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Iowa State Offense 2018

The document provides information about building an effective football offense including core values, personnel groups, formations, ball security, weekly preparation, keys to victory, and creating an offensive identity. It emphasizes unselfishness, accountability, effort, mental toughness, fundamentals, eliminating mistakes, and respecting the football above all else.

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Donald King
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100% found this document useful (10 votes)
5K views468 pages

Iowa State Offense 2018

The document provides information about building an effective football offense including core values, personnel groups, formations, ball security, weekly preparation, keys to victory, and creating an offensive identity. It emphasizes unselfishness, accountability, effort, mental toughness, fundamentals, eliminating mistakes, and respecting the football above all else.

Uploaded by

Donald King
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GENERAL

INFORMATION
BE W HO YOU SAY
YOU ARE
• It comes down to doing your job and tr usting that
ever yone in the unit has the same Desire to Win
each and ever y play.
• The GAFF needs to be at an all time high for the
Individual, the Unit, and the Team.
• Ultimately it is about US , when the bullets star t to
fly all we have is Each Other .

Character Attitude Effor t


• Unselfish • Relentless • Weight Room Addict
• Accountable • Physical • Focused on the Task at
• Dependable • Pr essur e Player Hand
• Positive • Attention to Detail • Habitually Competitive
• Passionate • Student of the Game• Goes the Extr a M ile
• Committed • Mental Toughness • Pr actices at Game
• Coachable • Car e about your Speed
team all the time • Encour ages & Coaches
• Constantly Str ives Teammates
to Impr ove Skills- • Outwor ks Ever y
Per fect your cr aft. Opponent
Keys to V ictor y
• BALL RESPECT - ELIMI NAT E T URNOV ERS
• EXPLOSIV E PLAYS (10 OR MORE)
(RUN 12 + YARDS, PASS 16 + YARDS)
• PLAY AS HARD AND AS LONG AS W E
POSSI BLY CAN.
• FUNDAMENT ALLY SOUND AND MENTALLY
T OUGH. KNOW YOUR ASSI GNMENT AND
EXECUT E.
• T AKE W HAT T HE DEFENSE GIVES US.
• BALANCE— W ELL BALANCED AT T ACK
BET W EEN RUN AND PASS.
• 1ST AND 2 ND DOW N EFF. (85%) 4 + YARDS
• 3 RD DOW N EFF. (45%)
rd
• 100% - 3 and 1-2

• RED ZONE = SCORE 87% - T D = 67%


W EEKLY
PREPARAT ION
GAME PLAN W I LL BE BASED UPON:

• Must under stand and pr epar e for situational


football and ball r espect.

• What ar e str engths and weaknesses of our


opponent?

• What do we have in our offense to combat their


str engths and take advantage of their
weaknesses?

• What must we do differ ently (change or add) to w in


the game?

• We must keep in mind that all changes and


additions must be simple enough that we can
master them after one w eek’s pr actice.
W EEKLY
PREPARAT ION
W E W ILL PRACTI CE HARD ON T HE FOLLOW ING:
• 1ST & 10, 2ND Normal
• 3r d & Short (1-2 yar ds)
• 3r d & Med (3-6 yar ds)
• 3rd & Long (7+ yar ds)
• Red Zone Ar ea
• Goal-Line
• 4 yar d line and in
• Blitz Pick Up
• When to expect blitz
• Take advantage of blitz

W E MUST BE W ELL PREPARED ON:


• Multiple tempo, cadences and audible systems
• Two point plays/ Trick Plays
• Two minute offense
• Coming out offense
• Special Situations (4-Minute, Last play of Game or
half, Rolex, Pitt Punt, Hur r y field goal)
W HAT MAKES A PLAY
SUCCESSFUL?
1. See the signal. Know and
under stand the play call

2. Align pr oper ly for success

3. Recognize the defense

4. Keys – Fr ont and Cover age

5. Execution – Rely on your


pr epar ation and fundamentals

60% OF A Successful play Occur s Pre-Snap


OFFENSIV E MISSION

T he foundation of this offense will


demand behavior s that ar e built on
Attitude and Effor t. Each member of
our unit must demand excellence fr om
himself. T hese habits and behaviors
will allow us to take advantage of our
oppor tunities.
IDENT IT Y

You ar e who you ar e


on tape.
CORE V ALUES

•HONESTY
•TREAT WOMEN WITH
RESPECT
•NO DRUGS
•NO STEALING
12% Rule
To be a successful offense we must
eliminate as many mistakes as possible.
Our objective is to score points and control
the football game. We must control what
we can control and keep our offense ahead
of the chains. One of the most telling stats
that we focus on is the 12% rule. The 12%
rule is the total number of Penalties,
Negative Plays, Turnovers and Drops
divided by the total amount of plays. We
aim for the total to be under 12%.
Ball Respect
• Ball Respect- T he football is our most
pr ized possession. You give the ball away,
you lose. W e must tr ain our selves to
pr otect the football at all costs. Don t be
disr espectful to the ball!
Respecting the Football
T he nose of the ball r ests in the hand with the forward point of the ball r esting
against the web of the finger s. All the fingers ar e gripped tightly ar ound the
ball. T he rear of the ball r ests near the crook of the elbow . Put a lot of pr essur e
on the r ear of the ball with the elbow and arm . Follow the five points of
pr essur e.

1. Finger s used to cover the nose of the ball


2. Palm of hand squeezes a third of the ball
3. Inside forear m cover s outside of ball
4. Inside bicep and cr ook of the elbow cover the back nose of the ball
5. Pr essure of r ibs cover inside of ball

Rules to Live By:


- Keep ball high and tight. Your wr ist must be above the elbow - close the
backdoor .
-After ever y catch or hand off, secur e ball immediately with the 5 points of
pr essur e, eyes take the ball to the tuck .
-W hen in tr ouble, double. MOF- double.
-W e would like to have the ball in your outside arm . Do not switch the ball.

-After ever y play YOU ARE REQUIRED T O HAND OR T OSS BALL T O NEAREST
OFFICAL. LOOK INSI DE FOR OFFICI AL FI RST , T HEN LOOK OUT SI DE. W e must
get in this habit if we ar e going to have the ability to play fast . Create the habit.
Create the culture of a tempo offense.
ISU PERSONNEL GROUPS

ZEBRA= 11 PER (3 WR, 1 TE, 1 RB)


BRONCO= 11 PER (3 WR, 1 F, 1 RB)
GIRAFFE= 11 BIG PER (3 WR, 1 TE, 1 RB)
EAGLE= 10 PER (4 WR, 1 RB)
TIGER= 12 PER (2 WR, 2 TE, 1 RB)
PONIES= 21 PER (2 WR, 1 TE, 2 RB)
STALLION= 20 PER (3 WR, 2 RB)
PANTHER= 13 PER (1 WR, 3 TE, 1 RB)
HIPPO= 14 PER (4 TE, 1 RB)
HEAVY= 23 (3 TE, 1 RB, 1 EXTRA)
IOWA STATE FOOTBALL FORMATIONS: DETACHED Y
SOLO RT SOLO LT

X Y Y X
M Z Z M

Q Q
T T

SLOT RT SLOT LT

X Z Z X
M Y Y M

Q Q
T T

TREY RT TREY LT

X Y Y X
M Z Z M

Q Q
T T

TRIO RT TRIO LT

X Y Y X
M Z Z M

Q Q
T T

TRICK RT TRICK LT

Z Y Y Z
M X X M

Q Q
T T
IOWA STATE FOOTBALL FORMATIONS: ATTACHED Y
ACE RT ACE LT

X Y Y X
M Z Z M

Q Q
T T

TRIPS RT TRIPS LT

X Y Y X
M Z Z M

Q Q
T T

TRIBE RT TRIBE LT

X Y Y X
Z M M Z

Q Q
T T
IOWA STATE FORMATIONS: OFF BALL Y (F)
TROOP RT TROOP LT

X Z Z X
F M M F

T Q T Q

DEUCE RT DEUCE LT

X Z Z X
M F F M

Q T Q T

STRONG RT STRONG LT

X Z Z X
M M

Q F F Q

T T

WEAK RT WEAK LT

X Z Z X
M M

Q F F Q

T T
IOWA STATE FOOTBALL FORMATIONS: 2 BACK
OPEN RT OPEN LT

X Y Y X
Z Z

P/M Q T T Q P/M

TWINS RT TWINS LT

Z Y Y Z
X X

P/M Q T T Q P/M

SPLIT RT SPLIT LT

X Y Y X
Z Z

P/M Q T T Q P/M

YO RT YO LT

X Z Z X
Y Y

P/M Q T T Q P/M
IOWA STATE FOOTBALL FORMATIONS: UNBALANCED
QUADS RT QUADS LT

Y Z Z Y
M X X M

Q T T Q

QUATRO RT QUATRO LT

X Z Z X
M M

F F

T T

ACE RT SWAN TRIPS LT SWAN

X Y Y X
Z Z M
M

T T
*SWAN TELLS FRONTSIDE TACKLE TO GO BACKSIDE.
RECEIVERS DON T CHANGE
IOWA STATE FORMATIONS: TIGER (12 PER)
DOUBLES RT DOUBLES LT

F Y Y F
X Z Z X

Q Q

T T

DOT RT DOT LT

F Y Y F
X Z Z X

Q Q

T T

KINGS RT KINGS LT

X Z Z X
F Y Y F

Q Q

T T

DUO RT DUO LT

X Y Y X
Z Z

Q F F Q

T T

DING RT DING LT

Z Y Y Z
X X

F Q
Q F

T
T
IOWA STATE FORMATIONS: TIGER (12 PER)
DICE RT DICE LT

Z Y Y Z
X
X

F F

T T

DAGGER RT DAGGER LT

X Y Y X
Z Z

F F

T T

I RT I LT

X Y Y X
Z Z
Q Q

F F

T T
IOWA STATE FORMATIONS: PANTHER (13 PER)
JACKS RT JACKS LT

F Y Y F
Q Z Z Q

U U

T
T

JING RT JING LT

Z Y Y Z
Q F F Q

U U

T T

HIPPO (14 PERS) HIPPO (14 PERS)

JUMP RT JUMP LT

F Y Y F
Q Z Z Q

U U

T T

JAP
_ RT JAP
_ LT

F Y Y F
U Q Z Z Q U

T T
IOWA STATE FORMATIONS: EMPTY

9 7 5 4 6 8
3 2
Q

*NUMBER TELLS THE T WHERE TO LINE UP


4 SOLO RT 5 SOLO LT

X Y Y X
M T Z Z T M

Q
Q

6 DEUCE LT 7 ACE LT

X Z Y X
F M T Z T M

Q Q

8 TREY LT 9 TRIO RT

Y X X Y
Z M T T M Z

Q Q
IOWA STATE FORMATIONS: EMPTY
2 SOLO RT 3 TROOP RT

X Y X Z
M T Z T F M

Q Q

SPREAD RT (4 SOLO RT MIX BUNCH) SPREAD LT (5 SOLO LT MIX BUNCH)

X Y Y X
M T Z Z T M

Q Q

HAWAII RT HAWAII LT

Q Q

_ _

_ _
IOWA STATE FORMATIONS: ADJUSTMENTS
SOLO RT STACK TROOP LT STACK

X Y
M Z
Z X

Q M F
T

Q
*STACK TELLS THE RECIEVERS THAT THEY ARE IN A
STACKED ALLIGNMENT
T

DUO RT OVER DUO LT OVER

Y Z
X
Z Y
X
Q F

T F Q
*OVER TELLS THE BACKSIDE RECIEVER THAT HE
NOW LINES UP ON THE FRONTSIDE OF THE PLAY T

TROOP RT ON TRIBE RT OFF

M Z Z
X
X F
M Y

Q
Q
T
T
*ON TELLS THE FRONT SIDE RECIEVER OFF THE BALL
THAT HE IS NOW ON THE BALL AND THE BACKSIDE *OFF TELLS THE Y THAT HE IS OFF THE BALL PUTTING
RECIVER IS NOW OFF. THE BACKSIDE OUTSIDE RECIVER ON THE BALL.

TRIO RT MIX SOLO LT MIX

M Y
X Z Y X

Z M
Q
T
Q
*MIX TELLS THE X AND THE M THAT THEY T
ARE NOW SWITCHED

SOLO RT SQUEEZE TROOP LT SQUEEZE

X Y
M Z
Z X
M F
Q
T
*SQUEEZE TELLS BOTH SIDES OF THE FORMATION Q
THAT THEY ARE IN A REDUCED ALIGNMENT, M
ALIGNS AT #1 T
IOWA STATE FORMATIONS: ADJUSTMENTS
TRIO RT BUNCH SOLO LT BUNCH

X Y
M Z
Y X
Z M
Q
T
Q
T
*BUNCH REDUCES FRONT SIDE OF FORMATION,
*BUNCH REDUCES FRONT SIDE OF FORMATION,
BACKSIDE STAYS THE SAME.
BACKSIDE STAYS THE SAME.

TROOP RT TIGHT SOLO LT TIGHT

X Z
F M Y X
Z M
Q

Q
T
T
*TIGHT REDUCES BACK SIDE OF FORMATION, FRONT
SIDE STAYS THE SAME. *TIGHT REDUCES BACK SIDE OF FORMATION, FRONT
SIDE STAYS THE SAME.

SOLO RT WIDE TRIO LT WIDE

X Y
M Z

Y X
Q
T M
Z

Q
*WIDE TELLS BOTH SIDES OF THE FORMATION THAT T
THEY WILL HAVE A MAXIMUM SPLIT

TRIO RT CLUSTER SOLO LT CLUSTER

X Y
M Z
Y X
Z M
Q
T
Q
T

*WR S CLUSTER TOGETHER WITH WIDE SPLITS


IOWA STATE FORMATIONS: ADJUSTMENTS
TRIO RT CLOSE TREY LT CLOSE

X Y
M Z Y X

Z M
Q
T
Q
*CLOSE TELLS #2 THAT HE IS NOW IN A T
REDUCED ALIGNMENT WITH #3

TRIO RT LOOSE TROOP LT LOOSE

X Y
M Z
Z X
M F

Q
T
Q
*LOOSE TELLS THE #2 WR/Y THAT HE IS NOW IN WIDE
ALIGNMENT WITH #1
T
IOWA STATE FORMATIONS: MOTIONS
DING RT TRADE DUO LT Y-TRADE

Y X
X Y
Z
Z

F F Q
Q

T T
*TRADE: LINE UP IN FORMATION CALLED. ALWAYS
MOVES Y+F TO OPPOSITE POSITION. *Y-TRADE: LINE UP IN FORMATION CALLED. MOVES Y
ONLY TO OPPOSITE POSITION.

SHIFT TO ACE RT SHIFT TO TROOP LT


X Z
Y
Z X
F T
M Q T

Q
*SHIFT: 3 MAN MOVEMENT. Y/M/T ABILITY TO FREELY
ALIGN ENDING IN FORMATION CALLED.
M

SOLO RT M-RIGHT TROOP RT F-LT

X Y

M Z
X Z
Q F M
T

*PLAYER INDICATED MOTIONS IN T


Q

CALLED DIRECTION FOR EXECUTION


ALIGNMENT
SOLO RT M-ACROSS ACE LT Z-ACROSS

X Y

M Z
Y X

Q Z M
T

Q
*PLAYER INDICATED MOTIONS TO #2 T

POSITION ON OPPOSITE SIDE

DEUCE RT M- IN TROOP RT ON X-IN

X Z

M F
M Z
X F
Q

T Q
*PLAYER INDICATED MOTIONS SWIFTLY
TOWARDS THE BALL INFRONT OF THE QB. T
IOWA STATE FORMATIONS: MOTIONS
SOLO RT MIX M-SHORT ACE LT Z-SHORT

X Y

M Z Y X
Z M
Q
T
Q
T
*PLAYER INDICATED MOTIONS TOWARD THE
FOOTBALL TO STACK OR ALIGN TO EXECUTE.

SOLO RT M-BURST TRIPS LT M-BURST

X Y
M Z
Y X
Z M
Q T

Q
*PLAYER INDICATED RUNS A QUICK/ ORBIT MOTION BEHIND THE QB TO T
OPPOSITE SIDE.
BALL SNAPPED AS MOTION GETS TO BLIND SPOT
SOLO RT M-BOOMERANG TRIO LT M-BOOMERANG

X Y
M Z
Y X
Q Z
T M

Q
T
*PLAYER INDICATED STARTS BURST MOTION THEN
RECOILS AND RETURNS TO EXECUTE.

SOLO RT T-OUT-LT TRIO LT M-OUT-RT

X Y
M Z
Y X
T Q Z M

Q
T
IOWA STATE FORMATIONS: RB MOTIONS
SOLO RT M-NEAR 8 TROOP LT T-NEAR

X Y
M Z
Z X
M F T
Q
T
Q
*PLAYER INDICATED SHIFTS IN THE BACKFIELD TO
NEAR SIDE OF QB.

4 SOLO RT T-FAR ACE LT M-FAR

X Y
M T Z
Y X

Q Z M

Q
*PLAYER INDICATED SHIFTS IN THE BACKFIELD TO THE T
OPPOSITE SIDE OF QB.

TRIO RT T-FLY DEUCE LT T-FLY

X Y
M Z
Z X

F M
Q
T

*FLY MOVES THE PLAYER IN THE BACKFIELD QUICKLY Q


T
FROM ONE SIDE TO THE OTHER BEFORE THE SNAP. IF
IN PISTOL, PLAYER WILL MOTION TO THE SIDE BASED
ON THE CALLED PLAY.

TRIO RT T-SURGE SOLO LT T-SURGE

X Y
M Z Y X
Z M
Q
T
Q
T
*SURGE MOVES BACKFIELD PLAYER QUICKLY OUT OF THE
BACKFIELD IN THE DIRECTION THAT HE IS LINED UP.

5 SOLO RT T-HOME 9 TRIPS RT T-HOME

X Y
X Y
M T Z
T M X
Q
Q

*HOME MOVES THE CALLED PLAYER FROM SIGNALED


FORMATION BACK INTO THE PISTOL.
IOWA STATE FORMATIONS: MOTIONS
SOLO LT M-RETURN TREY LT Y-RETURN IT

Y X
Z M
M X
Z Y
Q
T
Q
*RETURN TELLS THE MOTIONING PLAYER THAT T
HE GOES OPPOSITE A GAP THEN RETURNS TO
ALIGN TO EXECUTE.

TREY RT M-RIDE ACE LT Z-SHUFFLE

Y
X Y X
Z M
M Z
Q
T
Q
T *SHUFFLE TELLS CALLED PLAYER TO MOTION PAST
CENTER PUT SOME STANK ON THE MOTION BEFORE
*RIDE TELLS CALLED PLAYER TO RETURN MOTION BACK CROSSING BALL AND GETTING TO MOST INSIDE WR (LIKE
& ALIGN TO THE MAN INSIDE WITH FREEDOM TO STANK. RT/LT).
SCRAMBLE
SCRAMBLE IS A PRE CADENCE SHIFT THAT WILL BE SIGNALED IN PRIOR TO
THE FORMATION IN THE PLAY CALL. ON “SHIFT” CALL FROM QB, PLAYERS
WILL MOVE QUICKLY TO FORMATION THAT WAS SIGNALED

A. SCRAMBLE ALIGNMENT
QB: IN BACKFIELD
T: SPLIT OUT AS OUTSIDE PLAYER OPPOSITE FORMATION CALL
Y/F: ALIGN ANYWHERE
M/P: ALIGN ANYWHERE
Z: ALIGN TO FORMATION CALL INSIDE
X: ALIGN OPPOSITE FORMATION CALL OR IN BACKFIELD

B. ONCE SHIFTED INTO FINAL FORMATION QB WILL MOTION IF


NECESSARY AND GO THROUGH NORMAL CADENCE
IOWA STATE FORMATIONS: SPLITS 2X2

X Y
*MIDDLE OF M +2 Z
PAINT +2 Q *MIDDLE OF
T
PAINT

X Y
*BOTTOM OF M +1-2 Z

#’S SPLIT Q
*TOP OF #’S
T

X Y
Z
*+2 OF #’S M
HASH
SPLIT Q
T
-
* 2 OF #’S
IOWA STATE FORMATIONS: SPLITS 3X1

X Y
*TOP OF #’S M *SPLIT Z

Q *+5 FROM *+2 OF #’S


T
TACKLE

X Y
*PAINT M *SPLIT Z

Q
T
*+5 FROM *TOP OF #’S
TACKLE

X Y
*PAINT M *SPLIT Z

Q
T
*+5 FROM -
* 2 OF #’S
TACKLE
PROCEDURE
No Huddle
Or ientation
A. Lining Up:
1. T he OL will line up on the LOS as quickly as possible,
while locating their signaler .
2. Each position must see their signaler and align to execute
the play.

B. Calling the play:


1. All plays ar e given thr ough the use of signals. QB will
appr oach, get set and use cadence ( Down, Set, Hut ).
2. If QB is changing play (either himself or fr om coach), he
will r aise his hands and make EASY, EASY call.
3. After EASY, EASY - QB will give the play call to OL in a
two number or two word sequence and repeat the sequence
twice (10-88, 10-88). T he play used will be the first number
called, the second number is a dummy number .
4. QB will then continue with cadence to begin play.

C. Signals:
1. All plays will be designated by numbers and wor ds
2. Ever y player on offense must under stand the signal
system for their position. Each position will have signals
that r epr esent per tinent infor mation for that play and
position.
3. You will have a signal for tempo, formation, motions,
shifts, and play.
Huddle Or ientation
(Explode)
A. Alignment:
1. T he center will call the huddle and set up 4
yar ds fr om the ball.
2. The OL (facing LOS) will put hands on thighs
and RB s and T E s will stand tall behind the OL.
3. W R s will get play call fr om designated
signaler , and line up immediately in their
r espective spots. T hey will not be in the huddle.
4. QB will stand with back to ball, all player s
must look and listen to QB.

B. QB Huddle Call Pr ocedur e:


1. QB will get signal fr om the sideline.
2. QB will call play in or der as it is signaled,
adding the cadence upon completion. (i.e Ding Left,
T r ade, Z-In, 11 Smack on One) QB will r epeat the
call twice, Center will exit huddle after 1st call.
3. QB will pause, then call Ready-Br eak -
Br eaking huddle with clap and RUNNING to the
LOS.
Play Call Str uctur e

• EX. PLAY : T RI O RT M-LEFT 361 SEAT T LE/


OHI O
• T EMPO I S FIRST – I F NO T EMPO I S
SI GNALED T HEN NORMAL T EMPO IS
I MPLI ED
• NEXT I S FORMAT I ON (T RI O RIGHT )
• AFT ER FORMAT I ON COMES MOT I ON (M-
LEFT )
• PLAY I S LAST
• FOR PASS PLAYS (361 SEAT T LE/ OHI O)
• 361 = T HE PROT ECT I ON
• SEAT T LE = CONCEPT T O FORM ST RENGT H
(RT / LT )
• OHI O = CONCEPT AW AY FROM FORM
ST RENGT H
Cadence
W e will have the ability to use a var iety of cadences based on situation.
Location and noise ar e two reasons we may change up the cadence. W e must
be able to communicate in order to give our offense an advantage. W e must
have the ability to change from game to game or series to ser ies. In all
cadences, the QB is r esponsible for making sure the offense is aligned
pr operly and set to play, while paying attention to any shifts or motions. QB
always has ability to use fake indicator to check defensive alignment.

VERBAL: Our verbal cadence will be given to the offense by the QB. W e will
use a rhythmic cadence with the ability to go on the 1st or 2 nd HUT .
( DOW N- SET -HUT )
( DOW N- SET -HUT -HUT )

CLAP: T he Clap cadence can be used as a way for our QB to control the tempo
of the defense by allowing him to see the defensive str uctur e. T he center will
be responsible for following the clap immediately with a shor t ver bal cadence
that will indicate that our offense is beginning the play.
QB: (CLAP HANDS)
Center : ( BLUE GO )

NASA: QB gives OL NASA call he will then survey the defense and at
appr opr iate time give OL T -call (play clock time remaining). T he T -call
triggers the Ol r eady to play and the center has the ability to snap the ball
within 2 seconds of T -call. T he OL must pay great attention for the NASA call
and not to jump until the center gives the BLUE-GO call.
QB: ( NASA, NASA ) QB: ( T -12, T -12 ) Center : ( BLUE GO )

SUNDAY: Sunday cadence will indicate that we are using our Silent cadence.
W e will have the ability to use Sunday cadence in noisy environments, as well
as when we have a non-traditional player taking the snap. (RB/ W R). Sunday
cadence will be used by using the non verbal indicator of the signal caller
pointing to gr ound. If we are using motion or the signal caller needs the ball
snapped immediately, he will point to ground and use circular motion.
SIGNAL CALLER: (POINT T O GROUND)
RT Guard: Eyes on QB, see indicator , tap Center .
Center : Feel indicator ( Blue Go ) Snap Ball
Iowa State T empo
Offense
• We ar e pr imar ily based out of a no huddle
offense.
• T he ability to use multiple tempos is the
gr eatest equalizer . We must be able to wear
defenses out, while r emaining multiple.
• We must use tempo to help us win
SIT UAT IONAL FOOT BALL.
• We must have the ability to play with multiple
tempos within the fr amewor k of this offense.
• We will keep defenses off balance with the
ability to play fast and make it look like we ar e
going fast, while using multiple for mations,
motions, and shifts.
• T here is a time and place for being able to
huddle and contr ol clock. We must be confident
in our ability to adapt to whatever the situation
r equir es.
• As a player , you must always assume that WE
ARE GOING T O GO FAST , r egar dless of tempo.
Iowa State T empo Offense
* Our tempos can be used with any cadence.
* If no tempo is signaled- NORMAL tempo is assumed.

A. NORMAL- T his operation puts the play caller in charge. A T empo in which
QB will be look ing to mak e sure that we ar e in the best play possible.

1. T he play w ill be given by hand signals. All players on field ar e getting play
fr om their designated signaler .
2. T he QB will mak e sure that everyone is set as fast as possible. QB will use
a dummy indicator (fake clap, leg lift) then look to sideline for signaler for
either change of play or to r un the play that was just called. Only player
look ing at the sidelines is the QB.
3. If signaler POI NT S T O T HE GROUND- QB will get set and r un the or iginal
play. If signaler points to gr ound with arms cr ossed QB must star t shift /
motion before calling the cadence.
4. If signaler GI VES NEW PLAY- QB will raise hands and give EASY-EASY
call which tells the Skill player s to look to the sideline for a new play. QB will
then give the OL the new play using the two w or d sequence. QB gets set,
makes sur e we are pr oper ly aligned and run the new play.

B. CHOP- T his operation puts the QB in charge. T his tempo is used to give us
the ability to call a play that we believe is good against most looks. T he QB
has the ability to control the game using this oper ation and can get us out of a
play if wor st case scenario occur s.

1. T he play will be given by hand signals. All players on field ar e getting play
fr om their designated signaler .
2. T he QB will mak e sure that everyone is set as fast a possible and r un the
play as called.
3. If QB does not like the look before the snap and r equir es a play change, QB
will r aise hands giving the EASY-EASY call.
4. QB will give new call to OL and Skill player s w ill look to the QB for play
using hand signals. (If QB does not k now the best check or is unsur e as to
w hat to do, QB will look to sideline for help).
5. QB will get back to set position and r un play using designated cadence.
Iowa State T empo Offense

C. Fr eeze: T his oper ation puts the play caller in char ge. T empo in which a for mation
will be signaled to all players in or der to get us to line up as fast as possible. T here
is no play called at this time. W e ar e attempting to get the defense to jump off sides,
as well as get a look for their str ucture.

1. T he formation and FREEZE signal will be given to all player s from their
designated signaler .
2. T he QB will use cadence to try to dr aw the defense offsides. If no one jumps, skill
player s are to look to the sidelines for new play after the EASY, EASY call. W e will
use whatever cadence we ar e in for this tempo. (i.e VERBAL: QB uses DOWN--SET-
HUT CLAP: QB will clap and center will say BLUE-GO )
3. A center will never snap ball.

T ackles - C Gap Rusher cr osses LOS – take 1 flat set pointing/ touching defender
Guar ds - A/ B Gap Rusher Cr osses LOS – take 1 flat set pointing/ touching defender

D. Fr osty: Fr osty is a tempo that will be used to attempt to dr aw the defense offsides.
T here will never be a play called in this tempo. It will simply be given For mation
(motion). T he QB is to use har d count knowing that if the defense does not jump we
are ultimately going to take a T .O. After fir st cadence call, if the defense does not
jump, QB has the ability to step away, look at fake signal, attempt cadence again. W e
as coaches will call a timeout befor e the play clock expir es.

E. Mascot: Our mascot series is a ser ies of plays that ar e all inclusive. W e will use a
one wor ded call with a directional call (BEARS RT). T he mascot name tells us
FORMAT ION-MOT ION/ SHIFT -PLAY all in one.

1. All players will get the mascot signal fr om the sideline. Outside W R s are not
r equired to switch sides on mascots.
2. Line up as fast as possible and r un the play called.
Iowa State T empo Offense
F. Gun: T his operation puts the QB in charge. T his is a tempo that gives a
formation, the QB a T W O-CHOICE OPTI ON and a fr eeze cadence. T he QB gives the
fr eeze cadence 1st . T hen can run the designated run play with a PLAY-PLAY call
and cadence. Or check to designated pass play with CHECK-CHECK call and hand
signal indicator to W R followed by cadence.

1. T he play will be given by hand signals. All players ar e getting GUN SI GNAL and
PLAY from selected play caller .
2. QB will mak e sur e everyone is set as FAST AS POSSIBLE and will give Fr eeze
cadence.
3. IF QB likes called play he will give PLAY-PLAY and foot r aise to W R s and
then DOW N-SET -HUT .
4. IF QB wants to change play he will give CHECK-CHECK and give indicator
(HAND SI GNAL) to W R s to change play. T hen w ill give DOW N-SET -HUT .

1 – Gun ( 10 personnel/ w ith pass )


2 – Gun ( 11 personnel/ with pass )
3 – Gun ( 12 personnel/ with pass )

G. Indy: Indy ser ies is a menu of plays from 1-10. Indy tells our sk ill players that
they will line up in the same formation that they wer e just in and run the menu
play called. All menu called plays ar e to the right . If we use XEROX w e are
making the play go to the left .

1. Players see I NDY 1 signaled. Players will line up in the exact same for mation
they wer e in on the previous play.
2. Players will execute 10 Belly as fast as possible. If a XEROX called w as made
they would r un 11 Belly.
3. QB uses r egular cadence. W e will not check fr om this tempo.

H. Sugar : Half huddle tempo. OL/ RB/ QB will huddle 4 yards fr om ball. W R/ T E will
get signal from sideline and align in the formation.

