up and down preci¬
stronger pose—everything goes further, the checks sion. The action of a woodpecker might he an excep¬
go up, the ears fly out. the hands rise: he goes on his tion. and, because of the restrictions of an external
toes, his eyes open wider* hut essentially he's still skeleton, there are undoubtedly some examples in the
in his pose/’ Now wre could use the Follow Through insect world, but the movements of most living crea¬
on the fleshy parts to give us the solidity and dimen¬ tures will follow a slightly circular path. The head
sion, we could drag the parts to give the added feel¬ seldom thrusts straight out, then back again; it lifts
ing of weight and reality, and we could strengthen slightly, or drops as it returns. Perhaps this has to do
our poses for more vitality. It all added up to more with weight or maybe with (he inner structure of the
life in the scene. The magic was beginning to appear. higher forms of life, hut, whatever the reason, most
movements will describe an are of some kind.
Slow In and Slow Out
Once an animator had worked over his. poses (the
“extremes") and redrawn them until they were the
best he could do. he naturally wanted the audience to
see them, lie timed these key drawings to move quickly
from one to the next, so that the bulk of the footage of
the scene would he either on or dose to those "ex¬
tremes.” By putting the inhetweens close to each
extreme anti only one fleeting drawing halfway be¬
tween, the animator achieved a very spirited result,
with the character zipping from one attitude to the
next. This was called Slow In and, Slow Out. since that
is the way the inhet weens were timed. Too much of The action of a hand gesture with a pointing finger follows
this gave a mechanical feel to the action, robbing the circular path. The animator charts she position of his draw¬
ings along this ore. He mokes his key drawings, indicating
scene of the vers1 life that was being sought, hut it was
where inbe tweens should he placed to keep the line of action
still an important discovery that became the basis of on this arc. inhet wee ns done without following this arc
later refinements in timing and staging. change she action radically.
Walt continued to ask us to analyze the actions more
carefully, and to understand how the body worked, This discovery made a major change in the type of
since that was the only way to get the caricature of movements animators designed for their characters,
realism he wanted. "Our work must have a foundation breaking with the rigid and stiff actions that had gone
of fact in order to have sincerity. The most hilarious before In a walk, the characters had popped up arid
comedy is always based on things actual.” down like mechanical gadgets on an engine; now they
One animator from outside the studio was "amazed "arced'’ over at the top of their steps and "arced’’
that anyone would he that interested in the mechanics under at the bottom position. A hit or a throw could be
of motion," but (his unique approach was the very on a completely straight line, but the beginning of (he
heart of our work. Marc Davis summed it up, "Dis¬ action came sweeping in on an arc and the Follow
ney animation is just very different. Nobody. I don't Through started a corkscrew action.
care who he is. can come from the outside and draw a As this principle was better understood* scenes were
Disney character without a full understanding of what plotted out with charts and dots, as well as rough
it's all about/’ poses, to determine just how high and how tow the
character should go in any action. Arcs were sketched "rolled" on (he pegs that the proper location for the
in, as the key actions were planned, to guide the even¬ drawing becomes evident. No one has ever found a
tual drawings along this curved path. When the final way of insuring that the drawings will all be placed
drawings were being made, more ways would become accurately on the arcs, even when experienced people
apparent for the character to go even farther in the are inbetweening the action, and it is one of the most
action, especially using Squash and Stretch and Over¬ basic requirements for the scene. Drawings made as
lapping Action to good advantage. straight in bet weens completely kill the essence of the
One of the major problems for the inbetweeners is action
that it is much more difficult to make a drawing on an
arc than one halfway between two other drawings. Secondary Action
Even when the position has been indicated, or a stern
warning written on the extremes, "Watch arcs!" there Often, the one idea being put over in a scene can be
is a strong inclination to pull hack toward a more fortified hy subsidiary actions within the body, A sad
normal inbetween. It is only as a series ol' drawings is figure wipes a tear as he turns away. Someone stunned
shakes his head as he gels to his feet. A flustered continued to change and adjust until all pans of the
person puts on his glasses as he regains his com¬ drawing w'orked together in a very natural way.
posure. When this extra business supports the main It is advisable in any case to try it all in ihuinb-
action, it is called a Secondary Action and is always nails—little exploratory sketches—before doing anv^
kept subordinate to ihe primary action. If it conflicts thing else, lo make sure that everything will stage well
or becomes more interesting or dominating in any way, and will look as convincing as the animator had hoped.
it is either the wrong choice or is staged improperly. When used correctly. Secondary Actions will add
The chief difficulty lies in making a unified state¬ richness lo the scene, naturalness to the action, and a
ment through the drawing and timing of separate, but fuller dimension to the personality of the character.
related, parts. If the sad figure has an expression on
his face that should be seen, the hand wiping the tear Timing
must he carefully planned to support (hat look. A
broad, overwhelming gesture with a fist covering half The number of drawings used in any move determines
Ihe face would hardly be acceptable. Still, if the action the amount of time that action will take on the screen
is too subdued, it will be mushy, restricted, and incon¬ If the drawings are simple, clear, and expressive, the
sequential; if it is too strong, the face will never be story point can he put over quickly, and ihis was all
seen. Should this Secondary Action be made to work that concerned the animators during the early period.
with the features so that the expression is actually Timing in those cartoons was limited mainly to fast
emphasized, the scene will be outstanding. moves and slow moves, with accents and thrusts call¬
Sometimes the Secondary Action will be the expres¬ ing for special handling. But the personalities (hat wore
sion itself. Suppose there was to be a change from a developing were defined more by their movements
painful hurt to a helpless, bleak look as the character than their appearance, and the varying speed of (hose
turns away, before he wipes the tear. The danger now movements determined whether the character was
is not that the expression will dominate the scene but lethargic, excited, nervous, relaxed. Neither acting nor
(hat it never will be seen. The change must come attitude could be portrayed without paying very close
before Ihe move, or after, and must be staged so that it attention to Timing.
is obvious, even though of secondary importance. A The complicated relationships that came with Sec¬
change in the middle of a major move will go unno¬ ondary' Actions and Overlapping Movements called
ticed, and any value intended will be lost. for extensive refinements, but even the most basic
One animator found the proper relationships among moves showed the importance of Timing and the con¬
all these parts through a "building block" technique.3 stant need for more study. Just two drawings of a
First he animated the most important move, making head, the hrst showing it leaning toward the right
sure that it worked the way be wanted, communicating shoulder and the second with it over on the left and its
his thought an the strongest way. Then he went through chin slightly raised, can be made to communicate a
the scene a second time animating the Secondary multitude of ideas, depending entirely on the Timing
Action, and even once more if necessary', to make the used. Bach in between drawing added between these
rest of the drawing relate to those two actions. He two "extremes" gives a new meaning to the action.
No inbet weens THE CHARACTER bus been hit fast action on "twos” had more sparkle and spirit than
by a tremendous force. His the same action with inbet weens, which tended to make
head is nearly snapped off. (he Timing too even and removed the vitality,
One mbetween . . . has been hit by a brick, Any time there was a pan move in which the charac¬
rolling pin, frying pan. ter’s feet or a point of contact with the background
Two inbetweens . . . has a nervous tic, a mus¬ were shown, the action had to he on "ones55 to match
cle spasm, an uncontrollable the moves on the pan, or there would be slippage
twitch. which looked peculiar. Similarly, if the camera were
Three in be (wee ns . - . is dodging the brick, roll¬ moving in any direction (which must be on. “ones'1},
ing pin, frying pan. there would be a strange jittering unless the character's
Four inbet'weens . . . is giving a crisp order, actions were on “ones5' also.
“Get going!** “Move it!5' When more elaborate actions were called for and
Five inbetweens , , . is more friendly, ‘‘Over more delicate changes had to he seen, the animators
he re." *1 Come on—hurry!+* resorted to the use of “ones’ "—sometimes throughout
Six mbelweens . , . sees a good-looking girl, the scene and otherwise only in certain places. A
or the sports car he has always scramble action or speed gag, a sharp accent or flurry
wanted. of activity, the pay-off after a big anticipation, all
Seven inbet weens . , „ tries to get a better look at needed “ones." But the choice was stilt difficult to
something. make if the animator had no! gone through a period of
Eight inbetweens . - . searches for the peanut but¬ experimenting and trying, and failing and trying again.
ter on the kitchen shelf. Only then did he build up a hack log of experience that
Nine inbetweens . < , appraises, considering would guide him through these perpetual decisions.
thoughtfully.
Ten inbet weens , , . stretches a sore muscle. Exaggeration
The persistent question, especially from the New There was some confusion among the animators when
York men was, "When do you use ‘ones' and when Walt first asked for more realism and then criticized
do you use twos'?” This referred to the number of the result because it was not exaggerated enough. In
frames of film to be shot of a single drawing. One Wall's mind, there was probably no difference, He
exposure was called ■'ones,1* two exposures ‘Twos/5 believed in going to the heart of anything and develop¬
it had long been known that for most normal action ing the essence of what he found. If a character was to
there was no need to make a new1 drawing for every be sad, make him sadder: bright, make him brighter;
frame of the film. Each drawing could occupy two of worried, more worried; wild, make him wilder. Some
the precious frames, and the audience would never of the artists had fell that “exaggeration” mean! a
delect it at 24 frames a second. This saved immense more distorted drawing, or an action so violent it was
amounts of work and in the slower movements gave a disturbing. They found they had missed the point.
smoother appearance to the action. More than that, a When Wall asked for realism, he wanted a earica-
tune of realism. One artist analyzed it correctly when he wait for the film to come back. I put it on the Moviola,
said. "1 don't think he meant 'realism.' I think he Wall came and ran it a few times, then stepped back
meant something that was more convincing, (hat made and looked at me, 1 thought he was going to tell me to
a bigger contact with people, and he just said realisin’ leave the studio, but he said, 'There. Dave, that's just
because 'real' things do. . . . Every so often |in the what I wanted!’
animation! the character would do something uncon¬ "It taught me what to do at the Disney studio. From
vincing, or to show how clever the animator was, anti then on I never had any trouble with exaggeration.
it wasn't real, it was phony/'1 Walt would not accept When 3 was directing I used to say to the animators.
anything that destroyed believabilily, but he seldom 'Will you do something for me? Will you make il so
asked an animator to tame down an action if the idea extreme that you make me mad?' "
was right for the scene.
Dave Hand told of a test he had dime of Mickey
riding along in his taxicab, whistling, with everything
on the car rattling and bouncing. When they came to
the corner* the car skidded and blew out a tire, at
which point the car sagged, the license plate twirled
over and landed with its numbers upside down and
spelling "Oh, heck.’ Dave was sure that was a laugh,
and he was careful to stage it so that it could not be
missed. Evidently he had not considered the whole car
as carefully, for Walt complained of the lack of action
and asked him to do it over. The next test received (be
same reaction, "It’s not broad enough; it's not fun¬
ny!’’ Six times Dave corrected the action, erasing and
redrawing until he was nearly through the paper, and
still Walt did not feel the action was spirited enough
for what he wanted.
At that point Dave got fed up, "The only thing \
knew to do was to do something he wouldn't take—-to
make il so extreme that he would say. 'I didn't mean
that much!’ So l went back and did something horribly
distorted. I was kind of proud of myself and couldn't
Solid Drawing
The old-timers were hard pressed to keep up with the
demands of the new type of animation. More than one
top man counseled the beginners, "You should team
to draw as well as possible before starting to animate.1’
Grim Nat wick,- whose animation career started in
New York in 1924. pointed out, "The better you can
draw, the easier it'll be for you. You'll have to draw
the character in all positions and from every angle; and
if you can't do it, and have to stage >1 from some other
angle, it’s very restrictive and takes longer." Marc
Davis was more philosophic a few years later: "Draw¬
ing is giving a performance: an artist is an actor who is
not limited by his body, only by his ability and. per¬
haps, experience." Too many of the men, old and
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hut is built almost entirely on personality. In fact, it did not give him a crisp appearance but did make him
represents the peak of Walt’s feeling for Mickey and feel comfortable and relaxed. The camera was set up
has dialogue development that is so specific for this so far away from Walt that our image on the film was
character that it never would fit Donald or Goofy or very liny, but still it captured the essence of his acting.
anyone hut Mickey. One simple scene of Mickey read¬ While the animator nearly went blind trying to chart
ing lo Pluto from a book on how to train hunting dogs, the timing and to sketch from the action, it paid off in
a longer shot of their camp in the woods, and that is all a memorable little sequence that reflects Walt’s think¬
anyone needs to know- about the situation. There is ing completely.
link continuity, once again, and each scene is in the At the point in the recording where he said, lTm
picture because of its entertainment potential. Mickey Mouse, , , . Y'know? Mickey Mouse?” Wall
Mickey's reaction to seeing a bear right before him instinctively reached out with his hand to denote the
is pure "Disney,M unique, spontaneous, fresh, and height of a little kid. It was the only lime we ever
funny. No one bul Wall would have thought of that knew just how big Walt considered Mickey lo be, In
dialogue, or stretched out the situation to so much spite of the help it gave us, he never let us pul a
footage, or expected the animator to sustain the pre- camera on him again; and years later, when we wanted
dicamenl with nothing but personality. But what per¬ to look at (bat film once more, it had disappeared. No
sonality! This is no ordinary, ”Qh, Hi, Mr, Bear.” one knows what happened to it.
Right from the first nervous gasp of recognition, while The use of design and color and beauty in our films
he is struggling to gain his composure, he is the Mis¬ was beginning to change their appearance dramatical¬
souri farm boy living out a fantasy. '"Oh. , . . If s you ly, bringing the artwork closer to storybook illustra¬
, , . that is, it is you—ain't it? I mean, isn’t it? Uh, I tion. The arrival of artists who were better draftsmen
though! you were Pluto, but you're not Pluto. . . , meant that the studio could dispense wilh the (ricks
You're you, aren’t cha? Uh , . . well, I’m Mickey and techniques that had brought the films this far and
Mouse, , . . Y'know? Mickey Mouse? I hope you've embark on a more am bilious course. Mood began lo
heard of me—I hope? , . This gave the animator play an important part. Wei I-designed long shots are
strong changes of attitude and texture in the acting that exciting to see, and if they can establish a special
are seldom found in normal dialogue. locale and build a mood at the same time they are
Walt had been so funny in the story meetings acting invaluable. They reach immediately into Ihe viewers'
out Mickey's confusion that we asked if we could imagination, involving them in your pictures before
shoot a film of him as he recorded the lines. Mickey ’s you have barely begun.
voice was always done by Walt, and he felt the lines We were helped in this by what we could do with
and (he situation so completely that he could not keep both sound effects and music, Sound makes you think
from acting out the gestures and even the body atti¬ of your own experiences, which opens up a whole new
tudes as he said the dialogue. This was before he had range of symbols for communication. Night sounds,
worked in front of a camera, and he was reticent. crickets and frogs, eerie wind, blustery wind, rain on a
Doing a good job of recording the voice with all the w indow or on the roof of a car—all work in our mem¬
shading and timing and expression that were required ories and immediately establish a mood. Music can do
was enough creative effort for anyone, especially when even more to arouse our emotions; and, while in the
restricted to an unnatural falsetto voice for Mickey. early films sound was spotty and reminiscent of a
Walt was skeptical of live action at that time and not small band in an orchestra pit, music quickly found its
too sure of how we would use it. hut our enthusiasm way to a more artistic use through stirring themes that
won him over. Reluctantly he agreed, but with restric¬ literally transported the audience into our make-believe
tions: 'LWe!I, . . if you keep the camera in the booth— worlds.
not out on the stage, mind you—and if I don't know The Layout Department had been slow to develop,
when you're doing it; and, , . . ” On that day, he wore probably because there had been little call for the art¬
his baggiest clothes and his favorite old felt hat, which istry later brought to the films, and possibly because
Wall was not aware at the time what g<x>d layouts table tigures m Geppetto’s house and detail after mem¬
could do. There had been no dramatic settings and not orable detail throughout the whole picture. A way had
even a layout that matched the scope of ideas seen in been found to do it.
the action. There was a lack of character in the draw¬ By 1916* a new type of picture was becoming pos
ing* with one house looking like another, all trees sible. Technical skills were advancing and a new cam¬
looking alike, and the final painting so gently tinted era was being built that promised wonderful illusions;
that it hardly could he seen. No one knew yet how to animation of rain and clouds and lightning had im¬
support the personality of an actor through the han¬ proved to the point that they were quite convincing;
dling of his surroundings. The actor had to make his cartoon colors were beginning to glow; and new styling
way alone. coordinated all of a film’s parts into one unified con¬
By the time of the Three Little Pitfj, Walt was cept. When these achievements were combined w ith
beginning 10 look for entertaining ideas in a charac¬ the ability to portray mood on the screen, a true mile¬
ter's locale* and he loved to tel! how the artists had stone in the development of the animated cartoon
drawn pictures of boxers and sports figures on the resulted; / he Old Mill, Academy Award winner for
w alls of one foolish pig’s house, and pictures of girls l Shi7, With no story other than the reaction of various
in the next, while the practical pig had photos of animals to one stormy night in a broken down mill, the
Momma and Papa. This was a beginning, but few film showed that an audience could be swept up by
people saw that touch in the background while watching sheer artistry and become deeply involved in an ani¬
all the interesting action in front of it Six short but mated film,
busy years later, the audience was seeing the unforget¬ Walt had not been so successful in his attempts to
I
establish new frontiers in other areas., notably in the animator Grim Norwich
animation of human figures. He called for cartoons — Cookie Carnival.
about Persephone in the Goddess of Springt a charm¬
ing sugar cookie girl in The Cookie Carnivaly a win¬
some stuffed doll in Brisker: Toys„ and an excitable,
greedy monarch. King Midas, in The Golden Touch.
The cookie and the doll were acceptably feminine, but
the whole world is highly critical of a less than perfect
representation of a pretty girl. The animator's draw¬ animator Grim Natwick
ings and the movement they depicted were admittedly —Broken Toys.
far from perfect.
King Midas proved to be unacceptable as well,
although there was at least one moment when his feel¬
ings came across to the audience so strongly that a
momentary sensation of empathy was created. The
trouble here was not so much with the animation as
with (he story, which had not been wrorked out with
nearly the care that was customary. It made Walt real¬
ize that "Story , . . must be considered the heart of the
business/’ He continued, “Good animators can make
a good story a knockout. There is not much that the
best animators can do with bad stories/'
Walt's feeling about stories generally always had
been to get the entertainment first and then find ways
to tie it all together, Chaplin had gone even further in
this direction, making extensive use of printed cards to
set up his predicaments: “Seasick,” “That night/'
“He finds a friend/’ “Lost”—and then lie had gone
right to the heart of what was funny m the situation.
Wall felt the same way; he wfas not interested in get¬
ting from “here” to “there,” only in what happened
to the character once he wras there.
Another frontier giving trouble was that of voices,
Walt's original feeling seemed to be that cartoon char¬
acters should have cartoon voices, something different
and as far from a natural voice as the drawings were
from real animals or people. He had found a duck’s
voice in a radio comic,5 a singing chicken in an ex¬
opera songstress, and-td^staff volunteered more unex¬
pected sounds. Animator Fred Spencer could talk
through a gargle that seemed appropriate for a fish—or
at least some underwater character—and Ollie Johnston
could talk with the bleating of a sheep, hut no use was
ever found for that particular talent.
As the stories became more sincere, the casting for
voices took a new direction. Now the search was for
too; everyone did. There had to be more to it than that.
As he thought about it, Ben decided that the key ingre¬
dient must be “realism.” In his own experience, he
had found that much of the material in cartoon films
was lost on the viewers; they could not understand it
or relate to it, Walt had bridged that gap with realism,
or a caricature of it. His situations were understanda¬
ble, clear, and funny. His personalities were based on
someone you knew.
As the studio grew, Walt had increasing (rouble
keeping track of everything that was being done, so he
placed more of the burden on his two directors. Happi¬
ly, he found that he could turn out more product this
way w hile still exercising just as much control At first
he had called (hem “ story men,” because their job was
to see that the story elements were preserved. They
just grew into their jobs rather than being appointed
with any ceremony, because of the need for making all
the action sync to the beat. First it was Wilfred Jackson,
32. KNKFJJNG s i nee re voices, real voices, not the trained voice of the who never even really was hired. (He had asked if he
■edson, Les stage but the completely natural voice of the boy and could come in just to learn. ) Then Walt added Bert
ohnny Can*
"it Bert Gil-
girl next door. In Cookie Carnival and Broken Toys, Gillett, who had come out from New York with some
£. Ted Sears the voices were so commonplace that the animators reputation and experience.
Wait, Norm could find no gestures or attitudes to caricature. Straight Eventually, when Bert moved on to other work.
tick Lundy,
voices demand straight action, and the artists simply Wall moved up the forthright and ambitious Dave
(background
row- Clyde could not make the characters come alive, But Walt Hand, who had a talent for getting things done. By
"onimi, Ben was not worried. He felt sure they would get it on the this time, the responsibilities of the director were begin¬
'i Churchill, next picture! ning to expand. He became the hub from which all
n, and Albert
There were changes in audience tastes, too, which other functions radiated. He had to follow every last
low Wilfred
raring Tom became more sophisticated, more accustomed to bet¬ detail through every department, to make sure (hat the
ies as a gag). ter animation and more realistic presentations. People finished film wrould faithfully reflect the ideas that had
Webb Smith were expecting higher quality now and looked to us originated in the Story Department. To do this, he had
chiliJ, Gibes
* TrCmaudttn.
for extremely convincing characters. One historian, as to have imagination, patience, drive, diplomacy, and
gh Hennesy, he tried to trace the growth in Walt's thinking, asked, endless creative ideas.
Charlie Phil- “Would it have been possible to create another char¬ The director's office was called the Music Room in
acter as broad as Donald Duck by the end of the the early days of sound because the musician had his
thirties?” The answer was unanimous: “No one wanted desk and piano there. Later, when music acquired a
another Donald Duck at that time,” We had grown broader role and the musician gol a room of his own,
up. the name not only persisted but came to suggest the
Christopher Finch in his book. The Art Of Walt whole function of preparing the work for animation—
Disney, told a story about Dick Huemer meeting Ben even after there were more directors and “Music
Sharpsteen on the street after Ben had gone to work at Rooms” than there were musicians.
the newly successful Disney Studio. Dick asked him, The easiest times for the director were when he was
“What's the secret over at Disney's? What do you told exactly what he was supposed to do. His most
guys do that’s different?” Ben answered simply, “We difficult moments came when his instructions had been
analyze.” Dick responded that his people analyzed. vague or he had misinterpreted Walt’s remarks at a
meeting. The latter was easy to do, since Walt had a sonal involvement, the animator would only illustrate
way of avoiding a positive commitment when he was another person's ideas, and that is as barren an assign¬
riot quite sure in his own mind, His usual method eU ment as anyone ever had. Walt had been most explicit
such limes was to bolster the director’s confidence, about the necessity for * 'getting the animators into the
sell him on the glories of the sequence, fill the air with spirit of the picture, and not making them feel outsid¬
exciting genera titles, then duck out while everyone ers just executing something worked out hy someone
was suit elated. It was not until hours later thEii anyone else.'"
would realize there had been no real resolution. The Dave Hand explained the whole business of the
stronger directors, such as Have Hand and Wilfred handout this way: "Our entire medium is transference
Jackson, would not let Walt leave the room that way, of thought. The thought is created first in the mind of
but they would push him to the point of annoyance the story man , . . then transferred to the director, who
until they were positive that Walt knew and approved attempts to transfer it to the animator. This is where
of exactly what they were going to do. Another direc¬ the big problem of transference comes, because the
tor might simply work ahead stoically, hoping that animator then attempts to transfer it piclorially. He
Walt would drop in later writh clearer instructions, but takes it out of the intangible, and places it in tangible
realizing all the time that his position wms precarious form, in picture, for transference baek to the mind of
and his responsibilities enormous. the audience , , , and picture presentation is clearer
The animator received his scenes from the director than any other means of transferring thought from one
in a special session called "the handout’' (or "'pick¬ person to another."
up'). This meeting could stretch out over several days At another time, Dave was not so poetic. "We can
as the director explained how he wanted the scene talk until we are blue in the face in the Music Room,
done, ideally in a way that captured the animator's but the animator thinks entirely a different picture.”
imagination and excited him about the scene’s poten¬ No one really knows what another person’s understand¬
tial—while keeping him on the right track, In the days ing is,, and the difference in conception can be unbe¬
when scenes were only gags, a description of the action lievably wide. A director on a live-action picture can
typed on ihe bottom of a story sketch was all that was work with the actor and see what he is going io do.
needed, and the handout consisted of dealing these out The actions can be altered, refined, changed, or ques¬
like playing cards to whichever animator was free to tioned, and the results judged on the spot. In anima¬
work. But when the scenes were expected to build tion, there is no way of knowing ahead of time how
character and utilize personalities to tell the story, the scene will look. Perhaps the animator has a clear
printed instructions failed to convey the message. With¬ picture, but he can be fooled, too.
out wide-ranging discussions with the director and per¬ As more and more animators were added to the
staff, there was an increased need for training on one
hand and control on the other. Many systems were
tried, and for a while there was a category of '"junior
animator” to denote someone making a contribution
but limited in w^hat he could do. The problem was how
to go about teaching those who still had much to learn.
With several sequence directors on the same picture it
was already difficult to maintain either the quality or
the characterization that Walt was seeking. The answer
seemed to tie in giving more responsibility to the
stronger animators, and the job of Directing or Super¬
vising Animator was invented. Wralt never liked titles,
so these men were never sure of what they were, only
what (hey had to do. (Continued on p&gefi4)
SWEATBOX
Walt had to have a way to see the animation before it so much to the making of the films that a standard
we tit into his pictures. He could Hip the scenes and film-cutter's viewer made by the Moviola Company
study (he drawings on the pegs* but the only way he was purchased. This bad an enlarging lens, and two
really could tell how they would look was to have the people with their heads pushed close together could
drawings filmed. This was known as a "pencil test*" watch at the same time.
and it gave both Walt and the animator a chance to When the new addition was made to the studio in
study the action and make corrections before the scene 1931, the space under the stairwell was saved for a
was inked and painted, place to see the pencil tests. Prior to that, the men had
Ub Iwerks had devised a way to look inside an old shielded the lens from the light by their coats or their
projector while the film was running, eliminating the hands, or by placing the machine in a corner and hang¬
need tor a screen and viewing room, and the men ing a curtain from the ceiling. This kept the area dark
stood in line to see the effect of their drawings on film. enough, but made very cramped quarters for the two
It was not long before this innovation was contributing or three people squeezed inside. That was nothing
compared to the new little dosel under the stairs. Get a nervous head on Doe to “WHO'S A , . ." he
By [his time, as many as five or six people would is mad at the start and you have him calm down too
check (he scenes together, as Wall showed what he much.
liked about the work in a scene; or, more often, what As Grumpy says "AW SHUT UP" have Doc jump
he did not like. It was inevitable that someone would back (just a little) in a fighting pose, dropping his
refer to the enclosure as a "sweatbox." Then as more fanny and gening a stretch in the legs. . . . ge[ a
men were hired more machines were needed, and these spring in his kgs and fanny wiggle (as Walt demon¬
were placed where they could do the most to speed up strated) while in the fighting pose.
production—[he space under the stairs was no longer Sweatbox notes such as these were taken down by
convenient enough. The old term prevailed, however, the Music Room secretary, and it was no easy job.
and as scenes were cut together mlo whole reels of Explicit as they sound* the discussions that ted up to (be
pencil tests, the animator went to "sweatbox" when final decisions were full of alternate possibilities and
he saw his scenes with the director. From there, it was attempts to find corrections that [he animator under¬
a small step for the term to become a verb. Even stood and liked. No one talked slowly enough for
though by 1934 there were two full-fledged projection complete notes to be recorded, and much of the termi¬
rooms with air conditioning and comfortable chairs, nology was in words no one new to (lie business would
animators asked* "Have your scenes been sweatboxed use. While the secretary- was trying to rephrase the
yet?" or sometimes said, "1 belter not have a beer for thoughts so her notes would be clear, she would hear
lunch, they're sweatboxing my stuff today." Walt saying. “Yeah, I think that’s your best bet . . .
In these sessions, the purpose is to be sure that y’know? . . . like we talked it there ... do it like that
everything is working, whether it is the acting, the and well see how it looks . . . whaddya think?" and
action, or the stage directions. If [he scenes are good* she wot]Id know that one of the ways hud been agreed
more business may be added to make them even bet¬ upon. Which one?
ter; if ihev are wrong* changes are called for* but To anyone not in the meeting, the sweatbox notes
always with an eye to saving as much as possible of made no sense whatsoever; and to those of us who had
what has been done. Animation is expensive* and the been there it was still a mystery most of the time, since
morale of the animator is critical to a good result. (he unfortunate secretary- had gone through her notes
Still, Ham Luskc,6 the first supervising animator, al¬ and tried to use her own memory for the parts she
ways cautioned the young artists, "Never make a small thought she understood, to make it all mean some¬
change. When (hey ask for a change, they're thinking thing. If she was questioned about some of [hese rather
of a big one . . . something that will really make a persona] decisions on her part, the norma! response
difference; otherwise they wouldn't mention it." was, "Well, you were there, weren’t you?" said in a
Walt knew what made a scene play and could explain thin, piercing* and slightly threatening voice.
it to the animator so that he would understand. There Walt gradually turned over the "rails and bolts" of
were many times wrhcn Walt was undecided on w-hat making everything work properly to the directors, and
direction to go, hut once he saw a scene of animation devoted his own time to the bigger ideas. This did not
he could quickly analyze why the action was not as mean that he lei things slip by or did not notice what
emcriaining as it should have been. The following each man was doing. Noi at all! He merely realized
excerpt from sweathox notes da led March 2b, 1937, that if he told a supervising animator or the director
show how minutely he went into each scene. Phis w-as how- he thought a particular thing should be, (hey should
Fred Moore's animation of Doc and Grumpy arguing be able to see that it was done that way. After all* he
about whether Snow White should be a guest in their had trained us carefully over the years by going ovci
house: every last frame in each scene -not once, hut maybe
Sc 24B Shoot a eorr. ruff fifty times—until we had all seen clearly what was to
launch Doc's poking Grumpy more. be done*
on in The animators saw Wall at the story meetings where tants and in bet wee tiers, not so much as a competition
•,i Jack- he acted out everything us it should be, and then again but so ihey could learn to talk over the difficulties and
T. Hee;
in “sweatbox," when they showed him the scene as observe the variety of solutions. One favorite assign¬
hyJoe
I, Ben they had animated it. In between times, the directors ment was a tug-of-war between Goofy on one side and
ice. discussed with them what actions would be used, Mickey and Donald on the other. Ben wanted to see
argued about how to stage them, howr long the scenes the rope taut, the feet planted squarely on the ground,
should be, and how best to do the business. The ani¬ hands and arms thcit carried the strain of the pulling
mators learned from each of the directors, and anima¬ right into the bodies, heads (hat reflected the effort,
tion nourished. and an overall arrangement that showed clearly what
In 1934, when the big expansion began, there were they were doing. In addition, he suggested that it would
three directors. Inhere had been more work than Wilfred be good if the whole thing could be made entertaining,
Jackson and Dave Hand could handle, and someone with some fresh slant on the staging or the wray each of
was needed who could develop the talents of the them was participating in the action.
younger men being hired nl that time, men with ability
but no practical experience in cartooning or commer¬
cial art. Ben Sharpsteen was chosen for this assignment
because he was always worried and concerned and
dedicated to the studio. He projected a father image
and tried to raise his fledglings like his own children,
counseling the to on everything, from which car to buy Many animators were still doing straight ahead ani¬
to which comedian 10 study. mation at this time, and it had a greater appeal to the
Ben was conservative and made us work on funda¬ young and eager than the more thoughtful, disciplined
mentals until we were on firm ground before we could “pose to pose'1 me I hod. The danger, of course, was
go ahead. He gave draw ing problems to all the assis¬ lhal no one stopped to make a solid drawing that had
everything in it. The animator kept thinking, "The But Dave knew enough to recognize quality, and if
next drawing will have it—all the character and the Walt said, "Let’s get that into the picture." Dave
action and the funnies and the straights and the good would make sure that it got in and just that way. If
drawing, You'll be able to see what he's doing in this Wall said, "We can save money here; let's keep the
very next drawing, . . . ” eosl down," Dave would use every shorten! in (he
The next drawing was just as weak, as was the one book. He never confused his own views or ambitions
after that, because a good drawing is not made casual¬ with Walt's, and he never questioned Wall’s authori¬
ly. especially while the artist is thinking about some¬ ty. He tried to protect Walt from getting swamped
thing else—in this case, how to get the figure from with details, anil he tried equally to protect the anima¬
one place on the paper to another, Ben Sharpsteen tors from too many interruptions. He liked to see things
knew this alt loo well, and he knew the only cure for wor king in a productive fashion, and he was not afraid
the mushy, indecisive action that inevitably resulted to do anything that might be needed to achieve that.
was for us to work over each drawing, strengthening These qualities made him a very good director for
and clarifying, until the drawing problems had been Walt, and later an excellent Production Manager. From
solved, before we went ahead with anything. Dave we learned courage and integrily and an aggres¬
WiIfred Jackson (Dave Hand called him Willie but sive approach to our work.
wrote his name LLJason’ * once, and it stuck as a nick¬ When Wralt was deep in thought he would lower one
name with the rest of us) taught us thoroughness and brow, squint his eyes, let his jaw drop, and stare fix¬
the importance of detail. He had an immensely crea¬ edly at some point in space, often holding the attitude
tive grasp of his whole picture and what he wanted it for several moments. Unfortunately, he did (he same
to do. but his big strength was in the astounding atten¬ thing when he appraised you prior to explaining a
tion he gave to every last detail. Every frame of each new assignment or admonishing you for not getting
scene was carefully considered and made into some¬ the idea he was presenting—or worse, when he had
thing valuable; the animator was never at a loss to just noticed some quirk or mannerism in the way you
know what should be done in the footage he had been did things, something he could exploit ai a later date if
handed. If you had a belter idea, Jaxon was all for it. he chose to. It was unnerving to be caught in that
but until you did he provided you with some very good intense stare, and we never knew whether the seruti-
material to animate. Jaxon was easily the most crea¬ mzation was because he was thinking of some new
tive of the directors, but he was also the most 1'picky" way to get us to do something he wanted, or if we
and took a lot of kidding about his thoroughness. were merely accidentally in the path of a preoccupied
Dave Hand’s major contribution was in keeping up gaze. Many limes we would look up casually during a
the quality of the work while organizing the proce¬
dures, forcing decisions, and keeping it ail moving in
(he direction Wall said he wanted. He took on the job
of making Walt's dreams and vague feelings tangible,
and to do this he constantly had to try to pin Walt
down to specifies. But Walt often changed his mind,
and this led to some heated arguments. I le confided
otice that Dave would storm into his office "white
with rage. He'd grip the edge of my desk until his
knuckles turned white. . . . I’d keep the desk between
us." Then Walt would get a twinkle in his eye. and we
knew that he enjoyed seeing Dave this concerned about
(he product and was not being unsympathetic. As Dave
had admitted to him earlier. "I can't function until I
get mad!1 It svas an interesting situation.
a little confident after a successful meeting and would
try making a few kidding remarks about Walt, This
rash decision was quickly regretted as Walt, wiih light¬
ning response, made the culprit look utterly ridiculous
—in a matter of seconds and in a very funny way.
Suddenly the tables had been turned, and everyone
was laughing at Wall's comments delivered at the
expense of the man who had started it all. Ward
Kimball' said, "No one ever got the best of Walt in
any exchange, kidding or serious. Those who tried
were cut to ribbons.'*
Through alt these days, Walt was constantly plagued
by money problems and by distributors who took the
lion’s share of the tiny profit from his creative efforts.
He always felt that the way to wdn in this type of battle
was to "‘beat them with product," to make films so
good that the world would heat a path to his door. Ben
Sharpsteen told of a 1929 conversation with Walt:
"He was determined that he would no longer be de¬
pendent on a distributor or a victim of his chicanery. "
The important thing was to improve the product,
because audiences would respond to a better film. He
did not believe in cutting comers to save money if it
hurt the quality nor would he turn out a cheap product
provided meeting to find to our surprise that we were being just to make money. Instead of looking for (he maxi¬
as the su- studied intently. No words could break the spell, and mum profit, he was looking for the maximum audi¬
ran Snow
being unsure of (he meaning of the look it was inad¬ ence response.
ip! Perce
treat obit- visable to say anything anyway. So we squirmed, Even so, he was watching his pennies very careful¬
r develop- smiled weakly, looked thoughtful, stared back, pre¬ ly. Anyone not working at the studio found this hard
rhe seven tended not to notice, or nodded wisely as if in tentative to believe, since it was obvious that doing a scene over
motive in-
agreement, until Walt suddenly burst out with some¬ three and four times was more expensive than doing it
thing like 11 Why don't we have Pluto gel mixed up in once. Reaching for new achievements, trying things
this skating business, too?1* that had never been done before, asking more of his
He expected everyone to work as hard as he did, staff than they knew how to do—all this cost money.
and to be as interested and excited about what we were Anti Walt knew- ii, hut he chose to spend what money
doing He never spared feelings, because his interest he had in those very areas, figuring that he could save
was in the product and not in who had the best idea or someplace else. For example, simplifying the concept
who had made a poor suggestion or expected applause. for a whole picture would make it less expensive:
We were all in it together, and the fellow who went off eliminating costly scenes, extra characters, crowd shots,
on his own, developing an idea that Walt had not anything that took more time or more work for the
approved, was asking for trouble, and received it. same result. Too many characters in a story not only
Almost any comment about the material being con¬ runs up the cost but divides the audience’s interest. It
sidered was acceptable as long as it was offered in takes away time needed to get the most out of the
good faith, but it was a different story if anyone tried main characters, who are supposed to be the most
to get in a personal dig about either the product or interesting anyway.
Walt's methods. Sometimes an individual would feel Changing his procedures, using his men differently.
Gagman and voice latent
Pinto Cafvig performs for
artist Albert Huner, Pima
was the voice of Pluto,
Goofy. Grumpy, and
Sleepy, as well as miscel¬
laneous crickets, bugs, and
fish.
using more cycles, more repeat action, careful use of material; it was fell that any weakness would show up
staging and cutting and field siz.es to emphasize the farther down the line, or new ideas for strengthening
entertain men I and eliminate everything else—these and building would become obvious once the first ani¬
were the areas in which he saved. The new ideas, the mation was done, Walt was as guilty of this as any¬
better pictures, the things that paid off with an audi- one, but he still put out a memo staling, “Very
ence, and even the training of his staff—this is where thorough preparation of the story in the Story Depart¬
he spent every nickel he could get. We were asked ment plus the follow through of the story man with the
many times to find more economical ways of working, director , . . in the handing out and in the planning of
but never to compromise the quality of the product.
Wall was not making works of art to hang in a
gallery. He was striving purely for entertainment, and
there were many ways of doing that: it could be in the
story, Ihe personalities, the visual excitement, innova¬
tions, situations, unexpected twists, beauty, mood, a
spirit of fun, or just comic movements. If one part
became loo expensive, perhaps it could be balanced
somewhere else with something that cost less but was
just as effective,
The biggest saving proved to be one that started in
the Story Department. If the work was carefully pre¬
pared there, it would flow through the plant at record
speed, Too often a storyboard would be approved just
because no one quite knew what else to do with the
fc5
/
■Jv
%V■ ^■ i
1
V, i
J
_ S
89
the action in the Music Room . . . will do a lot to experienced wTitcrs, to his regular staff, and he was
eliminate lost motion on the part of the animators also discovering great talents within the ranks. Perce
caused by animating a scene two or three times because Pearce, who had once ghosted the comic strip The
ihe action was not planned out properly in the first Captain and the Kids, had been moved out of label ween
place." And again, ". .. we would find that doing after contributing one gag after another to the Story
I he preparatory work in the beginning is a very small Department. Once there, he showed an exceptional
expense in comparison to having to do it when the feeling for personality coupled writh ihe ability to act
picture is in animation." out the traits that would work best for animation.
His brother Roy kept cautioning Wall about spending Pence was one of the first story men to add the little
more than they were getting for the films, but Wall’s unexpected touches of character and business that
attitude was, "Roy, you get the money, and we ll make enriched the films and made I hem so memorable. One
the films!” However, the time came wrhen there simply section of the picture might tell its idea well and fit
was not any more money to be had for a cartoon short. into the story nicely, but it could still be barren and
Roy pleaded with the rest of the staff, "Hey, look, cold. Perce would immediately start weaving his touches
fellas, you've got to work on Walt! He's got to stop of warmth through the actions and the personalilies—
spending so much money!’1 (Years later Wall was mak¬ nothing big or important, just little things that added
ing The Magnificent Mr. Toad and suggested a line of charm and appeal. It might be a bit of acting or perhaps
dialogue for Me Badger: "Somethin's got to be done a colloquial phrase in the dialogue, or it even could
about Toad! He's spending to-oo much money!")14 be a few additions to the background that would make
Walt had a different answer to this predicament, the locale more decorative, more special, more imagi¬
according to Dave Hand: "If we put 10 ol these 700 native.
foot shorts together, we've got us a feature—7000 There was also Pinto Colvig, ex-circus clown, enter¬
feel. Now they won't pay us but 15 thousand lor a tainer. clarinet player, who had joined the staff a few
short, but for 10 of these, that would be 150,000, and years earlier contributing story ideas, voices, and funny
surely we can get more than that for a feature!" Dave ways of doing lhngs. Stimulating visual suggestions
does not remember if Roy fainted at that bit of finan¬ would be needed for the feature film Walt had in mind:
cial wizardry or not. But he does remember his own Snow While, In production management, there was
feelings: "There was no other way he [Walt] could Dave Hand with his great ability to organize and man¬
stay in the business. He would not sit still and make age, along with his creative ideas. The directors had
cartoons at 15 thousand dollars. " proven their capabilities, and in layout there were the
Whatever his reasons, it seems now that it was inev¬ outstanding artists Hugh Hennesy and Charlie Philippi,
itable that Walt eventually would attempt a feature- followed by Tom Codrick.
length animated film. His cartoons had become popular Walt would need the best action he could gel for
in the theaters (Mickey Mouse was known around the Snow White herself, and this meant careful planning
world), and he was gaining confidence in his staff. In and analysis in addition to talent. A feature film would
the mid-thirties he wrote a memo, "The animation has have to have tender moments, sincere moments, quiet
made a very definite advance forward which, in my moments. There would be a need for drawings with
estimation, is close to 100*$ over what it was a year great appeal, characters with life and believability,
and a half ago. I know that eventually wc are going to and personalities that could hold an audience for well
attain a degree of perfection never before thought pos- over an hour. Gags, funny actions, and visual tricks
sible. It proves to me that the time we have spent would not do it. If the audience were to be drawn into
studying, trying to analyze our problems, and sys¬ this film, this world of fantasy would have to be a real
tematizing ourselves, is bearing fruit. The hit-and- world with real people doing real things. This would
miss is going " not be a cartoon. It would be "theater," and Wall
He knew- he had the strength in the Story I>epart- would have to have men leading the way who could
ment because he was carefully adding new people. make it all come true,
Instead of making separate
drawings of each charac¬
ter, Hurler placed more
emphasis on the characters
interacting* which is al¬
ways a more productive
way to arrive at the design
of the charactersr It all
starts with the inspirational
sketch.
r -it -a. -
1 ?
5. Cartoon Comes of Age
NORM FERGUSON AND HAM LUSKE
inmost instances, the driving force behind the action is the mood, the personality, the attitude of the char¬
acters all three Therefore, the mind is the pilot. We think of things before the body does them.
Walt Disney
■
1
IK ^ I 1
p
Dave Hand believes that Walt would have come up really set the course. He was always out there and we
with basically the same type of picture no matter which were trying to catch up.'1
top animators he had chosen to lead off, Wilfred Walt gave inspiration with his acting and storytell¬
Jackson felt the same way: “It is my opinion that if ing, and his animators came up with the elements that
Walt had started at some different place at the same brought about the Golden Age of animation. It is doubu
time with a different bunch of guys, the result would ful whether the warmth and the tenderness and the
have been more or less along the same lines, because 3 heart would have appeared in the pictures without this
think Wait had a real firm hand on the tiller. There combination. Without these men it would have been a
may be some things that some of the guys brought out different Snow White—if the picture would have been
which showed possibilities to Walt that he took advan¬ made at all. But Walt drew out of each man what he
tage of that spread the gospd and the rest of us picked could, and then continued to build on that contribu¬
up, but really talented guys in other directions could tion, always asking for more. He was opportunistic, in
have given him a similar thing I believe, because he a way, in his ability to use what a man had to offer.
4
In this scene from Peculiar
Penguins, the girt, annoyed
with her inept boyfriend,
flips her mil feathers in his
face, then fosses her chin
in the air. Ham Luske ani¬
mated the scene (top raw}
with good anticipation and
fallow-through, hut felt the
action tacked accent and
cuteness.
Fergy
Norm Ferguson (or, as we always called him, Fergy)
used to like to tell of the lonely night when he switched
from cameraman to animator. He was staying late to
Finish shooting a scene when he discovered that some
of the drawings were missing. There was no one else
around to complete the animation and no one to call,
so as Fergy put it, “I had to Fill in.'1 The scenes were
so successful that he was offered a job drawing. And
he reasoned, “If this is all there is to animation, 1
guess I'll switch over—it beats being on camera,1'
Fergy, who came to the studio in 1929, had an
intelligent, creative mind, and he listened and observed are doing. Your character goes dead and it looks like a
more than he talked. What he did say came out with a drawing. ”
slight Brooklyn accent, and it was usually punctuated Ben Sharpsteen, who had come from New York
by, “Yeah, yeah, you know, you know.'' He would only a lew months before Fergy, recalls that Walt then
laugh about events that were going wrong, so it was assigned Fergy to the bloodhound in Chain Gang:
difficult to tell just how deeply he felt about things. ’’Fergy was successful in getting a looseness into the
Most of the time during a conversation he would be bloodhound that exaggerated its ability lo sniff (a
fooling with a little curl of hair on his forehead that wrinkling of the nose) and to think (facial expressions,
always seemed to separate from the rest, Jack Cutting1 such as a quizzical Took or a sudden smile directed at
said that Fergy \s wide-open pale-blue eyes and fixed the audience). Fergy succeeded in getting a feeling of
smile looked guileless and friendly, but every so often flesh into his animation. No one realized what Fergy
you got the feeling that his smile was a mask and (hut had done, however, until after the preview.*1 No one
behind it he w^as observing and noting everything you realized, either, that this dog would develop into the
were doing. famous Pluto. And Don Graham adds, “Hie dogs
Fergys tastes did not run to the intellectual, He were alive, real. They seemed to breathe. They moved
loved the old vaudeville comedians, and this was like dogs, not like drawings of dogs. The drawings
probably his chief form of entertainment while grow¬ explained not so much whul a real dog looked like, hut
ing up. He saw everything as if it were on stage, rather what a real dog did.”
lhan in terms of the involved movements some anima¬ Walt did not tell Fergy to do a different dog or one
tors were able to do after studying live action, A big that added a new dimension to cartoons. He did not
pan of a comedian's act was often the way he looked say, "’Let's see if we can make a dog think this time.”
ut his audience in response to some action or line of He did not tell him, ”1 want you to do a dog that will
dialogue—sharing his reaction broadly with the spec¬ act like this and do these things because l think the
tators. Fergy adapted this very same routine for his audience will go for it, ” That was not Walt's way—not
cartoon dog who would become Pluto, having him when developing a new character. He would he apt to
look into the camera to show his inner feelings. No stan talking about different dogs and the funny way
one doubled that this dog was thinking, too. they had of sniffing when they were on the trail of
In one of his first pictures, Frolicking Fish. Fergy something. Before he knew it he would be acting it
animated a girls' trio as fishes singing and doing an out, and the fellows in the meeting would start laughing
old-time soft-shoe dance. But Fergy’s vaudeville touch because this was funny, the way Walt did it. And
was not the most memorable thing about this piece of more than likely, Walt would remember a specific dog
animation. Wilfred Jackson pinpoints this as a big step he had seen—maybe an old hunting dog that lived
forward: “In that scene there was a fluid type of action near the Disney farm: “Y'know this old guy would
where they didn't hit a hold and move out of it. But come snuffin’ along like a vacuum cleaner, his muzzle
when one part would hold something else vvould move. spread all over the ground. You know this loose skin
So there was never a complete stop. And this was a they have up here: well, it would he spread out flat he
scene Walt made us all look at, because he said that is was try in' so hard to get his nose down next to the
the worst thing about the kind of animation you guys smell, and he had all these wrinkles bunched up over
n
his nose and down over his eyes. But he was serious Somehow he had the ability to make you see what was
Yf about it, y’know; he wasn’t a goof ball—this was funny about the character itself, and it was the charac¬
serious business to him.” ter's expressions that you saw and later tried to draw;
And (hen Walt would remember how the dog would but, still, that dog's eyebrows could only have come
suddenly stop and look up, as if he was thinking—you from Walt.
hardly knew what. Maybe he was sorting things out, When Fergy projected the first tests of his new char¬
maybe he was listening for something, or maybe he acter sniffing and snorting and then slopping to think,
was trying to remember when he had last smelled that everybody was enthusiastic. No one remembers whal
particular smellt or maybe it was just something that Walt said, but very probably his comment went like
crazy dog did. And as Walt acted it out, it became this: ^Yeah , , . y’know, he ought to have a big snort,
funnier and funnier; encouraged by (he response, Walt right into the camera, after he's thought things over—
would know he was onto something that was good they do that, those dogs—it’s to dear their noses or
entertainment. He would imitate the expressions of the something. But y’know, he’s looking around, side to
dog, and look from one side to the other, and raise side, and then suddenly he looks right at the camera
first one brow and then the other as he tried to figure and gives a big snort—not really disgusted, you don't
things out. Watt’s eyebrows were particularly facile, know why he does it, hut it’s funny, and then he goes
and the piercing look with the one brow down and the back to sniffing some more ” Walt never stopped to
other up was his most common expression when he praise; having seen something he liked, he started
was thinking, Fergy was watching all this as well as building on it immediately, making it better and funnier.
laughing at the thought of the old dog with all his Once he had seen what Fergy could do, he asked lor
wrinkles and the sniffing and trying to figure things more of the same type of thing, but always something
out, and in his mind he was seeing the way it should new and something stronger. Usually the animator
look on the screen. He was visualizing drawings, atti¬ barely had been able to achieve (he original result, and
tudes, expressions, but they were not draw ings of Walt anything more seemed to be beyond his capabilities.
himself; they were drawings of a dog w ith a personal¬ But, once again, Walt would "talk it’ and "act it
ity who was thinking. Even though the animator would out,'' and you had to admit that it was funny business
get his sole inspiration from the way Walt acted out a and the sequence would be better with these new ideas;
character, there was never a temptation to draw Walt, so, once again, you would strain and struggle trying to
(Continued on page 104)
fit '■ Wirr- 5 ,ft + (/ J
Inspirational Sketches
by Gustaf Tenggren
For Pinocchio
op portu n i ty to c rea !e a world fa mou s cartoon c h arac le r.
In his analysis of Pluto. Ted Sears, a top storyman,
y said, “The flypaper sequence in Playful Pluto is always
mentioned as the best example of his pantomime. This
is because it illustrated dearly all of Pluto’s character¬
istics from dumb curiosity to panic, Zt is timed in such
a way that the audience feels all of Pluto's sensations—
each ‘hold expression' after a surprise action was care¬
fully planned, and expressed some definite attitude
causing the audience to laugh. Hach small climax builds
up into a better surprise." Wilfred Jackson also com¬
mented on Fergy s flypaper sequence; “You can take
that same gag without running over the dog's thoughts
or emotions, just mechanically doing the thing, and it
wouldn't he funny.’*
Fergy accepted the innovations in his work as the
natural course of events, and lie never cared for mak¬
ing rules about how to do something or being tied
down too much on the character. In one scene he had
animated a particularly funny look on Pluto, shifting
his eyes from side to side, the brows working like
Wall's—one side up and the other down. The young
animators dashed to his room to copy the timing on the
exposure sheet and paw through his drawings. Fergy
was puzzled, and he commented: “Why do you want
to memorize how 1 did that action? I might do it dif¬
capture an elusive expression or movement or attitude. ferent next time.'’ But this shows some of the excite¬
Working in this way, how could anyone claim credit ment of that period—everyone rushing around to see
for doing a certain scene or even an outstanding action? how someone else did something. It also shows some¬
Fergy knew that he had made the drawings and timed thing about Fergy’s approach: he would not stop trying
them. They were immensely successful because he to find a new and better way to do this same action
had been able to capture certain dog characteristics next time. It was all well and good to learn how some¬
and to present them with enough understanding of one did a good piece of animation, but to copy it was
entertainment and enough grasp of showmanship io very limiting and something Fergy would never under¬
make a funny scene. Yet, without Walt there would stand,
have been no Pluto. Fergy. on his owrn, would never Fergy had had no formal art training, so he was not
have conceived of these scenes or this personality, and inhibited by anatomy and drawing rules, Fred Moore
no story man would have considered that such business used to laugh and say, “He doesn't know that you
and actions would ever gel across in a cartoon. But canY raise the eyebrows above the head circle, so he
First of all, no producer would have risked a nickel on goes ahead and docs it and it gives a great effect."
such a new departure as the idea of a cartoon character And that was but one of the many things Fergy initi¬
having a personality. Without Walt, who had the great ated to give his work that extra life and vitality. Marc
insight to see how an animator used his ideas, plus the Davis says, “Norm Ferguson wasn't the artist, but he
great ability to adapt this to his own purposes, there was a sharp performer and a showman—hard to know
would have been very little improvement in the quality if his drawing was there or wasn't there—he had his
of the films, and Fergy would never have had the own kind of symbol.'1
Fergy's drawing during this period in the develop
merit of animation actual !y was quite good and had a
solid sculptured look. His feeling for stretches and
tension right down lo the toes and his handling of the
flesh and getting meat on bones—without losing the
sausage body and stuffed legs—were outstanding.
He worked very rough for first tests—usually just a
circle and two lines for the body. This kept the staging
simple and gave him a guide that was easy to change.
