Iowa State Offense 2018
Iowa State Offense 2018
INFORMATION
BE W HO YOU SAY
YOU ARE
• It comes down to doing your job and tr usting that
ever yone in the unit has the same Desire to Win
each and ever y play.
• The GAFF needs to be at an all time high for the
Individual, the Unit, and the Team.
• Ultimately it is about US , when the bullets star t to
fly all we have is Each Other .
•HONESTY
•TREAT WOMEN WITH
RESPECT
•NO DRUGS
•NO STEALING
12% Rule
To be a successful offense we must
eliminate as many mistakes as possible.
Our objective is to score points and control
the football game. We must control what
we can control and keep our offense ahead
of the chains. One of the most telling stats
that we focus on is the 12% rule. The 12%
rule is the total number of Penalties,
Negative Plays, Turnovers and Drops
divided by the total amount of plays. We
aim for the total to be under 12%.
Ball Respect
• Ball Respect- T he football is our most
pr ized possession. You give the ball away,
you lose. W e must tr ain our selves to
pr otect the football at all costs. Don t be
disr espectful to the ball!
Respecting the Football
T he nose of the ball r ests in the hand with the forward point of the ball r esting
against the web of the finger s. All the fingers ar e gripped tightly ar ound the
ball. T he rear of the ball r ests near the crook of the elbow . Put a lot of pr essur e
on the r ear of the ball with the elbow and arm . Follow the five points of
pr essur e.
-After ever y play YOU ARE REQUIRED T O HAND OR T OSS BALL T O NEAREST
OFFICAL. LOOK INSI DE FOR OFFICI AL FI RST , T HEN LOOK OUT SI DE. W e must
get in this habit if we ar e going to have the ability to play fast . Create the habit.
Create the culture of a tempo offense.
ISU PERSONNEL GROUPS
X Y Y X
M Z Z M
Q Q
T T
SLOT RT SLOT LT
X Z Z X
M Y Y M
Q Q
T T
TREY RT TREY LT
X Y Y X
M Z Z M
Q Q
T T
TRIO RT TRIO LT
X Y Y X
M Z Z M
Q Q
T T
TRICK RT TRICK LT
Z Y Y Z
M X X M
Q Q
T T
IOWA STATE FOOTBALL FORMATIONS: ATTACHED Y
ACE RT ACE LT
X Y Y X
M Z Z M
Q Q
T T
TRIPS RT TRIPS LT
X Y Y X
M Z Z M
Q Q
T T
TRIBE RT TRIBE LT
X Y Y X
Z M M Z
Q Q
T T
IOWA STATE FORMATIONS: OFF BALL Y (F)
TROOP RT TROOP LT
X Z Z X
F M M F
T Q T Q
DEUCE RT DEUCE LT
X Z Z X
M F F M
Q T Q T
STRONG RT STRONG LT
X Z Z X
M M
Q F F Q
T T
WEAK RT WEAK LT
X Z Z X
M M
Q F F Q
T T
IOWA STATE FOOTBALL FORMATIONS: 2 BACK
OPEN RT OPEN LT
X Y Y X
Z Z
P/M Q T T Q P/M
TWINS RT TWINS LT
Z Y Y Z
X X
P/M Q T T Q P/M
SPLIT RT SPLIT LT
X Y Y X
Z Z
P/M Q T T Q P/M
YO RT YO LT
X Z Z X
Y Y
P/M Q T T Q P/M
IOWA STATE FOOTBALL FORMATIONS: UNBALANCED
QUADS RT QUADS LT
Y Z Z Y
M X X M
Q T T Q
QUATRO RT QUATRO LT
X Z Z X
M M
F F
T T
X Y Y X
Z Z M
M
T T
*SWAN TELLS FRONTSIDE TACKLE TO GO BACKSIDE.
RECEIVERS DON T CHANGE
IOWA STATE FORMATIONS: TIGER (12 PER)
DOUBLES RT DOUBLES LT
F Y Y F
X Z Z X
Q Q
T T
DOT RT DOT LT
F Y Y F
X Z Z X
Q Q
T T
KINGS RT KINGS LT
X Z Z X
F Y Y F
Q Q
T T
DUO RT DUO LT
X Y Y X
Z Z
Q F F Q
T T
DING RT DING LT
Z Y Y Z
X X
F Q
Q F
T
T
IOWA STATE FORMATIONS: TIGER (12 PER)
DICE RT DICE LT
Z Y Y Z
X
X
F F
T T
DAGGER RT DAGGER LT
X Y Y X
Z Z
F F
T T
I RT I LT
X Y Y X
Z Z
Q Q
F F
T T
IOWA STATE FORMATIONS: PANTHER (13 PER)
JACKS RT JACKS LT
F Y Y F
Q Z Z Q
U U
T
T
JING RT JING LT
Z Y Y Z
Q F F Q
U U
T T
JUMP RT JUMP LT
F Y Y F
Q Z Z Q
U U
T T
JAP
_ RT JAP
_ LT
F Y Y F
U Q Z Z Q U
T T
IOWA STATE FORMATIONS: EMPTY
9 7 5 4 6 8
3 2
Q
X Y Y X
M T Z Z T M
Q
Q
6 DEUCE LT 7 ACE LT
X Z Y X
F M T Z T M
Q Q
8 TREY LT 9 TRIO RT
Y X X Y
Z M T T M Z
Q Q
IOWA STATE FORMATIONS: EMPTY
2 SOLO RT 3 TROOP RT
X Y X Z
M T Z T F M
Q Q
X Y Y X
M T Z Z T M
Q Q
HAWAII RT HAWAII LT
Q Q
_ _
_ _
IOWA STATE FORMATIONS: ADJUSTMENTS
SOLO RT STACK TROOP LT STACK
X Y
M Z
Z X
Q M F
T
Q
*STACK TELLS THE RECIEVERS THAT THEY ARE IN A
STACKED ALLIGNMENT
T
Y Z
X
Z Y
X
Q F
T F Q
*OVER TELLS THE BACKSIDE RECIEVER THAT HE
NOW LINES UP ON THE FRONTSIDE OF THE PLAY T
M Z Z
X
X F
M Y
Q
Q
T
T
*ON TELLS THE FRONT SIDE RECIEVER OFF THE BALL
THAT HE IS NOW ON THE BALL AND THE BACKSIDE *OFF TELLS THE Y THAT HE IS OFF THE BALL PUTTING
RECIVER IS NOW OFF. THE BACKSIDE OUTSIDE RECIVER ON THE BALL.
M Y
X Z Y X
Z M
Q
T
Q
*MIX TELLS THE X AND THE M THAT THEY T
ARE NOW SWITCHED
X Y
M Z
Z X
M F
Q
T
*SQUEEZE TELLS BOTH SIDES OF THE FORMATION Q
THAT THEY ARE IN A REDUCED ALIGNMENT, M
ALIGNS AT #1 T
IOWA STATE FORMATIONS: ADJUSTMENTS
TRIO RT BUNCH SOLO LT BUNCH
X Y
M Z
Y X
Z M
Q
T
Q
T
*BUNCH REDUCES FRONT SIDE OF FORMATION,
*BUNCH REDUCES FRONT SIDE OF FORMATION,
BACKSIDE STAYS THE SAME.
BACKSIDE STAYS THE SAME.
X Z
F M Y X
Z M
Q
Q
T
T
*TIGHT REDUCES BACK SIDE OF FORMATION, FRONT
SIDE STAYS THE SAME. *TIGHT REDUCES BACK SIDE OF FORMATION, FRONT
SIDE STAYS THE SAME.
X Y
M Z
Y X
Q
T M
Z
Q
*WIDE TELLS BOTH SIDES OF THE FORMATION THAT T
THEY WILL HAVE A MAXIMUM SPLIT
X Y
M Z
Y X
Z M
Q
T
Q
T
X Y
M Z Y X
Z M
Q
T
Q
*CLOSE TELLS #2 THAT HE IS NOW IN A T
REDUCED ALIGNMENT WITH #3
X Y
M Z
Z X
M F
Q
T
Q
*LOOSE TELLS THE #2 WR/Y THAT HE IS NOW IN WIDE
ALIGNMENT WITH #1
T
IOWA STATE FORMATIONS: MOTIONS
DING RT TRADE DUO LT Y-TRADE
Y X
X Y
Z
Z
F F Q
Q
T T
*TRADE: LINE UP IN FORMATION CALLED. ALWAYS
MOVES Y+F TO OPPOSITE POSITION. *Y-TRADE: LINE UP IN FORMATION CALLED. MOVES Y
ONLY TO OPPOSITE POSITION.
Q
*SHIFT: 3 MAN MOVEMENT. Y/M/T ABILITY TO FREELY
ALIGN ENDING IN FORMATION CALLED.
M
X Y
M Z
X Z
Q F M
T
X Y
M Z
Y X
Q Z M
T
Q
*PLAYER INDICATED MOTIONS TO #2 T
X Z
M F
M Z
X F
Q
T Q
*PLAYER INDICATED MOTIONS SWIFTLY
TOWARDS THE BALL INFRONT OF THE QB. T
IOWA STATE FORMATIONS: MOTIONS
SOLO RT MIX M-SHORT ACE LT Z-SHORT
X Y
M Z Y X
Z M
Q
T
Q
T
*PLAYER INDICATED MOTIONS TOWARD THE
FOOTBALL TO STACK OR ALIGN TO EXECUTE.
X Y
M Z
Y X
Z M
Q T
Q
*PLAYER INDICATED RUNS A QUICK/ ORBIT MOTION BEHIND THE QB TO T
OPPOSITE SIDE.
BALL SNAPPED AS MOTION GETS TO BLIND SPOT
SOLO RT M-BOOMERANG TRIO LT M-BOOMERANG
X Y
M Z
Y X
Q Z
T M
Q
T
*PLAYER INDICATED STARTS BURST MOTION THEN
RECOILS AND RETURNS TO EXECUTE.
X Y
M Z
Y X
T Q Z M
Q
T
IOWA STATE FORMATIONS: RB MOTIONS
SOLO RT M-NEAR 8 TROOP LT T-NEAR
X Y
M Z
Z X
M F T
Q
T
Q
*PLAYER INDICATED SHIFTS IN THE BACKFIELD TO
NEAR SIDE OF QB.
X Y
M T Z
Y X
Q Z M
Q
*PLAYER INDICATED SHIFTS IN THE BACKFIELD TO THE T
OPPOSITE SIDE OF QB.
X Y
M Z
Z X
F M
Q
T
X Y
M Z Y X
Z M
Q
T
Q
T
*SURGE MOVES BACKFIELD PLAYER QUICKLY OUT OF THE
BACKFIELD IN THE DIRECTION THAT HE IS LINED UP.
X Y
X Y
M T Z
T M X
Q
Q
Y X
Z M
M X
Z Y
Q
T
Q
*RETURN TELLS THE MOTIONING PLAYER THAT T
HE GOES OPPOSITE A GAP THEN RETURNS TO
ALIGN TO EXECUTE.
Y
X Y X
Z M
M Z
Q
T
Q
T *SHUFFLE TELLS CALLED PLAYER TO MOTION PAST
CENTER PUT SOME STANK ON THE MOTION BEFORE
*RIDE TELLS CALLED PLAYER TO RETURN MOTION BACK CROSSING BALL AND GETTING TO MOST INSIDE WR (LIKE
& ALIGN TO THE MAN INSIDE WITH FREEDOM TO STANK. RT/LT).
SCRAMBLE
SCRAMBLE IS A PRE CADENCE SHIFT THAT WILL BE SIGNALED IN PRIOR TO
THE FORMATION IN THE PLAY CALL. ON “SHIFT” CALL FROM QB, PLAYERS
WILL MOVE QUICKLY TO FORMATION THAT WAS SIGNALED
A. SCRAMBLE ALIGNMENT
QB: IN BACKFIELD
T: SPLIT OUT AS OUTSIDE PLAYER OPPOSITE FORMATION CALL
Y/F: ALIGN ANYWHERE
M/P: ALIGN ANYWHERE
Z: ALIGN TO FORMATION CALL INSIDE
X: ALIGN OPPOSITE FORMATION CALL OR IN BACKFIELD
X Y
*MIDDLE OF M +2 Z
PAINT +2 Q *MIDDLE OF
T
PAINT
X Y
*BOTTOM OF M +1-2 Z
#’S SPLIT Q
*TOP OF #’S
T
X Y
Z
*+2 OF #’S M
HASH
SPLIT Q
T
-
* 2 OF #’S
IOWA STATE FORMATIONS: SPLITS 3X1
X Y
*TOP OF #’S M *SPLIT Z
X Y
*PAINT M *SPLIT Z
Q
T
*+5 FROM *TOP OF #’S
TACKLE
X Y
*PAINT M *SPLIT Z
Q
T
*+5 FROM -
* 2 OF #’S
TACKLE
PROCEDURE
No Huddle
Or ientation
A. Lining Up:
1. T he OL will line up on the LOS as quickly as possible,
while locating their signaler .
2. Each position must see their signaler and align to execute
the play.
C. Signals:
1. All plays will be designated by numbers and wor ds
2. Ever y player on offense must under stand the signal
system for their position. Each position will have signals
that r epr esent per tinent infor mation for that play and
position.
3. You will have a signal for tempo, formation, motions,
shifts, and play.
Huddle Or ientation
(Explode)
A. Alignment:
1. T he center will call the huddle and set up 4
yar ds fr om the ball.
2. The OL (facing LOS) will put hands on thighs
and RB s and T E s will stand tall behind the OL.
3. W R s will get play call fr om designated
signaler , and line up immediately in their
r espective spots. T hey will not be in the huddle.
4. QB will stand with back to ball, all player s
must look and listen to QB.