I. Copy: T empo that indicates that w e w ill be running the exact same play as a
fast a possible.

J. Milk: T empo is used at end of game to use the entir e play clock before we snap
ball. Can be used in Explode, V ictor y, Sugar , or r egular structur ed offense.
SCRAMBLE RULES
QUARTERBACK
1. AVOID PRESSURE WITH 2 HAND BALL RESPECT. DO NOT GIVE RUSH
DEFENDERS ANGLES OF PURSUIT.
2. KEEP EYES DOWNFIELD WORKING LATERALLY FOR WIDTH WHILE
ATTACKING THE LINE OF SCRIMMAGE, GIVING THE RECEIVERS A CHANCE
TO ADJUST AND GET OPEN.
3. IF YOU SCRAMBLE YOU MUST KNOW SITUATION. 1ST AND 2ND DOWN:
GET WHAT YOU CAN AND SLIDE OR GET OUT OF BOUNDS. IF ON 3RD OR
4TH DOWN GET 1ST.
4. THROW TO A RECEIVER IN FRONT OF YOU, NOT BEHIND.
5. IF YOU ARE OUT OF THE TACKLE BOX, YOU CAN THROW THE BALL AWAY
BY THROWING IT ACROSS THE LINE OF SCRIMMAGE OUT OF BOUNDS. IF
YOU CANNOT FIND AN OPEN RECEIVER RUN FOR POSITIVE YARDAGE.
6. YOUR DECISION ALLOWS US TO PLAY ON OR PUNT.

SKILL
1. WHOEVER BECOMES THE #1 ROUTE TO THE SCRAMBLE SIDE WILL TURN
AND GO.
2. ALL OTHERS WILL WORK TO SIDE OF SCRAMBLE GETTING IN THE VISION
OF THE QB.
3. DO NOT GET UNDERCUT BY ANY DEFENDER AS YOU ARE BREAKING TO
SIDELINE.
4. IF QB DECIDES TO RUN BLOCK THE MAN COVERING YOU. TURN AND
SNATCH.

LOAFS KILL SCRAMBLES!! SCRAMBLES MAY KEEP DRIVES ALIVE


AND POSSIBLY WIN THE GAME!

MAKE PLAYS WITH HUSTLE


Defensive Recognition
Defensive Abbreviations

4-3 Personnel Field/Strength


FS SS

C W M S C

L N T E

Label Name Position Alignment


E End Defensive End Strong Side/Field
T DT Defensive Tackle Greater of the two inside techniques
N Nose Nose Guard Lesser of the two inside techniques
E End Defensive End Weak Side/Boundary
S Sam Outside Linebacker Strong Side/Field
M Mike Middle Linebacker Middle
W Will Outside Linebacker Weak Side
BS Bdry Saf. Boundary Safety Boundary Side
FS Field Saf. Field Safety Field Side/MOF (1 High)
C Corner Corner Both

4-2 Personnel
Field/Strength
SS

FS
C W M N C

L N T E

Label Name Position Alignment


E End Defensive End Strong Side/Field
T DT Defensive Tackle Greater of the two inside techniques
N Nose Nose Guard Lesser of the two inside techniques
E End Defensive End Weak side/Boundary
M Mike Inside Linebacker Middle
W Will Inside Linebacker Weak side
N Nickel Nickel Safety Field
BS Bdry Saf. Boundary Safety Boundary Side
FS Field Saf. Field Safety Field Side/MOF (1 High)
C Corner Corner Both
Defensive Recognition
Defensive Abbreviations
3-4 Personnel Field/Strength
BS FS

C W M S/N C
L
E N E

Label Name Position Alignment


E End Defensive End Strong Side/Field
N Nose Nose Guard On Center
E End Defensive End Weak Side/Boundary
L Leo Outside LB Weak Side/Boundary

S/N Sam/N Outside Linebacker Strong Side/Field


M Mike Inside Linebacker Middle
W Will Inside Linebacker Weak Side
BS Bdry. Saf. Boundary Safety Boundary Side
FS Field Saf. Field Safety Field Side/MOF (1 High)
C Corner Corner Both

3-3 Personnel
Field/Strength
FS

C BS W M S C
N

E N E

Label Name Position Alignment


E End Defensive End Weak Side/Boundary
N Nose Nose Guard On Center
E End Defensive End Strong Side/Field
S Sam Outside Linebacker Strong Side
M Mike Middle Linebacker Middle
W Will Outside Linebacker Weak side
N Nickel Nickel Safety Field Side/High Safety in 3 High
BS Bdry. Saf. Boundary Safety Boundary Side
FS Field Saf. Field Safety Field Side/MOF (1 High)
C Corner Corner Both
Defensive Recognition
Defensive Abbreviations
3-3-5 Personnel Field/Strength
BS MS FS

C W M S C

E N E

Label Name Position Alignment


E End Defensive End Strong Side/Field
N Nose Nose Guard On Center
E End Defensive End Weak Side/Boundary
L Leo Outside LB Weak Side/Boundary

S/N Sam/N Outside Linebacker Strong Side/Field


M Mike Inside Linebacker Middle
W Will Inside Linebacker Weak Side
BS Bdry. Saf. Boundary Safety Boundary Side
FS Field Saf. Field Safety Field Side/MOF (1 High)
C Corner Corner Both
Defensive Recognition
Gap Identification
Gaps are identified by Formation Strength

D- C- B- A- A B C D
TE LT LG C RG RT TE

Strength

Blitz Identification
Blitzes are identified by the Player & the Gap
Field/Strength

F
C M S C
W
L N T E

Mike A
Will C-

Twist Identification
Twists are identified by the Player Penetrating/Player Looping

Field/Strength

W M S

L N T E

Penetration First

T/E
L/N
BLITZ IDENTIFICATION
MFIRE
DESCRIPTION: MIKE A OR MIKE A- JOKER SAW
SINGLE LB FIRING IS DECRIBED BY THE GAP. LETTERS
ARE USED FOR THE GAP THAT IS BEING BLITZED.
ADDING A - WILL INDICATE THE WEAKSIDE GAP. SAM AND WILL OFF THE EDGE SAM AND WILL BLITZ INSDE DE

M
W S W S

3 2 1 A B C

BULLETS AMMO AMMO X

INSIDE BACKERS IN THE B GAP S INSIDE BACKERS IN THE A GAP S INSIDE BACKERS CROSSING IN THE A GAP S

W M W M W M

FALCON FALCON X FALCON INSIDE

W M S W M W M S
E T N E E T N E S E T N E

1
2

BUZZARD BUZZARD X BUZZARD INSIDE

M S M S W M
W E N T E W E N T E E N T E

1
2
BLITZ IDENTIFICATION cont’d

ODD BLITZES WILL BE NOTED BY


THEIR FRONT

AMMO X AMMO X G AMMO X G

1 2 2 1 1 2
W M W M W M
L E N E S L E N E S L E N E S

FALCON FALCON X BUZZARD

W M S W M L W M
L E N E L E N E S E N E S

BUZZARD X

W M
L E N E S
“BLITZ” IDENTIFICATION
FS D FLUSH FLUSH INSIDE
FS FS

W M S FS W M W M S
S
E N T E E T N E E T N E

FLUSH INSIDE X
2

SS
1

Nw M S
E T N E

BS C BLUSH BLUSH INSIDE


BS
BS
BS W M S M S W M S
E T T E W E N T E E N T E

BLUSH INSIDE X HOUSE"


2

BS C BS FS C
1

W M S M
E N T E W E T T S E
X Z

CONGO CYCLONE

W M S W M S
C C
E T T E E N T E
DEFENSE RECOGNITION: FRONTS

TITE 42 UNDER

W M W M S

E T N E S E T N E

TITE G 41 UNDER

W M W M S

E T N E S E T N E

4-3 STACK 41

W M S W M S

E N T E E N T E

4-3 STACK G 42

W M S W M S

E N T E E N T E

55
DEFENSE RECOGNITION: FRONTS

42 ARMY 41 ARMY

W M W M S

E N T E E N T E

42 TANK 41 TANK

W M W M S

E N T E E N T E

BEAR BEAR STACK

W M W M S

E T N E S E T N T E

62 GAP 8

W M W M

E T N N E S E T N N T E

56
DEFENSE RECOGNITION: FRONTS

ODD ODD

W M W M S/N

L E N E S/N L E N E

ODD STACK 404

W M S W M

BS E N E N L E N E S/N

6 UP 6 UP

W E N T E M E W N T M E

57
Defensive Recognition
Coverage Identification
Base Rule for Coverage Identification – READ YOUR TRIANGLE

A. Identify the location of the safety on your side of the formation. Determine if he is in a 1 High,
2 High or a No Deep Alignment

B. Determine the technique of the defender aligned on you


- Inside or outside leverage (man/zone posture – looking at your or the ball?)
- Hard (Rolled) or Soft
- Wide or Tite to the Box

C. Determine the technique of the next defender closest to you


- #1 Receiver find Invert Defender
- #2 Receiver find Corner
- #3 Receiver find Coverdown on #2 & Corner

D. A complete understanding of the coverage responsibility of the defender aligned over you will
assist in releases, blocking and route conversions. A post-snap adjustment is often necessary and
the ability to read on the run is essential.

BS FS
30

30
30

FS

C
W M M S C M S C
40

40
40

Receivers to Boundary Receivers to Field Receivers to Field

BS FS
30

30
30

C FS
W M M S C M S C
40

40
40

Receivers to Boundary Receivers to Field Receivers to Field


Defensive Recognition

BS BS
30

30

30
BS

C
C
W M W M C W M
40

40

40
FS Zone Thirds, Rolled Corner,
FS Zone Halves, Cloud Corner, FS Zone Quarters, Inside Corner,
Wide Will = Think Congo or 3
Wide Will = Think Cover 2 Wide Will = Think Cover 4
Roll

BS
S
30

30

30
FS
BS
C
FS
C
W M W M W M
40

40

40

FS Zone Thirds, Soft Corner,


FS Man Over, Inside Corner, Will FS Skying Down, Soft Corner,
Wide Will = Think Cover 3
in Box = Think Cover 1Y Will in Box = Think 3 WK
Strong

BS BS
30

30

30

C
BS FS
C W C
W M M W M
40

40

40

FS Man, Inside Corner, Tite Will,


FS Zone Thirds, Soft Corner, FS Zone Thirds, Inside Corner,
No Other Safeties = Think NO
Wide Will = Think Cover 3 Outside Will = Think Cover 1
DEEP
DEFENSIVE RECOGNITION: MAN COVERAGES
COVER 1Y (NO BLITZ) COVER 1 (BLITZ)

FS
BS FS
S BS
W M C S
C M C
C W
Y X
Y X
Z M
Z M

Q
T Q
T

1 COMBO 1 MOUSE

BS FS BS

C M FS C
W M S W S
C C

X X
Z Y M Z Y M

Q Q
T T

COVER 0 FREE COVER 0

BS FS

BS W M S FS C W M C
C C S
Y X Y X
Z M Z M

Q Q
T T

60
DEFENSIVE RECOGNITION: 2 DEEP COVERAGES
COVER 2 COVER 2
CARRY

BS FS
BS FS

C W N/S C
M W M N/S
C C
Y X
Y X
Z M
Z M

Q
T Q
T

COVER 2 TAMPA COVER 28

BS FS BS FS

W M
C W N/S C L C
M C N/S

Y X Y X
Z M Z M

Q Q
T T

COVER 2 MAN

BS FS

W M N/S
C C

Y X
Z M

Q
T

61
DEFENSIVE RECOGNITION: 3 DEEP COVERAGES
3 STRONG 3 STREAK

BS
FS BS
FS

C W M N/S C
C W M N/S C

Y X
Y X
Z M
Z M

Q
T Q
T

3 WEAK 3 FREAK

FS FS
BS BS

W M N/S C C W M N/S C
C

Y X Y X

Z M Z M

Q Q
T T

3 CLOUD (BOUNDARY) 3 ROLL (FIELD)

BS FS BS FS

W M N/S C W M N/S C
C C

Y X Y X
Z M Z M

Q Q
T T

3 STRONG 3 STREAK

BS BS
FS FS
C C C C
W M N/S W M N/S

X Y X Y
M Z M Z

Q Q
T T

62
DEFENSIVE RECOGNITION: 3 DEEP COVERAGES
33 STRONG 33 WEAK

FS
BS
FS BS

C W M N/S C C M N/S C
W

Y X Y X
Z M Z M

Q Q
T T

33 MIDDLE HOT

FS
BS FS BS
N/S
N/S C W M C
C W M C

Y X Y X

Z M Z M

Q Q
T T

33 CONGO

BS FS

N/S
W M C
C

X Y
M Z

Q
T

63
DEFENSIVE RECOGNITION: QUARTERS COVERAGES
COVER 6 COVER 4

BS BS FS

FS

C W M C C W M N/S C
N/S

Y X Y X
Z M Z M

Q Q
T T

COVER 68 COVER 48

BS BS FS
FS

C L W M N/S C C L W M N/S C

Y X Y X
Z M Z M

Q Q
T T

COVER 4 SKY COVER 4 SPECIAL

FS BS FS
C
BS
W M N/S C
W M N/S C
C
X Y
X Y
M Z
M Z

Q
T Q
T

COVER 4 PRESS GOALLINE 7

BS FS

W M N/S BS W M N/S FS
C C
C C
Y X Y X
Z M Z M

Q Q
T T

64
DEFENSIVE RECOGNITION: QUARTERS COVERAGES
COVER 8
PALMS

BS FS FS

M C C
C W N/S M N/S

Y X
X Y
Z M Z
M

Q Q
T

65
DEFENSIVE RECOGNITION: QUARTERS COVERAGES
4 LOCK COVERAGE LOCK SKY COVERAGE

FS BS
BS FS

C
W M C W M

Y C C
X X Y
M Z M Z

Q Q
T T

6 LOCK COVERAGE

BS
FS

C
W M

Y C
X
M Z

Q
T

66
DEFENSIVE RECOGNITION: 3 SAFETY
2 ROBBER 4 ROBBER

MS FS MS FS
BS BS
C C
C W M N/S C W M N/S

Y X Y
X
M Z M Z

Q Q
T T

33 PRESS 38 CLOUD

MS FS MS
BS BS FS

N/S C
C W M N/S C C W M

X Y X Y
M Z M Z

Q Q
T T

38 ROLL 2 INVERT

MS FS C
BS BS C
C
N/S C MS FS
W M W M N/S

X Y X Y
M Z M Z

Q Q
T T

38 SKY

MS FS
BS
C C
W M N/S

X Y
M Z

Q
T

67
PLAY: 0/1 SMACK
0 SMACK VS 4-2 0 SMACK Vs 4-2.

W M W M
E N T E E N T E

F F
QB QB

T T

PERSONNEL/VARIATIONS: ZEBRA, TIGER, BRONCO

Q: Pistol: FrontSTEP
SHORT LEAD outTOplayside
TB, RIDEto 6 OCARRIER
BALL clock FORWARD. AUTOMATIC GIVE.

RB: Aiming
TOES AT 5Point:
½ OPENPlayside leg ofPRESS
CROSSOVER, Center
LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Pistol Run: Open Step, shoulders to sideline (Selling O/S Zone). Crossover step, downhill at playside leg of Center.
Key: Near Shade
#2:Support to man over- possible push crack. #2: Dig out. Support to man over.
PSWR: #1

BSWR: #1 Dig out to convoy #2 Dig out to convoy

Y/F:Y:ATTACHED=
Y/F: RESPONSIBLE FOR10/11
CUTOFFRULES MAN OVER
C GAP DEFENDER.
F:BACKSIDE
F: Aiming point off the butt
INSIDE LBof the backside guard, responsible for C gap defender. Path is Toe Depth of the Offensive Line.
nd
C Gap player up the field Climb to 2 Level

PST: P.S.G Covered- Man On *ALERT FOR GANG CALL


P.S.G Uncovered- TAG NOTE: Attached Y OT Covered- TED/ OSCAR

PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot

C: F/S Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.-
A

BSG:
BSG: Tight Nose: A w/ Center, 3 Tech: B w/BST, 2i: B w/ BST.
ODD: A Call w/Center Note: Potential Squeeze

BST: BSG Covered: Block B Gap Defender B Backside Inside Backer outside the box: Man/Sift
PLAY: 0/1 SMACK
0 SMACK VS 4-2 G 0 SMACK Vs 4-2 G.

W M W M
E T N E E T N E

F F
QB QB

T T

0 SMACK VS ODD 0 SMACK Vs ODD.

W M S W M
L S
L E N E E N E

F F
QB
QB

T
T
Play: 0/1 LEAD
0 LEAD Vs. ODD 0 LEAD Vs. ODD

W M W M
S S
E N E L E N E

F F
QB QB

T T

PERSONNEL/VARIATIONS: ZEBRA, EAGLE, PONIES, TIGER, BRONCO

Q: Pistol: Front out playside to 6 o clock

T: Aiming Point: Playside leg of Center


Pistol Run: Open Step, Shoulders to sideline (Selling O/S Zone). Crossover step, downhill at Playside leg of
Center. KEY: Near Shade.
PSWR: #1- Man over to push crack.
#2- Dig out 1st inside to head up.

BSWR: #1: Keep Block (Sky or cloud defender)


#2: Keep block (first man outside of box)

Y/F: Detached: Playside- Support to man


over inside # (dig out), Front Side Lead: Responsible for #4. Aiming point
Backside- Dig Out Inside #

PST: P.S.G Covered – Man On ALERT FOR GANG CALL


P.S.G Uncovered - TAG Note: Attached Y OT Covered – Ted/Oscar

PSG: 2i: Cage w/Center


Covered: Cage w/ Center Uncovered: Tag w/ FST
Step with inside foot

C:
Shade: Badger or Zebra 2i: Cage w/ FSG Odd: A Call w/ BSG Tight Shade B.S.- A

BSG: Tight Nose: A w/Center, 3 Tech: B w/BST, Odd: A Call w/Center


2i: B w/ BST Note: Potential Squeeze

BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
PLAY: 0/1 SLICE
0 SLICE VS 4-2 0 SLICE Vs 4-2.
S W M W M
C
E N T E E N T E
Y Y
F F
QB QB

T T

PERSONNEL/VARIATIONS: TIGER

Q: Pistol: FrontSTEP
SHORT LEAD outTOPlayside
TB, RIDE to 6 oCARRIER
BALL clock FORWARD. AUTOMATIC GIVE.

RB: Aiming
TOES AT 5 ½Playside
Point: OPEN leg
CROSSOVER,
of Center PRESS LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Pistol Run: Open Step, Shoulders to sideline (Selling O/S Zone). Crossover step, downhill at Playside leg of Center. KEY: Near Shade.

#2:Support to man over- possible push crack. #2: Dig out. Support to man over.
PSWR: #1

BSWR: #1 Dig out to convoy #2 Dig out to convoy

ATTACHED=
Y/F: Y: ARC RELEASE10/11 RULES
FOR MAN
D GAP OVER
DEFENDER
F:
F:BACKSIDE
SMACK C GAPINSIDE LB
DEFENDER

PST: P.S.G Covered- Man On *ALERT FOR GANG CALL


P.S.G Uncovered- TAG NOTE: Attached Y OT Covered- TED/ OSCAR

PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot

C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A

BSG: Tight Nose: A w/ Center, 3 Tech: B w/BST, 2i: B w/ BST.


ODD: A Call w/Center Note: Potential Squeeze

BST: BSG Covered: Block B Gap Defender B Backside Inside Backer outside the box: Man/Sift
Play: 6/7 R.P.O.
TROOP RT 7 BOX POSTER TROOP RT 7 BOX PUNCH

BS FS BS MS FS

C C C W M S
W M S C
E N T E E N E
X Z X Z
M M
F F

Q Q

T T

PERSONNEL/VARIATIONS: ZEBRA, BRONCO, PONIES, EAGLE

Q: POSTER: Base 6/7 Footwork. Engage in Mesh, Slide gently with RB while reading Poster Safety. Safeties movement must be
determined on 2 slides to throw Poster r hand ball off. QB must be alert to hard corner.
PUNCH: Bubble is YES/NO based on Pre-Snap alignment/leverage of SAM LB. OR Zone Blitz vs Soft Corner. If bubble is NO, QB
reads, Poster Safety, POST SNAP.
T: .

BSWR: Purdue concept. If single Dogstem Corner.


Poster: Tagger WR- Minimum 5 step Post getting behind the Safety. If unable to get inside CB, convert to Fade

Punch: Single WR- Poster Route


BSWR’s- Bubble

Y/F:

PST:

PSG:

C:

BSG:

BST:
PLAY: 6/7 BOX (Q)
TROOP RT 7 BOX VS 4-2 DICE LT 6 BOX VS 4-3.

W M W M S
E N T E E T N E
Y
F
QB T
QB
F
T

PERSONNEL/VARIATIONS: ZEBRA, TIGER, BRONCO, PONIES

Q: Reverse out,
SHORT LEAD hand
STEP TO ball off and
TB, RIDE BALLcarry outFORWARD.
CARRIER fake. AUTOMATIC GIVE.
GUN: Hinge near foot to RB, Short step with far foot, forcing RB to Inside Leg of Guard.
Pistol: Front out to 6' o clock, allowing RB to hit A.P. of inside leg of Guard.

RB: Aiming
TOES AT Point: Inside
5 ½ OPEN leg of playside
CROSSOVER, Guard.
PRESS LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Gun: Lead step at inside leg of the playside Guard.
Pistol: Drop + Lead at inside leg of the playside Guard.
#2:MDM. #2: Dig out. Support to man over.
PSWR: #1

BSWR: #1 MDM #2 Dig out to convoy

ATTACHED=
Y/F: Y: Attached FS:10/11 RULESAttached
Ted/ Oscar. MAN OVER BS: C gap defender vs. 5 Tech.
F:Read
F: BACKSIDE INSIDE
inside technique LB Aiming point is head up on Frontside split LB. Key 2i/3 Tech.
of DL.

PST: Widen split- Drive to the inside V on DE, can not allow inside.
PST:

PSG: ACE vs inside technique. Man on 3

C: Ace or A- Double to tightest shade to BS inside LB. Potential gone call.

BSG: VS inside technique – ACE


VS 3- Man on – possible B

BST: Man on or B based on front. Possible fan for immediate C gap pressure.
PLAY: 6/7 BOX
TROOP RT 6 BOX TROOP RT 7 BOX

W M
W M S
E N T E E N E

F F

T Q
Q T

DUO RT 6 BOX 9 TROOP RT Q 6 BOX

W M S W M

E N T E E T N E
Y

F F

Q Q

TROOP RT Q 6 BOX LEAD STRONG RT 7 BOX

W M S W M
S
E N T E E N E

F
Q F
Q
T
T
6/7 CUT
DEUCE LT G CUT Vs 404 LEO TROOP RT 7 CUT Vs 404 LEO

L W M S W M
E N E S
L E N E

F F

T Q Q T

PERSONNEL/VARIATIONS:

QB: Short lead step to TB ride ball carrier forward. Same Hinge footwork as 10/11.

RB: Same footwork as 6/7 Box


KEY- Block of the Nose. Think Backside A, Backside B Run
4 down= 6 Box
PSWR: Dig Out Rules

BSWR: Dig Out Rules

Y/F: Vs. 404- Ability Alignment. Work through Center s reach block- Nose to you run him by. Nose works away-
Climb to frontside split LB.
Vs. 4 Down front- 6/7 Box blocking the Frontside split LB
PST: Vs. 404- Push F.S.; if edge defender plays out work vertical through 4i.
Vs. 4 Down front- Block normal 6/7 Box * Use splits

PSG: Vs. 404- Push call F.S.; Man on 4i aiming point inside V of neck.
Vs. 4 Down front- Block normal 6/7 Box *Use Splits

C: Vs. 404- Driving with playside foot, if nose stays play vertical through crotch double teaming with the F. If
Nose works playside- own it and create vertical movement. If Nose plays B.S.- Stay on track to F.S. Inside
LB.
BSG: Vs. 404-is wide 4i- working to inside V of backside inside LB. Tight 4i- have ability to BAG backside-
blocking back on the 4i

BST: Vs. 404- wide 4i- working to inside V of 4i for vertical movement. Tight 4i- ability to make BAG call-
Pulling for B.S. Inside LB.
PLAY: 10/11 RPO
TRIO RT 11 BUBBLE SOLO RT 10 BUBBLE

BS FS
BS FS

C W M S C W M S C
C
E N T E E N T E
X Y Y
X
M Z Z
M

Q T T Q

TROOP RT 11 SMACK PHOENIX SOLO LT STACK 11 M

BS FS BS FS

C W M S C C W M S C

E T N E E T N E
X Z Y X
F M
Z M

Q T Q T

STRONG RT 11 SMACK RAM

BS FS

C W M S C
E N T E
X Z
M

Q F

T
Play: 10/11 BELLY
10 BELLY Vs. 4-2 G 10 BELLY VS 4-2 OVER

M W W M

E T N E E N T E

B Cage B Cage

T QB T QB

PERSONNEL/VARIATIONS: ZEBRA, EAGLE, PONIES, TIGER, BRONCO

Q: Short lead step to TB ride ball carrier forward, Read E.M.O.L for give or keep read.
Keep- If end closes flat off BST block
Give- if end cannot tackle the ball (surf), if backside end is blocked (sift), if two outside of the Tackle

T: Aiming Point: Playside Leg of the Center.


Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run.
PSWR: #1- Man over to push crack.
#2- Dig out 1st inside to head up.

BSWR: #1: Keep Block (Sky or cloud defender)


#2: Keep block (first man outside of box)

Y/F: Detached: Playside- Support to man


over inside # (dig out), Attached: Playside- D gap player- TED/Oscar,
Backside- keep block Backside- Arc release- keep block

PST: P.S.G Covered – Man On ALERT FOR GANG CALL


P.S.G Uncovered - TAG Note: Attached Y/OT Covered – Ted/Oscar

PSG: 2i: Cage w/Center


Covered: Cage w/ Center Uncovered: Tag w/ FST
Step with inside foot

C: Front side Shade: Badger or


2i: Cage w/ FSG Odd: A Call w/ BSG Tight Shade B.S.- A
Zebra

BSG: Tight Nose: A w/Center, 3 Tech: B w/BST, Odd: A Call w/Center


2i: B w/ BST Note: Potential Squeeze

BST: Backside inside Backer outside


BSG Covered: Block B Gap Defender B
the box: Man/sift
Play: 10/11 BELLY
10 BELLY VS 4-2 Under 10 BELLY VS 4-1

M W W M

E T N E E N T E

“B” “Badger” “Tag” “Man Sift” “Cage”

T QB T QB

10 BELLY Vs. ODD 10 BELLY Vs. ODD Stack

W M W M S
S
E N E E N E

“Man” “A” “Tag” “Man sift” “A” “Tag”

T QB T QB
PLAY: 10/11 BACK
10 BACK VS 4-2 10 BACK Vs 4-2.

W M W M
E N T E E N T E

F F
QB QB
T T

PERSONNEL/VARIATIONS: ZEBRA, TIGER, BRONCO

Q: Short lead step to TB, ride ball carrier forward. Automatic Give

RB: Aiming Point: Playside Leg of the Center.


Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run. s
PSWR: #1 Support to man over- possible push crack. #2: Dig out.

BSWR: #1 Dig out to convoy #2 Dig out to convoy

Y/F: ATTACHED= D gap defender: TED/ OSCAR


F: Backside inside LB NOTE: Gang becomes SMACK

PST: P.S.G Covered- Man On *ALERT FOR GANG CALL


P.S.G Uncovered- TAG NOTE: Attached Y OT Covered- TED/ OSCAR

PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot

C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A

BSG: vs 3 tech- wide splits- man on; vs 2i- man, possible A call

BST: MAN (WIDE SPLITS)


PLAY: 10/11 BACK
10 BACK VS 4-2 G 10 BACK Vs 4-2 G.

W M W M
E T N E E T N E

F F
QB QB

T T

10 BACK VS ODD 10 BACK Vs ODD.

W M W M
L S L
E N E E N E S

F F “GANG”

QB
QB
T
T
PLAY: 10/11 SMACK
10 SMACK VS 4-2 10 SMACK Vs 4-2.

W M W M
E N T E E N T E

F F
QB QB
T T

PERSONNEL/VARIATIONS: ZEBRA, TIGER, BRONCO

Q: Short
SHORTlead
LEADstep
STEP
toTO
TB,TB, RIDE
ride ballBALL CARRIER
carrier FORWARD.
forward. AutomaticAUTOMATIC
Give GIVE.

RB: Aiming
TOES ATPoint:
5 ½ OPEN CROSSOVER,
Playside Leg of thePRESS LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Center.
Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run.
#2:Support to man over- possible push crack. #2: Dig out. Support to man over.
PSWR: #1

BSWR: #1 Dig out to convoy #2 Dig out to convoy

ATTACHED=
Y/F: Y: RESPONSIBLE 10/11 FORRULES MAN
CUTOFF C OVER
GAP DEFENDER.
F:
F:BACKSIDE INSIDE
Aiming point off LBof the backside guard, responsible for C gap defender. Path is Toe Depth of the Offensive Line.
the butt

PST: P.S.G Covered- Man On *ALERT FOR GANG CALL


P.S.G Uncovered- TAG NOTE: Attached Y OT Covered- TED/ OSCAR

PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot

C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A

BSG: Same rules as 10/11

BST: Same rules as 10/11


PLAY: 10/11 SMACK
10 SMACK VS 4-2 G 10 SMACK Vs 4-2 G.

W M W M
E T N E E T N E

F F
QB QB
T T

10 SMACK VS ODD 10 SMACK Vs ODD.

W M W M
L S L S
E N E E N E

F F
QB QB
T T
PLAY: 10/11 SLICE
10 SLICE VS 4-2 10 SLICE Vs 4-2.
S W M W M
C
E N T E E N T E
Y Y
F F
QB QB
T T

PERSONNEL/VARIATIONS: TIGER

Q: Short
SHORTlead
LEADstep
STEP
toTO
TB,TB, RIDE
ride ballBALL CARRIER
carrier FORWARD.
forward. AutomaticAUTOMATIC
Give GIVE.

RB:Aiming
TOES AT 5 ½ OPEN
Point: CROSSOVER,
Playside Leg of the PRESS
Center.LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run.
#2:Support to man over- possible push crack. #2: Dig out. Support to man over.
PSWR: #1

BSWR: #1 Dig out to convoy #2 Dig out to convoy

ATTACHED=
Y/F: Y: ARC RELEASE10/11 RULES
FOR MAN
D GAP OVER
DEFENDER
F:
F:BACKSIDE
SMACK C GAPINSIDE LB
DEFENDER

PST: P.S.G Covered- Man On *ALERT FOR GANG CALL


P.S.G Uncovered- TAG NOTE: Attached Y OT Covered- TED/ OSCAR

PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot

C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A

BSG: SAME RULES AS 10/11

BST: SAME RULES AS 10/11


PLAY: 10/11 SEAL
10 SEAL VS 4-2 10 SEAL Vs 4-2.