With a quick test on his first rough drawings, he could
see whether he had something to build on. He could
keep making fast changes, never feeling that he had
invested so much lime in a scene (hat he could not
discard it and try a new idea if something was not
working. This style suited Fergy because he always exceeded all expectations; in fact, to many, she was
had something he was trying out. Most animators who excessively terrifying, She, like Tytla’s devil in "Night
employed this very rough method seemed to be cast on On Bald Mountain,” was menacingly ugly, which was
work in which they experimented with fast action and not a characteristic of Watt's later villains. The witch
gags—all scenes with broad movements. seemed to have an Arthur Rackhanr quality and was
Maybe there was a certain amount of impatience in reminiscent of his evil old woman in Hamel ottdGreteL
Fergy's wanting to see right away what he was get¬ Fergy's handling of her face was less of a typical
ting, or maybe as Jack Cutting says, L'Fergy was ner¬ formula than most Disney designs, with shapes that
vous." In either case, it was this abundance of nervous did noi relate as well as they should for animation
energy that led Wilfred Jackson to recall affectionately because of the witch's illustrative quality. The mouth
the following incident. Someone asked if Fergy, after to cheek to eye and brow relationship, which is so
arriving from New York, had fit in rapidly and made important in animating expression changes, suffered
his presence fell. LTaxon*' replied. l'Fergy made his from his concept in design.
presence felt real fast with me. They had to get another By 1953, Fergy had found it extremely difficult to
row of animation desks at that time, so his desk was keep up with the newr refinements in acting and draw¬
right back of mine. He used to shake his foot all the ing, and he had left Disney’s to work in other studios.
time, and it would wiggle my desk and I couldn't He had suffered much of his life from diabetes, and
draw—so he made his presence felt right away writh that, combined with other health problems, brought on
me." his death in 1957.
Fergy's witch in Snow White was the first of the Fergy’s style of animating influenced younger ani¬
great Disney villains. Her impact on the audience mators and is still in use, particularly (he quick lest to
Ham
Hamilton Luske was opening the door to a new , more
refined approach in which everything one has is put
into the first test. This requires an uninterrupted conti¬
nuity of thought. It may take days to do the scene, but
you must not lose the thread, change your mind, or
lose your confidence—you must be sure!
Ham had an absolute fascination with howr things
moved. Eric Larson, who was Ham's assistant in the
early thirties, says, “Ham was studying animation all
the time—it was his whole life . “ One weekend Eric
and Ham were on the deck of the Catalina steamer
with their wives, enjoying the sea breeze and apparently
trying to forget the cares of the day. But not Ham’ All
of a sudden he pulled off his tie and held it out in the
wind. “Look. Eric! Look at the overlap. See how the
end keeps going down after the center part starts up.“
Every time they would play golf it was the same thing.
“Now watch close. See the follow-through on my
putter." But this was actually Ham’s way of relaxing;
and if a friend wras going to relax writh him, he had
better be ready to do some analyzing and observing,
too.
Of the four animators in this group. Ham was the
only one with a college education. He was graduated
from the University of California at Berkeley, where
he majored in business. His w ife Frankie laughs about
this, because she says that Ham would not even look
at the bills or the bank book. Like Fergy and Fred
Moore, his only formal art training came primarily
from the classes that Walt initiated at the studio.
Ham had to struggle with his drawing, but he had a
natural feeling for animation, story, and for what was
entertaining. So despite his lack of an artistic back¬
check a proposed pattern and maintain flexibility in ground, he had many things going for him. Perhaps it
any plan. It suited the way he thought, [f it works for wras his college training, or maybe it was just inherent
you, do more. in him to have a well-organized analytical mind.
What he did with Pluto was probably his biggest Eric Larson said. “Ham played a lot of tennis, so
contribution. He showed the way for other animators w hen he was given the chance to animate Max Hare in
in the use of symbols such as takes, frowns, smiles, the tennis sequence of The Tortoise and the Harey he
and a whole range of expressions. Fergy's was the knew precisely what he wanted to do." The important
ultimate of the old style-—a broad, loose feeling, in thing was his knowledge and feeling for the game, and
concept as well as drawing—a way that kept the door Ham had the imagination and the vision to dream
open for incorporating new ideas right up to the last beyond what he himself could do on the court. He
moment. knew the exact poses he wanted to use in his held
Mske— positions anti just how much overlap he needed to Everybody credited Ham with analyzing the essence
Mare. keep the poses alive. This was a picture in which of the cute pose. Fred Moore had found the same type
fax Hare Liming was more important to the personalities than of thing intuitively. While Ham did not have the same
fa tennis anything done so far. The cocky Hare zipped from Hair or natural feeling in his draw ings, they may have
'i players pose to pose, with emphasis on the moving holds, and been easier for most others to understand. Everything
play. He
to follow the speedy action between these holds. Ham was placed exactly wrhcre he wanted it. more crudely
t the spr¬
ue streak and Wilfred Jackson, the director, devised the blue than in Fred's drawings, hut with great clarity, defini¬
tho drew streak technique Jaiton says, “That's the first time I tion. and caricature.
*utges of He acted out the characters, finding the elements in
remember shooting a color test for a picture to find out
rt. imitat¬
if the blue streak was going to work out all right, and a pose that really pinpointed the position of the feet
or on live
a figure if s a good thing we did. The first two or three limes and body, the right place for the hands, the arch of the
the shut- wre did it didn't suit Walt at all." hack, the lilt of the head, right down to his famous
•se effects
“oooh" mouth. We came to think of Ham in these
terms, a grown man acting out this cute stuff—little
animals, dwarfs, or Pinocchio- and everyone carica¬
tured him that way. and always with the “ooohT mouth
at the bottom of the long upper tip like Sneezy’s, No
one ever caricatured Fcrgy acting like Pluto, but Ham
m Luske
1 ‘Ocrovh
atured by
( lurk. £j
se anima-
‘at Disney
50 years.
had become a symbol for this type of acting. The animators were all wrestling with their first
When Walt asked Ham and Les Clark to draw a attempt to draw the human figure in action, and they
believable, pretty girl for The Goddess of Spring, both often went behind dosed doors to practice their moves
animators were stumped. Brie Larson acted out the without the comments of their co-workers. *Tm sure
scenes lo help Ham capture (he movements, but Walt Walt was thinking ahead to Snow White," Les Clark
was not pleased with the animation, feeling it was too concludes. 1‘Although he didn’t tell me that, I assumed
rubbery and flexible. Les fared no belter, even with a later because Snow White herself was designed so that
real girl for a model. ”1 used my sister, Marceil, for she could be animated.”
certain poses,” he said, ,ll had to get some son of The animators occasionally got the grace, the rhythm,
human anatomy, you know, but it came off miserable, the relationship that distinguished the leading lady of
1 thought And I apologized to Walt, and he kind of The Goddess of Spring as a lady; they even got the
sloughed it off and said, ‘1 guess we could do belter weight and balance and perspective accurate enough
nest lime. . . .’ And J think the reason it didn't come so that in some scenes she moved convincingly. But,
off, the character wasn’t designed to be animated To exhausted by the effort, they relied on a "pretty girl”
nie, the key to character animation is the design qual¬ formula for the face that not only looked as if she were
ity of the figure that you can use. 1 had a hard time wearing a mask, but defeated the total effect by giving
with the figure, not that I didn t know how to draw it, her a zombie look. She certainly was not alive and was
bul lo animate it.” totally devoid of personality or feelings.
After Ham hud the experience of animating Til lie what Ham was best at: that, and designing the char¬
Tiger in Elmer Elephant, he realized ihat a carioon acter-acl ion relationship for an appealing, interesting
character only lived when the whole drawing, as well result on the screen. Not everyone has the mental dis¬
as all the parts* reflected the attitude, the personality, cipline or ability to think these problems through.
(he acting, and the feeling of the character. His analyt¬ As I lam began a scene, he made careful, neat draw¬
ical mind and care for del ail equipped him for I he job ings thal showed all lhe actions, expressions, and details
of finding a way of creating an appealing heroine who of timing. This done, he flipped the drawings, and
ecu Id survive the growing pains of budding artists when he found an action that seemed weak he reached
who were eager, hut still nol able, to draw an altrac¬ in and crudely made a big, bold correction on four or
tive girl in more ihan one position, When they started five drawings* as he held the whole batch in his hands.
on the heroine in Sncuv White, Ham concentrated on It looked as if two people bad animated the scene, one
her eyes and mouth and getting as much relative move¬ a Dr. JokyII and the other a Mr. Hyde, but it kept the
ment in her lace as in her body. Crude as many scenes scene strong and alive with infaltable staging, clear
were, they began to live. action, and strong accents.
Like Fergy, Ham had a strong feeling for what was Ham was always probing around; that was the key
entertaining, but there the similarity ended. In contrast feeling in those days. The animators were always trying
to Fergy's natural ability to improvise while animat¬ to come up with a new way of handling an action.
ing. Haiti always seemed to follow a procedure with a Ham kept experimenting, trying to find a different
step-by-step approach. However, his animation was walk: so he kept varying the timing and relationships
nol mechanical in any way. On the contrary, il was until he finally went so far that he no longer had a
til 11 of life and the feeling of the character; his ability walk. He had shifted the relative timing of the arms to
to move the audience with his pathos was second only the legs to the body until it was now a peculiar Tw isting
to Bill Tytla’s. Ham could not start a scene until he movement.
had the whole thing visualized. He would sil with his If he sawr an unusual type of animation or visual
aims folded staring al a blank piece of paper—thinking effect (hat some other studio was using, he would get a
and planning. He felt that if he could spend half his kind of puzzled, annoyed look and say* “I wonder
time planning, he would animate his scene better and why we aren't doing thal. We should be able to figure
faster. Eric said Ham would be hunched over his board, tint how to do it. maybe even better.*' And he would
fussing with his drawings and saying.' There must be think about it till he had a better way. And the things
some way to exaggerate this pose,'' He would ehoose Ham thought about—how he could do something new ,
the precise thing to do and then push it further. go further and make it more entertaining* give it more
Ham could make that exira drawing in the action to personality—these were all things he was beginning to
give more than the director asked for, always going understand in a way that he could define them for
stronger. If the animator does just wtiai is on the story somebody else. I’his was one of the great things about
sketch, the scene will nol have enough zip. And that is Ham. He realized thal this type of knowledge must be
passed on to the young animators or the studio would caricature. And Walt responded warmly, thanking her
not progress. And Ham's knowledge was not limited for being the inspiration for Jenny Wren. Ham's abil¬
to animation; his philosophy of story concepts may- ity to combine analysis, subtlety, and strength had
have equalled any other contribution he made. made Jenny an outstanding character.
When we were talking over a scene or a story point, Ham had reminded the young animators, "Our first
he used to say. “I’m thinking out loud." What he job is to tell a story that isn't known to the audience.
meant was, “Don't take what I'm going to say too Then we have to tell a story that may cover several
seriously yet, I'm not even sure myself." And some¬ days, or several years, in a little over an hour; so
times he would say, "I'm being wishy-washy on pur¬ consequently we have to tell things faster than they
pose," which was also to let you know that he wanted happen in life. Also we want to make things more
to keep the thought alive, and to consider everything interesting than ordinary life. Our actors are more
before nailing it down. rehearsed than everyday people; if somebody gels on a
As an animator. Ham probably never had his sights horse or opens a door or sits in a clunr. we want to do
set on being a director or a supervising animator. In it as simply and professionally as possible, Our actors
1935. he was only beginning to reach his great poten¬ tnust be more interesting and more unusual than you
tial in animation. He had just animated the character
of Jenny Wren in Who killed Cock Robin ? Ham s
Jenny was a caricature of Mae West, and through
careful study he had pinpointed what actually made
her Mae West: the provocative swaying walk with (he
slow shifting of weight, the characteristic way she
rolled her eyes and talked out of the side of her mouth.
He succeeded in getting excellent dialogue sync, but
in a more subtle way than ever done before. And that
is one of the things that made her come off so well.
Ham could tell if something was eve it one frame out of
sync. Jenny had the slow-moving, cool, confident man¬
ner that Mae had—no quick moves or big anticipa¬
tions. She, like (he real Mae, seemed to have appraised
the situation, sized up the opposition, and was in com¬
plete control. The material Ham had to work with was
excellent, but still no animator had ever done anything
like it before. Everyone said, "That's even more like
Mac West than Mae herself!" In fact, Mae wrote a
letter to Walt complimenting him on the outstanding
and L Their thought process must be quicker than Horn Luske is definitely assigned to Snow Wftrte!”
ours* (heir tin interesting progressions from one situa¬ Usually a casting memo is just a routine piece of infor¬
tion to another must be skipped.” in these few sen¬ mation, but this one fairly tingled with excitement as
tences Ham had summed up much that is important Walt announced the first man to be cast on this daring
about picture-making: the entertainment, the time de¬ new project. This shows the importance (hat Wrall as-
ment, (he acting* and the elimination of unnecessary tached to casting and especially his great dependence
action. Similar principles have long been known in the on Ham at this time.
field of literature, for as one distinguished professor “Ham Luske moved up quite fast,” recalls Wilfred
has said* * 'Great fiction is art and invention, not dupli¬ Jackson. “He was one of the first guys I remember
cated reality. Most lifetimes do not possess the crises who had more than just an assistant—promising young
you find in novels.”* Is that not what drama is any¬ guys he would hand out little scenes to. One of the
way, life with the dull spots cut out? first guys who had a crew to supervise. Then on Sfrcnv
Walt probably wondered many times, is this the White he took complete charge-lhe girls ... the ani¬
right time to start Srtrm' White 1 Have we got the man¬ mals. If you were directing the sequence* with the girl,
power and, most of all, are they capable of doing the you didn't have to direct the girl because Ham did it.
job? Who should be the first animator to lead off on He knew the way it was supposed to be. He shot most
the picture? The answer to these questions came in a of the live action on it too. He came up very fast and he
easting memo put out in late 1935: “From now on showed his ability to organize and put things together.s+
im Luske felt that the rabbits we were drawing veer? thin and This , , , is softer than . . . this, We* were told by Ham to
•ay instead of soft and furry. The more artists tried to draw a think of “Dr. Dentons.V
bids’s anatomy, the less the drawings looked like soft fur. the sleep suits young kids
im realized that an absence of fines and fullness of shape wore that hid the anatomy
?utd make the drawings look soft. under a thick, soft flannel
covering. This is Michael
from Peter Par, animated
by Hal King.
? used the same principle lWteu w drew Thumper, two pictures later,
Often when Ham and Fred Moore would be dis¬
torted about something on the picture they would run
up lo Walt's office, full of enthusiasm, hoping to sell
him I heir idea of how to correct it. But somehow Walt
could always sense it it was something he did not want
to hear about at that time. And besides, he did not
want anyone in the position of telling him, or selling
him. or confronting him. Walt had a great curiosity,
hut he preferred to find things out in his own way,
asking the questions he wanted answers to; and his
opening remarks were usually designed to put you on
the defensive. On one occasion, before Ham and Fred
could get a word out, Walt said, 'Gee, Ham, J didn't
know you ever wore a tie to work,'1 which got them
off balance and off the subject. They had a nice chat,
and he sent them on their way. When they got halfway
down the hall, they stopped and looked at each other;
Fred said. Hey, wail a minute! Do you realize we
didn’t get a word in?”
Ham sighed and said, ‘Yeah, he did it again.”
It was oltcn difficult to know precisely what Walt
saw in a piece of business, and after each meeting
there would be some disagreement over what he had
said, arnl even more confusion over what he had meant.
During (bo.se 5rt£)w White days. Ham was usually the
best at knowing just what Walt wanted. As one man
put it. "Someone would say that Walt said he wants it
like this. Ham would say, 'No, that's not what he
means. This is what he means ’” But no one hit it
right all the time with Wak, and Ham s first try at the
Snow White model missed as far as Walt and most of
the fellows were concerned. Ham had an interesting
idea, however. His drawing suggested an awkward,
gangly teenager with a winsome charm, who could
very well have been animated without live action. But
the story had started to go a different way by this time,
so Ham's girl was turned down. If a story sketch man
had nude the drawing it would not have attracted as
much criticism, but when an animator suggests a way work on the inspiration of the moment as art actor
to draw the character, everyone figures that is the way does, but must present our characterizations through a
it is going to be. Since he is the one to pul the charac¬ combination of art, technique, and mechanics that takes
ter cm the screen, the animator finds himself in a very months from the conception to the finished product
vulnerable position, and often he winds up with a And we have to make the audience forget that these
wounded ego.
are drawings. We cannot risk ruining a sequence or a
Some of Ham's best thoughts came out in a talk good characterization with some mechanical imperfec¬
given in 1938; "Our actors are drawings. We cannot tion or jitter that reminds the audience that we are
keys to her acceptance by the audience. This cannot be
done arbitrarily. The live action must be studied and
understood or, with a character like the girl, it could
become comical. At the time, it wras just thought of as
a help to get the picture out, or a crutch for animators
who could not draw too well, or a way of keeping the
character consistent even though several animators were
handling her. But looking back on it now, without
Ham’s control and imagination, taste and inventiveness.
Snow White would not have had the conviction and
appeal that really sold (he character
from 1 h?film Wralt felt that Ham had been successful in steering
tors to study
the fellows in the right direction on Snt?w White, and
e Bet! and
ver as Snow for the most part he had achieved the results wanted;
wince about so Walt rewarded him with the very difficult task of
heir castle. shooting live action for the Blue Fairy in Pinocchio. In
a talk given by Ham to a group of animators and
dealing with drawings instead of real beings. The suc¬ directors, it became obvious that he was especially
cess of Sttotv White was due to the public accepting valuable as a communications aid between these two
our characters as living beings, and the lack of success groups;
of the Prince and the Huntsman |as characters! was
due to (heir unprofessional result. ’' Let’s say the character of the Blue Fairy now is
Margie Bell, who did the live action of the girl in perfectly conceived and perfectly cast. Then I have
5mm1 White, (ells of a funny incident during the shoot¬ to go over to the sound stage and shoot live action
ing. So that the girl’s head size would have better on her that will appear flawless and life-like as ani¬
cartoon proportions and relate more to the rather large- mation later on: and to do that, 1 have to invent
headed dwarfs, someone suggested, ' Why don't we movements again—enough movements to be able
put a football helmet on Margie to make her head to be in bet weened. And the only movements we can
bigger':11 That oughla do it. ” IbaE did it all right. Margie, find for her to do are to have her lean forward and
who later achieved fame on TV as Marge Champion, back. So consequently* in every scene, we told
n Luske— said that within minutes, under those hot lights, she Margie Bell to lean forward for one phrase and back
was perspiring more than a 260-pound tackle. She for the next, until it got funny. We did conceive
g and real- added, “We gave that up in a hurry!” several walks and one scene of her bending confi¬
how the im- Ham made an enormous contribution to Snow White dentially into a closeup with the Cricket—and that
Irawing that
by (he wav he directed Margie for the live action. w ill be our best scene of her, , . ,
:e since The
pring. made
Ham’s choices in handling (he girl, keeping her inno¬ You should tell the actor what to do, not how to
earlier. cent, feminine, appealing, ant! sincere, were the real do if. I think the trouble with most of our live action
has been in not giving the actor enough business to
do* and then meddling with the way he does ii when
the scene looks stilted. If (he movement seems inad¬
equate, invent some business* such as poking the
fire or scratching the head.
animator.Frank Thomas—
Sleeping Beamy.
Feature films also needed
unusual drawing effects for
certain actions. VV'jWi she
good fairy Flora had to
shrink in size, a special
device HYts needed to make
this look plausible. A kind
of wipeover made of speed
lines was used.
aswator Ward Kimball -Pclcr and the Wolf, The car has
just come face to face with the wolf. The resulting take was
mule from two extremes„ each progressing upward about
half an inch. One set used odd numbers, the other even
umbers. The odd numbers have wide eyes, brows up, ears
up, tail smooth, and legs closer together. The even numbers
faji.-f’ round eyes, brows lowered, ears pointing out to the
■mit\ tail flaked out. and legs farther out with a small L f |f , J
trailing image. Mixing the two sets of drawings gives an J J 1rn
animated stagger that vibrates from the odd numbers to the
even, giving a shimmering effect.
6. Appeal and Dynamics
FRED MOORE AND BILL TYTLA
seem to know when to top the heart/ Others have hit the intellect. We can hit them in an emotional way.
Those who appeal to the intellect only appeal to a very limited group. The real thing behind this is: we are in the
motion picture business, only we are drawing them instead of photographing them/1 Walt Disney
Fred However, his brothers did not know what they were
missing, because Fred really was a good athlete. Ten
Fred Moore never did get to be a big guy, and when he years later, when Fred was at Disney’s, he was known
was young he was much smaller than his brothers. as “the most coordinated guy in the studio.” Accord¬
They would all play baseball together, and, of course, ing to Wilfred Jackson, “He used to do all these gym¬
they always made Fred play in the outfield and never nastics. Fred could knock the ball clear out of the field
gave him a chance at bat. Finally, his mother made the where we were playing.” But he took a lot of kidding
brothers lei the little guy bat. But the first ball went about his size. Ham Luske w-as just enough bigger
over his head, and the second one came along the than Fred to call him “squirt.” He liked to get Fred to
ground; each time they would yell, ‘'Strike!” The stand back to back wiih him so they could measure.
third pitch was thrown behind him. “Strike three, Even when Fred wore his thickest shoes, he was still
you’re out!1' Fred would gel so mad he could eat dirt. looking up at the other fellows.
n-wra (t/.nfi
tuny Jm*wEy
OxriyPscOtet-
oa r$it side of
Hickeys h&i
Koie tiinL
(JjT btJA
‘k'j&t ,v
disaster
tsMts^fotse
0s&n
He really was a funny little guy, but it was not that “I knew you guys would think it was funny,” te
he was try ing to be funny. It was just that his propor¬ gasped. And the weird language continued to pour out
tions were cute, like his drawings, and it kind of tickled of the speaker,
you to watch him move around imitating someone like Fred was only eighteen at the lime he was hired. Hi*
Fred Astaire or Chaplin, or trying some fancy juggling art training had been limited to a few night classes he
act Even if the stuff dropped on the floor. Fred would got in exchange for janitorial work at Chouinard s An
always end up in a good pose—just like his drawings. Institute. He was given a seat next to Jack Cutting,
He could not seem to do anything awkward who was one of the younger animators. Jack said,
The thing that firmly established him as the top “Fred would sit there with his arms folded fora min¬
athlete among the artists was the way he could throw ute. then start drawing, He hadn't been there more
pushpins and make them stick in the wooden doors at (han 24 hours, and he was making these great draw¬
the old Hyperion Studio, He got so good that he could ings. I couldn’t believe it. By the end of a couple oi
throw two with each hand at the same time and make days he was starting to animate something. Everything
all four stick. This was an incredible display of timing came easy to him.“
and natural ability, because the average fellow cannot “Yes, Fred was just right for the time,” Ward
even be sure of sticking one at a time. But everyone Kimball says. "He was the first one to escape from
was trying to do it, and with all these pins banging the mold of the rubber hose, round circle school. He
against the doors there was an awrful racket up and began getting counter movements, counter thrusts, in
down (he hall. The noise got so loud that it carried the way he drew. He decided to make Mickey's cheeks
upstairs where Walt could hear it, and he could not move with his mouth,'which they had never done
figure out what was going on Gradually the competi¬ before because you drew everything inside the circle,
tion tapered off because Fred had mastered every way He squashed and stretched him more and was right at
he could think of to throw them; so he lost interest the lime, but Fred was a high school trained animator
except for an occasional toss behind his back or over . , . and he more or less emerged drawing that way]
his shoulder.
Nobody seemed to remember any development. The
Another thing about Fred—you would have to call rest of us eame into this place—it was a strange
it a personality trait—he could not laugh at or really place—-we adapted to it, and we kept trying, to improve
enjoy something by himself. He would keep the humor and change, and wre became students of it. Fred never
all bottled up inside until the right people w^ere around thought of that, he wasn’t a student of animation, he
to enjoy it with him. One night he wras working over¬ was just a natural, gifted animator, whose style and
time alone on Snow White and discovered how funny development was perfect, liming-wise, for that point
the dwarfs1 voices sounded when he ran the film back¬ in time.”1
ward to rewind it. He probably stayed awake half the Even the old-hand Mickey experts such as Lea Clark
night thinking how funny it would be to run the sound were amazed at w^hat Fred could do. ''Fred was a
backward for us in the morning
natural. He had a natural flow to his work. He couldn’t
The next day he was there ahead of any of us. make a bad drawing, really," This was because Fred
waiting out in the hall and about to burst with anticipa¬ was an intuitive draftsman, and it is questionable
tion. He pulled us into the room where he had the whether more formal an training would have advanced
Moviola all warmed up and waiting. “Wait til] you him. He just was not as oriented to classrooms and
guys hear this!'1 He stepped on the pedal and immedi¬ lectures as some of the men were. He would say,
ately these crazy sounds started coming out: “Yah, "Don Graham can give you the rule; I just say it looks
yah, yah, osker baby. (Forward this is, “He never better.1'
tried, hah. hah, hah.1') Then, “manik de middem,” This is probably the biggest thing Fred had going
which is, “I'm aginL 'em." The laughter that Fred had tor him: he had the ability to tell when something was.
pent up from the previous evening came out like a dam better one way than another. It is difficult to recall a
breaking, and we all doubled up laughing with him. "Freddie drawing" that did not have everything in the
just did it." Fred could communicate his ideas through
drawings better than anyone around, and that is one of
the main reasons Walt made him a supervisor on Snow
White. It was not that Fred had any special leadership
qualities; it was because he had such great charm and
appeal in his drawings. When someone was doing
something well, Walt wranted everyone to benefit from
it.
Walt kept prodding Fred to make drawings for (he
experienced animators as well as the young ones, so
that all the dwarfs would look like his. This was a very
difficult assignment for Fred He would say, 4 Gee, I
can t go into some guy's room and say let me sit down
and make a drawing for you Walt keeps telling me to,
but 1 just can’t do it unless the guy asks me to."
tndy. It is hard to believe that a man with Fred's talent
would ever have any real difficulty with drawing, hut
top anima-
•ties, had a about every four months he would have his troubles.
ipproach to For two months he would be happy; then, in the third
Fred Moon? month, he would be restless and start searching for
something to stimulate him, looking at magazines and
at drawings by animators whose techniques were dif¬
right place The arms were always related to the rest of ferent from his. But he was not really studying as
the drawing, and even if he put them where they would much as looking. After that he would spend a misera¬
not be normally, (hey still looked right. The head ble six weeks or so trying to incorporate what he had
seemed to have the right tilt for the shoulders, and learned. He would have no end of trouble mastering
when he stretched something out he could make that the new ideas that he was trying to get into his work.
look correct, too, If Fred drew it, it was pleasing to Sometimes it was hard to tell, during this period, what
look at, and it was this pleasing quality that carried his Fred was talking about or what he was trying to accom¬
work more than the acting. plish, But finally he would come out on top and have
Lundy—
Fred could not express himself in words very well, another period of a couple of months in which he real¬
fit
but he had a feeling for what a drawing ought to be. ly was happy again.
n action on As Larry Clemmons says, "He was such a help to
typified his At times Fred felt that a different pencil would give
■ns attitude,
other guys. Guys would come in his room and say, him a new slant on things. When he could not draw
ed by Dick Fred, how would you do this?* Fred would say, 4 Wei I what he wanted, he was inclined to suspect the paper,
here! —and he'd show them—he didn’t lecture, he the color of the lead, or the weight of (he pencil. "I
tton't know wtail's wrong with this pencil; it just doesn’t
seem to work anymore!" This prompted George Stal¬
lings’ 10 say, "You guys are like baseball players; they
have (heir slumps and their superstitions. They think
(hey have to have a special bat — their lucky bat —
and yon have to have your special pencil, . .
It was important that Fred be completely sold on his
scene and have nothing undermine his confidence while
he was working on it* because he could not work until
he fell right, The story business had to be right, the
layout, the staging, and the footage For his scene.
These were all the responsibilities of others, he fig¬
ured Then he had to fed right about himself. He had
to approach the scene with confidence, get his ego up,
He would say, "Tell me how good I am, fellows," We
always overdid it and told him that Walt needed only
one animator as long as Fred was around, and he
would say. J don’t need to be that good, it’s only a
little scene!1’ But laughter and the spirit of fun had to
he the atmosphere or he could not work.
When he was all square with the world and himself,
he would perch on his chair and zip, zip, zip—he
would go through a ten-foot scene in an afternoon, and
then have time to stand around and joke about how
true all those things we said about him were He hated
lo make corrections, believing that all one’s creative
energies should go into the first exciting, complete
effort, What came out sparkled and lived and applied,
and if you arc an emotional type this is the only way to
g°- Obviously, this procedure is based on confidence.
The drawings re Heeled it. and his speed and concen¬
tration showed it
Feed's great facility with his drawing fascinated every¬
one. It was uncanny the way he could pul his line
dow n with such accuracy—short lines or long flowing
lines, it made no difference. He could control them
The Model Sheet Depart
ment had the responsibility
for distributing drawings
that showed the approved
appearance of a new char¬
acter, Ward Kimball was
quick to kid them by featur¬
ing himself in this facsim¬
ile model sheet, which has
better drawings than many
on the regular ones, show¬
ing plastic shapes, arti-
matable forms. and broad
attitudes,
fLtSVtt
^QMtSTY
tfAtOk-
KpCRAroct
P€RS:pLCftciTY
all. His [ire was beautiful; it almost had a quality of It was just the best use of the medium in showing
shading. When lie naturally made the line thicker at audiences what you wanted them to see. Over the
the bottom of the dwarfs' jowls, it gave them an extra years we have experimented continually, trying to make
feeling of weight and dimension- the most extreme statement of the change between two
Watt was very aware of the charm and pleasing expressions on the drawings. Ward Kimball seemed to
quality of Fred’s drawings and usually brought the go further in this exercise than anyone else, but Fred s
important visitors into his room. Fred found that the drawings moved just as well, Fred did not think in
visitors were particularly entranced with seeing two terms of extreme movement himself, but he was very
drawings; that could be flipped to show a change of impressed when he would see it in someone else’s
expression, such as going from a frown to a “take.” drawings. Albert Hurler did a drawing of Sleepy with
or a shift of the eyes that showed the brows and the his mouth wide open in a yawn, and once Fred had
face moving, the shapes animating, Fred commented seen something like that he could incorporate it into
over and over, ‘They love to see the drawings move his own drawings, making it look even better with his
an cl the characters think! Remember that! If s what natural sense of appeal.
they tike to see in our scenes. It's whal they liked with The more Fred worked with Mickey, the more he
Fergyhs Pluto, you know. We should always let them struggled with overcoming the restrictions of a charac¬
see the characters think!>f ter whose circular head and body the animators had
It was during this phase that the animators discovered traced from quarters or half dollars. He kept puzzling
the (rue importance of seeing the characters think by a about why he was not able to make the drawings that
change of expression. They were concerned with the would give him the acting he wanted “Suppose I
principles of acting w hen they stumbled upon that idea. wrant Mickey to be cocky, well then I have to make
Fred Moore
Ltlc Wolves.
■ animator could him chesty—and that means arching his back. To do perspiring as he waited to see if Walt would notice.
hubby little pigs that I have to push some of the mass of Ihc lower body When the scene came on the screen, Walt called to
solidity found in
up into the chest* and I can’t do it with that rigid stop the projector! Then he had the scene run back and
wings of Fred
body.” As Les Clark also observed, ” Using dimes forth several times while Fred sat there and died. Not a
and quarters for Mickey's head was like moving a word was exchanged; then Walt turned to Fred, one
cut-out across the screen. We found out that if we eyebrow down, and said, *lNow that’s the way i want
pulled something out and then brought it back to its Mickey to be drawn from now onl"
normal volume, w hy it would look good. ” The anima¬ The squash and stretch of the walks that Freddie
tors realized that they would have to be able to shift animated had more life, felt better, looked better, and
that mass around, to drop it, raise it, squash it and probably seemed more real just because of his ability
stretch it for whatever the attitude needed. to change the shapes. He had such a simple, clear way
The natural evolution for Fred was to a pear-shaped of showing the straight leg, the bent leg* the shove off,
body, replacing the hard circle. Now he could get the and the highs and lows of the walk. He did not exper¬
flow and rhythm and flexibility. With these new shape iment with a walk in the same way Ham did, varying
relationships, he began to get a very appealing Mickey the timing and the relationships to get something
with stronger altitudes, better acting, and more per¬ unique, because Freddie’s was all feeling. He always
sonality. Mickey could be anything now—sad with thought in terms of a nice, pleasing drawing. He came
sloping shoulders, chesty, or angry with shoulders up. up with new things, but they were based on what
The head and body could stretch out, and the ears, looked right to him rather than an analysis. He had a
too, for a take or an accent in dialogue. Now the way of hooking his forms together that gave a nice
animators could forget about coming to work with all solid look. No one drew the three little pigs the way
that loose change for the different-sized Mickeys. Fred did, nor had the freedom that he felt with Mickey.
Bob McCrca. who was an assistant at the time, Mickey was not a design based on logic, there were
remembers that when Fred made some of his changes too many cheats. But that kind of problem did not
in Mickey's appearance he was nervous about show¬ inhibit Fred because he only would pick a view that
ing the results to Walt. Fred could not bring himself to looked pleasing to him.
tell Walt before sweatbox what he had done, so he was If a drawing looks clumsy, or lacks appeal, or no
looks like the model* perhaps the animator is
o show something that should not he shown, Fred Moore —
ARTIST;
Three Little Wolves,
Ted was giving a talk on drawing Mickey, he
ed, “How do you draw him looking right down The changing shapes in
of his head?” Fred responded. "Why would Fred Moore’s animation
gave a special excitement
If the appeal in the design of the character was to his extremely simple
n the balance of the ears to the nose, and the drawings and great clarity
ship of the cheeks to the eyes and (he head of actionr
STARTS ON PAGI-: 169
Fred wondered why you would deliberately
It 111 at away? Why would you show a view that
have as much going for it as possible?
personally sweathoxed all of Fred's early ani¬
on the dwarfs* and this included acting and animatorFred Moore—
Snow White -
[to the point where he even picked on the size
ger in one scene. For some reason Fred kepi The first scene Fred ani¬
mated on Snow White was
off fixing the finger; it just did not seem impor-
with this early model of
tigh to do right away. $o every week in sweat- Dopey. Later scenes re¬
alt would mention it again He would look at fined his appearance, add¬
le in question* and then as the projectionist ing charm and appeal.
un again lo the next scene Walt would turn to
(Isay, “That's it, Fred* the finger is loo big?1
: next scene was one that Fred was very proud
wanted Walt lo see* hut while it was running by
Duld be looking at Fred and holding his own
pand saying, “Yes, that’s it; the linger is too
Tien he would turn around and look at the
nd ask to see the next scene. In order to do this
forget something! I oughta make a sign and stick it up
in front of me on the desk so 1 never make that mistake 1
again. But there are about a dozen things you never
should forget Instead of a sign, they ought to be on a
wheel; and every- day when you come in. you just give
that of wheel a turn and that way it would keep
reminding you!" So he started a list of the fundameiv !
tat things an animator should always remember, and
he discovered that he had 14 basic points,
1. Appeal in drawing
2. Staging
3. Most interesting way?
j Would anyone other than your mother like to see
it?]
4. Is it the most entertaining way?
5. Are you in character?
the projectionist would have to run back again for a 6. Are you advancing the character?
fresh start and he would overlap into the scene with 7. Is this the simplest statement of the main idea of
the big finger again. Then (hey would be off on another (he scene?
round of “the finger is too big." Fred would cringe S, Is the story point clear?
and wonder why he did not just sit down and correct 9, Are the secondary actions working with the main
that dumb finger. Week after week ihe sweatbox note action?
would! be like this one from October 25, 1936- 10. Is the presentation best for the medium?
11. Does it have 2 dimensional clarity?
Scene 26. O.K, for cleanup with changes: 12. Does ii have 3 dimensional solidity?
Make Dopey. Happy and Sneezy smaller. 13. Does it have 4 dimensional drawing?
Grumpy's arm and finger get quite large when he I Drag and follow through]
says. "SHE'S AN OLD WITCH”. The action is 14. Are you trying to do something that shouldn't k
okay, just cut down on the size of the finger and (he attempted?
length of the arm. [Like trying to show the top of Mickey's head!
The three characters in the right f.g, could be sil¬
houetted a little bit. The relaxed, unsophisticated manner that made
his drawings so great also made it difficult for
It is sometimes hard on the ego to take all the criti¬ Fred to adjust to Walt's constant pressure for new
cism that goes with sweatboxing, but Fred must have things. One day Fred came back from a meeting
realized that he was one of the few that Walt was using and asked, “Why does Walt always try to gel us
to set a standard of excellence for his first feature. to do things we can’t do? Why doesn’t he jusi lei
Eveiytime Fred got back a test with a mistake on it us do the things wre can doT'
or an action that did not please him, it would be because In the public's mind there have been no more
he had forgotten something basic, something he had memorable characters than the dwarfs, and Dopey
actually known for years. He would look disgusted in particular. Dopey seemed to reflect or contain
and sayh "Heck, everybody knows that. I shouldn’t so much of Fred himself—innocent, but with a
make a mistake like that. It's just because you always touch of mischief; naive, but with just enough
worldliness, There was nothing hidden or myste¬ had achieved all his goals in a relatively short
rious about Fred. Ilis personality was on the out¬ lime. He was quoted as saying, "1 have reached
side for everyone to see. What he lacked in sophis¬ everything I want, and I'm only twenty-four, Now
tication he made up in charm. He had honesty, what do 1 do?"
integrity, and was always witling to help the young He could not have realized that the very thing
animators. As Dick Huemer said. "He was the that made him great was nowr the thing that held
sweetest guy you would want to know." him back; this childlike quality that prevented him
'My God," Marc Davis says, "Fred Moore from growing with the changing standards, "Two
urn Disney drawing! WeTve all done things on animators whom I have always thought of as tragic
our own, but that was the basis of what Disney victims of this development in animation," said
stood for. It was certainly the springboard for Ben Sharpsteen, "were Freddie Moore and Norm
everything that came after. He had to be as close Ferguson, They simply did not have the back¬
to a boy genius as. ... He never grew up, and ground, the training, and the intuitive ability to
this is what he animated. He animated what he measure up to the best men we later had on our
knew, and he died that way—never growing up," staff. What is sad is the fact that they were not
The last ten years of his life Fred experienced secondary men; they both had been top men, and
disappointments and frustrations. He had burst Vm sure it was a crushing blow to their pride," ,
onto the scene in full bloom and, like some others On November 23, 1952, Fred Moore died as a ^
whose talents flowered early, he found that he result of an auto accident at the age of forty-two. tl
polite to interrupt; so while he was wailing for his
opening he would unconsciously start making
funny little half-whimpering, humming noises, as
if he were tuning up to be ready when his oppor¬
tunity came, a kind of anticipatory sound,
Bill loved and believed in the characters he was
creating, but he was concerned about whether he
would animate them as well as he should. He
need not have worried, for he had the sensitivity
V-
// ifev' J
OGw 1!
/Vv ^
* ■ > h \ y
J
i/ L
Bill
Bill Tytla was the last of the four supervising
animators on Snow White to come to Disney’s.
Part of the great strength of these men was their
dissimilarity, and many would say that Tytla was
the least similar of the four. Dick Huemer said,
'"Bill Tytla was the brooding type. He was the
greatest/' Physically Bill was very striking with
his swarthy complexion and broad shoulders. He
had a big mop of coal black hair, heavy black
brows, and very piercing dark eyes. But more
than that it was what was under the surface that
made him stand out. He had great feelings churning
around inside of him and tremendous nervous
energy.
Bill was a very intense person, often moody • ■* f\,
and more often very emotional. In spite of these
volatile traits, he was a very shy, gentle, and
sensitive man. When he had something to say that
he fell strongly about, it would come out in spite
of any shyness. The words would literally pour
out of him, his mind working faster than he could
talk. If someone else was talking he would be too
l<> underhand his characters' motivation in ternis is true that the basis for these characters is found
of acting, and the ability to interpret that into in the story, but to capture Stromboli's mercurial
\
drawings and staging. He could portray the darkest moods, his lightning changes, and to show the \
evil and the most frightening terror. His powerful emotions that came from the inner feelings of his \
\
drawing of the devil in (he "Bald Mountain” characters was one of Tytla's greatest achieve¬
sequence of Fantasia was the most awesome piece ments*
of animation ever to reach the screen, and his His comments in Snow White story meetings,
Stroinbol i was probably the most terrifying and where personality was discussed, all show that he
truly evil personality of all the Disney villains, It was looking for that inner feeling and mood to
Powerful action„ sc
drawing, and dramc
staging helped to creat
character never even
tempted previously in t
motion, but it waj1 the f\
ing of an inner spirit,.
and primitive, shat ra
made him live on
screen,
r\ fi\
help him determine how the character would react. Perce: Let’s take Doct get him from scratch, and
Amid constant suggestions by others that there say, nobody knows him. First his most obvious
should be a special attitude in the drawing on each feature is his pompous attitude. He shows this pom¬
dwarf. Bill stubbornly came back to the same pous attitude with his chest. For instance, how do
argument: the way to get a difference in the appear¬ you see him. Bill, when he is pompous?
ance and attitude is by knowing the mood and the
personality. In a meeting on November 17, 1936, Bill: His pose is a reaction to something. It is only a
director and story man Perce Pearce picked Bill's reaction of what he is going to do, otherwise you
brains on this subject: are just making a drawing. Since it is up to Doc to
then do a quick half gesture on the mistake, and
follow with a broad gesture on the—MEN, FOL¬
LOW ME. The half gesture is not too definite,
but just a nervous feeling.
Have Doc tum on the FOLLOW ME in anticipa¬
tion of walking out.
ANIMATOR: Bill Tyllii-
Snow White,
The range of Bill’s characters was phenomenal. His
This pompom attitude an
ability to get inside the innermost reaches of their
Doc came from the anima¬
tor's knowledge of what the personalities enabled him to develop great scope in his
character was thinking work. He seemed to understand the problems that his
characters faced as well as their feelings about what
explain to the group what is going on, he son of was happening to them. Could anyone's thoughts be
takes the leadership whether he is entitled lo it or portrayed in a better way than Grumpy’s after Snow
not. He immediately strikes that attitude He gets White kissed him? The audience literally could feel
flustered, and doesn’t know what he says, tries to the warmth that surged through him as he finally
make out—sort of a French Provincial Mayor's atti¬ released his bottled-up feelings.
tude. Grumpy throws him off balance. Doc recom¬ But, Bill’s most poignant scenes were of the little
poses himself and tries to regain lost ground. So far elephant in Dumbo, Bill’s inspiration for the sequence
we have had no opportunity to really try to do any¬ of Dumbo bathing came wdiile watching his own son
thing as far as mannerism or gestures are concerned playing in the tub, and his great perception enabled
—in so far as gestures react in dialogue. There has him to adapt lo animation the spirit of what he saw in
been no opportunity to use any scratching or Doc real life. His draftsmanship is at its best in this section,
fooling around with his heard. We have only had and there is excellent analysis of what to exaggerate in
dialogue so far. the action as the baby scampers playfully around his
mother. But through all this, the big overriding theme
While Bill's work stood out with all its power and is the elusive quality of love and affection that Bill’s
strength, its emotions and inner feelings, its pathos animation captures so beautifully.
and deeply touching moments, it is reassuring to the Many of Bill's characters were muscular like him¬
res! of us to know that he sometimes made mistakes. self, and when they came on the screen it was like a
In the preceding quote he explained very lucidly how charge of electricity. He made everything work for
he felt Doc should act in this type of situation, but in him, because he drew so well and felt the personality
the following sweatbox note from Walt it is evident so strongly. He wanted his characters to move in a
that be missed on the timing of the flustered feeling special way, to really live! He animated the head,
jutd its relation to the dialogue. Doc seemed to be an¬ body, hands, and drapery all in different colors. It was
ticipating his own mistake, and that was Bill's mis¬ not until he had each part working, communicating,
take, loo. and moving properly that he would make one com¬
plete drawing in black. The eyes, the mouth, the ges¬
Minch 5, 1937 Walt sweatboxing with Bill Tytla tures, and the secondary actions are are all brilliantly
Tytla Scene 8 Seq. 4D Original there in Stromboli. This character has been criticized
Make Due's “come on” gesture a broader one— for moving too much, making it hard to followr on the
not a point at himself on “follow me," screen at times, yet no cartoon character has put over
The feeling now is that Doc knows he is going to any better a rich, volatile, anti complete personality.
say HEN instead of MEN. He should say COME This character is extremely powerful and frightening.
ON, HEN w ith a broad gesture, seeming to com¬ Bill felt all these things through his whole body
plete it, acting as if he were saying the right thing. when he animated, always trying lo transfer his tre-
mendous energy into his characters. T. Hee* recalls a was aware that Bill leaned a little toward the flashy
day during the making of Fantasia while Hill was style of drawing. So he made Bill hold his pencil at the
working on the E>evil in “Bald Mountain." He wanted very tip, He told Bill that if he knew what he was
to see Bill about something, but he opened the door to trying to draw and really knew how to draw it, he
Find the room in semidarkness, with Bill intently curled could do it that way. Too many artists have teamed
over his board. The only tight came from the glow of tricky ways of making a drawing look impressive,
the fluorescent lamp under Bill's drawing, which was even when it is actually “out of drawing" {inaccu¬
shining up in his face in an eerie way. As T. Hee rate), As Bill himself said, “A whole bunch of men
waited at the door he felt a tension and a mystical can draw the figure, but one or two of the men can do
force at work. Strange things were going on. T. was something to the drawing that gives a hell of a lot of
so unnerved by this sight that he quietly backed out meaning to it, whereas others in the group can impress
into the hall without ever saying anything to Bill. you. for the time, writh flashy stuff,"
Tytla had studied at the Art Students League in New Later he studied sculpture in Paris* which accounts
York with Board man Robinson, whom he regarded in part for the solidity and weight and excellent rela¬
\ tionship of forms in his work Because of this art
\ very highly both as a man and a teacher. Robinson
-I
).
V
i
Tyth
animator BHITyria —
Snow White.
background. Bill thought of his scenes more in terms My boss in New York never knew about a movi¬
of composition than most animators. He wanted depth, ola- he probably still doesn't. When he got a letter
not only in the drawing of the character, but also in the from one of the hoys here telling about the tests—
way it moved through the layout; so the total design of roughs, semi-roughs, semi-cleanups, cleanups and
(he scene had to be right. Ken Anderson says that it finals—then the whole thing is done over again, he
was difficult to make a layout that would please Bill; wouldn't believe it. My boss thought it was funny
he always had some adjustment that would make the as hell—-a bunch of fellows running around in hall¬
scene more interesting, have better staging, and be ways wdth pieces of black and white film in their
more dynamic.
hands looking for moviolas. He said, "When I hire
Bill was one of the few animators at that time who a man to animate. I want him to know how.1’
had any art training. He was deeply appreciative that The things done here now, [ would consider sen¬
the studio was looking for more quality and better sational, and I know the fellows back east consider
drawing from the animators, that Wait would go so far them sensational when they hear descriptions of the
as to set up his own art school under an expert like (raining and opportunities here But here at the stu¬
Don Graham.4 Bill and Don grew to have great respect dio those things are considered commonplace. The
for each other. It is obvious from Bill's remarks in a average fellow here doesn’t even realize what is
lecture to the young animators that this art school atmo¬ being shoved on him. He is being coaxed and en¬
sphere was like a breath of fresh air to him: couraged to better work, and he probably thinks it is
a pain in the neck. I really can l compliment Walt
When I first came out here about two and a half and the organization enough for handing out the
years ago, they started having action analysis classes stuli. There is no other fellow who will doit.
and I fell for them like a ton of bricks, 1 was in a
period between the old and the new stage of anima¬ Besides telling a lot about Bill, this material gives
tion. Running stuff in slow motion was like lifting a an insight into why the studio rose above all other
curtain tor me. Then swealbox sessions were another places, and it gives a graphic picture of Walt's philos¬
revelation. After all, it you do a piece of animation ophy and why there was such a thing as the "Golden
and run it over enough times, you must see what is Age.”
wrong with it. Formerly, I never saw what I ani¬ Bill could not stand (he ordinary. If you were inter¬
mated. We would catch a movie every two weeks to ested in your work, then you should take the pains to
see a scene we had experimented on for drawing, or observe and study and make your characters different
spacing or timing, but we couldn't get much benefit and unique. No two scenes should ever be alike and no
from one viewing. In the theatre they would only two characters should ever do something the same
run the picture twice—the whole thing whizzed by way. Bill put it this way;
and you forgot all about what you tried to do. And
unless you did go to the movie, you would never Stock methods of doing things are careless anima¬
see what you had done. Furthermore, I never saw a tion; very often, moreover, they are based on no
thing run in reverse except once in New York when observation at all. Frequently, some animator will
they ran a scene backwards of a fellow diving off a animate not something he has observed, but some¬
board. , , r
thing he has memorized that some other animator
has done. In such cases, it is a matter of one anima¬ that is already funny to start with. You may get a
tor copying another, memorizing a lot of stock stuff. very dry piece of business to do. and no matter how
This is evident in cartoons where all the characters* you work at it, you will fed you can’t make it
regardless of personality, walk* run and move the funny, If you can make it interesting, you will have
same way. The animator has not given even a thought done a very good job. But if you can lake a piece of
to the personalities involved, to delineating charac¬ business that is dry and uninteresting and if you can
ter and personality through variations in reactions animate it so that it will be alive and vital, then as
and actions. an animator, I think you have fulfilled your duty.
Bill was intolerant of any animator sloughing off on Not every aspect of Bill’s animation can be properly
a scene just because it did not interest him. His advice analyzed, for his thinking was complicated and in¬
on an animator’s responsibility has become a classic: volved. However, it is interesting and enlightening to
at Hilt
linking list the components that are found in Bill’s work. In
iraeter Another thing in animation. When you start you his best animation they are ail there. It takes steady
will probably wish that you could get a lot of stuff concentration to have this knowledge and skill at your
Pinocchio
terribly hard on Bill, but he had been shown some¬ powerful devil or the tenderness in Ins handling of the
thing about his own great capabilities, that he had poignant Dumbo scenes. What others do must be dif¬
more to offer than lie realized, and that was why he ferent, for as both Fergy and Bill said. “It is too
loved the studio. limiting to copy someone else.” But it is not out of
According to Ben Shurpsteen, "Tytla somehow got reach for those who feet as deeply as Bill did, to do
pegged as an animator of heavies. After Snmv While something equally greal in their own way.
he was cast on Stromboli in Pinocchio and the devil in No one thing seems to explain (he reason for Bill's
the 'Night Ori Bald Mountain' sequence of Fantasia, departure from Disney’s in 1943, (hough changing
Walt made quite a point of Tytla and his abilities on studio policies and the feeling that his family would be
Ihe latter character. He built it up as a special fea¬ more secure during wartime on bis Connecticut farm
ture.” Wilfred Jackson, who directed the LL Night On were certainly strong considerations. In the Last, Bill
Raid Mountain” sequence, describes how he and Bill continued in the animation business as both animator
Tytla worked together on it; and director, but he was never again to find the self-
fulfillment and persona! gratification (hat he had found
I was told hy somebody, maybe Walt, l was sup¬ in his work during those great days at Disney's. Bill
posed to get |Bela| Lugosi and shoot live action. So died in 196K.
we got him and he looked upon it as an actor’s job,
but this was not what Bill wanted. He was inter¬
ested in the movement. Lugosi started showing him
how he could unwrap his wings like that and we
were getting along great, but Bill was having an
awful time—he was telling Lugosi how he should
do it. Finally Bit! gave up and went over in the
corner and sulked, so 1 got the best stuff I could out
of it and after it was over Bill said, "Jack, I don’t
like what he’s done. 1 tike the way you do it: won’t
you take your shirt off and get in front of (he cam¬
era?1' So l look my shirt off and he ran the music
and we used that stuff. Yeah, the photostats of
skinny me. We never told Walt. Bill and I made it
up in the music room before Lugosi ever came. then
I just went through what I had been doing w ith Bill.
Each lime we’d do il he d say fine, l even did the
hocus pocus thing with the little guys on my hands.
I'm not sure Wall intended to have such a power¬
ful character, but when you have a piece of anima¬
tion like that you’re not going to turn it down.
NQt£ "0
(Lff-ir
«
«tj o M
ARTIST, Bill Roberts—
Alpine Climbers.
y sjR|
: ftKjf
4:
8. Burbank and The Nine Old Men
"You hrou', the only way I've found to make these pictures is with animators—
you can't seem to do it with accountants am! bookkeepers.” Walt Disney
i mw 11 a
U ml Wv
bill/nl/j*m I \
The second, and final, photo of the Nine Old Men. Front row, Woolie Key personnel occasionally had la become actors in studio f.
Rritkerman, Les Clark. Ward Kimball, and John Lounsbery. Rear, Milt Kahl, Marc Davis, Frank Thomas, Walt, and Wilfred Jackson s.
KahL Mure Davis. Frank Thomas, Eric Larson, and 01 He Johnston, Johnston's drawing dunng the making of a TV' y/itm1 promoting
Beauty.
animator frank Thomas—■
R iimbi.
Three years earlier this
scene might well have been
divided between fn-'o differ¬
ent animators. Under that
old casting method, it is
this type of action
could have been brought off
at all.
y
strong character delineation, and (he design of the char¬
acters inspired the animators to get a very loose han¬
dling in their work. But more important, BilFs business
called for much personal contact between the bear, the
fox, and the rabbit. Also, his relationships demanded
split-second reactions between characters that would
have been impossible to handle in co-animation.
This new way of working with character relation¬
ships encompassed the whole range of relations between
two or more characters—from the broadest to the most
delicate. It involved expression scenes that often regis¬
tered the most secret thoughts and inner emotions of
the characters, which as (hey became more subtle were
much of the sequence under his control, the Supervising also more revealing. With money in shorter supply,
Animator can plan a more effective way of using the we cut out the frills and put our energies to work in a
animation to put over the story points, by changing new direction, doing the most with what we had, mak¬
fool ages, shifting scenes, calling for long shots, dose ing up for what had been lost in one area by concen¬
ups. expressions, actions—anything that makes a trating on outstanding characters in entertaining situa¬
stronger statement and richer characterization. tions, It was a new dimension in animation and the
One of the first examples of this was the sequence key breakthrough in reaching the audience.
of Bambi and Thumper on ice. The concept of an Just as the concept of “life in a single drawing" hud
animator taking an idea like this and developing it into not been recognized as a dominant factor in animation
a sequence really sprang from the “milking'L of a that seemed to live, character relationship was nut
situation in the earlier shorts to gel everything out of understood as a major contribution for many yean;.
ii. Norm Ferguson’s Pluto and the flypaper and Pluto The Grasshopper and the Ants had brief moments of
on ice were two of the earliest and most outstanding exciting relationships, and this could explain why it
pieces of entertainment built by an animator. Fred was so successful. The seven dwarfs had strong re la
Spencer was successful w ith this type of improvisation tionships. hut these existed more because of story than
on Donald in Moving Day, But the Bambi and I hamper animation. The animators at that point could not havo
sequence had something that the Pluto and Donald developed this by them selves.
sections did not have [ hat was a character relation¬ The Nine Old Men eventually were able to do it
ship with strong beginnings in the story department, because they incorporated all of their own experiences
where it was worked out by a man who had a leeling (along with what they had learned from the top anima¬
for animation.4 With this as a springboard, the anima¬ tors) into this new way of working—not just good
tor continued developing this relationship, which only animation, not just good drawings that moved in a
could have been done by tine person handling both
characters and completely controlling every single bit
of action, timing, and cutting. Just how much we were
really aware of ihe value of this type of casting then is
hard to say.