VERBAL: Our verbal cadence will be given to the offense by the QB. W e will
use a rhythmic cadence with the ability to go on the 1st or 2 nd HUT .
( DOW N- SET -HUT )
( DOW N- SET -HUT -HUT )
CLAP: T he Clap cadence can be used as a way for our QB to control the tempo
of the defense by allowing him to see the defensive str uctur e. T he center will
be responsible for following the clap immediately with a shor t ver bal cadence
that will indicate that our offense is beginning the play.
QB: (CLAP HANDS)
Center : ( BLUE GO )
NASA: QB gives OL NASA call he will then survey the defense and at
appr opr iate time give OL T -call (play clock time remaining). T he T -call
triggers the Ol r eady to play and the center has the ability to snap the ball
within 2 seconds of T -call. T he OL must pay great attention for the NASA call
and not to jump until the center gives the BLUE-GO call.
QB: ( NASA, NASA ) QB: ( T -12, T -12 ) Center : ( BLUE GO )
SUNDAY: Sunday cadence will indicate that we are using our Silent cadence.
W e will have the ability to use Sunday cadence in noisy environments, as well
as when we have a non-traditional player taking the snap. (RB/ W R). Sunday
cadence will be used by using the non verbal indicator of the signal caller
pointing to gr ound. If we are using motion or the signal caller needs the ball
snapped immediately, he will point to ground and use circular motion.
SIGNAL CALLER: (POINT T O GROUND)
RT Guard: Eyes on QB, see indicator , tap Center .
Center : Feel indicator ( Blue Go ) Snap Ball
Iowa State T empo
Offense
• We ar e pr imar ily based out of a no huddle
offense.
• T he ability to use multiple tempos is the
gr eatest equalizer . We must be able to wear
defenses out, while r emaining multiple.
• We must use tempo to help us win
SIT UAT IONAL FOOT BALL.
• We must have the ability to play with multiple
tempos within the fr amewor k of this offense.
• We will keep defenses off balance with the
ability to play fast and make it look like we ar e
going fast, while using multiple for mations,
motions, and shifts.
• T here is a time and place for being able to
huddle and contr ol clock. We must be confident
in our ability to adapt to whatever the situation
r equir es.
• As a player , you must always assume that WE
ARE GOING T O GO FAST , r egar dless of tempo.
Iowa State T empo Offense
* Our tempos can be used with any cadence.
* If no tempo is signaled- NORMAL tempo is assumed.
A. NORMAL- T his operation puts the play caller in charge. A T empo in which
QB will be look ing to mak e sure that we ar e in the best play possible.
1. T he play w ill be given by hand signals. All players on field ar e getting play
fr om their designated signaler .
2. T he QB will mak e sure that everyone is set as fast as possible. QB will use
a dummy indicator (fake clap, leg lift) then look to sideline for signaler for
either change of play or to r un the play that was just called. Only player
look ing at the sidelines is the QB.
3. If signaler POI NT S T O T HE GROUND- QB will get set and r un the or iginal
play. If signaler points to gr ound with arms cr ossed QB must star t shift /
motion before calling the cadence.
4. If signaler GI VES NEW PLAY- QB will raise hands and give EASY-EASY
call which tells the Skill player s to look to the sideline for a new play. QB will
then give the OL the new play using the two w or d sequence. QB gets set,
makes sur e we are pr oper ly aligned and run the new play.
B. CHOP- T his operation puts the QB in charge. T his tempo is used to give us
the ability to call a play that we believe is good against most looks. T he QB
has the ability to control the game using this oper ation and can get us out of a
play if wor st case scenario occur s.
1. T he play will be given by hand signals. All players on field ar e getting play
fr om their designated signaler .
2. T he QB will mak e sure that everyone is set as fast a possible and r un the
play as called.
3. If QB does not like the look before the snap and r equir es a play change, QB
will r aise hands giving the EASY-EASY call.
4. QB will give new call to OL and Skill player s w ill look to the QB for play
using hand signals. (If QB does not k now the best check or is unsur e as to
w hat to do, QB will look to sideline for help).
5. QB will get back to set position and r un play using designated cadence.
Iowa State T empo Offense
C. Fr eeze: T his oper ation puts the play caller in char ge. T empo in which a for mation
will be signaled to all players in or der to get us to line up as fast as possible. T here
is no play called at this time. W e ar e attempting to get the defense to jump off sides,
as well as get a look for their str ucture.
1. T he formation and FREEZE signal will be given to all player s from their
designated signaler .
2. T he QB will use cadence to try to dr aw the defense offsides. If no one jumps, skill
player s are to look to the sidelines for new play after the EASY, EASY call. W e will
use whatever cadence we ar e in for this tempo. (i.e VERBAL: QB uses DOWN--SET-
HUT CLAP: QB will clap and center will say BLUE-GO )
3. A center will never snap ball.
T ackles - C Gap Rusher cr osses LOS – take 1 flat set pointing/ touching defender
Guar ds - A/ B Gap Rusher Cr osses LOS – take 1 flat set pointing/ touching defender
D. Fr osty: Fr osty is a tempo that will be used to attempt to dr aw the defense offsides.
T here will never be a play called in this tempo. It will simply be given For mation
(motion). T he QB is to use har d count knowing that if the defense does not jump we
are ultimately going to take a T .O. After fir st cadence call, if the defense does not
jump, QB has the ability to step away, look at fake signal, attempt cadence again. W e
as coaches will call a timeout befor e the play clock expir es.
E. Mascot: Our mascot series is a ser ies of plays that ar e all inclusive. W e will use a
one wor ded call with a directional call (BEARS RT). T he mascot name tells us
FORMAT ION-MOT ION/ SHIFT -PLAY all in one.
1. All players will get the mascot signal fr om the sideline. Outside W R s are not
r equired to switch sides on mascots.
2. Line up as fast as possible and r un the play called.
Iowa State T empo Offense
F. Gun: T his operation puts the QB in charge. T his is a tempo that gives a
formation, the QB a T W O-CHOICE OPTI ON and a fr eeze cadence. T he QB gives the
fr eeze cadence 1st . T hen can run the designated run play with a PLAY-PLAY call
and cadence. Or check to designated pass play with CHECK-CHECK call and hand
signal indicator to W R followed by cadence.
1. T he play will be given by hand signals. All players ar e getting GUN SI GNAL and
PLAY from selected play caller .
2. QB will mak e sur e everyone is set as FAST AS POSSIBLE and will give Fr eeze
cadence.
3. IF QB likes called play he will give PLAY-PLAY and foot r aise to W R s and
then DOW N-SET -HUT .
4. IF QB wants to change play he will give CHECK-CHECK and give indicator
(HAND SI GNAL) to W R s to change play. T hen w ill give DOW N-SET -HUT .
G. Indy: Indy ser ies is a menu of plays from 1-10. Indy tells our sk ill players that
they will line up in the same formation that they wer e just in and run the menu
play called. All menu called plays ar e to the right . If we use XEROX w e are
making the play go to the left .
1. Players see I NDY 1 signaled. Players will line up in the exact same for mation
they wer e in on the previous play.
2. Players will execute 10 Belly as fast as possible. If a XEROX called w as made
they would r un 11 Belly.
3. QB uses r egular cadence. W e will not check fr om this tempo.
H. Sugar : Half huddle tempo. OL/ RB/ QB will huddle 4 yards fr om ball. W R/ T E will
get signal from sideline and align in the formation.
I. Copy: T empo that indicates that w e w ill be running the exact same play as a
fast a possible.
J. Milk: T empo is used at end of game to use the entir e play clock before we snap
ball. Can be used in Explode, V ictor y, Sugar , or r egular structur ed offense.
SCRAMBLE RULES
QUARTERBACK
1. AVOID PRESSURE WITH 2 HAND BALL RESPECT. DO NOT GIVE RUSH
DEFENDERS ANGLES OF PURSUIT.
2. KEEP EYES DOWNFIELD WORKING LATERALLY FOR WIDTH WHILE
ATTACKING THE LINE OF SCRIMMAGE, GIVING THE RECEIVERS A CHANCE
TO ADJUST AND GET OPEN.
3. IF YOU SCRAMBLE YOU MUST KNOW SITUATION. 1ST AND 2ND DOWN:
GET WHAT YOU CAN AND SLIDE OR GET OUT OF BOUNDS. IF ON 3RD OR
4TH DOWN GET 1ST.
4. THROW TO A RECEIVER IN FRONT OF YOU, NOT BEHIND.
5. IF YOU ARE OUT OF THE TACKLE BOX, YOU CAN THROW THE BALL AWAY
BY THROWING IT ACROSS THE LINE OF SCRIMMAGE OUT OF BOUNDS. IF
YOU CANNOT FIND AN OPEN RECEIVER RUN FOR POSITIVE YARDAGE.
6. YOUR DECISION ALLOWS US TO PLAY ON OR PUNT.
SKILL
1. WHOEVER BECOMES THE #1 ROUTE TO THE SCRAMBLE SIDE WILL TURN
AND GO.
2. ALL OTHERS WILL WORK TO SIDE OF SCRAMBLE GETTING IN THE VISION
OF THE QB.
3. DO NOT GET UNDERCUT BY ANY DEFENDER AS YOU ARE BREAKING TO
SIDELINE.
4. IF QB DECIDES TO RUN BLOCK THE MAN COVERING YOU. TURN AND
SNATCH.
C W M S C
L N T E
4-2 Personnel
Field/Strength
SS
FS
C W M N C
L N T E
C W M S/N C
L
E N E
3-3 Personnel
Field/Strength
FS
C BS W M S C
N
E N E
C W M S C
E N E
D- C- B- A- A B C D
TE LT LG C RG RT TE
Strength
Blitz Identification
Blitzes are identified by the Player & the Gap
Field/Strength
F
C M S C
W
L N T E
Mike A
Will C-
Twist Identification
Twists are identified by the Player Penetrating/Player Looping
Field/Strength
W M S
L N T E
Penetration First
T/E
L/N
BLITZ IDENTIFICATION
MFIRE
DESCRIPTION: MIKE A OR MIKE A- JOKER SAW
SINGLE LB FIRING IS DECRIBED BY THE GAP. LETTERS
ARE USED FOR THE GAP THAT IS BEING BLITZED.
ADDING A - WILL INDICATE THE WEAKSIDE GAP. SAM AND WILL OFF THE EDGE SAM AND WILL BLITZ INSDE DE
M
W S W S
3 2 1 A B C
INSIDE BACKERS IN THE B GAP S INSIDE BACKERS IN THE A GAP S INSIDE BACKERS CROSSING IN THE A GAP S
W M W M W M
W M S W M W M S
E T N E E T N E S E T N E
1
2
M S M S W M
W E N T E W E N T E E N T E
1
2
BLITZ IDENTIFICATION cont’d
1 2 2 1 1 2
W M W M W M
L E N E S L E N E S L E N E S
W M S W M L W M
L E N E L E N E S E N E S
BUZZARD X
W M
L E N E S
“BLITZ” IDENTIFICATION
FS D FLUSH FLUSH INSIDE
FS FS
W M S FS W M W M S
S
E N T E E T N E E T N E
FLUSH INSIDE X
2
SS
1
Nw M S
E T N E
BS C BS FS C
1
W M S M
E N T E W E T T S E
X Z
CONGO CYCLONE
W M S W M S
C C
E T T E E N T E
DEFENSE RECOGNITION: FRONTS
TITE 42 UNDER
W M W M S
E T N E S E T N E
TITE G 41 UNDER
W M W M S
E T N E S E T N E
4-3 STACK 41
W M S W M S
E N T E E N T E
4-3 STACK G 42
W M S W M S
E N T E E N T E
55
DEFENSE RECOGNITION: FRONTS
42 ARMY 41 ARMY
W M W M S
E N T E E N T E
42 TANK 41 TANK
W M W M S
E N T E E N T E
W M W M S
E T N E S E T N T E
62 GAP 8
W M W M
E T N N E S E T N N T E
56
DEFENSE RECOGNITION: FRONTS
ODD ODD
W M W M S/N
L E N E S/N L E N E
W M S W M
BS E N E N L E N E S/N
6 UP 6 UP
W E N T E M E W N T M E
57
Defensive Recognition
Coverage Identification
Base Rule for Coverage Identification – READ YOUR TRIANGLE
A. Identify the location of the safety on your side of the formation. Determine if he is in a 1 High,
2 High or a No Deep Alignment
D. A complete understanding of the coverage responsibility of the defender aligned over you will
assist in releases, blocking and route conversions. A post-snap adjustment is often necessary and
the ability to read on the run is essential.