W M W M
ALLEY ALLEY
E N T E E N T E

F
QB QB
T P T

PERSONNEL/VARIATIONS: ZEBRA, TIGER, BRONCO, PONIES, EAGLE

Q: Short
SHORTlead
LEADstep
STEP
toTO
TB,TB, RIDE
ride ballBALL CARRIER
carrier FORWARD.
forward. Read the AUTOMATIC GIVE.
C gap defender for give or keep.

RB:Aiming
T: TOES AT 5 ½Playside
Point: OPEN CROSSOVER, PRESS LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Leg of the Center.
Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run.
PSWR: #2: Dig Out. Support to man over. #1 Support to man over- possible push crack.

BSWR: 1 high: Block Man over. 2 High: cut off near safety

Y/F: ATTACHED=
F/P: Course-Heel 10/11
depth RULES MAN OVER
of Offensive Line. Read C Gap defender = shoulder turned/two shuffle
stepsF:=BACKSIDE
by pass toINSIDE
ally forLBQB keep. Up the field = cut.

PST: P.S.G Covered- Man On *ALERT FOR GANG CALL


P.S.G Uncovered- TAG NOTE: Attached Y OT Covered- TED/ OSCAR

PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot

C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A

BSG: Tight Nose A w/Center, 3 Odd: A Call w/Center


Tech: B w/BST, 2i: B w/BST Note: Potential Squeeze

BST:
BST: BSG Covered: Block B Gap Backside inside Backer
Defender B outside the box: Man/sift
PLAY: 10/11 SEAL
10 SEAL Vs ODD. 10 SEAL Vs 4-2 G.

W M W M
L
E N E S E T N E
Gang

F F
QB QB
T T

10 SEAL VS ODD

W M
L S
E N E

F
QB
T
Play: 10/11 T-JET
SOLO LT 10 T-JET TRIO RT 11 T-JET

FS SS FS SS

C C C W M S
W M S C
E N T E E T N E
Y X X Y
Z M M Z

Q T T Q

PERSONNEL/VARIATIONS: ZEBRA, BRONCO, PONIES, EAGLE

Q: Near foot drop step- second foot balance. Reach, Ride, Decide. Read EMLOS. 1 High rolling
strong- Backside Hitch.

T: Open crossover, sprint to redline.

PSWR: Redline Rules

BSWR: Redline Rules

Y/F: Redline Rules

PST: 10/11 Trax Rules

PSG: 10/11 Trax Rules

C: 10/11 Trax Rules

BSG: 10/11 Trax Rules

BST: 10/11 Trax Rules


PLAY: 10/11 T-JET
TROOP RT 11 T-JET

FS SS

C W M S C
E T N E
X Z
F M

T Q
Play: 10/11 ASTRO
SOLO RT 10 ASTRO TRIO RT 11 ASTRO

SS FS FS SS

C C C W M S
S M W C
E T N E E T N E
X Y X Y
M Man Cage Z M Z

Q Q
T T

PERSONNEL/VARIATIONS: ZEBRA, BRONCO, PONIES, EAGLE, TIGER

Q: 3x1: Read the MLB. 2x2: 2 high read numbers Notes: 1 high work away from
* MLB in throw bubble * Chain of LBS for hitch or bubble rotation.
* MLB out hand off * 1 high read end or OLB
* Grey Area read apex f/z best option

T: Aiming Point: Playside Leg of the Center.


Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run.
PSWR: #1- Wide align, 6x2 width hitch.
#2- Wide align, 5 step hitch

BSWR: #3- Bubble #2- Reach block head up to inside #1- man on
2x2 #1 MDM #2 Bubble
Y/F: Detached: Playside- 5 step hitch,
Backside- bubble Attached: Playside- D gap player- TED/Oscar,

PST: P.S.G Covered – Man On ALERT FOR GANG CALL


P.S.G Uncovered - TAG Note: Attached Y OT Covered – Ted/Oscar

PSG: 2i: Cage w/Center


Covered: Cage w/ Center Uncovered: Tag w/ FST
Step with inside foot

C: Shade: Badger or Zebra 2i: Cage w/ FSG Odd: A Call w/ BSG Tight Shade B.S.- A

BSG: Tight Nose: A w/Center, 3 Tech: B w/BST, Odd: A Call w/Center


2i: B w/ BST Note: Potential Squeeze

BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
Play: 10/11 SLIP
11 SLIP 11 SLIP

E E
X Z Z Y X
M F F
Q Q

T T

PERSONNEL/VARIATIONS: ZEBRA, EAGLE, PONIES, TIGER, BRONCO

Q:
Read DE – Chase play slip concept
End up field, hand off and carry out fake

T: Aiming Point: Playside Leg of the Center.


Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run.
PSWR: #1 – Protection release go
If concept is called, run concept

BSWR: 1st player past slip run cover cross

Y/F: Backside of called run – Bump Flat


Off ball called run - Slip On ball called run – in run block scheme

PST: P.S.G Covered – Man On ALERT FOR GANG CALL


P.S.G Uncovered - TAG Note: Attached Y OT Covered – Ted/Oscar

PSG: 2i: Cage w/Center


Covered: Cage w/ Center Uncovered: Tag w/ FST
Step with inside foot

C:
Shade: Badger or Zebra 2i: Cage w/ FSG Odd: A Call w/ BSG Tight Shade B.S.- A

BSG: Tight Nose: A w/Center, 3 Tech: B w/BST, Odd: A Call w/Center


2i: B w/ BST Note: Potential Squeeze

BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
PLAY: 10/11 SLIP
Deuce LT 11 Slip Flag Troop LT 11 SLip

Z X Z X
F M M F

Q Q

T T

Deuce LT 11 Slip Flood Ace LT Z in 11 Slip Flood

Z X Y X
F M Z M

Q Q

T T
Play: 10/11 LEAD
10 LEAD Vs. ODD 10 LEAD VS ODD
FS
BS FS
BS
C W M S C
L
E N E C W M C
L S
X N
M
Z E E
F X Z
M
F
T QB

T QB

PERSONNEL/VARIATIONS: ZEBRA, EAGLE, PONIES, TIGER, BRONCO

Q: Short lead step to TB ride ball carrier forward, Read E.M.O.L for give or keep read.
Keep- If end closes flat off BST block
Give- if end cannot tackle the ball (surf), if backside end is blocked (sift), if two outside of the Tackle
T: Aiming Point: Playside Leg of the Center. Lead at aiming point, crossover, press aiming point. Key: Near
Shade. A- backside A- backside B run.

PSWR: #1- Man over to push crack.


#2- Dig out 1st inside to head up.

BSWR: #1: Keep Block (Sky or cloud defender)


#2: Keep block (first man outside of box)

Y/F: Detached: Playside- Support to man F: Lead on #4 Aiming Point Inside #


over inside # (dig out), Attached: Playside- D gap player- TED/Oscar,
Backside- keep block Backside- Arc release- keep block
PST: P.S.G Covered – Man On
P.S.G Uncovered - TAG

PSG: 2i: Cage w/Center


Covered: Cage w/ Center Uncovered: Tag w/ FST
Step with inside foot

C:
Shade: Badger or Zebra 2i: Cage w/ FSG Odd: A Call w/ BSG Tight Shade B.S.- A

BSG: Tight Nose: A w/Center, 3 Tech: B w/BST, Odd: A Call w/Center


2i: B w/ BST Note: Potential Squeeze

BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
Play: 10/11 PUSH
10 PUSH Vs. ODD 10 PUSH VS ODD
MS
BS FS BS FS

W M S MS S C
W M
C C C
E N E E N E
Z X Y X
F M
M Z

T QB T QB

PERSONNEL/VARIATIONS: ZEBRA, EAGLE, PONIES, TIGER, BRONCO

Q: Short lead step to TB ride ball carrier forward, Read E.M.O.L. for give or keep read.
Keep: If end closes flat off BST block
Give: if end cannot tackle the ball (surf), if backside end is blocked (sift), if two outside of the Tackle
T: Aiming Point: Playside Leg of the Center. Lead at aiming point, crossover, press aiming point. Key: Near Shade. A-
backside A- backside B run.

PSWR:

BSWR:

Y/F: Backside Attached or F- Responsible for C Gap Defender- come tight off Tackle s butt.
If No 1st Level Plyer- Climb. Aiming Point Inside #.

PST: 4i/5 Tech DE- TAG with PSG to N/S. If N/S plays out take DBL vertical to field SAF.
Vs 4 Down- Block 10/11 Smack Rules.

PSG: 4i/5 Tech DE- TAG with PST to N/S. If N/S plays out take vertical to field SAF.
Vs. 4 Down- Block 10/11 Smack Rules

C: Nose- A Block to 1st inside LB play side


Vs 4 Down- Block 10/11 Smack Rules

BSG: Nose- A Block to 1st inside LB playside.


Vs. 4 Down- Block10/11 Smack Rules

BST: 4i- Work to inside V of neck, If 4i plays out- Keep working to 2nd inside LB
5 tech- work inside to 2nd inside LB
Vs 4 Down- Block 10/11 Smack Rules
PLAY: 14/15 RPO
TRIO RT 15 BUB TREY RT 15 DRUM

BS FS
BS FS

C W M S C W M S C
C
E N T E E N T E
X Y Y
X
M Z M Z

Q T Q T

TRIO RT 15 PUNCH TROOP RT 15 DETROIT

BS MS FS BS FS

C W M S C C W M C
S
E N E E T N E
X Y X Z
M Z F M

Q T Q T

SOLO RT 14 PINTO

BS FS

C W M S C
E N T E
X Y
Z
M

T Q
Play: 14/15
14 Vs. 4-2 G 14 Vs. 4-2 Over

W M W M

E T N E E N T E

T QB T QB

PERSONNEL/VARIATIONS: ZEBRA, EAGLE, TIGER, BRONCO, PONIES

Q:
Drop step with near foot to RB, balance with second step. Read backside C gap defender.

T: Aiming Point: Outside leg of playside Tackle


Open, Crossover, Flat. Key-1st down lineman outside of guard, feel DE.
2 steps past the mesh: Bend, Bang, Bounce.
PSWR: #1- Man over to push crack.
#2- Dig out 1st inside to head up

BSWR: #1: Keep Block (Sky or cloud defender)


#2: Keep block (first man outside of box)

Y/F: Detached: Playside- Support to man over inside # (dig out), Backside- keep block. Attached: Playside- D gap
player- TED/Oscar, Backside- Arc release- keep block. If 4/5: responsible for backside C gap. Same as smack.

PST: P.S.G Covered – Man On ALERT FOR GANG CALL


P.S.G Uncovered - TAG Note: Make a fold Call if you believe the end will
veer. This puts you man on
PSG: 2i: Cage w/Center
Covered: Cage w/ Center Uncovered: Tag w/ FST Fold= Man on
Step with inside foot

C: Shade: Badger or Zebra Odd: A Call w/ BSG Fold: Open pull for mike LB. Read Pin: vs tight shade back
2i: Cage w/ FSG Tight Shade B.S.- A the down DL. Easiest Path to MIKE. side

BSG: Tight Nose: A w/Center, 3 Tech: B w/BST, Odd: A Call w/Center Pin: vs tight shade back
2i: B w/ BST Note: Potential Squeeze side

BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
PLAY: 14/15
14/15 VS 4-2 14/15 VS ODD

W M W M
L
E N T E E N E S
Y
“PIN”

QB QB
T T
16/17 JET
DING LT (Z-RIDE) 16 JET TROOP RT (M-RIDE) 17 JET

SS FS SS
FS
W M C C W M
ALLEY TO INSIDE S S C
ALLEY TO INSIDE
C E N T E E N T E
Y X X Z
WIDEST THREAT F Z M
Q Q F

T T

PERSONNEL/VARIATIONS: ZEBRA, BRONCO, PONIES, TIGER

Q: Front out to Jet Runner (6 o’clock) Snap point is 2 yards is outside Tackle or 1 yard outside the TE.

Aiming Point: Outside leg of TE ( Ghost TE)


T: Drop + Lead step at aiming point. Eyes on Key.
Sell Run Action

PSWR: Cover Rules . JET RUNNER: Circle the defense


HASH. #’s. SIDELINE

Red Line Rules


BSWR:

Y/F: Frontside of 16/17- Blocking 16/17 Backside- 1 Blocker- Most Dangerous Widest Threat- Jet Course
Base Rules 2 Blockers- 2nd Blocker Alley to Inside
3 Blockers- 3rd Blocker inside out responsible for 3rd most dangerous
* Anyone comes under You let them go
Aiming point is outside Armpit, inside knee through the crotch; making decision of big Arm on 3rd
PST: step; to a 3/5 side if the DE is tight make a Rico call- Making the FSG check hip.
To the shade/5 side- TAG. Be Alert to GANG call!
To a 3 tech-CAGE, Aiming Point is outside armpit, working with Center to the Mike LB. If the DE is
PSG:
tight Tackle will make a Rico call-check hip of DE before climbing. To the shade/5 side-TAG, you
are the short puller- Take over, punch over, or climb on 3rd step. ODD-TAG

C: I.D. the Mike. 3 tech F.S.- CAGE. You are the short puller to the 3/5 side. Head up 2 or 2i-TAG.
Aiming Point outside Armpit, inside knee to the Defender Crotch. Tight shade on F.S., Alert “1”
call, Inside Pressure make Munch call , Aiming point F.S. Armpit. ODD- “check 1” call.

BSG: Tight shade on B.S. – “1 call” – getting to F.S. thigh board and cutting; 2i/2/or 3 tech Make a “2
call”- violently rip through and cut the Will; Alert “1 Call”- checking hip of F.S. shade- hip comes
to DBL, Hip goes away climb to LB. ODD- “check 1” call

BST: Tight shade- “1” call- running flat to Will to cut; 2i/2/or 3- “2” call working to F.S. thigh board of
DT and cutting. If the Will is head up to outside of you make it a “1” call and climb now. ODD man
sift
16/17
SOLO LT 16 TRIO RT 16

SS SS
FS FS
C W M C C W M
S S C
E N T E E T N E
Y X X Y
Z M M Z

Q Q

T T

PERSONNEL/VARIATIONS:
ZEBRA, BRONCO, PONIES, EAGLE
Q: Pistol: Crossover with backside foot at 3/9 O’clock. Boot away .
Gun: Flat path footwork. Step back off lateral “Flat Path”, near foot (to RB), far foot. Boot away

Aiming Point: Outside leg of TE ( Ghost TE)


T: Drop + Lead step at aiming point. Eyes on Key.
Key: C gap Defender, read block of playside Tackle (dent defense or big arm). C Gap Def not reached, read B gap Def.

PSWR: Cover Rules .

#1 Cut off rules. Cut off safety.


BSWR: #2 Cut off rules. Cut off first man outside the box.

Y/F: Frontside: Cover Rules- Stay Square.


Backside: Dig Out Inside #
Attached: TED/OSCAR outside armpit aiming point Stretch to Puncture
Attached: backside running cut off

Aiming point is outside Armpit, inside knee through the crotch; making decision of big Arm on 3rd
PST: step; to a 3/5 side if the DE is tight make a Rico call- Making the FSG check hip.
To the shade/5 side- TAG. Be Alert to GANG call!
To a 3 tech-CAGE, Aiming Point is outside armpit, working with Center to the Mike LB. If the DE is
PSG:
tight Tackle will make a Rico call-check hip of DE before climbing. To the shade/5 side-TAG, you
are the short puller- Take over, punch over, or climb on 3rd step. ODD-TAG

C: I.D. the Mike. 3 tech F.S.- CAGE. You are the short puller to the 3/5 side. Head up 2 or 2i-TAG.
Aiming Point outside Armpit, inside knee to the Defender Crotch. Tight shade on F.S., Alert “1”
call, Inside Pressure make Munch call , Aiming point F.S. Armpit. ODD- “check 1” call.

BSG: Tight shade on B.S. – “1 call” – getting to F.S. thigh board and cutting; 2i/2/or 3 tech Make a “2
call”- violently rip through and cut the Will; Alert “1 Call”- checking hip of F.S. shade- hip comes
to DBL, Hip goes away climb to LB. ODD- “check 1” call

BST: Tight shade- “1” call- running flat to Will to cut; 2i/2/or 3- “2” call working to F.S. thigh board of
DT and cutting. If the Will is head up to outside of you make it a “1” call and climb now. ODD man
sift
PLAY: 16/17
16 vs 3/5 tight DE – Rico - DE hip stays 16 vs 3/5 tight DE – Rico - DE hip goes Away

W M W M
E N T E E N T E

Q Q Tight DE – RICO
Tight DE - Rico
T
Hip goes Away
T
16 vs Tight shade – Hip comes to check 1 16 vs Tight shade – Hip stays check 1

W M W M
E T N E E T N E

Q Q

T T

16 vs Odd Sam fire GANG 16 vs Odd (TAG. 1. MAN)

W M W M
S
E N T E E N E

Q Q

T T
PLAY: 16/17
16 vs Odd Ammo X Munch 16 vs Odd Blitz – GANG

W M W M
E N E S
E N E

Q Q
MUNCH GANG
T T

PLAY: 16/17 STRIKE

BS

C W M
S
E N E
X Y
Z
M
Q

T
16/17 LEAD
STRONG RT 16 LEAD WEAK RT 16 LEAD

FS FS
BS BS
C W M C C W M
S S C
E N T E E T N E
X Z X Z
M M

Q F Q F

T T

PERSONNEL/VARIATIONS: ZEBRA, BRONCO, PONIES, TIGER

Q: Pistol: Crossover with backside foot at 3/9 O’clock. Boot away .


Gun: Flat path footwork. Step back off lateral “Flat Path”, near foot (to RB), far foot. Boot away.

T: Aiming Point: Outside leg of TE ( Ghost TE)


Drop + Lead step at aiming point. Eyes on Key.
Key: C gap Defender, read block of playside Tackle (dent defense or big arm). C Gap Def not reached, read B gap Def.

PSWR: #1 Lead rules. Man Over


#2 Lead Rules/Bypass rules. Block second man from sideline
BSWR: #1 Cut off rules. Cut off safety.
#2 Cut off rules. Cut off first man outside the box.
Y/F: Attached Frontside: TED/OSCAR to 4th defender. Aiming point: Outside armpit Stretch to puncture.
F Lead Block: Read Block on C Gap Defender. 3 Steps- Make decision. Work to daylight. To Alley Player.
To 3Tech/ Loose 2i- Feel the DT.
Aiming point is outside Armpit, inside knee through the crotch; making decision of big Arm on 3rd step;
PST: to a 3/5 side if the DE is tight make a Rico call- Making the FSG check hip.
To the shade/5 side- TAG. Immediate Pressure F.S.- Push Call (tap ass) NO PUSH call w/ attached TE
To a 3 tech-CAGE, Aiming Point is outside armpit, working with Center to the Mike LB. If the DE is
PSG:
tight Tackle will make a Rico call-check hip of DE before climbing. To the shade/5 side-TAG, you
are the short puller- Take over, punch over, or climb on 3rd step. ODD-TAG

C: I.D. the Mike. 3 tech F.S.- CAGE. You are the short puller to the 3/5 side. Head up 2 or 2i-TAG. Aiming Point
outside Armpit, inside knee to the Defender Crotch. Tight shade on F.S., Alert “1” call, Inside Pressure make
Munch call , Aiming point F.S. Armpit. ODD- “check 1” call. Vs. a stack box, Mike the Middle Stack LB

BSG: Tight shade on B.S. – “1 call” – getting to F.S. thigh board and cutting; 2i/2/or 3 tech Make a “2
call”- violently rip through and cut the Will; Alert “1 Call”- checking hip of F.S. shade- hip comes
to DBL, Hip goes away climb to LB. ODD- “check 1” call

BST: Tight shade- “1” call- running flat to Will to cut; 2i/2/or 3- “2” call working to F.S. thigh board of
DT and cutting. If the Will is head up to outside of you make it a “1” call and climb now. ODD man
sift
PLAY: 16/17 LEAD
16 LEAD vs Sam Fire 16 LEAD vs 4-3 Stack

FS

W M S W M S
E N T E E N T E
Y

Q F Push Call Q F

T T
16 LEAD vs 404 Sam Fire 16 LEAD vs 4-3 Stack

FS
W M W M S
S F
E N E E N T E
Y

Q F Push Call Q F

T T
16/17 SONIC
SOLO LT 16 SONIC TRIO RT 17 SONIC

FS SS FS SS

C C C W M S
W M S C
E N T E E T N E
Y X X Y
Z M M Z

T Q Q T

PERSONNEL/VARIATIONS: ZEBRA, BRONCO, PONIES, EAGLE

Q: Attached defensive end away from call. Pitch to T unless EMLOS grossly plays pitch. Take hitch
when true cover down.

T: Immediately get in pitch phase- run to red line

PSWR: Redline Rules

BSWR: Redline Rules

Y/F: Redline Rules

PST: 16/17 Trax rules

PSG: 16/17 Trax Rules

C: 16/17 Trax Rules

BSG: 16/17 Trax Rules

BST: 16/17 Trax Rules


PLAY: 16/17 SONIC
TROOP RT 17
SONIC

FS SS

C W M S C
E T N E
X Z
F M

Q T
18/19 SPEED
18 VS 4-2 18 VS ODD
FS FS
S S

C C
W M S C W M S C
L
E T N E E N E

X Y X Y
M Z M Z

T T

PERSONNEL/VARIATIONS: ZEBRA, EAGLE, PONIES, BRONCO

Q: I.D. pitch key (end man line of scrimmage) – Attack and pitch off of key

RB: Widen alignment. Get in pitch phase. Stay 1x5 with QB and see pitch hand. If blitz into boundary – belly 1 more
yard

PSWR: Red Line Rules

BSWR: Red Line Rules

Y/F: Red Line Rules

PST: Make drive or gang call based on front.


Drive call – quick inside step, vertical to cut outside leg of mike

PSG: Play side Gap. Shade – 2i – secure outside shoulder to BSLB


3 – Reach 3 *Gang call work with tackle in zone

C: Play side Gap. Strong shade – reach nose ODD – Zebra


Weak shade – A to BSLB

BSG: Play side Gap. Running cut off

BST: Play side Gap. Running cut off


18/19
Vs. 4-2 BLITZ Vs. 4-2 BLITZ

M W M
S S
E T N E W E T N E

T T
GANG GANG

Vs. BEAR

W M

E T N E S

T
BEAR GANG
22/23 SAM
Duo Rt 22 Sam DING LT 23 SAM
FS
BS

W M S W M S
C
E N T E C E N T E

Y Y Z
X X
Z F
F

T T

PERSONNEL/VARIATIONS:

QB: Under Center: Front out to 5:30/6:30 (Clear Midline), driving ball deep to R.B.

RB: Aiming Point: Inside leg of Playside Guard.


Open step, Shoulders square to L.O.S. ½ Crossover, Press Aiming Point.
Key: 1st LB Playside
PSWR: #1 – Dig Out Rules
#2 – Dig Out Rules

BSWR: #1 –Dig Out Rules


#2 –Dig Out Rules

Y/F: Y: C Gap cut off- Inside # Aiming Point. Stay Square. Single to 3 Tech side. TED to 2i/shade side
F: Responsible for 4th defender- Best course- Posible inside insert. Cover up Aiming Point.

PST: 3 Tech F.S.- TAG with PSG to MIKE using a Power DBL.
2i/Shade- TED With TE to MIKE using a Power DBL

PSG: 3 Tech F.S. – TAG with PST to MIKE using Power DBL
2i/Shade- CAGE with center to B.S. inside LB

C: 2i/Shade F.S.- CAGE with PSG to B.S. Inside LB


2i/Shade B.S.- A with BSG to B.S. Inside LB

BSG: 2i/Shade B.S.- A with the Center to B.S. Inside LB


3 Tech B.S.- Man on.

BST: Man on the DE, Must win Inside Out.


Play: 24/ 25 (Q) (SMACK)
24 Vs. 4-2 G 24 Vs. 4-2 Over

W M S W M S

E T N E E T N E

F F
T QB T QB

PERSONNEL/VARIATIONS: ZEBRA, TIGER, BRONCO, PONIES

Q: Drop step with near foot to RB, balance with second step. Read backside C gap defender.

T: Aiming Point: Outside leg of playside Tackle. Open, Crossover, Flat. Key-1st down lineman outside of guard,
feel DE. 2 steps past the mesh: Bend, Bang, Bounce.

PSWR: #1- Man over to push crack.


#2- Man over.

BSWR: #1: Keep Block (Sky or cloud defender)


#2: Keep block (first man outside of box)
st
Y/F: Ability Alignment based on #4. 1 step read the tackles block. Depending on leverage insert either inside or
outside, stay as square as possible. An edge pressure kick out to capture. Attached Backside: Arc. If smack
backside cut off.
PST: P.S.G Covered – Man On NO GANG CALL
P.S.G Uncovered - TAG Note: Make a fold Call if you believe the end will
veer. This puts you man on
PSG: 2i: Cage w/Center
Covered: Cage w/ Center Uncovered: Tag w/ FST Fold= Man on
Step with inside foot

C: Shade: Badger or Zebra Odd: A Call w/ BSG Fold: Open pull for mike LB. Read Pin: vs tight shade back
2i: Cage w/ FSG Tight Shade B.S.- A the down DL. Easiest Path to MIKE. side

BSG: Tight Nose: A w/Center, 3 Tech: B w/BST, Odd: A Call w/Center Pin: vs tight shade back
2i: B w/ BST Note: Potential Squeeze side

BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
PLAY: 24/25
24/25 vs ODD 24/25 VS BLITZ

W M W M S
S
E N E E T N E

F F
T QB T QB

24/25 VS ODD 24 SMACK VS 4-3

W M W M S
L S
E N E E T N E
Y
F F
T QB
T QB

24 VS 4-3
FS
W M S
E T N E
Y
F
T QB
26/27 BASE
TRIPS RT 26 BASE TRIPS RT 26 BASE

SS FS
FS SS

C C C W M S C
W M S
E T N E E N T E
X Y X Y
M Z M Z

T Q T Q

PERSONNEL/VARIATIONS: ZEBRA

Q: Near foot drop step- second foot balance. Reach, Ride, Decide. Read end man on the line of scrimmage

RB: Open crossover, sprint to the Red Line

PSWR:
3x1: COVER RULES 2x2 : COVER RULES

BSWR:
Dig Out Unless Tagged 2x2 : Dig Out Unless Tagged

Y/F: Responsible for End Man on the L.O.S. Base Block. Aiming Point: Outside #. Communicate and
Edge Pressure to OT.

PST:
2i/3 F.S.- Reverse Deuce to backside inside LB Note : drag down blitzer

PSG: 2i/3 F.S.- Reverse Deuce to backside inside


LB

C:
Back Block

BSG:
Open pull for first LB in box, if 1st LB in Box flies out, keep eyes inside for next LB.

BST:
Gap seal hinge to late sift
26/27 SWEEP
SOLO RT M IN 26 M SWEEP SOLO LT 27 T SWEEP

SS FS SS FS

C C C W M S
W M S
E T N E E N T E
X Z Z X
M Y Y M

Q T Q T

DEUCE LT 27 T-SWEEP CRACK OPEN RT 26 P-SWEEP CRACK

SS FS BS FS

C C C
C W M S W M S
E T N E E N T E
Z X X Z
F M M Y

Q T Q T
28/29
Vs. 4-2 Vs. 4-2 UNDER

W M S W M S

E N T E E T N E
Y Y

T T

PERSONNEL/VARIATIONS: Tiger, Zebra, Bronco

Q: Recognize pitch key – attack outside shoulder of D gap defender.

RB: Recognize pitch key- stay in pitch phase – tempo with QB.

PSWR: #1 – Man over


#2 – By pass for high safety. Cover rules.

BSWR: #1 – Dig out.


#2 – Dig out.

Y/F: Running TED to first LB in box. Lock the box. 2 outside gang- Take most inside guy.

PST: TED with TE alert to gang.

PSG: Reach 3. Inside technique, secure reach aiming at mike – see will.

C: Reach to drive.

BSG: Backside cut off.

BST: Backside cut off.


28/29 CRACK
Vs. SOLO RT SQZ 28 CRACK Vs. SOLO RT SQZ 28 CRACK
FS SS FS SS
W M S W M S

c E T N E c c E T N E c
X Y X Y
M Z M Z

T T
PERSONNEL/VARIATIONS:

Q: Automatic toss to T.

RB: Open cross get depth and width – follow pullers.

PSWR: #1 – Crack first player in box.


#2 – Crack end.

BSWR: #1 – Convoy
#2 – Convoy

Y/F: Call side: crack DE


Backside: Convoy

PST: Open Pull – force defender

PSG: Down on nose unless switch call.

C: Open pull looking for MLB to alley. If tight shade make switch call and reach shade.

BSG: Auto fast reach.

BST: Auto fast reach.


38/39 DOWN
38 Down Vs. 4-2 Over Q 38 LEAD Vs 4-2 OVER

W M W M

E N T E S E N T E S
Y Y

T Q Q T

PERSONNEL/VARIATIONS:

Q: Drop step to near foot to running back. Balance with second step, read back side C gap defender

RB: Aiming Point Inside Leg of the TE – open crossover flat. Reading the puller block.

PSWR: #1 – Support to Man over. Push crack


#2 – Bypass rules. Block Man over up to safety

BSWR: #1 – Keep block support to man over


#2 – Keep block support to man over

Y/F: Front side: On/Off – 7 or 5 block down inside footwork Backside: ARC
Head up to outside – Reach to drive *Smack called - cutoff *ALERT for Load/Lead calls

PST: PSG covered – block down


PSG uncovered – open pull for force

PSG: Center covered – block down


Center uncovered – open pull for force

C: Ripping and Running for the 1st LB in the Box

BSG: Running B block – FAST!


Tight shade backside – adjust split to cut – possible switch

BST: Running B block FAST!


Possible Man Sift
42/43 DART (Q)
42 DART VS 4-2 42 SMACK VS 4-2
W M W M

E T N E E T N E
Y Y

T T

PERSONNEL/VARIATIONS:

Q: Open play side foot – carry fake away from call

RB: Open crossover to ball. Get behind puller

PSWR: #2 Dig out- support to man over


#1 MDM- Push crack

BSWR: #2 Dig out to convoy


#1 Support to convoy

Y/F: Backside – ARC


Smack – backside C gap cut off

PST: Influence set to man on

PSG: 2i – Man on 3 – Man on


Shade – Ace to will

C: 2i – Gone to Will 3 – A to will


Shade – Ace to Will

BSG: 3 – Man on
Inside tech – Ace to Will

BST: Skip pull to FSLB


42/43 DART (Q)
42 SLICE VS 4-2 42 SMACK VS ODD

W M W M

E T N E L E N E S

Y F Y

T T

42 SMACK

W M

E N T E
Y

T
44/45 F/T (Q)
TROOP RT 45 F TROOP RT 45
MS FS
W M BS
W M
E N T E C S C
X E N E
Z
M X Z
F M
F

T T

PERSONNEL/VARIATIONS: ZEBRA, BRONCO, TIGER

QB: GUN: Hinge (near foot); open square to RB and extend ball. (Same side alignment)

RB: Starting Point- Same side run. Open crossover to ball. Get behind second puller- key his block.