Several years later, for whatever reasons, the mold
was further broken on the three Unde Remus sections
of Song of the South, where all the supervising ani¬
mators handled footage in large blocks. Bill Reefs
great story work seemed to lend itself to this type of
easting He had developed entertaining situations with
Q# TiiM ?
Les Clark
When Walt hired Les Clark in 1927, he said, '"Well, thoughtful man, who came in with no art background
you knowr this is only a temporary job, Les, 1 don't yet through sheer determination and desire not only
know what's going to happen/’ But as Les said, "So kept up but helped advance the art with his refine
it lasted forty-eight years!" ments of many fundamentals.
Les just kept going—and kept up! As Walt asked Walt was pleased with Les’s Mickey in Fantasia's
for the better drawing and greater refinements that left "Sorcerer's Apprentice" and especially liked his deli¬
so many others behind, Les was able to adapt and cate handling of the Sugar Plum Fairies in the ' Nut¬
continue in the front ranks of the animators, year after cracker Suite." However, the latter were not person¬
year. His drawings had appeal, were always gentle alities but more like birds, Les said he had thought of
and warm and likeable, and his timing was always hummingbirds. and this gave them a charm in timing
sensitive. He quietly went ahead perfecting what he as well as movement.
did best, constantly at art class working hard to improve Les was a Sequence Director on Sleeping Beauty.
and to (earn. There was much admiration for this quiet. From there Walt moved him into direction on TV
specials and educational films. Just as he did in his
animation, "Les never settled for anything that wasn't
top quality—his work always had that fine finish."10
One of his pictures. The Kestiess Sea, was a winner of
many awards. He continued directing up until his
retirement in 1976. He died on September 11, 1979.
Eric Larson
Eric’s Figaro is one of the finest examples of pure mated most of the likable old owl.
pantomime ever done at the studio. The acting, texture Because of his ability to handle every type of thing
in timing, and inner feeling for the character were that could fly, Eric became known as a bird-man, He
remarkable things to achieve without benefit of dia¬ did everything from sincere birds who helped Cinderella
logue. His flying horses in Fantasia were graceful in make her bed to the craziest of them all, the Aracuan
movement and convincing in action. He supervised the bird. In the Aracuan. Eric displayed a remarkable feel¬
animation on the very' difficult stag in Bambi and ani- ing for an imaginative character not based on an anthro-
pomorphic concept. And one might add that there was
never anything in Eric's very dignified outwrard behav¬
ior to indicate that this strange incongruity could lake
place.
His quiet, mature judgment was respected even when
he was young. Whenever a special committee was
being selected, it was always Eric and somebody else.
And when a serious conflict or disagreement arose in
any large meeting, it was Eric who seemed to be able
to soothe everyone with his " pour-oil-on-troubled -
water speech," as Ward Kimball called it.
It was sometimes difficult to see how Eric ever got
any work done. He had the largest crews of any of the
top men, and there was always someone in his room
with a problem, often nothing to do with production,
Eric was always patiently listening, occasionally coun¬
seling, but somehow, in spite of all Eh is, he was one of
the best footage men in the studio. When and how he
did it no one ever figured out. And to top it all, he was
able to get footage out of most of his crew. At this
writing, Eric is still in charge of the training program
for the new talent coming into animation. Age has not
diminished his empathy with young people.
Eric Larson
Ward Kimball
Not all nine of the supervising animators were inter¬
ested in personality animation and character relation¬
ships. To Ward Kimball fell the mantle of true icono¬
clast of the group. He had tried and done successful
personality animation on Jiminy Cricket, but soon
found this style too limiting for his particular talents.
He felt the proper use of animation for him lay further
away from live action.
His conception and execution of the long song
sequence in The Three Caballeros is a classic in the
unrestricted use of the medium. The song was tour
minutes long with little or no business, and, after
listening to it for a week. Ward says, "I decided to be
optically literal. What you hear is what you see When
they say they have serapes—the scrapes appear. And
when the characters went out on the right—they’d
come in on the left; they'd go out on the left, and
they'd come in from the top. It was optically abstract.'
Ward Kimball
*
LOOK
T0W £hq£K
Ward's approach to this was a new type of entertain¬ little-noticed traits in almost everyone around him*
ment really too unique to pass on. and from then on that person would have a label on
He was an excellent draftsman, with the rare ability him. He was an excellent mime and could either act
to make funny drawings equally as well as serious out these traits or incorporate them into one of his
uncs. He had a better design sense than most and sharp caricatures.
thought of imaginative ways of doing things. He never Typical of Ward, he was also creative in his approach
did what was expected, and to the consternation of at to teaching life drawing. He used the innovative idea
least one director never did the assignment the way it of the “model in movement*’ to make his class more
was handed out. His staging was lops, his timing aware of the principles of animation, which encour¬
unique, and he could show' what was funny about a aged (he young students to think in terms of rhythm
situation. He had a knack for picking out the special* and action in their drawings.
Milt Kahl
Milt’s great strength lay in his drawing ability and his the support of reference material. Though Mitt actu¬
conviction [hat animation drawings were really two- ally preferred broad characters, he took great pride in
dimensional and should work in that plane—clear, doing assignments that were tough to draw. His unique
xiriiplc. easy to read and understand. As one of four sense of character design dominated the features for
imtmalcrs to work on the character of Pinocchio, he over thirty years, but it was so personal that it was
was given the assignment of animating Pinocchio as a often difficult for others to follow. He would deny
real boy because of his careful drawing. this* saying, “Anyone who can draw, can follow it.”
Mill's control enabled him to do the most subtle What he really meant was, “Anyone who can draw
moves, leading to repeated casting on human charac¬ like me can do this. . . .” He had remarkable powers
ters. His Sir Ector and Kay in 77ic Sword in the Stone to visualize, and as someone said, “Once he gels clear
were the best human figures ever done at the studio* in his mind what he's going to do, it’s as good as on
and they were done without benefit of live action or the paper.”
‘Vj
He was honest to the point of bluntness. Unlike
many irascible temperaments who have filled the halls
of history. Milt had a very sweet helpful side, when he
chose, He gave nnstintingly of his time and talent
when it was to help the picture and almost as often to
help a fellow artist who had a problem. However, he
expected anyone coming for help to have worked hard
and tried everything—to have done his best before
coming.
Milt's farewell animation was his brilliantly done
Medusa in The Rescuers. This time Milt had a charac¬
ter all to himself, and his rewards were great, as shown
hy this tribute: “The younger generation studies the
wreiK in which Mme„ Medusa lakes off her makeup
while plotting child abuse. The way that Milt Kahl
accents Geraldine Page's fruity, cruel voice by mak¬
ing her lug extra hard at her false eyelash until her
eyelid snaps back like a rubber band is like a drawing
from Daumier's 'Sketches of Expression" series . . .
but in movement!”12
Frank Thomas
Ollie Johnston
Like most of the group, Ollie was at his best when and would work tirelessly to correct it. He had a vision
leading off on a character, particularly if the story and of what it ought to be and was dedicated to seeing il
the characters were at a stage where they were still come out that way. Through early experimental uni
flexible. He was often the first to perceive that a char¬ ination, he was able to show the potential for enter¬
acter or a story point was not developing the right way tainment in the characters that would then be developed
in future story situations. In doing this type of devel¬
opment he combined the appeal he had learned from
Fred Moore with the sensitivity he had for the emo¬
tions of howr the characters felt.
Colleagues agreed that Ollie carried acting and Ik
feeling of the characters to the highest point. He hada
sensitivity for good picture, imaginative layout, what
the character should be doing, and how to arrange ihe
scenes for the best effect. His knowledge of what was
needed in a voice made him valuable in dealing willi
difficult decisions of whether the vocal talent was giv¬
ing the animator the performance he must have to
make the character think and act.
In an interview Ollie said, "I talk a lot about any
scene I'm gonna animate and get the best ideas I can;
and when I’m convinced I have the best way, then I
put everything 1 have into executing it. But just becaus*
I have a good plan doesn't make il easy. Animation is
inherently open to mistakes, and I could know exactly
wrhat I want to do and still have trouble. And I’d say to
myself, 'Whatever made me think this scene would k
easy'?' or, 'I thought I promised myself last week I'd
never make that same damn mistake again,'"
In spite of the usual problems, his footage output His drawings of Mr. Smee from Peter Pan turned
was always the highest on the picture, and the fact that out to be a near self-portrait. Of course, this is not
he never looked upon animation as being easy helped uncommon when the animator is really feeling the
him to emphafhize with the young animators and assis¬ expressions. A young art student visiting during the
tants working with him. He knew that their problems production of The Rescuers glanced at the cat on 01 lie's
required guidance and patience, and this he willingly board—then at Ollie—and said, “You look just like
provided. Rufus, Why you even wear glasses just like he does!”
Marc Davis
Marc Davis is an example of a talent being shifted to he was given his first chance at animation on the char¬
wrhere it is most needed. This happened to many of the acters of Flower and his girl friend. After Bambi, the
men since no one had been trained for the jobs that very versatile Marc returned to the story depart maul,
were being developed at Disney's. Several men actu¬ where he designed the Eagle and Octopus section of
ally created their jobs by doing something particularly Victory Through Air Power for Bill Tytla to animate,
well—and that is how wre got the great results. Due to some careless oversight, he never received
From careful cleanup on the delicate drawings of story credit on either Bambi or Victory Through 4ir
Snow WhiteT Marc moved to story sketch and charac¬ Power.
ter design on Batnhi because of his ability to draw In an interview, Marc expressed this philosophy:
animals. After doing outstanding work in these areas s<To be an animator, you have to have a sense of die
dramatic, a feeling for acting; you have lo be a story-
teller.1'1'1 In his own work Marc also added these
qua lilies: more appealing attitudes, better drawing, and
the convincing movement that came with this drawing
ability. He saw a unified relationship of all parts of a
character and on. the flamboyant Cruella deVil made
use of everything from her bony elbows to her posturing
through her erratic movements.
On Marc's Maleficent, he showed a flair for the
dramatic based more on powerf ul shapes in his design
and strong use of color than on broad action, He had a
feeling for the importance of a good layout and never
overlooked the value of props such as the raven and
the staff and made sure they were part of the overall
picture.
Marc is a very gentle person, but with strong con¬
victions that he holds to tenaciously1' He has a special
sense of humor Chat usually has some unexpected twist
to it. He is a very successful teacher, specializing in
drawing for animation. His main courses were given
in night school at Chouinard’s, and many of his stu¬
dents later followed him lo Disney's.
Sleeping Beauty
Refining Techniques
Under the leadership of the Nine Old Men, the animator.■ Frank Thomas—
original animation principles were refined, per¬ Bambi.
fectedt and extended. By i960, the characters' Overlapping action became
actions had become so sophisticated it nw ai- more than just a way So
most impossible to isolate the elements making avoid stiff action when
them work. Squash and stretch, follow through, Thumper tried to teach the
secondary actions, atl were so subtle and inter¬ young Bambi tt? say
"Bird!"
related that only the entertainment in the scene
was obvious.
ANIMATOR:Milt Kahl—
Pinucchio.
Pinocchio is near panic as
he begins to turn into a
donkey. A lesser animator
might have made the reac¬
tions so violent and active
that the drama of the scene
actually would have been
lost. Do not con fuse action
with acting.
17S
Ollie Johnston—
anfmatoft
Adventures t>f Mr. Toad.
ANIMATOR: MiltKahi—Robin
Hood.
It was important that the [>
audience see the Sheriff of
Nottingham put this coin in
his purse at the same time
he delivered a tine of dia¬
logue. Flipping the coin in
the air attracts the eye to
the action and shaking the
purse with the coin inside
enriches the Sheriff s per¬
sonality. A fine bit of stag¬
ing and an example of
keeping the action clear.
A
animator- Frank Thomas—
The Laughing Gaueho,
182
ARTfsr: Milt KahL
TAt- ideal set-up would be the storyman, the director, and the layout man, as well as the musician, operating
m a son of story unit. They all should he keenly interested in the picture. No one person should dominate to
an extent where he would keep the others from entering into the production and freely expressing themselves
Wall Disney
hi spile of constant efforts and persistent claims, Walt had characterized the ideal hero with glowing, flaxen
never did build an organization in the strictest sense of locks as “The Fair-Haired Boy," and at Disney's that
that word. What he built was a loosely unified group of role was apt to be so transient that the “fair hair" was
talented people with particular abilities who could work assumed to be an easily transferred wig. The employee
together in continually changing patterns. They did wanting an update on developments in his projects
this with a minimum of command and a maximum of would ask, as he arrived for work in the morning,
dedication. What Walt wanted was the greatest creative “Who's got the wig today?"
effort—not the most efficient operation, There were This method worked because Walt was the boss—not
titles and departments and job classifications without just because it was his studio or that he had the author¬
end, but they had more to do with responsibility than ity to gel what he wanted, but because his ideas were
authority. the best. Many times we could not understand what it
It was (he person with the better idea who was on was he wanted, but never did we lose confidence in
top, regardless of his job. Still, this recognition often him or his ability. We could question his judgment, or mqvc page
survived only a day, as some other idea was embraced his emphasis, or the way he went about achieving a
in (he process of endless growth. The slang of the day result, but it was with the knowledge that Walt’s way The Rescis
always was a very good way. Usually each of us fell, souls” became valuable contributors towards our
“Why didn’t I think of that?'5 but every so often we production progress. And most others would find a
secretly would fed, “My way is better!” and occa¬ niche that satisfied the studio and them.
sionally it would suddenly seem so to Walt, too. He
relied heavily on his staff to feed in creative ideas. Possibly the most elusive part of this casting, and
In understanding Walt's methods, it is important to the part that Dave considers to be of the “utmost
realize [hat he was not in the animation business to importance," was the building of the material from
make money. As he said. “Money—or rather the lack the first days in story toward the men who wrere going
of it to carry out my ideas—may worry me, but it does to handle it. The story erewr was selected for the inter
not excite me. Ideas excite me.” He was more like a est (hey might have in a type of story situation, and,
man with a hobby than one with a commercial enter¬ very soon afterward, as the entertainment values were
prise, He was doing what he wanted to do and hoped emerging, the director would be selected. The storymen
that others would share his curiosity and excitement knew this director’s talents and automatically started
about the potential in what they were doing. He put all shaping their business along his lines. At the same
the money gained back into the next picture because time, the men who eventually would animate this film
(ha! was where the fun was, and he certainly never were chosen, and everyone worked to provide the type
reached a point where he did not know what to try of material they did best. “Even in the story develop’
nexl, oient period, the business being considered (perhaps
He did not dream a big, overall dream; he made it unconsciously) is thought of relative to a certain ani¬
up as he went along. Each thing he did suggested mator being able to handle it," Dave said. “I believe
something else, something new, something that had it to be a most important part of having the picture
never been tried, something an audience might want to come out with quality at the other end."
see. lie realized (hat he could not explore these areas This is obviously the opposite of approving a script,
without better talent around him, so he was always preparing the scenes, and then calling in any available
adding to the staff, “Never mind the classification, animators to complete the work. It also pinpoints the
just get that guy in here." Talent, ability, new ideas subtle working relationships that made an established
were the important matters. organization impossible, Any attempt at describing bow
His amazing faculty for casting his men on assign¬ the pictures w ere made has to be done in terms of the
ments that would bring out unexpected talents extended men who made them and how they felt about their
down to the least employee. When Dave Hand was assignments. There were constant experiments in inno¬
production supervisor he saw this happen over anti vative procedures (some successful, some quickly
over: discarded), but through it all there was a perpetual
shifting of job responsibilities and opportunities. Mak¬
I think Walt had an uncanny way of finding just the ing a film became a sequence of associations, with the
right place for a “lost soul.11 Admittedly, because whole process kept extremely flexible until a good
money had no relationship to his finding the right product actually had been assured.
job for the right man, he would direct the movement Of all the methods tried, we list here the most suc¬
of the creative talent. . . from one place to another, cessful, and. in most cases, the ones that produced nur
In my position. I was ready to give up on some little greatest films. No two pictures were done exactly alike
gay and would so express myself to Walt. Many since Walt always searched for a still better way, but
times he would say to me, “No, Dave, let's move the procedures presented here show the way the best
him over to this spot in this department. Maybe work was done at each stage. Perhaps it was an unusual
he'll work out there," And e%ren at times, if the way to make films, but it brought inspiration in the
“lost soul" didn’t make it in that department, Walt conception, control in the production, and success at
wouldn’t give up on him; we would have to try yet the box office. It Look years to find these concepts,
another spot. To my amazement, some of these "lost and few of them are quite what anyone would expect.
The basis of the Disney method of making a film
responsibility since we worked so democratically, he
always has been (earn effort, where eon slant discos- snorted, “Democracy! That’s not democracy—that's
sion and daily arguments replace rigid procedures, Walt MOB-ocracy! It is true that many artists cannot adapt
realized that each person connected with the film had their talents to the group effort. Highly specialized
to fed that what he did was the clement that made it all ideas are nearly always he a ten to the ground, with
work. This meant keeping everyone involved in the preference given to more solid entertainment, since
searching and the trying and the evaluating that went the base must he as broad as our audience. Personal
on through the whole production. Walt summed it up preferences succumb to the majority rule, or the direc¬
very simply, “Everyone has to contribute, or they tor* or the producer, but in the exchange of ideas there
become laborers.+ >
is a stimulation that no individual could generate in
Frank Lloyd Wright once was trying to pinpoint the himself- Our procedures tried to make the best use of
blame for something he did not care for in one of our this collaboration by adding constant opportunities fur
films. When we explained that we all shared in the it to flourish.
artist GusiafTenggren Pinocchio.
lerry explores the possibilities of the situation, trying many set-ups, Vance tries to find a continuity without dialogue that is enter tuinin
t ways of staging possible business„ and alternate views. Me wants to for both characters. He keeps his drawings simple, looking for bo
r girl attractive and the hero likeable, with both very interested in each and ways to enhance the charm of the situation and the charade
drawings that do not quite fit the storyman’ $ current continuity are Vance presents his board to the Production Unit. Behind Vance is
on a second board called the ' 'goody board.'" They will stimulate ideas son, then Woolie Ret Sherman. Larry Clemmons, and, in front. \
text meeting and may he used to pin up an alternate continuity, It was always diffictdi to pin the sketches up in a straight tine
little of what Vance draws will be in the final film, but his early went up at the end, it was said that the storyman was an optimist
\iions will have influenced everyone who works on the sequence. down, he hyjs a pessimist.
Storyman
Writers of proven skill had been brought into [he stu¬ and a story sketch man who sparked each other, either
dio, but they were seldom given a chance to write. A through stimulation or sheet irritation. When any¬
Hiipt could be used in the beginning lo show sugges¬ one was try ing to prove that his idea was the very best
tions of what might be done with the material, but possible, he would work harder to make it as interest¬
more often the ideas were talked over, tossed around, ing and definite and clear as he could. The storyman
beaten to death, changed, discarded, revamped, built did the talking in the meetings, which gave him a
upon, and "milked11 without a single word being put definite advantage in presenting his own ideas; bat the
down on paper. Since animation is a visual medium, it sketch man could control the appearance of the boards
is important that the story ideas, the characters, the by staging rival suggestions less dazzlingly than his
business, the continuity, and the relationships he pre¬ own Usually some agreement could be reached before
sented in visual form rather than in words. So the Walt came to see the boards, but often a certain tesliness
storyboard was invented. could be discerned as the storyman started his presen¬
The first sketches to be pinned up were not the tation with the offhand remark. “The sketches aren't
continuity of proposed action but general illustrations very good, but. ..."
of ihe idea: groupings of characters, situations, loca¬ When the men in the story unit felt that they had
tions, the first attempts to visualize this story, Grad¬ somethitig to show, they would call for a meeting.
ually. us choices were made, more of a continuity was More often. Walt would barge in unannounced to see
seen, and. eventually, sketches emerged that defined how things were going. Since he had a habit of prow l¬
actual scenes that might be on the screen Through all ing through the rooms at night to see wrhat ideas were
(k*e changes, us ideas grew into something better or being generated, this type of visit usually meant that
failed to hold up, or were found to be too elusive to he had seen the storyboards and wanted something
capture in still drawings, sketches were pinned up and different—though this was never mentioned. He would
taken down, day after day. Il is a very flexible way to feign innocence with.14W hate ha got here, guys?" and
work. the “guys" would be caught so unprepared that they
The assignment sounds deceptively simple. Find the could respond with neither a hard sell nor an alibi. So
entertainment values in the story situations, then pre¬ they listened, and learned. As Dick Huemer said,
sent them visually through the feelings of the person¬ “Walt was his own best storyman."
alities involved. Until the spectator can sec an incident If Walt felt that some solid ideas were beginning to
through a character's eyes, there is no life and very showr up, or that some fresh ideas were needed, he
little warmth. So the discussions were not so much would call in other story men to get reactions. For
about "What happens next?11 as about character rela- quite a period he had what he called his "shaping
1;.'[whips and the funny things that people do. crew,” who followed him from room to room giving
A truly entertaining idea does not come easily, and their thoughts and suggestions. One disgruntled story¬
humor had to be considered a very serious business. A man who preferred to work completely alone com¬
gag was never accepted just because ii was funny; it plained about this "convention" method of building a
had to work just right for that spot in the story and for story, and top storyman Ted Sears summed up I he
that particular character. One new man was stunned at situation best with this pungent remark, "There's noth¬
his first story meeting. "Everyone was so grim," he ing worse than someone who comes in with a fresh
said "Noone was laughing. 1 thought, ‘Funeral direc¬ eye!" But out of this system came wonderful stories,
ts have more fun than this!1 ": filled with rich ideas that gave the animators the greatcsl
Will seldom had a single storyman working alone, help in the world. One of them commented in later
because he felt that two or three men working together years when he viewed an old film, “You get the feel¬
would generate more ideas and give greater scope to ing that every last frame of that thing has been worked
i'kir subject. Often it was a combination of a storyman over until it's perfect!"
Watt wanted the whole sta ff
to participate in the budd¬
ing of each picture, and he
encouraged everyone to
submit gays on the current
story, Here are some of the
suggestion!! turned in for
the dwarfs in Snow White,
Story Sketch
n; juiT Si
‘t I
was the first one to put up a drawing with his heart in
it, The artists who followed would he just as vulnera¬
ble, but he was the lead-off man, Bven though there
were attempts to soften the blows (“We're not criti¬
cizing you, it's just the idea we don't like !*'), the fact
remained that the sketch man had believed in the draw¬
ing when he made it. Because their contribution toths
whole picture was so great, only artists who drew with
a special appeal or a sensitive style were put in glory
sketch, and the very sensitivity shat made them valu¬
able was what made them so depressed when the story¬
board was changed. And it was always changed. Thai
is the point of a storyboard.
Occasionally a story sketch man would become too
personally involved in his work and let his ego blind
Suggestions for costumes by Tom Oreb, for Sleeping Beauty. him to the needs of the overall story. There was a time
when one such harried artist could not stand the treat¬
n, Captain Hook has captured Tinker Hell and is trying to make her divulge (he
ment his lovely drawings were receiving. As a particu¬
Peter's secret hiding place, Pretending friendship, he plays on her jealousy of
ifinally wins her over. She marks the spot on the map. lar favorite was being tentatively folded over, he cried
Iradi explored camera angles, staging, acting, character development, locate, out, “Walt, you can't do that! Not that one!!” Walt
in these early sketches. did not respond directly but carefully and deliberately
pulled that sketch and the next three dear off the board, selling Wralt the ideas being presented. Totally unpre¬
(canny Ihe comers where the pushpins had held them pared for a chicken in the middle of his story, he was
captive: then he released the tattered paper to let it deep into the action as he approached the interloper:
flulter helplessly to the floor. He seemed to be en¬ 4‘Donald comes roaring around the comer, see, and he
grossed in the picture itself and totally unaware of slips on this crazy old rug here, and then he crashes
what he was doing to these **masterpieces/' but the into this lamp, and he's gelling madder, and then this
message (o the sketch man was unmistakable. No dia¬ chicken comes and he — uh — he goes an’ — he
logue is needed if pantomime can, tell it all. comes — he comes in here an1 — wrell, anyway,
Webb Smith was a great story man who drew in the Donald comes along here somewhere, , . ,vt The mood
eld cartoon style and became not only one of the best had been broken.
gagmen but one of the most innovative pranksters. Afterward the devastated storyman vowed revenge,
Once, he had been ridiculed by other story men for a but Webb had a way of protecting his own boards
particular drawing of a chicken on one of his story¬ from intruders, so the sketch ended up on some totally
boards, and he felt that some form of retaliation was in innocent man’s board just before his next meeting.
order. Just minutes before his co-workers were to have From then on, year after year, the great apprehension
an important meeting with Walt, Webb slipped into of every storyman was that the famed chicken sketch
(he room and pinned the chicken sketch right in the would appear on his board in the final tense minutes
middle of a storyboard. The story man usually tried to before Walt came for a big meeting. The sketch became
work up a fine pitch of enthusiasm as he told his story, more crumpled and tom as it was grabbed violently
billing the boards with a pointer, talking fast, and time after time and thrown dear out of the room, but
laughing as spontaneously as he could in hopes of somehow it survived for years
JoeR
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Director
Wale wauled to "find” his characters before going Geppetto we had wranted a gruff, crotchety old man,
ahead with other story sequences or even the experi¬ who had a heart of gold but was accustomed to having
mental animation, so (he production unit began search¬ his own way since he lived alone with only his pets
ing for voices as one of its. first assignments. By this and his dreams. On the storyboards this had seemed
time, we ait knew the type of character we wanted in ideal. There was warmth revealed in his inner feelings
our story, but to find the precise voice that made him and humor in his put-on crankiness The perfect voice
just right was always a very demanding process. For belonged to the character actor Spencer Charters, and
PINOCCHIO
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itself either brings pictures to the animator's mind a
does not. The animators were also found to be man
alert to the little sounds* the grunts* the sighs, the
vocal mannerisms that gave the specific touches they
needed to make the cartoon drawings live. Personality
is revealed not so much in speeches as in mannerisms,
and more entertaining characters are created with the
little sounds rather than ihe actual dialogue.
It wras also discovered that many times the person
who had brought the sequence up to this point was
now drained of ideas; a fresh talent taking over and
working w ith the actors could adjust more readily to
the problems of the recording. If the voice everyone
liked reflected a slightly different personality from Ik
one planned, there had to be a shift in our thinking, k
was important that this new interpretation be evaluated
for what it offered. There often would be unexpected
our first model drawings were influenced by his appear¬ entertainment potential m a voice or characterization
3 us tram a/ivd ys added
xtra dimension so she ance, But. after nearly 100 feet of experimental ani¬ that a person w ith a preconception might miss. When
utters he portrayed, mation had been done, it became apparent that the Peter Behn tested for the bunny that was later to become
! nWrer, gagman, and Thumper, the reaction of the casting director was,
k, he helped build such hidden nuances that should have given the warmth
onaiuiei as Napoleon, were not as evident here as they might have been in “Gel that kid s>ut of there— he can't act!’1 This is the
arm dog in Aristacats,' live action. The character seemed abrasive and too danger of one man trying to do it all himself. It is easy
Sheriff of Nottingham to become so determined to get what you think yew
strong in his manner. We had made a serious mistake.
obin Rood; Luke, (he
With just one sequence in work and only the exper¬ want that you lose sight of what you actually are being
less muskrat in The
tiers. imental animation involved* it was still possible to offered.
back up and start over. The search now was tor a The difficulty of making this kind of judgment is
mellower man, more gullible, and with an old-world compounded by the 'Tin ear" that everyone gels as he
charm. These qualities were found in Christian Rub. listens to lines being said over and over. Soon the
The character was redesigned, the dialogue changed
to fit this new attitude, the sequence rebuilt around a
different personality; eventually there emerged a lova¬
ble old woodcarver who was both memorable and
believable.
For a long time Walt considered recording the voices
as part of the story man's responsibilities, since he had
been deeply involved in writing the dialogue and knew
so well what the lines were supposed to do for the
labor gave elegance sequence. In the fifties, this idea was gradually aban¬
ham fo Duchess in doned as more value was found in having the director
Kills and deter mi-
and the animators on the recording stage. It is very
i and compassion to
a in The Rescuers. important that the animators be able to “see' the atti¬
•anted more Comedy tudes and expressions when they close their eyes and
roles but we needed listen to the voice. Too often great voices or great
urmih and sincerity
actors prove disappointing in this regard; it is not a
ojecled with her dis*
t WifC. matter of talent or experience. The quality of the voice
a climax of feeling. Other actors became overstimulated
and neglected subtleties of the character they were
trying to portray. Usually nothing was lost in having
actors record their lines separately, because a good
coach could bring out refinements in a performance
possibly missed in a group recording. Another advan¬
tage to separate recordings surfaced when either the
Phil Harris
animator or the director later decided to alter the amount bastion Cabo
of lime between twro lines—perhaps to change a char¬ characters a,
acter’s facial expression. If both voices had been re¬ Balov and B a
Jungle Book
corded on one track, with natural overlapping* it would
have been impossible to open up the sound track.
Phil Harris
We always tried to record only a portion of our Crothers slu
dialogue in the first session. On the shorts it did nol storyboards a
matter too greatly* since there was never much dia¬ they will rea
production m
logue in them anyway. However, on the features, our gestions and
contracts usually called tor five sessions over a period fWoolie Reith
of at least two years, and occasionally we had prob¬ to the hoard. J
is behind Sea
lems in finding the actors when needed again. [Phone
Alguire statu
calls to Europe, Japan* and New York were required Olfle Johns to
one day to locate Peter Ustinov, who was working to give any line an unexpected charm. But though her
only a half-mile away at the NBC Studios in Burbank,) performance was exceptional, the reading was disap¬
We needed time to develop our characters and build pointing, lacking the crispness and definition we had
stories through their personalities, Jim Jordan, once anticipated. Experience told us the trouble had to be in
famed as Fibber McGee, was hired to do the voice of our script, and more work would be needed to give
our albatross in The Rescuers, He became alarmed Miss Duncan a clear character and a stronger situa¬
when we outlined our extended timetable and snorted, tion . We realized that we really did not know our little
"Huh! You better get me all at once! Pm seventy-six. fox as well as we thought we did.
y'know." Years later he was still recording voices for Back at our desks, we looked for business that gave
us on other pictures. changes of attitude, something to bring out real eon*
We learned to be very careful about choosing the cem, a situation that would show Sandy’s cute, zany
voice of a fine performer if it did not sound entirely side, and make use of the wonderful warmth she could
natural and casual. An outstanding stage voice, or give to almost any material. We wrote and talked and
even a straight voice, gave the animator very little rewrote, and when she came in again the script gave
visual help. Similarly, the phony voice or fabricated her the opportunities she needed. Her performance
voice of the imitator proved to be a problem because it surpassed our original hopes, giving the integrity, the
never had sincerity. In a parody or a satire the “put- surprises, the textures, the appeal that we needed.
on" voice works well, but it fails to convince an This kind of building and adapting naturally made
audience where be I iev ability is required. The straight extensive changes in the storyboards, and the storymar
voice will keep the character dull, and the phony voice was either enthusiastic about the great new possibilities
will lose the audience, that were now opening up, or he was slightly jaded
A difficult moment comes when a top talent does about all Ins careful work being aborted. Since the
not give a performance with either life or entertain¬ new suggestions had come under the director’s con¬
ment in the first session. Is this an off day? Is the trol, it was only natural that he keep the boards and
material at fault? Should we look for someone else? incorporate the new ideas. However, the changes were
We asked the very talented Sandy Duncan to do the not always successful or easily made, leading one
voice for our lady fox in The Fox and the Hound story man to pin a large sign over his door that read,
because of her fresh, disarming manner and her ability “It was funny when it left here!"
Assistant Director
'['his individual is neither an assistant nor a director. whether sound or picture, was developed in the first
3lr is a troubleshooter and record-keeper who has the days of working with music and is more fully explained
job of making order out of the sweeping criticisms and in the chapter on “The Disney Sounds,” but it must
creative thoughts of (he director and the production be mentioned here in relation to the responsibilities of
unit. He works in areas where things constantly can go the assistant director.
wrong. Frames can become lost more easily than cat¬ The bar sheets are a chart on paper of everything on
tle on the range, and, as with the stray dogie, a miss¬ the reels and on the greys. In a simple example, a take
ing frame must be found—which is incomprehensible has been selected of Grumpy saying. ”1 don’t know,
(o live-action editors, who measure their film in arm but I’m agin ’em,” It runs 3 feet, 6 frames, and the
lengths Every last frame of a cartoon must be con¬ voices of the other dwarfs have been cut into the reel
trol ted if there is to be any sync with the voices, the in relation to that footage. Now, the animator finds
music, the sound effects, or even to match one track that the line lacks the emphasis he feels for that spot
to another. and prefers an alternate take, which had more vitality.
After a recording session, the assistant director takes The director agrees, so the line is replaced. But the
the selected lines and, with the cutter, splices them new line is shorter, running only 2 feet, 14 frames.
together so they will play like a radio script. Everyone Eight frames must come out of all tracks for them to
listens, criticizing the assistant for not leaving enough work with this new replacement, hut it all can be done
lime in some places, putting in too much in others, on the bar sheets first.
and occasionally for having cut in the wrong “'take1' As one well-trained assistant explained, “You do
somewhere else. When the track is approved, it is the cutting on paper, in effect, and if your hat sheets
written up on grey sheets of paper marked with many are accurate, the assistant director doesn't have to spend
lines, each one indicating a single frame of film on the time in the Cutting Room The cutter just does what’s
track, The slart and end of each take is noted as wrell as on the bar sheets!1^ That is certainly the ideal situa¬
the location of the words within I he take. Any change tion, but in actual experience it is seldom that easy.
in Ik (racks from tlien on will be made on these grey What works on paper may not sound right to the ear,
skels. crossing out some frame lines, patching in oth¬ and after trying a little change here and shifting one
ers. In this way, these “greys” become the living track to a new location and moving the music up
read of the picture, recording each shift, each change, earlier—somehow' nothing may seem to fit together
cut, replacement, switch, addition—every whim of anymore.
Ik director and animator. There is no more desolate feeling than being cooped
Before long, these greys will be so patched and up in the cutting room late at night with the film all
tattered that they are almost unintelligible, but records over the floor, with nothing in sync anymore, no appar¬
of another type kept at the same time will lake over, ent way to get back into sync, and the “greys 1 not
Failed “bar sheets,” they continue to be 1 "the bible” reflecting w hat is on the tracks. Somehow this usually
of the Music Room right on to the end of the project. occurs when there is a crucial meeting scheduled for
Hus melhod of record-keeping for every' piece of film. first thing in the morning to look at (he reels.
Cutter
The cartoon cutter has none of the latitude of his live- film, and, second, with keeping the all-important sync.
action counterpart to determine lengths of scenes or In order to have everything as flexible as possible
choose which shots shall be used. His job is concerned, while the animation is bringing out new ideas, the
first, with keeping, marking, and storing all of the sound should be kept on separate tracks. Even the
simplest film will have four tracks: two of dialogue, The whole unit may he eager to listen to a newly
one of sound effects, and one of music recorded track, hut the laconic cutter makes everyone
The cutter must list and save every take that has wait until he has scribed his takes and put everything
been made of each voice talent: [he selected takes that in order. In addition, he never uses his master track for
were tried in the reels, the replacements and alternates anything. He works entirely with prints so that the
that were considered, and* finally, all the thousands of director can try any ideas he wants without jeopardiz¬
tiny scraps that were extra sounds some animator liked ing the original. Cutlers usually seem uncooperative
hut could noi find any place to use. At the end of the since they are reluctant to take a chance just to hear
picture, he will be searching desperately for many of how an idea will sound. A baleful eye greets the exu¬
these. The joh seems more tike that of a librarian than berant animator who claims, ,4We can tell in a minute
a film editor, especially if the assistant director has if it’s going to work and then wre can pul it right back
done his job well, but, actually, there is much crea¬ the way it w’as!'' Somehow, ii never quite goes right
tivity and clear thinking demanded of the cutler, back, and hours are spent trying to find out why.
SUGGESTED MODE LS
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ARTIST:
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The Character Model Department evenluE
tu&xmons* paneled to include three sculptors who transla
“L-:- -zou- drawings into beautiful, little day figures of eat
acter. These were cast, and a limited number ol
models, painted in the colors suggested by the
Model girls,11' were distributed to the animators
were no elusive smudges here but hard reality la
and shapes magnificently done, and they were
Jk
aid to the whole animation department. Unforti
they were so good that Walt started giving sorr
to VIP’s as souvenirs, while others became per
decorations in the offices of lop personnel 1
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had a way of disappearing, especially as we net
end of a picture.
The storyboards must now be altered to match these the director will see his whole sequence on film in
wonderful sound tracks, so a recording is made that running form, 1 his is the Story Reel, It is a revelation;
can be played while the crew watches the story man it is impressive—but it is also full of surprises; so
point to the familiar sketches. It is one thing to “tell '1 more corrections are made. Since it is almost as easy
a hoard, making the parts spirited or peaceful by the to change a sketch and reshoot it at a different footage
pitch of the voice combined with the tempo of the as to change it on the storyboard, revisions can be
presents!ton, but it is quite another to create any of quickly made and tested. A few pertinent sound effects
Lliis drama while trying to keep up with a sound record¬ are added to give a little zest, and some pieces of old
ing that races through the slow pans and drags forever music might be played alongside to suggest a mood. It
where it should be exciting. Obviously, something is easy to experiment with the reels at this stage, mak¬
must be changed in both sound and picture. This is the ing them Iwice as long, or shorter, bolder, gentler,
beginning of the continuing changes on the greys, and more exciting—the picture must be allowed to grow
they are erased, patched, and revised as the tracks are into something better.
repaired to match the new drawings that will condense Adding the element of time to the story business
some actions and expand others. always makes a startling difference. It is one of the
This process is repeated until a rough approxima¬ most difficult shifts for a story man to make, and often
tion is achieved of the way the sequence eventually he cannot see why his approach was not better. It is
will appear. Someday this film is going to be projected true that certain types of gags are more suited to pre¬
cm a screen at 90 feet a minute, and the sooner we start sentation in a still drawing, but some situations that
seeing it at that speed the better off we are. We can sounded very funny when told from the storyboard
lovc the individual drawings on the storyboard, lei our suddenly become very long and over-built, while
eyes linger over them, revel in the color and the details, others go racing past the spectators before they have a
but that is not the way the audience is going to see our chance to grasp what is happening. The ideas must be
picture. The drawings will flash by much too quickly converted so they wrill work on film and move the
to be appreciated by themselves Each image w ill add sequence closer to its final form.
a tiny hit to the whole concept, and this larger picture Everyone studies the completed reels. Does the
gradually growing in the audience's imagination is (he sequence play the way it was originally planned? Does
important one that demands all our attention. it develop naturally? Is it repetitious, does it just lie
Once the tracks and the drawings seem to relate in a there, is it confusing? The layout man can see what
comfortable manner, the director “times out'' his areas are staging well the way they are and what parts
sequence so it can be put on film. With the greys on need more development. He has found out where he
one side of him, the record player on the other, and the must strengthen and where he can save himself need¬
boards in front, he wrestles with the refinements, the less work. The animator can visualize his intended
actual frames involved and the precise staging required. scenes not only in relation to [he time allowed but to
Still more corrections are needed in the drawings, and the other scenes in that section, and the storyman can
the whole process may take several days, bul it is see if his ideas are actually working in this visual form
worth every minute of the struggle.
It is only one step in [he whole production procedure,
When the director is through, the story sketches are but it is a vital one that will speed up all of the follow¬
numbered, sent to camera to be exposed at the foot- ing functions as well as guide everyone toward a better
ages marked on the greys, and, the next day, Presto!; picture.
Layout
The layout man has the responsibility for the appear¬ have to make our decisions when the film exists only
ance of the picture * scene by scene, and as a total him. in our dreams. It is far easier w hen there are tangible
If a special style has been set for the production, hL strips of film that can be spliced together and tested
adapts this work to the bread-and-butter needs of the and judged.
scenes. He works with the director on the staging and In theory, the layout man plans his sequence care¬
dramatization, building on the ideas of the story sketch fully in rough sketches, working back and forth to find
man. He designs the backgrounds, suggests the pat¬ the best wav to solve all of the problems inherent m
tern of action for the animator, indicates camera posi¬ any film. Surprisingly, one of his biggest headaches is
tions for the most effective shot and the cutting that in keeping the directions dear and consistent as the
will tell the story in the most entertaining way. characters move across the screen or exchange looks
In live action films, this important cutting, or editing, during dialogue. As long as the scenes wrere presented
as they prefer to call it, is done after [he film has been as seen by an audience watching a stage performance,
shot. The arrangement of the pieces can give the pic¬ there had been little problem. But onee [he camera
ture special meaning, excitement, suspense, purpose, moved among the actors and through the sets, it became
or just as easily make it a dull conglomeration of more difficult to keep the audience oriented. Since the
tedious, endless scenes. The same potential exists in scenes were planned to stage the business rather than
the animated film, but we must operate in reverse! We clarify the precise location of the characters, there
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2. Traditional
More thought is put into visualizing the actual layout
so that everyone will know exactly what is being
planned and can judge if it will work properly. Changes
still can be made* but they generally are confined to
small things, such as extending the draw ing so a slight
pan move can be used, or moving a piece of furniture
to make more room for the character m the scene. This
method w'orks best it the layout man has had enough
lime to plan the staging for the whole sequenee.
Also contributed by Ken Anderson, the idea here is to
stimulate everyone to the possibilities in a situation
and a locale, giving the director, layout man, and
animators a chance to choose the staging and layout
each liked best. Ken inspired us with the possibilities
in the visual presentation, going far beyond business
and staging.
The Handout
The animator gets more than just a scene and a pat on Jackson was used to the sounds of a musician working
the back when he picks up his work from the director. out a pattern as Bert jumped from his table to the floor
There is a tape or record of the sound track, along with repeatedly, trying to capture the timing of fleas jumping
an exposure sheet, which is not only an exact copy of off Pluto’s back, or even the “thump-clop, thump-
the scene as it appears on the greys, but it also con¬ clop-thump-clop” as Peg Leg Pete ran after Mickey.
tains suggestions for accents to be caught or certain But this sounded more sinister, and Jackson just had to
staging to be maintained. The animator will get a copy go up to see what was going on.
of the final storyboards so that he can see how his His eyes popped as he opened the door. “Here was
scene fits into the whole sequence, and he will have Frank Churchill over at the piano with his cigarette
the layout showing the size of the characters, their hanging down, with his eyes closed and his foot
suggested positions, the extent of their movements, stomping away,” while on the other side of the room,
and the area in which they are working. In addition, Bert had Fred Moore up against the wall and was
there is a full scene description which reminds him of swinging wildly with his fists. Fred was trying des¬
why the scene is in the picture, what it is supposed to perately to duck and break away, but was doing little
achieve, and what has been considered entertaining to defend himself. Jackson stared in horror, wonder¬
about it. ing if he should call for help or try to stop the fracas by
When we were younger, the director and the anima¬ himself. Suddenly it all stopped, and the three men
tor acted out everything for each other, down to how walked back to the big table and looked at the expo¬
Pluto would eat out of his dish. The handout of only a sure sheet, marking down actions and timing. They
few scenes could take the whole day because the idea were working on a scene from Ye Olden Days where a
was to pack as much entertainment as possible into big horse has a fight with a donkey.
that continuity, and we knew it could be still better, no There was always great value in this process of
matter how good our last version sounded. Elsa Lan- acting out a scene. The animator even had his assis¬
chester said of the business she had worked out for one tant do it when back in his room, so he could see how
of her scenes, “There’s always a better way, you know. the scene looked and determine the best angle for draw¬
No matter how good it is, there’s always a better way, ing it. This helped in deciding how best to use the time
and you have to keep trying, don’t you?” Back in the for putting over the business, as well as noting all the
thirties, we talked of how Chaplin would do the scene, tiny details of the action.
or perhaps Buster Keaton, or one of the fellows in the The handout is not finished when the animator takes
studio whom we both knew, and we climbed on the his scenes and layouts and tracks and readings down to
table and over the chairs and all over the room chasing his room. He is still turning things over in his mind.
imaginary cats or villains or whatever. The director has told him that these particular scenes
One day Wilfred Jackson was disturbed by violent are the most important ones in the picture, with the
sounds coming from Bert Gillett’s room directly above best entertainment potential, that probably no other
him. “I heard this terrific music going on with thump¬ animator could do them as well, and that he really will
ing and bumping—I thought they were moving furni¬ make a name for himself on this picture. The animator
ture or something.” Gillett was the other director, and listens to a record or tape of his sound track and won-
ders if they really picked the best take of the dialogue. scene without any life if the animator does only what
He looks at the layout and wonders if this is the right he is told to do. Perhaps he is not thinking about the
way to stage the business. Is the character too small scene in the same terms as the director, and that possi¬
for the expression to read? Maybe it should be two bility, coupled with the likelihood of a mechanica
scenes. He makes some thumbnail sketches, studies performance otherwise, makes the director do some
the photocopy of the original storyboard, then storms thinking. He has an opportunity, now, to get a scene
back up to the director’s room with a whole new idea. that sounds different from what was planned, but one
“Hey, wouldn’t it be better if we did this in a close-up, that has enthusiasm behind it and a good chance to be
facing the other direction and saying this second line just as entertaining; it is worth considering.
of dialogue first? Then we could add a gulp, and maybe A compromise is reached, the track is shifted, the
a sigh, and then go into that other line. ...” The scene description changed, new layouts made, expo¬
layout man turns back to his desk muttering some¬ sure sheets and greys are corrected, and the enthusias¬
thing that no one hears as he starts a new layout. tic animator returns to his drawing board. The handou
The director must listen because he may get back a is over.
Supervising Animator
This title meant that the individual was responsible for ideas on how to keep him consistent in appearance
the work done by the men under him. Ordinarily, he suggest business that might fit into their section of the
’animator is would be assigned anywhere from one to seven or picture, or discuss further ways they all might develop
training the eight animators of varying talents. If they were strong, the character. He might also commiserate when things
r assigned to experienced men, he had little to do. They would pick went wrong or try to defend his animators if they were
inston, left,
up their work from the director and do the scenes by unjustly criticized.
le discuss a
l animate in themselves. The supervising animator would talk to When the animators were less experienced, the
he Hound. them about the character they were doing, exchange supervisor did whatever was necessary to help them
get a satisfactory result. He was present at the hand¬
out, making suggestions and being sure that these men
understood just what was wanted. In some cases, he
made the key poses for each scene and even shot them
on film as a guide for how the scene should work
Afterward, both drawings and film were turned over
to the new animator, allowing him to concentrate on
just the movement within the drawing rather than worry
about all the other aspects of doing a scene. This young
artist still had the problem of making that movement
convincing and entertaining with the quality of life we
wanted; his energies could easily be dissipated if he
were expected to do too much all at once.
We estimated that it took a year and a half to learn
the basic fundamentals of animation and another five
or six years to be at all skillful. Even so, we never
outgrew the concept of helping each other, exchang
ing drawings and sharing ideas. It was the basis of the
team effort and enabled us all to do far better than we
would have by ourselves.
The Animator
Story, layout, painting, styling—these are creative jobs, the values of the scene as it stands. More than one top
difficult and rewarding and interesting, but essentially animator has ruined excellent story material by insisting
concerned with solving problems in the most artistic on animating a scene when he does not understand the
manner. Only animation is magical. This is its appeal. humor in the story situation or feel the action.
The creative artist can make something here that exists The animator works back and forth through his scene
and breathes and thinks for itself, which gets back to until he has made the drawings that control the move¬
our test of all great art: does it live? Techniques can be ment. He might have to make a drawing for every
copied, mechanics can be duplicated, and even the frame of film, or his key drawing might occur only
drawings themselves traced, but the spark of life comes every foot, depending on the particular action. The
only from the animator. His taste, judgment, and ideas number of drawings is immaterial, because as an artist
are unique with him and his animation. It is a highly he would be drawing day after day in any job he has
individual effort. taken. Here, his drawings happen to be in continuity
As a person, the animator may be shy or introverted, and related in a very special way. He discards far more
arrogant or domineering, quiet or pensive; it no longer than he keeps in his attempt to capture on paper his
matters. Personality traits fade away as an artist enters feelings about the scene, so his concern is not how
the private world of the drawings on his board. Through many drawings he has made, but how well they depict
the characters he creates, he can be adventurous, crafty, the vision in his mind.
funny, evil, lovable, athletic; he can be a bird, a flower,
a snowflake, a shaft of light. This is a very attractive
prospect to most of us.
At times his scenes appear to be controlled too much
by others; the design of the character, its personality,
the layout, the amount of footage are all determined
by someone else. However, as a contributing member
of the group, the animator undoubtedly will receive
more stimulation than restriction from this process.
While the layout man was thinking primarily of
storytelling and design and mood when he suggested
the locale and the props, he undoubtedly had strong
ideas of how the character should act as well. Equally
strong ideas were held by the storyman, the director,
and everyone else who had contributed to the scene up
to this point. Now the animator must build on the
work and the ideas of all these people, selecting and
discarding carefully, sifting and judging, suggesting
and changing, until he has found a pattern of action
that is just right for him. He must understand it and
leel it; it must be his own, regardless of where the
ideas came from. It is this personal thinking of the
animator that makes the scene good, not the reliance
on others to tell him what to do.
This does not mean that he is obliged to change the
business or feel compelled to think of something com¬
pletely new. First, he must listen and try to appreciate
The idea for this scene in Vance Gerry develops the
The Fox and the Hound situation in his story sketch.
comes from an inspiration¬
al sketch by Mel Shaw of
the foxes meeting in a ro¬
mantic setting.
These rough animation
drawings from The Jungle
Book establish the action
and capture the adoration
that the boy Mowgli has
for his new friend Baloo,
the bear.
4Ml) AvUialPWooS wm os? sHwtt
High-quality clean-ups A&AUIST
are required where the
drawing of the eyes and the
subtlety of the expression
are the key ingredients in USuAW-i PACT of 'Irt'fc goov WHICH IS CutfuE 0
the scene. These were done is n+fc M\j$cuiM on fiesHV Pact mich sewr ai? ?aos VARY THF THAPf'i
by specialist Dale Oliver lnJUJAJ?D . *|He STRAIGHT i$ ysUAiLy 1HE fdReP IN SI^/5«A<¥
and projected amazing life P/hct vuhi^H sirettchO oh paaS ti&ht iwhcv Sent 0<l DlilFCTl®V.
on the screen. 6F 'HU NIU. Hap DTftisn/8AifcKTS
MO cyROfS iai an 65^ar wen in a RfiMteO P^itioaj ,
parallels
Gradually we developed a professional class of “clean the reels away from a distraught assistant director “for
up men" who took pride in their work. It was their just a couple of minutes; we want to see how it looks
skill that made the pictures look so fine, yet for a cut in the reel!” Together they budgeted their work
number of years they never got screen credit, nor even and met their deadline. No other system retained as
the salary they deserved. They sometimes were com¬ much quality or moved as much work without losing
pared to a blocking back on a football team who clears control of the way it was done.
the way for the star runner to make the yardage and the Assistant animators who had this much ability were
headlines, and it was true that they had to take their seldom content to stay in this position for more than a
satisfaction from the success of the sequence on which few pictures. Some went on into animation, but most
they had worked. went into other types of jobs where their interest in
They studied line drawing, training on Holbein, detail, refinement, and design was stressed. Unde¬
Degas, Daumier, Da Vinci; they watched drapery in niably, it had cost more to have a clean up man redraw
movement, noting the difference between filmy the complete scene, but it was the only way we could
scarves, woolen skirts, flowing capes, and even baggy have produced the rich characters of the first features.
pants; they learned the value of a sharp, crisp line In later years, as costs continued to soar in all depart¬
against a large, soft shape; they knew how to keep ments, a new procedure called “Touch-up" was insti¬
a design in the free-flowing changing shapes of ani¬ gated. It asked that the animator draw slowly and
mation rather than make a rigid copy. They always carefully enough so that the assistant need only touch-
extended the arcs of the movement, squashed the char¬ up the drawings here and there to make them ready for
acter more, stretched him more—refining while em¬ the Ink and Paint Department. By this time all of our
phasizing both the action and the drawings. They animators had become more skillful and were able to
understood the business ot the scene, what it was sup¬ adjust to the new idea without noticeable damage to
posed to achieve, worked closely with the animator in the product. Top quality clean up work is needed on
deciding which parts were developing well and which only a handful of scenes in any sequence, and a great
parts needed a little help, and they could see the char¬ variety of shortcuts can be used on the balance to
acters start to live as they “rolled” the drawings on make them acceptable.
the pegs. This required a special kind of talent as well Unfortunately, the assistant’s work over the years
as study—not every artist could master it. has been considered an area where money can be saved.
The best working plan seemed to be the small unit The production manager watching the money will have
of only a few men who, with the animator, carried the been frustrated through the early days of production
full responsibility of doing everything on their own since there is no way for him to measure ideas or work
scenes. An ideal group would include an assistant ani¬ in progress. But once drawings have been made, a
mator who was experienced enough to make simple smile envelops his face. Here is something that can be
animation changes and corrections, a second assistant counted, checked, timed, and followed through the
who drew well but was just learning his job, a reliable plant. The term “pencil mileage” is heard often as the
breakdown man, and an eager inbetweener who could number of artists plus the speed of output is balanced
double as bookkeeper and handyman. This last cate¬ against “footage to be done.” Between trying to please
gory included everything: threading the film on the the animator who wants the best and the manager who
Moviola, taking a test over to the cutter, running up to wants the quickest, the assistant must reach a com¬
the Music Room for a corrected layout, or even prying promise that still satisfies his own standards.