BS FS
30
30
30
FS
C
W M M S C M S C
40
40
40
BS FS
30
30
30
C FS
W M M S C M S C
40
40
40
BS BS
30
30
30
BS
C
C
W M W M C W M
40
40
40
FS Zone Thirds, Rolled Corner,
FS Zone Halves, Cloud Corner, FS Zone Quarters, Inside Corner,
Wide Will = Think Congo or 3
Wide Will = Think Cover 2 Wide Will = Think Cover 4
Roll
BS
S
30
30
30
FS
BS
C
FS
C
W M W M W M
40
40
40
BS BS
30
30
30
C
BS FS
C W C
W M M W M
40
40
40
FS
BS FS
S BS
W M C S
C M C
C W
Y X
Y X
Z M
Z M
Q
T Q
T
1 COMBO 1 MOUSE
BS FS BS
C M FS C
W M S W S
C C
X X
Z Y M Z Y M
Q Q
T T
BS FS
BS W M S FS C W M C
C C S
Y X Y X
Z M Z M
Q Q
T T
60
DEFENSIVE RECOGNITION: 2 DEEP COVERAGES
COVER 2 COVER 2
CARRY
BS FS
BS FS
C W N/S C
M W M N/S
C C
Y X
Y X
Z M
Z M
Q
T Q
T
BS FS BS FS
W M
C W N/S C L C
M C N/S
Y X Y X
Z M Z M
Q Q
T T
COVER 2 MAN
BS FS
W M N/S
C C
Y X
Z M
Q
T
61
DEFENSIVE RECOGNITION: 3 DEEP COVERAGES
3 STRONG 3 STREAK
BS
FS BS
FS
C W M N/S C
C W M N/S C
Y X
Y X
Z M
Z M
Q
T Q
T
3 WEAK 3 FREAK
FS FS
BS BS
W M N/S C C W M N/S C
C
Y X Y X
Z M Z M
Q Q
T T
BS FS BS FS
W M N/S C W M N/S C
C C
Y X Y X
Z M Z M
Q Q
T T
3 STRONG 3 STREAK
BS BS
FS FS
C C C C
W M N/S W M N/S
X Y X Y
M Z M Z
Q Q
T T
62
DEFENSIVE RECOGNITION: 3 DEEP COVERAGES
33 STRONG 33 WEAK
FS
BS
FS BS
C W M N/S C C M N/S C
W
Y X Y X
Z M Z M
Q Q
T T
33 MIDDLE HOT
FS
BS FS BS
N/S
N/S C W M C
C W M C
Y X Y X
Z M Z M
Q Q
T T
33 CONGO
BS FS
N/S
W M C
C
X Y
M Z
Q
T
63
DEFENSIVE RECOGNITION: QUARTERS COVERAGES
COVER 6 COVER 4
BS BS FS
FS
C W M C C W M N/S C
N/S
Y X Y X
Z M Z M
Q Q
T T
COVER 68 COVER 48
BS BS FS
FS
C L W M N/S C C L W M N/S C
Y X Y X
Z M Z M
Q Q
T T
FS BS FS
C
BS
W M N/S C
W M N/S C
C
X Y
X Y
M Z
M Z
Q
T Q
T
BS FS
W M N/S BS W M N/S FS
C C
C C
Y X Y X
Z M Z M
Q Q
T T
64
DEFENSIVE RECOGNITION: QUARTERS COVERAGES
COVER 8
PALMS
BS FS FS
M C C
C W N/S M N/S
Y X
X Y
Z M Z
M
Q Q
T
65
DEFENSIVE RECOGNITION: QUARTERS COVERAGES
4 LOCK COVERAGE LOCK SKY COVERAGE
FS BS
BS FS
C
W M C W M
Y C C
X X Y
M Z M Z
Q Q
T T
6 LOCK COVERAGE
BS
FS
C
W M
Y C
X
M Z
Q
T
66
DEFENSIVE RECOGNITION: 3 SAFETY
2 ROBBER 4 ROBBER
MS FS MS FS
BS BS
C C
C W M N/S C W M N/S
Y X Y
X
M Z M Z
Q Q
T T
33 PRESS 38 CLOUD
MS FS MS
BS BS FS
N/S C
C W M N/S C C W M
X Y X Y
M Z M Z
Q Q
T T
38 ROLL 2 INVERT
MS FS C
BS BS C
C
N/S C MS FS
W M W M N/S
X Y X Y
M Z M Z
Q Q
T T
38 SKY
MS FS
BS
C C
W M N/S
X Y
M Z
Q
T
67
PLAY: 0/1 SMACK
0 SMACK VS 4-2 0 SMACK Vs 4-2.
W M W M
E N T E E N T E
F F
QB QB
T T
Q: Pistol: FrontSTEP
SHORT LEAD outTOplayside
TB, RIDEto 6 OCARRIER
BALL clock FORWARD. AUTOMATIC GIVE.
RB: Aiming
TOES AT 5Point:
½ OPENPlayside leg ofPRESS
CROSSOVER, Center
LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Pistol Run: Open Step, shoulders to sideline (Selling O/S Zone). Crossover step, downhill at playside leg of Center.
Key: Near Shade
#2:Support to man over- possible push crack. #2: Dig out. Support to man over.
PSWR: #1
Y/F:Y:ATTACHED=
Y/F: RESPONSIBLE FOR10/11
CUTOFFRULES MAN OVER
C GAP DEFENDER.
F:BACKSIDE
F: Aiming point off the butt
INSIDE LBof the backside guard, responsible for C gap defender. Path is Toe Depth of the Offensive Line.
nd
C Gap player up the field Climb to 2 Level
PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot
C: F/S Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.-
A
BSG:
BSG: Tight Nose: A w/ Center, 3 Tech: B w/BST, 2i: B w/ BST.
ODD: A Call w/Center Note: Potential Squeeze
BST: BSG Covered: Block B Gap Defender B Backside Inside Backer outside the box: Man/Sift
PLAY: 0/1 SMACK
0 SMACK VS 4-2 G 0 SMACK Vs 4-2 G.
W M W M
E T N E E T N E
F F
QB QB
T T
W M S W M
L S
L E N E E N E
F F
QB
QB
T
T
Play: 0/1 LEAD
0 LEAD Vs. ODD 0 LEAD Vs. ODD
W M W M
S S
E N E L E N E
F F
QB QB
T T
C:
Shade: Badger or Zebra 2i: Cage w/ FSG Odd: A Call w/ BSG Tight Shade B.S.- A
BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
PLAY: 0/1 SLICE
0 SLICE VS 4-2 0 SLICE Vs 4-2.
S W M W M
C
E N T E E N T E
Y Y
F F
QB QB
T T
PERSONNEL/VARIATIONS: TIGER
Q: Pistol: FrontSTEP
SHORT LEAD outTOPlayside
TB, RIDE to 6 oCARRIER
BALL clock FORWARD. AUTOMATIC GIVE.
RB: Aiming
TOES AT 5 ½Playside
Point: OPEN leg
CROSSOVER,
of Center PRESS LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Pistol Run: Open Step, Shoulders to sideline (Selling O/S Zone). Crossover step, downhill at Playside leg of Center. KEY: Near Shade.
#2:Support to man over- possible push crack. #2: Dig out. Support to man over.
PSWR: #1
ATTACHED=
Y/F: Y: ARC RELEASE10/11 RULES
FOR MAN
D GAP OVER
DEFENDER
F:
F:BACKSIDE
SMACK C GAPINSIDE LB
DEFENDER
PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot
C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A
BST: BSG Covered: Block B Gap Defender B Backside Inside Backer outside the box: Man/Sift
Play: 6/7 R.P.O.
TROOP RT 7 BOX POSTER TROOP RT 7 BOX PUNCH
BS FS BS MS FS
C C C W M S
W M S C
E N T E E N E
X Z X Z
M M
F F
Q Q
T T
Q: POSTER: Base 6/7 Footwork. Engage in Mesh, Slide gently with RB while reading Poster Safety. Safeties movement must be
determined on 2 slides to throw Poster r hand ball off. QB must be alert to hard corner.
PUNCH: Bubble is YES/NO based on Pre-Snap alignment/leverage of SAM LB. OR Zone Blitz vs Soft Corner. If bubble is NO, QB
reads, Poster Safety, POST SNAP.
T: .
Y/F:
PST:
PSG:
C:
BSG:
BST:
PLAY: 6/7 BOX (Q)
TROOP RT 7 BOX VS 4-2 DICE LT 6 BOX VS 4-3.
W M W M S
E N T E E T N E
Y
F
QB T
QB
F
T
Q: Reverse out,
SHORT LEAD hand
STEP TO ball off and
TB, RIDE BALLcarry outFORWARD.
CARRIER fake. AUTOMATIC GIVE.
GUN: Hinge near foot to RB, Short step with far foot, forcing RB to Inside Leg of Guard.
Pistol: Front out to 6' o clock, allowing RB to hit A.P. of inside leg of Guard.
RB: Aiming
TOES AT Point: Inside
5 ½ OPEN leg of playside
CROSSOVER, Guard.
PRESS LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Gun: Lead step at inside leg of the playside Guard.
Pistol: Drop + Lead at inside leg of the playside Guard.
#2:MDM. #2: Dig out. Support to man over.
PSWR: #1
ATTACHED=
Y/F: Y: Attached FS:10/11 RULESAttached
Ted/ Oscar. MAN OVER BS: C gap defender vs. 5 Tech.
F:Read
F: BACKSIDE INSIDE
inside technique LB Aiming point is head up on Frontside split LB. Key 2i/3 Tech.
of DL.
PST: Widen split- Drive to the inside V on DE, can not allow inside.
PST:
BST: Man on or B based on front. Possible fan for immediate C gap pressure.
PLAY: 6/7 BOX
TROOP RT 6 BOX TROOP RT 7 BOX
W M
W M S
E N T E E N E
F F
T Q
Q T
W M S W M
E N T E E T N E
Y
F F
Q Q
W M S W M
S
E N T E E N E
F
Q F
Q
T
T
6/7 CUT
DEUCE LT G CUT Vs 404 LEO TROOP RT 7 CUT Vs 404 LEO
L W M S W M
E N E S
L E N E
F F
T Q Q T
PERSONNEL/VARIATIONS:
QB: Short lead step to TB ride ball carrier forward. Same Hinge footwork as 10/11.
Y/F: Vs. 404- Ability Alignment. Work through Center s reach block- Nose to you run him by. Nose works away-
Climb to frontside split LB.
Vs. 4 Down front- 6/7 Box blocking the Frontside split LB
PST: Vs. 404- Push F.S.; if edge defender plays out work vertical through 4i.
Vs. 4 Down front- Block normal 6/7 Box * Use splits
PSG: Vs. 404- Push call F.S.; Man on 4i aiming point inside V of neck.
Vs. 4 Down front- Block normal 6/7 Box *Use Splits
C: Vs. 404- Driving with playside foot, if nose stays play vertical through crotch double teaming with the F. If
Nose works playside- own it and create vertical movement. If Nose plays B.S.- Stay on track to F.S. Inside
LB.
BSG: Vs. 404-is wide 4i- working to inside V of backside inside LB. Tight 4i- have ability to BAG backside-
blocking back on the 4i
BST: Vs. 404- wide 4i- working to inside V of 4i for vertical movement. Tight 4i- ability to make BAG call-
Pulling for B.S. Inside LB.
PLAY: 10/11 RPO
TRIO RT 11 BUBBLE SOLO RT 10 BUBBLE
BS FS
BS FS
C W M S C W M S C
C
E N T E E N T E
X Y Y
X
M Z Z
M
Q T T Q
BS FS BS FS
C W M S C C W M S C
E T N E E T N E
X Z Y X
F M
Z M
Q T Q T
BS FS
C W M S C
E N T E
X Z
M
Q F
T
Play: 10/11 BELLY
10 BELLY Vs. 4-2 G 10 BELLY VS 4-2 OVER
M W W M
E T N E E N T E
B Cage B Cage
T QB T QB
Q: Short lead step to TB ride ball carrier forward, Read E.M.O.L for give or keep read.
Keep- If end closes flat off BST block
Give- if end cannot tackle the ball (surf), if backside end is blocked (sift), if two outside of the Tackle
M W W M
E T N E E N T E
T QB T QB
W M W M S
S
E N E E N E
T QB T QB
PLAY: 10/11 BACK
10 BACK VS 4-2 10 BACK Vs 4-2.
W M W M
E N T E E N T E
F F
QB QB
T T
Q: Short lead step to TB, ride ball carrier forward. Automatic Give
PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot
C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A
BSG: vs 3 tech- wide splits- man on; vs 2i- man, possible A call
W M W M
E T N E E T N E
F F
QB QB
T T
W M W M
L S L
E N E E N E S
F F “GANG”
QB
QB
T
T
PLAY: 10/11 SMACK
10 SMACK VS 4-2 10 SMACK Vs 4-2.
W M W M
E N T E E N T E
F F
QB QB
T T
Q: Short
SHORTlead
LEADstep
STEP
toTO
TB,TB, RIDE
ride ballBALL CARRIER
carrier FORWARD.
forward. AutomaticAUTOMATIC
Give GIVE.
RB: Aiming
TOES ATPoint:
5 ½ OPEN CROSSOVER,
Playside Leg of thePRESS LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Center.
Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run.
#2:Support to man over- possible push crack. #2: Dig out. Support to man over.
PSWR: #1
ATTACHED=
Y/F: Y: RESPONSIBLE 10/11 FORRULES MAN
CUTOFF C OVER
GAP DEFENDER.
F:
F:BACKSIDE INSIDE
Aiming point off LBof the backside guard, responsible for C gap defender. Path is Toe Depth of the Offensive Line.
the butt
PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot
C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A
W M W M
E T N E E T N E
F F
QB QB
T T
W M W M
L S L S
E N E E N E
F F
QB QB
T T
PLAY: 10/11 SLICE
10 SLICE VS 4-2 10 SLICE Vs 4-2.
S W M W M
C
E N T E E N T E
Y Y
F F
QB QB
T T
PERSONNEL/VARIATIONS: TIGER
Q: Short
SHORTlead
LEADstep
STEP
toTO
TB,TB, RIDE
ride ballBALL CARRIER
carrier FORWARD.
forward. AutomaticAUTOMATIC
Give GIVE.
RB:Aiming
TOES AT 5 ½ OPEN
Point: CROSSOVER,
Playside Leg of the PRESS
Center.LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run.
#2:Support to man over- possible push crack. #2: Dig out. Support to man over.
PSWR: #1
ATTACHED=
Y/F: Y: ARC RELEASE10/11 RULES
FOR MAN
D GAP OVER
DEFENDER
F:
F:BACKSIDE
SMACK C GAPINSIDE LB
DEFENDER
PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot
C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A
W M W M
ALLEY ALLEY
E N T E E N T E
F
QB QB
T P T
Q: Short
SHORTlead
LEADstep
STEP
toTO
TB,TB, RIDE
ride ballBALL CARRIER
carrier FORWARD.
forward. Read the AUTOMATIC GIVE.