PSWR: #2 Dig out- support to man over


#1 MDM- Push crack

BSWR: #2 Dig out to convoy


#1 Support to convoy

Y/F: Off: If tagged – Jab step – follow first puller for first LB in box, Read block of guard. Possible Log or Kick Block
Attached Frontside: Arc for #4 *Attached backside: Backside C

PST: Deuce to BSLB, Drag down with one outside GAP Rules
(Ace vs Odd)

PSG: Deuce to BSLB


(TED vs ODD)

C: Back block replacing pulling guard


Potential badger vs. ODD

BSG: Open/ Trap pull – Kick end man on line of scrimmage. If End man on L.O.S. wrong arms- Log him inside.

BST: Gap seal hinge – possible sift


Alert Back call with immediate fire C block with backside TE
44/45 F/T (Q)
SOLO Q 45 T VS. 4-2 TROOP RT 45 F VS. WILL FIRE
W M W M

E N T E E N T E

T T

DUECE LT 44 F Vs 404 LEO

M W

E N E L

T
46/47 POWER (Q)
Vs. 46 VS 4-2 Vs. 46 VS 4-2
W M W M

E N T E E T N E

F F

T T

PERSONNEL/VARIATIONS: ZEBRA, BRONCO, TIGER

Q: Open play side foot – carry fake away from call

RB: Slide, drop step, attack A gap to the hip of the puller

PSWR: #2 Dig out- support to man over


#1 MDM- Push crack

BSWR: #2 Dig out to convoy


#1 Support to convoy

Y/F: 1 TE – base block E.M.L.O.S., if Blitz Threat – Communicate w/OT- wash down/ vertical. Aiming Point Inside #.
2 TE – F off ball responsible for #4 *Attached backside- C Block

PST: Deuce to BSLB, Drag down with one outside GAP Rules
(TED vs Odd)

PSG: Deuce to BSLB


(ACE vs ODD)

C: Back block replacing pulling guard


Potential badger vs. ODD

BSG: Skip pull to PSLB

BST: Gap seal hinge – possible sift


Alert Back call with immediate fire C block with backside TE
46/47 POWER (Q)
TROOP RT 46 VS SAM FIRE DEUCE RT 46 VS WILL FIRE

W M W M

E T N E S E T N E

F F
BACK
T T

TROOP RT 46 VS ODD DICE LT 46 VS 4-2


FS
W M W M

L E N E S E T N E

Y
F F
C
T T

SOLO RT Q 46 VS 4-2 TROOP RTQ 46 LEAD VS 4-2

W M W M S

E N T E E N T E

T T
46/47 BUCKEYE (Q)
46 BUCKEYE VS 4-2 V46 BUCKEYE VS 4-2
W M W M S

E T N E E T N E
Y
F F

T T

PERSONNEL/VARIATIONS: ZEBRA, TIGER, BRONCO

Q: Open play side foot – carry fake away from call

RB: Slide, drop step, attack A gap to the hip of the puller

PSWR: #2 Dig out- support to man over


#1 MDM- Push crack

BSWR: #2 Dig out to convoy


#1 Support to convoy

Y/F: F- Insert through to the backside inside LB


*Attached backside- C Block

PST: Man on and widen. If 3 or blitz- tap ass and run regular 46/47

PSG: Man on down block. If 3 Tech- run regular 46/47 Duece DBL.

C: Back block replacing pulling guard


Potential badger vs. ODD

BSG: Skip pull to PSLB

BST: Gap seal hinge – possible sift


Alert Back call with immediate fire C block with backside TE
46/47 MIKE
46 MIKE VS 4-2 46 MIKE VS 4-2
W M S W M

E N T E E T N E S
Y Y
F F

T T

PERSONNEL/VARIATIONS: TIGER, PANTHER

Q: Open play side foot – carry fake away from call

RB: Slide, drop step, attack A gap to the hip of the puller

PSWR: #2 Dig out- support to man over


#1 MDM- Push crack

BSWR: #2 Dig out to convoy


#1 Support to convoy

Y/F: Y/F Together – double to C/D gap defender

PST: Uncovered inside – veer release inside for backside LB - don’t chase
Covered inside – block down

PSG: Uncovered inside – veer release inside for backside LB - don’t chase
Covered inside – block down

C: Back block replacing pulling guard


Potential badger vs. ODD

BSG: Tight A gap pull for Mike LB - DON’T CHASE. Always tight and blow up color

BST: Gap seal hinge – possible sift


Alert “Back” call with immediate fire C block with backside TE
48/49 TRUCK
Vs. 4-2 Vs. 4-2 under

W M W M
S E
E N T E T N E S

Y Y

T T

PERSONNEL/VARIATIONS:

Q: Drop step to near foot to running back. Balance with second step, read back side C gap defender

RB: Wide alignment – open crossover flat. Reading the second puller

PSWR: #1 – Support to Man over. Push crack


#2 – Bypass rules. Block Man over up to safety

BSWR: #1 – Keep block support to man over


#2 – Keep block support to man over

Y/F: Front side: On/Off – 6/7 or 5 block down inside footwork Backside: ARC
Head up to outside – Reach to drive *Smack called - cutoff *ALERT for Load/Lead calls

PST: PSG covered with 3 tech– block down


3 tech frontside – open pull for force

PSG: Center covered or 2i frontside – block down


3 tech frontside – open pull for force

C: Open pull for 1st LB in box. See potential run through.


Tight shade backside- Switch or Pin it with BSG, Block back on shade.

BSG: Running B block – FAST!


Tight shade backside – adjust split to cut – possible Switch or Pin: on Pin open pull for 1st LB in Box

BST: Running B block FAST!


Possible Man Sift Switch or Pin call- Run through for 2nd LB in Box.
48/49 Q SAIL
Vs. 4-2 under Vs.4-2

W M S W M S

E T N E N T
E E

Y Y

T T

PERSONNEL/VARIATIONS: ZEBRA/ TIGER

Q: Drop far foot off midline- follow pullers to edge.

RB: Wide alignment – Flash fake across ball – Run the Red line.

PSWR: #1 – Support to Man over. Push crack


#2 – Bypass rules. Block Man over up to safety

BSWR: #1 – Keep block support to man over


#2 – Keep block support to man over

Y/F: Front side: On/Off – 6/7 or 5 block down inside footwork Backside: ARC
Head up to outside – Reach to drive *ALERT for Load/Lead calls

PST: PSG covered – block down


PSG uncovered – open pull for force

PSG: Center covered – block down


Center uncovered – open pull for force

C: Open pull for 1st LB in box. See potential run through

BSG: Reach to drive man over. Push call VS outside blitz.

BST: Reach influence – Winning back inside on Will.


Play: 52/53
52 SLAM Vs. 4-1 52 SLAM VS 4-1 OVER

M M

E T N E E N T E

QB T QB T

PERSONNEL/VARIATIONS: ZEBRA, EAGLE

Q: 52= 11 Belly Footwork


53= 10 Belly Footwork

T: Align on play side – Tempo belly steps – Follow puller. Alert for Slam call.

PSWR: #1- Man over to push crack.


#2- Dig out 1st inside to head up.

BSWR: #1: Keep Block (Sky or cloud defender)


#2: Keep block (first man outside of box)

Y/F: Detached: Playside- Support to man


over inside # (dig out), Attached: Playside- D gap player- TED/Oscar,
Backside- keep block Backside- Arc release- keep block

PST:
BASE inside footwork – Inside V

PSG: VS 3- Base inside footwork – Inside V


VS 2- Down near V of neck – Clear hash

C: Flat back block - Movement

BSG: Stab through near defender- flat out for end

BST: Open Pull – 1st LB in box – Blow through any color


SNIPER
SNIPER Vs. 404 SNIPER Vs.4 DOWN
W M W M
L E N E E T N E

Q Q

T T

PERSONNEL/VARIATIONS:

QB: Secure snap 1st with great top hand target and bottom hand pressure. Vs even front find smallest
technique, receive snap and get behind double team of smallest technique. Vs. Odd both Guards
and Center will wedge block Nose. PUSH THE PILE!
RB:

PSWR: Line on ball. When it is snapped back off the L.O.S.

BSWR: Line on ball. When it is snapped back off the L.O.S.

Y/F:

PST: Tight splits (6 inches): Level 1 Alignment


Fire off the ball, inside foot 1st, wedge blocking. Stay low and drive feet.
PSG: Tight splits (6 inches): Level 1 Alignment
Fire off the ball, inside foot 1st, wedge blocking. Stay low and drive feet.
C: Tight splits (6 inches): Level 1 Alignment
Fire off the ball, inside foot 1st, wedge blocking. Stay low and drive feet.

BSG: Snap the ball 1st. Vs. Odd- fire off the Ball, get as much movement on nose as possible
Vs. 4 down- fire off the ball at the tightest shade

BST: Tight splits (6 inches): Level 1 Alignment


Fire off the ball, inside foot 1st, wedge blocking. Stay low and drive feet.
PERIMETER BLOCKING
DIG OUT (SINGLE WR) KEEP BLOCK (SINGLE WR)
*FRONTSIDE: 10 BELLY *BACKSIDE: 10 BELLY, 14 READ, 24 LEAD, 48 TRUCK
*BACKSIDE: 11 SMACK,47 POWER/ BASE/ 11 BACK

X X

Q Q
T T

#1: DIG OUT NEAR SAFETY (NO SAFETY BLOCK MAN #1: COVER AND STAY SQUARE ON SUPPORT PLAYER
OVER) (CLOUD/ SKY)

DIG OUT (2 WR) KEEP BLOCK (2 WR)


*FRONTSIDE: 10 BELLY, 46 POWER/ BASE *BACKSIDE: 10 BELLY, 14 READ, 24 LEAD, 48 TRUCK
*BACKSIDE: 11 SMACK,47 POWER/ BASE/ 11 BACK

X X
M M

Q Q
T T
#1: DIG OUT NEAR SAFETY (NO SAFETY BLOCK MAN OVER) #1: BLOCK MAN ON, STAY SQUARE
#2: DIG OUT 1ST INSIDE TO HEAD UP #2: COVER AND STAY SQUARE 1ST INSIDE TO HEAD UP

DIG OUT (3 WR) KEEP BLOCK (3 WR)


*FRONTSIDE: 10 BELLY *BACKSIDE: 10 BELLY, 14 READ, 24 LEAD, 48 TRUCK
*BACKSIDE: 11 SMACK,47 POWER/ BASE

Y Y
M Z Z M
Q
Q T
T

#1: BLOCK MAN OVER #1: BLOCK MAN OVER


#2: BYPASS RULES, MAN OVER UP TO SAFETY #2: BYPASS RULES, MAN OVER UP TO SAFETY
#3: DIG OUT FIRST INSIDE TO HEAD UP #3: BLOCK 1ST INSIDE TO MAN OVER, STAY SQUARE

144
PERIMERTER BLOCKING
COVER RULES (SINGLE WR) RED LINE RULES (SINGLE WR)
*FRONTSIDE: 14 READ *FRONTSIDE: 27 T-SWEEP, 19 SPEED
*BACKSIDE: 10 T-JET

X X

Q Q
T T

#1: PUSH CRACK/ MDM SUPPORT DEFENDER


(CLOUD/ SKY)

COVER RULES (2 WR) RED LINE RULES (2 WR)


*FRONTSIDE: 14 READ, 24 LEAD *FRONTSIDE: 27 T-SWEEP, 19 SPEED, T-SCREEN LT, 99, 93
*BACKSIDE: 10 T-JET

X X
M M

Q Q
T T
#1: PUSH CRACK/ MDM SUPPORT DEFENDER #1: PUSH CRACK/ MDM SUPPORT DEFENDER
#2: COVER 1ST INSIDE TO HEAD UP, STAY SQUARE #2: COVER & REACH HEAD UP TO 1ST INSIDE

COVER RULES (3 WR) RED LINE RULES (3 WR)


*FRONTSIDE: 14 READ, 24 LEAD *FRONTSIDE: 27 T-SWEEP, 19 SPEED, T-SCREEN LT
*BACKSIDE: 10 T-JET

Y
M Z
Y
Q Z M
T Q
T
#1: PUSH CRACK/ MDM SUPPORT DEFENDER #1: PUSH CRACK/ MDM SUPPORT DEFENDER
#2: BYPASS RULES, BLOCK MAN OVER UP TO SAF #2: COVER & REACH HEAD UP TO 1ST INSIDE
#3: COVER 1ST INSIDE TO HEAD UP, STAY SQUARE #3: BLOCK MAN OVER, CHECK MLB TO ALLEY

145
RUN TAGS
2X2 HOUSTON *BACKSIDE CALL RUN HITCH

X Y
M Z

Q
T

*#1= MOR VERTICAL


2X2 OHIO *#2= 4 STEP SPEED OUT
3X1 OHIO

X Y
X Y
M Z
M Z
Q
T Q
T

*#1= HITCH/ WHIP


2X2 PURDUE 3X1 PURDUE *#2= INSIDE GO
*#3= STICK

c
X Y
X Y
M Z
M Z
Q
T Q
T

2X2 Z/ M/ Y/ X 3X1 Z/ M/ Y/ X
*CALLED PLAYER INDICATES PLAYER
THAT IS GETTING NOW SCREEN

c
c
X Y X Y

Z M Z
M

Q Q
T T
147
RUN TAGS
2X2 BUBBLE *RUN AWAY= BUBBLE 3X1 BUBBLE
*RUN TO= BLOCK

c
c
X Y
X Y
M Z
M Z
Q
Q
T
T

2X2 ASTRO *RUN AWAY= BUBBLE 3X1 ASTRO


*RUN TO= HITCH

c
X Y
X Y
M Z
M Z
Q
T Q
T

2X2 POSTER *PLAYER INDICATED RUNS 3X1 POSTER


POSTER. BACKSIDE= PURDUE
POST/GO/STOP 6-8 YDS

X Z
Z X M
M F
F
Q
Q T
T

3X1 DETROIT *#1 COBRA


3X1 DETROIT
*#2 COBRA
*#3 DUMP

X Y X M

M Z F Z

Q Q
T T
148
RUN TAGS
2X2 OREGON 3X1 OREGON

X Z X Z
M F M
F

Q Q
T
T

2X2 RAM 3X1 RAM

Z X X Z
M M
F F

Q Q
T T

3X1 DRUM 3X1 CRUSH

X Z
M Y
X Y
M Z
Q
T
Q
149

DRAGON 3X1 DRAGON

X Y X Y
M Z M Z

Q Q
RUN TAGS
2X2 PHOENIX COLT

X Z Y
X
M F Z
M

Q
Q
T
T

2X2 BOILER X SLANT

X Z X Z
M M
F F

Q Q
T T

2X2 Z DART

X Z
M F

Q
T
RUN TAGS
SLAM -PUTS RB ON SAME SIDE AS DIRECTION OF WHAM -INDICATES WE ARE LEAVING 1 DOWN ST

PLAY (OPPOSITE ALIGNMENT AS USUAL) LINEMAN BACKSIDE OF CENTER FOR SMACK.

W M

E T N E

X Z F

Y M

Q
Q
T
* 24 SLAM * 0 WHAM T

DOWN -INDICATES WE ARE READING THE FIRST


DOWN LINEMAN BACKSIDE OF CENTER.
LOCK -PLACES BST & BSG MAN ON REGARDLESS OF
LOCK.
W M S W M

E T N E E T N E
Y Y
Z

T Q T Q

*48 DOWN * 48 LOCK Z-POSTER

UP -INDICATES WE ARE READING THE FIRST LB


BACKSIDE OF THE CENTER.
BEND -INDICATES THAT THE RB HAS THE BACKSIDE C
GAP DEFENDER COMING ACROSS FOOTBALL.
W M S W M
E T N E E T N E
Y

T Q Q T

*48 UP * TROOP RT 46 Q-BEND

151
PROTECTION: 60/61 DESCRITION: 6 MAN Protection
4 Free Release
*Must know who is setting the edge of the th
Ability to pick up 6 most dangerous
protection With tailback scan

T Read #1 to #2. Work inside out/ scan based on front or safety rotation

Covered – man on
PST Adjustment: 4 call

Covered – man on (turn call) Uncovered – (turbo call) set with depth to A gap defender. If hip of A
PSG gap defender goes away Molly. Fan call – no molly

Set vertical + square to back side A gap on back side A gap player. Must know if it is a Turn or Turbo.
C Possible Molly in Turn if hip goes away

Set vertical + square to back side B gap or back side B gap player. If Fan call is made: 4 down – take
BSG man on tackle. 3 down – 1 can cross face

Set vertical + square to back side C gap or back side C gap player. Fan call is made when any blitz
BST occurs to outside. Set to widest defender.

DESCRITION: 6 MAN Protection


PROTECTION: 360/361 4Free Release

T Read #1 to #2. Work inside out/ scan based on front or safety rotation

(Set aggressively with ability to cut) Covered – man on


PST Adjustment: 4 call

(Set aggressively with ability to cut) Covered – man on (turn call) Uncovered – (turbo call) set with
PSG depth to A gap defender. If hip of A gap defender goes away Molly. Fan call – no molly

(Set aggressively with ability to cut) Set vertical + square to back side A gap on back side A gap player.
C Must know if it is a Turn or Turbo. Possible Molly in Turn if hip goes away

(Set aggressively with ability to cut) Set vertical + square to back side B gap or back side B gap player.
BSG If Fan call is made: 4 down – take man on tackle. 3 down – 1 can cross face

(Set aggressively with ability to cut) Set vertical + square to back side C gap or back side C gap player.
BST Fan call is made when any blitz occurs to outside. Set to widest defender.
60 PROTECTION VS 4-2 FRONT
60

30
30

FS S
1 2

W M S

40
40

C
C
E N T E
X Z
M Y

Q T
Center’s Call: (4-2) Turn Call, WLB #

4-2 : vs 4 down lineman and 2 linebacker

1. 1st Uncovered lineman from the center over to the call side begins the zone side. Center= turn, Guard= turbo then
identifies the # of LB zoning to.

2. Front side Lineman who are covered are locked on to a man

3. All lineman that are involved in the turning of the line are responsible for the defender that comes into his gap

60
30
30

FS S
2
1
W M S
40
40

C
C
E T N E
X Z
M Y

Q T

Center’s Call: (4-2) Turbo Call, WLB#


60 PROTECTION VS 4-2 FRONT
60

30
30

SS
2
4 1
W M S

40
FS
40

C
C
E N T E
X Z
M Y

Q T
Center’s Call: (4-2) Turn Call, WLB#

4-2 : vs 4 down lineman and 2 linebacker

1. 1st Uncovered lineman from the center over to the call side begins the zone side. Center= turn, Guard= turbo then
identifies the # of LB zoning to.
2. Front side Lineman who are covered are locked on to a man
3. All lineman that are involved in the turning of the line are responsible for the defender that comes into his gap
4. If number 4 would threaten outside, the back side tackle can make a Fan Call

60
30
30

SS

2
4 1
40

FS W M
40

S C
C
E T N E
X Z
M Y

Q T

Center’s Call: (4-2) Turn Call, WLB#


60 PROTECTION VS BEAR FRONT (3-0-3) ALL COVERED

30
30
SS

1 2
M C

40
40

C FS S

W E N T E
X Z
M Y

50
50

Q T
CENTERS CALL: ODD STACK, MLB#, WLB#

BEAR 3-0-3 ALL COVERED


1. Center identifies that he has a true nose guard in a “0”
technique and both guards are covered. He declares
BEAR defense and makes a BASE call.
2. All lineman will set for a man and bump off any
movement.
60 PROTECTION VS ODD STACK (3-3) FRONT

30
30
FS

1 2
W M S C

40
40

C 4 SS
L
E N E
X Z
M Y

50
50

Q T
CENTERS CALL: ODD STACK, MLB#, WLB#

3-3 ODD STACK 3-Down Defensive Lineman, 3 Linebackers

1. 1st uncovered lineman from the center over to the call


side make the zone side. CENTER= turn, GUARD= turbo,
then identifies the # of LB zoning to.
2. Front side lineman who are covered are locked on to a
man.
3. All lineman that are involved in the turning of the line
are responsible for the defender that comes into his
gap.
4. If #4 would threaten outside, the backside tackle can
make a fan call.
60 PROTECTION VS ODD STACK (3-3) FRONT

30
30
FS

1 2
W M S SS C

40
40

C
L
E N E
X Z
M Y

50
50

Q T
CENTERS CALL: ODD, Turbo Call, WLB#, LEO#

3-4 ODD 3-Down Defensive Lineman, 4 Linebackers

1. 1st uncovered lineman from the center over to the call


side make the zone side. CENTER= turn GUARD= turbo,
then identifies the # of LB zoning to.
2. Front side lineman who are covered are locked on to a
man.
3. All lineman that are involved in the turning of the line
are responsible for the defender that comes into his
gap.
60 PROTECTION VS BLITZ
60

30
30

ss

40
40

FS W M S
C
C
E T N E
X Z
M Y

Center Call: 4-2 Turn, WLB# Q T


BST: Fan Call

60
30
30

FS
S

N W M
40
40

C
C
E N T E
X Z
M Y

Q T
Center Call: 4-2 Turn, WLB#
BST: Fan Call
60 PROTECTION VS 4-2 FALCON BLITZ

30
30

FS S

W M S

40
40

C
C
E T N E
X Z
M Y

*Centers Call: 4-2 turbo WLB# T


* Hip of nose goes away- molly out. Q

30
30

FS SS

W M S
40
40

C
C L
E N E
X Z
M Y

*Centers Call: ODD Turbo, WLB#, LEO# Q T


* Hip of nose goes away- molly out.
Adjustment/ Calls: 60/61 – 360/361

61 4 CALL

W M Call used there is edge pressure to the man


side. Man side Tackle makes call and taps
L E N E his ass alerting the running back that he is
taking the blitzer. Man side tackle and
guard are taking the down guy and the
blitzer.

60 FAN CALL
W M

S Call used when there is pressure to the


E N T E
zone side edge of the protection. Tackle
makes the call alerting the zone side
guard and center that they are sliding a
gap removed.

ODD MOLLY
M W
S Adjustment used by the call side
E T N E
guard in a Turbo call. If the defender
that the man side guard is setting on
goes away the guard can “Molly” out
checking for blitz.

161
DESCRIPTION: 5 MAN Protection
5 Free Release
PROTECTION: 50/51 Ability to slide protection both weak and strong,
pick up 5 most dangerous
OL USE BIG SPLIT RULES

4-2 – Man – aware of mike for sift. (RAM/LION) 4-0 Mike/ Max
PST 4-1 – Mike – Man on (Fan Roger/Louie) ODD Molly – Man On

4-2 – Turn/Turbo – if man alert Timber 4-0 Mike/ Max


PSG 4-1 – Mike man on or switch ODD Molly - Molly

4-2 – Turn/Turbo 4-0 Mike/ Max


C 4-1 – Mike or Switch ODD Molly – Man On

4-2 – Zone Side 4-0 Mike/ Max


BSG 4-1 – Man on or switch ODD Molly - Molly

4-2 – Zone side – Ready for Fan (RAM/LION) 4-0 Mike/ Max
BST 4-1 – Mike – Man On (Fan – Roger/Louie) ODD Molly - Man

DESCRIPTION: 5 MAN Protection


PROTECTION: 350/351 5 Free Release
Firm, Aggressive protection by OL
Ability to slide protection and pick up 5 most
dangerous
OL USE BIG SPLIT RULES

(Set aggressively with ability to cut) 4-2 – Man – aware of mike for sift. (RAM/LION)
PST 4-1 – Mike – Man on (Fan Roger/Louie) ODD Molly – Man On, 4-0 Mike/ Max

(Set aggressively with ability to cut) 4-2 – Turn/Turbo – if man alert Timber
PSG 4-1 – Mike man on or switch ODD Molly – Molly, 4-0 Mike/ Max

(Set aggressively with ability to cut) 4-2 – Turn/Turbo 4-0 Mike/ Max
C 4-1 – Mike or Switch ODD Molly – Man On

(Set aggressively with ability to cut) 4-2 – Zone Side 4-0 Mike/ Max
BSG 4-1 – Man on or switch ODD Molly - Molly

(Set aggressively with ability to cut) 4-2 – Zone side – Ready for Fan (RAM/LION)
BST 4-1 – Mike – Man On (Fan – Roger/Louie) ODD Molly – Man, 4-0 Mike/ Max
50/51 protection
50

30
30

FS S

W S

40
40

M
C
C
E N T E
X Z
Y
T M

Center’s Call: (4-2) Turn Call, WLB #


Q

4-2 : vs 4 down lineman and 2 linebacker


1. 1ST Uncovered lineman from the center to the call side turns protection. Center= Turn, Guard= turbo then
identifies the # of LB Zoning to.
2. Front side Lineman who are covered are man on to sift the MLB
3. All Lineman that are involved in the turning of the line are responsible for the defender that comes into his gap of
responsibility.

Potential Calls: BST: FAN CALL FST/FSG: TIMBER

50
30
30

FS S

W S
40
40

M C
C
E T N E
X Z
Y
M
T
Q
Center’s Call: (4-2) Turbo Call, WLB#
50/51 PROTECTION
50

30
30

FS SS

W M S

40
40

C
C
E N T E
X Z
M Y
T

Center’s Call: (4-2) Turn Call, WLB# Q


BST CALL: FAN

4-2 : vs 4 down lineman and 2 linebacker

1. 1st Uncovered lineman from the center over to the call side begins the zone side. Center= turn, Guard= turbo then
identifies the # of LB zoning to.
2. Front side Lineman who are covered are locked on to a man
3. All lineman that are involved in the turning of the line are responsible for the defender that comes into his gap
Potential Calls: BST: FAN CALL FST/FSG: TIMBER

50
30
30

SS
40

FS
40

S C
C W M
E T N E
X Z
T M Y

Q
Center’s Call: (4-2) Turn Call, WLB# Must ID that it is NO DEEP
FST/FSG CALL: TIMBER
50/51 PROTECTION
60

30
30

FS ss

2 1

40
40

W M S
C
C
E N T E
X Z
T M Y

Center Call: 4-1 Mike Q

4-1 : vs 4 down lineman and 1 linebacker


1. Center indentify 4-1 box. Making the Mike call will create big on big protection. With the center (or uncovered inside lineman
Mollying) setting back with his head on a swivel.
2. All other lineman are in one- on- one pass set
POTENTIAL CALLS: BST: FAN CALL Center: MIKE CALL FST/FSG: TIMBER (If NO DEEP)
FST: FAN Roger/Louie

50
30
30

FS SS

2 1
W M S
40
40

C
C
E N T E
X Z
T M Y
Center Call: 4-1, Mike #MLB
BST: Fan Call Q
Mike call was made- Tackle had walk up – Made Fan to eliminate the
Molly. If walk occurs on the man side we can Fan Roger/Louie that
side.
50/51 PROTECTION

30
30

FS SS

W M

40
40

S C
C
E N T E
X T Z
M Y

Center s Call: 4-0, Mike


Q

4-0 : vs 4 down lineman and 0 linebackers


1. Center Identify 4-0 box. Making the MAX call will create combo protection to tightest overhang.
3. Max call alerts us to potential fan
Potential Calls: BST/BSG: FAN Center: Max Call FST/FSG: Fan Roger

30
30

FS SS

2 1
W M
S
40
40

C
C
E N T E
X Z
T M Y

Q
Center s Call: 4-0, Mike
50/51 PROTECTION

30
30

FS SS

2 1
W M

40
40

S C
C
E N T E
X T Z
M Y

50 Protection
Center s Call: 4-0, Max Q
Fan Call: RT, RG, Fan Roger

4-0 : vs 4 down lineman and 0 linebackers


1. Center Identify 4-0 box. Making the MAX call will create big on big protection. With the center (or uncovered inside
lineman Mollying) setting back with his head on a swivel.
2. All other lineman are in a one-on-one pass set

Potential Calls: LT/LG: FAN Center: Max Call RT/RG: FAN FST/FSG: Timber

30
30

FS SS

2 1
W M
S
40
40

C
C
E N T E
X Z
T M Y

Q 51 Protection
Center s Call: 4-0, Max
FAN Call: LT/LG, Fan Louie
50/51 PROTECTION vs ODD (3-4)

30
30

FS SS

2
1 1
C

40
40

C 2
N W M S

E N E
X Z
T M Y

50
50

Q
Center’s Call: ODD, Molly Call

3-4, ODD 3- Down Defensive Lineman, 4 Linebackers


1. Molly Call will put both guards in a Molly technique , kicking back vertical checking 1to 2 and taking first defender of the two that
threatens him. If no threat go check backside.
2. All other lineman are man on verse the down defensive lineman .
50/51 PROTECTION ODD Stack (3-3) Front

30
30
FS

W M SS C

40
S
40

C 4
L
E N E
X Z
T M Y

50
50

Q
Center’s Call: ODD Stack, Turbo MLB# to SLB#

3-3, ODD Stack 3- Down Defensive Lineman, 3 Linebackers


1. 1st Uncovered lineman from the center over to the call side makes the turn. Center= turn, Guard= turbo then identifies
the # of the LB turning too
2. Frontside Lineman who are covered are man on to sift
3. All lineman that are involved in the turning of the line are responsible for the defender that comes into his inside gap.
4. Can also adjust to ODD Molly
50/51 PROTECTION vs Bear Front: 3-0-3 All Covered

30
30

M C

40
40

C
FS SS S
W E N T E
X Z
T M Y

50
50

Center’s Call: Bear, Base


Q

BEAR: vs 3-0-3 All Covered


1. Center identifies he has a true nose guard in a 0 technique, and both guards are covered. He declares Bear defense and makes
a Base Call.
2. All lineman will set for a man and bump off any movement.
50/51 PROTECTION vs Zone Blitz

30
30

FS SS

40
40

M S C
C
E T N E
X T Z
M Y

RAM
Q

4 Down or 3 Down Zone Blitz


1. Ram/Lion call needs to be made which slides the entire line.
2. BST needs to understand 4 Down or 3 Down indicating how many to leave. Stay on C gap defender.

30
30

FS SS

W M S
40
40

C
C L
E N E
X Z
T M Y

Q
RAM
RINGO/ LUCKY (SMACK)
TRIPS LT RINGO HOLE/ X-WHIP

30
30

SS FS

S M W

40
40

C C
E T N E

Y X
Z M

T Q
RINGO – LUCKY
1. Full slide protection. Step to your gap. Gang outside pressure. BST- Be alert for drag
down.
2. T- In backfield – Backside C gap defender after fast flash. Smack with TE- fit off TE D
gap defender.
3. Y/F: If tagged smack- responsible for backside C gap defender.