Pose Test
The quickest way to see how a scene is going to play is quite a good feeling of how that part of the sequence
to shoot what we call a “pose test.“ While the anima¬ will play.
There is also a possibility that the scene may look
tor is setting up his scene, figuring the size, the move¬
ment, the acting, he is making rough drawings that funnier and more interesting in poses than it ever can
will become the basis of the actual animation. Now, in full animation. Fred Moore had a famous scene in
Snow White that always worked far better in the pose
instead of refining those drawings and relating them to
each other, he sends them to camera just the way they test. The scene showed Dopey and Happy very con¬
are. They are the key poses for the scene and show cerned about the magical powers of the evil queen.
how the scene is being planned. By shooting them at Grumpy had just informed them that she might be in
no less than 4 frames apiece and no more than 24, both their room “right now!’’ Fred used about eleven poses
the director and the animator can see it the action will to show Dopey looking from side to side, then glanc¬
be strong enough, or too strong, and it the amount of ing at Happy’s beard, lifting it, searching under it,
time allowed for the scene is going to be right. When a then receiving a “bonk“ on the head. When this pose
series of pose tests are cut together in a reel, there is test came back from camera, it had a surprising crisp¬
ness that gave excitement and a feeling of nervous
apprehension. There was a big laugh the first time it
was shown in sweatbox, but that was the best the
scene ever looked. From then on it went down hill.
Fred made new and better poses as he animated the
scene, but the crispness was gone.
AV$"yo\j llirif U/.TUA
After several unsuccessful tests, in desperation he
c. • O Vp^ 6
“to as.G^«ch'To Akjb AhiGo.
went back to his original poses and tried to work
between them, hoping to recapture the sparkle that
was in his first pose test. That was even worse. He
never did find the right combination of timing and
spacing and regretted ever having posed the scene in
the first place. The sweatbox note shows Walt’s effort
to get more life in the scene:
^ V? vo
Jir-w
t I M c f1' J rn 5^ 1
L lit
-J-v V j
. ^
• - V i
- d; ■ ■M r
^ \ \ < "' \ .
=• < Av u yyte
T 1 ^ « -Ft. I & i -
3. Mechanics of Presentation ]t^(To/££M (M flETOffiEffig
With a rough continuity and scene cutting estab¬ mm# f&mt o** i * 3
lished, the individual pictures should be checked
and developed, A VUlA<irrr t*/0 Mu
Utct THrr — 7fe: Mpf b
JVZf /H4iwp JfVr
PERSPECTIVE
tfJ ptAtf, Ai VftUCP
Be sure to match the perspectives of the layout, AffOVf , tM5r 1, H
II the feel do not in on the background, how HALF tifA? tffTVJfK) J J ^
Examples:
Mill
ARTIST;
The Sword
Snow While
t icn of Dopey-
show height,
ihadowr and
Examples:
Thomas—
ohnston—
.motion.
These are
hi awn up fft
that detern
perspective,.
meat in the
are twenty-e
tween drawi
Within that a
ingi are ma
the hook w
place. Thm
called “e.
"keysThe
trait the tim
on the draw
position of,
in relation fi
The breakdi
the main it
max contain
ing problem
The itibetw
remaining
will cotnple
In this type ■
sophisticate
are no me•
rwpenf. Eat
to be cflid
phase in the
The cartoon
he alive on
io. How to Get It on the Screen
"Ifs possible to do darn near anything if we figure out certain definite things, * ■ -
We condo anything we think of with thud' P^ney
Shortly after The Rescuers: was released in 1977, a characters that were real, whether they were dwarfs
friend remarked, "I love those characters! I think they living in a land of magic* or a wooden puppet being
are probably the greatest Disney has ever done/ chased by a monstrous whale* or tiny fairies spreading
Undeniably the animation of the characters is what drops of dew at night. In his imagination it was all
attracts an audience* but many other elements play a coining to life—mythical, but believable. This was
vital role in a successful picture: the colors* the beauty* not a dull, humdrum type of reality hut one that sprang
the visual effects, the locales* and the music. The from dreams: a land where one could led at home, yet
creation of our fantasy worlds took as much dedication where everything was fresh and new and different, lu
and knowledge in the other departments as it did in the achieve this on the screen* great attention has to be
animation, and it occupied much of Walt's interest as given to the locales—the si/,e of the furniture, I he
props, the trees* the animals, the shadows they cast*
well.
When he sal in those first meetings looking at the the air they breathed* the clouds that floated over them,
glorious color sketches from the stylist or the inspira¬ the rain—it all had to be right, just what you would
tional artist, an image was forming in his mind, a total find in such a place.
concept of what this picture could become—how all The inspirational sketches often had shown much of
the parts would fit together* how it would look, how it this, but they were only a handful of still drawings,
would sound, and how it would make people feel. It usually done in a medium unsuiied to production work.
was a slowly developing concept* but all the parts One question always had to be laced, “How do you
were closely related right from the start. gel it on the screen? ' This major question broke down
He began to see a place that was real, inhabited by into a myriad of little ones: how can we gel that soft
7>
. -v ■
f
••^y i b
I
'V
* >
J't*
c K r, ''
*
JS % shadows were shown on the walls, adding to the spooky
effect, but Walt saw more than that When the dwarfs
V * ' were grouped together there was not a flat row of
seven cartoon characters* ii was more of a painting,
*m with the figures in the foreground in darker colors, |
\
giving interest and definition to the group, lie wondered
'\
if his staff could do something tike that. He wondered
if the men would get fresh ideas on lighting in general
il they actually could sec a replica of (he dwarfs' home,
fate Albert Hurter, the sketch artist whose imaginative
?rtge V drawings inspired the style and appearance of many
>nlty Silty Symphonies, had earlier been assigned the job of
Gri-
drawing at! the nooks anti crannies of (his special house.
! the
n of His Swiss heritage and keen powers of observation
torts made him ideally suited for capturing (he storybook
sked charm of a cottage that dwarfs might have buiti, and
hie.
now he had so many drawings of the stairs, the beds,
the windows, the fireplace, and even the kitchen sink,
"FIGARO that the whole structure almost could he visualised.
POS E 5
Walt said. **Someone could probably build a mode!
of that house just from these draw ings, Y’know. licit
model we had of the old mill was a big help to every¬
body in visualising that picture, and in planning I be
scenes and camera angles. Let's get Ken Anderson in
here. Ken already had been transferred from anima¬
tion to layout because of his architectural knowledge,
and now his formal (raining would be put to fun ho
use. Wall asked him to build the model on a stale of
one inch to the foot, interpreting Albert's inspiring
sketches into real shapes and distances. With Wall?
enthusiasm and curiosity clearing the way. the dwarfs
cottage soon emerged as a reality, complete with fur¬
niture and props.
Everyone crowded around to see how it looked all
4 ForS, leeping B
tricate design ana
of close values in
controlled gradai
dmanly, a charac
be completely l<
much activity inf
colors, but the ce
Rose placed at
shows that these c.
stood out beam:
bold simplicity
design.
Backgrounds characters will be working, He is told also to keep the
handling very simple on the left side because a hor«
The background painters were experimenting, too, will be standing there, not moving much but still occu¬
Irving to capture in water color or tempera1 (mediums pying the space. And the grass at the bottom cannot be
easy to change if necessary) the same effect the stylist harsh or realistic with individual blades, because that
had achieved with chalk or inks or some special build will draw attention away from the actors: nor can (lie
up of paints. Taking the layout suggestions as scenes grass be too soft and fuzzy cither, or it will appear that
I hat actually would be in the picture, and surrounding the characters are standing in a cloud. There must be a
himself with the original sketches that Walt had liked, solid plane for their feet to match, and it must he green
the background painter searched for ways to duplicate because it is grass, but it cannot look like grass ur be a
an elusive effect. major part of the design. The areas where the painter
f hese painters are not the same as easel painters, can show the leaves and branches and the beauty of
even though they share many of the same talents. The this romantic spot are along the lop. down (he right
background painter must know color very well, pos¬ side, and in a tiny patch over on the left beneath ik
sess a good sense of design, know how to pull a horse’s belly. It is not easy.
picture together, and l>c able to handle his medium If the background has been designed around the
extremely well. He may even have some reputation as characters and the action in the first place, this may he
a painter of landscapes or abstractions, but here at the all that is needed to give a great effect. Subtle tones j
studio he has a very special assignment, He must stage (close in value) behind (he figures and along the “path
(he character and support the action. That comes before of action" can suggest much while actually showing
esitib-
ire the anything else. His work may be dramatic, startling, very little. This is possible to do, hut a definite chal¬
ruinate powerful, or thrilling, but it must still be only a back¬ lenge.
ce the ground for the action. Another way to keep the character completely clear
ire itu-
There should be nothing behind the animated fig¬ at all times is to hold down all the elements in ifo:
ictian.
' make ures that distracts in any way. Too much detail, busy background so that they frame the actor as if he were
back- shapes, eye-catching forms are all confusing; too much spotlighted, or working in a "pool of light," This will
nittary color, too much dark and light pattern, colors that
estub- not give the excitement found in a strong design, but it
conflict with the ligures are all disturbing. The back¬ will insure that the animation reads well throughout !
f treai-
iusing. ground artist is asked to pa ini a woodland glade, but the scene.
not to have any trees or bushes in (he middle where the The background man is particularly frustrated by ,
dose-ups. There may be a long shot with a busy brick and the painter will ruin the scene if he tries. A plain
veil] behind the figures or a shelf full of toys, and on colored card would be far belter, or just the faintest
the next scene a dose-up of ihe character. The painter suggestion of the things seen in the long shot. Actual-
thinks. "Ah! Now I can show all the texture and the ly, a live-action camera moving in this way probably
bumps and scratches on these objects/' There is really would have the background oul of focus, and that
iiu need to keep the same background on such a cu(. would he ihc easiest solution.
A very effective scene in The Jungle Book showed
td Anthony—
the panther silting on a tree limb with only the lumi¬
nous mist of the tropical night behind him. In the fore¬
the background
ground was a small duster of leaves and a flower
pi the busy forest
rfr conflicting vis- drawn very crisply, but with just enough individuality
she animals by, to give the scene realism, beauty, and character. It
ing his painting look years of experience to know that this would be
e overall mood
best, but, literally, only minutes lo paint.
n show blades of
:ond, keeping a Painting backgrounds is a challenging and compli¬
action p clear of cated assignment, but one that offers vast opportuni¬
i drawing; and, ties lo the artist. Successfully done, the backgrounds
ling a feeling of
re she characters contribute much to the audience’s enjoyment and, like
king. music, can create a depth of feeling in the mood and
enhance the dramatic quality of the whole film. Walt
felt this was so important that he asked the background
men to try several different paintings of (he key scenes
with a variety of colors and techniques to stimulate
their imaginations and help them find the best approach.
These were shot in color and judged from the film so
the artist could find the most successful handling before
facing the restrictions of supporting the animation.
The background painter works closely with the layout
Effects Department
to a supportive role, Even though they were aware that and keep any consistency in (he quality.
their work should be subordinate to the main action ot A far better result came from painting (he sha
the scene, the enthusiasm that led to the experimenting completely black, but photographing it at only
also swept away care and much of their judgment. exposure. This way, there was complete control. Tk
Again, it was Jack Boyd who shook his head anti shadow would be light when it was shot at thirty ptf
laughed as he thought back on a scene he had once cent exposure or very dark when shot at seventy
done. ‘T had just discovered water1.1 was a star! You cent, and between the two almost any shade could k
guys did a wonderful job on the character animation, obtained, enriching the appearance of the scene ,
and 1 came along with a splash and destroyed you!" both design and color, since the shadow darkened ih
twlirif color without disturbing the harmony of the made to leave off the shadows and paint the walls dark
reljltt^nshsps and wet instead. The shoes and feet of the characters
This was ms[ what vs as needed !o make the group of were painted dark also, so they would be almost a part
duds match the quality of (hose first sketches. A of the background, giving the feeling that they were
mask over part of the scene changed the values on the already in shadow
lieurts whenever they entered that area, without re¬ Through the early thirties, the entire Effects De¬
quiring aw new painting, or. especially, a whole new partment consisted of only two men- Ugo D'Orsi. a
of colors Now, the dark and tight patterns of the straightforward, stubborn, and dedicated Italian, and
scenes could he created in a .very simple way. but in a Cy Young, a quiet and sensitive but equally stubborn
u.i\ thdt added depth and luminosity to an amazing Chinese, who loved to play the bass fiddle as a hobby.
draw. The shadows that the dwarfs cast on the walls Both spoke with such accents that most of the staff had
containedndl. subtle colors that were not on anyone's difficulty understanding what they were saying, and
palette, adding to the enchanted feeling of the whole communication between the two was almost impossi¬
.orace At the same time, controlling the shades on ble. especially when tempers flared. Since they did
ihc figures in the group prevented them from looking most of the careful work themselves, they needed only
like a police lineup. a single assistant between them, and a major part of
TVse double-exposed shadows required chat the his job was to act as interpreter, diplomatic emissary,
scene he photographed twice, once with them and once and peacemaker Still, few animators have surpassed
wjttiftji. which was not only a headache for the cam- the delightful results that these two men slowly and
c'jnun hut doubled the expense of his efforts Not too delicately achieved w ith their innate sense of design in
midi Inter he would be shooting scenes ten and twelve motion.
lime? for special effects, so the problems of a second Who can ever forget the lovely white blossom-
pass became minimal. However, in the lean years, the ballerina in Faniasio floating gracefully to a caressing
double-exposed shadows were among the first things landing on the surface of the water, only to be reborn
in be eliminated in the drive to cut expenses. and rise up inverted, swirling and spinning as she
Mure dramatic background painting w ith very care- danced off with her colorful companions? That was
III matching to the character achieved many of the Cy Young at his best Rarely could others create such
Mine results, or created a surface so dark or textured poetry and sensuality in a mere blossom's falling into
it would not show a shadow In The Rest iters, the a pond.
nyuence of the mice and the girl Jew n m the cave LI go showed more intensity and force in his work,
»nh only a tiny lantern would have been an ideal but was equally sensitive to the total design. Typical
pta for shadows to augment the suspense and the of his draw ings were the crashing waves that heeded
drama of the situation, but since the sequence was Mickey’s commands in the dream sequence of "The
frightening enough the way it was the decision was Sorcerer's Apprentice '' The director of the picture
commented on "the amazing patience and tenacity
iwmator Cy Young— |Ligo| displayed in doing the filigree waves and foam
' ‘Nutcracker Stuff/' . , he pioneered' those . . . patterns practically out
Fantasia
of his imagination, long before the help of research
Only tin extremely sensitive photography.
uriisf could hove animated
Both Cy and Ugo were determined to get realism
this sensuous, while blos¬
som ihoi become a twirling into their work and studied constantly to increase their
s-\ boiler inti. understanding. One day they were discussing a scene
involving a witch's kettle bubbling over a fire. As
rgo D' Orsl— drawn on the layout it was an old pot, rusty and par¬ Department in a steady stream, and most of then wtit
s Apprentice, tially covered with soot from years of cooking. Cy felt full of ideas. One of these was Josh Meador* a rc*
chat light from the flames would be reflected evenly comer with an unusual combination of talents. Youtt
item turns a te- over the whole pot; Ugo claimed that the light would and individualistic, Josh was an excellent drafisnur.
zcis" scene of
be only on the portions not covered by the soot, since painter, designer, and he possessed great technical rtH
\g h'^vf into a
work of art. soot has no reflective powrer. Bach man was adamant, ity as well. By the end of Pinocchio in 193*1. lie tad
and. since there was only one way of proving who was taken over the department, and for Fantasia, oofyl
right* a fire was built in an empty film can in the year later, he had well over a hundred men and vtnii
middle of the floor, with the shade from a goose-neck turning out the most impressive effects animationevd
lamp inverted over it as the pot. Soon the flames were seen. One of them said, “Josh was continually shoot*
dancing merrily. live action and experimenting with the stuff—w*r
While everyone else was screaming* “Pul that fire and smoke and all those things. He was really™
out!” the discussion grew' into an argument. The whole thorough with his research work. He didn't just a
surface of (he lampshade was indeed bathed in glowing down and animate water, he went out and shot m
light as the flames enveloped it. hut there was no soot water, then took it home and studied it. In those
on it—as yet. People were running about, and excited days you did that—you went home and praciid
protests were now coming from far down the hall, but drawing,”5
still the two animators fanned the flames earnestly— Some things just could not be drawn in pencil lira
their faces right down at the floor—and studied the wind* fog, drizzling mist, a thick cloud of dust* ij
curved bottom of the shade. almost all kinds of snow, Blaine Gibson, animator an!
The Linoleum had begun to curl on the floor before a sculptor, who was in the Effects Department for ih*
brigade of Dixie cups could be organized to douse the ly ten years said, “It is quite a challenge to do gir¬
flames and send the frustrated effects animators hack dling like that; when you put a line aroundsomdW
to their desks—with the point still unproved. Maybe il even though you only give it a partial exposure, :i:
was inconsequential anyway and hardly worth consid¬ away it's something that's different than what it is!"
ering, but that intensity of feeling and the driving desire That fact did not stop Josh.
for knowledge were typical of their approach to assign¬ The next storm, he was out with his cameras shorty
ments. the marvels of nature against a black background,«
By 1935, new men were coming into the Effects before that winter was over he had a whole library tf
Three leader a of the Effects
ldepartment study bubbling
mud in a Studio vat. From
(eft. Jack Boyd, Josh
Meador, and Dan Mae-
ManuSr
Inspirational sketches often The story sketch of Alice floating in the bottle
set the design for animat¬ shows a very simple design for the water effect,
ing water. It hyjs up to the hut in the actual scene this avis not enough. The
effects animators to deter¬ sea wkjj so vast, it wits impossible to tell how
mine how to handle these large Alice was or how far uvray she might he.
ingredients to get the de¬ The addition of large bubbles gave the needed
a I sketch -' ‘Son'ever' s Appren nee,' " Fanta si a. sired effect. scale to keep her very small.
&
V
■t-
L
256
rainis< rain, hard rain, heavy rain, blowing rain
chased the witch up the rocks; and after she had fallen, Excellentefl
skirling rain, drizzling rain? These were printed ontt the steady, drenching, heavy ram that seemed to wash cf w an
special papers, so they could be combined with tht the evil memories away. A few years later, a whole ^frcenefi
aniinaled rain as needed to gel any effect wanted. Jos I
sequence ot d leets animation depicting a summer storm fhc relative
had been (old, "When I look ai rain, ! don't see a lo was a b igh - poi nt of erne rt a i nme nt i n Bamhi, The effects thing from w,
'■:Thd lines around every drop, Sometimes I don' had become an integral part of the film, contributing t0 Ii!!yfigu
M see the drops, just streaks of light, and littl< drama and excitement and mood, as well as the vital a s!at
spladiei on the ground/’ I he animator's drawings b
e lenient of maki ng every thing so belie vable. * wwgiM
tberuselves could not give this illusion, but by comb in- Of all the natural elements that had to be drawn in
die them with photography of real rain, it was possible pencil lines without shading, water was the most dif¬
even to capture the mood of the rain, There was dreary, ficult. The combination of transparency, elasticity,
weeping rain for the sad set]uenee in Snow White when weight, mobility, and consistency, together with the
krfriends wept at her death; there was the fury of driv¬ many moods associated with bodies of water, made it
ing, stormy, exc^ rain shortly before, as the dwarfs impossible to handle realistically. It had to be repre-
sented in a design She audience could accept without audience remembered impressive scenes of good wain
question, As one animator said, 11 You had to draw animation longer than any other effect.
some kind of effect that would give the impression of It was not only a matter of representing nature-
water without costing a fortune,” yet what could any¬ each film had its own design concept, and the drafting
one draw in line that would look like water? “You of the effects had to comply. Someone would try man;,
weren't just drawing the crest of a wave, you were different ways of depicting whatever it might be-
moving the highlights and shadows and all the color water, smoke, frost, or sheen—searching for a w ay of
indications that were so important to the animation.”'1 drawing that was compatible with the style hut still
If it was a large body of water, the animator had to allowed the necessity freedom of movement. He would
think in terms of the mass, the perspective, the depth, try complicated groupings of colors and patches, high¬
the movement of it. all going hack into space. And he lights and sparkles, drybrush, airbrush, any effect !tai
had to be careful that he did not have everything mov¬ pietorisilly would be convincing and exciting. Duiing
ing the same amount and at the same speed, which the period thsil Josh Meador was in charge of the
would give a type of rhythm to the action that would department, he was a source of many suggestion^,
kill any feeling of realism, Fd Aardal w as one of those since he had such a fed for design and form and color
who had a special affinity lor large water action, which The experimental sketches were shown to the direc¬
he attributed to his year spent on a Fishing boat off tor and his crew, and decisions were made as towfikli
Alaska, “When you lived alt that stuff,” he com¬ design was best for this particular job. Often a few
mented, “you kind of memorize it—you got the fee! color tests were shot to be sure of the results bdree
of it.” embarking on the expense of animating an elaborate
One animator admitted that he had tried to fake his concoction. Josh would break down the elements of
handling of the water in a scene instead of taking the his sketch, figuring what the animators would do. wha!
time and effort to study real water and make it right. should be added by the inkers and painters, and v. v
The work was criticized immediately, and a more expe¬ would be done by the cameraman with exposures ami
rienced man was called in to take it over. Nothing but special lenses. It was often difficult for the animator to
the highest quality was accepted, and although water visualize how his limited portion could possibly pro¬
was the most difficult effect to do. and the most ex [Ten¬ duce the exciting drama that had been described
sive, most of the men in the department felt that the Wall had set the standard, and that way oOdouic
things persists to this day: it must be the very best yd
can do; and, if properly prodded, you can always do
far better than you think you can. During (be min;
of Pinocchio. the animators were experimenting with
various ways of handling bubbles, trying to get some¬
thing on the screen that looked wet and shiny. 'Riey
carefully animated the circular forms, keeping [tea
rubbery and fragile, with changing shapes, hut most of
their effort went into the choice of inks, of colors
highlights, and the techniques that would make these
circles look like real bubbles. The animators finally .
shot an assortment of experiments in color and nr
them for Wall so he could choose what he wanted. He
surprised them all by commenting not on the linns and
colors, but the quality of the animation. ”E like to
—the others look too heavy. The bubbles shouldb£
full of air.” Who else would even notice if an ani¬
mated bubble looked heavy?
animator Norm Ferguson
—A] pine Climbers r
ANIMATOR:
Carle ton (Jack} Boyd—
''Rite of Spring," ' Fantasia
tplets dis-
a heavier
i. (The rip-
painted in
ceis, with
l)
tails that
so beticv- had to he in special effects * along with the iei^kJc1
vt'rf by us-
r so ' ‘blow
makers, theatrical craftsmen, painters, machinists, car¬
rings and penters v and the other individuals trained in the pro-
dd texture fession that was never mentioned: engineering. I'bc
I.
men in this conglomerate never knew what they won j
■e a rough be doing next or how it might relate cither to their
side that training or the last job they had just completed. The)
or crayon might be asked to find a way to photograph an amoe¬
\d texture,
ba, or build a whole new camera, or a piece of farm-
"cleared "
city under ture, design a building, or string beads on black threads
feels am- to represent stars in the firmament Few people at it*
vter Boyd
studio knew who these men were or what they did. k:
awing of
everyone saw that amazing scenes were appearing on
the screen. As one employee said, "You can't belies:
how many people it takes to do something like Ibis.'
Bill Garity, an expert on camera lenses, was nomi¬
nal head of the department, hut Walt worked with
each man on an individual basis, asking questions more
than assigning jobs. As one of them said, + The tan
questions Walt asked most were, ‘Can you do it? and
"What can you do here?"’ They were called into
sweathoxes and story meetings and often just satemuni
listening, getting the feel of what Walt was after. The*
lgredients of a Scene
tKv-.i :t
khala ahSdAJ CHI LCf- IE1 nl». !■ ■ ■ G. Finocchio and Gep-
rM*** i! kr Li Oil if wc-fiEh - MlM*-
r.-i ■■■IPi ■ lutl p-Z-aF L HL
1 PjuKEI rf-ii M If
■Frii-T Into- irfial-M.
petto pushing the raft.
} UrUAW. l*-»l Crf H 4 .
II
H. The kitten Figaro.
7 tft-
ICASU
fr-G* u. j . Cr HRit icirtt m thiii1! KMfhr Not shown; double-exposed
l»rlnr “EH.. if'T- +|l*
smoke fitted the top half of
mx.ii
pamMA I-Gfr
**-17
cr U.l.v “'■ill |pM 1 1 <hfH IH1 the scene.from the ft re that
1*5. 3 1 i ill lPirl*|ri fill l.fiht pa - L if h. ll
CUT PC-.
Pinoechio started.
tp-r %
.. The "draft" of the picture
records each scene by num¬
nhlfti'KK
TWI1- J.-A- L Ir.S-.L. Flncc-chi-i iv OippiLCfe p*afifiiiAjfi
HJJUICL W *■■*( » M41+ lima |KA*it - -*aSPi ber, description, and foot¬
■■DM K-CA Sid,, IL DfKKtl. -Ifi-d-Shl POI IT >C4fT
iSWTHJI
UrUJL.TJ.n.. .1, ,
-:+.l 1 llIKiMH PflJSftT. »EriFK?
age, as well as who ani¬
a IVK
\ -J£U| *.
iTKiMh T-«< Hf
■jG.Pi PllfrVCC hi-fi pflt 1 ll IJB 1 fi~l - -dflfvll
hfiifc a C-l-^f-l LC-1 1 1 f 11 plVr 1 14. *|AA. mated it. Sequence No.
1a S*t. ASaJua« hmLLoi (GCftHfl
■T1 ll pevm «r fv nc-sc tteth. iim.
*n#|i
HU&EL
-
YEi it «is.u 10.7 of Pinoechio shows
■iSI-i EhJcli L In fc-?ti 1 ■ -sp, wiy Inct
Scene l as 6 feet 4 frames
s ■XI. LE *-«> ■3 vuifi'k *a-m, Friikd-f. r-fiM -"filch ii wi
m\*
"lY »4l. -QrhlHl nvi: «Y._.iHEDl
UYW uC-fcte i ■ Ait run w i
and drawn by six anima¬
tors.
KAFK
XAH ii-l CjII. Dipf^itt fill mu rape. 1«ip.
■tf imp hCfi#C h-Cllhir. ami. Phllfrrf^a.1 fif
IIHIWI ^a in'B «vlli. P1 aadcp.i ■ . kmE> uh .
auclri HIM -E flGi
263
!Kfcii S "J ■■ era*P3 hd “im M
Example of drybrush is
shown on Geppetto's hair
in this sample cel from
Pi notch io.
A embtnatioa of stipple
ijrf.j' Mm# in a variety of
rafoo w-tri used to repre¬
ss fairy dust and sparkle
tffecis. Here. Merry-
vfnihfr shoots a his of
,",vj?iV from her wand in
Sleeping Beauty,
ists no longer could be held together. When peace
returned four years later, the concentration was on
better ways to achieve the same result that once had
cost so much in time and effort. Since no records were
kept in that era when procedures changed with each
scene, gradually people forgot how things had been
done. Before long, the equipment that once produced
the great effects—the drum that had cleared the frosted
cells, the mechanism that had processed washoff relief
cels, the inventions that had held detailed work together
under the camera-—was all rusting on the back lot. and
newcomers walking around the lot at noon wondered
why anyone would keep junk like that around. Just j
few years later, it was thrown out because the interest
h as ihis was in new procedures.
I-Tramp. The primary concern was to free the inkers from the
Many stories seem to call for a final shot of [he We need [o animate only one complete step of tte
ma'n character walking away into the distance while character walking away from us, and it can be any
I he camera pulls back slowly—usually up into the sky size convenient for us to draw. Once the action is
for a picture of the sunset or the moon or a title that
checked and approved, the drawings are sent to the
saysT I he End. I his was always almost impossible Xerox Department where they arc blown down to the
to animate, because of the dual problem of making [he correct size for the scene More than that, the draw¬
figure just [he right amount smaller with each step ings are repealed over and over, smaller each lime, so
while keeping the same spirit throughout. The camera that theoretically our character can keep walking for¬
usually pulls up into the sky because the character
ever, From a practical standpoint, [he painters ciiniwi
looks so terrible that he is ruining [he whole concept; paint him after he reaches a tiny size, hut usually Ihui
and, even though the scene needs to continue for at point is not reached until the needs of the scene have
least nine feet, it would be impossible to keep him on been well met.
the screen any longer.
The one problem that remains to be solved is brought
Rue with the Xerox machine* all that has changed about by (he very procedure [hat saves so much effort.
endless copying have given way to special work that
requires the same skills, but now the inkers can con¬
centrate on just the things that will make the picture
look its best while costing the least. With a giant
machine to lake over the dull parts of their jobs, they
now can devote their rime to the projects that a machine
cannot do.
From time to time, the key creative personnel fell
that some of the Ink and Paint artists who had done
superb work should get screen credit for their efforts.
It would be impossible to mention everyone, of course,
but a few, with unusual talents, or that extra bit of
dedication, should be recognized. This never occurred
for several reasons. First of all, in the early years, no
one got screen credit, Walt had known that the audb
enee would respond better to one name—one product
that easily could be remembered—than to a long list of
unrecognized names. Still, he was appreciative of crea¬
tive effort and felt the person who did an outstanding
job should be given credit for it.
On the comic strip he had tried to replace his own
name with those of the men who actually were doing
the continuity and the drawings, but he was told by the
syndicate that such a change would kill the strip. The
public knew Walt Disney and that was the name they
wanted to see on the drawings, regardless of who
made them. When he embarked on the feature films,
Bianca from The Rescuers. Thin pencil fines and a medium
grey letter in rhe Xerox machine finally gave ax the soft however, there was a precedent already set from the
appearance once more. Colored fines added to a cel of this live action films that justified the naming of his key
imd recaptured the delicacy we hud enjoyed with the inking, people. Bui by that time, there were over 600 mem¬
el Mfraciion of the cost.
bers of his staff putting in tong hours, working with
complete dedication to the studio and devotion to the
Any small, insignificant, hardly noticeable error in films. Most of them were unconcerned about screen
the movement is magnified by repetition. A slight limp, credit, preferring to be know n as just part of the team.
a gimpy walk, an unnatural roll to the body, a fool Still, it was impossible to list even half the number
that picks up too high, a leg that pushes into the ground, of people who really had struggled to make each film
any little thing that would never be noticed in one step an outstanding experience for the theatergoerT Assis¬
of an ordinary scene, becomes amplified with each tants, inbelweeners, cutters, sound men, cameramen,
repeat anti I the character locks as if something is and. especially, the "girls'1 in Ink and Paint had to be
terribly wrong with him; and as the camera soars up left out. even though the films could never have been
into the sky, most of the audience is wondering if made without their sustained efforts. Some people
someone should not go help the poor fellow before it is claimed that this work was only a craft and not at all
too late. comparable to the creative thinking done by the Litnen
There continues to be a need for good inking, but it in the main building,” but we relied heavily on their
ss in small areas where a self-ink line is used or where skills and their ideas, and they never let us down. We
seme interesting effect is desired. The long hours of loved those girls. Still do!
/r
V'/A/
<£
polite notes and the staff lines, leaving this, which /2 * fr* PJUf*A *»ir H "~C.M C'-TT.
fj i «>"
H
tes the bars, or measures, of the song.
N£V_
1_1 I toft.
J_
Next came the action, timed to the beat of a metro¬
nome, then written on the bar sheet, relating the action
to the beats. Now-' w-'e knew just how many bars were
a- called a bar sheet, needed for each bit of business.
f'lMl- injtf iW
*J f* __- •4*
ling to the metronome we determined the tempo >
..-■
,--'■^55* - ***<4
*
M
-wT'-* m ^
J. and that decision gave us the number of frames j
fetftbeat: 8s. 9s, I Os* 16s, whatever. The structure L. a ter, dialogue was added, showing where the lake
::L tong determined the number of beats to the bar* started and ended. Location of sound effects were
E4,or6, The more sophisticated rhythms were not noted, loo, (There is still no music suggested, just
i con&ideied- (he beats,)
o a SID,
'■■S.
jrd*£
j &
f
o c y
/£'
f£
I .
These twelve frames can he written on the Charted on the exposure sheet,
exposure sheet in she form of a chart t like this: it looks tike this:
/
kalsh 24 rmoieK-, he i rig the 16 equal spaces, l-ach of specific action. The steps
kst. This wsis charted on these became (he position that sound so mechanical
(beexposure sheet. with [he of the pup's head as he in writing wjj] till stimulate
S frames, Hank at the start,, progressed on his run. To his imagination, and in¬
ju>ing I 6 frames for the keep this run lively, an 8 crease both the fun of doing
sptesh, and another 8 frames frame gallop was chosen, the scene and the probabil¬
at the end to see the picture w hich gave the pup a hap¬ ity that it will come out on
of (he fox drenched, but py, bouncing movement as the screen just the way he
laughing. The whole scene he entered. With confi¬ has visualized it.
came to 4 feet fra mcs. or dence in the timing and the
seconds. path of action, all of [he A closer shot of the ac¬
The layout was checked animator’s energies could tion of the fox and hound
lo sec if there was enough now be concentrated on playing in the water. With
room for [he pap to run for making drawings of a play- no solid surface beneath
16 frames from the field Ittl pup in a mischievous their feet, perspective be-
border to the edge of the mood. eomes important as the
water- then drawings were When the procedure is only means of establishing
made of the size of the dog written down step by step Hie level of the water. A
and his attitude throughout this way. it seems like an grid is drawn to remind the
the net inn. All that re¬ involved and tedious pro- animator of [he drawing
mained was to determine cess, but actually it takes restrictions as he bobs the
the spacing, how far he only a matter of minutes. characters up anti down to
would move on each draw* The big advantage is that it give the feeling of being in
ingi and (his Was a simple gives the animator a chance water. The timing of the
matter of taking [he dis¬ to think about his scene, actions, which are matched
tance from the first draw¬ play with the ideas, and to this perspective, is the
ing to the spot where he turn it all over in his mind only way of achieving this
jumped, and dividing it into before he is committed to a illusion.
b:- *?
EXAMPLE #1. out and consider the big the doorstep, but not so
elements of the scene. Set¬ long that the tempo is
Working to music in an ting the metronome on a 14 spoiled. As the door is
established tempo. beat, we try to visualize the opened, the pig anticipates
type of action that will be lor a meager 7 frames, dives
Scent description: First lit¬ best for this situation. Wc for the mat* and grabs it on
tle pig runs into his straw want to see the pig strug¬ the next beat, then pulls it
house, shuns door. Wel¬ gle excitedly and skid on in very last. The ensuing
come mat is in front of the comer as he attempts door slam could come on
d*tor. He opens door, pulls to reach the door. (This (he downbeat of Measure
in mat, slants door again. gives the audience a chance 157. Acting all of this out
to share his emotions, and to the ticks of the metro¬
Tempo: two I4s+ or 7 frames the musician an opportunity nome shows that this pat¬
per beat. to support the action.) The tern is possible. It is fast,
best accent musically for but allows time to see every¬
Footage; 6 feet 10 frames. him to dash into the house th ing—the excited face* the
would be on Measure 155, reach, and the grabbing of
First, wc determine the with the door slam coming the mat—and still leaves a
main accents we want to 7 frames later on the up¬ picture for Ji frames before
catch in the action. They beat. the cut Adding sketches of
are: The next big accent, for the positions of the little pig
1. Going through the door, the opening of the door, throughout the action helps
2. Slamming the door. comes on Measure 156, to prove out the planning.
3. Opening The door. just 21 frames after the The action will he brisk,
4. Pulling the mat in. door slam. The d*>or must but when it is charted on
5. Slamming the door again, be closed long enough to the exposure sheet it is all
Second, wc study the get the picture of the house clear anti looks interesting.
exposure sheet and the lay¬ with the welcome mat at It is time to start animating.
The whole sec lion of Snow White that showed the
music The Silly Symphonies had taught the staff the
heroine lying on her bier while her friends mourned
value of letting music speak its message uninterrupt¬
was Plannet* ltl a prescored organ [rack that set the ed, so the animators were well-prepared for an ex¬
knglh and the mood of anything that would be done
tremely difficult job: never enough time in the music
visually. No one tame out of the theater whistling that
to do what needed to be done in some sequences, and
song, but it was a great piece of rnusic and did more to
far too much time in areas lacking ideas in the first
choke up the spectators than is generally realized. The
place. The years oE training produced unsurpassed
number of scenes was carefully planned as well as scenes of deceptive simplicity,
their content, so that there would he no busy scenes,
Wyh had discovered very early how much the music
no fast moves, nothing that would contradict (he feel¬
could do to establish a mood and how much it aided in
ing in the music.
communication with the audience. Jt did not have to
The animator had to play this track over Eind over to
be a symphonic score or even a great piece of music,
maintain the riglu feeling in his drawings and his ac¬
as long as it contained the essential dement of com¬
tions," It was necessary [hat lie saturate himself with
municated feeling and was right for (hat spot in the
this spirit to capture a similar mood in the animat ion. picture,
Unfortunately, next door. Fred Spencer was trying to
C harlie Chaplin wrote of his own discoveries and
animate as much life and vitality as he could into [he
feelings: ’’Even in those early comedies I strove for a
dwarfs as (bey sang and danced for Snow White in the
mood; usually music created it. An old song called
Entertainment Sequence, As the dreary organ tones of
Mrs. Grundy created the mood for The Immigrant.
the mourning section seeped (hrough [he walls, Fred
The tune had a wistful tenderness that suggested two
lumetl up the volume on his record of the yodeling and
lonely derelicts getting married on a doleful, rainy
singing. This quickly enlivened the funeral next door, day."6
destroying hours of getting into just the right mood.
Wall had a similar kind of reaction to the emotion
There was pounding on the wall from both sides and
suggested by music, and while he did not pretend to
fierce shouts of, ( nt out that sad stuff!"' answered
know how it was constructed or how it worked he
by Stop that dancing in there!!"1
always knew just the feeling he wanted it to give.
During the making of 5/iove White f a sequence had
Prescoring been planned showing the dwarfs assembled in the
woods outside their cottage. They were trying to think
In Fanui.'iia, most of the music was ‘"free tempo’"
of a present they could make for the girl who had
and did not adhere to a strict beat, which created awk¬
ward conditions for ihe use of the bar sheets. With one come to stay with them, and as they thought a musical
bar being 42 frames and the next 4? and (he next 45, vamp gave the feeling (hat something was about to
thure was no way ol gening a consistent measurement happen One by one they would have an idea, leap up,
for a chart. Instead, (he (racks were ’"read"" by the make their announcement, have it rejected, then wilt
cullers, ihe same as (hey read the dialogue tracks, back into despondency, and more thought. Walt wanted
writing the notations on Ihe 1"greys." the music to echo their attitudes, and his reactions to
Measure numbers were written on the sheets, along the proposed score is typical of his feelings about the
lV|(h special accents and any other placements the direc¬ music in every picture: "’Right now you have loo much
tor or animator might need. Action notes were written
sharpness and "boom-boom" of the piano. When one
on the greys beside the music reading. In this ease, bar
of the guys gets an idea, the key should change When
sliceis were kepi more as a record than a working
he lifts up the music goes with him, and when he sits
procedure.
down the music should go down. ... I don’t like the
idea of the music jumping at you. I see it lifting up
The ultimate in working to a prescored track was
with them. . . , As each guy who thinks he has a rare
Fantasia, and many extra story meetings were held to
idea is voted down, the music goes right into (he wilt
find ihe best activities to show during all parts of the down. . . "
Music Not Prescored Surprise Accents
Most animation on the features was not done to a t he audience feels comfortable when led to believe
prescored track, and with ihe emphasis on acting and that certain things will happen and in fact they do. The
mood (he scenes were better supported by a free tempo character walks in rhythm with the music; he accents
type of music than by the rigid beat, in those eases, his movements on the beat; it feels right The opposite
(he musician would ask for a dummy score to he made must be true of the surprise gag, the unusual, the
up showing him what he had to match and where startling. These accents should come on the off beat,
things happened. A music cheek was made of the the up beat, somewhere in the middle of the measure,
whole section with all ihe accents, the footsteps, jumps, where they are least expected. 7"he audience is Jed to
staggers, displays of emotion, or strong looks. Foot- anticipate one thing, and the continued accents nn the
ages were marked for each of these, the same as on the downbeat fortify this sense of security. To be a sur¬
bar sheets, hut the choice of how to tie all of them
prise, the sound must come at a totally unexpected
together was left up to the composer. If they happened place in the music.
to lall in rhythmic patterns, he could use a fixed, tempo
if he chose, or he coutd do it all to a free beat.
Walt also suggested there might be feelings of disso¬
Jim Macdonald devised an interesting way of mak¬
nance in the harmony* for the sake of comedy, ami to
ing a precise guide for the musician with this problem.
On a red of blank film, he punched out holes that show that there was no agreemenl in this group. With¬
would make clicks and pops W‘hen the film was rim on out just the riglil feeling in the music, he thought the
the sound head. These sounds were timed exactly to whole idea ot the sequence was ordinary and not worth
the action on the film, so the musician could hear doing. He commented at the end of the meeting, “Iti*
where these accents came while writing a score to important that we work out a good musical pattern on
match. this or else we had better give up the idea and try ie>
The public continued to enjoy seeing cartoon char¬ work it out in some other way. [he sequence even¬
acters move in close relation to music; there was some¬ tually was eul out of the picture.
thing fascinating about it and something that felt right Walt was just as critical of the songs thal were
lo lhem. However, it had to be done tastefully* with suggested for the characters to sing. One musician
more nuances and surprises, carefully avoiding the reported that Walt could get his ideas across almost
choppiness and *'ricky-lick" sound of the early car¬ without using words* because his criticism was always
toons,
in terms of the feeling he wanted. He knew tlM a
merely pretty song with a nice melody would soon
v
become ordinary and drag his picture down. The song wrote it is standing hy to help decide just what those
hud lo have a freshness and a vitality and something changes should be and where in the score they should
extra before he would accept it. if it did not make him come. He is not beaten down by what seems like daily
fed the way he wanted the audience to feel, he would trivia, but is available when help is needed; and hav¬
a^k the composer to try again. ing made his initial statement of how he believes the
As he started work on Fantasia. he was very honest music should be, he exerts more influence than when
about his lack of musical knowledge* and it did not he tried to do instant composing in the room with the
worry him in the least that his reactions were those of director.
the man in the street, Leopold Stokowski was im¬ The best music was achieved when it could spring¬
mensely helpful and spent some time explaining the board from the hours of thought and refinement that
construction of a musical number and the relation of had gone into the story development and acting. If a
the form to the reaction of the listener. I le concluded, sequence is welt balanced, builds properly, has life,
’If our picturization is contrary to (he music, it will good textures, and a flow , the musician has a much
confuse the public; if it is in form, it will be dear and better chance of writing a superior score than if the
pleasing and they will enjoy it,” picture is dull, lifeless* and spotty. Even the grandest
Walt's response was loss erudite. ”There are things score will seem unimpressive under those conditions.
in that music that the general public w ill not under¬ With a smaller crew and extended schedules for the
stand until they see things on the screen representing pictures in the sixties and seventies* it was no longer
thiii music Then they will feel the depth in the music. possible to keep a musician on full time, so we shared
Our object is to reach the very people who have walked one with the live action units, George Bruns worked
onion this Toccata anti h'ugue1 because they didn’t equally well in either medium* writing "Davy
understand it. 1 am one of those people; but when 1 Crockett” for the live TV show ai the same time he
understand it, 1 like it!” was adapting Tchaikovsky 's ballet score for Steeping
Inevitably as the work progresses on any sequence Beauty to our animated version of that classic fairy
new ideas pop up, and surprisingly often these ideas tale. George was big and easy-going, but he worked
actually will strengthen the music, since they sharpen very hard and produced a seemingly endless string of
the definition and emphasize exactly what the com¬ fresh melodies and haunting scores.
poser is saying. If truly creative people are involved, He did temp tracks, prescored some selections*
the musician is quick to realize (he improvements and orchestrated songs, jumped over to the live action
eager to adapt his score if that is still possible. The shows, then back to consult on the best musical treat¬
happiest solution to all of this was the "temp (tempo- ment for the next sequence in the cartoon. When there
rajy> tracks’ ’ that were used so extensively throughout was more to do than he could handle, he suggested
(he thirties, forties, and fifties. that we find a piece of music from an earlier picture
In concept, the musician would record his ideas in a and "track” our picture with that. It enabled us to find
purely temporary form as a guide for all the produc¬ just the mood we wanted, the tempos and phrasing to
tion that would follow. In some eases, a small orches¬ support our action* and kept us from wearing him out
tra was brought in and the work so carefully planned w ith too many changes.
that the result could be used for production—if desired. When the lime came to write the final score, George
In ethers, the studio composer would play his score on was fresh and enthusiastic, suggesting more effective
the piano or organ. ways to present our concepts, and writing lovely new
The advantage of this early test recording is obvi¬ ballads in the same tempo and feeling as the ones we
ous. h presents a strong musical concept that is had used for our “Tracking.”
stimulating and inspiring. As the director and anima¬ All of our feature cartoons took anywhere from (wo
tors develop the graphics, (hey are guided but not to live years to complete; so no matter what the
restricted by this track. Being temporary, the music involvement of the musician during the formative peri¬
can be changed and new ideas tried; the man who od* there was still much to be done in the final days.
Sound effects were a wry
mportant part of the musi¬
cal score, requiring musi¬
cians with unique talents—
nost were percussionists
vir/f stage bands. Here,
Frank Churchill conducts
ts Walt listens (lower left),
Ml Garity balances the
wund (right foreground),
mil Wilfred Jackson foi-
ows the score in his dope
HK>k.
Invariably there were many surprises and changes from to make the mice strain and heave and use every hit of
those first excited plans. The director has gone through their strength when they pushed against that diamond,
the reels with the musician hour after hour, discussing, but this—this exhausts me!"7
planning, changing, humming; hut he is never sure Such effects are not evident in a piano (rack or cure
(hat the musician understands what is wanted, and the when played with a couple of instruments on a i»
musician has an even more difficult time getting his track. It takes the full voicing of the orchestra to bring;
own ideas across since the language of music is not the music to life, and until that lime the director must
something the director understands. Sometimes the go on faith that the score will fulfill his hopes atjl
music will lack (he magic anticipated, and whole sec¬ dreams. 1 here is no way a single musician with only a
tions of the film will seem to fall short of what they smalt piano and an enthusiastic voice can convey ilte
might have been- hut just as often, everyone will be feeling or spirit that will come from the same notes
"he composers of “When startled by how much more powerful and intense the played on all the instruments. This is unfortunate, since
'on Wish Upon a Star." actions have become when fortified with the music. twenty’five musicians sitting on the stage awaitinj
rj caricatured by T. Hee.
We had worked hard on The Rescuers, trying to instructions have an uncomfortable effect on a direct
Musician Leigh Harline. at
he piano, ami lyricist \red make the mice seem very small and inadequate to the tor's judgment of revisions when the first rehcana
Washington, on hended task facing them, hut the confidence and spirit in the reveals a different feeling m the music than had bee
nee, selling the song, voices seemed to dispel any concern we could develop anticipated.
for them. When Artie Butter wrote the music, he felt All the other functions in the making of a film are
the predicament of the mice acutely and wrote music bail? through constant testing and correcting and keep]
that immediately made their (ask enormous, while ing the best relationship to the whole, and in tlie he-j li¬
somehow keeping them virtually helpless When they ning music was done the same way. Fur over fony
tried to move the huge diamond from its hiding place, years, great scores have continued (o bring new life 10
the score added a good one hundred pounds to the the studio's most popular films, even though the tern
weight of the gem. The animator exclaimed. lLi tried tuques of matching sound to picture have changed so
completely. It encourages one to believe clmt there still to a cricket with a gentle personality as well as setting
arc many more ways, exciting ways, inspiring ways, a mood for the whole picture to follow. The next song*
lo meld music and picture together. “Little Wooden Head,"captured the spirit of Ceppetto
and gave us a chance to introduce the wooden puppet
Songs in his lifeless state. Without that song with the melody
that seemed to tit an old-wrorld music box* the sequence
When there were songs in a picture in addition to of introducing the puppet to the other residents of the
the musical score, they were written and recorded very toy shop would have been lull of dialogue, contrived
early, so they could be integrated carefully into the gags, and lengthy business. With a song that fit the
story development Walt was adamant about songs situation* u was full of melody and fun, and did much
lhai stopped (he flow of the story while some singer to show the audience how this woodearver lived.
demonstrated his prowess, and he insisted that the Once the song was recorded, the story man could
only use for a song would be to pick up the tempo of start precise work on his storyboard, adapting the gen¬
the story and to tell it in another way, while adding to eral ideas to the mood and measures of the music* or
(he emotional content of the sequence. A good song suggesting changes that might help both picture and
should make the audience feet more deeply about the song. With only a demo track, changes could be tried
situ at ion. and the structure of the music altered to fit the growing
Once a song had been accepted from the composer, needs of the storyboard. In some cases, the vocal would
a "demo" record was made approximating the length remain, but if it has been recorded on a separate track,
and structure being considered. The vocal might be on changes in the rest of the music would have no effect
a production track (one that could be used in the final), on it anyway. Now, when the board looks promising*
but it would be far better on a temp (rack, with the and the length of the song feels right, the sketches can
accompaniment only a piano or small group that could he shot and added to the story sketch reel Once more
be replaced later when all final decisions have been they are changed and shifted* redrawn and re shot, until
made. In the recording business, when a vocalist is everything has the proper flow. There still will be
recorded, the song itself and the singer’s style will improvements later on. as new ideas keep coming, hut
dictate the number of choruses and the right arrange* for the most part* they will be only touches that add
went for that number. In a film, the structure must be spirit and character to the performance. Animating to
dictated In the needs of the story. Bill Peet once music is difficult and expensive and n is wise to know
cautioned a composer who wanted to control the pre¬ exactly what is wanted before anyone starts.
sentation of his melody: "You're better off writing to
the material in the picture, because your sosig will end
up being more unique. Instead of writing what you
Sound Effects
think is good and asking for the picture to adapt to it. Funny sounds always have been an integral part of
remember that the cartoon material has been worked cartoons It is almost impossible to think of the early
over and over: it has more thought, depth, and enter¬ I thus without the slide whistle, ratchet* pop-gun. xylo¬
tainment in it than you realize. You’d better use it!" phone, and bells. These had all been written in as pan
OTcourse, it is possible to write such special material of the score and were not recorded until everything on
fau song that it becomes little more than a novelty, the picture was completed. The animation had been
but il it works well for the picture and progresses the done to a specific beat, the actions were all marked on
story situation, it still will have great value. the score itself, and four or five percussion men were
A song that catches the exact mood of the sequence now brought in with the orchestra to record the whole
jikIexpresses it in a fresh and memorable way will do picture in one long, complete take of everything that
uunders for the film, and for (he composer, too. Leigh would be on the sound track.
Hacline and Ned Washington’s lovely "When You As technical knowledge advanced, it became possi¬
Wish Upon a Star L served double duly, introducing us ble to do the different parts of the sound separately and
combine them onto one track at a later date. Now if tracks as a good track inspired better business, which,
someone hit a wrong gong or scraped his sandpaper in turn, built an even better track. No department was
block once too often, the whole seven-minute take did free of Walt’s constant building and improving. Any
not have to be done over. But a larger advantage was new idea had to be tried out before a decision could be
that now (he way was open lo experiment. The music made about its actual value, and this led to test tracks
could be recorded in separate takes called "cues*" the and test recording and test music.
voices could be done over and over until just the right No studio could afford to bring in specialists every
in fleet ion was captured, and the sound effects could time there was a new idea to try, so members of (he
he recorded individually, speeded up, run backward, staff who were particularly inventive and creative—
or built out of two or three separate parts. along with their other talents—were asked to do the
For Three Little Waives* in 1936, (he sound effects experimenting- If it had to do with music or sound, it
men had to gel the juicy impact of a ripe tomato hitting was usually someone from, the sound effects depart¬
the big, bad wolf in the face. A wet washcloth had too ment, and most often Jim Macdonald.
much impact, a spoonful of grease was too wet, and a With considerable ingenuity and a great deal of blow¬
cup of water had too much splatter. The sound finally ing and accompanying dizziness, a track had been
was achieved by combining the three best sounds over recorded for the organ that Grumpy played in the
the blatant sound of the "razzberry," the impertinent dwarfs’ house. It was only a first test, bat it involved
noise maker made of two loose pieces of rubber. None everyone in the studio who could read music, plus a
by itself sounded anything like a tomato, hut together handful of competent musicians and all the sound
they had the feeling needed to match the action. effects men, some thirty of us in all, blowing on bot¬
As Jim Macdonald says, 4'The sound man must tles and jugs and strange homemade instruments. The
think about what the sound is going to do for the most demanding part was for the man who blew over
picture—not just how it ought to sound . ” Jim was the the giant jug for (he lowest bass notes. That part had
most creative and dedicated of all the sound men, gone to Jim. When Walt heard the track he exclaimed,
staying at the studio for some forty-two years, (hen "Yeah! That's a happy song , , , a happy group! Some¬
continuing to come in for sound effects sessions after body should be yodeling.” and he turned, to look at
that well into his seventies. Originally brought in as a Jim, "Why don’t you get down on the stage and try 10
drummer to handle some of the sounds for those early yodel?" As Jim said, ”1 had never y ode led in my
cartoons, he was offered a steady job because of his whole life, but when Wall said, 'Yodel V you yodeled"
i magi nation and sense of entertainment. He says that And yodel he did. over and over, for a couple of
the sound effects man must "feel” the effect, even as years while they built the track into a happy sequence
he makes Ehe sound, and in support of this philosophy with just the right amount of singing and playing aid
threw himself violently into everything he did, from fun, When everything was finally approved, a profes¬
pounding on a door to choking himself with the hic¬ sional group of yodelers was called in to give (he
cups. Being a musician he saw to it that the sounds ringing, authentic sound, but the structure and the
always fit properly into the score, and being an en¬ length had been worked out by amateur yodcler Jim
tertainer he made sure the sound was the best that Macdonald. He commented, ”| was always doing
could be gotten for that spot. Good sound effects will voices for actions where they didn't want the a^ior \o
add life and excitement to a film, whereas drab, ordi¬ hurt his voice—grunts, strains, screams, gasping ,. ,M I
nary sounds will quickly drain what life there might be In Ahstocatx there was a scene of the alley cat
in the action. O’Malley nearly drowning in the river. Phi] Hums
There were always changes in the ideas and the played the part and was not only willing to do any¬
material as a picture developed; hut when the studio thing we needed, but invariably found a way to make it
embarked on the feature cartoon, the period for this all the more entertaining. Still, drowning did not scon
experimentation stretched to three years or more. This to he a suitable application of his talents. We had thd
meant (hat there would be endless changes in the sound some miscellaneous gasps and coughs he had done 1 or
berate it, or lake out the lows, or speed it upN or
combine it with other sounds. When the day comes
that the director is down on the stage to record, the
sound effects man must be ready. It is (hen too late to
experiment.