C gap defender for give or keep.
RB:Aiming
T: TOES AT 5 ½Playside
Point: OPEN CROSSOVER, PRESS LOS- AIMING POINT FOR LEG OF CENTER. BE ALERT FOR CUT BACK.
Leg of the Center.
Lead at aiming point, crossover, press aiming point.
Key: Near Shade. A- backside A- backside B run.
PSWR: #2: Dig Out. Support to man over. #1 Support to man over- possible push crack.
BSWR: 1 high: Block Man over. 2 High: cut off near safety
Y/F: ATTACHED=
F/P: Course-Heel 10/11
depth RULES MAN OVER
of Offensive Line. Read C Gap defender = shoulder turned/two shuffle
stepsF:=BACKSIDE
by pass toINSIDE
ally forLBQB keep. Up the field = cut.
PSG: Covered: cage with center 2i: Cage with center Uncovered: Tag W/ FST
Step with Inside foot
C: Shade: Badger or Zebra 2i: Cage with FSG ODD: A call with BSG Tight shade B.S.- A
BST:
BST: BSG Covered: Block B Gap Backside inside Backer
Defender B outside the box: Man/sift
PLAY: 10/11 SEAL
10 SEAL Vs ODD. 10 SEAL Vs 4-2 G.
W M W M
L
E N E S E T N E
Gang
F F
QB QB
T T
10 SEAL VS ODD
W M
L S
E N E
F
QB
T
Play: 10/11 T-JET
SOLO LT 10 T-JET TRIO RT 11 T-JET
FS SS FS SS
C C C W M S
W M S C
E N T E E T N E
Y X X Y
Z M M Z
Q T T Q
Q: Near foot drop step- second foot balance. Reach, Ride, Decide. Read EMLOS. 1 High rolling
strong- Backside Hitch.
FS SS
C W M S C
E T N E
X Z
F M
T Q
Play: 10/11 ASTRO
SOLO RT 10 ASTRO TRIO RT 11 ASTRO
SS FS FS SS
C C C W M S
S M W C
E T N E E T N E
X Y X Y
M Man Cage Z M Z
Q Q
T T
Q: 3x1: Read the MLB. 2x2: 2 high read numbers Notes: 1 high work away from
* MLB in throw bubble * Chain of LBS for hitch or bubble rotation.
* MLB out hand off * 1 high read end or OLB
* Grey Area read apex f/z best option
BSWR: #3- Bubble #2- Reach block head up to inside #1- man on
2x2 #1 MDM #2 Bubble
Y/F: Detached: Playside- 5 step hitch,
Backside- bubble Attached: Playside- D gap player- TED/Oscar,
C: Shade: Badger or Zebra 2i: Cage w/ FSG Odd: A Call w/ BSG Tight Shade B.S.- A
BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
Play: 10/11 SLIP
11 SLIP 11 SLIP
E E
X Z Z Y X
M F F
Q Q
T T
Q:
Read DE – Chase play slip concept
End up field, hand off and carry out fake
C:
Shade: Badger or Zebra 2i: Cage w/ FSG Odd: A Call w/ BSG Tight Shade B.S.- A
BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
PLAY: 10/11 SLIP
Deuce LT 11 Slip Flag Troop LT 11 SLip
Z X Z X
F M M F
Q Q
T T
Z X Y X
F M Z M
Q Q
T T
Play: 10/11 LEAD
10 LEAD Vs. ODD 10 LEAD VS ODD
FS
BS FS
BS
C W M S C
L
E N E C W M C
L S
X N
M
Z E E
F X Z
M
F
T QB
T QB
Q: Short lead step to TB ride ball carrier forward, Read E.M.O.L for give or keep read.
Keep- If end closes flat off BST block
Give- if end cannot tackle the ball (surf), if backside end is blocked (sift), if two outside of the Tackle
T: Aiming Point: Playside Leg of the Center. Lead at aiming point, crossover, press aiming point. Key: Near
Shade. A- backside A- backside B run.
C:
Shade: Badger or Zebra 2i: Cage w/ FSG Odd: A Call w/ BSG Tight Shade B.S.- A
BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
Play: 10/11 PUSH
10 PUSH Vs. ODD 10 PUSH VS ODD
MS
BS FS BS FS
W M S MS S C
W M
C C C
E N E E N E
Z X Y X
F M
M Z
T QB T QB
Q: Short lead step to TB ride ball carrier forward, Read E.M.O.L. for give or keep read.
Keep: If end closes flat off BST block
Give: if end cannot tackle the ball (surf), if backside end is blocked (sift), if two outside of the Tackle
T: Aiming Point: Playside Leg of the Center. Lead at aiming point, crossover, press aiming point. Key: Near Shade. A-
backside A- backside B run.
PSWR:
BSWR:
Y/F: Backside Attached or F- Responsible for C Gap Defender- come tight off Tackle s butt.
If No 1st Level Plyer- Climb. Aiming Point Inside #.
PST: 4i/5 Tech DE- TAG with PSG to N/S. If N/S plays out take DBL vertical to field SAF.
Vs 4 Down- Block 10/11 Smack Rules.
PSG: 4i/5 Tech DE- TAG with PST to N/S. If N/S plays out take vertical to field SAF.
Vs. 4 Down- Block 10/11 Smack Rules
BST: 4i- Work to inside V of neck, If 4i plays out- Keep working to 2nd inside LB
5 tech- work inside to 2nd inside LB
Vs 4 Down- Block 10/11 Smack Rules
PLAY: 14/15 RPO
TRIO RT 15 BUB TREY RT 15 DRUM
BS FS
BS FS
C W M S C W M S C
C
E N T E E N T E
X Y Y
X
M Z M Z
Q T Q T
BS MS FS BS FS
C W M S C C W M C
S
E N E E T N E
X Y X Z
M Z F M
Q T Q T
SOLO RT 14 PINTO
BS FS
C W M S C
E N T E
X Y
Z
M
T Q
Play: 14/15
14 Vs. 4-2 G 14 Vs. 4-2 Over
W M W M
E T N E E N T E
T QB T QB
Q:
Drop step with near foot to RB, balance with second step. Read backside C gap defender.
Y/F: Detached: Playside- Support to man over inside # (dig out), Backside- keep block. Attached: Playside- D gap
player- TED/Oscar, Backside- Arc release- keep block. If 4/5: responsible for backside C gap. Same as smack.
C: Shade: Badger or Zebra Odd: A Call w/ BSG Fold: Open pull for mike LB. Read Pin: vs tight shade back
2i: Cage w/ FSG Tight Shade B.S.- A the down DL. Easiest Path to MIKE. side
BSG: Tight Nose: A w/Center, 3 Tech: B w/BST, Odd: A Call w/Center Pin: vs tight shade back
2i: B w/ BST Note: Potential Squeeze side
BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
PLAY: 14/15
14/15 VS 4-2 14/15 VS ODD
W M W M
L
E N T E E N E S
Y
“PIN”
QB QB
T T
16/17 JET
DING LT (Z-RIDE) 16 JET TROOP RT (M-RIDE) 17 JET
SS FS SS
FS
W M C C W M
ALLEY TO INSIDE S S C
ALLEY TO INSIDE
C E N T E E N T E
Y X X Z
WIDEST THREAT F Z M
Q Q F
T T
Q: Front out to Jet Runner (6 o’clock) Snap point is 2 yards is outside Tackle or 1 yard outside the TE.
Y/F: Frontside of 16/17- Blocking 16/17 Backside- 1 Blocker- Most Dangerous Widest Threat- Jet Course
Base Rules 2 Blockers- 2nd Blocker Alley to Inside
3 Blockers- 3rd Blocker inside out responsible for 3rd most dangerous
* Anyone comes under You let them go
Aiming point is outside Armpit, inside knee through the crotch; making decision of big Arm on 3rd
PST: step; to a 3/5 side if the DE is tight make a Rico call- Making the FSG check hip.
To the shade/5 side- TAG. Be Alert to GANG call!
To a 3 tech-CAGE, Aiming Point is outside armpit, working with Center to the Mike LB. If the DE is
PSG:
tight Tackle will make a Rico call-check hip of DE before climbing. To the shade/5 side-TAG, you
are the short puller- Take over, punch over, or climb on 3rd step. ODD-TAG
C: I.D. the Mike. 3 tech F.S.- CAGE. You are the short puller to the 3/5 side. Head up 2 or 2i-TAG.
Aiming Point outside Armpit, inside knee to the Defender Crotch. Tight shade on F.S., Alert “1”
call, Inside Pressure make Munch call , Aiming point F.S. Armpit. ODD- “check 1” call.
BSG: Tight shade on B.S. – “1 call” – getting to F.S. thigh board and cutting; 2i/2/or 3 tech Make a “2
call”- violently rip through and cut the Will; Alert “1 Call”- checking hip of F.S. shade- hip comes
to DBL, Hip goes away climb to LB. ODD- “check 1” call
BST: Tight shade- “1” call- running flat to Will to cut; 2i/2/or 3- “2” call working to F.S. thigh board of
DT and cutting. If the Will is head up to outside of you make it a “1” call and climb now. ODD man
sift
16/17
SOLO LT 16 TRIO RT 16
SS SS
FS FS
C W M C C W M
S S C
E N T E E T N E
Y X X Y
Z M M Z
Q Q
T T
PERSONNEL/VARIATIONS:
ZEBRA, BRONCO, PONIES, EAGLE
Q: Pistol: Crossover with backside foot at 3/9 O’clock. Boot away .
Gun: Flat path footwork. Step back off lateral “Flat Path”, near foot (to RB), far foot. Boot away
Aiming point is outside Armpit, inside knee through the crotch; making decision of big Arm on 3rd
PST: step; to a 3/5 side if the DE is tight make a Rico call- Making the FSG check hip.
To the shade/5 side- TAG. Be Alert to GANG call!
To a 3 tech-CAGE, Aiming Point is outside armpit, working with Center to the Mike LB. If the DE is
PSG:
tight Tackle will make a Rico call-check hip of DE before climbing. To the shade/5 side-TAG, you
are the short puller- Take over, punch over, or climb on 3rd step. ODD-TAG
C: I.D. the Mike. 3 tech F.S.- CAGE. You are the short puller to the 3/5 side. Head up 2 or 2i-TAG.
Aiming Point outside Armpit, inside knee to the Defender Crotch. Tight shade on F.S., Alert “1”
call, Inside Pressure make Munch call , Aiming point F.S. Armpit. ODD- “check 1” call.
BSG: Tight shade on B.S. – “1 call” – getting to F.S. thigh board and cutting; 2i/2/or 3 tech Make a “2
call”- violently rip through and cut the Will; Alert “1 Call”- checking hip of F.S. shade- hip comes
to DBL, Hip goes away climb to LB. ODD- “check 1” call
BST: Tight shade- “1” call- running flat to Will to cut; 2i/2/or 3- “2” call working to F.S. thigh board of
DT and cutting. If the Will is head up to outside of you make it a “1” call and climb now. ODD man
sift
PLAY: 16/17
16 vs 3/5 tight DE – Rico - DE hip stays 16 vs 3/5 tight DE – Rico - DE hip goes Away
W M W M
E N T E E N T E
Q Q Tight DE – RICO
Tight DE - Rico
T
Hip goes Away
T
16 vs Tight shade – Hip comes to check 1 16 vs Tight shade – Hip stays check 1
W M W M
E T N E E T N E
Q Q
T T
W M W M
S
E N T E E N E
Q Q
T T
PLAY: 16/17
16 vs Odd Ammo X Munch 16 vs Odd Blitz – GANG
W M W M
E N E S
E N E
Q Q
MUNCH GANG
T T
BS
C W M
S
E N E
X Y
Z
M
Q
T
16/17 LEAD
STRONG RT 16 LEAD WEAK RT 16 LEAD
FS FS
BS BS
C W M C C W M
S S C
E N T E E T N E
X Z X Z
M M
Q F Q F
T T
C: I.D. the Mike. 3 tech F.S.- CAGE. You are the short puller to the 3/5 side. Head up 2 or 2i-TAG. Aiming Point
outside Armpit, inside knee to the Defender Crotch. Tight shade on F.S., Alert “1” call, Inside Pressure make
Munch call , Aiming point F.S. Armpit. ODD- “check 1” call. Vs. a stack box, Mike the Middle Stack LB
BSG: Tight shade on B.S. – “1 call” – getting to F.S. thigh board and cutting; 2i/2/or 3 tech Make a “2
call”- violently rip through and cut the Will; Alert “1 Call”- checking hip of F.S. shade- hip comes
to DBL, Hip goes away climb to LB. ODD- “check 1” call
BST: Tight shade- “1” call- running flat to Will to cut; 2i/2/or 3- “2” call working to F.S. thigh board of
DT and cutting. If the Will is head up to outside of you make it a “1” call and climb now. ODD man
sift
PLAY: 16/17 LEAD
16 LEAD vs Sam Fire 16 LEAD vs 4-3 Stack
FS
W M S W M S
E N T E E N T E
Y
Q F Push Call Q F
T T
16 LEAD vs 404 Sam Fire 16 LEAD vs 4-3 Stack
FS
W M W M S
S F
E N E E N T E
Y
Q F Push Call Q F
T T
16/17 SONIC
SOLO LT 16 SONIC TRIO RT 17 SONIC
FS SS FS SS
C C C W M S
W M S C
E N T E E T N E
Y X X Y
Z M M Z
T Q Q T
Q: Attached defensive end away from call. Pitch to T unless EMLOS grossly plays pitch. Take hitch
when true cover down.