9 TROOP RT RINGO SMACK STARS/ X-POST

30
30

FS S

W M
40

S
40

C C
E N T E

T X Z
F M
Q
DASH RT/LT PROTECTION
30 TROOP RT DASH RT FLOOD

30
FS S

C
W M S C

40
40

E N T E
X Z
M
F
T Q

DASH PROTECTION RULES:


1. OL is aggressively taking flat step to call side + running down line. See the hip of the next down defender
2. FST responsible for any Gang call with front side pressure
3. Do not allow any run through
4. F is responsible for capturing outside edge of DE

DEUCE LT F RT DASH RT FLOOD


30

30
FS S

C C
W M S
40
40

E T N E
Z X
M
F
T Q
BROWN RT/LT PROTECTION
30 TRIPS RT. BROWN RT STARS

30
FS S
C
W M

40
S
40

C
E N T E
X Y Z
M

Q T
Center’s Call: (4-2)

BROWN Protection Rules:


1. All lineman must sell 14/15 Read. Keep hands in, no airplane with hands
2. T- Take 14/15 Read steps, and look for any blitz through back side A, B, C
3. BSG/C- Get depth on pull and look for D gap pressure. Secure
4. QB- Ball fake to RB through the mesh point, pull football and push to break contain
5. Y/F- Secure DE

TROOP RT. BROWN RT STARS


30

30
FS S
C
W M S
40
40

C
E T N E
X Z
F M

Q T

Center’s Call: (4-2)


ROLL RT/LT
ROLL RT

30
30

FS S
C
W M

40
40

S
C
E N T E

Q T
Center s Call: (4-2)

ROLL Protection Rules:


Gap Protection with QB Leaving the Pocket, Puller is Determined by Front – 2i Backside, BSG is Pulling.
3 Tech Backside, Center is Pulling. Puller – is using a (?) Pull, Checking DE or C Gap Defender. DE
Squeezes – Check Next Man Outside. DE Up Field – Set Edge and Log DE.

ROLL RT

30
30

FS S
C
W M S
40
40

C
E T N E

Q T

Center s Call: (4-2)


ROLL
SOLO LT ROLL RT SOLO LT ROLL RT REV. STARS

Y X Y X
Z M Z M

Q T Q T

182
GREY RT/LT
GREY RT

30
30

FS S

C
W M S C

40
40

E N T E

Q T

GREY PROTECTION RULES:


Gap Protection with QB Breaking Pocket. Everyone Responsible for Backside Gap. FST – Be Alert for Blitz, Drag DE.

30
30

W M
40
40

S
E N T E

Q T
GREY
TROOP RT GREY STARS TROOP RT GREY REV. STARS

X Z X Z
F M F M

Q T Q T

185
WHITE RT/LT
DAGGER RT WHITE RT OHIO

30
30

FS SS

S M W C

40
40

C
E N T E
X Y
Z
F
Q
T
Naked Protection Rules
1. All lineman are selling hard outside zone away from call. No airplane arms. See the hip of next down
defender. No run through. Alert for Gang
2. RB- In Pistol faking 10/11 flat down line. In gun- flash across

DEUCE LT WHITE RT REV STARS

30
30

FS SS
C
W M S
40
40

C
E T N E
X Z
F M

Q T
WHITE SMACK
30 DEUCE LT WHITE RT SMACK STARS

30
FS SS
C
W M

40
40

S
C
E N T E
X Z
F M

Q T

Naked Protection Rules


1. All lineman are selling hard outside zone away from call. No airplane arms. See the hip of next down
defender. No run through. Alert for Gang
2. TE- Responsible for sealing/ covering up backside C gap defender.
2. RB- great fake- run the red line- see any outside help.

TROOP RT WHITE RT STARS


30

30
FS SS
C
W M S
40
40

C
E T N E
X Z
F M

Q T
WHITE RT/LT STAY
DEUCE RT WHITE RT STAY Z-OAKLAND

30
30

40
40

X M Y
Z

T
Naked Protection Rules
1. Full White Protection. Backside tackle alert to drag down. Must set pocket with head sell and violence.
2. F/Y- align outside EMLOS. Patience Block- securing first man head up to inside. Must stay on defender. LATE
leak to flat.
3. QB sell OZ. Half roll and setting up inside block of EMOL.

30
30

40
40

Q
WHITE RT/LT STAY Y-HIDE
DING RT Z-IN WHITE RT STAY Y-HIDE

30
30

40
40

X Y
Z
F
Q

T
Naked Protection Rules
1. Full White Protection. Backside tackle alert to drag down. Must set pocket with head sell and violence.
2. F/Y- align outside EMLOS. Patience Block- securing first man head up to inside. Must stay on defender. LATE
leak to flat.
3. QB sell OZ. Half roll and setting up inside block of EMOL.

30
30

40
40

Q
SPRINT RT/ LT
30 TRIO RT SPRINT RT Z-HOLE

30
FS SS
C
W M

40
S
40

C
E N T E
X Y
M Z

Q T

Sprint Protection Rules


1. OL work hard reach to drive to call side. Nothing in play side gap – water fall looking backside
2. T- Work had setting edge – aiming point outside # of DE.
3. VS front side – Blitz- tackle take end – look for secondary contain. T take blitz.
4. PST Tap ass on wide Blitz

2 TRIO RT SPRINT RT Z-HOLE


30

30
FS SS

W M S
40
40

C C
E T N E
X Y
M Z
T
Q
RIP/ LIZ

LIZ
30

30
FS SS
W M

40
S
40

C
E N T E C
X Y
M Z
T

NO DEEP= GANG Q

RIP/ LIZ Protection Rules


1. Sprint Pro principles – But now front side must gang edge blitzes. Waterfall must be alert vs no deep.
Protect gap of responsibility.
2. T- If RB is in backfield – go away from call – secure edge.

RIP
30

30
SS
FS W M
40
40

S
C C
E T N E
Y X
Z M

Q T
NO DEEP= GANG
PURPLE 10/11 LOCK
30 Solo Rt P-10 LOCK M-GO

30
FS S

W M S

40
40

C C
E N T E
X Y
M Z

Center’s Call: (4-2) Cage M T Q


P10/11 Lock
1. All OL play same combo rules as 10/11 belly. Lock Call puts BST/BSG locked or Man on.
No airplane arms.
2. Aggressively attack getting no more than 3 yards downfield.
3. T- 1 to 2 weak after faking 10/11.
4. Any threat of front side pressure- make push call sliding front side (non locked)
players in to front side zone.

Solo Rt P-10 LOCK M-GO


30

30
FS S

W M
40

S
40

C C
E T N E
X Y Z
M
T Q
Center’s Call: (4-1) Cage M
PST= Push
PURPLE 10/11 SMACK
30 TROOP RT P-10 SMACK STOP

30
FS S

W M S

40
40

C C
E N T E
X
Z
F M

Center’s Call: (4-2) Cage M T Q


P10/11 SMACK
1. All OL play same combo rules as 10/11 belly. Uncovered have vision in play side gap.
No airplane arms.
2. FST alert for Ringo/ Lucky call. BST alert for drag down. Inside 3 alert for munch.
3. F/Y- Responsible for backside C gap defender. Come up
4. T- Fake 10/11 – Fit off TE. Abort fake vs blitz backside.

DEUCE LT P-10 SMACK STOP


30

30
FS S

W M
40

S
40

C C
E T N E
Z
X
F M

T Q
Center’s Call: (4-1) Cage M
PST= Ringo
PURPLE 10/11 BACK
TROOP RT P-10 BACK STOP

30
30

FS S

W M S

40
40

C C
E N T E
X
Z
F M

Center s Call: (4-2) Cage M T Q

P10/11 BACK
1. All OL play same combo rules as 10/11 back. Uncovered have vision in play side gap.
No airplane arms.
2. BST-BSG Man Backside
3. F/Y- Responsible for backside B gap (Will)
4. T- Fake 10/11 – Fit back side D gap. Help if needed.

DEUCE LT P-10 BACK STOP

30
30

FS S

W M
40

S
40

C C
E T N E
Z
X
F M

T Q
Center s Call: (4-1) Cage M
PST= Ringo turns to Smack
PURPLE 4/5 LOCK
30 TROOP RT PURPLE 4 LOCK BLUE

30
FS S

W M S

40
40

C C
E N T E
X Z
M
F
Center’s Call: (4-2) Cage Mike T Q
P-4/5 Lock
1. OL sell zone R/L – will always be locked. Push call any front side pressure. Uncovered
inside must help most dangerous. Always step with play side foot on front side.
2. T- Flash fake – Run red line – only in protection if 2 off edge.
3. Y/F- Responsible for 4/5 course. See blitz off backside edge. Release to assignment.

DEUCE LT PURPLE 4 LOCK SCISSORS


30

30
FS S

W M
40

S
40

C C
E T N E
Z X
M
F
T Q
Center’s Call: (4-2) Cage M
PURPLE 4/5 BACK

30
30

1
2 W M

40
40

E N T E

F
T Q

P-4/5 Lock
1. OL sell zone R/L – will always be locked. Push call any front side pressure. Uncovered
inside must help most dangerous. Always step with play side foot on front side.
2. T- Flash fake – getting to assignment.
3. Y/F- Responsible for backside inside LB. Checking 1 to 2.

30
30

1
2 W M
40
40

E T N E

F
T Q
PURPLE 26/27 (T)
30 Trips Rt P-26 (T) All-GO

30
FS S

W M S

40
40

C C
E N T E
X Y
M Z

Center’s Call: (4-2)


Q T

Power Pass Protection Rules


1. All lineman must sell 26/27 power. Keep hands in no airplane with hands.
2. BSG/C pull with depth to Front side, covering front side DE. Kick if EMLOS is up field.
3. TE- Release into route called.
4. QB- Sell 26/27, quick Hitch with depth in pocket.
5. T- Sell 26/27 Base same side alignment, Full Scan, S, M, W: immediate pressure abort fake now. Alert for “T”
call.
6. BST- Set man on. Potential Back call.
7. PST- If edge pressure- drag
30

30
FS S

W M
40

S
40

C C
E T N E
X Y
M Z

T Q
Trips Rt P-26T All-GO
GREEN 44/45
30 TROOP RT GREEN 45 DINO/ X-CELTIC

30
FS SS

W M S

40
40

C C
E N T E
X Z
M
F
T Q
GREEN 44/45
1. Fake 44/45 up front. Ringo/ Lucky rules. Backside guard open pull responsible for end
man on LOS.
2. Threat to backside – Tackle tap ass to alert F.
3. Y/F- Responsible to work into the line – replace puller. If blitz – take blitzer.
4. T- Flash fake across – get to flat.

TROOP RT GREEN 45 SCISSORS/ X-OAKLAND


30

30
FS SS

W M
40

S
40

C C
E T N E
X M
Z
F
T Q
RED/ BLUE

30
30

2
1A 3

40
40

1B

Z X
F M

Q 4
T

DEUCE LT BLUE

QB Rules: 3 Step Drop for Dropback Protection. Match Run Game Footwork to Play-action Protections

Y/N Frontside Concept


Progression: 1. Cross 2. Dig/Curl 3. Key Defenders: • 1. Depth/Leverage of Frontside Triangle
Check Down (Swing) • 2. Drop of MLB in Relation to Cross

Call side Back side


*Post/Curl Read – Best release & press vertical downfield to 15 yds (Can post
*MOR (Must Outside Release). Speed release break, throw by, dig in @ top). Must work back down to QB attacking hash
outside, create an edge or stack, show eyes at 8 yds 1. (Must get inside flat defender). If on top of CB @ 12 yds & no SAF help, convert
to Post. Stay high aiming to Logo, catch on Hash.
*Attached- flat at 5 yards, gain ground *Cross – Release under SLB/N, over MLB. Feel field SAF & see
*Detached- Quick out (4 step speed cut) 2. boundary SAF. Attack green grass. Vs man, staircase & flatten. Vs
Cov. 2 wide SAF’s, divide (Pipe).
*Flat route
3.

*Fast ID of potential blitz, must get to red line swing


T fast.

Variations: *Front side/ Back side post by #1/ letter tagged making Purdue/ exchange tagged on cross
*Red/Blue Stars; Reverse Stars; Purdue; X-Oakland; Smoke

*Full field protection read.


Notes:
*In 3x1, skill WR will always run Cross route. If all skill, #3 runs Cross.
RED/ BLUE 2X2
SOLO RT 60 BLUE
SOLO RT 61 RED REVERSE STARS

X Y Z
M X
Z M Y

Q T T Q

SLOT LT 60 BLUE PURDUE ACE LT P60 BLUE STARS

Z X Y X
Y M Z M

TQ T Q

ACE LT P-7 RED BUBBLE SOLO RT P-6 BLUE M-WHIP

Y X X Y
Z M M Z

Q T T Q

ACE LT 60 BLUE Z-LOW SOLO LT 60 BLUE COMET

Y X Y X
Z M Z M

Q T Q T
206
RED/ BLUE 2X2
SOLO LT P-61 RED M-OUT TROOP RT P4 BACK BLUE

X Z
Y X F M
Z M
T Q
Q T

SLOT LT 60 BLUE PURDUE

Z X
Y M

TQ

207
RED/ BLUE

30
30

2
1A 3

40
40

X Z
Y M

1B Q
T

TREY RT BLUE

QB Rules: 3 Step Drop for Dropback Protection. Match Run Game Footwork to Play-action Protections

Y/N Frontside Concept • 1. Depth/Leverage of Frontside


Progression: 1. Cross 2. Dig/Curl 3. Key Defender: Triangle
Check Down (Swing) • 2. Drop of MLB in Relation to Cross

Call side Back side

*Post/Curl Read – Best release & press vertical downfield to 15 yds (Can post
*MOR (Must Outside Release). Speed release break, throw by, dig in @ top). Must work back down to QB attacking hash
outside, create an edge or stack, show eyes at 8 yds 1. (Must get inside flat defender). If on top of CB @ 12 yds & no SAF help, convert
to Post. Stay high aiming to Logo, catch on Hash.
*Attached- flat at 5 yards, gain ground *Cross – Release under SLB/N, over MLB. Feel field SAF & see
*Detached- Quick out (4 step speed cut) 2. boundary SAF. Attack green grass. Vs man, staircase & flatten. Vs
Cov. 2 wide SAF’s, divide (Pipe).
*Flat route
3.

*Fast ID of potential blitz, must get to red line swing


T fast.

Variations: *Front side/ Back side post by #1/ letter tagged making Purdue/ exchange tagged on cross
*Red/Blue Stars; Reverse Stars; Purdue; X-Oakland; Smoke

*Full field protection read.


Notes:
*In 3x1, skill WR will always run Cross route. If all skill, #3 runs Cross.
RED/ BLUE 3X1
TROOP RT P61 BLUE X-OAKLAND
TRIPS RT 61 BLUE Z- MARK

X Y Z
X
M Z F M
Q Q
T T

TREY RT CLOSE 61 BLUE M-UNDER TREY RT 61 BLUE REVERSE STARS

X Y X Y
M Z M Z

T Q T Q

TREY 5 RT 50 BLUE T-WHIP

X Y
T M Z

210
THUNDER

30
30

Alert 15

40
40

4-6
3
Y X
M Z

Q
T

TRICK LT 61 THUNDER

Quick 5
Drop:

Alert Cross vs Man


Progression: Coverage. 1. Dig 2. Key Defender: • 1. Identify Single WR Corner for Man/Zone.
Shallow 3. Check Down • 2. Sam/Nickel Backer

Call side Back side

Shallow. Aim 4-6 Yards On Opposite Sideline 1. 15 yard Dig

Seam
2.

Cross – Release under SLB/N, over MLB. Feel field SAF & see
3. boundary SAF. Attack green grass. Vs man, staircase & flatten..

T Swangle

Variations:

Notes:
THUNDER
TRICK LT 61 THUNDER GO TRICK RT 60 THUNDER SWITCH

15

Y
X X Y
M Z Z M

T Q Q
T

TRICK LT 61 THUNDER REV. STARS TRIO LT 50 T THUNDER

Y X Y X
M Z Z M

T Q Q T

9 TRICK LT (T-SHORT) 51 THUNDER TREY LT 61 THUNDER M-DIG

Y X Y X
T M Z Z M

Q T Q

TRICK LT 61 THUNDER Z-COMEBACK

Y X
M Z

T Q

214
LIGHTNING

30
30
15

40
40

4-6

Y X
Z M

Q
T

SOLO LT 61 Z-LIGHTNING

3 Step Drop
Drop:

Alert Corner vs. Man


Progression: 1. Dig 2. Shallow 3. Check Key Defender: • 1. Identify Tagged WR Corner for Man/Zone
Down • 2. Sam/Nickel Backer

Lightning Tag Back side

No Tag: 15 YD Dig
Shallow. Aim 4-6 Yards On Opposite Sideline. If 1. Tag: Run Tagged Concept
Flat Defender Outside Logo Throttle Down.
Corner: 12 YD Corner, vs. Man Flatten to Win. No Tag: Clear (Don’t Look Until You Clear the Safety).
2.
Tag: Run Tagged Concept

3.

T Swangle: Short Swing Outside of the Tackle


Pressing Vertical to Run the Angle.

Variations:

Notes:
Lightning
SOLO LT 61 Z-LIGHTNING REV. STARS SOLO RT 51 Z-LIGHTNING CHAIR

Y X X Y
Z M M Z

T Q T Q

SOLO LT SQUEEZE 61 Z-LIGHTNING SOLO RT SQUEEZE 51 Z-LIGHTNING


STARS DINO WHEEL

Y X X Y
M M Z
Z
T Q T Q

ACE LT MIX 61 Z-LIGHTNING COMET

Y X
Z M

T Q

217
30
30

40
40

Y X
M Z

Q
T

TRICK LT 51 STICK/M-ZIP

Drop:

Progression: Key Defender:

Call side Back side

1.

2.

3.

Variations:

Notes:
2 HIGH (MOFO) 1 HIGH (MOFC)
TWISTER Z-D.C

BS FS BS

FS
C W C W M S C
M S
C
X Y X Y
M Z M Z

T Q T Q

REVERSE STARS PURDUE


BS FS BS

FS
C W M S C W M S C
C
X Y X Y
M Z M Z

T Q T Q

PIVOT SWITCH GO

BS FS BS

FS
C W C W M S C
M S
C
X Y X Y
M Z M Z

T Q T Q

221
2 HIGH (MOFO)/ 1 HIGH (MOFC) COMBINATION CONCEPTS
SOLO RT 61 Z-D.C/TWISTER
1. CALL SIDE = 1ST TAGGED
CONCEPT
2. BACKSIDE OF FORMATION
= 2ND TAGGED CONCEPT
3. RB WILL WORK CHECK
X Y
DOWN TO CALLED 2 HIGH
M
1 HIGH
Z

CONCEPT SIDE T Q

SOLO RT 60 PURDUE M-PIVOT SOLO RT P-60 TWISTER/SW GO

X Y X Y
M Z M Z
2 HIGH 1 HIGH 1 HIGH 2 HIGH

Q T T Q

ACE LT 60 Y-PIVOT/STARS SOLO RT 60 STARS/REV. STARS

Y X X Y
Z 2 HIGH M 2 HIGH M 1 HIGH Z
1 HIGH

Q T Q T

TREY RT M-O-L 60 TWISTER/PURDUE TRIBE LT M-O-L 60 Y-PIVOT

X Y Y Z
M Z M X
1 HIGH 2 HIGH 1 HIGH
2 HIGH
Q T Q T

222
MAN / ZONE COMBINATION ROUTES
2X2 WR COMBO’S 3X1 WR COMBO’S
LIGHTNING THUNDER

Y X Y
Z

Q Q
ELIMINATION SERIES ELIMINATION SERIES

SOLO LT 61 Z-LIGHTNING/REV. STARS M DRIVE

Y X X Y
Z M M

T Q Q

SLOT LT 61 Z-LIGHTNING/M-DIG TROUT

Y X X Y
Z M Z
M
T Q Q

X Y Y Z
M Z M X

Q T Q T
LEVELS

30
30

40
40

X Y
M Z

T Q

TREY RT 61 LEVELS X-GLANCE

DROP: 3 Step

Progression: Y/N X Tag Alert #3 vs Cov 2


Key Defenders: B/S for Y/N Tag
1. #2 In 2. #1 In 3. Check Down Mike, Sam

Call Side Back side

6 YD In Route – Run Hitch, Pause, If Man Throw-


1. Tagged Call
by or Staircase & Break. If Soft Zone Clap & Stay.

4 YD In Route – Push Your Depth, Square Break.


2.
Stay on the Move.

Cross Route – vs Zone, Attack & Work the MLB.


3.
Vs Man Work to Win.

T Checkdown based on X Tag.

Variations: X Glance, X Bang, X Oakland

Notes:
LEVELS
5 TREY RT 50 LEVELS REV. STARS TRIBE RT 50 LEVELS REV. STARS

X Y X Y
T M Z Z M
Q Q T

TRIO RT BUNCH 61 LEVELS X-BANG TREY LT TITE 60 LEVELS X-OAKLAND

X Y Y X
M Z Z M

T Q Q T

226
ANGLE

30
30

40
40

X Y
M Z
Q
T

TRIO RT BUNCH Z-SHORT P60 M-ANGLE

QB Rules: Drop:

Progression:

3 WR Side 1 WR Side

1.

2.

3.

Variations:

Notes:
SHALLOW

30
30

40
40

4-6

X Y
M Z

Q
T

SOLO RT 60 M-SHALLOW

Drop: 3 Step

Y/N Post
Progression: 1. Shallow 2. High Ball 3. Key Defender: • Sam, Mike, Will for Base Progression
Curl/Flat • Post Side Safety / Corner Leverage

Call side Back side

12 YD Curl Unless Tagged. Stay Tight @ The Top, 1. Big Post, Clear The Heels of Safety, Break on 7th or 9th
Throw By If Necessary Step, Come Out High if Possible, Adjustable Angle To Win
High Ball: Inside Release SLB/N Push The MLB 8-10 Yds Work Back Down
Shallow. Aim 4-6 Yards On Opposite Sideline 2. Stem or Shark if Needed. If Man, Stem to the Ball @ 5 Yds, Set Depth For
Rub, Then Push Your Depth & Separate Over The Ball.

3.

T Swing

Variations:

Notes:
SHALLOW
SOLO RT 61 M-SHALLOW Z-MARK SOLO LT 60 M-SHALLOW Z-MESH

X Y Y X
M Z Z M

T Q Q
T

ACE LT 60 M-SHALLOW Z-COMEBACK

Y X
Z M

Q
T

231
BIG BEN OUT

30
30

15

12

40
40

X Z
M Y

Q
T

TRIO RT 61 BIG BEN OUT

• Plant is premier, can use Sam/Mike, WLB. Sam must


Key
QB Rules: * 3 Step drop. Drop: 1 hitch. 2 hitches to dig/ carry enough to open
Defender:
check down window for out
1. Out
Progression: 2. Dig • Pre-snap look at depth of SAF’s for possible Dig
3. Check Down

Tagged side Back side

*15 yard dig. Can inside stem release or post stem at


*Switch release Post (If heavy inside leverage,
take best speed release).
1. top of route, flatten at top of route & get to 1st window
inside WLB
*Switch release go (no drop out)
• Must release outside S/N 2.
• (Heavy i/s leverage on #1 speed release)
*12 yard speed cut out.
3.

*Protection
• Outside option – read same as T- T
Pivot

Variations:

Notes:
OUT (X/M/Y/Z)

30
30

12
12

40
40

X Z
M Y

Q
T

SLOT RT 61 Z-OUT

QB Rules: * 3 Step drop.

Progression: *Out to Back side combination to Back.

Tagged side Back side

*Tagged 2 man concept: Pivot (12 yard Basic)


*Must outside release vertical. Don’t look until you
1. Drive
beat the CB, possible hole shot vs Cover 2 Option
*TAGGED WR: 12 yard speed cut Out *Tagged 2 man concept: Pivot
2. Drive
Option

3.

*Protection *Must know check down rules based on concept


• Outside check down vs zone T
• Out vs man

Variations:

Notes: *Back side combo can be tagged.


RAIDER

30
30
15

12

40
40

X Y
M Z

T Q

TREY RT 61 M-RAIDER T-PIVOT

DROP: 3 Step

Progression: Strong: 1. Pivot 2. Dig Key Defenders: Work Opposite Drop of MLB. Read Sam
Weak: 1. Pivot 2. Sin or Will for Hi-Low Needs

Call Side Back side

Not Tagged: 15 YD Dig, Get Inside 1st to 2nd


Window. 1. Tagged Call
Tagged: 5 YD Pivot Off Hash Dropper
#3 Tagged: 7 or 9 Step Big Post.
#1 Tagged: 15 YD Dig 2.
Tagged: 5 YD Pivot Off Hash Dropper

Not Tagged: 7 or 9 Step Big Post


3.
Tagged: 5 YD Pivot Off Hash Dropper

Variations:

Notes:
RAIDER
5 TREY RT 50 Y-RAIDER T-PIVOT 4 TREY LT 51 Z-RAIDER T-PIVOT

X Y Y X
T M Z Z M T
Q Q

TROOP RT BUNCH 61 F-RAIDER T-PIVOT TREY RT 61 M-RAIDER X-COMEBACK

X M X Y
Z M Z
F
T Q T Q

239
PEEL

30
30
15

12

40
40

X M
Y Z

T Q

TRIO RT 61 PEEL

DROP: 3 Step

Progression: Key Defenders:

Call Side Back side

12 YD Ssin 1. 15 YD Dig

Pivot 2.

Wheel Route 3.

Variations:

Notes:
MADDEN

30
30

12

40
40

X Y
T M Z

5 TREY RT 50 Y-MADDEN

DROP: 3 Step

Y/N Single Whip


Single Whip Defender for Y/N Read.
Progression: 1. Tagged Whip Key Defenders:
Mike LB for Progression Read
2. Sin, Alert Post vs Cov. 2

Call Side Back side

Single WR: Whip Route (Threaten the Slant or the Under


Sin Route, 12 YD Speed In, Get to the 2nd Window 1. for 5 Steps.
2 WR: M.O.R
Not Tagged: 7 or 9 Step Big Post Whip: In to Boundary (2 Man Side) Work Whip Off WLB
2.
Tagged: Whip Route Off MLB (Middle Dropper) (Hash Dropper)

Not Tagged: 7 or 9 Step Big Post


3.
Tagged: Whip Route Off MLB (Middle Dropper)

Variations:

Notes:
MADDEN
TREY RT 61 M-MADDEN

X Y
M Z

T Q

244
CHANGE DECIDE

30
30

40
40

X Y
T M Z
• PURDUE
• T-COBRA Q
• X-WIN
• OHIO

9 TREY RT CLUSTER RT 51 CHANGE DECIDE


Variable 3-Step:
QB Rules: Drop:

Progression:

3 WR Side 1 WR Side

1.

2.

3.

Variations:

Notes:
DRIVE

30
30

40
40

X Y
T M Z

5 TRIO RT 50 Z-DRIVE

DROP: 3 Step

Progression: 1. Under 2. Dig 3. Check Down Key Defenders: Identify Under Defender as
Alert Oakland vs. Man Coverage Man/Zone Mike, Will, LBs

Call Side Back side

Tagged Drive: Aim 4-6 Yds On Opposite Sideline 1. 15 Yard Dig, Stay On The Move.

Not Tagged: Locked Go


2. Clear Fastest Release Off LB, Outside Release Safety.
Not Tagged: 12 YD Speed Cut (6 Step Speed Out)

Not Tagged: Locked Go


3.
Not Tagged: 12 YD Speed Cut (6 Step Speed Out)

T SEAM: OUTSIDE RELEASE BOUNDARY SAF.

Variations:

Notes:
DRIVE
TREY RT P-60 M-DRIVE TRIO LT BUNCH 61 Y-DRIVE

X Y Y X
M Z Z M

T Q T Q

TRIPS RT P-60 Z-DRIVE

X Y
M Z

T Q

249
DC

30
30

40
40

X Z
M
F

T Q

TROOP RT PURPLE 10-SMACK DC

VS ZONE ROTATION – WORK AWAY


QB Rules: VS FIELD PRESSURE – WORK INTO

1. DC 1. Single WR Safety
Progression: Key Defenders:
2. Throw Away *Alert Wide OLB 2. OLB/CB Leverage

Strong Side Back side

DC: PUSH WITH SPEED THRU 10 YDS. MAKE DC: PUSH WITH SPEED THRU 10 YDS. MAKE DECISION @
DECISION @ 10 YDS STOP, GO, DIG. EYES LOOK @ 1. 10 YDS STOP, GO, DIG. EYES LOOK @ 10 YDS ON GO
10 YDS ON GO DECISION DECISION
BURY: WORK TO OCCUPY DEFENDER THAT CAN HELP TAKE AWAY
DC (OLB OR SAF.). VS MAN COV. OR 1 WIN SLANT, IF OLB OR SAF. 2.
RUNS O/S TO #1.

3.

Variations:

Notes:
2X1 DC

BS
BS FS
C C

W M S W M S FS C
C
X Z X Z
M M
F F

T Q T Q

BS FS FS
C BS

W M S W M S
C C C

X Z Z X
F M F M

T Q T Q

BS
BS FS C
C
C
C
W M S FS
W M S

X Z Y Z
M X
F F

T Q T Q

253
DC

30
30

40
40

X Y M
Z

T Q

TREY RT 61 M-DC

- VS ZONE ROTATION – WORK AWAY


QB Rules: VS FIELD PRESSURE – WORK INTO
1. DC
1. Single WR Safety
Progression: 2. Locked Stop Key Defenders:
2. Leverage for Man/Zone
3. Check Down

Strong Side Back side

DC: PUSH WITH SPEED THRU 10 YDS. MAKE DECISION @


LOCKED STOP: PRESS FOR 12 YDS & STOP. (ALIGN
1. 10 YDS STOP, GO, POST. EYES LOOK @ 10 YDS ON GO
-2 O/S # S)
DECISION
TAGGED DC: PRESS FOR 10 YDS, READ DEFENDER OVER TOP.
EXECUTE STOP, POST, GO BASED ON TECHNIQUE & LEVERAGE. 2.
(ALIGN ON LOGO)

BURY: WORK TO OCCUPY DEFENDER THAT CAN HELP TAKE AWAY


DC (OLB OR SAF.). VS MAN COV. OR 1 WIN SLANT, IF OLB OR SAF. 3.
RUNS O/S TO #1.