Every sound that is recorded eventually goes to the
Sound Effects Library for use in other pictures. Over
the years this enormous collection has been built into a
treasure house of nearly every sound in the world—
except the one, special, elusive sound that you want.
There are fifty different coughs, whistles, footsteps,
creaks, and foghorns, and these are widely used to
build the test tracks, but when the picture is finally all
put together, there is always a long list of needed
sounds that should be done a little differently for this
particular picture.
If the sound is part of a story idea or related to a
character, it is always recorded early, so the animator
u$ as we built our continuity and business to its cli¬ can work to it, rather than trying to til it in later. As
max. but then we called upon Jim. After looking at the the idea for the exhausted dragonfly in The Rescuers
film he recommended that he do it all in one take as he was developing, Jim was lold of the problem and
watched the film on the screen, rather than in separate immediately started searching lor things he could use.
pieces as he usually did. He brought out a big tub, A power saw with its varied whines anti straining noises
tilled it with water, and then with the mike in place seemed like an obvious choice because it sounds so
and his chin half submerged, fixed his eyes on the determined and desperate, but it did not prove as
screen and gave the order to roll the til in. lie not only flexible as a Eiltle creation of brass tubing and an air
matched the action precisely, but inhaled at least as hose combined with a rubber membrane over a kind of
much water as (he cat in the picture, and ended up just drum that Jim could play like a musical instrument. It
atniul as nearly drowned. was when Jim added the panting and wheezing on the
Jim had a woodworking shop in his garage and end of the buzzing sounds that the character of Evinrude
would spend hours building gadgets that might make finally leapt to life, That sense of entertainment in
sounds for special sections of the pictures. When work commonplace sounds is a very special talent.
was beginning on The Old Mill be saw- that there would It is the assistant director's job to build his tracks
he a need for many different kinds of creaks as old, and keep them in sync and growing to match the needs
rotting parts of the structure would turn. He conceived of the picture. So it falls to him to rummage through
Ltf an elaborate contraption of drum heads, string and the sound effects library for the most appropriate sounds
buttons and supports, and a wheel for tightening it all, he can find, and. also, to decide just how many he
figuring that with a bit of rosin and a bow he should be should put in. Too few can make the film sound spot¬
able to gel some exceptional groans. What he got was ty, too many can make it sound ridiculous.
a perfect foghorn! So he recorded that, which is still At the start of the war in 1941, Ward Kimball and
the one used today, and returned to his shop to start a Fred Moore were animating a long, involved scene of
new idea, It is very important that the effects man a small soldier going through all the things a soldier is
have enough time to think and play around w ilh ideas if trained to do—drilling, manual of arms, saluting—
the sound is to be at all unusual, or just right for the everything except making his bed and KP. There was
picture. Many times it is necessary to run the recorded an eager assistant director at the time who was just
track through some of the sound equipment, to rever¬ waiting for his big chance to show what he could do.
Fhe suggestion was made that the scene would gel over in his mind for several days. It should he like a
over better even in its rough slate if it had a lew sound wind chime, he thought, soft and delicate, without the
effects. Ward and Fred cautioned the assistant that if impact of glass hitting glass; it had to he something
(he effects were too real the scene would he dull, else.
while if they were too exotic it would become silly and Jim found his answer in some pieces of duraluminum
lose its strength, But the right sounds, carefully cho¬ left over from a new- panel installed in the sound
sen, would give a sprightly character to the whole department. He cut the material into small pieces and
thing. suspended them from a plywood frame, and when he
Three hours later (he beaming assistant returned with shook the whole thing an amazingly light and shim¬
Ik film and put it on the Moviola with the sound track mering sound came forth. Walt liked it so well that he
be had concocted beside it. On the opening frame of asked Jim to tune it chromatically so that a glissando
the scene, Ihere was a ratchet sound as the soldier’s could be played, or maybe even a tune. It was never
arm came up in a salute, followed by a "'ping!'’ from enough to give Walt what he asked for. That always
a tiny bell as (he fingers touched the forehead. This stimulated him to even more elusive, but undeniably
was followed by “sproings." wheezes, thuds, claps, better, ideas, and especially ideas thai never would
squeaks, one after the other, accenting every last little have l>een thought of in the beginning.
move [he animated character made. Fred and Ward One of Jim’s greatest accomplishments was the
looked at each other in amazement, back to the film, sound for a giant magnet. This actually was intended
back to each other, then broke into convulsive laugh¬ for a ride at Walt Disney World, but Marc Davis, who
ter. They fell to the floor and could no longer see the had helped develop the ride, knew from his years of
film, but the parade of unlikely sounds continued on anitnation training that the key factor in making the
and on. popping and bleeping, like something gone whole idea work was to have just the right sound. He
mad. The longer il went, the funnier it got, and once called Jim out of retirement to find it. The fascinating
Fred and Ward had started to laugh, there was no thing is that Jim went right to objects that make no
slopping. sound! That is, no sound the human ear can detect. A
The assistant's beaming look of anticipation had heavy-duty soldering iron operating on 60 cycles held
bug since dropped to a more defiant attitude, then to a close to the microphone gave off a very low. rhythmic
grim set of determination. He stared doggedly at the hum. A dc-magnetizer used for taking static electricity
film clacking through the Moviola, intent on seeing out of scissors before cutting tape gave off another
his masterpiece through to the end no matter what. sound that barely could be recorded, and. finally, Jim
Then he quietly turned off the machine, look off the got a large cymbal and gently brushed a tiny piece of
film, walked out of the room with his track under his cotton against the edge. No sound could be delected
ami without uttering a word. The gales of laughter had on the stage, but the tape machine was picking up
naturally attracted everyone else in that wing of the strange vibrations. These three sounds were taken to
building, and now curious heads were thrusting into the dubbing panel in the theater, where the tracks were
the room. Not realizing the source of the humor, they mixed and switched and altered, and raised in volume
let the assistant walk right past them, and (hat very until the sound could be heard by human ears. It was a
special track disappeared forever. slow, pulsing, indefinable sound, and it started to make
Occasionally the sound effects man is asked to come everyone there sick. As they bolted for the door, the
up with a sound for something that cannot possibly annoyed technicians yelled back at Jim, “You can’t
make a sound, of its own: for instance, the sound of a put that in Disney WorldVr
spider weh shimmering with dew . Walt insisted that But Jim continued to play with his sounds, feeling
there should be a special sound, and though he could like a mad inventor, until he had them at the provoca¬
not describe it exactly he gave the impression that tive stage just short of producing illness and just past
everybody knew what it should be. Jim Macdonald recognition of it as sound at all. It was more of a
v,as given the assignment at that point and turned it feeling, and it felt like a magnet should sound!
The principle of the multi¬
plane camera is shown in
lhe.se two photos; the iifir
of the country Itme leading
hack to the farmhouse in
the distance is actually
made up of four different
levels of art work.
12. The Follow-up Functions
"No ow person can fake credit for the success of a motion picture. It's strictly a team effort. From the time the
story is written to the time the final release print comes off the printer, hundreds of people are involved—each one
doing o job—each job contributing to the final product, Walt Disney
VVilh the writing of the music, the last truly creative cized. questioned, and sent to take care of things.
function has been completed. Some members of the His job was easy when the picture slowly was tak¬
staff already have new assignments and are excitedly ing shape in the Story Department, the director was
exploring the next project, but there still are several testing voices, and the experimental animation was
crucial jobs to be done and decisions to he made that being done. Not much money was being spenl. but the
greatly affect the final appearance of the picture. creative process is impossible to control anyway. How¬
Usually all the money budgeted for the film has been ever, once the work has been passed by the animators
spent, and the big push is to ”get it out” in the quickest to their assistants, drawings can be counted, deadlines
way possible; yet too many compromises at this stage imposed, schedules arranged, and work organized.
could destroy much of the value of the work already The picture is in full production at this point, and
done. Fortunately, there are still dedicated people left suddenly everything is going at once and in all direc¬
who will see that this does not happen tions, There is not enough time in any day to cheek
The scenes must be checked over and over to be even half of it. especially if the crew is behind sched¬
sure that all parts work correctly. The artwork must be ule and working overtime to meet a deadline—which,
photographed by the Camera Department, all the dif¬ somehow, nearly always happens. Nothing seems to
ferent sound tracks must be combined onto one track, be coming out quite the way it was planned, and no
and then the lab must face the impossible task of get¬ one really knows why. Everything conceivable for
ting the colors on the film to look the same as they keeping production moving has been tried at one time
were painted. While these jobs are not glamorous, or another, but a sense of devotion to the product
they arc vital in averting the seemingly endless siring brings the best results. Nevertheless, ihc Production
of one process or another always going wrong. Franti¬ Manager will tell you that too much devotion can cost
cally trying to control these processes anti keep the too much money, too!
picture moving is the Production Manager.
Someone has to assume the responsibility for seeing Checking
that there are no bottlenecks, that scenes move through
the organization smoothly, that directives are being One of the best ways to keep work flowing smoothly
carried out, that costs are held to a minimum, and that is to have each scene checked carefully before it moves
the producer understands why the project is not being on to the next department. Once the animation is com¬
completed on schedule, h does not have to fall to one pleted. it should be cheeked for technical problems.
individual. It can be shared by a small group of over¬ The drawings may have worked wrdl in test camera,
worked artists with a special loyally to the whole pro¬ but someone has to adapt them to their final form on
duction However, it is the one person with the official the cels. Are the characters on the right levels to match
title.Production Manager who can be blamed, criti¬ the other scenes in the sequence? Should some of the
levels be combined? Will the pan moves and trucks make sure everything was on the cels and following
work smoothly? Is the action completed out to the through perfectly. Some of the amazingly complicated
field borders? Will ]t work under the camera? scenes from Fantasia even required a specialist in
Before we had checkers it was up to the cameraman checking, since the components were so involved and
to keep a dose watch on the drawings on his stand as interrelated that hardly anyone even knew what was
he was shooting, but that usually was too late. Typical supposed to happen.
of this situation was an incident on Mickey’s Kanga¬ Only certain individuals should be checkers. The job
roo, After shooting nearly half the scene, the camera¬ eat Is for a special personality makeup more than an ar¬
man noticed that Pluto was snarling as if he were tistic talent, and not everyone cun adapt to the de¬
guarding his dish, but in a peculiar way he was stand¬ mands, Complete concentration and an “eagle eye”
ing in it—though not quite in it. His foot covered part are needed hour after hour to ferret out the smallest
of the dish, hut it did not match the curve or the shape errors—but in the process a huge one should not go
of it. The dean-up man was called over to explain by unnoticed! The checker must be a detective, com¬
what was intended, and he immediately cried, “Some¬ pletely dedicated and above personal involvement
one has moved the dish! It's supposed to he over here Such individuals scarcely can be blamed for scream¬
right under Pluto’s teeth, not back where his foot is! + h ing, “ah-HAA-aa-a-a!!!" when they discover a mis¬
A call to the background man produced his copy of the take, hut that outburst does little to endear them to the
layout sketch and his notes on the scene. He was blame¬ person who made the error. No one docs sloppy work
less. on purpose, and somehow a distressing air of recrim¬
Another call; this lime to the layout man* who came ination seems to hover around a visit to the checker's
with yd his drawings to prove that the dish always had room. For some reason, the feeling is reminiscent of
been in the same place. Now the animator joined the being called to (he principal's office.
assembled group, and after more discussion he recalled
moving the dish so there would be room for Pluto to
run in and leap into this defensive position. He had
Blue Sketch
made a tracing of the location of the dish and marked New procedures were suggested constantly that would
it on his copy of the layout. It was surprising to him make the checker's job simpler and eliminate some of
that the layout man did not know about it. and he the expense created by needless errors. The “Blue
wondered why the final animation had not been checked Sketch'1 was one of the most practical.
before going ahead. One time a background painter wras given a layout
They all stared bleakly at the completed set-up on showing an ominous evening sky with the vague shapes
the camera stand. The eels then went back to the pro¬ of tree branches silhouetted against the clouds. The
duction rooms where adjustments were made until the color key that styled this sequence showed a greenish
scene worked properly, but much time was lost in all sky with an evil look. The background man was in¬
departments through mistakes that somehow slipped trigued. Here was a good-looking design, simple yet
past every body. Rather than establish blame it seemed dramatic, and an impressive painting could be made of
more important to prevent it from happening, so the this. He carefully worked out the lacy fingers of the
position of Checker was created. branches, the contrasting shapes and colors, with sub-
Very soon it was discovered that one checker was lie shading in the clouds. The whole thing was alive
not enough. In addition to the check for mechanics and would make anyone look twice. The only trouble
and technical problems, there had to be a check for was that the background painter had not checked to
missing detail, for clear instructions to the inkers, for see what action took place in the scene. It was actually
missing lines around color areas, for registry of one a close-up of a large and formidable character who
character to another or to an object on the background. blotted out all the trees and most of the sky—only bits
In Ink and Paint they needed additional checking before of painting around the edges showed. This was a great
a scene was painted, and still another afterward to disappointment for the painter as well as a waste of
latent Hind time. Something had to be done to keep this Even so, the dement of human error will not be
irujin happening again. Fhal was when someone thought shut out. There was a scene in The Jungle Book that is
of making a “blue sketch/5 of the scene. still a mystery to al! involved. The boy, Mowglit was
When the action of the rough animation has been to be shown running through the jungle after he thought
approved (what we called “OKed for Clean Up"), the he had been double-crossed by Baton. The feeling
scene is picked up by the Layout Department and needed to be one of desperation, with more abandon
checked for id! the extremes of movement, A compos¬ and floundering (him speed. The animator who was to
ite tracing is made in colored pencils (predominantly do the scene remembered a piece of live action film
blue) that shows the size of the character, how much showing a boy push aside some branches as he ran into
of him is showing, how high he goes on the paper, his a thicket. It seemed tike a good action that would fit
lowest point, his maximum move to the left or right, both MowglLs attitude and the situation, so the film
atiy contact he makes wiih parts of the background, as was brought up and the animator studied, made notes,
well as lhe first and last drawings in the scene. These and sketched until he could adapt the action to the
essential movements of the character are recorded so restrictions of his scene. The boy threw up a protective
[hat everyone will know just where he goes and what arm, ducked his head, twisted his body, then leaned
he does in that one scene. It reveals changes the ani¬ back, all giving him more thrust when the branches
mator may have made in the whole set-up that the were pushed aside and he burst through, continuing
layout man possibly does not know about yet, and it his forward progress It was a good action and difficult
indicates to the background man the main areas of ac¬ to capture, but worth it for the extra quality it would
tivity and those places that should be painted simply. give the picture.
This type of action would not show up on the blue
Camera
sketch* and none of the people who worked on the
scene took note of anything special about it. The effects The first animation camera was suspended from a
animator who did the final drawing on the branches wooden frame so it would point straight down at the
stayed as close as he could to the action the animator drawings on a table. There was nothing fancy about ii
had defined, but he felt the leaves needed to be bigger and most filmmakers built their own. Since the draw¬
to match the new model and even added a few more to ings had to he held in register so each always would be
increase the overall mass. The layout man, thinking in (he same place, various methods were tried,, with
more about dense jungle than the hoy's problem, also holes punched in die paper that matched little metal
increased the size and number of the leaves. Finally, pegs becoming the most successful. To hold the draw¬
the background man, looking at die layout and (he ings absolutely flat while photographing, a large piece
effects animation, added a bit of lush growth of his of heavy glass, called a platen, was placed over them.
owm that was appropriate to the jungle, hut by then the This was even more important when eels were in¬
action was completed covered! The boy simply ran volved, since they had a tendency to curl and reflect
behind some dense bushes and came out on the other light back up into the camera lens.
side, still running. lie Tore the button is pushed to shoot a single frame
Money and time and effort had gone into shooting of film, the whole set-up of drawings and hack grew id
the live action, animating the scene, cleaning it up and must be cheeked visually to sec if it looks right and h
inbet weening it. making the Layout, and painting the completely free of foreign matter. A speck of dust or a
background. At this point in the production, which curious lly can ruin an expensive scene, so an air host
artist should change what he had done? A conference is kept handy to blow off anything that should not be
was held and the decision was based on expediency; there.
leave it the way it is; the audience will never know In the twenties, two cameramen were needed to
what they arc missing. The best procedures always shoot a scene since the camera had to be turned hy
have a way of breaking down, and only close contact hand. One man stayed up on top and carefully turned
between the individual artists can keep everyone work¬ the crank one turn, trying to keep a consistent speed
ing toward a common goal. and rhythm throughout; the other arranged ibe draw
mgs on (he pegs. At Disney's* it wras the ubiquitous
Uh I works who rigged up an automatic switch so every¬
thing could be done by one man sealed at the camera
table.
As filmmakers’ ideas expanded, they found a need
to move the camera up and down so they could come
in closer on a scene or pull farther back during ihf
action. A calibrated post replaced the wooden frame.
A short time later, they wanted to move the caineu
either to one side or the other, and then they also
needed to twist the camera as much as ninety degrees
for special shots, and to move the drawings through at
right angles to their normal position. This was called a
vertical pan even though the art work remained per¬
fectly flat. The pegs at both top and bottom were
placed on bars that could slide, and then aim!km pegs
were introduced, and then a contraption that would ;
move the pegs in any direction.
According to Bill Cottrell, who was the whole pm-
m department m 1930, Wall had constant ideas for around and unbelievably heavy, The light-weight met¬
improvements on the camera and kept asking for addi¬ als were hardly known at that time, and four strong
tions that would allow more flexibility. His ideas eon- men were needed just to lift the frame that held a
linued on into the film itself and what effects were single animation level. As many as eight 500 watt
possible there. Rill said* LLHe asked me to experiment bulbs were in a bank of lights for one level, and when
with color on film—to put silver nitrate on the film all levels were lit the heat was oppressive.
and see what happened. The picture Night was printed Somehow this camera captured the imaginations of
nn biue stock, and we had a f ire sequence that was both artists and the public, either because of its over¬
printed on red.'1
whelming size or its impenetrable workings or (he
By the sixties, ihe cameras and animation stands possibilities of what it could do. The principle of its
could do almost more than most animators knew how operation is simple and easy to explain, hut making il
K> make use of. These giants were expensive, and few work is quite another matter. The complications are
at lheir fancy gadgets were used very often, but when suggested by the fact that less than two years after i|s
needed they were wonderful to have. It was always a initial use, a manual had to be prepared that began:
question of whether it was cheaper to have the camer¬ ”Tbe Multiplane Planning Board is a body headed by
aman shoot the scene six times (each time with a dif¬ the Direction Uni! and Camera Coordinator and a rep¬
ferent exposure, and different materia], until a very resentative of the Engineering Department The func¬
special effccl was achieved) or have an enterprising tion of this board is to work out the w ays and means of
young artist draw it all by hand. Sometimes there was accomplishing Multiplane shots. ...”
no question since the effect could be obtained only by Basically, the multiplane apparatus makes use of
ihe camera work, hut now and then an enthusiastic and several layers of glass, each with some scenic material
competent cameraman could talk the producer into on it and placed at a varying distance from the camera.
more expense than really was necessary. For an average shot, the background itself would be
There was a period in the mid-thirties when every eight feet away, the first level six feet, the second five
oevv employee in the creative fields had to work in the feet, then another at four feet, and maybe a fourth
Camera Department six weeks to learn how the pic¬ level at only Iwo-and-a-half feet. As many as six levels
tures were put together physically. It sounded like a have been used and shot from a distance of 14 feet,
pm idea because it educated everyone in Ihe major hut that is not an average set-up. Assume the scene
loots they would be using in putting their ideas on the called for the camera to move in through the artwork
screen, but in truth it was a fiasco. The need for an and progress lo the right slowly. The amount of the
unusually sharp eye and complete concentration, com¬ move on each part would have been very carefully
bined with the almost unlimited potential for error calculated by an engineer, and all that is left would be
after error, was, more than most artistic temperaments lo run through the scene to see if everything works as
could tolerate. Expenses soared and (he productivity planned On the regular camera* (here is no run through.
of the department itself dropped lo an all-time low If a scene has been checked and approved, it will work
Tk idea was abandoned, but for years cameramen on the camera, and it does. The cameraman shoots il
seemed to cast a baleful eye at any animator who came just as the exposure sheet is marked. On the multiplane
visiting. H was unfortunate, because animators must camera, it is necessary to test the markings.
hiive some technical knowledge just to animate well The lights are turned on, the first eels are placed in
and should know what assistance the camera can give position, and the technicians take their places beside
litem in achieving their results. each of the levels. Up on top the cameraman is peering
Tbi.s all led inevitably to the huge, shiny, mysteri¬ through the lens* but there is no film in the camera.
ous monster that was kept hidden behind signs saying, Hrst, the level with the featured artwork is lit with (he
"Nn Admittance” and “KEEP OUT”; (he multiplane proper intensity, then the other levels are lit separately,
camera. Solidly engineered, it was built to withstand so that each gives the best artistic appearance to the.
even kind of ill treatment* bui it was awkward to get whole scene. Two big problems plague the crew end-
lessly: iirst, reflect ions that bounce off the shiny eels hacking.) The painters were annoyed at having to do
into the camera lens, anti, second, light from a lower this extra work, because only one frame had a light
level that occasionally shows through the paint on the leak, and a piece of black paper slid underneath the cel
back of the cels. would have stopped that in a hurry. After years of
'Hie reflections took all kinds of ingenuity to con¬ protest from the painters it finally was agreed I hat this
quer. from adding neutral density glasses under the wras a good idea.
camera lens at a forty-five degree angle (to “reflect Work in camera completely stopped while the palm¬
the reflection away".) to leaving the offending level ers fumed and painted the back of every last cel on
dark for one shooting, (hen lighting it by itself for a that level, When wrork resumed taler that day, or maybe
second run-through. Expensive and tedious, hut as the even the next, the camera crew started over again lo
crew said. “We were shooting most of the stuff with make sure everything would work smoothly with this
multiple exposure anyway." new- correction. They could not check every frame of a
Conquering the light leaks was easier—for the cam¬ scene hut did have to run down to all the critical poinb,
eramen. This involved sending all the cels in that level checking (he camera moves, the appearance of the
back to the painters for another coat of paint, this time scene at that point in (he camera finder, (he light leaks
in heavy black. (Laier while paint was used for this on other levels, and the constant reflections. In spite
of ihe most careful planning, sometimes they would era wras so expensive and why it was used less in later
find that they were overshooting a painted area or years. Just to set up for a held position with the back¬
removing a level before all of its parts were on I of the ground out of fix:us took longer than on the regular
camera field. camera, but the results were unsurpassed. There was
As the camera was lowered closer to the artwork, also a lime factor in just shooting the film: to get the
new problems appeared because of the change of angle depth of field in the focus for such a distance, a time
from camera to lights. Alterations that corrected a con¬ exposure of some eight or nine seconds was required
dition at one point always seemed to create a second for every frame of film. In addition, there were 22
problem ai another. So hour after hour the camera possible adjustments that could be made before each
crew backed up, changed the equipment, started for¬ frame was shot; not all were used on every frame, but
ward, backed up, started over, changed something else, all had to be calculated and written up and checked for
until all parts of the scene were working flawlessly, each frame. The exposure sheets were so complicated
litis literally took days, even with a full crew of five that only highly trained technical men could write
ornis men, but eventually they were ready to shoot the them—or read them
scene. In spite of the complications, there were three sepa¬
It is easy to see why operating the multiplane cam¬ rate multiplane cameras working around the clock for
many months. One cameraman said, "1 worked almost and then you'd do another, then ei distortion; you’d
a year on Fantasia, 12 hours si day. 1 had the night do ei diffusion, you’d do mist; if you’d make one mist-
shift. I’d come in about 6 o’clock and I'd never gel take after you start. , , He shook his head at (he
home till 8 or 9 in the morning." He remembered the painful memory. “You had to absolutely duplicate
special problems of shooting a little scene that would every move. With four or five guys- -you've got a guy
he on the screen for a mere three seconds, yet it had to (here, and a guy there—and a—you'd never make [hat
he shot 12 separate times to get the subtle effects that film today, 1 guess.”1
came only from multiple exposure, "You'd do one Few inventions have made sueh ei difference in the
appearance of the product as the old multiplane cam¬
era. When it was first used it was very special, and the
public heard enough about it to know !ha[ it meant
quality in production and visual excitement. It was
good publicity, a great advertising item, and the name
appeared prominently in our ads. We were a mazed
one day to see eiii ad for a Warner Bros, live-action
feature, laid in the wooded hills of magnificent moun¬
tains, that claimed the whole picture had been shot
with the “Glorious Multiplane Camera!" A good pub¬
licist cannot seem to pass up anything that is hot at the
time!
In later years, when the most often heard question
is, "How can we get the same effect for less money?''
layout men increasingly have gone to the optical printer
for their answers. Assorted wonders daily come out of
this device; among them a combining of different strips
of film that in many ways duplicates the work of the
antiquated multiplane camera, long since priced out of
existence. In this process, called bi-pack, the charac¬
ter is shot on one piece of film and the background is
shot on another. In the printer, the two pieces of film
are combined—sometimes revetiling a bit of telltale
rim-lighting, hut usually producing a surprising feel¬
ing of depth to (he scene. For a character racing straight
toward the camera, or going away, or for the camera
to pan with the character through certain landscapes,
bi-pack gives the best illusion.
The men in Special Effects operate the process lab,
and it is not in their makeup to do anything over and
over without asking questions. When head layout man
Don Griffith went over to ask about the best way to
plan a scene he had for hi-pack, he was told, "Why do
you want hi-pack? Why don't you use two-strip?"
Don asked, "What's two-strip?"
He is not sure that he understood the answer, but, as
he says, "The main thing is that they can do it!" The
master peg that used to slip and cause the annoying
The Multiplane Camera
rim-lighting has been eliminated, and three and four ues that each has brought to the picture Proper ha I
strips can be combined simultaneously, and a soft focus ance between these sounds can give the film more life
can he achieved on one level (as in the old multiplane), and sparkle, wrbite a lesser job will leave it muddy and
and even a see-through effect for an overlay is possi¬ undistinguished.
ble. While Don Griffith is excited about these accom¬ Since the process actually calls for recording every¬
plishments, Art Cruiekshank, veteran of the Special thing a second time, it also has been called re-recording,
Effects Department since the thirties, still tikes the or “re-re." This presents another occasion for diplo¬
multiplane camera best. He wishes it could be used macy and compromise. The sound man has high stan¬
again, because nothing can take its place in achieving dards lor what constitutes good sound, and he is very
great effects, “The bi-pack is okay for a couple of aware of what other sound men will say about his
levels, moving in and around, but for a full, six-level work. Most potential conflict here comes from the
scene, it can i do the same thing at all." sound man s very best effort to get clear, pare sound
Several exceedingly alert minds around the world on the tracks when that might not be the goal of the
have come up with a computerized multiplane camera director He may be after the reality of voices half-lost
that makes all the moves of the separate levels auto¬ in a crowd, the confusion of noises in strong activity,
matically, and this eliminates those four or five tech¬ the impact on the listener if he were there! The sound
nicians who stood around waiting to make a small man wants to hear every sound clearly and distinctly;
move on their level hardly often enough to remember the director wants emotion and involvement.
if they had done it in the first place. Now, when they There are no absolutes in sound; it is all relation¬
automate the position of the lights, their relation to the ships. V ou can have more highs, or more lows, less of
camera and to the cels, and figure how instantly to this, or a touch of that, or a bit of reverb, It is com¬
effect changes in the cels themselves as necessary, it plex, and it is all controlled by a system of dials and
may be economically possible to start planning those regulators and buttons that only the “mixer” may
involved scenes again. There are many ways today to touch, rhrough this system go all the sound tracks at
make the old device less cumbersome: for instance, the same time, and there probably will be as many
the use of smaller lights that throw out as much actual tracks as there are sound heads on which to run them,
candlepower as the old bank of 500 wall bulbs but even when the music has been re-recorded previously
with virtually no heat. and is now' on one track. If the music track is run at a
More likely, however, new uses will he found for level that gives it an opportunity to have real meaning,
the astonishing electronic inventions that become avail¬ the dialogue cannot be heard If the dialogue is brought
able to the imaginative producer and director almost up. the music cannot be heard. And if the sound effects
daily. Then, the venerable old giant that stimulated so are given a chance, they are apt to blast you out of
many wonderful concepts anti made so many visual your seat, It is a ticklish business with constant discus¬
dreams come true, can be retired to the museum. It sion of what should be done. Very rarely will there be
proved that creative men with determination eventu¬ any agreement.
ally can find a way and that the artist who is alert to The assistant directors and the cutters spend long
mechanical aids can find the assistance he needs to put hours preparing for dubbing sessions, because all the
his ideas on the screen. tracks must be in order, with no dirt or scratches, and
old duplicates from the work tracks must be excluded.
Dubbing This is the time they discover chat (he irreplaceable
piece of film they thought had been misplaced is actu
This is the original name for the process of combining ally lost! This is also a time of hope that the dope book
all the sound tracks onto a single track that will be containing the bar sheets has been accurately kept up
printed on the film along with the picture. Somehow, to date, because this is the supreme authority on the
the dialogue, sound effects, and music all have to be status of both the picture and the sound tracks. From
dubbed together without losing any of the special val¬ now on these two will be worked on separately, and it
is highly advisable that they fit together perfectly when
eventually they are printed side by side on a roll of
Answer Print
film.
Anyone who has shot color pictures of a vacation trip
Often, additional reels containing the sound will be knows that the slides or prints never come back looking
made up just for the dubbing session so [hat one take exactly the way the scene appeared to the eye. The
of dialogue can be moved off the reel that contains pictures are a little bluer, or maybe redder, or in some
phrases too close together or too different in volume strange way not in the same balance at all. The same
There must be enough time for a dlibber or mixer to thing happens when film is shot of the completed
turn his dials when he balances everything. A low artwork and sent to the lab to be developed.
whisper cannot be right next to a yell on the same
These scenes come back as “dailies" and are eagerly
track' it must be moved to another red where it can be studied by a concerned staff. The representative of the
controlled better. After the sound has been checked lab explains that “dailies" are never true in color
and shifted and measured and rep laced, cue sheets are since they are printed in whatever bath is available at
made up that show the sound men just what is on each the lime. He assures everyone that the negative is
track, how long it runs, and what comes up next. good and that all this will be corrected when the lab
These become the guide as rehearsals bring out sug¬ makes the Answer Print. The big trouble is that the lab
gestions and notations of what to try on the next run cannot always do it. As John Hench grumbled after
"Hold the music down just a bit and bring up that hours and hours of experimentation, "Film just woiTt
hoarse cackle—it's getting tost in there,** do what you think it should!"
These practice runs can take all day on a compli¬ fhe results improve each year with new chemicals
cated sequence, and in the early days there was no and processes, but for four decades it was a thorny
stopping to correct a mistake. Whatever happened, the problem that took much energy and many meetings.
reds had to run to the end, then be taken off, wound Walt even hired two key men from Technicolor to
hack, and threaded up again on the sound heads, one advise on what could be done to insure a certain result
after the other. With ten reels, and a confused sound in the final printing, and magnificent results were often
man, even a speedy projectionist could not make up obtained one way or another.
for the delays. One assistant director says his blackest If a certain visual effect really is needed in the film,
days were spent on those rehearsals, tor after the proper it is wise to experiment early to see if a cooperative lab
selling for each dial had been determined for all the can help in any way, for after the print has been made
places in the whole red the director would be called there is very little that can be done. It can be darker, or
over to listen for the first time. While he frowned with redder or lighter or bluer, which might make the over¬
critical appraisal, the film might roll by for 700 feet all scene read more dearly, but it cannot achieve a
with perfect balance; (hent for no apparent reason, a whole newr color balance. That only can be done by
crucial Jine of dialogue would not be heard , or a sound changing the original artwork to make use of such
effect would be muffled. The director's comment would capabilities as are available at (he lab. It is often a
be, "Call me when you've got the bugs worked out,'* disappointing compromise.
anil he would return to his room while the reds were
run back, re-threaded, and made ready to start over
again from the beginning.
Foreign Versions
New equipment and inventions have greatly simpli¬ Ordinarily one does not think of the special problems
fied this whole procedure now, but there are still deci¬ of making a foreign version of a film until after the
sions to be made, tom film, parts that sound thin no initial release, when the box office receipts indicate
matter how the dials are turned, heavy, tubby sounds whether the venture is justified or not. At Disney's the
that cannot be made to match, frantic trips back to the foreign market always has made up a large percentage
cutter's room to shift or replace a tiny piece of sound, of our revenue, starting with that first recording of
Re-ihread and start over again. . , . 5/iow White in another language.
Since the shorts were based on sight gags, the sound As animators we wonder about this popularity of
tracks had been mainly sound effects am! music. The our work in other lands. When we have labored so
occasional, l+Hi, Minnie!” and ”Yoo-hoo!” were hard to get good sync—the very best acting to match
hardly important enough to be translated into French, the voice track and to convince audiences that the
German, Italian, Spanish, and Portuguese. But with voice is really coming out of this cartoon character—we
the coming of the features, new considerations had to are puzzled that the figure still can come alive when
be faced. The man Walt chose for this diplomatic and his voice is changed. Do we worry too much about
creative job was Jack Cutting, who had started as an making the lips and the mouth and the whole face
inker, worked his way up to animator, then switched speak the lines, or is it this very concern that makes
over to he the first assistant director. In that job he the character convincing even with another voice? Is it
learned everything about putting a picture together, the care Shat Jack Cutting used in choosing a personal¬
both physically and artistically, but his talents lay ity that would match what we already have animated,
beyond that. It was his fed for the characters them¬ or is there more magic in this medium than we have
selves and whai made them work in the picture that suspected? However it happens, it is extremely grati¬
made his versions in other languages so unique. He fying to know that our work and our viewrs on enter¬
did not try to match a deep voice, or a whiny voice, or tainment are bringing happiness to peoples of all races
a raspy voice, but went instead for an actor who could all around the world.
project the same personality as the original, regardless
of the voice quality. Jack knew and understood the
That’s My Character!
character relationships and how they should play against
ench other, and he searched until he found actors in Everyone who has worked on a picture will fed that
other countries who could capture the same feeling he made the personal contribution that caused the car¬
that was in the version we had made. toon character to come alive on the screen. The story-
He traveled often, lived in Europe for much of each man naturally will feel that the character is his, because,
year as he learned the languages, and became ac¬ after all, it was the story work that determined what
quainted with technicians in the studios and performers kind of ait individual this figure wrould be; and the
in the night clubs and in (he films. He worked with the story sketch man smiles because he drew the new
dialogue writers and interpreters in finding the best character, made the expressions, showed how he would
way to keep the spirit of a line rather than just the look; and the director knows that it was he who pulled
words, and used his training and bis judgment in all these talents together and kept insisting that the
coaching the voice talent during the recording sessions. figure act a certain way; and all the time the actor who
This recording was always done in the native country did the voice is saying, 4 Well, I know he’s my char¬
whenever possible, partly because of the availability acter because he’s me; I did him!” And the animator
of busy actors and partly for the natural feeling that nods knowingly, because no one can deny that he set
came to the phrasing and expressions. the final model and brought him to life, and the assis¬
As the popularity of the pictures grew in Europe and tant knows that without his work the character would
Asia, more and more languages were dubbed in with never have reached the screen The person who selected
the original music and sound effects: all of the Scan¬ the colors, those who painted the cels, even those who
dinavian countries were represented, as were the Mid¬ carefully checked to see if this character had all his
dle East, Japan, Korea, Thailand, and even India in a buttons; the cameraman who shot the scenes; the sound
Hindi version ol BambL If a picture was popular in mixer who gave the special sound to the voice—to all
one country, it wras equally popular around the world, of them, he is their character! This is as it should be.
btit occasionally one country would pick a favorite and Unless everyone feels this closeness to the end prod¬
treasure it above all others. Japan always has loved uct, the dedication will not be there and the necessary
101 Dalmatians, and Germany made The Rescuers the care will not be taken to insure that the end result will
highest grossing picture of all time in that country. he the finest anyone can do.
HOW MANY DRAWINGS DOES IT TAKE?
Twenty-four frames of film are projected every second,, The layout man does about half that many; three layout
with several drawings on each frame men: 22,500 drawings.
There is (he background drawing throughout, plus as The animator makes at least five drawings for every
many as four levels of drawings laid over it, For one he keeps, but he docs only about a fourth of the
instance: actual drawings in the scene. That would he 115,200
times 5 — 576,000 drawings from all the animators
A. Miekey's legs and feet {wh ich do not move).
combined.
B. Mickey’s head, and body (which do move).
The inbetweeners do the 345,600 left in (lie scenes,
C. Pluto. once in ruff, once in corrections, and again in final:
perhaps ],036,800.
IX Pluto’s tail (which wags intermittently).
The clean-up men rediaw all the animators' drawings,
Probable average of 4 drawings per frame times 24
keeping only about one of every three that they draw.
frames per second - 96 drawings.
115,200 times 3 = 345,600.
96 drawings a second limes 60 — 5760 drawings a
minute. Drawings by all personnel of gags, caricatures, maps
of how to get to someone’s house, explanations and
The picture is HO minutes long. suggestions for new staging would easily total 2000
drawings.
There are 460,800 total drawings for film.
This makes the following grand total;
But these are just the finished drawings (which wilt
he put onto cels and painted, for another 460,800!). Inspirational sketch 1,000
Story sketch 75,000
It began with the inspirational sketch man. He un¬ Layout 22.000
doubtedly did 1000 drawings, counting sketches, doo¬ Animators 576.000
dles h research, and final. Inbet wee ners 1,036,800
Next, the story sketch men. Each man docs at least 20 Assistants 345,600
drawings a day, 100 a week, 5000 a year, 15,000 Finished cels 460,800
during the diree years it takes to make the picture. 2,517,200
Five men would easily do 75,000 drawings on each Miscellaneous sketches 2,000
feature film. Total drawings 2,519,200
Our term "live action” refers here to the filming of many jobs, and it led to some important discoveries.
actors (or animals) performing scenes planned for car¬ Live action could dominate the animator, or it could
toon characters before animation begins, as compared teach him. It could stifle imagination, or inspire great
to "regular animation,'’ which develops entirely from new ideas. It all depended on how the live action was
an artist's imagination. The direct use of live action conceived and shot and used.
film has been part of the animation industry for years In the early 19.10s, animators drew from the model
an an aid to animation, a companion to animation, and regularly, but as the necessity grew for more intricate
even as a replacement for animation. From time to movement and convincing action in our films, this
time, almost every studio has fallen back on a strip of type of static study quickly became inadequate. We
live film to perfect a specific action animators were hud to know' more, and wfe had to draw' belter to accom¬
not able to capture. At the Disney studio, filmed action plish what Walt Disney wanted. Some new way had to
of humans and animals was used in many ways to do be found for an artist to study forms in movement, and
Helene Stanley, left, por¬ for this to be useful it hud to relate to the work cut our
trays the gentle Aniin in was a gold mine. Freddie Moore had the assignors
drawing boards. Running film at half-speed in our
101 Dalmatians, while Mary of doing the experimental animation on Dopey, anti h
Wfkl is her overbearing, action analysis classes was helpful Ibr a general under¬ ran the Collins film over and over on his Moviola
flamboyant friend Cruel!a standing of weight and thrusts and counter thrusts, but searching not so much for specifics as for the overal
deVil, Each actress contri¬
the principles were not directly applicable to anima¬ concept of a character. 1 hen he sat down at his de&l
buted her own ideas on
personality and mannerisms tion. Our instructor Don Graham had chosen certain and animated a couple of scenes that fairly sparklet
within the framework of the lilm segments as clear, isolated examples of move¬
with fresh ideas, Walt turned to the men gathered ir
action devised for this par¬ ments he could use in his lectures, but, while they
ticular scene. the sweatbox and said, "Why don’t we do mote ul
gave us insight into articulation, they were still essen¬ this?”
tially classroom exercises.
Immediately other comics were brought in- enter]
WHA tors. M Hi Kahl, Anita One day, during a discussion of how the Snow White
Mare Davis, Cruel la— taitiers from vaudeville, men who had done voices for
dwarl Dopey should act in a particular situation, some¬ the other dwarfs; all were put before the camera. No
10] DEiImjirians.
one suggested that his actions might be similar to those routines were filmed, just miscellaneous activities aid
fAc animators' drawings
'how the freedom used in of burlesque comedian Eddie Collins. This led to every¬ expressions that might help delineate a character. Our
Rlerpreting the action on one s going down to the theater to see the exceptional own story men who had a special talent for acting were
he photostats. Milt, ani Mr. Collins perform. We invited him to the studio,
tutting Anita, chose not la dragged to the sound stage, and animators even photo
and a lilm was shot of his innovative interpretations of graphed each other. As Hill Cottrell said years later,
tse the cringing body posi-
ion suggested by Helene, Dopey’s reactions—a completely new concept that ‘It all seems so amateurish now—but it was fun! it
vhile Marc went even fur- began to breathe life into the little cartoon character. lun! And that spirit ot inn anti discover,' wiu
her with Crttella. adding
Dopey had been the "leftover” dwarf, with no partic¬
he thrust to the neck and a probably the most important element of that period, J
ular personality and not even a voice; so, now, to see
few- bony body. By work- Now we had film that had been shot just for us,
ttg closely together, the the possibility of his becoming someone special, and, directly related to the characters we were drawing, and
wo animators were able ter particularly, someone entertaining, was an exciting
'take the drawings match
wen though the acting was crude, we all picked ip
moment! And best of all, everything Collins had sug¬
1 size and scale, while the ideas to enrich our scenes We quickly found that
gested was on film.
Performances of the ac¬ there were two distinctly different ways this film could
cesses maintained the per- There was nothing in the film that could be copied be used. As resource material, it gave an overall idea
onality relationship or used just the way it was, but as source material it
of a character, with gestures and altitudes, an idea ih.it
320
could be caricatured. As a model for the figure in
movement, it could he studied frame by frame to reveal
the intricacies of a living form's actions.
AI that time, the only way of studying live action
frume by frame was to trace the film on our rotoscope
machine. I his was simply a projector converted to
focus one image at a time, from below, onto a square
of dear glass mounted in a drawing board. When draw¬
ing paper was placed over the glass, tracing after tracing
could be made, each sheet kept in register by pegs at
Lk bottom of the glass. It was tedious work and time-
consuming, hut [his was (he way it had been done for
twenty years.
Naturally, Walt changed that situation in a hurry.
He had the film processing lab work out a system of
printing each frame ol a film onto photographic paper
ik same si^e as our drawing paper. These sheets,
which we called photostats, were then punched to fit
(he pegs of an animation desk, and the animator could
now study the action by flipping “frames of film”
backward and I or ward, just as he did his drawings.
Here could be seen every' tiny detail of changing shapes
Md relationships in the movements. At last, the ani¬
mators could study all of [he mysteries that had in¬
trigued thetn so long.
We were amazed at what we saw. The human form
in movement displayed far more overall activity than
anyone had supposed. It was not just the chest work-
mi against hips, or the backbone bending around, it
was the very bulk ol (be body pulling in, pushing out.
stretching, protruding. Here were living exatriples of
the "’squash and stretch ' principles that only had been
theories before. And here was the “follow through”
and the overlapping action,’’ the changing shapes,
the tensions and (he counter tensions, the weight shown
in the 'timing, ’ and the “exaggeration”—unbeliev¬
able exaggeration. We thought we had l>een drawing
broad action, but here were examples surpassing any-
[hin| we bad done. Our eyes simply are not quick
enough to detect the whole gamut of movement in the
human figure.
I Some actions were so complicated they were impos¬
sible [odraw in caricature, and many of the moves that
Pri ouches of personality were too subtle to capture
Uall. The lilt of the head as it turned, the changing
shape of an eye, the slight swelling of a cheek in a
m
fleeting smile, the raising of a shoulder as the body that is there, with an impartial lack of emphasis. On
Leaned forward—these were the precious elements of the other hand, an artist shows what he sees is there,
life revealed by the camera. especially that which might not be perceived by oth¬
But whenever we stayed too close to the photostats, ers His drawings can be closer to the true realism of
or directly copied even a tiny piece of human action, an object because he can be selective and personal in
the results looked very strange The moves appeared what he chooses to show. From the photostats, the
real enough, but the figure lost the illusion of life. animator chooses only those actions that relate to the
There was a certain authority in the movement and a point of his particular scene; then he strengthens those
presence that came out of the whole action, hut it was until (hey become the dominant action, with every¬
impossible to become emotionally involved with this thing else either eliminated or subordinated. What
ceric, shadowy creature who was never a real inhabi¬ appears on the screen is a simple, strong, direct state¬
tant of our fantasy world. ment that has clarity and vitality. The spirit and life
Not until we realized chat photographs must be have been gained by adapting the human form to an
redrawn in aid mat able shapes (our proven tools of artist s own designs, the shapes and forms that he uses
communicating) were we able to transfer this knowl¬ in reaching an audience. This is no more than what
edge to cartoon animation. It was not the photographed artists always have done. Michelangelo’s magnificent
action of an actor’s swelling cheek that mattered, it statue of David, for all of its power and beauty, has
wa* animated cheek in our drawings that had to such distorted normal proportions that David would be
communicate. Our job was to make the cartoon figure a strange looking apparition were he to be met walking
P through (he same movements as the live actor, with down the street, The celebrated Venus de Milo could
the same timing and the same staging, hut. because not even lit into modern clothes, and most of the other
animutable shapes called for a difference in propor¬ classic beauties of art. who have enthralled men for
tions, (he figure and its model could not do things in centuries, would attract only stares of amazement at a
exactly the same way. I he actor's movements hud to social function. The point is: a work of art is never a
he reinterpreted in the world of our designs and shapes copy; tor it to have meaning to people of many genera¬
and forms. tions and numerous cultures, it must be the personal
As long as we remembered to use the photostats statement of an artist.
only as a reference in making our own statement of The first live-action films we had shot were for
tthai should be in the scene, our animation was never reference only, and it was pure chance that something
tight nr restricted. Our drawing ability had to improve, fit either our story continuity or our sound tracks. But
our knowledge of anatomy and acting had to increase, it was not long before one of us had picked out an
and our judgment had to develop, but. with an appre¬ action he liked on a piece of film, synced it up wrilh his
hensive Walt Disney watching every line we made, sound track, made a couple of adjustments in timing,
progress was automatic—difficult, hut expected. Our and then incorporated that action into his animation.
uiirmition picked up a crispness, a force, and a richness Soon we were shooting film for specific scenes or
it never had before. This took study and analysis and special actions, so that an animator would not have to
careful work, but once a movement was understood it spend too touch time searching for relevant material.
easily could be incorporated into cartoon terms. We As a director shot more and more of his cartoon
had made the big break with rotoscopc. continuity in sequence with live actors, he began to
Mo one knows for sure why a pencil tracing of a live realize that this was a wonderful opportunity to check
action figure should look so stiff and unnatural on the planned business and staging before it was animated.
screen, unless there simply is no reality in a copy. The I his was also an excellent way of establishing early
animators had learned this in art classes, but, somc- communication with the animator himself, for here
hw, studying film of a moving model made them was something tangible to discuss. The action was on
Itiink ihai live action was different. The camera cer¬ tilni, and the director and animator could build from
tainly records what is there, but it records everything there, adding or cutting, doing more or doing less.
/ 17/: w x ’ SRaHraSI
i; *jT&> ~ X*SJ \
’Sis'* ik
vi .^,j| , V; 0T ’ / \ |
strengthening or modifying; but. at least, they were reveal what is happening, or it is lighted so that what
starting from the same point. you want to see is in shadow. Occasionally the footage
All of [bis demanded more cure m (he planning and will show only continuity of an actor moving from one
shooting of live action film. If the image on the film plaec to another, or just waiting, or getting into posi¬
was right, a weak animator could get by with it and a tion to do something interesting later on. The action
good animator could make it even, better. However, if must be staged with enough definition and emphasis to
the live action was poorly planned, or staged in a
confusing manner, it would cause trouble for every¬
one. and the director would do belter to throw the film
auuj and start afresh with the animator and his story-
ward, Essentially, (he film should be considered a
further step in the visual development of the story
Material, like an advanced story sketch, and it should
ie shot with (hat purpose in mind, lief ore going over
lathe sound stage, the director should lake a hard look
at the scenes he is planning to shoot and ask himself:
• Eric Larson— be extremely clear, but neither overac ted nor so subtle necessarily make it right for that place in (he pie Lure. It
la, (hat it fails to communicate. is very difficult to judge whether a suggested wav of
retty girl or a hand- Great care in the shooting produced scenes on lilm doing something is wrorlb the extra footage or whether
nee are presented that were so succinct, so rich, and so well staged that it can be shortened in animation without losing its
ally, they must he
they could be cut into the continuity reel almost tike a value. Comedy routines and personality-building both
d as straight'
n realistically and first rough test of animation. However, they were not take time; they cannot be rushed. The director utmI
the straight pieces of acting one might expect in a live animator must decide whether they are gaining impor¬
action film, because these imaginative scenes had been tant development whlb this piece of entertaining action,
Milt Kaht—
Italians. carefully planned for the medium of caricature. Usually or just stretching out the picture.
we used actors whose talents included comedy, inven¬ Usually we did not use the same person for both the
pi'.1.' in the face and
be caricatured just
tiveness, and creativity—as well as considerable theat¬ acting and the character’s voice on the sound track,
he characters will rical experience. As the result of building scenes with since we found that actors hud a tendency to give ik
r to animate and such people, incorporating new ideas, searching for a same interpretation to both performances. What we
wincing to the an¬
way that communicates better or offers more enter¬ wanted was someone who could add to the physical
ts r’?z this scene of
i sing his wife Anita tainment. the live action film gave the animator a performance, come up with a new dimension, a way
almatians, springboard to go beyond what he could have imag¬ of doing it that no one else had suggested. To get ihal,
ined himself. we needed an inventive actor fresh to the whole idea,
Eric Cieworth— We photographed anything that might prove help¬ with no preconceptions to limit his imagination
natians.
ful, and soon we discovered that the timing of a clever The sound track was on a record, which could be
n.t were the hench- actor could make a mild gag hilarious, that an experi¬ played over and over while the actor was rehearsing
■uefia deVil in 10]
enced stage comedian would offer sure ways of stag¬ and trying out ideas for timing and character. Then,
n s but their stupid-
rhem a constant ing a scene’s business, that another talent might suggest when the scene actually was shot, a recording was
The grotesque de¬ ways to put life into actions that had been conceived made of the sound as heard on the stage by the actor
faced she slapstick
simply as continuity. Some actors gave back only what After a +ttakeLL was chosen several days later, this
and semiserious
of these second- was asked of them; others were eager to lake over and recording was replaced by the original track, matching
ins. tell us how to do our whole production. In between, in sync what had been recorded on the stage. If new
there was a group who enjoyed working on a role, actions had been devised that required more time
building character, and finding ways to make it mem¬ between lines of dialogue, there was no way of chang¬
orable. ing the track at that point; so, the needle was lifted
Many times a performer would devise a piece of from the record and the scene was shot "wild.11 After
business so funny , so unusual and appealing, that every¬ the film came back from the lab. the director and (tie
one would be sold on it immediately—blinded to the animator juggled the picture and the sound track back
fact that its length w^ould slow down the pace of the and forth until they had the best syne they could
story. Just because some business is funny docs not achieve. Sometimes a new interpretation would develop
That Have Been Successfully Animated
Animals In The Sn
the iWztf
If an animal in a film is wearing any kind of costume, hath him:
thur intc
be can be handled with human attributes and the audi¬
had to hi
ence will accept him. In contrast, if an animal in his way that
niilura! fur should suddenly stand up and start gestieu- like the o
luting, the viewers will feel uneasy. Put a capon him, still be n
audience
or a tie, and tic can swagger around, gesturing and
approad
punning like any ham actor. young fe
Stranger than that, if the story parodies human activ¬ Arthur fa
ities, as in Sang of the South and Robin Hood, there is
mi need to restrict a character’s movements by the
limitations of its an i in til body. The character can have
human hands, fingers* a human pelvis* and feel with
shoes Of course natural animal drawing or realistic
acifrwi will always add sincerity and interest to (his
lype of film* but it is not truly needed to tell the story.
On the other hand, if the story is man’s view of what
Ik animal world is like* as in Lady and the Tramp*
10! Dalmatianst and The Jungle Book, the animals
mist be completely believable or the whole premise
will collapse.
There was a unique situation in The Sword in the
mise was to have the hoy limited in his actions by a
squin-el’s body and appearance, yet retaining his own
thoughts and mannerisms. He had to move like a squir¬
rel, but a rather inexperienced one.
When we say 'Teal,1' we mean only what the audi¬
ence accepts as being real, for obviously a real animal
cannot act or emote as broadly as animators require.
The more an animator goes toward caricaturing the
animal, the more he seems to he capturing the essence
of that animal, and the more he is creating possibilities
for acting. For example, if we had drawn real deer in
Bambi there would have l>een so little acting potential
that no one would have believed the deer really existed
as characters. But because we drew- what people imag¬
ine a deer looks like, with a personality to match, the
audience accepted our drawings as being completely
real.
Of course, style and design are part of this, too A
caricature cannot he made without them. But the big
point is that characters on the screen appear to be most
real when they can be animated to have personalities,
and this only can be done when there is potential for
movement in all parts of the body. In other words, the
more realistically animals are drawn, the less real they
will appear on the screen.
The animals in Snow White were crudely drawn
compared to those in Bambi, yet they all behaved the
way they should to work with the girl in that story.
And some people even thought the animals were real
Since it certainly was not the draw ing that made these
creatures so convincing, it must have been the acting
Stone that called for special decisions. The young in the animation.