FS SS
C W M S C
E T N E
X Z
F M
Q T
18/19 SPEED
18 VS 4-2 18 VS ODD
FS FS
S S
C C
W M S C W M S C
L
E T N E E N E
X Y X Y
M Z M Z
T T
Q: I.D. pitch key (end man line of scrimmage) – Attack and pitch off of key
RB: Widen alignment. Get in pitch phase. Stay 1x5 with QB and see pitch hand. If blitz into boundary – belly 1 more
yard
M W M
S S
E T N E W E T N E
T T
GANG GANG
Vs. BEAR
W M
E T N E S
T
BEAR GANG
22/23 SAM
Duo Rt 22 Sam DING LT 23 SAM
FS
BS
W M S W M S
C
E N T E C E N T E
Y Y Z
X X
Z F
F
T T
PERSONNEL/VARIATIONS:
QB: Under Center: Front out to 5:30/6:30 (Clear Midline), driving ball deep to R.B.
Y/F: Y: C Gap cut off- Inside # Aiming Point. Stay Square. Single to 3 Tech side. TED to 2i/shade side
F: Responsible for 4th defender- Best course- Posible inside insert. Cover up Aiming Point.
PST: 3 Tech F.S.- TAG with PSG to MIKE using a Power DBL.
2i/Shade- TED With TE to MIKE using a Power DBL
PSG: 3 Tech F.S. – TAG with PST to MIKE using Power DBL
2i/Shade- CAGE with center to B.S. inside LB
W M S W M S
E T N E E T N E
F F
T QB T QB
Q: Drop step with near foot to RB, balance with second step. Read backside C gap defender.
T: Aiming Point: Outside leg of playside Tackle. Open, Crossover, Flat. Key-1st down lineman outside of guard,
feel DE. 2 steps past the mesh: Bend, Bang, Bounce.
C: Shade: Badger or Zebra Odd: A Call w/ BSG Fold: Open pull for mike LB. Read Pin: vs tight shade back
2i: Cage w/ FSG Tight Shade B.S.- A the down DL. Easiest Path to MIKE. side
BSG: Tight Nose: A w/Center, 3 Tech: B w/BST, Odd: A Call w/Center Pin: vs tight shade back
2i: B w/ BST Note: Potential Squeeze side
BST:
BSG Covered: Block B Gap Defender B Backer outside the box: Man/sift
PLAY: 24/25
24/25 vs ODD 24/25 VS BLITZ
W M W M S
S
E N E E T N E
F F
T QB T QB
W M W M S
L S
E N E E T N E
Y
F F
T QB
T QB
24 VS 4-3
FS
W M S
E T N E
Y
F
T QB
26/27 BASE
TRIPS RT 26 BASE TRIPS RT 26 BASE
SS FS
FS SS
C C C W M S C
W M S
E T N E E N T E
X Y X Y
M Z M Z
T Q T Q
PERSONNEL/VARIATIONS: ZEBRA
Q: Near foot drop step- second foot balance. Reach, Ride, Decide. Read end man on the line of scrimmage
PSWR:
3x1: COVER RULES 2x2 : COVER RULES
BSWR:
Dig Out Unless Tagged 2x2 : Dig Out Unless Tagged
Y/F: Responsible for End Man on the L.O.S. Base Block. Aiming Point: Outside #. Communicate and
Edge Pressure to OT.
PST:
2i/3 F.S.- Reverse Deuce to backside inside LB Note : drag down blitzer
C:
Back Block
BSG:
Open pull for first LB in box, if 1st LB in Box flies out, keep eyes inside for next LB.
BST:
Gap seal hinge to late sift
26/27 SWEEP
SOLO RT M IN 26 M SWEEP SOLO LT 27 T SWEEP
SS FS SS FS
C C C W M S
W M S
E T N E E N T E
X Z Z X
M Y Y M
Q T Q T
SS FS BS FS
C C C
C W M S W M S
E T N E E N T E
Z X X Z
F M M Y
Q T Q T
28/29
Vs. 4-2 Vs. 4-2 UNDER
W M S W M S
E N T E E T N E
Y Y
T T
RB: Recognize pitch key- stay in pitch phase – tempo with QB.
Y/F: Running TED to first LB in box. Lock the box. 2 outside gang- Take most inside guy.
PSG: Reach 3. Inside technique, secure reach aiming at mike – see will.
C: Reach to drive.
c E T N E c c E T N E c
X Y X Y
M Z M Z
T T
PERSONNEL/VARIATIONS:
Q: Automatic toss to T.
BSWR: #1 – Convoy
#2 – Convoy
C: Open pull looking for MLB to alley. If tight shade make switch call and reach shade.
W M W M
E N T E S E N T E S
Y Y
T Q Q T
PERSONNEL/VARIATIONS:
Q: Drop step to near foot to running back. Balance with second step, read back side C gap defender
RB: Aiming Point Inside Leg of the TE – open crossover flat. Reading the puller block.
Y/F: Front side: On/Off – 7 or 5 block down inside footwork Backside: ARC
Head up to outside – Reach to drive *Smack called - cutoff *ALERT for Load/Lead calls
E T N E E T N E
Y Y
T T
PERSONNEL/VARIATIONS:
BSG: 3 – Man on
Inside tech – Ace to Will
W M W M
E T N E L E N E S
Y F Y
T T
42 SMACK
W M
E N T E
Y
T
44/45 F/T (Q)
TROOP RT 45 F TROOP RT 45
MS FS
W M BS
W M
E N T E C S C
X E N E
Z
M X Z
F M
F
T T
QB: GUN: Hinge (near foot); open square to RB and extend ball. (Same side alignment)
RB: Starting Point- Same side run. Open crossover to ball. Get behind second puller- key his block.
Y/F: Off: If tagged – Jab step – follow first puller for first LB in box, Read block of guard. Possible Log or Kick Block
Attached Frontside: Arc for #4 *Attached backside: Backside C
PST: Deuce to BSLB, Drag down with one outside GAP Rules
(Ace vs Odd)
BSG: Open/ Trap pull – Kick end man on line of scrimmage. If End man on L.O.S. wrong arms- Log him inside.
E N T E E N T E
T T
M W
E N E L
T
46/47 POWER (Q)
Vs. 46 VS 4-2 Vs. 46 VS 4-2
W M W M
E N T E E T N E
F F
T T
RB: Slide, drop step, attack A gap to the hip of the puller
Y/F: 1 TE – base block E.M.L.O.S., if Blitz Threat – Communicate w/OT- wash down/ vertical. Aiming Point Inside #.
2 TE – F off ball responsible for #4 *Attached backside- C Block
PST: Deuce to BSLB, Drag down with one outside GAP Rules
(TED vs Odd)
W M W M
E T N E S E T N E
F F
BACK
T T
L E N E S E T N E
Y
F F
C
T T
W M W M S
E N T E E N T E
T T
46/47 BUCKEYE (Q)
46 BUCKEYE VS 4-2 V46 BUCKEYE VS 4-2
W M W M S
E T N E E T N E
Y
F F
T T
RB: Slide, drop step, attack A gap to the hip of the puller
PST: Man on and widen. If 3 or blitz- tap ass and run regular 46/47
PSG: Man on down block. If 3 Tech- run regular 46/47 Duece DBL.
E N T E E T N E S
Y Y
F F
T T
RB: Slide, drop step, attack A gap to the hip of the puller
PST: Uncovered inside – veer release inside for backside LB - don’t chase
Covered inside – block down
PSG: Uncovered inside – veer release inside for backside LB - don’t chase
Covered inside – block down
BSG: Tight A gap pull for Mike LB - DON’T CHASE. Always tight and blow up color
W M W M
S E
E N T E T N E S
Y Y
T T
PERSONNEL/VARIATIONS:
Q: Drop step to near foot to running back. Balance with second step, read back side C gap defender
RB: Wide alignment – open crossover flat. Reading the second puller
Y/F: Front side: On/Off – 6/7 or 5 block down inside footwork Backside: ARC
Head up to outside – Reach to drive *Smack called - cutoff *ALERT for Load/Lead calls
W M S W M S
E T N E N T
E E
Y Y
T T
RB: Wide alignment – Flash fake across ball – Run the Red line.
Y/F: Front side: On/Off – 6/7 or 5 block down inside footwork Backside: ARC
Head up to outside – Reach to drive *ALERT for Load/Lead calls
M M
E T N E E N T E
QB T QB T
T: Align on play side – Tempo belly steps – Follow puller. Alert for Slam call.
PST:
BASE inside footwork – Inside V
Q Q
T T
PERSONNEL/VARIATIONS:
QB: Secure snap 1st with great top hand target and bottom hand pressure. Vs even front find smallest
technique, receive snap and get behind double team of smallest technique. Vs. Odd both Guards
and Center will wedge block Nose. PUSH THE PILE!
RB:
Y/F:
BSG: Snap the ball 1st. Vs. Odd- fire off the Ball, get as much movement on nose as possible
Vs. 4 down- fire off the ball at the tightest shade
X X
Q Q
T T
#1: DIG OUT NEAR SAFETY (NO SAFETY BLOCK MAN #1: COVER AND STAY SQUARE ON SUPPORT PLAYER
OVER) (CLOUD/ SKY)
X X
M M
Q Q
T T
#1: DIG OUT NEAR SAFETY (NO SAFETY BLOCK MAN OVER) #1: BLOCK MAN ON, STAY SQUARE
#2: DIG OUT 1ST INSIDE TO HEAD UP #2: COVER AND STAY SQUARE 1ST INSIDE TO HEAD UP
Y Y
M Z Z M
Q
Q T
T
144
PERIMERTER BLOCKING
COVER RULES (SINGLE WR) RED LINE RULES (SINGLE WR)
*FRONTSIDE: 14 READ *FRONTSIDE: 27 T-SWEEP, 19 SPEED
*BACKSIDE: 10 T-JET
X X
Q Q
T T
X X
M M
Q Q
T T
#1: PUSH CRACK/ MDM SUPPORT DEFENDER #1: PUSH CRACK/ MDM SUPPORT DEFENDER
#2: COVER 1ST INSIDE TO HEAD UP, STAY SQUARE #2: COVER & REACH HEAD UP TO 1ST INSIDE
Y
M Z
Y
Q Z M
T Q
T
#1: PUSH CRACK/ MDM SUPPORT DEFENDER #1: PUSH CRACK/ MDM SUPPORT DEFENDER
#2: BYPASS RULES, BLOCK MAN OVER UP TO SAF #2: COVER & REACH HEAD UP TO 1ST INSIDE
#3: COVER 1ST INSIDE TO HEAD UP, STAY SQUARE #3: BLOCK MAN OVER, CHECK MLB TO ALLEY
145
RUN TAGS
2X2 HOUSTON *BACKSIDE CALL RUN HITCH
X Y
M Z
Q
T
X Y
X Y
M Z
M Z
Q
T Q
T
c
X Y
X Y
M Z
M Z
Q
T Q
T
2X2 Z/ M/ Y/ X 3X1 Z/ M/ Y/ X
*CALLED PLAYER INDICATES PLAYER
THAT IS GETTING NOW SCREEN
c
c
X Y X Y
Z M Z
M
Q Q
T T
147
RUN TAGS
2X2 BUBBLE *RUN AWAY= BUBBLE 3X1 BUBBLE
*RUN TO= BLOCK
c
c
X Y
X Y
M Z
M Z
Q
Q
T
T
c
X Y
X Y
M Z
M Z
Q
T Q
T
X Z
Z X M
M F
F
Q
Q T
T
X Y X M
M Z F Z
Q Q
T T
148
RUN TAGS
2X2 OREGON 3X1 OREGON
X Z X Z
M F M
F
Q Q
T
T
Z X X Z
M M
F F
Q Q
T T
X Z
M Y
X Y
M Z
Q
T
Q
149
X Y X Y
M Z M Z
Q Q
RUN TAGS
2X2 PHOENIX COLT
X Z Y
X
M F Z
M
Q
Q
T
T
X Z X Z
M M
F F
Q Q
T T
2X2 Z DART
X Z
M F
Q
T
RUN TAGS
SLAM -PUTS RB ON SAME SIDE AS DIRECTION OF WHAM -INDICATES WE ARE LEAVING 1 DOWN ST
W M
E T N E
X Z F
Y M
Q
Q
T
* 24 SLAM * 0 WHAM T
E T N E E T N E
Y Y
Z
T Q T Q
T Q Q T
151
PROTECTION: 60/61 DESCRITION: 6 MAN Protection
4 Free Release
*Must know who is setting the edge of the th
Ability to pick up 6 most dangerous
protection With tailback scan
T Read #1 to #2. Work inside out/ scan based on front or safety rotation
Covered – man on
PST Adjustment: 4 call
Covered – man on (turn call) Uncovered – (turbo call) set with depth to A gap defender. If hip of A
PSG gap defender goes away Molly. Fan call – no molly
Set vertical + square to back side A gap on back side A gap player. Must know if it is a Turn or Turbo.
C Possible Molly in Turn if hip goes away
Set vertical + square to back side B gap or back side B gap player. If Fan call is made: 4 down – take
BSG man on tackle. 3 down – 1 can cross face
Set vertical + square to back side C gap or back side C gap player. Fan call is made when any blitz
BST occurs to outside. Set to widest defender.
T Read #1 to #2. Work inside out/ scan based on front or safety rotation
(Set aggressively with ability to cut) Covered – man on (turn call) Uncovered – (turbo call) set with
PSG depth to A gap defender. If hip of A gap defender goes away Molly. Fan call – no molly
(Set aggressively with ability to cut) Set vertical + square to back side A gap on back side A gap player.
C Must know if it is a Turn or Turbo. Possible Molly in Turn if hip goes away
(Set aggressively with ability to cut) Set vertical + square to back side B gap or back side B gap player.