Variations: TRIPS, TRIBE, TRIO RT STACK

Notes:
3X1 DC

F F $
$ C
C

S
W M S W M
C
C
X Y X Y
M Z M Z

T Q T Q

$ F $
F

C
W M S C W M S
C C

X Y Y X
M Z M Z

T Q T Q

C W M S $ C
X Y
M Z

T Q

255
DC

30
30

40
40

X Y
M Z

T Q

SOLO RT 61 DC

-EXPECT THROW TO #1 ON STOP, GO OR POST. IF ALLEY PLAYER


IS OUTSIDE BURY ROUTE, HE WILL STOP AND GET THROW.
QB Rules: READ BOUNDARY SAF. IF HE STAYS, WORK 2 WR SIDE. VS FIELD
PRESSURE, WORK FIELD. VS ROTATION, WORK AWAY

1. DC 1. Boundary Saf.
Progression: 2. Check Down Key Defenders: 2. OLB Leverage
3. CB Leverage

Strong Side Back side

DC: PUSH WITH SPEED THRU 10 YDS. MAKE DC: PUSH WITH SPEED THRU 10 YDS. MAKE DECISION @
DECISION @ 10 YDS STOP, GO, POST. EYES LOOK 1. 10 YDS STOP, GO, POST. EYES LOOK @ 10 YDS ON GO
@ 10 YDS ON GO DECISION DECISION
BURY: WORK TO OCCUPY DEFENDER THAT CAN HELP TAKE AWAY BURY: WORK TO OCCUPY DEFENDER THAT CAN HELP TAKE AWAY DC (OLB
DC (OLB OR SAF.). VS MAN COV. OR 1 WIN SLANT, IF OLB OR SAF. 2. OR SAF.). VS MAN COV. OR 1 WIN SLANT, IF OLB OR SAF. RUNS O/S TO #1.
RUNS O/S TO #1.

3.

Variations: ACE, SOLO RT STACK

Notes:
N.A

30
30

40
40

Y X
Z M

Q T

SOLO LT 60 M N.A

-
Drop:

Progression: Key Defender:

Call Side Back side

5 Step Hitch 1. Purdue

Post or Go @ 10-12 2. Purdue

3.

Variations:

Notes:
DOUBLE MOVES
NOD STICK NOD

Z
Y
M

Q Q

MARK MARK VS PRESS

C
X X

Q Q

SLUGGO POSTER PUMP

X X

Q Q

HOUSTON PUMP OAKLAND PUMP

X
X

Q Q
259
DOUBLE MOVES
CHATTER DIG PUMP

X Y
Z M

Q Q

260
OPTION

30
30

40
40

X Z
T M Y

9 TRIO RT 50 X-OPTION

*3 step drop plant / 1 hitch to


QB Rules: Drop: Gun:
tagged WR, 2 hitches to choice
1. Tagged option @ 6-8 yards has 1. Pre-Snap Triangle
Progression: from sideline through tackle box. Key Defenders: 2. Defender on Inside Tagged
2. Choice @ 10-12. Option

Tagged Side Back side

• Tagged: 6-8 YD option route, work off defender head up to *Inside untagged: 10-12 YD choice route, work off defender head
inside. up to inside. Can not work inside OT.

• #1 to 2 man side : MOR Go *#1 (3 WR Side) Switch release Post (If heavy inside leverage,
take best speed release).

# 2 (3 WR Side) Switch release go (no drop out)


• Must release outside S/N
• (Heavy i/s leverage on #1 speed release)
RB in backfield with a 60/61 – check sit – avoid tagged
T
side.

Variations:

Notes:
JIG

30
30

40
40

X Y
T M Z

9 TRIO RT 50 M-JIG

• 3+ Plant for Bender


See defender over #2 away • 3+ Plant for Hitches
QB Rules: Drop: Variable 3 Step
from Jig • 3+ Hitch for Jig
1 High: Hitch to Jig (Like Stars/Post). 2 High: Bender to Jig.
Progression:
Man: Best matchup to Jig.

Tagged Side Backside

*Hitch: 3 big, 2 little steps; Sit and hold at top of *Hitch: 3 big, 2 little steps; Sit and hold at top of stem
stem. After Pause, if Open Stay Open. If Covered, 1.
Can Burst in as Outlet to QB
*Corner: Press to 12 yds, plant inside foot & come out on a high
angle 25 yds downfield. If SAF high & overtop to outside, chase 2. New Anthony
face of SAF up to 16 yds & flatten route out towards sideline

*Jig: Attack toes of MLB up to 3-5 yds (stay in front).


Flash eyes & #’s to QB, give sudden outside nod, win 3.
flat back across face of MLB

Variations: *T/X Jig

• Player tagged with the “JIG” call is the player running the Jig.
Notes: • This concept is compliment to Stars/Post
JIG
4 SOLO RT 50 T-JIG 9 TRIO RT MIX 50 X-JIG

X Y M Y
M T Z T X Z

Q Q

266
JERK

30
30

40
40

X Y
T M Z

5 TRIO RT 51 T-JERK

Drop: 3 Step Drop

Y/N Oakland Based On STR Rotation


1. MLB
Progression: 1. Dig 2. Jerk Key Defender:
*Alert Comeback vs Heavy Re-route on Dig 2. Re-Route of Sam

Jerk Tag Backside

Oakland – 6 Step Speed Cut Comeback – 15 Yds, Come Out QB Friendly. Turn Out Looking
1. Overe Outside Shoulder

*TAGGED WR/T (JERK): Attack toes of WLB up to 3-5 yds (stay in


Sin – 12 YD In Break, Get to 2nd Window Inside (Inside
front). Flash eyes & #’s to QB, give sudden outside nod, win flat 2.
back across face of WLB. MLB)

Divide – 2 High, 7 or 9 Step Big Post Off Near Safety. 1


3. High, Clear the Middle Safety.

Variations:

Notes:
CHOICE

30
30

40
40

X Y
M Z
T Q

SOLO RT 61 Y-CHOICE

Drop: 3 Step Vs Zone Rotation Work Away


Vs Man – Work Best Matchup

Progression: 1. Oakland (Softest) 2. Choice Key Defender: Softest Corner


3. Check Down

Call Side Back Side

Oakland – 6 Step Speed Cut


Oakland – 6 Step Speed Cut
Convert vs Press/Cloud 1.
Convert vs Press/Cloud
10-12 YD choice route, work off defender 10-12 YD choice route, work off defender
head up to inside. Can not work inside OT. 2. head up to inside. Can not work inside OT.

3.

T Middle Checkdown.

Variations:

Notes:
CROOK

30
30

15

40
40

X M
Y Z

Q
T

TREY RT 61 Y CROOK

Drop: 3 Step

1. Crook 2. Dig 3. Check Down. Alert Post vs.


Progression: Lock, cov. 2. Alert Tite Sam/Soft Corner for Key Defender: 1. MLB or Defender on Tagged Crook
Locked Stop

3 WR Side 1 WR Side

*12 yard locked Stop. Come back down your *15 yard dig. Can inside stem release or post stem at top of
stem. 1. route, flatten at top of route & get to 1st window inside
WLB.

7 or 9 Step Big Post. 2.

*Tagged* Crook – Cross stem to OT, climb to 12 yds


outside comeback work off MLB or man defender. Can 3.
curl inside if feel MLB work outside your vertical stem.

T Outside Check Down.

Variations:

Notes: .
Z-CROOK

30
30

15

40
40

X Y
M Z

Q
T

TREY RT BUNCH 61 Z-CROOK

QB Rules: Drop: *Variable 3-Step

Progression:

3 WR Side 1 WR Side

*Tagged Crook *15 yard dig. Can inside stem release or post stem at top of
1. route, flatten at top of route & get to 1st window inside
WLB.
*Rub/Pick LB
2.

*Flat
3.

Variations:

Notes: .
PURDUE / WIN

30
30

40
40

X Y
T M Z

5 TREY RT 50 PURDUE T-WIN

Read / 3 Step (T in Back Field)


Drop:

1. Omaha • 1. MLB Alignment in Relation to #3 (In or Out of Box)


Progression: 2. Win Key Defender: • 2. WLB Leverage in Relation to Win

Purdue Tag Back Side

Width Hitch 1. M.O.R

PRG Win
2.

Stick 3.

Variations:

Notes:
Purdue / Win
TREY RT 51 PURDUE T-WIN

X Y
M Z
T Q

276
SUBWAY

30
30

HIGH BALL

40
40

MESH

X Y
SHALLOW M Z

T Q

TREY RT 61 SUBWAY RT T-FLAT

Drop: * Variable 3 Step drop.

Y/N #1 1. Alert Frontside Triangle for


Progression: 1. Shallow 2. High Ball 3. Mesh Key Defenders: Man/Zone Techniques.

Tagged side Back side

*7 or 9 Step Big Post *Shallow: 2-steps. Under 1st mesher.


1.

*Mesh: 1st speed bump – aiming at 5 yds. Find man


on Under. 2.

*High Ball: Release chasing hip of #3. Double speed


bump to spot over Center. 3.

*Protection - Swing
T *Flat

Variations: (T-Mesh) 50/51 free releasing T front side.

Notes:
SUBWAY
Trio Rt Z-Short 61 Subway Rt Trey Rt 50 Subway T-Flat

F F
C C
C C
W M S $ W M S $

X Y X Y
M Z M Z

T Q Q T

Trey Rt 51 Subway Rt X-Oakland

F
C C

W M S $

X Y M Z

T Q

280
50/51 RAIL

30
30

15
5

40
40

3
4
2

X Y
1
M Z

Q
T

ACE RT SQZ 50 RAIL RT

* Drop: 3 Step *Rail Route vs Man Coverage. Identify leverage of cover defender
QB Rules: for down path throw or driven ball
1. Rail
1. Alert Frontside Triangle
Progression: 2. Shallow Key Defenders: for Man/Zone Techniques
3. High Ball & Dig/Mesh

Call side Back side

*Mesh: Release Rub Aiming @ 5 Yds. You Set the *15 YD Dig
Rub/Traffic on Top. 1.

*Shallow: Fast Under Route Playing Tight Off of


*High Ball: Best Release High Ball Route @ 8 yards.
2. Opposite Side Rub/Rain. If Outside Man is Tagged O/S
Stem Release to Create Traffic, Run 15 YD Dig.

3.

*Rail rout into boundary. Flat route to field.


T

Variations:
*Tagged letter brings tagged player as the mesher.

Notes: *Full field protection read.


RAIL
SOLO RT SQZ 50 RAIL RT TRIO RT BUNCH M-OUT-LT 50 RAIL RT

X Y X Y
Z M Z
M
Q Q T
T

ACE RT Z-SHORT 50 RAIL RT X

X Y
M
Z
Q T

283
60/61 TRAIN

30
30

40
40

3
4
2 1

X Y
M Z

Q
T

TRIO RT BUNCH 61 TRAIN RT

QB Rules: * Drop: 3 Step

Progression: *T to Mesh to High ball to Rub to Rub.

Call side Back side

*Mesh release rub aiming at 5 yards. *Mesh release, fast under rout playing tight off of
1. opposite side rub.

*Best release high ball rout at 8 yards.


2.

*Flat to wheel. 3.
*in backfield- rail

*In protection
T

Variations: *Tagged letter brings tagged player as the mesher.

Notes: *Full field protection read.


TRAIN
OPEN RT 61 TRAIN RT SOLO RT SQZ M-RT 61 TRAIN RT

X Y X Y
M
Z Z

T
Q
M TQ

285
*ALL QUICKS WILL BE DOUBLE CALLED
QUICKS STARTING WITH FORMATION STRENGTH.

2X2 SEATTLE 3X1 SEATTLE

BALL

X Y
X Y
M Z
M Z
Q
Q T
T

2X2 HOUSTON 3X1 HOUSTON

BALL

X Y
X Y
M Z
M Z
Q
T Q
T

2X2 BOSTON 2X2 BOSTON

X Y X Z
M Z M F

Q Q
T T

2X2 OHIO 3X1 OHIO

X Y X Y
M Z M Z

Q Q
T T

287
QUICKS
3X1 OMAHA 3X1 OMAHA

X Z
X Y
F M
M Z
Q
Q
T
T

2X2 OREGON 3X1 OREGON

X Y
X Y
M Z
M Z
Q
T Q
T

2X2 HOLE 3X1 HOLE

M Y X Y
X Z M Z

Q Q
T T T

3X1 SPACING

X Y
M Z

Q
T

288
QUICKS
2X2 PURDUE 3X1 PURDUE

X Y
X Y
M Z
M Z
Q
Q T
T

3X1 STICK

X Y
M Z

Q
T

2X2 COBRA 3X1 COBRA

M Y X Y
X Z M Z

Q Q
T T *M COBRA

2X2 SCORPION 3X1 SCORPION

X Y X Y
M Z M Z

Q Q
T T
*M SCORPION
289
QUICKS
2X2 WIN EMPTY WIN

X Y
X Y
T M Z
M Z
Q
Q
T

OMAHA/ WIN

X Y
T
M Z

290
ROUTE CONCEPTS
REVERSE STARS
REVERSE STARS
#1: DOG STEM CORNER
#2: QUICK OUT
#3: STICK SEAM

COBRA COBRA
#1: SLANT, CREATE TRAFFIC
ON DEFENDER
#2: WHEEL

DINO M-WHEEL DINO M WHEEL


#1: 7 STEP POST
#2: POST: MUST CROSS FACE
OF NEAR SAFETY
#3: WHEEL

QUICK PICK QUICK PICK


#1: SLANT, CREATE TRAFFIC
ON DEFENDER
#2: BUBBLE WHEEL
ROUTE CONCEPTS
CINCY CINCY
#1: BANG
#2: SLANT
TREE

30
30
15

40
40

X Y
M Z

Q
T

TREY RT 361 TREE

• We Want Nod Defender Low (5


QB Rules: * 3 Step
or Less), Inside with MOFO

Y/N Tree as Starting Point, if No, Start with Cobra #1. 1. MOFO or MOFC
Progression: 1. Stick Nod 2. Cobra 3. Dig 4. Check Down Key Defenders: 2. Depth & Leverage of Nod
Defenders

Back side Call side

*15 yard Dig unless tagged otherwise.


1. *Drive – quick 3 step release, work flat full speed.

2. * Wide Release PRG Through CB’s Inside Shoulder.

* Stick Nod.
3.

*Protection
• Outside check down vs zone T * Check Down on Will
• Out vs man

Variations:

Notes:
BRANCH

30
30
15

12

40
40

X Y
M Z

Q
T

TREY RT 361 BRANCH

• Looking for Low Man Defender


QB Rules: * 3 Step
on #2 for Traffic Opportunity.

1. Return 2. Curl 3. Dig 1. Frontside Corner (Return).


Progression: Alert: Stick Nod vs MOFO & Low Defender Key Defenders: 2. MLB, MOFO/MOFC for
Stick Nod.

Back side Call side

*15 yard Dig unless tagged otherwise. *Return


1.

2. * 12 YD Curl

* Stick Nod.
3.

*Protection
• Outside check down vs zone T * Check Down on Will
• Out vs man

Variations:

Notes:
TROUT

30
30

40
40

X Y
M Z

Q
T

TREY RT 361 TROUT

• Want to Use in Man Structures to Influence


QB Rules: * 3 Step Corner to Chase Dart in Order to Throw Out
• Can Take Dart in Situation to Convert 1st Down

1. Out (Corner Must Chase Dart 2. Option 3. Check Down (Will) 1. Frontside Corner (Return).
Progression: Alert: Dart with Winning Leverage on Corner (situational) Key Defenders: 2. MLB, MOFO/MOFC for
Stick Nod.

Back side Call side

*15 YD Dig *Dart: Win Flat Down LOS Away From CB, Looking
1.
for Ball.

2. *Post

* Out/Dag: 12 YD Break to 15 on sideline.


3. Adjustable angle based on Man/Zone Defense.
*Protection
• Outside check down vs zone T * Check Down on Will
• Out vs man

Variations:

Notes:
60/61 STEELER

30
30

40
40

4 3
1

X Y
M Z

Q
T

TRIO RT BUNCH Z-SHORT 61 STEELER RT


• 3+ Plant for 1st choice
QB Rules: * Drop: Variable 3 Step • Possible 3+ Plant for 2nd choice
• All other 3+ Hitch

Progression: *Flat to Corner to Under to Mesh. (“Pirate” call between #1 and #2 to switch their assignments at LOS)

Call side Back side

*Best release corner. *Under – Quick 2 step release, locate the Mesh route &
*Alert to Pirate call vs Press in bunch. This will turn 1. brush shoulders between ‘A’ gaps. Work flat & square
you into the Mesh route. across.
*Mesh release rub aiming at 5 yards. Locate man
defender on the under. *Alert to Pirate call when #1 is 2.
pressed in bunch. This will turn you into Corner.

*Flat (Last to release when in bunch)


*in backfield- Flat 3.

*Flat – if #3 to call side. *In protection- swing


T

Variations:

Notes:
*Full field protection read.
Steeler
Ace Rt Z-Short 50 Steeler Rt X-Oakland

X Y
M Z

Q
T

302
3X1 ALL-GO

30
30

40
40

X Y
M Z

Q
T

TRIO RT 61 ALL-GO
Variable 3-Step:
QB Rules: Find BSAF Drop: *3+ Plant for seams/ Go/ Backshoulder vs. Press
*3+ hitch(es) to drop outs/ T

1 High: Working away from safety. Move safety with eyes, read 3, 2, 1 strong – 1 to back weak.
Progression:
2 High: if boundary safety is deep find 3,2,1. If the boundary safety is shallow take #1 to back

3 WR Side 1 WR Side

* UNLESS TAGGED (GO ROUTE) Protection release to landmark 2 *Go Route: Protection release to landmark 2 yards outside the
yards outside the bottom of the #’s. Read zone turn/ man turn. bottom of the #’s. Read zone turn/ man turn. Man: Hold
Man: Hold landmark. Zone turn: Chase blind spot and drop out 1.
landmark. Zone turn: Chase blind spot and drop out at 15 yards.
at 15 yards.
*Bender/Seam: 2 yds outside hash. Read 2nd level defender on hash
(SAF). Hash clear (no SAF/1 high) = Seam. Release off underneath
defender & get eyes on QB by 10 yds. Hash cloudy (SAF overtop/1 high) = 2.
Bender. Release off underneath defender and bend by 10-12 yds.
*Cross Route: Release under SLB & overtop MLB. Work to
get to 14 yds opposite hash. Vs Man, staircase & win flat 3.
across (Stem, Lift & Carry, Flatten).

*Check down at 3 yards. If there is


T
a chip or purple call- angle route.

Variations: Tagged GO

Notes: Single TE attached backside= corner route.


All Go
Trio Rt. Vs. Single Safety Trio Rt. Vs. 2 Deep
F F $

C C
C $ C
S S
W M W M

X Z X Z
M Y M Y

T Q T Q

Trips Rt. Vs. Single Safety Trips Rt. Vs. 2 Deep


F F $

C C
C $ C
S S
W M W M

X Y X Y
M Z M Z

T Q T Q

Tribe Lt. Vs. Single Safety Tribe Lt. Vs. 2 Deep


F F $

C C
C $ C
S S
W M W M

Y Y X
M Z X M Z

T Q T Q

Doubles Rt. Over Vs. Single Safety Doubles Rt. Over Vs. 2 Deep
F F $

C C
C $
S S
W M C W M

F Y F Y
Z X Z X

T Q T Q
305
2X2 GO (X/M/Y/Z)

30
30

40
40

X Y
M Z

Q
T

SOLO RT 61 M-GO

*3+ Plant for seams/Bender


QB Rules: See concept SAF Drop: Gun:
*3+ hitch(es) to drop outs/ T

1 High: Working away from safety area. Move safety with eyes. Best seam to #1 to T.
Progression:
2 High: Read called safety side. Bender to 1 to T.

Tagged Side Backside

* UNLESS TAGGED (GO ROUTE): Protection release to landmark 2 *Go route: Protection release to landmark 2 yards outside the
yards outside the bottom of the #’s. Read zone turn/ man turn. bottom of the #’s. Read zone turn/ man turn. Man: Hold
Man: Hold landmark. Zone turn: Chase blind spot and drop out 1.
landmark. Zone turn: Chase blind spot and drop out at 15 yards.
at 15 yards.
*Tagged WR (Bender/Seam): 2 yds outside hash. Read 2nd level defender on
hash (SAF). Hash clear (no SAF/1 high) = Seam. Release off underneath *Seam route: 2 yards outside the hash, clear
defender & get eyes on QB by 10 yds. Hash cloudy (SAF overtop/1 high) = 2. underneath defender & get eyes on QB by 10 yards.
Bender. Release off underneath defender and bend by 10-12 yds.

3.

*Check down at 3 yards. If there is


T
a chip or purple call- angle route.

Variations: *X/Y/Z/T GO

Notes: Player tagged with the “GO” call is the bender who is chasing the face.
2X2 GO (M/X/Y/Z)
Solo Rt 61 M-Go Vs. Single Safety Solo Rt 61 M-Go Vs. 2 High

F F $
C C
C C
W M S $ W M S

X Z X Z
M Y M Y

T Q T Q

Solo Rt 61 X-Go Vs. Single Safety Solo Rt 61 X-Go Vs. 2 High

F F $
C C
C C
W M S $ W M S

X Z X Z
M Y M Y

T Q T Q

Solo Rt 60 Y -Go Vs. Single Safety Solo Rt 60 Y-Go Vs. 2 High


F
F $
C C
C C
W M S $ W M S

X Z X Z
M Y M Y

Q T Q T

Solo Rt 60 Z -Go Vs. Single Safety Solo Rt 60 Z-Go Vs. 2 High


F F $
C C
C C
W M S $ W M S

X Z X Z
M Y M Y

Q T Q T
308
Z ALL-GO
30

30
40
40

X Y
M Z

Q
T

TREY RT 61 Z ALL-GO

QB Rules: Same as All Go Drop: *3+ Plant for field seam Gun:
*3+ hitch(es) to drop outs/ T

Progression: 1 High Zone: Same as All Go. Keep safety in MOF with eyes, read 3, 2, 1 strong – 3 to 1 to back weak.
1 High Man: Best matchup. 2 High: If boundary SAF deep, find 3, 2, 1. If boundary SAF shallow, take #1 to back.

3 WR Side 1 WR Side

* TAGGED*Switch Bender. Inside stem release vs tight coverage, *Go Route: Protection release to landmark 2 yards outside the
vertical release vs off coverage. 1 High= 2 Yards outside the hash.
2 High= Carry route to depth of 10-12 yards and bend in front of
1. bottom of the #’s. Read zone turn/ man turn. Man: Hold
landmark. Zone turn: Chase blind spot and drop out at 15 yards.
face of SAF.
* Switch go: Foot fire release. Get width to bottom of #’s.
Read CB for man turn/ zone turn. Man turn- hold landmark. 2.
Zone turn- chase blind spot and drop out at 12 yds.

*Cross Route: Release under SLB & overtop MLB. Work to get to
14 yds opposite hash. Vs Man, staircase & win flat across (Stem, 3.
Lift & Carry, Flatten).

*In protection- break to side of called bender T

Variations: Any tagged WR.

Notes: Single TE attached backside= corner route.


DOG X GLANCE/BANG

30
30

40
40

X Y
M Z

Q
T

TREY RT 61 DOG/X-GLANCE

QB Rules: See BSAF & work away Drop: * Variable 3 step drop

Progression: *BSAF weak – TE to Curl to Wheel (Inside – Out)


*BSAF middle – Throw Glance/Bang to T (To Y) (Outside – In)

Back side Call side

*Curl: 14 to 12 yds. *Glance: 5 step adjustable angle post.


1. *Bang: 5 full big steps, 2 break steps, throw by &
anticipate ball on your body.
*Vertical Stem Wheel.
2.
*Ball Route: Attack MLB or man defender, carry to 12 yds, work
to curl inside down stem over ball. Have from C to near OT to
work & get open. Vs inside wall defender, can lean in & carry, 3.
pivot back out.
*Protection
T • Glance – Check swing
• Bang – Check outside check down

Variations:

Notes: *Default - single WR side is Glance. Route can be changed with tag (X-Bang).
MESH

30
30

40
40

X Y
M Z

Q
T

TRIPS RT 61 REVERSE STARS X-MESH

QB Rules: * Drop: Variable 3 Step

Progression: *Concept (Rev. Stars) to Mesh to T

Call side Back side

*Called Route (Reverse Stars, Stars, Comet) *Under – Quick 2-step under. Locate mesh WR &
1. brush shoulders between A gaps. Flatten across.

*Called Route (Reverse Stars, Stars, Comet)


2.

*Tagged Mesh- release and aiming at 5 yds. Locate


and create rub off of man on under. 3.

*Check protection - Swing


T

Variations:

Notes: *Mesher will always be tagged.


PHILLY

30
30

40
40

X M
Y Z

T Q

TREY RT 61 PHILLY

-READ SINGLE SIDE SAF. IF HE STAYS WORK FIELD 3-2-1. VS


QB Rules: STRONG ROTATION WORK GLANCE TO FLAT. ALERT TO PRG VS
PRESS COV. 1
Drop: 3 STEP Gun:

Hots: N/A Progression:

Strong Side Back side

SMOKE – PUNCH STEP, TURN & SHOW # S 1. GLANCE – 5 STEP, WIN I/S WLB

INSIDE POST – 12 YARD POST (ADJUSTABLE


2.
ANGLE). VS PRESS MAN CONVERT TO PRG
WHIP – VS ZONE, PRESS & WORK IN TO MLB 3-5 YDS. IF MLB
DROPS STAY OPEN. IF MLB WALLS, SHAKE BACK OUT, VS MAN, 3.
SLANT HARD INSIDE FOR 4 STEPS, THROWBY & SHAKE BACK OUT

T CHECK SWING

Variations: TRIBE FLEX, TRIO, TRIPS

Notes:
PHILLY
$
F F
$
C C
C C
S
W M S W M

X Y X M
M Z Y Z

T Q T Q

F
F $

C W M S C W M S
C $ C

Y X X M
M Z Y Z

T Q T Q

F $
C C

W M S

X Y M Z

T Q

317
PHONE

30
30

15

40
40

X M
T Y Z

9 TRIO RT 51 PHONE
Variable 3-Step:
QB Rules: Drop:

Progression:

3 WR Side 1 WR Side

1.

2.

3.

Variations:

Notes:
SHALLOW

30
30

40
40

X Z
M Y

Q
T

SOLO RT P61 M-SHALLOW

QB Rules: See defender over #2. Drop: Variable 3-Step

Progression: Shallow to Dig to Angle (Aware of SAF depth over the Dig)

Tagged side Back side

15 yard chatter Comeback *Big Post – Best release, win vertically down the field, once
1. you clear SAF break high on the post (Logo)

*Tagged* Run Shallow route. *Basic – Outside release SLB/N, push to 12 yds, wrap & curl at
Shallow- Quick 3 step release, replace heels of DL, 2. the top. Vs. man escape & stay on the move
run full speed, catch & run the rail.
*Not Tagged* Corner, set run for *Cross Route: Release under SLB & overtop MLB. Work to get to
Shallow if you see man 3. 14 yds opposite hash. Vs Man, staircase & win flat across (Stem,
Lift & Carry, Flatten).
*Protection - Angle
T

Variations:

Notes:
Shallow
Trey Rt 61 X Shallow 5 Trey Rt 51 T Shallow
$
F $ F
C
C
C W M C S
S W M

X Y X Y
M Z T M Z

T Q Q

Tribe Lt M-Out-Left 61 M Shallow Tribe Lt 61 Y Shallow


F $
F
C C
C $ C
S S
W M W M

Y X Y Z
M M Z M X

T Q T Q

322
CELTIC

30
30

40
40

X Z
M
F
T Q

TROOP RT P-4 BACK CELTIC

DROP: Called Play-Action Footwork

1. Post
Field Triangle FS, Corner Sam
Progression: 2. Cross Country Key Defenders:
3. Flat Control

Front Side Back side

Post 1. Cross Country

10 YD Post 2.

3.

T Check Flat

Variations: X Glance, X Bang, X Oakland

Notes:
Z-HOLE/DELAY

30
30

40
40

M Y
X Z

Q
T

SOLO RT T-SURGE 51 Z-HOLE/DELAY

See MLB’S drop for Delay or *Variable 3-step


QB Rules: Drop: Gun:
Ball Route by X

Progression: Delay to Ball Route. (Ball vs man stays on the move)

Tagged Side Backside

*Hole Delay (Inside logo split). Stem under vertical *Under Ball Route: 5 yds.
stem of #2. Quick stutter & burst vertical to divide 1. • Become checkdown under MLB
field. • Vs man: Stay on move

*Corner: 12 yds *Corner: 12 yds


2.

3.

*Surge to Flat Swing


T

Variations:

Notes:
ROUTE CONCEPTS
ROCKET

ROCKET
#1: OUT AND UP
#2: BENDER

SCISSORS
SCISSORS
#1: 7 STEP POST
#2: 12 YD CORNER

DIG

DIG
#1: 7 STEP POST
#2: 15 YD DIG

DINO

DINO
#1: 7 STEP POST
#2: POST: MUST CROSS FACE
OF NEAR SAFETY

328
ROUTE CONCEPTS
STARS
STARS
#1: 6X2 WIDTH HITCH
#2: 12 YD CORNER, BREAK
HIGH TO 25 YDS
#3: STICK SEAM

REVERSE STARS
REVERSE STARS
#1: DOG STEM CORNER
#2: QUICK OUT
#3: STICK SEAM

CURL
CURL
#1: 12 YARD CURL
#2: QUICK OUT
#3: HIGH BALL (8 YDS)

RAIDER
RAIDER
#1: 5 YARD SNAG
#2: 15 YARD DIG
#3: BIG POST CLEAR THE
SAFETY

329
ROUTE CONCEPTS
FLAG
FLAG
#1: 15 YD COMEBACK
15 YDS
#2: BIG CORNER BREAKING
NO SOONER THAN 16 YDS/
HEELS OF CB.

EARS
12 YDS EARS
10YDS
#1: SWITCH GO RELEASE
CURLING AT 12 YDS.
#2: SWITCH GO RELEASE
DROPPING OUT AT 10 YDS.

PIVOT
PIVOT
12 YDS #1: ONCE YOU REACH THE
TACKLE PIVOT BACK
TOWARDS SIDELINE.
#2: 12 YD BASIC

COMET
COMET
#1: 12 YD CORNER
#2: PIVOT ROUTE

330
ROUTE CONCEPTS
D.C.
D.C.
12
#1: 10 TO 12 YD GO/STOP
#2: 12 YD BURY (TAKE 2)

NEW ANTHONY
NEW ANTHONY
#1: 5 STEP HITCH
#2: 10 TO 12 YD
POST/STOP/GO

CHAIR
CHAIR
#1: BIG POST. TAKE TOP OFF
#2: STEM IN CROSS INSIDE
N/SAM. CLIMB TO DEPTH OF
12 YDS & SNAP OUT. WIN OFF
SAFETY

ZIP ZIP
#1: WHIP VS MAN
EDGE BREAK WHIP VS ZONE
#2: CORNER OR POST BASED
ON LEVERAGE

331
90/91 – IRISH RT/LT
Vs. Vs.

BS FS
BS FS

C C C
W M S S
C W M
E T N E E N T E
X Y X Z
M Z M Y

Q T Q T
90 91

PERSONNEL/VARIATIONS: ZEBRA, EAGLE, TIGER, PONIES, BRONCO

Q: 3 step drop, eyes downfield, feel rush – plant, retreat as needed finding RB in earliest window. Pass must be caught behind the L.O.S.