Arthur had been turned into a squirrel by Merlin, the When learning to draw anything, it is important that
magician, so that the boy could gain a better under¬ the artist go to the source Afterward he can make any
standing of the world of nature. While in this guise, use of his knowledge that he chooses, but in the begin¬
Arthur met some real squirrels who accepted him as ning he must study the real object, whether it be ;i
one of their kind, even though he could not speak their zebrula or an aardvark. If Disney artists were going to
language. The problem was to animate the boy so that animate a fox, they would try to get a real fox to study
he would be believable both to the audience and to the and photograph, and, if possible, fed. Nothing maicties
squirrels, if he were just a boy running around in a the learning that comes from feeling an animal's bones
squirrel suit the audience would have no trouble recog¬ and muscles and joints, to discover how they are put
nizing him, but would people believe that real squirrels together and how far they can move in any direction: it
could be fooled so easily? If the boy were animated as is always surprising. The artists would get illustrations
a genuine squirrel, it would be impossible to preserve of fox skeletons to help in understanding why a fox
his character—or the humor in a situation based on looks like a fox. How is he different from other ani¬
Arthur’s being a mis lit in a foreign land. The compro¬ mals? Then they would get film of foxes in action to
i indereila' s Hide bird friends were deceptively simple. They
represented hours of study und a fuff understanding of real
birds.
Drawings
Davis ii-hi
structure i
bird. The
such infer,
can begin
Director Woolie Red her man hud a pet fox that we could
humile, photograph, and study as work was starring on The
Fo:k and (he Hound.
Major diffe
a fox and a
immediate^
their skeleft
The fox se
ready to da.
well under l
pelvis tilte
dogs stand i
the fox and i
a different,
Lei tiditioni f
s Complete Human ft Animal Motion, Dover Publications, Inc. VoL 3 {of 5 volumes)
The seq u en i/ ph o(ographs taken simultaneously from three
different angles by Eadweard Muybridge in the late 1800s
provide she best general reference available for any student
o Cv
A \« <>!
uf action and motion. The thrust of the body, the straight
on ht?th the jump and the landing, and the bulging tissues
w the low positions are all clearly evident in these photos—
wAaf we cat l ‘ squash and stretch.'' Note also the secondary
tuaion of the arms to maintain balance.
Sketches by 0\
What makes
and appealing
tor tries to dis
sketching fro>
for Anstocats
The Rescuer:
bulge coming up, or a joint moving under die skin ble. Other than a special class that might start at 4:JO
much more clearly. pm and go until b:00 tone hour of our time against »
Many people get (he idea that production stopped halt hour of Wall's), all of [Ins research was done
for six or seven weeks while everyone learned lo draw while keeping up our footage on the current production:
a new character. That would have been a lovely way after hours, weekends, noon hours, whenever we could
to gain knowledge, hut it was not economically feasi¬ squeeze in some extra lime. Each man wanted to do
his best, and when he saw others drawing be tier he the hind end comes up first. Then I put out his front
quickly tried to learn what they knew. legs. , , , 1 think that s right, but what happens to (he
I his sharing of knowledge speeded up (he whole head at that point?”
learning process and kept a stimulating atmosphere Garbutt would perch on the edge of the table, more
dive. Jf one of us started to fall behind. Wait might like a bird than a draftsman (he never seemed to sit in
say, "We can do better than that!” as if the individual a chair), and start explaining, and while lie talked his
were not as important as the whole team effort. How¬ pencil would start making a thin line that seemed to
ever, he was more apt to say, “Why don't you go see meander aimlessly across the paper. We would turn
Marc Davis? He's got some nice drawings of those our heads lirst one way, then the other, trying to see
deer Y know, he doesn 't get all lied up in the anatomy; what he was drawing, hut the lines resembled a tangled
yet they look real, and they’ve got an appeal and a cobweb as much as anything else Then, suddenly, we
personality. You ought a go look at them; Marc might saw a deer in the precise phase of the movement we
be able to help you . " And Mare would, and so would had described; only Garhut! was drawing it upside
Milt, and Erie, and any of the sketch men working down so it faced us.
ahead of the animators, developing ideas. While we were blinking and trying to absorb that
Of these men, Bernard Garbutt had the most perplex- combination of rendition and explanation, he would
iig talent. He knew animals and how they moved and continue: “Now with a camel, he'll put this leg out
how they did things, but he never drew from an action first and keep his head down. . . .” When he had
standpoint. There were no thrusts, no muscles, no finished drawing a camel getting up, he would go on
f«lcd springs, just a clear, simple outline of the animal to the buflalo, just so we would have a thorough
in movement. We would go to him with a specific understanding of what was unique about the deer in
problem: 'I’ve got this deer getting up, and I know this particular action. In ten minutes we had a whole
■■i
Typical iiniwir.
nani Garbutt:
accurate.
course in comparative anatomy, illustrated w ith gentle Another imaginative hit of problem-solving called
little contour drawings that had no boldness or vigor, for in Bant hi was the drawing of the stag‘s majestic
just surprising accuracy. antlers. To follow' through the perspective of each bony
We had another unique talent in Retta Scott, the prong as the head moved about was just too compli¬
first woman at our studio to have an interest in ani¬ cated for even the most mechanically oriented artists,
mation. She had an astounding ability to draw powerful, and the first filmed tests of the animation drawings
virile animals from almost any perspective and in any revealed rubbery, wandering antlers—a distressing loss
action. At one point in Batnbi, we needed some con¬ of majesty in what should have been the stags crowning
vincing and frightening hounds to chase our heroine glory. So, a miniature plaster model was made of (he
La line, but none of the animators was advanced enough slag's head with the full complement of antlers atop,
in his understanding ol hounds to tackle the assignment. and this was placed beneath the glass of the old rmio-
Retta could draw the dogs in any position, and she scope machine. Up on the drawing board. The artist
knew the attitudes and the mood, but she was inexpe
rienced in the art of relating one drawing to the next.
So the supervising animator, bnc Larson, set the scenes
up for her and showed her what needed to be done.
With typical modesty, Erie says, 4'\ worked with her
on the timing, but she did it alt; she worked and worked
on it/ " H owever it was done, between the two ol them
there appeared on the screen one of the most chilling
and exciting pieces of action ever to he animated.
t With
Di.
s have
track
■ scene
vtedge
ry are
i excit- V
makes
Jj i
hud lhe first drawing of a scene with just the head of
the stag carefully drawn in. Ho slowly turned and
tilled (he model underneath until the head lined up
exactly with his drawing. This done, he simply (raced
the horns. That drawing completed, he moved on to
(he next; with a slight change in the model, more
horns were ready to trace. The result was perfect—a
hit tedious, but not nearly so demanding as the attempt
to draw it all in perspective from imagination.
Rico Lebrun had been hired as we began to work on
Bam hi because of his knowledge of animals and his
ability to teach. He fell strongly that the only way to
learn all about an animal was to get your hands on it
and move it about and led how the parts worked. He
started a search for a young fawn, but since none was
then available we contented ourselves with studying
what film we had and observing older deer at the zoo.
One day, Rico got a call from a ranger in the Forestry The fawn that had been the
model for so many inspira¬
Service who had come upon the carcass of a very
tional sketches had grown
young fawn, no more than two days old. It W'as still in up by the time the anima¬
good condition, and he could have it! Rico was ecstatic. tors started on the picture.
That night in class, we crowded in close to watch Here, Rico Lebrun shows
Frank Thomas how she
the movements of the tegs and the back and the head head fits onto the neck.
as Rico turned the body round and round, testing the A!so watching are Retta
articulation of each joint. He was enraptured with his Scott and Iloh Youngquisl.
{Man \n foreground is keep¬
model; we were a bit more reserved—after all, it had
er for the deer f
been dead for three or four days. Excitedly, he an¬
nounced his plan to remove the outer layers, a little The deer showed more in¬
each night, so we could learn all the intricate workings terest in Qllie Johnston’ a
drawing than in her job of
right down to the skeleton. The whole procedure might
posing for the class. In
take ten evenings in all. background. Milt Kahi,
The next night, we stood farther back as Rico left, and BUI Shull.
339
Pf'rr model-makers con-
u eted a jo in led armature Tails and Ears Are Important Too
I young deerfar the uni¬
tors to study white work-
' on Bambii Based on
■0 Lebrun's drawings,
'rything movedt orrectly,
, _ fh
ht down to the toes.
Walks always have become troublesome and com¬ in everyday activities. Once the character went into
plicated to animate. The action can become so in¬ action, it was the same old business of moving the
volved with weight distribution and balance and sec¬ body where the animator wanted it to he, then adding
ondary movements that every single drawing becomes legs and feet underneath moving up and down.
a headache, yet they can do so much to reveal person¬
ality and altitude that they are one of the animator's
key tools irt communication Many actors fed that the
first step in getting hold of a character is to analyze
how he will walk. Even the most casual study of peo¬
ple on a busy street w ill reveal dramatic differences in
tow they achieve simple locomotion: long strides,
-‘hew reps i dele rm 1 n e d vs1 add ling, hthi nc i tig. m i nc i ng,
swaggering, rippling; there is no end to the variety.
In the early cartoons before sound came along,
there were few attempts to make walking anything
more than a means of moving the character to a new
position on the screen. There was pacing hack and
forth, occasional dragging of feet in sorrow or despair,
A marching soldier
or purposeful striding as the hero fought back, hut no make a sharp 90* ru,
animator tried to establish character by (he way the the corner, Bui if he m
figure walked. With the introduction of sound there ning fast, he will S
wide, stipping and skh
untie the "rhythm walk," with its extra bounce in the
and leaning into the i
middle that gave life and spirit to a mundane character to keep his balance.
/ pS i&b
/S& /63
Walks THE IMPORTANCE OF WEIGHT
349
.ww^tot? Oiiie Johnston—
101 Dalmatians.
350
animator: Fred Moore—
Snow White.
O) Weigh! is revealed by
animator Frank 7hernias—
how hard a character has
The Sword in the Stone.
to push or pud against an
object. The great wizard Merlin
has changed himself into a
squirrel and met a fat and
very coy female ■ She is much
stronger than he and finds
his puny efforts to shove her
away highly amusing.
;hio.
rsi roughs of Pirtoc-
appity skipping off so
f show the amount of
ms shat is possible
movement of even a
•n boy.
u« Frank Thomas*
:hie
Walks FOUR-FOOTED FRIENDS on to Fantasia, [wro animators ' were assigned to puz¬
zle over the movements and drawing problems of deer
By the lime we had finished out' work on Pinocchio and rabbits, and to search for a way of incorporating
in 1939, the animators had done skips and runs, casual our tenets of communication into these foreign shapes.
strolls* walks with enthusiasm* with tired feet, with We knew we could make them real—that is* look like
apprehension, and with heavy-footed rage, in one real deer—but we also knew- that without establishing
scene, Jiminy Cricket even dressed himself while run¬ personality we could never make that type of deer
ning full speed; and in another, Pinocchio, as a pup¬ carry a whole feature,
pet* was made to simulate a walk with strings. We studied film of deer, looked at pictures, talked
Then Wall Disney decided to make Bamhi, This to the sketch men who had been drawing deer for most
was to be a picture of beauty and mood* of philosophy of a year (while the story had been shaped and devel¬
and poetry* contrasting the iniimacy of a dewdrop on a oped)* and watched deer at the zoo. The two fawns
blade of grass with the excitement of young bucks kept at the studio had long since grown up and depart¬
leaping about on a meadow, Bambi had less story, by ed, so we got no help from them, but we did have film
far* than the other features* being more like the picto¬ taken while they were young and frisky. However,
rial Silly Symphonies* but it bad strong character rela¬ nowhere could we see the leg squash as it took the
tionships, neither cartoon relationships nor caricatured, weight of the body, and no cheeks fattened as [he
but real, believable relationships. Was this asking too mouth closed. No eyes changed shape, no jaws dropped
much of personality animation? in a big yawn, no bodies bulged or stretched: tkj
Walt was not sure we were capable of animating were annoyingly lithe and supple and strong and mus¬
this film quite yet* so while the rest of the staff moved cular. What were we going to draw, animate* move?
W* studying live action
r m <r
a y~\ MS wtp ^up i
™! mc *»shts A tWe#ne»T 1
«? tf. # J-<ie.f *r I.s .nfcf 0407-
i.i
flwne^4fiLV jrfrtGWr art
t ia.
Basic animal walk on I Os. floppy action. The princi¬ far in (he same gait. They are going, Ikfty they a
shown on a puppy because ples are (he same whatever speed up. slow down, vary going will also affect gt
ii is easier to see lvhar is the animal. die leg pattern, mainly con¬ and stance. Their line
happening in his loose ami Animals seldom walk verv centrating on where they sight is usually the key
•ft Frank Thomas—
x and the Hound.
cl ion ofa puppy run -
i10s,
lo realize that the shoulders are nearly in front of the the front legs took up the weight of the body and
nh cage and that the rear end is practically all leg and guided it into a turn, the elbow actually pushed up
haunch, hut once this was understood our drawings of above the line of the back. After that, we believed
the animals began to have the fluid, loose feeling, anything was possible.
combined with muscular power, that was so typical of Our other big surprise came in the amount of move¬
deer. One day we were studying a strip of film show* ment in the deer’s spine and pelvis. The twists and tilts
itig an adult deer bounding across a small ravine. As and turns and flexibility were more than we knew' hew
Traditional squ
stretch on a wa,
thirties.
On a dog's rear
squash is up in rh
their action. animal, you can then odd The head may he held high¬ acter of the walk.
One? you understand ihe re¬ the personality traits to er, (he feet may drag— Study the animal- -not the
lationships , the dm wing, the walk: swagger, prance, changes in attitude and tim¬ cartoon form ula.
and I he character of the caution, worry, confidence. ing will change the char¬
animator Louie Schmitt—
Bambi.
A mouse scampers for cover
when ram starts to fail, in¬
stead of using o gallop or a
stock cartoon run, the ani¬
mator caught the nervous
action of a real mouse.
id draw, but they helped us understand how fawns
achieved (he frolicking look when playing. This also
helped us learn the basic patterns of all four-legged
animals in walks, trots, gallops, and runs.
A giraffe, for example, has to move his front foot
oat of the way of the back foot as it swings forward
because his long legs cover so much distance in a
I stride. I his gives the illusion ol both leet moving on
I the same side at once, and in a sense they do for a few ANIMATOR. Milt Kahl—
The Jungle Book
frames. But, essentially, all animals move their legs in
across pattern of right lore followed by left rear. We The stripes on the tiger,
which ordinanf y would be
got down on our hands and knees and tried it our¬
time-consuming decoration,
selves, and immediately discovered that it was the were used here to describe
°nty natural way to progress and stay in balance. To the form of She re Khan Be¬
move legs in any other pattern gives an awkward cause of years spent study¬
ing animat movement, the
movement and a poor base tor any kind of stability. animator was able to do ih is
I Ahile it is possible to train horses and some circus scene without heipfrom any
animals to special gaits, these arc basically unnatural live action film.
r liill Tyila—
■hite,
bite tries to give
a parting kiss as
s far work.
i: Eric Larson—
io.
crosses the soft,
mforter on his way
i- Eric Clcworth—
glc Book,
Ik was animated as
the drawings were
iminished in size
step so the elephant
natch the per spec-
the layout os he
away,
l
mously appealing as he walked across the bed. sinking tude than if he was just moving from one place to
deep into the soft covers, but it was his annoyance another. There was nothing to caricature when nothing
with (he constant interruptions from Geppetto that was happening; there should be some reason why the
made (he scene come alive. character is walking, and that is what you animate.
As a matter of fact, the animators found it easier to The acting possibilities in an action enable the ani¬
di>a walking scene if the character had a strong, atti¬ mator to go beyond a mechanical performance.
ANIMATOR; 01 tk
The Rescuers.
After a tender
affection betw
Penny and ike
rie,r him out a)
ft the loving bat
and inept wa
young people
r pets. It was ji
touch for this
the film.
animator.' Ward Kimball—
Cinderdia.
Imaginative adaptation of
a fast sneak by an animator
who had observed cats and
could caricature their atti¬
tudes.
7 ^ f*tMk -
r/r Kahl—
ANIMATOR MUl Kahl—
‘Pecos Bill”
ng in thin walk
MeltKly Time.
rite personality
jus Sheriff of This sassy walk with the
. .4 model sheet swinging hips has been
jm (he scene so copied widely throughout
e walk could he the animation industry. It
'.ma the picture. was created originally for
Slue foot SueT the girl who
captured Pecos Bill’s heart.
*hn Lottnsbery—
the Hourst
tochance for a
rtrance for Hen
'er of the attiga-
:hi. Hate cocky
ed to make him
’om the others.
animator Eric Larson—
Peter and the Wolf.
Many duck waddles have
been animated, and it is a
challenge to find a pattern
of movement that is just
right for « character,
matching both the person¬
ality and the design.
Group Movement different seems like needless work. St
When more than one animal is walking or running special opportunity in the handling of gr
in a scene, there is always a temptation to animate the make scenes of great impact. There is
same action for each figure. Once all the problems elasticity as one figure pulls away from
have been solved and legs are in the right place, the closes in again, or passes someone up, 01
idea of doing a second set of drawings only slightly that gives the charm and feeling of life
364
animator. Frank Thomas—
Robin Hood.
never pick up the paintbrush or pencil,'L1 More than a less certain. Lady and theTramp.
positive statement, n must have enough importance to First, there must be the big. simple idea: the story
be worth communicating—to be worth the work and you can tell in two sentences. As you work on a pic¬
ihc effort that will be required to put it on the screen. El ture it seems so complicated that even two paragraphs
must be interesting, provocative, spellbinding; it must will not tell il all, but if it started out as a good idea.
\ \5(£ *
t jf?
1
W
dm:
^ Jr
1 SC
and you have been faithful to that concept, one day it acters and put in lovable sequences and extra ideas
will end up very simple again, you know w ill be great, but a hodgepodge can result
Alfred Hitchcock has recommended a similar ap¬ unless there has been a dear, strong drive to the story
proach, from the very start
ammtok Trie Li
Lady and the Tn
Story man lid! Pennor had an unusual problem in The "Yeah, he’s taking the tong walk "
tody and she Tramp with the sequence of the dogs in +Oh, well, a short life and a merry one. "
city pound. The inescapable fact that the unwanted These were familiar terms the audience understood.
animals are pm away at these places was a key part of Second, show thy dog only in silhouette, as a shadow,
the story and the thought had to be planted in this
to minimize identification. Third, change the dog's
sequence. The pathos of melancholy dogs behind bars name to ’Nutsy," and, fourth, give the animation to
is one thing, but taking an animal to the gas chamber
Cliff Nordhcrg with instructions, "Make it funny I"
bordered on the morbid and overdrama he in our me¬ Only C [iff could handle such an assignment He had
dium How could it be presented so that it was unmis¬ become known for his ability to create the unexpected,
takable, yet done with a liglu touch?
screwy actions where ordinary movements would have
Ed's solution: First, build a parallel with the live- sufficed. His talents gave a zany quality to mundane
aelinn prison films that had been so popular just a lew
situations and were just right for this delicate spot in
ycjrs earlier {The Big House, The Lust making
the picture No one doubted that Ntilsy was indeed
available cliches of dialogue and attitudes.
taking his last walk, but he was so comical about it
"Look, guys, they're takin' Jo-Jo," that no one could become overly concerned.
Walt and the Storymen on film. Prior to 1935, his storymen had been trained
to look for the fresh,, the unexpected, the different,
Storymen are as diverse in their talents and interests as and to think in terms of caricature and exaggeration—
animators, They are not interchangeable and cannot he which they interpreted as meaning bizarre, wild, and
expected to do equally we El on every assignment. When impossible. The more outlandish, the better they liked
Watt wanted a certain result, he east his storymen with it. To them, anything real or sincere meant "straight”
the same perception and intuition he had displayed in and automatically would be dull. Now, since the
casting his animators. animators could do so much more, Walt had to pull his
led Sears and Peree Pearce were strong on charac¬ storymen hack and teach them new values of warmth
ter development and personalities, Bill Cottrell added and believahility, lie still wanted fresh situations and
good taste, appropriateness, anti judgment. Bill Peet funny predicaments, but he also wanted his characters
could come up with a whole new visual concept, to achieve maximum identity with the audience.
Erdman (Ed) Fenner ami Dick Creedon knew story I bis type of thinking is the ultimate in creativity.
structure and understood the mechanics of comedy, I he challenge to the story man plus the sli mutation of
Otto Englander was a veritable librarian of Walt's Waifs constant pressure—not to deliver, hut to search
discarded ideas that were too got>d to lose. The list and probe and discover—kept an air of constant excite¬
continues on, with each story man having his own indi¬ ment in the Story Department. It is not too difficult to I
vidual strengths and talents. think of cute bits of business that da I mat i an puppies
Wall never was interested in story structure, relying might do, especially when there are fifteen of them in
instead on his almost infallible intuition for what was one family, but the big idea that has them all watching
entertaining in any idea. He lore storyboards apart television like any family of kids is unique and comes
ruthlessly as he tried to find the spark that could be from a rare talent. The idea goes further, for the pro¬
developed into an unusual and memorable sequence gram they arc watching is a series featuring iheir idol
I hunderbolt, the Wonder Dog. The audience has no
wt always avoft-
trouble accepting this since they have seen it in their
a decision was
id story men and own homes night after night. It is completely believa¬
'fien had to catch ble and offers endless possibilities for business, per¬
e run. Here. a sonality touches, gags, and something entirely new on
>slim out in the
the screen. More than that, it is a warm, happy sequence
Joe Grant, cen
dck Kinney has that will play into the evil suspense of the puppies’ all
mpramptu story being kidnapped immediately following. Maybe it is
not genius, but it certainly is creativityf
Many people contributed ideas to that sequence,
with Walt leading the way, but the story man on all of
JO I Dalmatians was the talented, pungent, irascible
humorist from Indiana, Bill Peel. He shared some of
Walt’s feelings for farmlands, and his characters were
always somehow real and down-to-earth, no matter
bow Ian last ic the concept. His amazing powers of
observation enabled him to catch the essence of every¬
thing he drew, whether it was a boxcar on a freigbi
train or a Bavarian dwarf living under a lily pad. Fel-
low story man and sketch artist Ralph Wright, who was
better known for his great gags in the Goofy pictures,
once said that Bill was one of the tew “who dreamed
up real, live characters that lived and breathed and
thoughl and came from the heart of the story artist. "
Bill Peet always had a strong, overall concept of the
story material that integrated the humor in both the
characters and the situation. Rather than spot gags* his
integrity drove him to search out an idea that lifted the
situation out of the commonplace, and still left the
door open to further development in this new direc¬
tion. Yet after conceiving all this in his mind, he could
reject the entire notion if it did not work with the other
parts of the story*
Rili Peet poses for a photo
One such invention that later had to be discarded showing the storyman's
was Ishtar, the buzzard, in the early versions of The life: too much coffee, crum¬
Jungle Rook. Bill needed some way that the beasts of pled drawings, and not
even a place to sit. As both
prey could find out what was going on in other parts of
sketch artist and story-
the jungle, so they knew the movements of the hunter man, Rill hod a unique tal¬
Buldeo and the boy Mowgli. He could have had them ent for finding an entertain *
stalking about, peering through (he tall grass constantly, inf; way to tell a story in
situations that could be well
or listening to the warning cries of some bird of the
animated.
Indian jungles. But Bill found a more entertaining way
of lying it all together. Since buzzards do not kill, he The family of dalrnutians
had Ishtar in the humiliating position of having to get watch their favorite TV
program together like any
his meals from the scraps left by the tiger and leopard
human family, in this imagi¬
and the wolves. Being enterprising as well as hungry, native and entertaining se¬
he promoted himself and his eventual meals by ex- quence in 101 Dalmatians,
No one had an easy lime with Walt or found him
particularly comfortable to be around, and anyone as
argumentative as Bill wras bound to compound the
problem. Still, he enjoyed a rare rapport with his boss
that led Walt to relax more in Bill’s room than in most
others. This was not always to BilPs advantage. He
told of one morning when Walt dropped in with a
terrible cold and flopped in an easy chair in front of
the boards. It was clear that he should be home in bed
instead of roaming the halls writh watery eyes and a
stuffed-up nose. He admitted, “My head feels like a
block of cement," but quickly he set his jaw in a
defiant attitude and continued, “but I’m not giving in
to it!" Bill smiled weakly; then Walt, with a heavy
sigh tinged with determination, went on, "Well, what
the hell ya got here, Bill?" The boards were not
approved, and that afternoon Bill started work on a
new version of the material.
Walt's passing moods had a profound effect on both
his judgment and his behavior, and on his dark days he
was apt to rip a storyboard apart for no apparent rea¬
son. Bill always claimed that there were actually three
different Walts: the dreamer, the realist, and the spoil¬
changing bits of information that these beasts might er, You never knew which one was coming into your
need or find interesting—especially information about meeting. Bill quipped, "You have to phone down Eo
the location of a prospective meal for everyone. the front gate and ask the cop which Wall came in this
But alt of these meat-eating animals moved by night, morning."
and the buzzard is not equipped for traveling in the The biggest problem the story men had with Wall
dark. He was always suggesting, “ Perhaps we can go was that he never would look where they were pointing
first thing in the morning . . ." only to be cut off by a when they explained the action on the hoards. Usually
growling. “Now!” And as he ran off in pursuit of his he already had seen everything in the room a couple of
benefactor, bumping into trees and stumbling, we heard nights before and was not even thinking about what
his voice crying, whining, “But why does it have to was being said, but he also had the knack of listening
be now? It's dark and . , . Oof . . . maybe we could with one ear w hile completely engrossed in something
, , . glkk. . , . How about at the crack of dawn , , . else. Nothing ever slipped by the man,
Ooooff Webb Smith started off one meeting by asking Walt,
None of these predators liked the buzzard, but they “Do you see this drawing up here?" Walt assured him
often liked the information he brought them, which he did. Webb continued, "And you see this drawing
presented a strong relationship on which to build their down here?" Walt grunted a reply but his curiosity
personalities. It is always good to know how one char¬ was piqued, Webb concluded. “Well, when I’m talking
acter feels about another. But Rill thought he was on about this sketch up here, I don't want you looking at
the wrong track and tossed out both the character and this sketch down here." Walt laughed, but deliber¬
the situation. Realizing it was more important to de¬ ately looked everywhere except where Webh was
velop a very believable relationship between the pan¬ pointing from then on.
ther and Mowgli, he found this weakened by the comic With Walt's policy of seldom using a single story man
antics of other characters. working alone, there was always a temptation for each
man to build his own private storyboard over in a
its production, J naturally assumed that I would start
comer instead of working together on a common effort.
at (he beginning of the story on a sequence of Mickey
Raiph Wright insists that this is what happened on the
Mouse showing off as an ice skater. Walt dropped
short. The Art Of Skiing. One story man had all his
in unannounced, sat down, and began looking a! the
business going from right to left, while the other had
story sketches. He said, tL The picture, as it is, is text
his gags going left to right. When Walt tried to com¬
long, Then he pointed to two sequences that were
bine their efforts, the directions simply did not work
pretty far down in the story. The first involved
After an annoyed silence, someone suggested, * W hy
Donald Duck and Pluto. Donald strapped a pair of
don t you use this stuff of the Goof going to the top of
ice skates to Pluto s paws while Pluto was asleep,
the hill and getting ready to make his descent down the
Donald then yowled like a cat, waking Pluto up in
steep slope facing him, then suddenly have him shoot
an agitated state, Pluto’s first thought was to take
backwards down the slope he has just climbed; that’ll
off in pursuit of the sound. He hit the ice and skidded
make him going the correct direction for the rest of the around badly, and so forth,
business. It also made the funniest gag in the picture.
1’he second sequence presented Goofy as an ice
To Ren Sliarpsteen, Walt was the whole story' de¬
fisherman on the same frozen pond. He had clu a
partment, no matter who was working for him. From
hole in the ice, and then hud dropped bits of chewing
tht. position ot director and occasionally supervising
tobacco into it, with the intention of clubbing the
director, Ben had a special view of what went on. He
11 sh as they came up to spit in the cuspidor he had
said, Walt's acting and storytelling ability were an
provided. Being Goofy, however, he kepi missing
important feature in the success of the studio. He had a
them, This sequence was a perfect companion for
terrific personality tor telling stories in such a way that
the Pluto sequence, because we could leave Pluto in
the animators and directors were thoroughly confident
a helpless situation and then cut back to Goofy and
and believed in them. He could tell a story so that you
his troubles without wasting time on transitional
could see it as it would appear on (he screen. I cannot footage.
give the man too much credit/'
Walt said, ’ Here you’ve got twro great situations
Ben went on to relate how Walt helped the director
It isn t important how we lead up to (hem. Now
of the picture as well.
after you get them done anti you know how much
footage they use. then you can go back and build
I was assigned to direct On fee. As I began to plan
your beginning/' Walt proceeded to describe the
THe Huntsmati’ faithful to the yuwfs orders, advances stealthily as the girt comforts a lost baby bird
looked forward to This particular task. “When the should be stretched out, reaching for a particular flower
Queen says, 'kill her/ the Huntsman’s face brightens in the cranny of a rock. She would be more vulnerable
up as though he wants to do it.1' Here was real menace. and make a better target as the dagger was raised, and
The girl had been sent out to pick flowers, so the one lone flower would be more symbolic of the lonelv-H
J
sequence should start on a happy note with no hint of girl.
trouble. Then gradually the suspense would start to Walt began to fed that even though the flowers
build as Humbert sees his opportunity, draws his knife, represented innocence they lacked warmth, and maybe
and approaches cautiously. When something causes changing to an animal or a bird that could respond to
him to fail to carry out his bloody assignment, there is Snow White would give a stronger situation. If she
considerable dialogue explaining what he had been were helping an animal in trouble there would be great
told to do, why he could not do it, and what Snow contrast to the evil approaching behind her, and it
White should do now. would help build her character as well. Immediately
This first version told the story with melodramatic the ideas began pouring in.
excitement, but. if it had been sent down to the unima "Should the bird he sick, or have a broken
tors at that point, it would have bee it difficult to do wing , . „ ?"
and undoubtedly very clumsy on the screen. It was a L1 don’t see that it is sick, but just like a little kid
live-action situation with delicate acting. The anima¬ who is lost and is frightened, crying, . .
tors would not be able to get hold of either character '’She asks, 'Are you an orphan?'*1
without endless study of film, and even then there was , . gel a little baby bird idea there, ... It is
the danger that the result would be only a crude sym¬ innocent, paralleling her own situation."
bol, contorted by restricted movements and weight¬ Looking over the sketches on the hoard. Wall could
lessness. There had to be more thought, more refine¬ see that too much time was being spent on unimportant
ment, more adaptation, before this would be right for action. The preceding sequence had developed with a
animation. strong ending, and you knew of the consuming jeal¬
More story meetings were held, and many more ousy of the queen as she assigned the grim task to her
drawings were made and pinned on the boards. Instead faithful servant. This was no lime to start a new idea.
of picking a bouquet of flowers, perhaps Snow White He commented, "The moment she tells the Huntsman
mm
10 kill Snow White we fade out and fade in on the on (he board. Are we doing it the right way? Will it
thing being carried out—make it move faster/’ And work? Maybe if we just kept it short and direct and
the dialogue at the end had to be broken up with more stick righ( to the point, and do not develop the Hunts¬
action between the lines. “That would be belter than a man as much; play out the situation, but do not get
lung bunch of dialogue. She would ask short questions involved with him. Walt suggested that (hey work on
—and he would answer with short answers.51 the dramatics ot the whole thing, keeping the Hunts¬
There was a big discussion about how Humbert man in shadow1, showing only his feet as he comes
would weaken and when he should drop the knife. forward, . , and hear the crunching of the leaves
"I think it would be a stronger picture if she just and twigs/’ This would build it in the audience+s imag¬
turns around and sees the knife over her. It would be ination more. “When you get close-ups of faces you
more dramatic. . . /' have to tell them too much and you lose imagination/'
l'I think it would be better if he dropped the knife No one ever had done anything like this before, and
when her back is turned/1 it was imperative that the audience accept it the way it
Walt stared at (he board, his fingers drumming on was intended If they laughed at the Huntsman, it
(he aim of (he chair, one eyebrow down. There was a would mean that the audience had not been drawn into
Jong silence, then unexpectedly, “Maybe we could the situation and could not take his type of handling
speed the whole thing up—or, maybe there is a belter seriously in a cartoon. They must believe that this
way we can do it. Maybe we don’t need this situation animated figure existed and really was going to kill the
with her at all!"1 girl. There was good reason for Walt to wonder.
There was another silence as the fellows in the meet¬ Still he kept coming back to the same ingredients as
ing tried to consider this proposal. Finally one sug¬ being the right way to go. In a story meeting in June
gested, “A fellow like the Huntsman who is sent out he was able to outline what he thought were the bes<
on a job should do it. A fellow like that wouldn't ideas, and though there were more refinements as the
confess that he couldn't do it.11 sequence went through the plant this is essentially the
Another silence. way it was done Note the length of this meeting,
’’You could have her escape. ...” Saturday, from 8:00 to 1:00, was a regular work period
More thought and more meetings and more sketches in those days.
raws his knife to sir ike, but cannot go through with rhe deed. and. dropping to his knees, urges the confused and frightened princess to fie-
SEQUENCE A—SNOW WHITE AND THE she is talking to the little bird and saying things to
HUNTSMAN IN THE WOODS cheer it up, here come (he feet slow with a hesi¬
Meeting held: Saturday, June 27, 1936—8:45 a.m. tating step—it could be the kind of a step that is
to 1:00 p, M. trying to be light.
Present were: Larry: Would you see the shadows on the ground?
Wall Joe Grant Walt: Yes, bu< the shadows are so that they carry
Frank ChurchUI Bill Cottrell through. She is there with the little bird and right
Charles Philippi Larry Morey behind comes the shadow—build up the shadow
Rob Kuwahara and the knife.
Walt: Snow White is to be picking flowers—so that Joe: We just get a flash of the knife as it is being
when you open up on the setup here there is a pulled.
menace right off the bat—you just cut to a shot of Walt: We just flash on the shining article—cat (o
the Huntsman there with just his eyes looking. her and she kisses the little bird and it flies away
What I see there she is trying to help the little —then we cut back to the knife over her and it
bird and then the Huntsman starts to come to her begins to shake, hand opens and knife drops.
with the knife, and you cut to the Huntsman as he Maybe he could drop down right in the scene, and
pulls the knife out and have a s!owr walk on him she takes it as he says FORGIVE me YOUR HTGH-
out of the scene—that is the last you see of the NESS. Snow White is up there like she can’t
Huntsman, except his feet approaching. While understand it—why. Humbert? what is it? and
Vance Gerry, who did both sior>r and story sketch, the little girl was the very heart of the picture, all of us
hit upon the hes! solution. He used Larry’s script as a decided her introduction should be in a situation with a
guide and a basis, but set it aside while he started strong heart-tug right from the start. We wanted the
making the drawings that seemed to fit the situation. audience to become involved with Penny and her feel¬
One drawing led to another as he explored various ings as quickly and forcefully as possible, so our first
ways of handling the characters as well as the whole sequence of her became the one in the orphanage right
mood of the sequence. Eventually, he was able to pin after she has been passed over for adoption.
up a continuity that included actions that could be In the story meetings, we had considered having
animated, business that developed tlie characters, and Penny do a little act for the prospective parents, some
pantomime that strengthened the relationships. At that little song or dance: something she thought she did
point he had a meeting, and all the ideas were pre¬ well and on wrhieh she could pin her hopes for adop¬
sented. Following that, Larry would rewrite and Vance tion—something she hoped would make a mother and
would redraw, but bit by bit they came together and father want her. If she did her best and failed, we
the result was a unique* convincing sequence that knew there wrou!d be a strong empathy from the audi¬
probably could not have been achieved by any other ence, But it also would necessitate showing the visi¬
process, tors watch her act and perhaps part of the act of the
A good example of (his cooperation is the introduc¬ little red-haired girl who finally would be chosen. It
tion of the little girl Penny in The Rescuers. It had had good pathos, but also problems with the added
ken assumed that (he proper way to introduce her characters and more footage to put over the additional
would be in a happy sequence where the audience business,
could be taken by the appeal of a cheerful, spunky Vance Gerry had been exploring the appearance of
child. She was an orphan who wanted very much to be the bedroom in the orphanage for the next pan of the
adopted, hut it was felt that any sad scenes would have sequence, and Larry Clemmons had written some poign¬
more impact if she were seen first in happier circum¬ ant lines between the little girl and the orphanage cat
stances. A whole sequence was written, sketched, and Rufus, as he is trying to find out what had happened.
partially animated of her on a visit to the zoo. Penny responds,*'They looked at me, but they choosed
When it wras discovered later on that the pathos of a little red-headed girl—she was prettier than me.”
Vance's suggest i
Penny's bed in the
of the big riww in
phanage. Site ha
passed aver for ado}
this day and is sit.
alone trying to ho,
the tears. Rufus,
cat. knows somet
wrong and goes to i
can help.
This sequence is the intro¬
duction of Penny, so the
strongest statement possi¬
ble must be made to estab¬
lish the pathos of the situa¬
tion and show the warmth
of the friendship between
the girl and the eat. Vance
explores several ideas on
this, showing front views,
back views, side views„ the
position of the bed and how
Penny wilt look sitting on
it. What is the best imv to
reach our and touch the
audience? At times, a sim¬
ple attitude is all that is
needed: if the animator
tries to do too much, he wilt
break the mood he is at¬ Between that line and Vance'a drawings* there was no
tempting to create.
need tor any other introduction. Her first scene in the
Drawings from the actual picture showed her sitting on her bed, all alone, in
scenes in the picture show the orphanage.
how all of this planning and
Now we had to concentrate on the strongest state¬
experimenting paid off, The
moves are subtle, hut the ment we could make tor a sad* lonely girl. We had to
thinking is broad, and the have warmth, communication* and sincerity, and the
impact of the scenes is girl had to be handled as a real girl in a real situation.
powerful. If the animator
There was no latitude for broad drawing or caricatured
had thought1"subtle'' in his
planning, the scenes would expressions. What had to he caricatured was the film
not have communicated at approach to getting the audience to feel for this girl
all, and her problems, it had to be immediate* succinct*
and compelling. This was our heroine and she had to
captivate the audience from the very first scene* with
no false moves and no confusion, it was a delicate
situation and required delicate handling. The moves
would be subtle, but the planning had to he powerful.
Vance Gerry did charming drawings of the girl and
the cat. He tried different uniforms for her and re¬
searched (he kind of bed she would have* as well as
the character of the room in which the orphans slept.
jS 7 [uHfiT'S HCMrtV The size of the room and the position of Penny's bed
"?■
mv, Nf^rm w<£- - . . in it were both important. He tried various types of
J.c, : OONe cJO.NOtqeOHFOW
actual view of the girl's face until later, when it would The Rese
have more impact. The back view was also a good The raufr
together
angle for the cat's action as he rubbed against her * i ...ft
from the i
affectionately and tried to look up into her face, Many r - ifl if so ivorit
■.. ■■ ■■1
of (he expressions were then played off the cat because I'1 »fL,i r,„|. r,i, till) ii*-?
itr* T t “ 'f Si “ J h* sketches,
if.'-Kir*.
his face was so much more pliable. Ilis chin could cnee will
of the tin
tumble as he was on (he verge of tears without being
shin neck
overly dramatic. It was hoped that the audience would ders wfi
have empathy for (he girl through him. When she it gainst h
finally does turn so that her face can be seen, there is a mi he st
dot fine,
leaf railing down her cheek, but no real dramatic
choused.
expression—just a sad, little face. With the build-up girl." At
preceding, it was all that was needed. little face
will have
When the picture was released, we received a letter
any atte,
from a jaded critic with this comment: "That scene acting.
made me cry—which surprised met From then on, J
cared very much about what happened to Penny. Maybe
The si
it was the dialogue, or her expression, or the RLR’ are used
FttT voice . . , but something moved me as no other has a mi
cartoon movie has before." His react,
dialogue
We always wonder if we are going too far, or would ht
shotting too high, in our attempts to get real feelings emotions
portrayed in our medium We cannot he too dramatic the face <
with our characters , and if we start to copy real theater
we look silly. Yet, within our limitations, we have
found ways to develop emotions that have touched
dOoLDWT 8£,
•9
is. Character Development
"l think you Hove to know these fellows definitely before you can draw them. When you start to caricature a
'person, you can* r do it without knowing the person. Take Laurel and Hardy for example; everybody can see Laurel
doing certain things because they know Laurel, Walt Disney
Wall's development of a cartoon’s characters was ment of the seven dwarfs: (heir relationships with each
completely intuitive, He never had to analyze the ways other, and how they would move and act in every
he might establish them or find their personalities, He situation. Many of the staff could not see beyond just
never worried about their motivations or searched for finding something for seven characters to do while on
techniques to make them believable. There was no the screen together, but Walt was looking for much
problem in how to integrate them into the story; they more. He knew that the development of rich personali¬
were the story. He could not conceive of business that ties would be crucial to this story, and it was a part of
did not relate to a specific personality. He had such a the picture-making that he particularly enjoyed. Walt
great fed for the entertainment in any situation that all was so immersed in these characters that at times, as
of these considerations were automatic. From the he talked and acted out the roles as he saw them, he Watt's acting wl
beginning, these characters had been real to him: the forgot that we w'ere there. We loved to watch him; his neous and rich v
(ask now was to make them as interesting as possible. feeling about the characters was contagious, Each that were sped a
He could act an
In November, 1936, we started having weekly meet¬ succeeding week he refined and strengthened his con¬ character and gh
ings at night to talk of nothing but character develop¬ ception, and ours, loo. We would think to ourselves, into the personal
doore—
: and canltm-
tpy bickered
ch of Snow
<as easily flu a-
’ble to find the
>express him-
car chin g, he
t blurt out
■heal remarks
ling what he
“Gee, if [ could just gel my hands oil that scene of is that way, in that when he becomes flustered, he
Doe and Grumpy the way he's talking about it. Boy, I stammers for words,
can see it so clearly!" "Ele has ibis habit of getting mixed up, only when
Walt was saying, "Doc is upset by the (east little he is upset or when he is angered or when he meeis
thing, the least little annoyance. He doesn't know where Snow While. When he meets Snow White, he is like a
he is; somebody has to help him out—that is, as far as fellow meeting a girl—gels awfully flustered—sort of
mental reaction or personality is concerned. When an inferiority complex,"
Snow While says she is a princess, he becomes all Another night, Walt was talking about Dopey. It
flustered and gets his words mixed up; and, when tie was not jusi his personality but his physical appear¬
finally does get the word, he says the wrong one. For ance, too. As Walt described (his liille character, we
instance, when Doc says, ‘we are honored, we are—' could see how we should draw him, from his propor¬
She hesitates, he doesn't know what to say; Grumpy tions down to how he would stand.
then comes in and feeds him the wrong word: 'mad as
ed the early
)opeyfar hav- hornets/ and Doc immediately picks up what Grumpy Dec. 9, 1936
t anatomy. says before he realizes what Grumpy says. I think Doc Walt: Dopey isn’t cute looking in these drawings.
His body should be longer and his legs shorter.
You should have the feeling about him that he is
wearing somebody's cast-off coal, noi as though
he wore a big gown or something. He shows loo
much anatomy. E don't think you would see ii in
this little guy.
Babbitt: Do you see him quite erect most of the
lime?
Walt: Yes. alert. That would come right in with
sprightlincss. When anything happens. Dopey
runs as fast as he can and gets ahead of the other
dwarfs—turns around and looks hack like a kid.
Langdon had that kid action. 1 le would hold on to
his hat when running along whh some fellows, h
one of Langdon's pictures, in a factory sequence,
Langdon was Invited by some of the fellows logo
along with them after work. The idea of his being
taken along made him happy just to be with them.
They ignored him and he would run ahead of ihem
has to see somebody else do it before be can do it."
The most stimulating part of all this to the animators
was that everything Walt was suggesting could be ani¬
mated. It was not awkward continuity or realistic illus¬
trations but actions that were familiar to everyone. It
would not be easy for the animators, but it would be
fun. It seemed such a short time ago that (hey were
animating spindly legged, weightless Mickeys and
Minnies with their superficial little relationships. Occa¬
sionally there had been a glimmer of things to come in
pictures like Elmer Elephant and Country Cousin,
where there hud been a special character who had
E*nd look back (ike a kid. i feel that Dopey would strong feelings about what was happening, hut for the
Ixr the same kind of guy—glad to be in on any¬ most part this was all new . and it seemed as though it
thing. hud blossomed overnight. Now we sat entranced as
Walt talked about these seven little men who were
After the meeting, one of the men jotted down some becoming as much flesh and blood as the person sit¬
notes: 4 "Walt is so aware of the fact that it would be ting next to us; and while the problems they faced in
easy to make Dopey imbed lie and he doesn't want their make-believe world were extraordinary, we could
that because it's not funny—he just wants him child¬ grasp them and could feel them ourselves.
ish-appealing. It's elusive, but Walt always seems to These characters were dealing with life and death
have a way of seeing it so that it’s l ight. Like the way problems, sometimes in a humorous way, sometimes
he talks about when Doc goes into his thinking pose, serious, but always sincere and believable, and each
and Dopey is trying to do the same thing. He has his according to his own personality. This was real char¬
fingers up to the side of his face, and his finger slips acter acting, and it was all so easy when Wall explained
and goes in his eye. He is trying to imitate Doc there. how it should he. It could be funnier, or more serious,
But he has never spent any lime dunking before and he or more fanciful, but the crucial relationships had been
{.APS
To
i£f
•.uul
•nto
the
ba¬
the
would gel even louder. By the time they were at Jack idea around” and continually observing and thinking
Kinney's room they were both in Lears, but Jack knew and watching each other act out the business. This is
the material so well lie could pick right up with them how great characters are developed.
and very soon was in convulsions* too. In the early story conception of The Rescuers, Capt.
This love for the character is reflected in the fin¬ Orville was just a bird—perhaps a pigeon—who would
ished pictures, for there is an inspired quality that tly the mice agents to their destination. His most
never would exist if it had been put together mechan¬ distinguishing business was that he would be catapulted
ically from the storyboards. This dearly showrs the off the ground instead of taking off under his own
importance of talking and talking and ' kicking an power. This was a novel idea, but it seemed to inhibit
the development of the character. Things were hap¬ to say, “This can just as well wait till tomorrow."
pening to him rather than having him make anything Pilots say that the tough part of flying is landing and
happen. taking off. The albatross does not seem to recognize
On I he strength of some of the studio's nature films, that he has a problem in either procedure, and this
it was decided to base Capt. Orville's character on an gave us our due to his personality—the fact that when
albatross. Immediately this opened up all kinds of he landed on his face and then crashed into several of
possibilities. An albatross in the air is a thing of beauty the other birds on the beach, nobody made a big deal
to behold, the ultimate in perfect coordination, but on out of it. They just shook the sand off and plopped Captain Orville, the
truss in The Rescuer:
the ground, either Sanding or taking off, it exhibits the down again as if nothing hud happened, In our picture,
sidered himself to >
height of incompetence. The albatross lands like a die first time Cup!. Orville landed, he plowed into the perfect flyer. We con
bowling ball, scattering companions around like ten¬ runway and slid to a slop on Ids face, Bernard came him as a crusty old
running out to see how badly the albatross had been War l Jiving ace wh
pins. His take-off, if possible, is even worse. Mother
tees, scarf, and gi
Nature had an off day when she devised this piece of hurl: his reply was. "One of my belter landings. Bub!"
and his own loading
clumsy uncoordinated action. He cannot even run well, And he meant it! This would be his personality through¬ His role in the pictur
taking a longer step with one leg than the other, which out. lie thought everything he did was the greatest, from a cameo part \
and the only way to do iL of a star. This was it
gives him a gimpy look and makes it doubly hard to
measure due to ih
acquire enough speed to get airborne (much of the His takeoff with the mice aboard became the funni¬ dialogue performatic
time he does not succeed). After running what seems est piece of business in the whole picture since it played by Jim Jordan (J
like miles, he will suddenly abort his flight as though into all three personalities. Bernard was afraid of flying. McGee).
and Bianca was looking forward to it w ith enthusiasm. came the muskrat Eilie Mae, w ife of the shiftless Luke
This gave each of them definite attitudes that opened and self-appointed major do mo of (he area.
up new facets of their personalities, She had been thought of as a Germanic type of
Orville was sort of a crusty guy, hut likeable. We housewife, capable, energetic, strong, eager, and hap¬
thought of him as being a World War 1 acc with hel¬ py. with boundless energy, but now she had to become
met, goggles, scarf, and puttees—the works. He toler¬ a specific individual within that category. A TV conn-
ated Bernard, hut warmed up to Bianca. The story mere ial showing about that time featured an actress
could have been told without him. There was a lime who was extremely large, but very delicate and femi¬
when we considered having the mice dart into a regu¬ nine in her gestures. To that “little girl" self-image
lar airliner, hut how much better the sequence became we added the strength of a horse, and had the start of
r story must contain sit- through the development of Capt. Orville an interesting character. We did not know yet if she
ions that allow each Difficult as it is to conjure up a successful character would be explosive, forgiving, self-centered, aggres¬
trader to reveal the en-
and to know him thoroughly, it is often surprisingly sive, or petulant, but we were finding out, Jeanette
'(tinmens in his person -
y\ The muskrat family awkward to find the ways to tell the audience all about Nolan was chosen to do the voice, and she made a
The Rescuers consisted him. The opportunities to show all these delightful startling contribution that developed the idea further.
Eilie Mae, she bossy, She played the quiet lines with great sympathy and
trails in a rich personality can slip away one by one as
filing wife, and Luke,
■ shiftless hit shaft d with the sequences develop, leaving an interesting residue tenderness, supported by a slight lispt then unexpect¬
jug of'"swamp juice ” but none of the exciting moments that had been visual¬ edly shrieked the excited lines in a voice that would
weiteNolan, in comrib- ized- We had tin is distressing situation in The Rescuers shatter glass.
ng the voice of El tie
in the very next sequence. She helped Bianca from the mud with a warm, soft
if, added more dimen-
n by giving u delicate When the mice, flying with Capt, Orville, arrived at line, “Here, honey, let me hc'p you/' Then without
•rmth to the bustling the bayou, they were forced to abandon ship and para¬ even stopping to inhale, she bellowed, “You boys git
:its. and o shattering chute to safety. Awaiting their arrival was a group of over here right now!/* Then once again, all gemk-
iek to the aggressive
eager local animals organized into a home guard unit ness. “Oh dear, ain’t (hat a shame/' It was a fresh
fe when the character
s excited. Unfortunately, known as (he Swamp Volunteers. When the parachute character and one that we all liked. The drawings of
the story evolved, there of the mice got tangled in a tree, the reception commit¬ her showed strong arms, a stocky build, a defiant set
s no place to show these to her head and a sweet little smile. She was the boss
tee broke ranks and ran about like the Keystone Cops
a ldies and El tie Mae
ied up as a more con- as (hey tried to rescue the suspended visitors. Through¬ and could do anything, but she thought of herself only
atonal motherly type. out all these proceedings, the dominant character be¬ as sweet and delicate and very feminine. She did not
need to he excitable because she was so competent, tension between them, immediately there will be atti¬
and she yelled only when she wanted someone else to tudes and drives and actions that reveal individual traits
do something—which was often. This supported the more clearly than would be brought out by passive
I unpredictable changes in her delivery since it was not agreement. I his is something to consider when sev¬
related to an emotional build-up, and il really was eral of the characters work as a team with one unified
something she was not aware of doing. purpose. The Swamp Volunteers all wanted the same
Unfortunately, as the continuity developed and the thing and differed more in physical appearance than in
sequence was refined, almost all of the business that either aims or personality. Without the conflict supplied
made use of her outbursts was cut out. and we were by El lie Mae’s bossiness, their scenes had little vitali¬
left with a rich character who had only motherly lines. ty. The semicomic villains of 101 Dalmatians, the
We searched through the rest of the picture but found Baduns, shared a common goal and a common per¬
noplace to make use of the entertainment potential we sonality as well. By having one more stupid than the
had seen. other, and a little less aggressive, we were able to
Il brought home the point of how important it is to introduce some argument throughout the scenes.
have business that gives your character a chance to Probably our most exasperating and elusive charac¬
show what he is. Il is so easy to say that your character ters were the three Good Fairies in Sleeping Beauty,
is great and that you know every angle of his personal¬ who were committed to doing only good; they had no
ity and that he will be memorable and outstanding, but apparent weaknesses or foibles at all to exploit. In the
unless specific scenes arc there in the film—integrated early stages, Walt actually toyed with the idea of their
into the story—no one will ever know what was in being all alike, but if they were there would have been
your mind, Il is not enough to say it is there; il must be nothing to animate—there was no play among them.
shewn. In our case, the work we had done made Elite They were like Donald Duck’s nephews. This possibly
Mae a definite character, sincere and convincing, but would have been acceptable if they were to be just
without the fun we had anticipated spectators commenting on what they saw.
All the while one character is being considered, But this was a story of how these three fairies tried
close attention also must l>e given to the other players to save a girl from the curse of the evil fairy Malefi¬
who work around him, for it is only their interaction cent, and lost. For this role, they would need strength
that brings the scenes to life, Il seems like a devastat¬ and purpose and a certain aggressiveness seldom seen
ing assignment. When Ron Clements was new at the in passive spectators. More than that, they were the
studio, he commented, "The greatest challenge in ani¬ rulers of their various domains, and while undoubtedly
mation is to create a relationship of characters through very gentle monarchs they should he more than just
a picture that an audience believes in. To them, these A few of the diverse id
sweet and loving. I here had to be more substance to
on the appearance of
characters exist—they’re real. It’s tough enough to them and to their relationship. The animators would three GtxxlFairies in Sle
create one character that lives, hut to get two or more need something positive they could caricature in order mg Beauty in both th
inlerrel at i n g—th at i s t he i mpos si bl e d rea m. ” to make any kind of statement, but what should it be';’ normal costumes und
Actually there can be some advantage in working peasant clothes they m
What could be done with three seemingly vacuous
during (heir sixteen ye
two characters together. If there can lie some kind of ladies who agreed on nearly everything? in the woods.