BSG If Fan call is made: 4 down – take man on tackle. 3 down – 1 can cross face
(Set aggressively with ability to cut) Set vertical + square to back side C gap or back side C gap player.
BST Fan call is made when any blitz occurs to outside. Set to widest defender.
60 PROTECTION VS 4-2 FRONT
60
30
30
FS S
1 2
W M S
40
40
C
C
E N T E
X Z
M Y
Q T
Center’s Call: (4-2) Turn Call, WLB #
1. 1st Uncovered lineman from the center over to the call side begins the zone side. Center= turn, Guard= turbo then
identifies the # of LB zoning to.
3. All lineman that are involved in the turning of the line are responsible for the defender that comes into his gap
60
30
30
FS S
2
1
W M S
40
40
C
C
E T N E
X Z
M Y
Q T
30
30
SS
2
4 1
W M S
40
FS
40
C
C
E N T E
X Z
M Y
Q T
Center’s Call: (4-2) Turn Call, WLB#
1. 1st Uncovered lineman from the center over to the call side begins the zone side. Center= turn, Guard= turbo then
identifies the # of LB zoning to.
2. Front side Lineman who are covered are locked on to a man
3. All lineman that are involved in the turning of the line are responsible for the defender that comes into his gap
4. If number 4 would threaten outside, the back side tackle can make a Fan Call
60
30
30
SS
2
4 1
40
FS W M
40
S C
C
E T N E
X Z
M Y
Q T
30
30
SS
1 2
M C
40
40
C FS S
W E N T E
X Z
M Y
50
50
Q T
CENTERS CALL: ODD STACK, MLB#, WLB#
30
30
FS
1 2
W M S C
40
40
C 4 SS
L
E N E
X Z
M Y
50
50
Q T
CENTERS CALL: ODD STACK, MLB#, WLB#
30
30
FS
1 2
W M S SS C
40
40
C
L
E N E
X Z
M Y
50
50
Q T
CENTERS CALL: ODD, Turbo Call, WLB#, LEO#
30
30
ss
40
40
FS W M S
C
C
E T N E
X Z
M Y
60
30
30
FS
S
N W M
40
40
C
C
E N T E
X Z
M Y
Q T
Center Call: 4-2 Turn, WLB#
BST: Fan Call
60 PROTECTION VS 4-2 FALCON BLITZ
30
30
FS S
W M S
40
40
C
C
E T N E
X Z
M Y
30
30
FS SS
W M S
40
40
C
C L
E N E
X Z
M Y
61 4 CALL
60 FAN CALL
W M
ODD MOLLY
M W
S Adjustment used by the call side
E T N E
guard in a Turbo call. If the defender
that the man side guard is setting on
goes away the guard can “Molly” out
checking for blitz.
161
DESCRIPTION: 5 MAN Protection
5 Free Release
PROTECTION: 50/51 Ability to slide protection both weak and strong,
pick up 5 most dangerous
OL USE BIG SPLIT RULES
4-2 – Man – aware of mike for sift. (RAM/LION) 4-0 Mike/ Max
PST 4-1 – Mike – Man on (Fan Roger/Louie) ODD Molly – Man On
4-2 – Zone side – Ready for Fan (RAM/LION) 4-0 Mike/ Max
BST 4-1 – Mike – Man On (Fan – Roger/Louie) ODD Molly - Man
(Set aggressively with ability to cut) 4-2 – Man – aware of mike for sift. (RAM/LION)
PST 4-1 – Mike – Man on (Fan Roger/Louie) ODD Molly – Man On, 4-0 Mike/ Max
(Set aggressively with ability to cut) 4-2 – Turn/Turbo – if man alert Timber
PSG 4-1 – Mike man on or switch ODD Molly – Molly, 4-0 Mike/ Max
(Set aggressively with ability to cut) 4-2 – Turn/Turbo 4-0 Mike/ Max
C 4-1 – Mike or Switch ODD Molly – Man On
(Set aggressively with ability to cut) 4-2 – Zone Side 4-0 Mike/ Max
BSG 4-1 – Man on or switch ODD Molly - Molly
(Set aggressively with ability to cut) 4-2 – Zone side – Ready for Fan (RAM/LION)
BST 4-1 – Mike – Man On (Fan – Roger/Louie) ODD Molly – Man, 4-0 Mike/ Max
50/51 protection
50
30
30
FS S
W S
40
40
M
C
C
E N T E
X Z
Y
T M
50
30
30
FS S
W S
40
40
M C
C
E T N E
X Z
Y
M
T
Q
Center’s Call: (4-2) Turbo Call, WLB#
50/51 PROTECTION
50
30
30
FS SS
W M S
40
40
C
C
E N T E
X Z
M Y
T
1. 1st Uncovered lineman from the center over to the call side begins the zone side. Center= turn, Guard= turbo then
identifies the # of LB zoning to.
2. Front side Lineman who are covered are locked on to a man
3. All lineman that are involved in the turning of the line are responsible for the defender that comes into his gap
Potential Calls: BST: FAN CALL FST/FSG: TIMBER
50
30
30
SS
40
FS
40
S C
C W M
E T N E
X Z
T M Y
Q
Center’s Call: (4-2) Turn Call, WLB# Must ID that it is NO DEEP
FST/FSG CALL: TIMBER
50/51 PROTECTION
60
30
30
FS ss
2 1
40
40
W M S
C
C
E N T E
X Z
T M Y
50
30
30
FS SS
2 1
W M S
40
40
C
C
E N T E
X Z
T M Y
Center Call: 4-1, Mike #MLB
BST: Fan Call Q
Mike call was made- Tackle had walk up – Made Fan to eliminate the
Molly. If walk occurs on the man side we can Fan Roger/Louie that
side.
50/51 PROTECTION
30
30
FS SS
W M
40
40
S C
C
E N T E
X T Z
M Y
30
30
FS SS
2 1
W M
S
40
40
C
C
E N T E
X Z
T M Y
Q
Center s Call: 4-0, Mike
50/51 PROTECTION
30
30
FS SS
2 1
W M
40
40
S C
C
E N T E
X T Z
M Y
50 Protection
Center s Call: 4-0, Max Q
Fan Call: RT, RG, Fan Roger
Potential Calls: LT/LG: FAN Center: Max Call RT/RG: FAN FST/FSG: Timber
30
30
FS SS
2 1
W M
S
40
40
C
C
E N T E
X Z
T M Y
Q 51 Protection
Center s Call: 4-0, Max
FAN Call: LT/LG, Fan Louie
50/51 PROTECTION vs ODD (3-4)
30
30
FS SS
2
1 1
C
40
40
C 2
N W M S
E N E
X Z
T M Y
50
50
Q
Center’s Call: ODD, Molly Call
30
30
FS
W M SS C
40
S
40
C 4
L
E N E
X Z
T M Y
50
50
Q
Center’s Call: ODD Stack, Turbo MLB# to SLB#
30
30
M C
40
40
C
FS SS S
W E N T E
X Z
T M Y
50
50
30
30
FS SS
40
40
M S C
C
E T N E
X T Z
M Y
RAM
Q
30
30
FS SS
W M S
40
40
C
C L
E N E
X Z
T M Y
Q
RAM
RINGO/ LUCKY (SMACK)
TRIPS LT RINGO HOLE/ X-WHIP
30
30
SS FS
S M W
40
40
C C
E T N E
Y X
Z M
T Q
RINGO – LUCKY
1. Full slide protection. Step to your gap. Gang outside pressure. BST- Be alert for drag
down.
2. T- In backfield – Backside C gap defender after fast flash. Smack with TE- fit off TE D
gap defender.
3. Y/F: If tagged smack- responsible for backside C gap defender.
30
30
FS S
W M
40
S
40
C C
E N T E
T X Z
F M
Q
DASH RT/LT PROTECTION
30 TROOP RT DASH RT FLOOD
30
FS S
C
W M S C
40
40
E N T E
X Z
M
F
T Q
30
FS S
C C
W M S
40
40
E T N E
Z X
M
F
T Q
BROWN RT/LT PROTECTION
30 TRIPS RT. BROWN RT STARS
30
FS S
C
W M
40
S
40
C
E N T E
X Y Z
M
Q T
Center’s Call: (4-2)
30
FS S
C
W M S
40
40
C
E T N E
X Z
F M
Q T
30
30
FS S
C
W M
40
40
S
C
E N T E
Q T
Center s Call: (4-2)
ROLL RT
30
30
FS S
C
W M S
40
40
C
E T N E
Q T
Y X Y X
Z M Z M
Q T Q T
182
GREY RT/LT
GREY RT
30
30
FS S
C
W M S C
40
40
E N T E
Q T
30
30
W M
40
40
S
E N T E
Q T
GREY
TROOP RT GREY STARS TROOP RT GREY REV. STARS
X Z X Z
F M F M
Q T Q T
185
WHITE RT/LT
DAGGER RT WHITE RT OHIO
30
30
FS SS
S M W C
40
40
C
E N T E
X Y
Z
F
Q
T
Naked Protection Rules
1. All lineman are selling hard outside zone away from call. No airplane arms. See the hip of next down
defender. No run through. Alert for Gang
2. RB- In Pistol faking 10/11 flat down line. In gun- flash across
30
30
FS SS
C
W M S
40
40
C
E T N E
X Z
F M
Q T
WHITE SMACK
30 DEUCE LT WHITE RT SMACK STARS
30
FS SS
C
W M
40
40
S
C
E N T E
X Z
F M
Q T
30
FS SS
C
W M S
40
40
C
E T N E
X Z
F M
Q T
WHITE RT/LT STAY
DEUCE RT WHITE RT STAY Z-OAKLAND
30
30
40
40
X M Y
Z
T
Naked Protection Rules
1. Full White Protection. Backside tackle alert to drag down. Must set pocket with head sell and violence.
2. F/Y- align outside EMLOS. Patience Block- securing first man head up to inside. Must stay on defender. LATE
leak to flat.
3. QB sell OZ. Half roll and setting up inside block of EMOL.
30
30
40
40
Q
WHITE RT/LT STAY Y-HIDE
DING RT Z-IN WHITE RT STAY Y-HIDE
30
30
40
40
X Y
Z
F
Q
T
Naked Protection Rules
1. Full White Protection. Backside tackle alert to drag down. Must set pocket with head sell and violence.
2. F/Y- align outside EMLOS. Patience Block- securing first man head up to inside. Must stay on defender. LATE
leak to flat.
3. QB sell OZ. Half roll and setting up inside block of EMOL.
30
30
40
40
Q
SPRINT RT/ LT
30 TRIO RT SPRINT RT Z-HOLE
30
FS SS
C
W M
40
S
40
C
E N T E
X Y
M Z
Q T
30
FS SS
W M S
40
40
C C
E T N E
X Y
M Z
T
Q
RIP/ LIZ
LIZ
30
30
FS SS
W M
40
S
40
C
E N T E C
X Y
M Z
T
NO DEEP= GANG Q
RIP
30
30
SS
FS W M
40
40
S
C C
E T N E
Y X
Z M
Q T
NO DEEP= GANG
PURPLE 10/11 LOCK
30 Solo Rt P-10 LOCK M-GO
30
FS S
W M S
40
40
C C
E N T E
X Y
M Z
30
FS S
W M
40
S
40
C C
E T N E
X Y Z
M
T Q
Center’s Call: (4-1) Cage M
PST= Push
PURPLE 10/11 SMACK
30 TROOP RT P-10 SMACK STOP
30
FS S
W M S
40
40
C C
E N T E
X
Z
F M
30
FS S
W M
40
S
40
C C
E T N E
Z
X
F M
T Q
Center’s Call: (4-1) Cage M
PST= Ringo
PURPLE 10/11 BACK
TROOP RT P-10 BACK STOP
30
30
FS S
W M S
40
40
C C
E N T E
X
Z
F M
P10/11 BACK
1. All OL play same combo rules as 10/11 back. Uncovered have vision in play side gap.
No airplane arms.
2. BST-BSG Man Backside
3. F/Y- Responsible for backside B gap (Will)
4. T- Fake 10/11 – Fit back side D gap. Help if needed.
30
30
FS S
W M
40
S
40
C C
E T N E
Z
X
F M
T Q
Center s Call: (4-1) Cage M
PST= Ringo turns to Smack
PURPLE 4/5 LOCK
30 TROOP RT PURPLE 4 LOCK BLUE
30
FS S
W M S
40
40
C C
E N T E
X Z
M
F
Center’s Call: (4-2) Cage Mike T Q
P-4/5 Lock
1. OL sell zone R/L – will always be locked. Push call any front side pressure. Uncovered
inside must help most dangerous. Always step with play side foot on front side.
2. T- Flash fake – Run red line – only in protection if 2 off edge.
3. Y/F- Responsible for 4/5 course. See blitz off backside edge. Release to assignment.
30
FS S
W M
40
S
40
C C
E T N E
Z X
M
F
T Q
Center’s Call: (4-2) Cage M
PURPLE 4/5 BACK
30
30
1
2 W M
40
40
E N T E
F
T Q
P-4/5 Lock
1. OL sell zone R/L – will always be locked. Push call any front side pressure. Uncovered
inside must help most dangerous. Always step with play side foot on front side.
2. T- Flash fake – getting to assignment.
3. Y/F- Responsible for backside inside LB. Checking 1 to 2.
30
30
1
2 W M
40
40
E T N E
F
T Q
PURPLE 26/27 (T)
30 Trips Rt P-26 (T) All-GO
30
FS S
W M S
40
40
C C
E N T E
X Y
M Z
30
FS S
W M
40
S
40
C C
E T N E
X Y
M Z
T Q
Trips Rt P-26T All-GO
GREEN 44/45
30 TROOP RT GREEN 45 DINO/ X-CELTIC
30
FS SS
W M S
40
40
C C
E N T E
X Z
M
F
T Q
GREEN 44/45
1. Fake 44/45 up front. Ringo/ Lucky rules. Backside guard open pull responsible for end
man on LOS.