RB: Press to outside hip of guard – Find easiest + best release, when OG leaves. Burst fast to land mark – look for ball. Stay behind L.O.S.
Get out fast. Land mark Hash, Logo, Numbers

PSWR: Closest to tackle box – block 1st LB in box


Outside receiver – block deep man my side to convoy

BSWR: Block deep man to my side to convoy

Y/F: If closest to the tackle box – block 1st LB in box


If outside – block deep man my side to convoy

PST: Vertical set – Force DE outside – get on hip and run him by. If he veers wash down. Take any outside blitzer

PSG: Shade – set up + out flat for Flat defender


3- tech – set hard out + up on defender. Over set on defender hard. Flat if out 1st – alley if 2nd (Know if it is 3-1 to be on Will)

C: 3 playside – set up + out to call side. Release flat looking for alley if first man out – Flat.
Shade – Block inside # of shade then release flat for alley

BSG: Set to defender over you. Release – Jap to go to second level.

BST: Vertical set – Force DE outside – get on hip and run him by. If he veers wash down. Take any outside blitzer
92/93 – SHAMROCK RT/LT
Vs. 93
BS FS

C S C
W M

E T N
E
X Z
M Y

T Q

PERSONNEL/VARIATIONS:

Q: Quick 3 Drop, See Rush of DE (we want an inside rush). Deliver Ball as Quickly as RB has O/S
Leverage on DE.

RB: Sell Pass Pro with 2 Steps getting Width. See DE & get Width Outside to Catch Seam.

PSWR: #1 Man On (Convoy)


#2 Climb to Safety

BSWR: #1= Man On (Convoy)


#2= Climb to Safety (Convoy)
#3= Combo S/N with #2 up to Safety (Convoy)
Y/F:

PST: Over set DE or C Gap Defender, Trying to get Him to go Inside. Vs Blitz, take Blitzer. Vs 404 Set on 4i, Keep Him Inside

PSG: Shade=Set Flat to B Gap, Then Flat Down the Line for Flat Defender. 3 Tech=Set Flat to 3 Tech, Try to Release
Underneath Flat Out Looking Alley (if 3x1, take Will). 404=If 4i Stays, Molly Around. 4i Works Out Get Out Flat

C: 3 playside – set up + out to call side. Release flat looking for alley if first man out – Flat.
Shade – Block inside # of shade then release flat for alley

BSG: Set to defender over you. Release – Jap to go to second level.

BST: Vertical set – Force DE outside – get on hip and run him by. If he veers wash down. Take any outside blitzer
94/95 CAT
Vs. 4-2 Vs. ODD

FS BS
BS FS

C C C
C W S
M L W M S
E T N E E N E
X Z X Z
M Y M Y

Q Q
T T

PERSONNEL/VARIATIONS:

Q: Catch, step – show eyes to verticals – shovel ball to RB

RB: Set like 60/61. 2 steps up field & look over inside shoulder. Be aware of 3 tech. and/or DE to call

PSWR: Run off

BSWR: Run off

Y/F: Run off

PST: Set to man on/over – hands on, release to first 2nd level defender head up play side

PSG: Vs 3-man on hard jet – widen.


vs 2i – man on hard (turn)
Odd – Molly set to 1st second level defender head up play side

C: Uncovered – set – nothing immediately to you release to first 2nd level defender head up backside
Covered – man on

BSG: Vs 3 – man on set hard. Odd – Molly


Uncovered – set – nothing immediate, first 2nd level defender head up backside

BST: Vertical set – get DE up field. Fan immediate blitz backside


94/95
94 VS 4 DOWN, 3/5 VEER 94 VS 404 ODD, 4i FRONTSIDE STAYS

W M W M
E N T E E N E

Q Q
T T

94 VS 404, DE WORKING OUT 94 VS 505 ODD, DE PINCH

W M W M
E N E E N E

Q T Q T

94 VS 4 DOWN, 2i BACKSIDE 94 VS 505 ODD

W M S M W
E N T E E N E

Q T Q
T
96/97 – RENO RT/LT
Vs. TREY RT 97 Vs. TRICK LT 97 CRACK
BS
BS
FS
C
C C C
W M S FS
W M S
EE N T E EE T N E
X Y Y
M Z X M Z

T Q T Q

PERSONNEL/VARIATIONS:

Q: Read Rush of EMOL for Leverage on RB Swing. Throw to RB by 3rd Step if RB has Leverage. If
EMOL Peels on RB, Plant & Throw WR Screen to Field.

RB: Open, Crossover, Redline.

PSWR: #1 Block Man On


Crack Tag: Crack 1st Defender

BSWR: #1=Block Man On (Square to Inside Out)


#2=Missile 1 Big, 2 Little, Retrace to LOS & Get Inside Block of #3.
#3 Cover to Kickout Man Over #2
Y/F: Play side= Man Over – Crack 1st Player Inside the Box
Back side= Man Over M for Tunnel Screen

PST: Set Flat & Out. Try to Release Under DE. Check Alley to SAF. (Attention to Crack Call). Crack Call Puts You on Corner.

PSG: Set Flat to Technique. Release Flat Looking for WLB to SAF.

C: Set to Technique. Release Flat Out, Looking Backside Alley. Check Flat is 1st Man Out Backside.

BSG: Set to Technique. Release Flat Looking to Flat Defender. If 2nd Man Out, Check backside Alley.

BST: Set Man On, Try to get DE Up Field. If Blitz take Blitzer.
98/99 – VEGAS RT/LT
Vs. Vs.

FS SS FS SS

C C C C
W M S W M S
E T N E E T N E
X M Z Z Y X
Y M

Q T Q T

PERSONNEL/VARIATIONS:

Q: Read Mike for Leverage on RB Swing. Throw to RB by 3rd Step if RB has Leverage. If MLB has Leverage on RB, Re-set to B/S #1 WR
Screen.

RB: Open crossover sprint to redline

PSWR: #1= Redline – Block Man Over


#2= Redline – Block Man Over

BSWR: #1= Missile: 1 Big, 2 Little, Work Inside Block #2, Read Block of OT.
#2= Block Corner, Get 3 Steps Up Field to Lift B/S Before Kicking Out Corner.

Y/F: Front side= Man over (Attention to possible Crack call)


Back side= Man over 1

PST: Set flat + out. Avoid DE. Capture Mike. If totally out flanked – play to safety.
(Attention to Crack call)

PSG: Set to technique – Flat out + up to Mike to Safety

C: Set to technique. Release back side Alley. If first out flat

BSG: Set to technique. Release back side. Flat. If late out – see alley

BST: Man on. Set to DE keeping him man. Take any blitzer
350/351 T- SCREEN
Vs. Vs.

BS FS BS FS

C C
C W M S C
W M S
E N T E E N T E
X X Z
Z M Y
Y
M

Q T Q T
TREY RT 350 T SCREEN SOLO RT 350 T SCREEN

PERSONNEL/VARIATIONS:

Q: 3X1: Rocker throw RB. Only obvious Hitch takes you away
2x2: Rocker throw RB. Man: Rocker hold read the Mike

RB: Open crossover sprint to the redline

PSWR: Redline rules

BSWR: 3x1: Hitch


2x2: Seattle rules

Y/F: Redline rules

PST: (Set aggressively with ability to cut) 4-2 – Man – aware of Mike for sift. (RAM/LION)
4-1 – Mike – Man On (Fan Roger/Louie) ODD Molly – Man On

PSG: (Set aggressively with ability to cut) 4-2 – Turn/Turbo – if man alert Timber
4-1 – Mike Man on or Switch ODD Molly- Molly

C: (Set aggressively with ability to cut)


4-1 – Mike or Switch ODD Molly - Man On

BSG: (Set aggressively with ability to cut)


4-1 – Man On or Switch ODD Molly- Molly

BST: (Set aggressively with ability to cut)


4-1 – Mike – Man On (Fan Roger/Louie) ODD Molly- Man On
T/M/X/Z MISSILE
Vs. Vs.

FS BS
BS FS
C C
C S C S
W M W M
E N T E E T N E
X Y X Z
M Z T M Y

T Q Q

PERSONNEL/VARIATIONS:

Q: Catch + release to tagged missile

RB: If in backfield Flash Fake- Burst away

PSWR: Tagged WR – Face QB, Catch + run – Strike match off of 1st block
#2 – Block man over #1

BSWR: Convoy

Y/F: Front side – Man over. If tagged outside of you – Block Man over #1
Back side - Convoy

PST: Best Release. Flat. Man over #2

PSG: Best release. Flat- inside to alley. See the DE pealing

C: Best release. Jap to alley

BSG: Set to technique. Win on call side. Late release

BST: Set to technique. Win to call side. Late release


STRIKE
Vs.

BS FS

C S C
W M

E N T E
X Z
Y
M

T Q

PERSONNEL/VARIATIONS:

Q: Read EMOL. If He Squeezes & Plays Run, Throw Strike Screen. If He Widens or Surfs, Hand Ball
Off.

RB: Run Play Called.

PSWR: #1 1 BIG, 2 Little, Get Back to LOS & Square Up.


#2 Off Corner: Crack/Pin Defender Head Up to Inside. Low Corner: Kickout Corner

BSWR: Block Run Tag.

Y/F: Run Play Called On Frontside. If On Strike Side, Follow #1 & #2 Rules.

PST: Blocking Called Run Play

PSG: Blocking Called Run Play

C: Blocking Called Run Play

BSG: Blocking Called Run Play

BST: Releasing Out Flat for the Screen. If Corner is Deeper Than 5 YDS You Have Him. If Corner is Inside of 5 YDS or Lower Than WLB, Slot
Will Block Corner, You Now Have WLB.
ESCORT
Vs. TROOP LT M-IN 10 F Vs. DUECE LT 11 F ESCORT
ESCORT CRACK BS

FS
FS
C BS
C C C
S M W W M S

E T N E T N
E E
Z X Z X
M F M
F
Q
T Q
VS. MAN COV.
T
PERSONNEL/VARIATIONS:

Q: Read EMOL. If He Squeezes & Plays Run, Throw Strike Screen. If He Widens or Surfs, Hand Ball
Off.

RB: Run Play Called.

PSWR: #1 Redline Rules, Block Man on. Crack Tag: Crack 1st Inside.
#2 Redline Rules, Block Head Up to Inside. Crack Tag: Crack 1st Inside.

BSWR: #1 Convoy
#2 Convoy

Y/F: Tagged Escort: Same Side – Sell Cutoff – Break to Flat – Stay Behind LOS. Coming Across – Hip Alignment – Seal
Course Flat Stay Behind LOS. Not Tagged: Run Play Called. Flexed to Escort Side: Redline Rules.

PST: Blocking Called Run Play

PSG: Blocking Called Run Play

C: Blocking Called Run Play

BSG: Blocking Called Run Play

BST: Blocking Called Run Play


REBOUND

G
G

X Y
Z M

Q
T

QB Rules:

Progression: Key Defender:

Call side Back side

1.

2.

3.

Variations:

Notes:
VIPER

G
G

10
10

Y Z
X T M

QB Rules:

Progression: Key Defender:

Call side Back side

1.

2.

3.

Variations:

Notes:
TSUNAMI

G
G

X Y
Z M

Q
T

QB Rules:

Progression: Key Defender:

Call side Back side

1.

2.

3.

Variations:

Notes:
2 MINUTE DRILL
One of the most important parts of any football game are the last two minutes
remaining at the end of either half. The two minute offense is our method of
taking advantage of the clock. Many games are won and lost during this period
of the game. We must handle ourselves with complete confidence knowing
exactly what to do. Our ability to function smoothly and efficiently in these time
periods are a significant characteristic of a championship football team.

WHAT STARTS AND STOPS THE CLOCK?


CLOCK STOPS CLOCK STARTS
1. TIME OUT 1. SNAP
2. DEFENSIVE PENALT 2. SNAP
3. INCOMPLETE PASS 3. SNAP
4. BALL OUT OF BOUNDS 4. SNAP
5. CHANGE OF POSSESSION 5. OFFICIAL SIGNAL
6. MEASUREMENT 6. OFFICIAL SIGNAL
7. FIRST DOWN 7. OFFICIAL SIGNAL
8. OFFENSIVE PENALTY 8. OFFICIAL SIGNAL
9. TECHNICAL REASON 9. OFFICIAL SIGNAL
10. FUMBLE FORWARD OUT OF BOUNDS 10. OFFICIAL SIGNAL
11. RUNNERS HELMETS OFF 11. OFFICIAL SIGNAL
12. INADVERTENT WHISTLE 12. OFFICIAL SIGNAL
13. INJURED PLAYER 13. OFFICIAL SIGNAL
14. SIDELINE WARNING 14. OFFICIAL SIGNAL
15. HEAD COACH CONFERENCE 15. OFFICIAL SIGNAL

SPECIAL CLOCK SITUATIONS


1. If penalty is refused the clock will start on the officials signal.
2. Ball cannot be snapped till the ball is spotted (Referee & Umpire).
3. Game cannot end on a defensive penalty.

WAYS TO CONSERVE TIME


1. TIME OUT
2. NO HUDDLE
3. BALL CARRIER GOES OUT OF BOUNDS
4. “CLOCK” PLAY
5. SNAP COUNT ON FIRST SOUND OR ON CLAP
6. REPEAT FORMATIONS/ WR STAY ON SAME SIDE
2 MINUTE DRILL
1. PASS PROTECTION IS VITAL

2. Anticipate situation as it develops. QB must stay cool but take charge. Be loud but keep poise. QB you are
in a 4 down situation.

3. Discuss the situation & use of clock with QB. QB must alert team of “Rebound/Boise” and 1 play to win
situation.

4. Be sure the correct personnel are in the game.

5. Plan for TD or FG dependent on the situation.

6. Stop clock play on 1st or 2nd down (except to set up FG on 3rd down). This is called “Clock, Clock”. It is used
when a play is ran and the clock is not stopped and we need to stop immediately with out using a time
out. “Clock, Clock” alerts everyone to line up on the L.O.S. The QB will take a snap step back one step and
throw the ball into the ground. The ball must hit the ground first. Receivers stay still. Must be a minimum
of 3 seconds or more to Clock the football.

7. QB will check the bench on getting team over the ball with no huddle after a big gain or calling a timeout.

8. QB: no heroics, don’t try the impossible. Be concerned about interceptions. No sacks.

9. Ball carrier: don’t struggle for inches, it consumes time. Some teams look for this type of ball carrier to
cause fumbles.

10. Get out of piles and set up at the L.O.S quickly. Have poise. Defense has a more difficult time slowing the
game.

11. Get clearly out of bounds. If possible, get yardage up sideline then step out. The officials will not stop the
clock if you slide out.

12. QB runs: get all the yardage the defense gives you then get out of bounds or get down.

13. Return man: you must know plan and situation before entering game.

14. QB calling timeout: go to referee (behind you in offensive backfield) before play is stopped. Signal
timeout if player tackled is in bounds

15. Any receivers: if ball is caught and inside numbers get as many yards as possible. If ball is caught outside
of numbers get out of bounds.

16. Always be alert in FG range to a situation where a FG will win the game and there are 15 or less seconds
left on the clock. If a completion is thrown get on the ground so that a timeout can be called and the FG
can be kicked to win the game.
2 MINUTE DRILL
QB PREP
1. Study past tendencies
2. Any special looks
3. Any blitz tendencies
4. Zone or man or mixture
5. Know our plan: core and specials
6. Plan VS each coverage
7. Think about scenarios and talk through them
8. Know clock management keys

QB BASICS
1. Keep It simple
2. Go quickly without rushing
3. Communicate clearly and simply
4. Call protection early for Line
5. Be aware of deep opportunity, you must be sure
6. Attack ball after a big play
7. Work outside if possible
8. Look quickly to sideline
9. Can move pocket, use screen or 3 step
10. Be aware of down and distance. Get 1st downs to stop clock and move ball
11. Repeat formations if clock is running. Can mix in runs
12. Be aware of time remaining. Know where the ref is located for time out
13. Handle blitz quickly. Throw ball away to prevent sacks
14. Can alter snap count on stopped clock
15. Know what you need (TD or FG)
16. Save time outs till under 1 minute left

CLOCK
1. All players run and get to L.O.S as quickly as possible except RB
2. OL & TE protect inside gap
3. RB stand still in the backfield and watch the snap
4. WR’s stand still. All WR get to L.O.S
5. QB take the snap and step back 1 step & throw the ball into the ground. Avoid hitting
any lineman with the ball.
UNDER 30 SECONDS
1. Use timeouts when appropriate, check with sideline
2. Limit dump off to back unless it will get 1st down or F.G Position
3. Scramble uses up more clock. Force throw on last play or 4th down
4. Should be able to get 5 or 6 plays in 30 seconds
2018 MASCOT PLAYS
A’S
A’S LT: SOLO LT 60 OAKLAND/OAKLAND
A’S RT: SOLO RT 61 OAKLAND/OAKLAND
FS $
FS
$
C
C C
C M S M
W S W

E T N E E N T E
X Z Z Y M X
M Y

Q Q
T • Formation: SOLO T
• Pass: OAKLAND/OAKLAND
• Protection: 60/61
• Read:
ANTS
ANTS RT: DEUCE RT P10S NEW ANTHONY ANTS LT: DEUCE LT P11S NEW
ANTHONY
$ FS FS $

C
C S M W C C W M S

E T N E E N T E
Z X X Z
M F M
F

Q Q
T • Formation: DEUCE T
• Pass: New Anthony
• Protection: P-10/11 Smack
• Read:
ASTRO
ASTRO RT: SOLO RT 12 ASTRO LT: SOLO LT 13 HITCH
$
HITCH FS FS $

C
C S M W C W M S
C
E T N E E N T E
X Z Z Y X
Y
M M

Q Q
T
T • Formation: SOLO
• Run: 12/13
• RPO: Hitch
• Read:
ASTRO
ASTRO RT: SOLO RT 11 PURDUE (NOW)/M- ASTRO LT: SOLO LT 10 PURDUE (NOW)/M-
BUBBLE$ BUBBLE
FS $
FS

C C
C
S M W C W M S

E T N E E N T E
X Z Z Y X
Y
M M

Q Q
T
T • Formation: SOLO
• Run: 10/11
• RPO: Purdue/M-Bubble
• Read:
ASTRO
ASTRO RT: SOLO RT 11 PURDUE (NOW)/M- ASTRO LT: SOLO LT 10 PURDUE (NOW)/M-
BUBBLE$ BUBBLE
FS $
FS

C C
C
S M W C W M S

E T N E E N T E
X Z Z Y X
Y
M M

Q Q
T
T • Formation: SOLO
• Run: 10/11
• RPO: Purdue/M-Bubble
• Read:
ASTRO
ASTRO RT: SOLO RT 11 PURDUE/M-BUBBLE ASTRO LT: SOLO LT 10 PURDUE/M-BUBBLE
$ FS FS $

C C
C C
S M W W M S

E T N E E N T E
X Z Z X
Y Y
M M

Q Q
T T
• Formation: SOLO
• Run: 10/11
• RPO: Purdue/M-Bubble
• Read: 4-1 Box (Read Field)
4-2 Box (Read
Boundary)
BACKER
BACKER RT: DEUCE RT 12 BACK BACKER LT: DEUCE LT 13 BACK BUBBLE/OREGON
BUBBLE/OREGON
$ FS FS $

C C
C C
S M W W M S

E T N E E N T E
X Z Z X
M M
F
F
Q Q
T T
• Formation: Deuce
• Run: 12/13 Back
• RPO: Bubble/Oregon
• Read:
BANG RT: TREY RT P61 DOG/X-BANG
BANG BANG LT: TREY LT P60 DOG/X-BANG

$ FS $
FS

C
W M C C S M C
S W

E T N E E N T E
X Y X
Y
M Z Z M

Q T Q
T
• Formation: TREY
• Protection: P60/61
• Pass: Dog/X-Bang
• Read:
BEARS
BEARS RT: TROOP RT 11 SMACK PHX HOUSTON BEARS LT: TROOP LT 10 SMACK PHX HOSTON
F$ SS SS F$

C
W M S C
S M W
C C
E N T E E T N E
X
Z Z X
M
F M F

Q Q
T T
• Formation: Troop
• Pass: PHX
• Protection: 10/11 Smack
• Read:
BEARS
BEARS RT: TROOP RT WIDE 11 SMACK BOILER/HOUSTON BEARS LT: TROOP LT WIDE 10 SMACK
F$ BOILER/HOUSTON
S
SS F$
S

W M S S M W
C C C C
E N T E E T N E
X
Z Z X
M
F M F

Q Q
T T
• Formation: Troop
• Pass: Boiler/Houston
• Protection: 10/11 Smack
• Read:
BEARS
BEARS RT: TROOP RT WIDE 11 BACK BOILER/OREGON BEARS LT: TROOP LT WIDE 10 BACK BOILER/OREGON
F$ SS S F$
S

W M S S M W C
C C C
E N T E E T N E
X
Z Z X
M
F M F

Q Q
T T
• Formation: Troop
• Pass: Boiler/Oregon
• Protection: 10/11 Back
• Read:
BEARS
BEARS RT: TROOP RT WIDE 13 SMACK BOILER/OREGON BEARS LT: TROOP LT WIDE 12 SMACK BOILER/OREGON
F$ SS S F$
S

W M S S M W C
C C C
E N T E E T N E
X
Z Z X
M
F M F

Q Q
T T
• Formation: Troop
• Pass: Boiler/Oregon
• Protection: 10/11 SMACK
• Read:
BEARS
BEARS RT: TRIPS RT 11 SMACK BOILER/X-HITCH BEARS LT: TRIPS LT 10 SMACK BOILER/X-
F$ HITCH S
SS F$
S

C
C
W M S S M W
C C
E N T E E T N E
X
Y Y X
Z Z M
M

Q Q
T T
• Formation: Trips
• Pass: Boiler/X-Hitch
• Protection: 10/11 SMACK
• Read:
BILLS
BILLS RT: DEUCE RT 12 BACK BILLS LT: DEUCE LT 13 BACK BUBBLE
BUBBLE
$ FS FS $
C C C

S M W W M C
S

E T N E E N T E
X Z
Z X
M F F M

Q Q
T
• Formation: DEUCE (FSL) T
• Run: 12/13 Back
• Protection:
• Read:
BLACKHAWK
BLACKHAWK RT: SOLO RT 11 SLAM M- BLACKHAWK LT: SOLO LT 10 SLAM M-
BUBBLE BUBBLE
$ FS FS $

C C
C C
S M W W M S

E T N E E N T E
X Y Y X
M Z Z M

Q Q
T T
• Formation: Solo
• Run: 10/11 Slam
• RPO: M-Bubble
• Read:
BULLS
BULLS RT: ACE RT 10 BUBBLE BULLS LT: ACE LT 11 BUBBLE
$ FS FS $

C C
S M W W M S
C E C
T N E C E N T E
X Y Y X
M Z M
Z

T Q Q T

• Formation: ACE
• Run: 10/11
• Pass: Bubble
• Read: 2 high read the SLB.
1 high read
the end
BULLETS
BULLETS RT: 9 TREY RT M-D.C./PURDUE BULLETS LT: 8 TREY LT M-D.C./PURDUE
$ FS $
FS

S S

C W M M C
C W
C
E T N E E N T E
X M M X
T Y Z Z Y T

Q Q
• Formation: 8/9 Trey
• Protection: 50/51
• Pass: M-D.C./Purdue (T-Slant)
• Read: Man/Zone
BROWNS
BROWNS RT: TROOP RT P11S Z-PINTO/X-POSTER BROWNS LT: TROOP LT P10S Z-PINTO/X-POSTER
$ FS FS $
C C
C
C W M
S S M W

E T N E E N T E
X Z Z X
M M
F F
Q
T T Q

• Formation: Troop
• Protection: P 10/11 Smack
• Pass: Z-Pinto/X-Poster
• Read:
CELTIC
CELTIC RT: SOLO RT WIDE 2 CELTIC LT: SOLO LT WIDE 3
ARROW ARROW
FS $
FS
$
C C
C C
W M S S M W

E T N E E N T E
X Z Z X
M Y Y M

Q Q
T • Formation: SOLO T
• Pass: ARROW
• Run: 2/3
• Read:
CELTIC
CELTIC LT: SOLO LT WIDE 11 ARROW
CELTIC RT: SOLO RT WIDE 10
BOILER/BOILER FS $
FS
$
C
C C
C W M S M
S W

E T N E E N T E
M Y Y M
X Z Z X

Q Q
T • Formation: SOLO WIDE T
• Pass: BOILER/BOILER
• Run: 10/11
• Read:
CELTIC
CELTIC LT: SOLO LT 10
CELTIC RT: SOLO RT 10 BOILER/PURDUE
BOILER/PURDUE
FS $
FS
$
C
C C
C W M S M
S W

E T N E E N T E
M Y Y M
X Z Z X

Q Q
T • Formation: SOLO T
• Pass: BOILER/PURDUE
• Run: 10/11
• Read:
CHEETAH
CHEETAH RT: 8 TREY LT 50 RED PURDUE CHEETAH LT: 9 TREY RT 51 BLUE PURDUE
$ FS
FS $

S M W C W M S
C C
C E T N E E N T E
Y X T X Y
Z M T M Z

Q Q
• Formation: 8/9 TREY
• Pass: RED/BLUE PURDUE
• Protection: 50/51
• Read: 1A,1B,2,3,4
CHIEF
CHIEF RT: TREY RT P61 Y-CROOK CHIEF LT: TREY LT P60 Y-CROOK
$ FS FS $
C C

C W M
S S M W
C
E T N E E N T E
X Y Y X
M Z Z M

Q
T T Q

• Formation: Trey
• Pass: Crook
• Protection: P60/61
• Read:
CHIEF
CHIEF RT: TRIO RT T-O-L 51 X- CHIEF LT: TREY LT P60 Y-CROOK
N.A./PURDUE $ FS FS $
C C

C W M
S S M W
C
E T N E E N T E
X Y Y X
M Z Z M

Q
T T Q

• Formation: Trey
• Pass: Crook
• Protection: P60/61
• Read:
CHOICE
CHOICE RT: SOLO RT P61 T-CHOICE CHOICE LT: SOLO LT P60 T-
$ FS FSCHOICE $

C
S M W C W M S

C C
E T N E E N T E
X Z Z Y X
Y
M M

Q Q
T • Formation: SOLO T
• Pass: CHOICE
• Protection: P60/61
• Read:
CHOICE
CHOICE RT: SOLO RT 61 T-CHOICE CHOICE LT: SOLO LT 60 T-CHOICE
$ FS FS $

C
S M W C W M S

C C
E T N E E N T E
X Z Z Y X
Y
M M

Q Q
T • Formation: SOLO T
• Pass: CHOICE
• Protection: 60/61
• Read:
COUGAR
COUGAR RT: DEUCE RT RED COUGAR LT: DEUCE LT BLUE
$ FS FS $

S M W W M S

C C C
E T N E C E N T E
X Z Z X
M F M
F

Q Q
T • Formation: DEUCE T
• Pass: RED/BLUE
• Protection: P-60/61
• Read: 1A,1B,2,3,4
COLT
COLT RT: SOLO 14 COLT
COLT LT: SOLO RT 15 COLT
BS FS FS BS

C
C W M S M W
S
E C N
T N E E T E
Z X X Z
Y Y
M M

T Q Q T
• Formation: SOLO
• Pass: COLT
• Run: 14/15
• Read: Will
COWBOY
COWBOY RT: SOLO RT 14 COWBOY LT: SOLO LT 15 X
$
X FS $
FS

C C
C
S M W W M S C

E T N E E N T E
X M Z Z Y M
Y X

Q Q
T • Formation: SOLO T
• Run: 14/15
• RPO: X
• Read: 2-High = Run
1-High (Cov. 3)
=X
CUBS
CUBS LT: ACE LT 10 SMACK BOILER/HOUSTON CUBS RT: ACE RT 11 SMACK BOILER/HOUSTON

$ FS FS $

C C
C
W M S C M W
S
E T N E E N T E
Y X X Y
Z M M Z

T Q Q T

• Formation: ACE
• Run: 10/11 SMACK
• Pass: BOILER/OREGON
• Read:
CUBS
CUBS RT: ACE RT 11 SMACK OREGON/BUBBLE CUBS LT: ACE LT 10 SMACK
OREGON/BUBBLE
$ FS FS $

C C
C
W M S C M W
S
E T N E E N T E
X Y Z Z Y X
M M

Q T Q
T

• Formation: ACE
• Run: 10/11 Smack
• Pass: Oregon/Bubble
• Read:
CUBS
CUBS RT: TROOP RT 11 SMACK BUBBLE/X-HITCH CUBS LT: TROOP LT 10 SMACK BUBBLE/X-HITCH
$ FS FS $

C C
C
W M S C M W
S
E T N E E N T E
X Z Z X
F M F
M

Q T Q
T

• Formation: Troop
• Run: 10/11 Smack
• Pass: Bubble/X-Hitch
• Read:
CUTTER
CUTTER RT: TROOP RT 7 CUT CUTTER LT: TROOP LT 6 CUT BUBBLE
BUBBLE
$ FS FS $
C C C

S M W W M C
S

E T N E E N T E
X Z
Z X
F M M F

Q Q
T
• Formation: TROOP T
• Run: 6/7 Cut
• Protection:
• Read:
CUTTER
CUTTER RT: TROOP RT 7 CUT BUST CUTTER LT: TROOP LT 6 CUT BUST
$ FS FS $
C C C

C
S M W W M S

E T N E E N T E
X Z
Z X
F M M F

Q Q
T
• Formation: TROOP T
• Run: 6/7 Cut
• RPO: BUST
• Read:
DEVILS
DEVILS RT: DEUCE RT P10 SMACK DEVILS LT: DEUCE LT P11 SMACK
D.C. D.C. $
$ FS FS

C C
C C
S M W W M S

E T N E E N T E
X Z Z X
M M
F
F
Q Q
T T
• Formation: Deuce
• Run: P10/11 Smack
• RPO: D.C.
• Read:
DEVILS
DEVILS RT: TROOP RT P10S NEW DEVILS LT: TROOP LT P11S NEW
ANTHONY ANTHONY $
$ FS
FS

C
C C C
S M W W M S

E T N E E N T E
X Z X
Z
M M F
F
Q Q
T T
• Formation: Troop
• Protection: P10/11 Smack
• Pass: New Anthony
• Read:
DEVILS
DEVILS RT: TROOP RT P10 SMACK DEVILS LT: DEUCE LT P11 SMACK
D.C. D.C. $
$ FS FS

C C
C C
S M W W M S

E T N E E N T E
X Z Z X
M M
F
F
Q Q
T T
• Formation: Deuce
• Run: P10/11 Smack
• RPO: D.C.
• Read:
DIG
DIG RT: (P) TROOP RT P10S M-DIG/X-COMEBACK DIG LT: (P) TROOP LT P11S M-DIG/X-COMEBACK
$ FS FS $

C M C
W C C
S S M W

E T N E E N T E
X Z Z X
M M
F F
Q
T T Q

• Formation: (P) Troop


• Protection: P 10/11 Smack
• Pass: M-Dig/X-Comeback
• Read:
DOG
DOG RT: TREY RT 61 DOG DOG LT: TREY LT 60 DOG
$ FS $
FS

C
W M C C S M C
S W

E T N E E N T E
X Y X
Y
M Z Z M

Q Q
T T
• Formation: TREY
• Protection: 60/61
• Pass: Dog
• Read:
DOLPHIN
DOLPHIN RT: DEUCE RT 10 SMACK BUBBLE DOLPHIN LT: DEUCE LT 11 SMACK BUBBLE

$ $
FS
FS

C
C
S M W W M S
C C
E T N E E N T E
X Z Z X
M M
F F

Q Q
T T

• Formation: Deuce
• Run: 10/11 Smack
• RPO: Bubble
DOLPHIN
DOLPHIN RT: DEUCE RT 12 SMACK DOLPHIN LT: DEUCE LT 13 SMACK BUBBLE/OREGON
BUBBLE/OREGON $
$ FS
FS

C
C C C
S M W W M S

E T N E E N T E
X Z Z X
M M
F F

Q Q
T T

• Formation: Deuce
• Run: 10/11 Smack
• RPO: Bubble
DOLPHIN
DOLPHIN RT: DEUCE RT WIDE 10 SMACK BOILER DOLPHIN LT: DEUCE LT WIDE 11 SMACK BOILER

$ $
FS
FS

C C
S M W W M S
C C
E T N E E N T E
X Z Z X
M M
F F

Q Q
T T

• Formation: Deuce Wide


• Run: 10/11 Smack
• RPO: Boiler
DOLPHIN
DOLPHIN RT: DEUCE RT 10 SMACK DOLPHIN LT: DEUCE LT 11 SMACK
RAM$ RAM
FS $
FS

C
C C C
S M W W M S

E T N E E N T E
X Z Z X
M M
F
F

T Q Q T

• Formation: Deuce
• Run: 10/11 Smack
• RPO: Ram
DUCKS
DUCKS RT: QUADS RT 11 SMACK BUBBLE DUCKS LT: QUADS LT 10 SMACK BUBBLE
F$ SS S F$
S

C W C C
M S M W C
S
E N T E E T N E
Y Z
X Z X M Y
M

Q T T Q
• Formation: QUADS
• Run: 10/11 Smack
• Pass: Bubble
• Read:
GOPHER
GOPHER RT: SOLO RT P-60 Y-GO GOPHER LT: SOLO LT P-61 Y-GO
F$ SS S F$
S

W M S S M W
C C C C
E N T E E T N E
Y Y X
X Z
M Z M

Q Q
T T
• Formation: Solo
• Pass: Y-GO
• Protection: P 60/61
• Read: Bender, Dropout, T

1 high: work away from


rotation.
GOPHER
GOPHER RT: SOLO RT P-60 Y-GO GOPHER LT: SOLO LT P-61 Y-GO
F$ SS S F$
S

W M S S M W
C C C C
E N T E E T N E
Y Y X
X Z
M Z M

Q Q
T T
• Formation: Solo
• Pass: Y-GO
• Protection: P 60/61 (RB – No Angle)
• Read: Bender, Dropout, T

1 high: work away from


rotation.
GHOST
GHOST RT: TROOP RT P11S D.C. GHOST LT: TROOP LT P10S D.C.