As the supervising animators on these characters, thing was that everyone shin acting on it immediately.
we would be responsible for their personalities, and She felt the burden of any problems and thought of
we spent many sessions with the story crew working herself as having a sense of responsibility, Perhaps!
out specific business for the first sequence. Even before most important, she had a grasp of the big concept of I
the voices were recorded, we had tried ideas, discarded what was going on.
them, switched traits from one fairy to another, jug¬ Now we had to find the best way to play Merry-
gled and borrowed, built and appraised. weather against that character. What if she had better
We had started out with Flora being bossy. To her it ideas than Flora, especially in times of crisis? fhen
was more important that she be the boss than be right. the frustration of having to do it Flora's way would
So she would dominate and the other two would fol¬ pay off. She could have a reason to argue with Flora
low, but that did not make a good relationship. Then ami this type of conflict would liven up their relation¬
we thought, “What if she’s the leader but not always ship. Also, maybe she is more impulsive and quick to
right?1 Merry weather would point out the error even act—more of a doer than the others hut without an
though she was usually all wrapped up in herself and understanding of the big events a round her. She would
having fun. Hut this might make her too argumenta¬ he interested in little things and how things looked
tive and that would not be desirable. And what do we and would volunteer to do the housework. We thought i
do with Fauna? She is so wishy-washy—she always she would love to dance and to be happy and to ex pres
goes along with the last person talked to—and this herself physically. Her feelings would be on the sur¬
leaves her too w^eak to be interesting. face , and she would Hare up in anger more readily
Gradually we began to feel that Flora should not be than the others.
bossy, but should dominate without realising she is Now where in here could we fit another type? Fau¬
doing it. She would be just a more aggressive person¬ na’s character was the most difficult to find because
ality and full of ideas. It was not important that her we could not have another dominant personality: yet
idea be chosen, it was just that it was the best idea—the we did not want her simply to be battered between the
fact that it was her idea was immaterial. The important other two, [f we went too far that way, the whofc
)2
relationship became unpleasant. We had to remember who could move through any problem unscathed as
that these ladies were "good” fairies* but that always well as unaware she was inspiring.
led us into the saccharine. This opened up a whole new relationship and made
Then, while on vacation in Colorado* one of us met us think a little of the great comedienne Billie Burke,
a lady who was to have a profound influence on the At last we fell we had an understanding of the elusive
character of Fauna. She could be described as wispy, Fauna. She still could be vague, in that she could lose
constantly smiling, Iwinkling-eyed, and almost unaware track of w hat she w as doing* but she did have ideas of
of what might be going on about her. She loved every¬ her own—most of them little, feminine ideas. She was
body, thought beautiful thoughts, could scarcely con¬ interested in small details. She liked the idea of baking
ceive of wrongdoing* and delighted in spreading what a cake* but had trouble keeping her concentration
sIk considered to lie sunshine. Here was a positive throughout the process. Of the three fairies, she would
character who saw only good in everything and still worry the most and would be the one who would try to
lacked nothing in personality. She was supposed to smooth over any conflict between I he other two This
read an inspirational poem at each meeting of her wom¬ new slant had given Fauna an aimost aggressive viewr
en's club, but when she arrived and could not find her of life.
prepared selection—instead of being flustered* upset, About this same time* the multitalented Don DaGradi
embarrassed* or confused—she blithely pulled out noticed that little old ladies tend to wear their hats flat
something else, like a letter from her cousin in Indian¬ on top ot their heads. He made some drawings show¬
apolis* and read it to the assembled ladies. She was ing them as cuter, more w in so me* more appealing.
always sweet and sparkling, and also a little infuriat¬ Our drawings had been too strong and heavy. Now'
ing* but as a model for a unii|ue "good" character Don suggested they could be filmier, more tike maiden
■
'rank Thomas,
idMerryweath-
utinh and stretch
she is airborne.
Merry weather and Flora
battle each other with
magic
? Johns (an.
rnzy\ Baloo
>ts a tree, as
the thumb-
giving a spirit of exuberance and vitality to the ending
gestures as he searches for an idea. If he is too
of the picture.
nervous, or has too many expressions, he becomes
By this lime I lie bear and the boy had developed a
excited, or evasive, or even overly desperate. Our
bond, something that grew out of all the tilings they
bear is desperate, but he is not excitable or evasive.
had been doing together. Bit by bit they had opened
He is a simple, direct character who meets every¬
their hearts to eaeh other anti there was a reaJ fee]inn
thing head-on. He is used to settling his problems
of trust between them This was what we had hoped
with physical force and this predicament is really
wc were gelling, because it was so vital to the next
beyond him. He is too honest to be evasive and loo
sequence where their friendship would be tested, in a
simple to have a complicated thought process. He
different way, by each of them,
should lie desolate and lost, yet his love for the boy
Mowgli is kidnapped by the monkeys, a big fight
is so genuine that he cannot walk away from the
ensues, and Baloo and Bagheera get him back. Then problem.
conics a difficult all-dialogue section between the pan¬
ther and the bear where Baloo is finally convinced that
So w hat docs the bear do? What kind of acting will
for the boy s own good he must go back to the man-
show these inner feelings in drawings? The best way *
village But even though Baloo is convinced, he feds
to sort this out would be to make thumbnail drawings thatfor°his
very unsure of himself, 'Well, can't it wait till morn¬
of <1 iiterent things he might do. They must be acting must go id t>
ing ? he pieads, hut Bagheera answers, lblt's morning
symbols that are in character and are easily identified The skeKh L
now. , , , Baloo starts toward the sleeping Mowgli.
by the audience. Baloo is in way over his head, but he *
hesitates, and Bagheera has to urge hi in once more,
is trying very hard to think of something he can say or early morni
. . go on, Baloo. ” (Continued on page 414)
Before (he animator started on this section he wrote
down all his feelings about the situation and the char¬
acters L to clear it up in his own mind. It is easy to s^et
lost in trying to do too many things when you are
animating it you are not sure of what your main state¬
ment is going to be. By writing everything down first,
yourmind becomes organized, channeled into just what
you want to do. You can always change your mind if
Oib is not working, but it does give you a start and a
direction.
Here is what the animator wrote:1
Sketches for C
costumes for h
as a serving me
fry Mary Blair
Davis. Many i
sizes, colon a
were considers
final selection •
Sketches fry Ma
typical medieva
for Sleeping fle
Kt'ti Anderson visualized a
re gal. Basil Rathhonetvpe
Shvi f' Khan who had onhf
amirmpt for his drums, |
The Appealing Villain
Villains are usually the most fun of all characters to knew ho was not going to he slavering and growling.
develop, because I hey mate everything else happen. The story called for Shere Khan to be the ' heavy" of
They arc the instigators, and, as Chaplin has pointed the jungle. He had to be powerful* extremely compe¬
wtf always more colorful than the hero. They may be tent. and feared by everyone, But beyond that he could
dramatic, awesome* insidious, or semicomic, but inev¬ be sneaky or aggressive, scheming or direct* belliger¬
itably they will he rich in unusual personality trails. ent* unpredictable, bragging, or reserved It depended
Even before we know for sure how we want them to on what worked best with our other characters, and
look, we know the role they are to play in the story what would give us the best opportunities for attitudes
and are fairly sure of the effect we want them to have and actions in animation. As one of the crew sug¬
on the audience. Which brings up the big question: gested, ’’What if he’s so confident and invincible that
just how scary should our villains be? Do we gain he doesn't have to prove anything to anybody? Like
entertainment by scaring anyone here? Is it a quick, a really tough gangster who never has to shout or
titillating scare that is soon over, or a deep, abiding throw his weight around to show who he is—everyone
felr? Almost any story becomes innocuous if all the knows!" However* we wanted more class and favored
evil is eliminated, but we do not necessarily gain an aristocratic, regal monarch, so we made some draw¬
strength merely by being frightening. We try to find a ings of a tiger reminiscent of Basil Rath bone. We
character that will hold an audience and entertain an were developing a villain who had only disdain for his
audience, even it it is a chilling type of entertainment . victims and who was confident to the point of being
The tiger Shere Khan in The Jungle Book could arrogant. This was getting better! In fact, conceit would
have been a vicious, snarling, ill-tempered beast. The he a good trait, since he had to be defeated somehow
scenes could have been planned so they were terrifying: by our hero, or combination of heroes. Nevertheless,
after all, he was out to kill the hoy, and that was the by the time we were ready to record a voice, we felt
motivation of the whole story. But Walt kept asking* that the intellectual refinement inherent in a voice like Bill Feet's, eat
"HTs not going to be the same old slavering* growl¬ Rath bone's would no longer be quite right. We found of Shere Khan
ing guy like we've always done, is he?" We had not iy, scheming ti
the perfect combination of traits in the voice of George
real menace,
decided just how to handle this villain, but now we Sanders. He was the unquestioned king of the jungle, pursuit of Mo
9 It is easy to see how a comic villain ceih be funny,
and a dramatic one thrilling, but a more difficult chal¬
lenge arises when the villainous character is somehow
visually disturbing. In addition to the normal problems
of making him or her convincing and theatrically sound,
there is the increased burden of designing the appear¬
ance in a way not only acceptable but appealing. With¬
out appeal, no one will respond enough to become
involved with either the diameter or the story With
some creatures, this seems impossible. What if he is
supposed to be revolting? Fearsome? Loathsome?
What it he is a snake? Is it possible to make him
appealing?
In the following pages we trace the development of
two villains who started out physically handicapped,
yet they grew to be among our most memorable (and
lovable?) characters. This was accomplished hy com¬
bining the dements and principles we have discussed:
story, character development, expressions, acting, and
emotions. There were dark days of doubt, and more
disappointments than need be mentioned, but eventu¬
a competent, intelligent, conceited killer who never ally a way was found to make them appealing, The
had to slaver, or growl! creative mind always will find a way to do the most
In 101 Dalmatians, the same type of decision was impossible assignments, given the opportunity and Ik
made in determining how broad the villain could be stimulation.
without tipsetting the story concept. No one ever
doubted that Cruella deVil actually would skin those
Kaa
puppies, yet this did not keep her from being a wild,
fascinating figure who could get laughs. In contrast, There is definitely something very disturbing and upset¬
the queen in White had to be cold, ruthless, ting about seeing a snake. When I he studio made The
mean, and dramatic. Nothing would be gained by de¬ Living Desert with engrossing scenes of the sidewinder
veloping her personality any further or by letting the rattlesnake at work, an exhibitor in the east refused 10
audience discover her weaknesses. Like a Shakespear¬ release the picture. He claimed that every woman in
ean monarch, she had to be regal and beyond the reach the audience would leave the theater so fast dial he
of common people. The whole illusion would have would be out of business. Snakes may be fascinating
been destroyed if she had slipped on the stairs as she creatures, but it is hard to love (hem or build much
swept down to her dungeon. empathy for them. Bill Peet, one of our better slotymen,
Captain Hook in Peter Pan, on the other hand, was had tried to sell Walt on a story with a snake as a mm
his most entertaining when he lost all dignity and con¬ character for a propaganda film during the war, but
trol, as he tried to get away from the crocodile. Yet even Walt had shied away from the idea.
this never weakened his relationship to Peter Pan, as Few artists had ever attempted to do a snake in
either menace or adversary. Admittedly, Peter Pan animation, for how can you gel any acting on a ma¬
was intrinsically invincible, and any foe was fore¬ ture that has no shoulders, arms, or hands? Of course,
doomed to failure, so there was little point in restricting there had been token snakes in a film like Noah's M,
ourselves to personalities who were only threatening and there was a small sequence in Birds in Spring.
or villainous. made in 19.?3, where a sly, capricious snake iried to
snake would establish the variety of dangers that lurk
in the forest and enrich the picture with an exotic
character, while showing that none of the animals had
any respect or concern for the boy and that he had no
friends to help him. Only Bagheera, the black panther,
felt a responsibility to see Mowgli safely out of the
jungle, and early in their journey the two had been
forced to climb a tree to avoid the mad charges of a
nearsighted rhino, Mowgli, laughing at the inept ness
of the beast below, failed to notice anything strange
about the vine upon which he was sitting. Bill Feet’s
script continues:
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,« MOT AfAAit? -1 can Lixtty
K HOet - i -fHh ■*
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7D SAVE VOif ffoq A 16*4 J
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animals looking alike, and none of them looking like became evident that Kaa was still rather ordinary and
much of anything. As one animator said, "Why do obvious. He had no personality quirks [hat made him
you try to make any drawing good? You do it because unique or interesting, no mannerisms or ways of think¬
it looks better!" ing that made him distinctive. Each actor would search
While the changes we had made in the neck and to find some special quality, but for the most part all
eyes had rid us of the most objectionable features of a we got were a variety of hisses—sinister hisses, seduc¬
snake, we were tampering with the type of presenta¬ tive hisses, hypnotic hisses, compelling hisses. Sortie
tion that would make Kaa believable Was he begin¬ asked if Kaa were a man or a woman, was he or she
ning to look too silly? Were we losing our menace? mean, conceited, playful, vindictive, autocratic? He
Had we given up so much of the actual snake that we could be any. or all, of these things without changing
no longer had the conviction the story needed? We felt a line of dialogue or the appearance of a drawing, But
[he repulsive quality had been successfully eliminated, none of these traits alone was entertaining enough, nor
but he was far from appealing, and possibly too weak did any of them stimulate the animators to see expres¬
in appearance to pul over the story points. We decided sions and attitudes lor the character.
it was time to search for a voice, since the right contri¬ After eight attempts in different directions, it was
bution trom an actor could give the needed direction to Sterling Holloway who finally came up with the pro¬
further refinements in our drawings. vocative voice and attitude that sparked us all He not
only gave a reading that was (he character, he was able read them. We wrote and rewrote and he made sugges¬
to suggest lines that would lit better with this evolving tions. and together we decided that this snake's weak-
personality. When Keiei hears Bagheera tell the boy to ness was that he could not keep his mouth shut when
go to sleep. Sterling suggested, in a sing-songy voice. he was ahead. Just when he had everything he wanted,
Yes-s-s. mancub, go to s-s-sleep!” which led into he had to overplay his hand and lose it all. When
his hypnotic shire. When BEigheera hit him in the Bagheera told the boy, "Now no more talk till mom-
mouih, instead of **Ooh, how dare you, Bagheera!” it
became, “Qoh, my s-s-sinus-s-es-s-s!” followed by,
"You have jus-s-st made a s-s-serious-s-s mis-s-stake,
my friend, a very s-s-slupid mis-s-stake. ..." Suddenly
Kaa was alive! We could see him clearly, and he was
funny. 1 le was menacing enough, but he was also a liv¬
ing, breathing, entertaining creature We could animate
this guy! Everyone started suggesting lines that would
tit. As Kaa backs Bagheera down the branch he says,
“Look me in the eye when I'm s-s-speaking to you!1 +
Ralph Wright added, “Both eyes, if you plCEtse," since
the panther was squinting and trying to avoid looking
into those deadly eyes.
As quickly as suggestions were made. Sterling was
able to make the new words come alive by the way he
ing/' Kaa could not keep quid and simply take the more and more fun. It had seemed like such hard work
boy away. He had to brag, LLHe won't be here in the at first, trying to build a situation and a character, and
morning!" which, of course, alerted Bagheera to the we were never sure if we were on the right track in the
situation in lime for him to take action This was the first place, hut, finally, the doors seemed to open and
$ voice
ii touch 1]ne we bad been looking for that would cause the we could now start experimental animation.
>7i men- panther to turn and sec Mowgli about to be eaten, ft Suddenly, we had a new and unexpected problem.
ng.and not only gave us a richer character* but it solved a The girl who brought around the paychecks each
*'ue ami ProbIeni witb the story structure. Now the whole scene Thursday was deathly afraid of snakes, and absolute!)
Ziima- played easily and naturally. What had begun as a bleak refused to come into our rooms to deliver our checks
encounter with a minor character was beginning to be as long as we had any snake drawings in the room.
TkE A S tf _
1
Il 'jfi
1 lji
j1,':..
^ -1"1 ___Jm
00000,
the design of the drawing, and in the way he twisted as enough of a picture to support either the gag or the
be advanced, with the coils moving at different speeds. attitude The animator who finally did the scene decided
A more elaborate pattern of marking also would help, to have an elaborate flopping and dragging action, as
taut that would add too much expense to the picture. ii the body had been broken into many segments (hat
How could we keep the design simple enough to he no longer worked together.3 What had started out as a
economically practical, yet detailed enough to he con¬ funny single drawing had now become a funny action
vincing and handsome? that combined unexpected movement with the spirited
Then, one day, Danny AJguire* the assistant direc¬ acting we needed.
tor on the sequence, told us excitedly. "Hey, I have a The end result of all this effort and fun was a highly
friend in town from Texas who is terrified of snakes. successful sequence, and a villain who had become an
What do you say I invite her in to see part of the entertaining personality in the picture. Walt liked Kaa
picture and not tell her there's a snake in it, and we so much that he suggested the character be brought in
can see how she reacts, OK?" it was a mean scheme, again later in the story. "If you've got some good
but a necessary one, for we had to find out if we had entertainment working for you, use it!” One sioryman
gone loo far, or if the snake should ever have been in felt that the snake should not be developed beyond the
the picture in the first place, small role planned originally, since it would upset the
rfhe showing was arranged, and the lady from Texas balance of the story. The audience could easily grow
sat through (he section of the film we had prepared, tired of him. He thought we should quit while we had
giggling and chuckling ail the way. We were standing something good, and not take a chance of ruining it.
by with cups of water to revive her if she fainted, Even though we had no idea at the time of how we
sedatives if she became distraught, and strong arms to could possibly work in another sequence with the
catch her if she bolted for the outside without stopping snake—without completely destroying what little story
for doors or stairways. But none of that was needed. we had—we voted to use him again.
She cooed, "Oh, be wasn't a sna-ake, he was cu-u- We w'ent to work prying and tugging on the story
tile!!" We returned to our drawing hoards with renewed structure, rebuilding here and tearing out there, until
enthusiasm, we had a place to bring Kaa into the story in a very
Some ideas are funnier in a still drawing than they natural way, Mowgli had run away from Baloo, and
are in animation. That was the case with the tangled W'as roaming about the jungle disconsolately. At the
coils, after Kaa had fallen out of the tree. The draw ing same time, his mortal enemy Shore Khan, the tiger,
of the body as one gigantic knot was always funnier had heart! that the mancub was around and unprotected.
than it wrould have been in animation. There was so What if Kaa got the hoy first, hypnotized him with a
little body left over with which he could move, that he dreamy song, then played with him before consuming
only could look gross, instead of funny, as he tried to the delis-s-scious mors-s-sel?
limp off; hut worse, it did not give our snake the The Sherman brothers. Bob and Dick, wrote a great
proper altitude to support the expression he certainly little song called "Trust in Me," and everyone started
would have had after such an indignity. He would be contributing ideas on ways that Kaa could play with
embarrassed and infuriated, and needed an action that Mowgli. The boy would be rigid when hypnotized and
would combine ruffled dignity, anger, and pain with, could be tossed and turned, even made to flap his arms
perhaps, a certain amount of tlounce. He was not as if he were flying, or he could be a sleepwalker, with
defeated, though he was badly beaten. As we argued a silly grin on his face. This led to graphic ideas of the
over howr to play the scene and how to make the draw¬ snake forming stairs for Mowgli to descend and a
ings, we found that the knot was gradually getting treadmill for him to walk on endlessly.
smaller and smaller in our thinking, as our emphasis Soon we had far more material than we could possi¬
shifted to the manner in which he would move. Final¬ bly use, but we reveled in this luxury, Too often (here
ly, the knot was no more than a simple configuration is not enough business to support the dialogue or the
on the tip of his tail, and at that point we did not have story idea, and we are all scratching our heads trying
Walt liked the stwt
much (bar he wtmtea
brought hack into rht
lure again, in this ne
quence. Kaa finally
captured Mowgfi by ft;
tiling him. The storys
men suggested a varh
nays that the snake <
play with his victim b
consuming him.
[o think of more material. The song could have been Kaa was doing, we should get on to the next incident;
twice as tong. We had another chorus planned that in this case* the introduction of the tiger.
included some of the most imaginative business, but She re Khan, wandering by, had heard Kaa singing a
the director wisely I eh (hat we were in danger of stalling "lullaby” to someone, and now he interrupted to find
our picture. Once we had made our statement of what out who it might be, Kaa was in a fix. In one half of
arti$t~ Frank Thomas—
The Jungle Book.
Mowgli tries to avoid Kao's
hypnotic gaze, but the snake
forces his head around so
their eyes will meet. The
markings give form to the
body, suggesting a power¬
ful, mu sc uia r snake with
dimension.
AXIMATOR: Oil
Robin Hood,
«nmf Oliie Johnston - Dialogue: '
brill Hood. very load thi
twtJohir needed an un- Prince John I
pstf fef amid dominate. about his
hiUHns '.l ;j.n u d the r, d? mother. He t
Immdcr to the king so self by suckif
pi itaif he was willing much to the .
rpi!sp wish the constant his prissy ct
ppilrtf rfoir went with Hiss feels she
i the best way i
this childish .
Prince John was constanily
humiliating his counselor.
Story sketches of Hiss show These were some of the
an imaginative approach to indignities suffered by Sir
aerial observation. Hiss.
dissatisfied with the response he was pelting, he could taining as the picture progresses. As we discovered
always hi! his counselor on lop of the head, which he new facets of their characters, we were able to write
did rather often, However, the prince was all that Hiss increasingly sharp dialogue for them.
had. and his position gave him an importance he could I he perfect voice for our neurotic monarch came
get in no other way. Without this, he would have been from Peter Ustinov, His feeling that Prince John was
nothing; even w ith it he commanded no respect, When obsessed with the idea of being king came across in
the opportunity did present itself for him to he the the way trivial ideas were delivered in such a lofty
representative of the crown, no one would listen to manner, He would relish every word and dramatize
him. He could become haughty, hut he was always each thought.
ineffective.
Terry Thomas, who became our snake, understood
During the tournament sequence. Hiss suffered the
indignities of being sat upon, crump ted, dangled un¬
Peter Ustinov, th
ceremoniously before Prince John, and, finally, dis¬ Prince John, His
missed from the royal box Uler, when he saw through tot ion of the c
Robin Hood s disguise, he felt that success was at last helped the animat,
Htre rhe shaltotvn,
within his grasp. With this piece of news, he surely
Prince's persona,
would be praised and respected. He could taste the enter raining way,
thrill of victory. Put. as usual, the highs in his life
were measured only in seconds. He was intercepted by
Friar luck and Alan a Dale and stuffed into a wine
barret.
If Hiss could have chosen Ins own rote in the pic¬
ture. he probably would have picked the one suggested
by that first drawing, tor as he played out the part the
way we decided he was hit, beaten, criticized, accused
in every way, and suffered great indignities through’
out the picture. Through his gentleness and persist¬
ence, he did achieve a kind of pathos with humor. In
spite of his pathetic, desolate existence, he was funny The voice of Terry
as Sir Hiss, helpa
without trying to be funny. He never gave up: this was
the snake from a h
his life. The spectators had enjoyed seeing Kaa get lain to a fanny, syn
physically beaten up because of his evil intent, hut rascal.
they almost felt pity for poor Hiss when he received
repeated abuse.
Hiss and Kaa had one personality trait in common:
when things were going wdl, they never knew when
to stop talking, On occasions when Hiss was flattering
Prince John, the words would pour out of him. He
never seemed to realize that he was going too far, and
ended ap losing everything.
The interrelationships of these characters were of
particular importance in Robot Hood, because the story
was secondary to the characters. There was no real
suspense in Prince John 's many attempts to catch Rob¬
in, They arc showcases for the histrionics of the two
villainous actors who become richer and more enter¬
Prince John has just been
robbed of everything bus
his underwear. An annoyed
Hiss, who warned him that
this H’tfJ happening, runs
over to him in a believable
but nonreplilian fashion.
Sir Hiss just as wdl, and could capture the hurt feeling
in his voice after cutting reprimands by his master.
Drawings immediately came to mind—of this counse¬
lor sulking with a petulant expression. Perhaps the
best thing Terry did was to fortify that nervous, inef¬
fective quality that we wanted for contrast to the unpre¬
dictable prince.
The subtler shadings of this snake's personality were
based on real experience. Occasionally, over the years,
there had been men at the studio who in their determh animator. Otlie Johnston—
nation to please Walt did a fair amount of bowing and Rubin Hood.
scraping. In spite of our annoyance, we had to laugh Dialogue: “Another hiss
at them. Suddenly there was a place to use these ob¬ out of you, , . uhr ,. uh, ,,
Hiss, and you are walking
servations as our cartoon character matched the real¬
to Nottingham/’
ity of human actions. " Now, what was so funny about Ustinov felt that the Prince
the way those guys did it?” With this much depth to was seif-centered and for¬
his personality, Sir Hiss was a very interesting snake, getful and spoke the line
with a preoccupied hesita¬
Kaa moved and acted like a reptile, while Hiss, like
tion. This suggested to the
his master, appeared to have enjoyed the soft life too animator that John was so
much to have developed physically. Hiss did not slither engrossed in preening him¬
in a reptilian way, but inched along or sort of crawled. self that he had difficulty
remembering Hiss's name,
If he was in a real hurry, as he w^as when Prince John and was even reluctant to
was chasing him with the club, he would hop along on leave his image in the mir¬
the end of his tail, pulling his coils up like a skirt. We ror to turn to his counselor.
435
wanted him .to move in a way that was special to like twro arms. It gave an attitude, an imaginative touch,
him—not [ike Kua. and a funny picture.
We were no longer restricted by a real snake s anal- Story men Vance Gerry and Brie Clc worth went fur¬
omy or construction, because with this much character ther in their thinking, coming up with all manner of
development we were caricaturing a personality more activities based on the idea of a prehensile tail, He
than a reptile. I his always allows more freedom in the could hold his glasses, w-rhe a message, count money,
actions and movements, as long as they are in keeping even put the tip to his lips in a shushing action His
with what the character would do. Ken Anderson had coils took the place of an arm as he cringed to ward off
made a sketch of Hiss sulking in his basket, with his expected blows from Prince John,
coils draped over the rim so they looked very much He was given teeth because it helped in the type of
scenes in
ngfror this
sketch of
fter Prince
'bed him to
Q
Inspirational Sketches for Robin Hood
expressions that were needed, and the animator decided want to he entertaining above all.
to have fun by using the gap in Terry's teeth as a
As I go along living with these guys over the
model, which gave an opening For Hiss's tongue to
years, ! learn more about them, and the more 1
dart through. He even had hair in some cases to
learn, the more exciting they are to me, 1 know
strengthen certain ideas. Whatever fit the situation and
what they like and what upsets them They are real
the personality was acceptable. What is entertaining
people to me—w hat (hey do comes from inside them,
about a snake? Everything!
and from inside me. To me they exist, and I spend
There was one last ingredient (hat made this sinister most of my waking hours with them.
reptile into an appealing villain. Just as important as
I have to plan carefully so that every frame means
all the story work and character development and rela¬
something, 1 must make the audience feel what I
tionships aaul acting was the feeling the animator had
(eel, 1 may never have an opportunity like this again.
for this character. His understanding and affection
It is not often that we have a sympathetic villain,
imbued the little snake with a special quality that went
like Hiss, this makes him a different and richer
beyond his personality. As the artist reflected back on
character. I like to think about how he feels about
The challenges of this assignment, he revealed these
Prince John. I knowf he doesn't tike him. Many
thoughts:
times I think about this miserable existence we have
forced upon Hiss and I feel sorry for him. 1 wonder
There is a moment at the start of a picture that I cal!
if l should have Prince John hit him so hard I also
(he animator’s moment, 1 sit at my board staring at a
wonder if there isn't something I should do so that
blank piece of paper, J have a sound track and end¬
he could gain a little self-respect, but then 1 realize
less ideas from everyone on how my characters
he is what he is, and J would be weakening his
should look and act. This moment is the heart and
relationship writh the prince if 1 made him a stronger
soul of the whole thing, I have thought a lot about
personality. The best 1 could do for him was to let
what 1 will do with these two personalities, hut
him have his fleeting moments of happiness, those
putting the first lines down is still kind of awesome.
moments when his world was right.
1 want to start out right. This is my chance to mold
This is the pan that makes animation like no other
these characters and give them the relationship as I
medium. Fo he able to play with the emotions of my
see it. 1 am eager to get it on film and see them
characters, and know that 1 can make them laugh or
come to Jile. I have thought about the expressions,
cry or become very angry, is to experience animation
and 1 know just how 1 want Hiss to look when he
at its best. It is difficult to explain the thrill! get out of
hears Prince John say, ‘Hang Friar Tuck" But
seeing my drawings move through the changes in
first [ have to build to that point. Now is the time to
expressions and attitudes, in a way that gives them
think of the things I have learned over the years 1 that mystical quality of life.4
One of our art teachers told us that the eyes in self- Later on, as lie becomes more arrogant, he lifts his
portraits reveal how an artist feels about himself. Every chin and looks defiantly at the world. Then, as he
young painter stands in front of the mirror and finds ages, he turns his head and looks with wisdom out of
that his true personality seems to be revealed as he the comers of his eyes,1 showing, as Coleridge said,
lowers his chin and looks out from under his brows. "Common sense in an uncommon degree,1'
iking up have mure
-a little guy with a
item. From the left,
she skunk in Bani-
•pey from Snow
early model Bash*
Snow White, later
Sashful with long
?s; and Pluto the
Relieves he to shot
stead of the moose,
loose Hunt {1931), single drawing or painting, but they never can show
tugs are shown in
anything except that one attitude.
'er cartoon symbols
rw before the days This brings us to the heart of what the animator or
$ the actor can do. Imagine that while you are looking at
one of these portraits, the subject gradually lowered
his brows into a frown—paused—and then lifted one
brow and glanced to the side. You immediately would
sense a change from one thought to another Some¬
thing very important happened! Through a change of
expression the thought process utfs shown. Since the
first discovery of this principle back on the early
Mickeys, the animator has found it to be his best meth¬
od of showing, his character's thoughts and feelings.
In those days there had been little need for any
'fhe early Renaissance painters always had their main expressions beyond the crude portrayal of emotions
figures looking up. It is an accepted tradition for the suggested by the situations. A character was happy or
innocent and the pure, but it does seem to be based on he was sad' he was frightened or he was mad; he was
truth and reality. The artists at the studio have used worried or he was cocky—and it often was difficult to
this attitude repeatedly for cute characters. Somehow tell the differences among even those six basic reac¬
they look more wistful, more hopeful, more vulnera¬ tions, unless something tike tears, or trembling knees,
ble, This was particularly important to Fred Moore, or drops of perspiration were added. Then, as Walt’s
even though it was an instinctive thing with him. There acting stimulated the drawing of body attitudes, it was
was more appeal when the figure was drawn looking discovered that there was better communication in the
up at you out of the tops of the eyes. Somehow you whole figure than in the face alone.
cared more for the innocent, little character. By the early thirties, the staff was able to do a
In each of our art teacher's examples there was an version of The Ugly Duckling that was all feeling, and
inner feeling the artist had about himself that caused though it was drawn simply the audience believed it
vas warmth in The
him to choose the particular attitude he did. While enough to enjoy the predicament of the lonely, deject¬
uckling {1931} even
the drawings were these examples are all expressive ones, they are static. ed, baby swan. Soon after came Playful Pluto and (he
npte and broad. They may represent the best that can be shown in one wonderful sequence of Pluto entangled with a sheet of
flypaper, Expressions played a very important part in
tire entertainment value of those scenes, and while
everyone admitted that this was only a broad cartoon
symbol for a dog and lacked any attempt at realism, it
was still felt that the door had been opened for even
greater achievements in animation.
In the next five years, everything possible was tried
in the way of facial expressions—some so complicated
they looked like road maps, others so simple they
lacked interest. Refinements brought subtlety that, in
dim, often brought vagueness. Some expressions just
do not seem to work well in animation; they may be
too obscure or too difficult to draw. In this case, the it does not animate properly. Do nor be afraid to dis- Atimm. O
story situation should be checked to be sure it calls for card your best drawing if it does not fit your action. It TtlE Rescue
a very specific attitude from the character The artist is the idea that is important! Theanimok
also could try a simpler expression, something that (2) Do not let the expression conflict with the dia- ri&ht
offers more caricature. He should try it out in thumb¬ logue. Nothing can be more distracting than this. Anena *J5P«mhw I
i- x , * . , ,, character,
nails, turning the head around, strengthening the lines fc nters, the A meri c a n m ime, to] d her c I ass, ” The most smite only c
of the face, searching for the best and dearest way to obvious problem was to avoid deflecting Ehe meaning a front o
stage that particular expression. Often the animator of the line fof dialogue! by erratic movements. The
may think of the right expression but becomes dis¬ way a character walks, stands, sits, listens—all reveal
couraged with it because his staging does not show it the meaning of his words.”2 This rule would apply to
to good advantage. Only careful experimentation will pantomime as well, where it could be equally disturbing
reveal the best method of communicating an idea. to have a character make an expression that does not
tit the personality.
Tips for staging expressions: (3) The expression must he captured throughout the
(1) Resist the temptation to try to re It too much in whole body as welt as in the face. If the character is
one drawing. The important thing is that the drawing defiant, his eyes, brows, mouth, cheeks, and head
be quickly and simply read: no matter how beautifully attitude will be defiant. If any more of the figure is
it may be drawn, it should not be forced into a scene if shown, it will be defiant too, with clenched fists, shoul-
tiers back, feel apart, and a belligerent thrust to all the
related parts. Any expression will he weakened greatly
if it is limited only to the face, and it can be completely
nullified if the body or shoulder attitude is in any way
contradictory.
We had learned what to draw and when to draw it,
but we still had much to learn about how to draw it
We watched the best acting in the live action films of
the time, but the expressions seemed to be far too sub¬
is a Three-dimen-
li mapped in fids tle for us to attempt. The overacting of twenty years
*ai only a smalt earlier would have been ideal for us, but a new school
1 its surface of realism and fine actors had taken over Hollywood.
Eyes blamed with anger, or burned with passion; they
snapped with jealousy, shone with happiness, twinkled
with humor, sparkled with enchantment, darkened with
suspicion, or wrere aglow with love. Some seemed to
drill right through you. None of these eye expressions
s that work on the
■r lid, upper lid, could be drawn no matter how we tried. We looked at
and brows ail our drawings of Mickey and Donald and Pluto and
he shape of she thought, "There's got to he another way."
area of the eye
iotas show the
shapes of the eye
ese forces.
The Eyes
As we always did when confronted with a new prob¬
lem, we went to the real thing: the face, the eyes, and
the brows, and tried to find out what made them work.
The studying of photographs of real eyes revealed an
obvious fact that was startling in its importance to
us—the eye changes shape! We knew that the lid could
half-close the eye, but there were other forces pushing
up from below and tightening at the comers, causing
of exp res-
videns in just she
{ XW&
<!
[he eye to assume quite different shapes, from one
expression to the next.
When an actor has to portray a robot or a sleep¬
walker, the Jirst thing he does is to tlx his eyes in a
scare, a lifeless gaze with no movement If he wants to
portray an exuberance for living, [he actor changes
expressions constantly with darting looks, happy looks,
and quick looks. Dancing eyes and sparkling eyes have
a great deal of movement, ranging from wide with
excitement to crinkled in laughter The animated char-
acter somehow has to capture these same elements. If
the eyes remain constant throughout a scene, the char¬
acter will he consistent and look like the model sheet,
but he also will look like a doll with painted eyes. This
quality was used purposely in Pinocchio, first when
(he puppet was lifeless, and later when he was dancing
with the marionettes in StrombolTs show The eyes
presented an interesting problem since Pinocchio was
still a wooden puppet even though he had been brought
to life, and part of the device that made him puppetlike
was to keep his eyes as constant as possible, giving
him a wide, innocent stare. Now/ he was working wdth
real puppets whose eyes were only paint, and there
was a fine line to be drawn between the lifeless and the
living, while keeping both as puppets.
7v.
0 T,v-.-r7 Tryv^r SB c ■ i , ■ A
'\ r A \
Q't)
CL
When Drawing Eyes . . Dwarfs withf
in the white
pear to be st
The eyes are the most important part of space, instec
an expression and must be drawn with White off$ta£
extreme care. Any jitter or false move on
an inbetween destroys both communication
and beiievability.
The rising eyelids fortify the look, the change of direction empha¬
5. White fdl around the pu¬ sizes it, and the blink stages it by not only increasing the amount of
pil gives a vagueness to the the move, but by shutting out the white of the eye briefly, then adding
expression and makes the it back on successive drawings. Blinks are good on any shift of eye
direction as they call attention to the change, as weit as allow the
C
direction of the look un¬
certain. animator to make the expression stronger.
0
} withdrawal from reality or cles expanding r
J lack of vision. same point. Itkep
direction and rei
in the eyes.
7, This cartoon symbol for
a drunk or knocked-out
character was used exten¬
sively in the early films, but
generally abandoned
by the mid thirties. A slock
symbol can be useful, but Look for opporn
always will destroy any have pupils leadi
feeling of realism. rection of the loc
This placed a special burden on the clean-up man
and inbet wee ner, who bad been taught to emphasize
the changing shapes of the eye to strengthen the feel¬
ing of life. Now, with less movement in those changes,,
there was an increased chance for wiggles and jitters
on the screen, and the drawings had to be done very
carefullyt and thoughtfully, to keep them working
smoothly. An inbetween out of place or poorly drawn
may get by on an arm or a leg, but never on an eye. As
Wait had said, the audience watches the eyes, and this
is where the time and money must be spent if the
character is to act convincingly.
For Disney cartoon characters, the basic shape cho¬
sen for the eye wras the early formula of a circle. This is
not (he only way to draw an eye, but this shape has
given us maximum expression. Walt would keep prod¬
ding us to come up with more realism, but we always
came back to the circle. We have refined it but never
found a better shape. Many artists tire of the old,
round eye and w ant a more decorative design for some
pictures, but often they lose more than they gain. Since
the eye is the most eloquent tool of communication,
added strengths must be provided in other areas to
make up for any loss here, or the character is apt to
end up with a lifeless, uninteresting personality that
the audience never can quite believe. It is up to the
animator to be sure be has not been lured into design¬
ing a tiny eye or one that cannot give the necessary
expressions,
Mickey's eyes were a special problem. They had
started as black pupils in large eyes that looked more
like goggles than an eye shape. Since the whole figure
was stock cartoon formula for the lime, the eyes worked
veil, but when the animator started making the head
bigger and rounder, and elevating the rims of the eyes
to the status of eyebrows, a strange condition arose.
The pupils were now considered to be the whole eye, a
solid, black eye like that on a doll. It was cute and
made a great design, but it created an almost impossi¬
ble job for the animator who was trying to draw a look
in any direction other than straight out in front.
Eyes wandering around the face tended to produce a
ARTIST: Fred Moore.
queasy effect on the audience, so the animator had to
curtail his attempts to make Mickey have that added Mickey's new eyes ust
The Pointer f1939) op
tottch of life. In most cases the restrictions were ban¬
up opportunities for.
died so adroitly that the audience never noticed, but expressions.
ihcie were still times when the animator needed to roll
subtleties had to be given up. the audience had no
Mickey's eyes in a special look without having to
trouble in following how Pooh was feeling.
move his head. These restriclions were too limiting.
Piglet was more of a problem since he had the barest
What if RashUil had been drawn with a solid eye [hat
rudiments ot a lace. With only dots for eyes there was
had no pupil—or Dumbo? There would have been no
nothing to draw except the crudest expressions. We
way to get sparkle, excitement, and life—all of the
had to concentrate the acting in body attitudes and
variety needed.
hand and head gestures to compensate for this loss.
Sn eventually Mickey’s eyes were changed and
Occasionally a question is raised whether button
pupils were added, opening up new acting possibilities.
eyes should blink at all since there is so much charm in
He could now look innocent or embarrassed out of the
keeping the realism of the doll. Some artists fed thev
lop of his eyes -or he could glance to the side without
are losing their basic design if they alter the shape in
the expression falling apart.
any way, but they arc throwing away their best symbol
On Winnie (he Pin>h, wre had less of a problcm than
ot file with this limitation. Ken Anderson expressed it
we had with Mickey, because he was a sniffed toy and
well, "This creature has magically been imbued with
was not expected to have eyes that wandered on his
life, and pan of life is the ability to blink the eyes and
face. It seemed appropriate for him to turn his head in
get expressions. It has to pick up these accomplish¬
the direction of his “looks," and this actually gave
ments or else it would only be getting half-life/’
him a Jess sophisticated feeling that was more in keep¬
Compared to Mickey or the dwarfs, the Bambi eyes
ing with a "bear of very little brain." With this type
appear to be very realistic. They are caricatures of a
ol acting, we always could keep the eyes in a close
teal deer s eyes rather than being cartoon eves. We
relationship with the rest of the elements that gave
had the suggestion of a tear duct and had a carefully
expression. As the mouth and the cheeks animated,
drawn upper eyelid with a thickness to it that fit over
the shape of the little button eyes would be affected,
the eyeball, Ihe pupil with the dark center and the
and they would squash and stretch the amount needed
highlight made the eye the most detailed we had ever
to keep the particular action alive. Though many
drawn. Most audiences would have been hard pressed
mtl Pig-
f (which
r on the
' to turn
looking
actually
ke qutti-
to tell (hat a real deer s eye was any different. In spite
of all this detail, or disguise, it was still basically the
cartoon formula, just more refined. We could not have
squashed it so successfully otherwise.
\nI0I Dalmatians, Pongo’s eyes had (he dark cen¬
ter with a colored iris only in special cJoseups, There
was no detail like (he tear duct, but we did carry a
carefully drawn upper lid that helped fit the eye on the
head. Our problem on this character as well as on
Bambi was not in animating the eye itself, but in trying
to relate it to the other features (hat had to affect it for
expressions.
I
Eye Blinks
Blinks may at first seem like the more mechanical side
oi animation, but they do many things to keep a char¬
acter alive. If there is an intensity in a look that does
not allow changing the shape of the eye itself, a blink
will keep it from going dead. If the eye starts to look
like a tennis ball or has the lifeless stare of a doll, the
blink will make it real again.
\s,. i
-4
Blinks are a useful device to ease the shock of going
ecf
labetweens should animate smoothly and not change angle
or wobble.
while eye. The dramatic change from light to dark
eyelid to light again can be very startling and un¬
doubtedly will attract the audience's gaze. The eye,
the lid, and the blink must be carefully drawn and
timed to convey the precise attitude of the character
when they have become so important.
The Face
We have found over the years that certain relation¬
Siinks of disbelief, puzzlement t or wonder usually are shown
H'Efft a slight squint. In the closed eye, the lop and bottom lid ships make an expression read. No one part of the
met across the center of the pupil, expression, the eye, or any other part by itself, is
going to communicate if the expression does not work
00 00 00 OQ OO QO
A B
as a unit. To get this unity, there must be a close
relationship between the crucial parts. If the features
arc spread too far apart it is harder to read them and
more difficult to make one part react to another. This
is, of course, because most of our experience with
expressions has been on the human face. An animal
such as an annealer, which has its mouth so far from
the eyet is a tougher problem than one whose features
In the flutter blink of a stunned or half-conscious look, the relate in a pattern closer to a human's. If the line of the Tke human
inbetweens are done as indicated in the chart at the left and strong relati
mouth has a dose relationship with the eye, it can
then exposed in the stagger timing shawm on the exposure the eyes am
chart. Only the white of the eye—not the pupil—is exposed push the cheeks up against the bottom eyelid in a smile, the cheeks
as the Ud gradually opens. (hereby relating all the key parts of the face. in any expr
The animator must be very aware that he is working
with forms—not lines. The mouth, the cheek, the lids,
the eyeball, the nose, the forehead, (he brows are ah
made up of cartoon flesh that is lie mg moved about
with a definite plan, I he cheek must he regarded as a
solid mass that retains a certain volume whether it is
stretched to accommodate a wide-open mouth or pushed
into a new shape by press arc from the corner of a
closed mouth. In an extreme smile, the cheek even
may be forced across the bottom part of the eyeball
itsdt Now everything is squeezed up together.
When the smile is relaxed, these forms all will sepa¬
rate. This gives dimension to the forms as they change
in relationship to each other, squashing up or stretching
out—and it is the use of this fundamental principle
that gives I i t e to the i ace. As (he cheeks drop a wav
from the eyes, the nose will drop slightly, the mouth
wilt make a larger move, and the whole head will
elongate vertically to help aecentuate the change.
When the brows are raised high and the eyes are
wide open on a character like Mr, Smee in Peter Pan,
or one of the dwarfs, there will he wrinkles above the
brows, In the normal position, the forehead may he
just the space between the brows and the cap. Now.
(he forehead being pushed up and squashed by the
brows will be full of wrinkles that may even extend up
past the edge of the cap, Still, this is not nearly as
strong as Norm Ferguson’s early drawing of Pluto
with the brows sticking up above the head circle. If
Smee were to go into a frown from this position, he
probably would have a move forward and downward
on the head, but this would be much less than the
iiJiM. i ot the brows, (or they define the expression that
must be seen,
A* the brows descend, the flesh (hat has piled up
behind them flattens out. When they contact the circle These crocodiles from The
of the eye, they begin to push it down and change its Rescuers had no dialogue,
and few of their expressions
shape. As the frown becomes more intense the pupils
demanded complete distor¬
will be partially covered by these rolls of flesh. There tion of the reptilian shapes.
is a thickness to these brows, more refined now than
(lie roll ot flesh on Pluto, but still representing the
same principle,
li takes more than mere lines gliding back and forth
over the face to register emotions—the face must seem
lik flesh—and the movement must be timed to have
the feehng ot weight, Naturally, in a take the expres-
ytla drawings
Le jAoi+'j what
ir is feeling:
d cheek cause
lint, and even
affected top,
ning out or
depending on
the face, Un-
his, the shape
rhanges to fit
frt created by
Dialogue; ''(
hove, but wej
er. mustn't n
At the start i
Medusa look
stage toward
Pennyh they t
took at herse
ror„ The mnut
staged with o
but the then
turns to the t
the eyes, whU
ing to do Wlti
joying. She i.
occupied with
false eyelashe.
contempt and
Penny more c
If this aah
on a differed
togue, it migi
distracting, j
H'fj.vu'eW-cftost
not matter if
lost under la
the audience
engrossed in i
anee that the)
ten. The Squas
went beyond r
showed great
sophisticated i
mentals.
huma torQltie Johnston—
Robin Hood,
£ rt Ft*-tu
m
gll beat. Yet, in this case, it did not work at all. There
JttO T.riMj
seems to be no hard and fast rule on sync, whether it is
w on dialogue or a musical beat. One scene in Pirtocchio
had to be shifted a full eight frames ahead of the actual
T t. tJ^P-r-
I 4H
ZL
4^
I
sound before the character seemed to he saying the
line. It consisted of only two words, which might have
m been part of the problem, but no one ever has been
able to say precisely why any of this is so. The anima¬
a * j*:
%#-■
7T^ tors have become pragmatic; If it works, they do it; if
rtfd on the
it does not, they experiment. The best suggestion is to
f fj ' 7-Cfld1- 3
fn ffctf cns* t 4^- be alert to the possibilities of shifting any action against
F. f 23 the sound track until it appears that the character is
m
Ji3F. I, Anticipate dialogue with head, body, or gestures
Johnston—
l
three to four frames ahead of the heavy modulation* 5. There are not Uk> many straight in bet wee ns in
hat mouth syne should he right on the modulation. dialogue. You may want to retain one mouth a little
If it is a dosed mouth, it will he on the consonant* longer and then move quickly into the next one, or
and* if possible, remain dosed for two frames in vice versa. Bit her way you will favor one extreme
order to be seen, if you arc using "twos" and the over the other—both in timing and the shapes you
mouth action falls a frame ahead, that is okay. draw.
2, You need interesting mouth shapes that re dec I 6. If you have a word that has been stretched out
the personality of the voice. Look for shapes that fairly long* treat it like a moving hold. Make an
give you an extra touch of character and are peculiar extreme which shows the shape you want* then make
to this one personality. You have a different voice a second one that is even stronger and "slow into”
for each character* and you should have a different it. If the sound is diminishing rather than growing,
mouth action for each voice. then your second extreme will not be as strong.
3, Try to show enough time on the important shapes Bit her way* you will keep the feeling of flesh and
so (hat the viewer will be aware that he has seen a life in the mouth,
picture of the word. 7. When using the eyes only for sync in an extreme
4, On holds at the end of a phrase or a line of closeup, start the eyes into the move at least three
dialogue* try to retain a mouth expression that reflects frames ahead of the accent. If it is a mushy* soft
live character of the last word. Do not change the line, (hen the action does not need to lead the sound
inouth shape just because you are through with the by more than a frame or two. If the accents are
word or phrase. Retain the character of the shape in strong, (hen you may want to lead by four to five
(he hold or pause with a softening action to keep if 1 rames. By "lead," we mean to have (he big move
alive. that far ahead of the heavy modulation of (he word.
flic Ad v
and Mr,
With hts
he rules
glen, It In
tie to kee
but his rt.
STMTS Of
I' jwAHtw /■ rank 7honuis— Can a doorknob be ani¬ care. Sizes that changed or except for a slight move at keyhole mouth ^
Alice in Wonderland, mated so that is appears tit filters would have been the lop its reaction to the feeling of enunei
he thinking about what it is more noticeable in this case
Dialog tic: "Nit, impass¬ brows lifting. The knob words very carefw
saying? The knob is a sim¬ bet attse the character is
able. Nothing's impossb itself moves hut never fits the stuffings
ple piece of machinery, and anchored tn one place- The
hie*" changes shape, so it retains voice.
had at he drawn with great outside edge stays constant its metallic quality. The
animator: Bill Tytla— Grumpy is fuming about be tying your beards up in ing you up with that stuff would help him ten
Snow White. the fact that the other- pink ribbons . , The called- par-foam!" he drops Tytla, even with h
dwarfs arc id! so eager to animator has captured the
Dialogues " She'It be tying his act and goes hack to net ing ability-, a sea
please Snow White. Ills wonderful sarcasm of the
ynttr heards up in pink rib¬ being mad. He momentar¬ get point twice hi
first major expression Itne as dumpy daintily pre -
bons and smelling you up ily has trouble thinking of on both occasions it
change comes as he moves tends to make little ribbons
with that stuff Called— the word “parfoom" and like the natural it
from his annoyed hunched - out of Ids heard.
por-ffront.11 puts his hand on the hack Grumpy to do.
over attitude two, ' ‘She'll A s he says, 1 "and smell - of his head as though that
2S 2$
animator Frank 1
Hambi.
■U-' 4 -
-c
ft' vHMi
discovered before too much of il is animated. On more 1. Show the expression change! .ANIMATOR. OUit
than one occasion we have tried running a sequence a. Avoid making a fast move while changing the Bambi.
without the dialogue track and have been surprised to expression. The ideal fat-
find it played beautifully with just the right pantomime b. Change your expression before the move* or ships are foun
ten like Thai
and the music. A key line may be needed here and at the end, when the character is moving slow¬
realistic enou,
there for explanation, but the idea of the sequence ly enough for il to be seen, to he eompnti
actually is communicated better. c. Do not lose the expression change in an active deer, yet he
"‘There is nothing wrong with dialogue,” T, Hee secondary action-such as a hand waving* a the same restr.
bits are soft a
once said, “You and I are using it right now. Hun¬ big arm action, or follow through on clothes, veating very
dreds of plays have been written based entirely on it!” 2. Avoid looking up for a frown, unless il is a sinis¬ structure, and
Bat somehow the cartoon communicates better through ter, domineering one, to be even sofh
faces rrtuve wit
expression than words. 3. Do not hide a smile with the head lilted down too
stretch. In o
If the line of dialogue does not require a strong* far or behind a big nose or moustache, deer has a h,
definite physical expression, it might be a warning 4. Be sure you have the right staging to show all the surface that r
that the scene should be handled differently. It should expressions in your scene to best advantage. bones. Softries
give a rubber
he reappraised both for the writing and the actor's 5. Have you the right expression for what your
delivery', and steps must lx? taken to improve any weak¬ character is thinking? Are all parts of the head
ness before more time is spent. and face related to this one idea?
Many of the scenes will be entirely pantomime, a. Do not change shapes too much all over the
which gives the animator a chance to build the emo¬ face.
tions of his character in his own way. This is more h. At limes, hold down activity on the face so
challenging* but when done well these moments can that just the mouth is moving.
be the most rewarding to the audience, This point is 6. As we were told so many times before we learned:
nicely illustrated by the story of a famous Greek actor 11 is the change of shape that shows the character
who lost his voice on the day of a performance. He is thinking. It is the thinking that gives the illu¬
went on anyway* but acted only with gestures. People sion of life. It is the life that gives meaning to
liked it so much that they said, “Don’t talk any¬ the expression,
more!”' Saint-Exupery put it so beautifully in his classic
la summing up, here arc some of the rules we have line, "It's not (he eyes, but I he glance—not the lips*
learned over the years: but the smile. . ,
& . X
i. ‘ .
'tern-< k
17. Acting and Emotions
hi our animation we tnus/ show not only the actions or reactions of n character, but we must picture also
with the action . . , the feeling of those characters.” Walt Disney
Leopold Stokowski recognized Waifs truly unique tal¬ In the animated film there is actually a double poten¬
ent when he commented, ‘ Walt had the imagination, tial lor this type of personal expression; first, in the
insight, humor, and sense of design to enter into the emotions of the characters in the film that arouse addi¬
feeling of life of any man, animal, tree, or stone aiul tional responses in the audience, and, second, in the
make us fed with him. ’1 From the very beginning, it artistry of the work itself. It will show in the writing
was obvious that these feelings of the characters would and the choice of the material, in the design and pre¬
he the heart and soul of the Disney pictures. The stories, sentation, the staging, the picture-making, the voice
which at first had been told through bits of business talents, the color, the music—and especially in the
and incidents, were told more and more through the animation. There are the individual drawings with their
reactions of (be characters to those incidents. The inci¬ elusive sensation of life, and there arc the relation¬
dents themselves remained vital to the story, but how ships of all the drawings in movement and time.
the characters felt about what was happening became In this book we have outlined the basic skills that
more important. must be mastered if strong, clear communication is to
In every art form it is the emotional content that he achieved. We also have pointed out many examples
makes the difference between mere technical skill and of line animation that became memorable because of
true art. The poet, sculptor, dancer, painter, singer, feelings the artist had about the character and the situa¬
actor—all eventually can become proficient in their tion, There was more than just frowning in anger,
crafts, achieving dazzling mechanical perfection, but more than a single expression, or even one lone con¬
their work will be empty and meaningless unless the vincing scene. There was real drama with the full
personal perceptions of the artist arc communicated as range of emotions.
well. This thought was stated most simply by one Too often there does not seem to be any real reason
studio artist when he noted that many of the young to probe this deeply into a character, but any omission
men “could animate beautifully, but that isn’t what here is soon noticed One critic complained that a
makes you laugh and that isn’t what makes the tears certain animated film had nothing more than a gallery
Come/’ of passions, as the character’s “face twitched through
its li mited repertoi re of grimaces over and over. C i re at trying to be humiliated, trying to be aggressive, and
they’re doing all these things , . and it’s lousy!
scenes were never built that way.