2. Threat to backside – Tackle tap ass to alert F.
3. Y/F- Responsible to work into the line – replace puller. If blitz – take blitzer.
4. T- Flash fake across – get to flat.
30
FS SS
W M
40
S
40
C C
E T N E
X M
Z
F
T Q
RED/ BLUE
30
30
2
1A 3
40
40
1B
Z X
F M
Q 4
T
DEUCE LT BLUE
QB Rules: 3 Step Drop for Dropback Protection. Match Run Game Footwork to Play-action Protections
Variations: *Front side/ Back side post by #1/ letter tagged making Purdue/ exchange tagged on cross
*Red/Blue Stars; Reverse Stars; Purdue; X-Oakland; Smoke
X Y Z
M X
Z M Y
Q T T Q
Z X Y X
Y M Z M
TQ T Q
Y X X Y
Z M M Z
Q T T Q
Y X Y X
Z M Z M
Q T Q T
206
RED/ BLUE 2X2
SOLO LT P-61 RED M-OUT TROOP RT P4 BACK BLUE
X Z
Y X F M
Z M
T Q
Q T
Z X
Y M
TQ
207
RED/ BLUE
30
30
2
1A 3
40
40
X Z
Y M
1B Q
T
TREY RT BLUE
QB Rules: 3 Step Drop for Dropback Protection. Match Run Game Footwork to Play-action Protections
*Post/Curl Read – Best release & press vertical downfield to 15 yds (Can post
*MOR (Must Outside Release). Speed release break, throw by, dig in @ top). Must work back down to QB attacking hash
outside, create an edge or stack, show eyes at 8 yds 1. (Must get inside flat defender). If on top of CB @ 12 yds & no SAF help, convert
to Post. Stay high aiming to Logo, catch on Hash.
*Attached- flat at 5 yards, gain ground *Cross – Release under SLB/N, over MLB. Feel field SAF & see
*Detached- Quick out (4 step speed cut) 2. boundary SAF. Attack green grass. Vs man, staircase & flatten. Vs
Cov. 2 wide SAF’s, divide (Pipe).
*Flat route
3.
Variations: *Front side/ Back side post by #1/ letter tagged making Purdue/ exchange tagged on cross
*Red/Blue Stars; Reverse Stars; Purdue; X-Oakland; Smoke
X Y Z
X
M Z F M
Q Q
T T
X Y X Y
M Z M Z
T Q T Q
X Y
T M Z
210
THUNDER
30
30
Alert 15
40
40
4-6
3
Y X
M Z
Q
T
TRICK LT 61 THUNDER
Quick 5
Drop:
Seam
2.
Cross – Release under SLB/N, over MLB. Feel field SAF & see
3. boundary SAF. Attack green grass. Vs man, staircase & flatten..
T Swangle
Variations:
Notes:
THUNDER
TRICK LT 61 THUNDER GO TRICK RT 60 THUNDER SWITCH
15
Y
X X Y
M Z Z M
T Q Q
T
Y X Y X
M Z Z M
T Q Q T
Y X Y X
T M Z Z M
Q T Q
Y X
M Z
T Q
214
LIGHTNING
30
30
15
40
40
4-6
Y X
Z M
Q
T
SOLO LT 61 Z-LIGHTNING
3 Step Drop
Drop:
No Tag: 15 YD Dig
Shallow. Aim 4-6 Yards On Opposite Sideline. If 1. Tag: Run Tagged Concept
Flat Defender Outside Logo Throttle Down.
Corner: 12 YD Corner, vs. Man Flatten to Win. No Tag: Clear (Don’t Look Until You Clear the Safety).
2.
Tag: Run Tagged Concept
3.
Variations:
Notes:
Lightning
SOLO LT 61 Z-LIGHTNING REV. STARS SOLO RT 51 Z-LIGHTNING CHAIR
Y X X Y
Z M M Z
T Q T Q
Y X X Y
M M Z
Z
T Q T Q
Y X
Z M
T Q
217
30
30
40
40
Y X
M Z
Q
T
TRICK LT 51 STICK/M-ZIP
Drop:
1.
2.
3.
Variations:
Notes:
2 HIGH (MOFO) 1 HIGH (MOFC)
TWISTER Z-D.C
BS FS BS
FS
C W C W M S C
M S
C
X Y X Y
M Z M Z
T Q T Q
FS
C W M S C W M S C
C
X Y X Y
M Z M Z
T Q T Q
PIVOT SWITCH GO
BS FS BS
FS
C W C W M S C
M S
C
X Y X Y
M Z M Z
T Q T Q
221
2 HIGH (MOFO)/ 1 HIGH (MOFC) COMBINATION CONCEPTS
SOLO RT 61 Z-D.C/TWISTER
1. CALL SIDE = 1ST TAGGED
CONCEPT
2. BACKSIDE OF FORMATION
= 2ND TAGGED CONCEPT
3. RB WILL WORK CHECK
X Y
DOWN TO CALLED 2 HIGH
M
1 HIGH
Z
CONCEPT SIDE T Q
X Y X Y
M Z M Z
2 HIGH 1 HIGH 1 HIGH 2 HIGH
Q T T Q
Y X X Y
Z 2 HIGH M 2 HIGH M 1 HIGH Z
1 HIGH
Q T Q T
X Y Y Z
M Z M X
1 HIGH 2 HIGH 1 HIGH
2 HIGH
Q T Q T
222
MAN / ZONE COMBINATION ROUTES
2X2 WR COMBO’S 3X1 WR COMBO’S
LIGHTNING THUNDER
Y X Y
Z
Q Q
ELIMINATION SERIES ELIMINATION SERIES
Y X X Y
Z M M
T Q Q
Y X X Y
Z M Z
M
T Q Q
X Y Y Z
M Z M X
Q T Q T
LEVELS
30
30
40
40
X Y
M Z
T Q
DROP: 3 Step
Notes:
LEVELS
5 TREY RT 50 LEVELS REV. STARS TRIBE RT 50 LEVELS REV. STARS
X Y X Y
T M Z Z M
Q Q T
X Y Y X
M Z Z M
T Q Q T
226
ANGLE
30
30
40
40
X Y
M Z
Q
T
QB Rules: Drop:
Progression:
3 WR Side 1 WR Side
1.
2.
3.
Variations:
Notes:
SHALLOW
30
30
40
40
4-6
X Y
M Z
Q
T
SOLO RT 60 M-SHALLOW
Drop: 3 Step
Y/N Post
Progression: 1. Shallow 2. High Ball 3. Key Defender: • Sam, Mike, Will for Base Progression
Curl/Flat • Post Side Safety / Corner Leverage
12 YD Curl Unless Tagged. Stay Tight @ The Top, 1. Big Post, Clear The Heels of Safety, Break on 7th or 9th
Throw By If Necessary Step, Come Out High if Possible, Adjustable Angle To Win
High Ball: Inside Release SLB/N Push The MLB 8-10 Yds Work Back Down
Shallow. Aim 4-6 Yards On Opposite Sideline 2. Stem or Shark if Needed. If Man, Stem to the Ball @ 5 Yds, Set Depth For
Rub, Then Push Your Depth & Separate Over The Ball.
3.
T Swing
Variations:
Notes:
SHALLOW
SOLO RT 61 M-SHALLOW Z-MARK SOLO LT 60 M-SHALLOW Z-MESH
X Y Y X
M Z Z M
T Q Q
T
Y X
Z M
Q
T
231
BIG BEN OUT
30
30
15
12
40
40
X Z
M Y
Q
T
*Protection
• Outside option – read same as T- T
Pivot
Variations:
Notes:
OUT (X/M/Y/Z)
30
30
12
12
40
40
X Z
M Y
Q
T
SLOT RT 61 Z-OUT
3.
Variations:
30
30
15
12
40
40
X Y
M Z
T Q
DROP: 3 Step
Progression: Strong: 1. Pivot 2. Dig Key Defenders: Work Opposite Drop of MLB. Read Sam
Weak: 1. Pivot 2. Sin or Will for Hi-Low Needs
Variations:
Notes:
RAIDER
5 TREY RT 50 Y-RAIDER T-PIVOT 4 TREY LT 51 Z-RAIDER T-PIVOT
X Y Y X
T M Z Z M T
Q Q
X M X Y
Z M Z
F
T Q T Q
239
PEEL
30
30
15
12
40
40
X M
Y Z
T Q
TRIO RT 61 PEEL
DROP: 3 Step
12 YD Ssin 1. 15 YD Dig
Pivot 2.
Wheel Route 3.
Variations:
Notes:
MADDEN
30
30
12
40
40
X Y
T M Z
5 TREY RT 50 Y-MADDEN
DROP: 3 Step
Variations:
Notes:
MADDEN
TREY RT 61 M-MADDEN
X Y
M Z
T Q
244
CHANGE DECIDE
30
30
40
40
X Y
T M Z
• PURDUE
• T-COBRA Q
• X-WIN
• OHIO
Progression:
3 WR Side 1 WR Side
1.
2.
3.
Variations:
Notes:
DRIVE
30
30
40
40
X Y
T M Z
5 TRIO RT 50 Z-DRIVE
DROP: 3 Step
Progression: 1. Under 2. Dig 3. Check Down Key Defenders: Identify Under Defender as
Alert Oakland vs. Man Coverage Man/Zone Mike, Will, LBs
Tagged Drive: Aim 4-6 Yds On Opposite Sideline 1. 15 Yard Dig, Stay On The Move.
Variations:
Notes:
DRIVE
TREY RT P-60 M-DRIVE TRIO LT BUNCH 61 Y-DRIVE
X Y Y X
M Z Z M
T Q T Q
X Y
M Z
T Q
249
DC
30
30
40
40
X Z
M
F
T Q
1. DC 1. Single WR Safety
Progression: Key Defenders:
2. Throw Away *Alert Wide OLB 2. OLB/CB Leverage
DC: PUSH WITH SPEED THRU 10 YDS. MAKE DC: PUSH WITH SPEED THRU 10 YDS. MAKE DECISION @
DECISION @ 10 YDS STOP, GO, DIG. EYES LOOK @ 1. 10 YDS STOP, GO, DIG. EYES LOOK @ 10 YDS ON GO
10 YDS ON GO DECISION DECISION
BURY: WORK TO OCCUPY DEFENDER THAT CAN HELP TAKE AWAY
DC (OLB OR SAF.). VS MAN COV. OR 1 WIN SLANT, IF OLB OR SAF. 2.
RUNS O/S TO #1.
3.
Variations:
Notes:
2X1 DC
BS
BS FS
C C
W M S W M S FS C
C
X Z X Z
M M
F F
T Q T Q
BS FS FS
C BS
W M S W M S
C C C
X Z Z X
F M F M
T Q T Q
BS
BS FS C
C
C
C
W M S FS
W M S
X Z Y Z
M X
F F
T Q T Q
253
DC
30
30
40
40
X Y M
Z
T Q
TREY RT 61 M-DC
Notes:
3X1 DC
F F $
$ C
C
S
W M S W M
C
C
X Y X Y
M Z M Z
T Q T Q
$ F $
F
C
W M S C W M S
C C
X Y Y X
M Z M Z
T Q T Q
C W M S $ C
X Y
M Z
T Q
255
DC
30
30
40
40
X Y
M Z
T Q
SOLO RT 61 DC
1. DC 1. Boundary Saf.
Progression: 2. Check Down Key Defenders: 2. OLB Leverage
3. CB Leverage
DC: PUSH WITH SPEED THRU 10 YDS. MAKE DC: PUSH WITH SPEED THRU 10 YDS. MAKE DECISION @
DECISION @ 10 YDS STOP, GO, POST. EYES LOOK 1. 10 YDS STOP, GO, POST. EYES LOOK @ 10 YDS ON GO
@ 10 YDS ON GO DECISION DECISION
BURY: WORK TO OCCUPY DEFENDER THAT CAN HELP TAKE AWAY BURY: WORK TO OCCUPY DEFENDER THAT CAN HELP TAKE AWAY DC (OLB
DC (OLB OR SAF.). VS MAN COV. OR 1 WIN SLANT, IF OLB OR SAF. 2. OR SAF.). VS MAN COV. OR 1 WIN SLANT, IF OLB OR SAF. RUNS O/S TO #1.
RUNS O/S TO #1.
3.
Notes:
N.A
30
30
40
40
Y X
Z M
Q T
SOLO LT 60 M N.A
-
Drop:
3.
Variations:
Notes:
DOUBLE MOVES
NOD STICK NOD
Z
Y
M
Q Q
C
X X
Q Q
X X
Q Q
X
X
Q Q
259
DOUBLE MOVES
CHATTER DIG PUMP
X Y
Z M
Q Q
260
OPTION
30
30
40
40
X Z
T M Y
9 TRIO RT 50 X-OPTION
• Tagged: 6-8 YD option route, work off defender head up to *Inside untagged: 10-12 YD choice route, work off defender head
inside. up to inside. Can not work inside OT.
• #1 to 2 man side : MOR Go *#1 (3 WR Side) Switch release Post (If heavy inside leverage,
take best speed release).
Variations:
Notes:
JIG
30
30
40
40
X Y
T M Z
9 TRIO RT 50 M-JIG
*Hitch: 3 big, 2 little steps; Sit and hold at top of *Hitch: 3 big, 2 little steps; Sit and hold at top of stem
stem. After Pause, if Open Stay Open. If Covered, 1.
Can Burst in as Outlet to QB
*Corner: Press to 12 yds, plant inside foot & come out on a high
angle 25 yds downfield. If SAF high & overtop to outside, chase 2. New Anthony
face of SAF up to 16 yds & flatten route out towards sideline
• Player tagged with the “JIG” call is the player running the Jig.