$ FS FS $

C C
S M W C C W M S

E T N E E N T E
X Z Z X
M M
F F

Q Q
T • Formation: TROOP T
• Pass: D.C.
• Protection: P-10/11 Smack
• Read:
GRIZZLY
GRIZZLY RT: TROOP RT WIDE 11 BACK GRIZZLY LT: TROOP LT WIDE 10 BACK
BOILER/OREGON
$ BOILER/OREGON
FS FS $
C C

C W M C
S S M W

E T N E E N T E
X Z Z X
F M M
F
Q
T T Q

• Formation: Troop Wide


• Run: 10/11 Back
• Read: Oregon Yes/No ; Handoff
HORNS
HORNS RT: SOLO RT MIX 14 BOILER/PURDUE HORNS LT: SOLO LT MIX 15 BOILER/PURDUE
$ FS FS $

C C
S M W C C W M S

E T N E E N T E
X Y X
Y Z
M Z M

T
Q • Formation: Solo Mix Q
T
• Run: 14/15
• Pass: Boiler/Purdue
• Read:
HOOSIER
HOOSIER RT: TREY RT WIDE 11 PURDUE HOOSIER LT: TREY LT WIDE 10
$ FS PURDUE
FS $

C C

W M C C
S S M W

E T N E E N T E
X Y Y X
M Z Z M

Q Q
T T
• Formation: Trey Wide
• Run: 10/11
• Pass: Purdue
• Read:
HOOSIER
HOOSIER RT: TREY RT WIDE 53 PURDUE/X-OREGON HOOSIER LT: TREY LT WIDE 52 PURDUE/X-OREGON
$ FS FS $

C C

W M C C
S S M W

E T N E E N T E
X Y Y X
M Z Z M

Q Q
T T
• Formation: Trey Wide
• Run: 52/53
• Pass: Purdue/X-Oregon
• Read:
JAGUAR
JAQUAR RT: WEAK RT 16 LEAD BUBBLE JAQUAR LT: WEAK LT 17 LEAD BUBBLE
$ FS FS $

C C

W M C
S C S M W

E T N E E N T E
X Z Z X
M M
Y Y
Q Q

T • Formation: WEAK T
• Run: 16/17
• Pass: BUBBLE
• Read:
LEOPARD
LEOPARD RT: DEUCE RT STACK 24 LEAD M LEOPARD LT: DEUCE LT STACK 25 LEAD M
$ FS FS $

S M W W M S
C C C
C
E T N E E N T E
X # #
4 Z Z 4 X
M
F F M

Q T
T Q

• Formation: Deuce
• Pass: Strike
• Run: 24/25 Lead (Cover rules)
LEOPARD
LEOPARD RT: DEUCE RT 12 LEAD BUBBLE LEOPARD LT: DEUCE LT 13 LEAD
FS BUBBLE FS

C C C
C
$ S M W W M S $

E T N E E N T E
X # #
4 Z Z 4 X
M F M
F

Q T
T Q

• Formation: Deuce
• Pass: Bubble
• Run: 12/13 Lead
LEOPARD
LEOPARD RT: DEUCE RT 24 LEAD STRIKE LEOPARD LT: DEUCE LT STACK 25 LEAD
STRIKE
$ FS FS $

C
W C
S M W M S
C C
E T N E E N T E
# #
X Z Z X
M 4 4 M
F F

Q T
T Q

• Formation: Deuce Stack


• Pass: Strike
• Run: 24/25 Lead (Cover rules)
LEOPARD
LEOPARD RT: DEUCE RT 24 PINTO LEOPARD LT: DEUCE LT STACK 25
$ FS PINTO
FS $

C
W C
S M W M S
C C
E T N E E N T E
# #
X Z Z X
M 4 4 M
F (COVER) (COVER) F

Q T
T Q

• Formation: Deuce
• Pass: PINTO
• Run: 24/25 Lead (Cover rules)
LEOPARD
LEOPARD RT: DEUCE RT STACK 24 LEAD M LEOPARD LT: DEUCE LT STACK 25 LEAD M
$ FS FS $

S M W W M S
C C C
C
E T N E E N T E
X # #
4 Z Z 4 X
M
F F M

Q T
T Q
• Formation: Deuce Stack
• Pass: Now screen
• Run: 24/25 Lead (cover
rules)
LION
LION RT: TRIO RT CLUSTER 17 M-SMOKE LION LT: TRIO LT CLUSTER 16 M-SMOKE
FS FS

SS SS
C
C W M C
S M W C
S
E T N E E N T E
X Y Y X
Z M M Z

Q Q
T • Formation: Trio Cluster T
• Run: 16/17
• Pass: Smoke
• Read:
LIGHTNING
THUNDER RT: TRIO RT 61 LIGHTNING THUNDER LT: TRIO LT 60 LIGHTNING
$ FS FS $

C C

C W M
S S M W
C
E T N E E N T E
X Y Y X
M Z Z M

Q Q
T T
• Formation: TRIO
• Pass: Lightning
• Protection: 60/61
• Read:
MISSILE
MISSILE RT: 8 TREY LT T-MISSLE MISSILE LT: 9 TREY RT T-MISSILE
RT LT
$ FS FS $

C C
S M W W M S
C C
E T N E E N T E
Y X X Y
Z T M Z
M T

Q Q

• Formation: 8/9 Trey


• Pass: T-Missile RT/LT
MOON RT: 4 SOLO RT 350
MOON MOON LT: 5 SOLO LT 351
HOUSTON/HOUSTON HOUSTON/HOUSTON
$ FS $
FS

S M W W M S
C E T N E C C C
E N T E
X Y Y X
M T Z Z T M

Q Q

• Formation: 4/5 Solo


• Pass: Houston
• Outside WR’s 5-step Hitch
• Inside WR’s 3-step Hitch
• Read: Softest coverage Hitch
NINERS RT: TROOP LT P5 BACK RED X-OAKLAND
NINERS NINERS LT: TROOP RT P4 BACK BLUE X-
OAKLAND
$ FS FS $
C C C

S M W W M C
S

E T N E E N T E
Z X Z
X
M M
F F

T
Q • Formation: TROOP Q
T
• Pass: Red/Blue Oakland
• Protection: P4/5 Back
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
PACKER
PACKER LT: SLOT LT MIX P-6 STARS NEW PACKER RT: SLOT RT MIX P-7 STARS NEW
ANTHONY ANTHONY
$ $ FS
FS

W M S M
S W
C C C C
E T N E E N T E
Z Z
Y X M M X Y

Q Q
T T
• Formation: Slot
• Pass: Stars New Anthony
• Protection: P-6/7
• Read: 2 high looking for post.

1 high hitch away from


rotation
PACKER
PACKER LT: SOLO LT P7 STARS Y-POST PACKER RT: SOLO RT P6 STARS Y-POST

$ $ FS
FS

W M S M
S W
C C C C
E T N E E N T E
Y Y
Z M X X M Z

Q Q
T T
• Formation: Solo
• Pass: Stars Y-Post
• Protection: P6/7
• Read: 2 high looking for post.

1 high hitch away from


rotation
PACKER
PACKER LT: SOLO LT MIX P6 STARS/X-NEW ANTHONY PACKER RT: SOLO RT RIGHT MIX P7 STARS/X-NEW ANTHONY

$ FS
FS $

W M S M
S W
C C C C
E T N E E N T E
Y X X Y
Z M M Z

Q Q T
T
• Formation: Solo
• Pass: Stars Stars/X-New Anthony
• Protection: P6/7
• Read: 2 high looking for post.

1 high hitch away from


rotation
PACKER
PACKER LT: SOLO LT MIX P6 X-NEW PACKER RT: SOLO RT MIX P7 X-NEW ANTHONY
ANTHONY
$ FS
FS $

W M S M
S W
C C C C
E T N E E N T E
Y X X Y
Z M M Z

Q Q T
T
• Formation: Solo
• Pass: X-New Anthony
• Protection: P6/7
• Read:
PACKER
PACKER LT: SOLO LT MIX P6 STARS/X-NEW PACKER RT: SOLO RT MIX P7 STARS/X-NEW ANTHONY
ANTHONY
$ FS
FS $

W M S M
S W
C C C C
E T N E E N T E
Y X X Y
Z M M Z

Q Q T
T
• Formation: Solo
• Pass: X-New Anthony
• Protection: P6/7
• Read:
PACKER
PACKER LT: SOLO LT P6 STARS/M-NEW PACKER RT: SOLO RT STARS/M-NEW ANTHONY
ANTHONY
$ FS
FS $

W M S M
S W
C C C C
E T N E E N T E
Y M M Y
Z X X Z

Q Q T
T
• Formation: Solo
• Pass: Stars/M-New Anthony
• Protection: P6/7
• Read:
PACKER
PACKER LT: SOLO LT P6 STARS/M-NEW PACKER RT: SOLO RT STARS/M-NEW ANTHONY
ANTHONY
$ FS
FS $

W M S M
S W
C C C C
E T N E E N T E
Y M M Y
Z X X Z

Q Q T
T
• Formation: Solo
• Pass: Stars/M-New Anthony
• Protection: P6/7
• Read:
PACKER
PACKER LT: SOLO LT P7 Y- PACKER RT: SOLO RT P6 Y-N.A./STARS
N.A./STARS
$ $ FS
FS

W M S M
S W
C C C C
E T N E E N T E
Y M M Y
Z X X Z

Q Q T
T
• Formation: Solo
• Pass: Stars/M-New Anthony
• Protection: P6/7
• Read:
PACER RT: 9 TRIPLE RT JIG/COMET
PACER PACER LT: 8 TRIPLE LT JIG/COMET

$ FS $
FS

C C
S M W W M S
C
C
E T N E E N T E
X Z Z X
T M Y M T
Y

Q • Formation: 8/9 Triple Rt/Lt Q


• Pass: Jig/Comet
• Protection: 50/51
• Read:
• 1-High Go away from SAF
rotation: Hitch/Comet
• 2-high look SAF off to Post to
Jig
PACER PACER LT: 9 SOLO LT 51 Y-JIG/X-
PACER RT: 8 SOLO RT 50 Y-JIG/X-
GO GO
$ FS $
FS

C C
C S M W W M S
C
E T N E E N T E
X Y Y X
M Z T Z
T M

Q Q
• Formation: 8/9 SOLO RT/LT
• Pass: Jig/X-Go
• Protection: 50/51
• Read:
PISTON
PISTON RT: DEUCE RT STACK 46 M-SMOKE PISTON LT: DEUCE LT STACK 47 M-SMOKE

$ FS FS $

C C

S M W W M S

E C N
T N E C E T E
X Z Z X
M F F M

Q Q
T • Formation: Deuce Stack T
• Run: 46/47
• Pass: Houston/Now
• Read:
PISTON
PISTON RT: DEUCE RT 46 FLY/BUBBLE PISTON LT: DEUCE LT 47 FLY/BUBBLE

$ FS FS $

C C

S M W C C W M S

E T N E E N T E
X Z Z X
M F F M

Q Q
T • Formation: Deuce Stack T
• Run: 46/47
• Pass: FLY/BUBBLE
• Read:
PISTON
PISTON RT: DEUCE RT 46 BUBBLE/Z-HITCH PISTON LT: DEUCE LT 47 BUBBLE/Z-HITCH

$ FS FS $

C C
C
S M W C W M S

E T N E E N T E
X Z Z X
M F F M

Q Q
T T
• Formation: Deuce
• Run: 46/47
• Pass: Bubble/Z-Hitch
• Read:
PATRIOT RT: SLOT RT MIX 10 BOILER/
PATRIOT PATRIOT LT: SLOT LT MIX 11 BOILER/ PURDUE
PURDUE
$ FS $
FS

S M W S M W
C E T N E C C C
E N T E
X
Z Z X
M Y Y M

Q • Formation: SLOT MIX Q


T
• Run: 10/11 T
• Pass: BOILER/ PURDUE
• Read: Reading apex to Boiler side
first. Then reading apex to Purdue
side. If apex defenders are wide-
hand it off.
PATRIOT RT: SOLO RT 52 SLAM BOILER/ OHIO
PATRIOT PATRIOT LT: SOLO LT 53 SLAM BOILER/ OHIO

$ FS $
FS

S M W S M W
C E T N E C C C
E N T E
X Y X
Y
M Z M
Z

Q • Formation: SOLO Q
T • Run: 52/53 SLAM T
• Pass: BOILER/ OHIO
• Read: Reading apex to Boiler side
first. Then reading apex to Ohio
side. If apex defenders are wide-
hand it off.
PATRIOT RT: SLOT RT (P) 10 BOILER/ OHIO
PATRIOT PATRIOT LT: SLOT LT (P) 11 BOILER/ OHIO

$ FS $
FS

S M W S M W
C E T N E C C C
E N T E
X Z X
Z
M Y Y M

Q • Formation: SLOT Q
T • Run: (P) 10/11 T
• Pass: BOILER/ OHIO
• Read: Reading apex to Boiler side
first. Then reading apex to Ohio
side. If apex defenders are wide-
hand it off.
QUACKS
QUACKS RT: QUADS RT P11S PUMP BUBBLE
QUACKS LT: QUADS LT P10S PUMP BUBBLE
F$ F$
S
SS
S
C
C C
W M C
S M W
S
E N T E E T N E
Y Z Z Y
M X X M

Q T T Q

• Formation: QUADS
• Protection: P10/11 Smack
• Pass: Pump Bubble
QUACKS
QUACKS RT: QUADS RT P11S PUMP BUBBLE
QUACKS LT: QUADS LT P10S PUMP BUBBLE
F$ F$
S
SS
S
C
C C
W M C
S M W
S
E N T E E T N E
Y Z Z Y
M X X M

T Q T
Q

• Formation: QUADS
• Protection: P10/11 Smack
• Pass: Pump Bubble
RHINO
RHINO RT: (P) TRIO RT CLUSTER 5 SMOKE RHINO LT: (P) TRIO LT CLUSTER 4 SMOKE

FS SS SS
FS

C C
W M C M W
S C
S
E T N E E N T E
X Z X
Y M Z
M Y

Q Q
T
• Formation: TRIO CLUSTER T
• Run: 4/5
• Pass: Smoke
• Read:
RABBIT
RABBIT RT: SOLO LT P61 RED RABBIT LT: SOLO RT P60
$ FS FS BLUE $

S M W W M S

C C C
E T N E C E N T E
Z X X M Z
M
Y Y

Q Q
T • Formation: SOLO T
• Pass: RED/BLUE
• Protection: P-60/61
• Read: 1A,1B,2,3,4
RABBIT
RABBIT RT: SOLO LT 61 RED REV STARS RABBIT LT: SOLO RT 60 BLUE REV STARS
$ FS FS $

S M W W M S

C C C
E T N E C E N T E
Z X X M Z
M
Y Y

Q Q T
T
• Formation: SOLO
• Pass: RED/BLUE REV STARS
• Protection: 60/61
• Read: 1A,1B,2,3,4
RABBIT
RABBIT RT: SOLO RT RED PURDUE RABBIT LT: SOLO LT BLUE PURDUE
$ FS FS $

C C
S M W W M S

C C
E T N E E N T E
M Z Z Y M
X Y X

Q Q
T • Formation: SOLO T
• Pass: RED/BLUE PURDUE
• Protection: P-60/61
• Read: 1A,1B,2,3,4
ROCKET
ROCKET RT: SOLO RT P60 ROCKET LT: SOLO LT P61 ROCKET
ROCKET
FS $
$ FS
C C
C C
M
W M S S W

E T N E E N T E
X Z Z X
Y Y M
M

Q Q
T T
• Formation: SOLO
• Pass: ROCKET
• Protection: P-60/61
• Read: BSAF – Find soft CB
ROCKET
ROCKET RT: ACE RT P6 ROCKET ROCKET LT: ACE LT P67 ROCKET
FS $
$ FS
C C
C C
M
W M S S W

E T N E E N T E
X Y Y X
Z Z M
M

Q Q
T T
• Formation: Ace
• Pass: ROCKET
• Protection: P6/7
• Read: BSAF – Find soft CB
ROOSTER
ROOSTER RT: TROOP RT OVER 46 Q LEAD ROOSTER LT: TROOP LT OVER 47 Q LEAD M
M F$
F$ SS S
S

C W M C
S S M W C
C
E N T E E T N E
X Z Z X
F M M F

Q T Q
T
• Formation: Troop OVER
• Run: 46/47 Q LEAD
• Pass: Now
• Read: key force defenders leverage hand
46 on throw now to M.
ROOSTER
ROOSTER RT: QUADS RT 46 Q LEAD ROOSTER LT: QUADS LT 47 Q LEAD

F$ F$
SS S
S

C W M C
S S M W C
C
E N T E E T N E
Y Z Z Y
M X M X

Q T Q
T
• Formation: Tribe (Tackle Over)

• Run: 46/47 Q LEAD


• Pass:
STAR
STAR RT: 9 TRIO RT 50 STARS STAR LT: 8 TRIO LT 51 STARS

FS $ $ FS

W M S S M W
C C C C
E T N E E N T E
X Y Y X
T M Z Z M T

Q Q
• Formation: 8/9 Trio
• Pass: Stars
• Protection: 50/51
• Read: 1- High= Away from Rotation
2- High= Key field safety
#3 to #2 weak
SMACK
SMACK RT: TROOP RT WIDE STACK 10 SMACK NOW/HOUSTON SMACK LT: TROOP LT WIDE STACK 11 SMACK NOW/HOUSTON
$ FS FS $

C C C
C W M
S S M W

E T N E E N T E
X Z Z X
F M M F

Q
T T Q

• Formation: Troop
• Run: 10/11 Smack
• Pass: Now/Houston
• Read:
SHOCK
SHOCK RT: DEUCE RT 6 BOX SLAM SHOCK LT: DEUCE LT 7 BOX SLAM OREGON/BUBBLE
OREGON/BUBBLE
$ $
FS
FS

C C C C
S M W W M S

E T N E E N T E
X Z Z X
M M
F F

Q Q
T T

• Formation: DEUCE
• Run: 6/7 Box Slam
• RPO: Oregon/Bubble
SOX
SOX RT: ACE RT 10 SMACK OREGON/BUBBLE SOX LT: ACE LT 11 SMACK OREGON/BUBBLE

$ $
FS
FS

C C
C C
S M W W M S

E T N E E N T E
X Y Z Z Y X
M M

Q Q
T T

• Formation: Deuce
• Run: 10/11 Smack
• RPO: Bubble
SNAKE
SNAKE RT: SOLO RT WIDE P60 SWITCH GO SNAKE LT: SOLO LT WIDE P61 SWITCH GO

F$ S
SS F$
S

C W M S M W
S
C C C
E N T E E T N E
Z Z X
X Y
M Y M

Q Q
T
T • Formation: Solo
• Pass: Switch Go
• Protection: P 60/61
• Read:
SNAKE
SNAKE RT: SOLO RT P60 Z- SNAKE LT: SOLO LT P61 Z-GO/PIVOT
GO/PIVOT
F$ S
SS F$
S

C W M S M W
S
C C C
E N T E E T N E
Z Z X
X Y
M Y M

Q Q
T
T • Formation: Solo
• Pass: Z-Go/Pivot
• Protection: P 60/61
• Read:
SNAKE
SNAKE RT: SOLO RT 61 SWITCH GO SNAKE LT: SOLO LT WIDE 60 SWITCH GO

F$ S
SS F$
S

C W M S M W
S
C C C
E N T E E T N E
Z Z X
X Y
M Y M

Q Q
T
T • Formation: Solo
• Pass: Switch Go
• Protection: 60/61
• Read:
SNAKE
SNAKE RT: SOLO RT STACK P6 D.C. SNAKE LT: SOLO LT STACK P7 D.C.

F$ S
SS F$
S

C W M S M W
S
C C C
E N T E E T N E
M Y Y M
X Z Z X

Q Q
T T
• Formation: Solo Stack
• Pass: D.C.
• Protection: P 6/7
• Read:
SNAKE
SNAKE RT: SOLO RT STACK P6 Y-N.A./X-DC SNAKE LT: SOLO LT STACK P7 Y-N.A./X-DC
F$
F$
SS S
S
C W M S M W
S
C C C
E N T E E T N E
M Y Y M
X Z Z X

Q Q
T T
• Formation: Solo Stack
• Pass: Y-N.A./X-D.C.
• Protection: P 6/7
• Read:
SOONER
SOONER RT: SOLO RT STACK 12 COBRA SOONER LT: SOLO LT STACK 13 COBRA

$ FS
FS
$

S M W S M W
C C C
E T N E C E N T E
X Y Y X
M Z M
Z

Q Q
T
T
• Formation: SOLO
• Run: 12/13
• Pass: COBRA
• Read:
SEAHAWK
SEAHAWK RT: 4 SOLO RT 350 SEATTLE/OHIO SEAHAWK LT: 5 SOLO LT 351 SEATTLE/OHIO

$ FS $
FS

C
W M C S M
S W
C E T N C
E E N T E
X Y Y X
T Z Z T M
M

Q Q
• Formation: Solo
• Protection: 350/351
• Pass: Seattle/Ohio
• Read:
SUNS
SUNS LT: DEUCE RT SPRINT LT STARS SUNS RT: DEUCE LT SPRINT RT STARS

$ FS FS $

S M W W M S
C C
C N
E T N E C E T E
X Z Z X
M M
F
F
Q Q
T T
• Formation: Deuce
• Run: Sprint
• Pass: Stars
• Read:
SHARK
SHARK RT: TROOP RT 10 SMACK SHARK LT: TROOP LT 11 SMACK
BOILER/HOUSTON
F$ BOILER/HOUSTON
SS S F$
S

C
W M S S M W
C C C
E N T E E T N E
X
Z Z X
M
F M F

T
Q T
Q
• Formation: Troop
• Run: 10/11 Smack
• Pass: Boiler/Houston
• Read:
SHARK
SHARK RT: DEUCE RT 10 SMACK SHARK LT: DEUCE LT 11 SMACK
BOILER/HOUSTON
F$ BOILER/HOUSTON
SS S F$
S

C
W M S S M W
C C C
E N T E E T N E
X
Z Z X
M M
F F

T
Q T
Q
• Formation: Deuce
• Run: 10/11 Smack
• Pass: Boiler/Houston
• Read:
STICK
STICK RT: TRIPS RT 351
STICK LT: TRIPS LT 350
PURDUE/BOSTON
$ FS PURDUE/BOSTON
FS $

C C

W M C C
S M W
S
E T N E E N T E
X Y X
Y M Z M
Z

Q
T Q T

• Formation: Trips/Trey
• Protection: 350/351
• Pass: Purdue/Boston
• Read:
SAINTS
SAINTS RT: SOLO RT 61 X-SHALLOW SAINTS LT: SOLO LT 60 X-SHALLOW

$ FS FS $

S M W W M S

C C C
E T N E C E N T E
X Y Y X
M Z Z M

Q Q T
T
• Formation: Solo
• Pass: Shallow
• Protection: 60/61
• Read: See defender over #2. Shallow, Dig, Angle
THUNDER
THUNDER RT: TRIPS/TREY RT 61 THUNDER THUNDER LT: TRIPS/TREY LT 60 THUNDER
$ FS FS $

C C

C W M
S S M W
C
E T N E E N T E
X Y Y X
Z Z M
M

Q Q
T T
• Formation: TREY/TRIPS
• Pass: Thunder
• Protection: 60/61
• Read:
TORNADO
TORNADO LT: TRICK LT 61 THUNDER GO TORNADO RT: TRICK RT 60 THUNDER GO

$ FS FS $

C
C
C W M
S S M W
C
E T N E E N T E
Y X X Y
Z Z M
M

Q Q
T T
• Formation: TRICK
• Pass: Thunder
• Protection: 60/61
• Read:
TRUCK
TRUCK RT: ACE RT 48 TRUCK LT: ACE LT 49
$ SLAM FS SLAM $
FS

C C
C C
S M W W M S

E T N E E N T E
X Y Z Z Y X
M M
(KEEP) (SEAL) (SEAL) (KEEP)
Q T Q
T

• Formation: Ace (Tackle


Over)
• Run: 48/49 Slam
• WR: Seal/Keep
TWISTER
TWISTER RT: SOLO RT MIX P60 Z-SWITCH/PURDUE TWISTER LT: SOLO LT MIX P61 Z-
SWITCH/PURDUE
$ FS $
FS

C C
C S M W S M W C

E T N E E N T E
X Y Y X
M Z Z M

Q Q
T T
• Formation: Solo
• Protection: P60/61
• Pass: Z-Switch/Purdue
• Read:
WARRIOR RT: TROOP LT P60 RED X-OAKLAND
WARRIOR WARRIOR LT: TROOP RT P61 BLUE X-
OAKLAND
$ FS FS $
C C C

S M W W M C
S

E T N E E N T E
Z X Z
X
M M
F F

T
Q • Formation: Troop Q
T
• Pass: Red/Blue Oakland
• Protection:
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
WARRIOR RT: TREY LT 60 RED X-OAKLAND
WARRIOR WARRIOR LT: TREY RT P61 BLUE X-OAKLAND

$ FS FS $
C C C

S M W W M S C

E T N E E N T E
Z X Z
M Y X
Y M

T
Q • Formation: TREY Q
T
• Pass: Red/Blue Oakland
• Protection: P60/61
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
WARRIOR RT: TREY LT 60 RED X-OAKLAND
WARRIOR WARRIOR LT: TROOP RT P61 BLUE X-
OAKLAND
$ FS FS $
C C C

S M W W M S C

E T N E E N T E
Z X Z
M Y X
Y M

Q
T • Formation: TREY T
Q
• Pass: Red/Blue Oakland
• Protection: 60/61
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
WARRIOR RT: TREY LT 60 RED X-OAKLAND
WARRIOR WARRIOR LT: TREY RT P61 BLUE X-OAKLAND

$ FS FS $
C C C

S M W W S C
M

E T N E E N T E
Z X Z
Y M X
M Y

T
Q • Formation: Trio Q
T
• Pass: Red/Blue Oakland
• Protection: P60/61
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
WILDCAT
WILDCAT RT: TRIO RT CLUSTER 13 WILDCAT LT: TRIO LT CLUSTER 12
SMOKE/OREGON SMOKE/OREGON
FS SS SS FS

C W M S S M W
C C C
E T N E E N T E
X Z Z X
Y M M Y

Q Q
T T
• Formation: Trio Cluster
• Run: 12/13
• Pass: Smoke
• Read:
WILDCAT
WILDCAT RT: TRIO RT 11 RAM WILDCAT LT: TRIO LT 10
FS SS SS RAM FS

C W M S S M W
C C
E T N E E N T E
X Z Z X
M Y Y
M

Q Q
T T
• Formation: Trio
• Run: 10/11
• Pass: RAM
• Read:
WIZARD RT: TROOP RT WHITE LT
WIZARD
WIZARD LT: TROOP LT WHITE RT
$ FS $
FS

C S M W C W M S C
C
E T N E E N T E
X Z Z X
M M
F F

Q T
T Q • Formation: Troop
• Pass: White RT/LT
• Protection: White RT/LT
• Read:
WOLVERINE
WOLVERINE LT: TRIBE LT 11 BUBBLE WOLVERINE RT: TRIBE RT 10 BUBBLE

FS SS SS
FS

W M S S M W
C
E T N E C C
C E N T E
Y Y x Y
M Z Z M

Q Q
T T
• Formation: TRIBE (OPOSITE
CALL)
• Run: 10/11
• Pass: Bubble
• Read: MLB to cover down.
WOLVERINE
WOLVERINE LT: TRIBE LT CLUSTER 11 SMOKE WOLVERINE RT: TRIBE RT CLUSTER 10 SMOKE

FS SS SS
FS

W M C M W
C S C
S C
E T N E E N T E
Y Z Y
Y M Z
M Y

Q Q
T T
• Formation: TRIBE CLUSTER
• Run: 10/11
• Pass: Smoke
• Read: MLB to cover down.

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