Is there a magic formula we have learned for build¬ And it lies there hour after hour—and you know it’s
ing scenes of great emotion into our pictures, of mak¬ not working and you think, “How can you get it?
ing drawings with persona! feeling that can transmit How can you make that contact?
And then right out of nowhere, somebody will be
the same emotion to an audience? An astonishing num¬
ber of people in the tield are not aware of the poten¬ doing a scene, and for a brief, maybe, 30 seconds
tial, nor, actually, understand how animation works. that damn thing comes to life! Suddenly that woman
Even Walt never realized what made some scenes more is a woman in trouble, and this guy is being mean
successful titan others, hut he was such an outstanding and you’re reacting, and your whole being is sud¬
storyteller that he knew what should he shown, what denly focused on that, and then suddenly it dissi¬
would hold act audience, what would get a certain pates. 1 mean, one wrong word, one wrong empha¬
reaction, and he could idlord to pay tor the tumbling sis, and the thing is gone! 1 think, “What made that
work? Why did that happen at that moment?”
errors of his artists as they learned.
It was the supervising animators who had to find the
more effective uses of the artists' limited abilities. That golden moment is our goal. That is what we
Working with their crews, they searched for easier must understand and recreate in our own medium.
ways, simpler ways, stronger ways, trying to find the Is it possible? As the animator sits at his desk flip¬
essence of the entertainment in the scenes they were ping the drawings and throwing them away and mak¬
doing. And here they discovered that increasingly their ing new ones, he probably should wonder at the au¬
dacity of anyone proposing to duplicate an actor s
problems were in the field of acting.
Several people at the studio enrolled in acting classes, artistic and moving performance with only a collection
sat and watched young student actors, , and they’re using the right combination of these in the proper
saying (he lines the way they were written, and sequence, the actor builds a bond with the people in
they’re trying lo be angry, or trying to he sad, or the audience, and they are with him, they understand
him: and it they like him they will be concerned about wants very much to achieve something and fails in a
what happens to him. These are the animators tools as way that hurts him; the other characters ridicule him;
weJI, bill while [he actor can rely on his inner feelings he tries again, fails again; the audience feels the hurt
lo build his portrayal, the animator must be objectively and starts to pull for the little guy; when he finally
analytical it he is to reach out and touch the audience. succeeds in a unique and heart warming way, everyone
Katharine Ommanney, in her book on acting for feels like cheering.
students, has defined the rules and the exercises that It is an old formula and the acting choices are ele¬
are the slops for the beginner,2 She asks the performer mental. As long as the central figure is sincere, his
lo consider these questions as he tries to communicate actions can be broad and touched with humor without
with an audience:
upsetting the pathos, I he ugly duckling's mournful
cry of rejection was a ludicrous honk, which only
Are Ihe characters interesting, lifelike, and vivid? increased the awareness in the audience that this poor
Do you become emotionally involved with them? little outcast did, indeed, have a real problem, laugh¬
Do the gestures and movements seem sincere, ter and sympathy were combined in a way that of¬
convincing, clear and properly motivated? fered a high potential for entertainment and for per~
Does all of the action help to delineate the charac¬ sonality development, but there were no great demands
ters and I heir situation for you? in acting.
Is the action clear-cut, realistic, prolonged suf¬ By the time the studio began Snow White, the ani¬
ficiently, and exaggerated enough to lie seen by the mators were being asked to depict much more than
whole audience?
just happiness and sadness. Mow, they were faced
wdth the task of communicating such subtle emotions
Undeniably, these are the criteria forjudging any per¬ as love, dejection, hate, jealousy, concern, and fear.
formance, animated or live. They sound so simple, The first real example of an entire sequence based on
wrillen this way, and are easy to pin up on one’s pure emotion showed the dwarfs crying beside Snow
desk—hut so difficult to achieve. White s bier; it was a critical decision even lo attempt ANIMATOR. Fm
The demands were quite simple in the early films, this type of sequence. The supervising director was Snow White.
limited mainly to gestures of annoyance that tried to concerned "that the audience would not react as we When the du
be "anger” and a kind of fright that wished it could be hoped it would, It was not a matter of what field size their grief
Tear.” Gradually a kind of formula developed for we used, or panning, or what character we cut to—ic White's deal
making ”pathos” the prime ingredient in a film, such asking rhe ,
W'as the mood in which we wanted our audience at the
share the em,
as The Ugly Duckling: an appealing little character time.” ' It was important that the viewers be involved cartoon chart
completely in the feelings of the dwarfs, and no one were being asked to respond to these cartoon figures in
knew how this could he done with moving drawings. a new1 way and to share their feelings of desolation. A
There were two enormous problems. laugh at this point would have destroyed lhe whole
First, the animators knew of only one way to com¬ concept. In the original version of this sequence, the
municate any emotion: show the change of expression audience had laughed at a crucial scene of Doc and
that would reveal the character's thought process. He Dopey. At that time, Dopey began the scene staring
had to move to stay alive, and a series of drawings bleakly with misty eyes at the offstage Snow White,
moving from one attitude to another w:as the only way before turning away to bury his face in Doc's shm.il-
known to establish the emotion. If he were seen to der. It was a touching moment; however, the viewers'
change from a portrayal of concern or worry to one of response to this shot of the usually jolly Dopey was an
despair, or from despair to fighting hack the tears, it anticipatory laugh, one that quickly turned to contu¬
might he possible to make him believable. But that sion and then embarrassment, hut by then the spell had
would make too much movement for [his sequence. been broken. Fortunately* this was easy to correct by
Obviously all the dwarfs should he overcome with cutting off the first part of the scene. How could any¬
grief from the beginning to the end. with no change of one have known ahead of lime? You cannot always da
attitude and as tittle movement as possible. There would it right the first time: many things do not work the way
be good impact on the initial picture, but what would they are “talked."
keep the dwarfs from going Hat and lifeless after that? There was an unexpected bonus from this cut. be¬
The other problem lay in the fact that the audience cause now Grumpy was the only dwarf with a major
had become conditioned to laugh at the dwarfs when¬ body move. He had been the last to give in to the girl
ever (hey came on the screen. Now, the spectators but he may have had the deepest feelings for her. Who
but Grumpy would he the one to sob openly at her any jitters, but we didn't want any short, jerky moves
bier'.1 He could not have put his head on someone’s either—and we matched the timing of the tears to
shoulder like Dopey, True to his personality, he must the contours of the faces. Unfortunately, my first
turn away and cry alone. tears were so well liked that more tears were asked
The animator whose assignment was to make this for* and then even some on all the characters. Soon
all come to life said: it looked like the worst hay fever epidemic of the
century, which was not helped much by the eager
It just felt like they should all move as little as Effects Department adding highlights and reflections
possible. These guys were consumed with grief and and glistening effects, until each drop looked more
wouldn't be moving around. They’d have strong like a marble than a tear. At this point, we backed
body attitudes that could he held for the most part, up and eliminated a few. To me, there was more
and maybe a sagging move on the head here and value in a tear-stained face than in all these rivulets
there, just enough to keep it alive, Even a sniff soaking their collars, but no one could devise a way
seemed too much action for the mood, Frank to create that effect. We settled for moist eyes, which
Churchill had written a great melody that really car¬ they could do very effectively, and lots of lovely,
ried the sequence, and my problem was more of not shining tears running down the cheeks."4
breaking the spell than establishing how badly any¬
one felt. Sad eyes, slow blinks, and a few tears These decisions proved to be right for the sequence,
were all that was needed. especially the decision to keep the dwarfs in nearly
So we drew very carefully and packed in as many "held" positions. Their subdued attitudes contributed
in be twee ns as we possibly could—we didn't want more to the working of the sequence than we realized
at the time. Undoubtedly, Walt was a big influence in done as in the dwarfs' sequence, but, since it only
this also, for he had written in his famous memo to illustrated what happened, it could not involve the
Don Graham in 1935 / “The animators don't make the audience. I his is a vivid example of the importance of
held positions and the relaxed positions express any¬ story structure in communicating an emotion.
thing. They try to do all (he expression with the parts These crucial feelings of the characters can be por-
that are moving—whereas the body should enter into trayed in many different ways. Besides using the struc¬
it,” But (he dwarfs dad not let Walt down by making ture of the story elements, there is the graphic presen¬
any false moves. The audience cried for the first time tation: the layouts, (he settings, the cutting, the staging:
during an animated cartoon. and there are all the facets of the animation: the acting,
The liim Bambi contained another reaction to death (be expressions, the dialogue, the attitudes. Story,
—this time very real—as the young fawn lost his graphic presentation, and animation are important
mother to a hunter’s bullet. A scene was animated of enough to be considered separately.
(he doe actually being shot in the middle of a leap,
throwing back her head and crashing to (he ground
Story—Structure
where she lay collapsed in the snow, but it was cut out
when we found that the sequence played better in the When the story is well designed, the emotions of the
imagination Everyone sensed the danger, knowing characters wilt be so logical and natural that little else
the hunters were near; and when the shot was heard it should be needed to make them work with an audi¬
did not matter whether you knew the mother was dead ence. The wise story man, however, also will learn
or whether you were as innocent as Bambi, returning how to use animation more effectively, and provide
to search for her. Jt was powerful either way. The tiny opportunities for dramatic graphics in the presentation
figure in the midst of ihe huge trees helped the feeling The best example of a great sequence created entirely
of overpowering loss, and the quiet of the forest at this by story is found in Cinderella, as the Fairy Godmother
point contributed to the sensation of loneliness. The appears. The girl has run into the garden in adramatie
best idea, however, came about by accident. When the long shot and is now sobbing with her head in her
stag appeared, he was too much of a shock, visually. arms; her friends, the mice, are staring dumbly, along
We wanted him to be impressive with a feeling of with the horse and the dog. and the only animation is
wisdom and compassion. Instead, he somehow' looked found in the tiny sparkles of fairy dust gradually con¬
ominous and threatening. He had to be in the sequence vening on the spot where the Godmother will appear,
in some form, so the decision was made to cover him Yet, everyone in the audience has a lump in his throat,
partially with falling snow, lightly at first, then heav¬ and it gets bigger and bigger as the scene progresses.
ier and heavier, so that in (he final scene the stag This is all due to the careful story work that has
would be only half visible, The snow also added an preceded this point in the picture. The people in the
immense emotional dimension to the whole sequence. audience know this girl, and what she wanted, and
We looked at each other and said, “Why didn’t we how she feels at this time. They also know her friends
think of that in the first place?” and what (hey were trying to do, and when this moment
Twenty years later there was another sequence of comes there is nothing more to be said. A simple
characters crying over the apparent death of a young scene of a girl sobbing, (he helplessness in the faces of
girl as the three Good Fairies bade a tearful farewell to her friends, and the magical answer to all the problems
Aurora, the sleeping beauty, Here, however, the story quietly forming before us are all that is needed, or
structure tacked the ingredients that would have allowed wanted. Anything more wrould be an intrusion.
this to be a scene of strong emotion. The character Another sequence that relies more on story (bin
relationships were not as important, and there was animation is the one of Snow White running in panic
little concern over the fairies' attempts to thwart the through the woods after she has left the Huntsman.
evil prophecy. That point was not felt to be the impor¬ This reveals more of Walt's sense of how a thing
tant one in this later film. The animation was as well should play and includes a very dramatic presentation
throughout* but it asks Tittle of the animator. It is an hi a strong story situation,
effective sequence, arousing great emotion in the very little movement is
viewer by thrusting him into the situation along with needed to sustain the mood,
C imtereHa ’ s friends watch
the girl. It is the events that occur rather than the
helplessly as the broken -
acting that involve him in this activity, but the consid¬ hearted girl buries her
erations are just as detailed and complicated. head in her arms, The main
How long does it take to build Snow White's terror? action consists of the magic
sparkles slowly gathering
How many incidents do we need to shock and scare? to form the Fairy God¬
Do we lose or gain by showing, in her mind, the logs mother,
in the water that appear to become crocodiles writh
wide-open mouths? the laces in the trees arc terrifying
to both the audience and the girl, hut how long should
(his be allowed to go on, beyond making the point of
what she is seeing? How long should she be on the
ground, sobbing, after the terror and panic in the
woods, before she secs the eyes in the dark—eyes that
gradually become innocent little animals? The audi¬
ence is more than ready for the humor that comes as a
release when the animals are curious about Snow
White, and even a little frightened of her. This is an
example of leading the audience through contrasting
emotions, and giving just enough time to each, with¬
out moving loo last or becoming redundant, turmoil than there would have been if he were only a
There arc many ways a character may be handled in visual symbol of a killer. The executioner in Robin OVERLEAF:
a film, and it is largely the responsibility of the story- Hood had no such role to play, so he was more omi¬ Snow White fl
man to determine the most effective use of the role, If nous by being completely impersonal. His judgment the forest in
a story calls for the main character to be threatened by was not involved in the decision to chop off Robin's leaving the Hm
death some kind of killer must be introduced, but what planning of th
head or to let him go, and the more he was presented
type of person he is will depend upon the way the cessfid sequen
as only a professional, whth no emotions, and not evert in the storybe
scenes are conceived. The Huntsman in Snow White a face showing behind his mask, the greater the emo¬ matte staging t
became more real by having a suggestion of personali¬ tional impact he had on everybody. Once again, the images conibh
ty His assignment was more than he could do, as it altitudes on th
sequence had not been built for melodrama up to this
volve the audi
turned out. and there was more drama in his inner point, since this lighthearted version of the popular terror.
.t %
.
legend required only a momentary situation with the expression, the animator will be quite limited. But if
hero as a captive. However, the sinister feelings that the story is built so that the character reveals these
the sequence did have were almost solely dependent ted mgs in what he does and how he does it—reserving
upon this characterization of the executioner. the close-ups only for emphasis—the scenes can be
Killers can be presented m many other ways* each gripping and entertaining,
contributing its own values to the story. If the scene is I here is an inherent danger in animating scenes, of
shown entirely through the killer’s eyes, revealing even inner struggle, because most attempts to achieve clear,
more of his ow n feelings (or lack of feelings), there is concise communication cause the character to overact
still another dimension to the sequence. This perspec¬ badly and lose credibility. More than beautiful draw¬
tive is often used, especially in live action, because it ing and expert analysis often is needed to keep the
can show' how cold-blooded, how methodical or dia¬ feeling of sincerity, A special effort on everyone’s
bolical the killer actually is; which, in turn, builds part is required to find just the right scenes to display
more concern for the intended victim. One approach is the needed emotions, but n is worth the effort. The
no better than another, since the key factor is what queen in Snow White was handled very realistically, os
works best for the specific situation and what reaction was the stepmother in Cinderella, and they communi¬
is wanted from the audience, cated well. Both depended on careful drawing, chicl¬
If a scene calls for showing tense emotions such as ing animation, and flawless scene planning to make
anguish, scorn, bitterness, or envy with only facial them convincing; but with the story constructed so that
animator: Ollie Johnston—-
Robin Hood,
Prince John„ in Robin
Hoodh based on a tradi¬
tional type of design, of¬
feredflexibility in the ways
his personality could be
defined, The evil fairy
Maleficent, in Sleeping
Beauty , had an aloof omi-
nous quality to her design:
tj she had been animated
with the normal changes in
these shapes her dramatic
impact would have been
lost,
ildepended on this meticulous type of work, there was the design, the settings, the color—all of the pictorial
no other way to do it. As the animators said, "No fun components. Their goal is to build a make-believe
to do, but needed for (he picturel"
world around the viewer, making him fee! a certain
Maleficent, the evil tairy in Sleeping Beauty^ showed way about what he sees. Every scene must say its
her feelings in a more dramatic and flamboyant way, message dearly with no confusion and no contradic¬
because the style of the whole presentation relied on tions, but it must leave something to be imagined.
design, color, and pageantry. This was reflected in her !n Bambi, there is a stirring fight between two male
movements, which gave the animator slightly more deer Beautiful animation was done of the battle, per-
latitude and freedom, but it was still an equally de¬ tect in drawing and movement, but somehow it was
manding drawing assignment. The scenes were impres¬ not exciting. The plan had been to draw the audience
sive without losing believability. lust as much intensity into the fight by showing close-ups of horns and hooves
of emotion w as shown by Prince John in Robin Hood, and straining muscles, yet seeing all this tended to
but (his sequence was structured for humor, so the ani¬ make it matter-of-fact, Walt had the answer; create a
mator could concern rate on the expressions and atti¬ mood, make the scenes dark and dramatic, let every¬
tudes more than intricate draw mg. As a result, it was thing go black, lose (he little pans, and define the
more lun for the animator
characters only by 4'rim lighting/' Use the music and
These characters showed hatred and scorn in their sound effects instead of all that drawing. Immediately
own way, but in a convincing manner. They were the sequence became tense and thrilling.
equally entertaining, bui they were in no way inter¬
changeable, which points up the importance of the
Dark figures of the,
dory man's knowing his characters and building his deer are made man
situations through them. and dramatic thro
use of silhouettes w
streaks of 1 'rim It,
Graphic Presentation to define the fort,
less the audience s
more will be imag.
Most of the examples we have discussed so far have
not mentioned that each required an excellence in the
presentation of the idea in addition to the story work
Seldom is emotion established on the screen only
through story, graphic ar(, or animation by itself. Here
Wi are separating them in an attempt to understand the
extent of the contribution from each. "Graphic pre¬
sentation" covers the cutting and staging, the planning.
cal Ways
i Can Build Emotions
tions of the Audience
4. OVERLAYS The Jungle Book 5.. DRAMATIC LAYOUT The Ugly Duckling,
lia loo is desperately searching for MowgH who has just run Overpowering shapes and a path of action going down the
away. Having Balaa partially covered by the branches in hill both add to the feeling of depression as the Ugly Duck-
the background makes a more rewarding scene than trying ting slowly walks away. The port rax at of his feelings relies
to draw his distraught face. on the layout that makes him took small and desolate.
8. HELD DRAWING
WITH C A M ER A MOV BS 103 Da I mati ansc
Some expressions cannot be strengthened by movement.
Instead of moving the character, a simulated feeling of activ¬
ity way achieved by slowly moving the camera—in this
case, trucking into a closer shot of the dog's eyes.
2, SHADOWS Snow White.
3. SHADOWS OVER THE CHARACTER BamN.
Shadows are usually associated with suspense and drama.
Moline watches transfixed as Barnbi fights off the intruder.
Tney tan add interest and variety to a continuity while
The excitement of the situation is better conveyed by her
saving the rime needed to draw all the detail on each char¬
whole attitude, with the shadows of the action passing over
acter.
her, than it could ha ve been hy just the concerned expres¬
sion on her face.
were closing the gates and crating the donkeys, and The audience became involved in these scenes be¬
then a great voice track, along with the realistic han¬ cause of its understanding of the characters and the
dling of the backgrounds, the efleets, the shadows, feelings that were so familiar to everyone. But there
and all the details, kept the audience so involved that are other ways of involving the viewers besides get¬
their eyes never left the screen. The whole film would ting them to identify with sympathetic characters. T he
have been so much weaker and flaccid without this devil in Fantasia+s “Night on Bald Mountain" was
emotional surge to give it the necessary importance anything but sympathetic, and his feelings were beyond
and to make the fantasy so stirring. our comprehension, yet the scenes involved the audi¬
ences, drew them in, caused them to react to what (hey
Animation—Acting were seeing. To point up the difference, one has only
to imagine (he sensations that would have been aroused
The story man can develop the right business for the if, during this awesome ritual, a young boy and girl
character to perform, and the director and layout man had been seen as two tiny figures trying to climb the
can stage it and make the presentation graphically inner walls of that volcanic mountain without being
satisfying, hut it is the animator who must think deeply discovered, or perhaps progressing deeper into that
into the personality of the cartoon actors. Each must fiery cauldron on some important quest. Your heart
be handled differently, because each individual will would be in your mouth as you tried to scale those
express his emotions in his own way. stones with them, and you would jump at each sign of
The self-appointed leader of the dwarfs. Doc, would possible detection. You react to the evil characters,
sbowr defiance in a way different from that of Grumpy. but with the sympathetic characters.
He would have blustery, nervous movements, and take The same is true of Cruel la deVil in 101 Dalma¬
shorter steps. He never would swing his arms as tians, and she is a comic villain. Few of us could share
Grumpy did in his defiant walk after Snow White had her compulsion to skin puppies to make a fur coat, yet
kissed him. That U'alk, and the gradual stop as he we were completely involved in her sequences. Because
smiled, showing his true feelings, were part of the art¬ of our fascination with her explosive personality and
ful delineation of a personality in both story and ani¬ our enjoyment of her outlandish behavior, appearance,
mation, The conception was thorough in all respects: and actions, she was funny without losing either her
the staging of the expressions, the use of fundamental menacing quality or her audience. Whether people
principles like squash and stretch, the amount of time thought she was horrid, ridiculous, or wonderful, they
used to show each emotion before moving on to the all sat enraptured.
next one—these show animation at its best. In the next example, we arc involved through our
appreciation of a situation and share the sensations of
the character, but without any sense of identification
with him. This is the case with the rather unsavoiy
Ichabod Crane as he rides the old plowhorse into the
tenors ot Sleepy Hollow. I hat sequence made anima¬
tor Blaine Gibson decide to leave the Effects Depart-
ment for the dramatic challenges of character anima
bon. The superstitious Ichabod gets increasingly
agitated the farther he progresses into the hollow, but
his sleepy steed is barely alert enough to stay awake. It
reminded Blaine of his own experience as a boy in
eastern Colorado. "Ichabod. and this horse, and (be
guy w hi siting—this is a cartoon, but I can empathize
Story sketches for Ichabod
with this guy because I've been on a horse out on the
Crane 949) by Joe Ri¬
naldi. Joe had a flair for farm at night when 1 wanted to whistle, because l’d
bold, dramatic staging and heard some noise and I wouldn’t know what it was_
could make cartoon char* and, also, the way the horse went! Somebody took the
actersfn into awesome en¬
trouble to analyze . . . what horses look like. It looked
vironments qu ite naturally.
tike a horse. These are the things that, to ine, made the
difference between good and bad animation. It’s ink¬
ing the trouble to put that little thing in there.'' Hie
animator on that particular section had indeed known
horses, and he had suffered more than his share of
miserable experiences in trying to get unresponsive
nags to behave like the wonder horse of the cowboy
movies.
This point in the picture certainly had been well
structured in the story development, and the presenta¬
tion was well suited to (he situation, but it was the
animation itself that c air ted audiences along, They
saw the (ear in Ichabod T eyes and in his whale atti¬
tude, and, as he licked his lips and swallowed, rhe\
could feel the sensation of the dry mouth front Ins
extreme apprehension. The musician Ollie Wallace
made an enormous contribution when he recorded his
own whistling for Ichabod's feeble attempts to keep up
bis courage as he came closer and closer to panic, and
the story sketch man Joe Rinaldi had done a masterful
animator Frank Thomas—-
Jchabod Crane (inter com¬
bined with Mr, Toad )
■ ■ k
f , v
- kwr
Ss*lS&' ?E‘^Dv'z _
e, TV.*r '.■•J'TC-N! TkJTT
- J . _/
ur¬
scita1- ^tqh, r
ijifikJ, ulf (iJC.it FA'T1.
reewTfc- .,. WAWN& awv
Hilt Peel found faces and attitudes in the {torts of the object
he nvj .t drawing M'Juw he did the various cars for Susie, llie
Little Blue C?oupe. '/'he brotmi from ’'Sorcerer' ^ Appren■
u<e' in Faniasia needed neither face tun character develop¬
ment The boy amt girl in Miitsidand had faces superimposed
on their bodies with no attempt to make the design come from
the instrument itself.
animator: Bob Wickersham
—Thru the Mirror.
A happy-go-lucky tele¬
phone answers his own
ring, then talks to himself.
>
57 6/ (,3 67 (,? 7/ 77 79 8/ g2 M $7
Fantasia s “Sorcerer’s Apprentice,’’ it was important more to show its reaction to this big dog intruding in
that they be living and active, but have no feelings and such an offensive way. A face would have been wrong,
no means of communication. In others, such as the because it would have destroyed the elements of fan¬
doorknob in Alice in Wonderland, the specific person¬ tasy that made the hat so entertaining.
ality and suggestions of the friendly but unhelpful door¬ Many people insist that most of the machines in
knob were very necessary to the situation. their lives have personalities that are clearly apparent:
In many cases, the personality will be suggested by the elevator that works only when it wants to (and
the job the object normally performs. A steamboat goes particularly slow when its occupant is in a hurry);
whistle is big and authoritative. It is almost impossible the car that will not start (or seems to sulk when not
to think of a shy one. A rocking chair is matronly, or treated just right); the door that always sticks when it
gossipy, and a bench would be robust and healthy, can cause the most trouble; the typewriter that contin¬
unless it is an old, decrepit one outdoors in a park. ually reverses letters in the words—we are surrounded
Some objects have potential faces in their basic by objects that do seem to have minds of their own. To
design, as in cars, with either the headlights or a divided find the face in the design of these objects, and one
windshield being the eyes, while on others there must that expresses the feelings that we already have sensed,
be a face created and superimposed (Musicland). There is the problem for the artist. To move the parts of this
is much more charm and conviction in a character if design so that it has a suitable personality and seems
the eyes and mouth can grow out of the natural appear¬ believable is the problem of the animator.
ance, such as the telephone in Thru the Mirror, but
when this is not possible great care should be taken to
make the additions as believable as possible. Some¬ The Illusion of Life
times the character is more provocative without a face
at all, if his whole being can convey the pantomime to In the final sequence of The Rescuers, the villainess
show his attitudes. The magician’s hat that Pluto Medusa is being pulled behind the swampmobile by a
encounters in Mickey’s Grand Opera needs nothing rope. She is bouncing and splashing around as she is
dragged along and takes quite a beating. We a]J sug- ”lt depends on the hat's personality—what kind of
gcsied additional gags that would make the situation a guy he is.”
even funnier, hut the director hesitated: "l don't want L Then how do you make a hat into a believable
more gags; J want to know how she is feeling about character?"
tbs, Let's put in a dose-up of her face as she comes The same way you made a crude cartoon dog into
tip out of the water—the action is funnier if we’ve Pluto, By showing (he emotions. How else do you gel
seen what she’s thinking!” life into anything?”
This incident illustrates the drive that has run through Veteran artist Mel Shaw added a thought. “It is a
jll [he Disney films, (he way of thinking about enter¬ personal thing. You’re taking the whole personality
tainment that led to such a high degree of art in the and character and making that person believable in
animation. An interviewer asks: motion and E* motion. That's the an of animation for
“What's funny about a hat sneaking up on a dog?**
From the
has been i
emotions u
Disney du
sion of lift
r( #V7 m iff
f&ti-- ■ r // 1
.X y \Y :t-!E£y T (i v \c ‘" x-
rxs)1
[ V* / 1
— -V/
-a
Hr l -- V
^•1 r V
'a(ed Don With all of the forms of outstanding eti ten win mot
Hanoi uui-
devised by Watt Disney, the most original and unusual
eromentai
contribution is still this quality of life with which he
endowed all of his characters. From the first bashful
Mickey, hoping for a kiss from Minnie, down through
the growing fear and panic that King. Midas felt as he
realized he was going to starve to death because of his
greed, to the dramatic richness of seven bachelor min¬
ers falling in love with an innocent young girl, it has
been the characters’ emotions that have made the
Disney films great.
The animators at the Disney studio have created
many great characters over some fifty years of picture-
'S _ *
X
Points to Remember
When Animating Emotions
Not all the Disney films depended on the illusion of rrhe notes from the story meetings on Fantasia reveal
life for their success. Walt was interested in enter¬ the way he went about try ing to capture a new and
tainment, and that broad field included more than illusive concept.“If we don’t attempt to weave story
stories told through believable characters. I fe loved to here, it will be more enjoyable. . . , Our overall effect
see actions that moved in perfect sync with music, is the most important thing.” In the "Nutcracker
flowing or accenting or surging, wherever the sound Suite.” Walt did not want to waste footage on show¬
led. He sought beauty, not only as a background for a ing the Nutcracker and the girl watching this series of
storytelling episode but for itself, in design and colors dances (as was done in the original ballet), hut, in¬
and mood. He enjoyed making the comedies full of stead. he was Looking for something in each section
gags, and he liked to create new characterst but he interesting in itself, "it's the fairyland thing we arc
also wanted to try films where the story was sub¬ picturing.”
ordinate to the graphics, pictures without gags, with He had thought of the Chinese dance as something
just the good feeling he got out of seeing great art¬ with a group of lizards wearing flowers in the shape of
work. He told his crew at an early meeting on the coolie hats, and the Russian dance as more comic,
'Nutcracker Suite” sequence in Fantasia, k‘lt should using turtles with their heads going in and out. Several
be something beautiful and something fantastic—a of our finest artists were working on ihis and were,
will-o’-the-wisp feeling." daily, presenting ideas and drawings, everything from
It was the audiences who selected the cute, round, the characters' appearance to the whole visual com
anthropomorphic animals with rich personalities as the eept. Although Walt liked many of (heir suggestions,
type of characters they liked best. This may have there was still something missing; just handsome art¬
represented the most difficult and highest form of our work was not enough.
art, hut it was by no means the only product of either He had often said, "’When I'm interested in some¬ FACm PAGE:
(he studio or Walt’s fertile imagination. thing, L warn to see what’s going on,” and (hat ex- 101 Dalmatians
own light follows these fairies around —all that lights
it up is the fairies.”
Then Walt began to wonder if they could represent
the seasons and group certain effects together on that
basis, "That’s where we bring in Pall and bring in
the wind and the seed pods- hut don't try to tell a
stoTy- just the three seasons, , . , Those big brown
leaves drop down and whirl around making patterns of
movement against the wind from the sky.” Rather
than a story, it was a progression of ideas lhat built to
pictures and movements, which were increasingly more
interesting.
The music was helping the idea more than anyone
realized, by giving a structure and a development of
thematic material that, in itself, carried the audience
along. Possibly lesser music would have lacked the
strength to sustain so much picture footage; certainly
when Fantasia is run without sound it sterns vague
and lacking in purpose or direction
When all the right ingredients had been found, there
was an amazingly complete unit of entertainment.
Music, design, action, and color all worked together,
reflecting a unity of thought that combined authority
pressed as well as anything his dissatisfaction with with beauty. It was not shallow or merely ""pretty." j
these early drawings. There was not enough "’going and the ideas w'ere not scattered in a hodgepodge pre¬
on.” There was not enough of an idea, yet, for a sentation. It was exciting.
picture k> he started. Even more adventurous was the visual interpretation
Then, one day he saw a drawing of a mushroom that of Bach 's "Toccata and Fugue,” which had no repre¬
timer Plummer had made. Walt immediately saw a sentation of real forms, only colors and shapes and
potential that far surpassed anything that could have movement that matched the feeling of the music. Walt
been done w ith (he hoards. He started talking of how a had stated. "‘We don’t want to follow what anyone
mushroom even looked Chinese, how u could do a else has done in the abstract. We have never dealt in
certain type of dance, and soon he had added another the abstract: wc have given things a reason for existing,
mushroom who was always out of step and causing and tried to convince the audience that it could hap¬
trouble for the whole group. This did not happen in a pen, or was possible,”1 Now he had to fed his own
day. or all in one meeting, hut it did become a solid, way into this new area and find pictures dial would do
unified idea that even without a story would hold any¬ more than just dazzle or stimulate; they would have to j
one’s interest. Walt said, . . people will remem¬ reach an audience and hold its interest.
ber it—every time they look at a mushroom after that As all the parts began to relate, Walt became more I
they'll try to see those Chinese.” enthusiastic over the possibilities ui these experimen¬
At the same Lime, he was developing his thoughts tal ideas, which were far ahead of anyone's thinking j
on the other dances, searching for ideas that matched The artists had created startling new visual effects, the
the music. He liked the tiny fairies moving from plant technicians were putting things on film ihat scarcely
to plant making everything sparkle and glisten as they could be believed, the music tracks were exciting, and
waved their wands: first the dew-drop fairies “make Funtasound. the new sound system developed especially
the spider wreb took like it's made of pearls—their for this show, was a whole experience in itself. Wall
was fascinated: "... it we cart gel what we're after others. Snow White was dune with soft watercut or
here, on the screen, with that music put over the way washes so reminiscent of old book illustrations; Alice
we can pul it over—1 believe it's going to knock every¬ in Wonderland combined a more modern design with
body out: they just won't believe it It's an entirely unique color combinations, to make it look slightly
new field opened up for our medium/* weird and zany; Lady and the Tramp wras made of
Bat fantasia had no chance to knock everybody nostalgia, like an old postcard, with bright, sunny col¬
mi. Even though it ran for a record-breaking fifty-one ors and soft edges. 101 Dalmatians used a strong
weeks in New York, and thirty-nine in Los Angeles, linear treatment, with flat swatches of color in the
the special sound equipment required limited it to only backgrounds to match the handling of the characters.
a few theaters across the country, and most of the For Sleeping Beauty, the opposite was tried; the
regular theater patrons had no opportunity to see it. design of the characters was altered to lit the overall
The opening, late in 1940, coincided with the escala¬ design of the backgrounds. Stylist Eyvind Earle had
tion ot the war in Europe. Growing tension in this dune the inspirational sketches that caught Wall’s eye,
country, along with the studio’s losing its foreign mar¬ and now the sparkling results that came from the flat
kets, made it impossible to expand the production ideas colors used in two-dimensional patterns was calling
Walt was so eager to try. Fantasia #2. which was lor a new type of drawing in the animation Even
well past the planning stage, was abandoned, and the though four and five hours were required to make
two segments already in work, * Clair de Lune" and some of the drawings, the end resuit was a gorgeous
Peter and (he Wolf/’ were reworked and used in tapestry of colors and pleasing shapes—cold and pon¬
later pictures. 'Hiis was a disappointment to Wall and derous, but startling. The pageantry of the Middle
to the staff o! ! 200 employees, all of whom had been Ages was captured with a magnificence that never will
excited about the intriguing future of animation. We be duplicated again in this form; and when viewed on ■WAIT.Martin Provt
still wonder what we would be working on today if Peler and the Wolf
the wide screen required by the 70mm film used for
Fantasia had been as popular as White this one production, it is extremely impressive. First suggestions foi
Fantasia had given our artists the best opportunity faffs musical star
I o make the most effective use of (his visual mate¬
strung feetirtg of /
to use both their imaginations and different kinds of rial, story man hd Renner worked out an involved see- folk art.
graphics, hut even more was attempted over the next
ten years. The showcase for most of this experimenta¬
tion was the 'package pictures/’ The Three Cabal
leros. Make MI tie Music, and Melody Time* which
combined several delightful themes into one feature
film, like a variety show. They gave (he staff a chance
to try out intriguing ideas that were not strong enough
to sustain more than ten or fifteen minutes. Many of
these ideas introduced a new style of drawing and de¬
sign that was an important part of the whole concept.
Choosing the style for a picture follows the same
guidelines as choosing the design of the characters.
The style must emphasize the elements that tell the
story best, create the moods, and establish the degree
ul sincerity for the complete idea. A somber topic will
he handled quite differently from a frivolous one, in all
graphic aspects, and the choice of what is best for the
subject matter is one that must be considered carefully.
Walt wanted each of our features to have an indi¬
vidual style that would be different from any of the
mirio [hat relied not so much on character identification
as a busy sequence of events that romped along with
good pacing and surprising twists. The story, being
highly romantic, called for warmth and humor and
dramatic moments more than austere design, and un¬
questionably we surrendered some audience involve¬
ment to this strong style. Still, we have not made a
comparable feature with so much beauty in both appear¬
ance and color and such consistent treatment from
shirt to finish—which was just what Walt wanted for
the picture.
Card ui attention always should be given to the value
of the graphics in any film, for the whole product
rapidly can become barren and dull and earth bound
without some excellence in drawing, design, and color,
fhis is easy to forget under (he pressure to pul a story
on the screen that will live and build and captivate.
(iood design, in itself, will make the drawings clearer
and the ideas behind [hem easier to see and under¬
stand; !he style will strengthen the communication,
because it has been chosen, in the first place, as the
best way of presenting the idea, ft is a difficult point to
put into words, since it is made up of taste and judg¬
ment and talent and sensitivity. While the audiences
cnay not seem to notice, they sense the difference, and
they are drawn to (he object with the better design. It
is one of the differences between Disneyland and the
average amusement park.
Walt's search for the solid, unified idea that made
the graphics hold an audience is probably the closest
we can get to an explanation of what constitutes suc¬
cessful visual communication. Today, most j>eople refer
AitTFST. Richmond (Dick) Keisey— Trees.
to [hat kind ot an idea as ‘story. Bruno Bozzetto,
the Italian animator, designer, anti producer, stressed good work so memorable. All of [he elements being
this on a visit to the studio. "The first thing is always presented—story, character, animation, color, music,
the story—not a drawing or a background—hut a story design—must contribute to the one statement, the over¬
I want to tel!. I’hen I choose the medium/* He went all concept.
on to emphasize the importance of making that story
as strong and as rich as possible. “Disney was a fan¬ -a
tastic storyteller.” he said, "There’s never a moment Still Pictures and
in his films in which you relax; the story is always Limited Animation
moving.”
Whatever the idea, it will be told belter and in a A picture that has no movement will go “deaif' cinik
more interesting way with a style that is supportive screen in only a tew seconds, no matter how compel¬
and compatible. Like a good caricature, it will help to ling its elements. Moving the camera about will help,
achieve the essence of a particular idea that makes but only two factors really can keep the footage
Mexico, made an appealing sound track that supported
the fine artwork.
Joyce Kilmer's poem Trees set to music by Oscar
Rashach provided the sound track for a Him with no
animation that made extensive use of camera move¬
ment, gently probing and searching, moving in and
out and examining the details of paintings, Dick Kelsey,
stylist and painter, had a remarkable talent for drawing
trees that had strength and beauty and a unique design,
combined with a color sense that was extremely per¬
sonal and exciting. The sound track (in Melody Time)
offered little variety in either mood or tempo, so the
camera moves were restricted in the textures that might
otherwise have been more interesting, hut this is still
an excellent example of what can be done with only
still paintings and imagination.
The titles for The Rescuers were done in much the
same way, using Mel Shaw's pastel renderings as illus¬
trations of the journey of a lonely bottle, from the
swamps along the Gulf of Mexico to New York har¬
bor. It was felt that full animation of this subject mat¬
ter would not be as effective as the glowing colors and
rich detail in the pastels. The orchestral treatment of
(he song, "The Journey," allowed a greater variety of
camera moves here, some even suggesting movement
in Mel's superb drawings.
Baby Weems," a short film from The Reluctant
Dragon (1941), was presented the way a sloryman
might tell his narrative from the sketches on the story¬
boards Since it was made up of separate sketches,
there was neither reason nor justification for any move¬
ment. Still, to make the picture clear and more inter¬
esting, limited movements were added here and there,
“alive": a story idea that moves the audience, or a just an arm, or a leg. or a simulated walk, or perhaps a
Sound track that has meaning of its own. moving jaw during dialogue. It was effective, econom¬
If Walt saw a sketch or painting that he particularly ical, and soon picked up by other studios searching for
iked, he would look for a way to get it on the screen a cheaper way to fill the Saturday morning TV de¬
usi the way it was, and then figure out how to keep it mands. It became known as "limited animation
here long enough for (he audience to enjoy it, too.
In The Three Cahaiteros, Mary Blair’s charming
xiiniings of the Mexican children acting out Las Posa- Animated Designs
las had only the movement of the flames on the can-
lies, but they held the audience’s interest because they Most of the scenes of "The Nutcracker Suite" in Farr-
llustrated a story, hi another place in the same picture, tasia had little more than the animation of designed
norc of Mary’s paintings were used with no story or shapes of (lowers and frost and snowflakes, or the
:onlinuity; however, a song, telling of the wonders of changing light in this .special wonderland as a fairy
darted by. Even these fully animated characters were motifs, and, in some cases, Donald Duck was intro¬
subordinated to the pictorial effects of the scenes, yet duced working through the evolving pattern's. While
(his was enough to sustain nearly fifteen minutes of he added little to the artistic merit of the sequence, he
film, brought the audience into the film in a way that the
'Toccata and Fugue/' also from Fantasia, probed geometric designs never could have by themselves.
in another direction, combining abstract designs and An intriguing idea that never reached completion
undefined shapes with pure music. Once again, ton was Salvador Dal i \s v isual i zat ion o f a song. 11 Desi i no,' *
quality effects animation was needed to match the mood written by Armando Dominquez. Working with John
ot the track, in both sync and feeling. All of the tech¬ Hunch, Dali had put together a whole storyboard of
nical advancements were called upon to create visual (he surrealistic drawings that had made him famous,
images that carried the same depth and power as the but, unfortunately, the project was cancelled with only
music. / he I hree Caballeros contained more experi¬ one scene ever put on film, As a short interlude in the
mentation with the animation of designs, hut due to teature film it would have been provocative, whether
budget restrictions during the war it is less pretentious people followed the ideas or understood any of it or
though just as imaginative and revolutionary, with more not. Dali and Walt got along very well, but the picture
emphasis on the changing of shapes as they animated. was not becoming quite what either of them had hoped
Because of the Mexican background in this part of the when they started, so it was abandoned, by mutual
lilrn. the designs were based on Mexican and Indian agreement.
Probably the most charming of the films that were
ARTfST: J. Gordon l
essentially the animation of design elements was found
' 'Toccata and Fug
in the introduction to l'Baia" in The Three Cabalte- Fantasia.
ARTisr Salvador Da
Destine.
Strong Design
With Animated Characters
Usually the animator must give up his best tools of
communication if he limits his drawing to the restric¬
tions of a strong design, hut in ‘"Once Upon a Winter¬
time,” in [he feature Melody Time, trie Larson, work¬
ing with director Ham Luske, animated Mary Blair's
stylized ideas with great success. He bordered on lim¬
ited animation where he could, moving the whole char¬
acter stiffly, hut timed it so convincingly that everything
ros. Mary Blair had made a dazzling sketch of the worked, It was impossible ever to become really con¬
Brazilian jungle with a tiny, colorful train jogging cerned or involved with either the characters or the
along to a samba beat, lx*s Clark animated the train, story, but it was entertaining and delightful, and showed
keeping the drawing so that it matched perfectly to that designs could he animated successfully when the
Mary's overall picture. There were no demands on the whole idea was properly unified. There was a nostal¬
animation, other than to keep the design elements in gic song setting the mood, and a simple story that
the movements, while the little locomotive chugged called for a quaint, unreal quality, so the special kind
along the track to the station at the end of the line. It of animation fit in perfectly, without losing life or
met several problems along the way, which kept the warmth or the needed communication,
idea alive and added interest to the progression through Melody Time offered another venture into pure design
the jungle, hut the outstanding design in the original animation, with a popular rendition of “Flight of the
concept contributed the most to making the sequence Bumble Bee” done in Boogie Woogie rhythm. Called
memorable. “Bumble Boogie,” it featured musical symbols mov
animator.I-'red Moore—
"All she Cals Join hj,
Make Mine Music,
ing in a wild turmoil to match the excitement of the one magic brush filled with watercolor, or the brush
score. There was little story, other than the plight of actually could paint each detail while you watched. It
the bee trying to escape this mad world of sharps and wfas always surprising and often exciting.
flats and staff signs and notes all dashing about in a Imaginative use of this technique was combined with
dizzy abstraction, an extremely simple style of drawing in “All the Cats
A particularly fascinating device was to paint or loin In." done for Make Mine Masse. The story line
draw the pictures as needed, just ahead of the action—-a wras simply that a group of teenagers got together at
sort of "Draw as you go." Sometimes the main char¬ the local drugstore to dance to the juke box, but with
acter would be in the scene, progressing down the Fred Moore's animation it set a style that has influ¬
street, or climbing stairs, or viewing the scenery, with enced other Filmmakers ever since. The clean, simple
ail of this background material being added just at the design of the characters, the appeal of the drawings,
last moment. At other times, the entire screen would the strong outline, the directness of approach combined
be empty, and a brush would paint the picture as you with the sync to (he music and the crispness of the
watched. The whole scene could be floated on from timing were worth copying.
i.\ tMA 1 ok IV tird Kfmbaft
Victory Through Air
Power,
Pm O'Connor—
illustrations in the book, and the figures moved about
Man in Spare and Mai
within those limitations, or hopped across the page to the Moon.
a new location. It was only an inventive device, but it
til fhe mood of the lilms, keeping some of the whimsy
of the original stories.
Winnie the Pooh
Children of
ARTISTS:
schools in Inverness—
The Lt>eh Ness Monster, [>
N ASA
Mlgniflcaiions.
from
e 1977.
Photo c Kjttt H. Stincirett
pai-ill Si ftup.
Analysis of Pluto
Shifts eyes from tail to audience to 3. In the case of a mild tal
i. Construction make expression definite. Before dumb look in the eyes, t
A. Body shifting one eyebrow goes up, the in three or four drawing
other down. Eyes and eyebrows they reach the extreme
1, In the rough-shaped like a jelly straighten out, then eyes go from might go additional disi
bean side to side. Head kept still during accent then settle into cur
2. In cleanup—put in shoulders and expression. tion at the tips. (Some!
shape it out for a feeling of bones When Pluto pauses for expres¬ head will look with the
under the skin, sion or thought in a situation like settle back, but usually th
T General conception: Heavy dog. trying to gel on his feet in ON ICE, more noticeable in action
When he starts into action, there is in shifting the eyes, definite pauses head,)
lots of anticipation. should be made at each end of the
Example: expression, with a definite move of D. Jowls: When Pluto is snii
Pluto sitting down, moves over to the eyes from extreme to extreme. ground, the jowls are brough
sniff something. Before he gets up, This helps to convey clearly the they drag,
anticipation of a sag with head out idea that Pluto is thinking,
E. Nose Wrinkles: Flexible, bu
and body coming up before he at¬
C. Ears: Handling for weight four in number.
tempts to get out of sitting posi¬
tion. Head moves over to new 1, Pluio jumping up in air. Instead of
position, having the ears carry through the n. Handling of
same distance as the head, the first
B, Eyes two or three drawings of the ears Pluto for Action
are slower to start. When he lands, A. Pluto was originally a bloo
L General Expression: Dumb and
sad-eyed the same holds good. The ears are but has developed into just a
2, Nobs over eyes tike prominent eye¬ still quite long and they come In some instances he has t
brows or furrows: always there. down with a sweep. In the extreme mated too much like a small c
down there is a stretch and then out any weight to him. Pluto
Example: ON ICE, Pluto slips, they go up into a normal resting dy value lies in using him as
falls. Duck laughs offstage and position. cumbersome, awkward dog
Pluto looks back at tail, eye¬ 2. In a fast surprised take the ears avoid the effect of lightness, v
brows down, conveying thought: shoot up faster, but settle the same he is used running, jumping o
“There’s something wrong here “ way. it is well to bear in mind the fj
good example of giving the feeling will be used. This sometimes means it
heavy dog would naturally need more
that Pluto is a heavy dog. (See l-A-3) will be necessary to add footage when
anticipation to his run or jump, and in
such spots are reached in animation.
the case of a fall his land would take D. Sniff Action: Usually done in two For example* in the flypaper sequence
more stretching and recovery than drawings of two exposures each. One
that of a lighter dog. In the case of a (PLAYFUL PLUTO) as well as Pluto
extreme down on the ground* with on ice skates (ON ICE), so much de¬
run Pluto would take half again the nose touching ground, another ex¬
timing of a light weight dog in the pended on the building up of the situ¬
treme is the nose up and wrinkled. Jt ation and the pauses for Pluto to
same kind of run. also can be handled on one exposure
Of course, there might be situations think about different ways of getting
with four drawings with extremes up rid of the flypaper or getting up on his
where it would be too straight for Plu¬ and down using in-betweens—dose to
to to anticipate slowly. For example, if feet on the ice. Good expressions were
the extreme up on starting down and necessary in these spots to build the
Pluto were to react very fast to some¬ close to I he extreme down on the start
thing that happens, the action follow¬ gag or situation to a climax. To arrive
up, at the footage needed for such spots,
ing his reaction could be handled in an
F, Snorl Action: Anticipate back with as well as the follow up in action, the
awkward or slow effect to give Pluto
Pluto's head and keep nose in normal animator has to feel the situation him¬
his weight, as in his jump out onto the
position. In shooting head forward self, Of course, there can be too much
ice in ON ICE, His slip was very fast
the nose wrinkles and the bulb in¬ time or stalling at certain points, al¬
but his turn over in the air gave the nec¬
creases in size, showing the nostrils in though it lias been found easier to cut
essary weight for the land following.
fit a jump where a small or light dog the extreme position which is the down stalling in the rough test than to
might take off quicker, in Pluto's case accent of the snort. build up under timed situations later
a good anticipation will give you the For a definite accent on the snort, on. The reason for this is that the ani¬
weight feeling and at the finish or draw back slowly with a swelling up mator works spontaneously when he
land, a good sag to the body and legs of Pluto’s body* together with a draw- feels the situation, and trying to
to a stop position up, or follow lake to back of the head and then shooting crowd things into a given footage han¬
another action* is helpful, into an extreme position with the nose dicaps him to the extent of breaking
wrinkled, mouth closed, teeth show¬ the spontaneity of his work. This ap¬
B. Slip Effect, (ON ICE) In all slips with ing disgusted expression, and bulb plies to any situation in cartoons* re¬
his head, two drawings were used showing nostrils, using one in-be¬ gardless of character. Of course, in
going up. When his foot slipped* his tween with a pause settling back slow¬ building up a situation or gag* the
body sagged* at the same time. The ly from the extreme position but still value of each piece of business should
head shot up and after he collapsed* in an attitude of having snorted. be determined as to the amount of
the body landed very quickly; but the footage it can stand.
bead came around in an arc and then G, Sneeze: Same as the snort except an
snapped through. When he hit* two open mouth is used-
drawings were squashed, then be H, Burks: in a bark the teeth show a lit¬
iv. General Working
came slowly out of it into a hold. He tle with the upper lip curving over Method:
did not slop when he hit the ice, and the gum showing. In short barks
C, Rebounds: When Pluto leaps and which are done in 6% 3*s and 4!s, a In roughing out action in a scene a good
lands, he lands front feel first and turned up effect is used on the jowls at method to follow is to work from extreme
then back feet. The whole body sags the extreme position, giving the feel¬ to extreme as the action is visualized. This
and in coming up, if he is still to re¬ ing of flesh in an extreme wide open helps to hold the spontaneity of the situa¬
main in a crouch position, a drawing mouth. tion or gag and prevents the animator
halfway between a first land posilion from dwelling too much on an unimpor¬
and the extreme sag position can be tant spot in the action. In going back over
used as a final position for a hold, But hi. Handling of those drawings, extremes can be exagger¬
ated when necessary, or a new slant may
in bringing him out of his lowest sag
position* enough drawings are used to
Pluto for be bad on different points throughout.
bring him up slowly into it so as to Expressions
take up just a slight rebound. Possibly
even in the case of him continuing the A. In the laying out of Pluto’s action on
leap you could use the same rebound exposure sheets before animating, it is
and then continue with him leaping hard to anticipate the necessary feel¬ Jan .4,1936
ing in certain spots where expressions EX Norm Ferguson
forward into the air again. This is a
Analysis of the Goof
It is difficult to classify the characteristics of His posture is nil. His back arches the dome—large, dreamy eyes, buck teeth ai
the Goof into columns of the physical and wrong way and his little stomach protrudes. weak chin, a large mouth, a thick lower li
mental, because they interweave, reflect and His head, stomach and knees lead his body fat tongue and a bulbous nose that gr
enhance one another. Therefore, it will prob¬ His neck is quite long and scrawny. His knees larger on its way out and turns up. His ■
ably be best to meat don everything all at once. sag and his feet are large and flat. He walks on should remain partly closed to help give hi
Think of the Goof as a composite of an his heels and his toes turn up. His shoulders stupid, sleepy appearance, as though he \
everlasting optimist, a gullible Good Samari¬ are narrow and slope rapidly, giving the upper constantly straining to remain awake, bu
tan, a half-wit, a shiftless, good-natured hick, part of his body a thinness and making his course they can open wide for expression
he is loose-jointed and gangly, but not rub¬ arms seem long and heavy, though actually accents. He blinks quite a bit.
bery. He can move fast if he has to, but would not drawn that way. His hands are very sensi¬ He is very bashful, yet when something 1
rather avoid any over-exertion, so he lakes tive and expressive and though his gestures are stupid has befallen him, he mugs the can
what seems the easiest way. He is a philoso¬ broad, they should still reflect the gentleman. like an amateur actor with relatives in
pher of the barber shop variety. No matter Never think of the Goof as a sausage with audience, trying to cover up his embarr
what happens, he accepts it finally as being for rubber hose attachments. Though he is very mem by making faces and signalling to th
the best or at least amusing. He is willing to flexible and floppy, his body still has a solidity He is in close contact with sprites, gobl
help anyone and offers his assistance even and weight. The looseness in his arms and legs fairies and other such fantasia. Each objee
where he is not needed and just creates eon fu¬ should be achieved through a succession of piece of mechanism which to us is lifeless,
sion. He very seldom, if ever, reaches his ob¬ breaks in the joints rather than through what a soul and personality in the mind of
jective or completes what he has started. His seems like the waving of so much rope. He is Goof. The improbable becomes real where
brain being rather vapory, it is difficult for not muscular and yet he has the strength and Goof is concerned.
him to concentrate on any one subject. Any stamina of a very wiry person. His clothes are He has marvelous muscular control of
little distraction can throw him off bis train of misfits, his trousers are baggy at the knees and fanny. He can do numerous little flour is
thought and it is extremely difficult for the the pant legs strive vainly to touch his shoe with it and his fanny should be used whene
Goof to keep to his purpose. tops, but never do. His pants droop at the seat there is an opportunity to emphasize a fin
Yet the Goof is not the type of half-wit that and stretch tighly across some distance below position.
is to be pitied, He doesn’t dribble, drool or the crotch. His sweater fits him snugly except This little analysis has covered the G-
shriek. He has music in his heart even though for the neck and his vest is much too small. from top to toes, and having come to his en
it be the .same tune forever and I see him hum¬ His hat is of a soft material and animates a end.
ming to himself while working or thinking. He little bit.
talks to himself because it is easier for him to The Goof7s head can be thought of in terms Art Bab!
know what he is thinking if he hears it first. of a caricature of a person with a pointed
7 1
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