Notes: • This concept is compliment to Stars/Post
JIG
4 SOLO RT 50 T-JIG 9 TRIO RT MIX 50 X-JIG
X Y M Y
M T Z T X Z
Q Q
266
JERK
30
30
40
40
X Y
T M Z
5 TRIO RT 51 T-JERK
Oakland – 6 Step Speed Cut Comeback – 15 Yds, Come Out QB Friendly. Turn Out Looking
1. Overe Outside Shoulder
Variations:
Notes:
CHOICE
30
30
40
40
X Y
M Z
T Q
SOLO RT 61 Y-CHOICE
3.
T Middle Checkdown.
Variations:
Notes:
CROOK
30
30
15
40
40
X M
Y Z
Q
T
TREY RT 61 Y CROOK
Drop: 3 Step
3 WR Side 1 WR Side
*12 yard locked Stop. Come back down your *15 yard dig. Can inside stem release or post stem at top of
stem. 1. route, flatten at top of route & get to 1st window inside
WLB.
Variations:
Notes: .
Z-CROOK
30
30
15
40
40
X Y
M Z
Q
T
Progression:
3 WR Side 1 WR Side
*Tagged Crook *15 yard dig. Can inside stem release or post stem at top of
1. route, flatten at top of route & get to 1st window inside
WLB.
*Rub/Pick LB
2.
*Flat
3.
Variations:
Notes: .
PURDUE / WIN
30
30
40
40
X Y
T M Z
PRG Win
2.
Stick 3.
Variations:
Notes:
Purdue / Win
TREY RT 51 PURDUE T-WIN
X Y
M Z
T Q
276
SUBWAY
30
30
HIGH BALL
40
40
MESH
X Y
SHALLOW M Z
T Q
*Protection - Swing
T *Flat
Notes:
SUBWAY
Trio Rt Z-Short 61 Subway Rt Trey Rt 50 Subway T-Flat
F F
C C
C C
W M S $ W M S $
X Y X Y
M Z M Z
T Q Q T
F
C C
W M S $
X Y M Z
T Q
280
50/51 RAIL
30
30
15
5
40
40
3
4
2
X Y
1
M Z
Q
T
* Drop: 3 Step *Rail Route vs Man Coverage. Identify leverage of cover defender
QB Rules: for down path throw or driven ball
1. Rail
1. Alert Frontside Triangle
Progression: 2. Shallow Key Defenders: for Man/Zone Techniques
3. High Ball & Dig/Mesh
*Mesh: Release Rub Aiming @ 5 Yds. You Set the *15 YD Dig
Rub/Traffic on Top. 1.
3.
Variations:
*Tagged letter brings tagged player as the mesher.
X Y X Y
Z M Z
M
Q Q T
T
X Y
M
Z
Q T
283
60/61 TRAIN
30
30
40
40
3
4
2 1
X Y
M Z
Q
T
*Mesh release rub aiming at 5 yards. *Mesh release, fast under rout playing tight off of
1. opposite side rub.
*Flat to wheel. 3.
*in backfield- rail
*In protection
T
X Y X Y
M
Z Z
T
Q
M TQ
285
*ALL QUICKS WILL BE DOUBLE CALLED
QUICKS STARTING WITH FORMATION STRENGTH.
BALL
X Y
X Y
M Z
M Z
Q
Q T
T
BALL
X Y
X Y
M Z
M Z
Q
T Q
T
X Y X Z
M Z M F
Q Q
T T
X Y X Y
M Z M Z
Q Q
T T
287
QUICKS
3X1 OMAHA 3X1 OMAHA
X Z
X Y
F M
M Z
Q
Q
T
T
X Y
X Y
M Z
M Z
Q
T Q
T
M Y X Y
X Z M Z
Q Q
T T T
3X1 SPACING
X Y
M Z
Q
T
288
QUICKS
2X2 PURDUE 3X1 PURDUE
X Y
X Y
M Z
M Z
Q
Q T
T
3X1 STICK
X Y
M Z
Q
T
M Y X Y
X Z M Z
Q Q
T T *M COBRA
X Y X Y
M Z M Z
Q Q
T T
*M SCORPION
289
QUICKS
2X2 WIN EMPTY WIN
X Y
X Y
T M Z
M Z
Q
Q
T
OMAHA/ WIN
X Y
T
M Z
290
ROUTE CONCEPTS
REVERSE STARS
REVERSE STARS
#1: DOG STEM CORNER
#2: QUICK OUT
#3: STICK SEAM
COBRA COBRA
#1: SLANT, CREATE TRAFFIC
ON DEFENDER
#2: WHEEL
30
30
15
40
40
X Y
M Z
Q
T
Y/N Tree as Starting Point, if No, Start with Cobra #1. 1. MOFO or MOFC
Progression: 1. Stick Nod 2. Cobra 3. Dig 4. Check Down Key Defenders: 2. Depth & Leverage of Nod
Defenders
* Stick Nod.
3.
*Protection
• Outside check down vs zone T * Check Down on Will
• Out vs man
Variations:
Notes:
BRANCH
30
30
15
12
40
40
X Y
M Z
Q
T
2. * 12 YD Curl
* Stick Nod.
3.
*Protection
• Outside check down vs zone T * Check Down on Will
• Out vs man
Variations:
Notes:
TROUT
30
30
40
40
X Y
M Z
Q
T
1. Out (Corner Must Chase Dart 2. Option 3. Check Down (Will) 1. Frontside Corner (Return).
Progression: Alert: Dart with Winning Leverage on Corner (situational) Key Defenders: 2. MLB, MOFO/MOFC for
Stick Nod.
*15 YD Dig *Dart: Win Flat Down LOS Away From CB, Looking
1.
for Ball.
2. *Post
Variations:
Notes:
60/61 STEELER
30
30
40
40
4 3
1
X Y
M Z
Q
T
Progression: *Flat to Corner to Under to Mesh. (“Pirate” call between #1 and #2 to switch their assignments at LOS)
*Best release corner. *Under – Quick 2 step release, locate the Mesh route &
*Alert to Pirate call vs Press in bunch. This will turn 1. brush shoulders between ‘A’ gaps. Work flat & square
you into the Mesh route. across.
*Mesh release rub aiming at 5 yards. Locate man
defender on the under. *Alert to Pirate call when #1 is 2.
pressed in bunch. This will turn you into Corner.
Variations:
Notes:
*Full field protection read.
Steeler
Ace Rt Z-Short 50 Steeler Rt X-Oakland
X Y
M Z
Q
T
302
3X1 ALL-GO
30
30
40
40
X Y
M Z
Q
T
TRIO RT 61 ALL-GO
Variable 3-Step:
QB Rules: Find BSAF Drop: *3+ Plant for seams/ Go/ Backshoulder vs. Press
*3+ hitch(es) to drop outs/ T
1 High: Working away from safety. Move safety with eyes, read 3, 2, 1 strong – 1 to back weak.
Progression:
2 High: if boundary safety is deep find 3,2,1. If the boundary safety is shallow take #1 to back
3 WR Side 1 WR Side
* UNLESS TAGGED (GO ROUTE) Protection release to landmark 2 *Go Route: Protection release to landmark 2 yards outside the
yards outside the bottom of the #’s. Read zone turn/ man turn. bottom of the #’s. Read zone turn/ man turn. Man: Hold
Man: Hold landmark. Zone turn: Chase blind spot and drop out 1.
landmark. Zone turn: Chase blind spot and drop out at 15 yards.
at 15 yards.
*Bender/Seam: 2 yds outside hash. Read 2nd level defender on hash
(SAF). Hash clear (no SAF/1 high) = Seam. Release off underneath
defender & get eyes on QB by 10 yds. Hash cloudy (SAF overtop/1 high) = 2.
Bender. Release off underneath defender and bend by 10-12 yds.
*Cross Route: Release under SLB & overtop MLB. Work to
get to 14 yds opposite hash. Vs Man, staircase & win flat 3.
across (Stem, Lift & Carry, Flatten).
Variations: Tagged GO
C C
C $ C
S S
W M W M
X Z X Z
M Y M Y
T Q T Q
C C
C $ C
S S
W M W M
X Y X Y
M Z M Z
T Q T Q
C C
C $ C
S S
W M W M
Y Y X
M Z X M Z
T Q T Q
Doubles Rt. Over Vs. Single Safety Doubles Rt. Over Vs. 2 Deep
F F $
C C
C $
S S
W M C W M
F Y F Y
Z X Z X
T Q T Q
305
2X2 GO (X/M/Y/Z)
30
30
40
40
X Y
M Z
Q
T
SOLO RT 61 M-GO
1 High: Working away from safety area. Move safety with eyes. Best seam to #1 to T.
Progression:
2 High: Read called safety side. Bender to 1 to T.
* UNLESS TAGGED (GO ROUTE): Protection release to landmark 2 *Go route: Protection release to landmark 2 yards outside the
yards outside the bottom of the #’s. Read zone turn/ man turn. bottom of the #’s. Read zone turn/ man turn. Man: Hold
Man: Hold landmark. Zone turn: Chase blind spot and drop out 1.
landmark. Zone turn: Chase blind spot and drop out at 15 yards.
at 15 yards.
*Tagged WR (Bender/Seam): 2 yds outside hash. Read 2nd level defender on
hash (SAF). Hash clear (no SAF/1 high) = Seam. Release off underneath *Seam route: 2 yards outside the hash, clear
defender & get eyes on QB by 10 yds. Hash cloudy (SAF overtop/1 high) = 2. underneath defender & get eyes on QB by 10 yards.
Bender. Release off underneath defender and bend by 10-12 yds.
3.
Variations: *X/Y/Z/T GO
Notes: Player tagged with the “GO” call is the bender who is chasing the face.
2X2 GO (M/X/Y/Z)
Solo Rt 61 M-Go Vs. Single Safety Solo Rt 61 M-Go Vs. 2 High
F F $
C C
C C
W M S $ W M S
X Z X Z
M Y M Y
T Q T Q
F F $
C C
C C
W M S $ W M S
X Z X Z
M Y M Y
T Q T Q
X Z X Z
M Y M Y
Q T Q T
X Z X Z
M Y M Y
Q T Q T
308
Z ALL-GO
30
30
40
40
X Y
M Z
Q
T
TREY RT 61 Z ALL-GO
QB Rules: Same as All Go Drop: *3+ Plant for field seam Gun:
*3+ hitch(es) to drop outs/ T
Progression: 1 High Zone: Same as All Go. Keep safety in MOF with eyes, read 3, 2, 1 strong – 3 to 1 to back weak.
1 High Man: Best matchup. 2 High: If boundary SAF deep, find 3, 2, 1. If boundary SAF shallow, take #1 to back.
3 WR Side 1 WR Side
* TAGGED*Switch Bender. Inside stem release vs tight coverage, *Go Route: Protection release to landmark 2 yards outside the
vertical release vs off coverage. 1 High= 2 Yards outside the hash.
2 High= Carry route to depth of 10-12 yards and bend in front of
1. bottom of the #’s. Read zone turn/ man turn. Man: Hold
landmark. Zone turn: Chase blind spot and drop out at 15 yards.
face of SAF.
* Switch go: Foot fire release. Get width to bottom of #’s.
Read CB for man turn/ zone turn. Man turn- hold landmark. 2.
Zone turn- chase blind spot and drop out at 12 yds.
*Cross Route: Release under SLB & overtop MLB. Work to get to
14 yds opposite hash. Vs Man, staircase & win flat across (Stem, 3.
Lift & Carry, Flatten).
30
30
40
40
X Y
M Z
Q
T
TREY RT 61 DOG/X-GLANCE
QB Rules: See BSAF & work away Drop: * Variable 3 step drop
Variations:
Notes: *Default - single WR side is Glance. Route can be changed with tag (X-Bang).
MESH
30
30
40
40
X Y
M Z
Q
T
*Called Route (Reverse Stars, Stars, Comet) *Under – Quick 2-step under. Locate mesh WR &
1. brush shoulders between A gaps. Flatten across.
Variations:
30
30
40
40
X M
Y Z
T Q
TREY RT 61 PHILLY
SMOKE – PUNCH STEP, TURN & SHOW # S 1. GLANCE – 5 STEP, WIN I/S WLB
T CHECK SWING
Notes:
PHILLY
$
F F
$
C C
C C
S
W M S W M
X Y X M
M Z Y Z
T Q T Q
F
F $
C W M S C W M S
C $ C
Y X X M
M Z Y Z
T Q T Q
F $
C C
W M S
X Y M Z
T Q
317
PHONE
30
30
15
40
40
X M
T Y Z
9 TRIO RT 51 PHONE
Variable 3-Step:
QB Rules: Drop:
Progression:
3 WR Side 1 WR Side
1.
2.
3.
Variations:
Notes:
SHALLOW
30
30
40
40
X Z
M Y
Q
T
Progression: Shallow to Dig to Angle (Aware of SAF depth over the Dig)
15 yard chatter Comeback *Big Post – Best release, win vertically down the field, once
1. you clear SAF break high on the post (Logo)
*Tagged* Run Shallow route. *Basic – Outside release SLB/N, push to 12 yds, wrap & curl at
Shallow- Quick 3 step release, replace heels of DL, 2. the top. Vs. man escape & stay on the move
run full speed, catch & run the rail.
*Not Tagged* Corner, set run for *Cross Route: Release under SLB & overtop MLB. Work to get to
Shallow if you see man 3. 14 yds opposite hash. Vs Man, staircase & win flat across (Stem,
Lift & Carry, Flatten).
*Protection - Angle
T
Variations:
Notes:
Shallow
Trey Rt 61 X Shallow 5 Trey Rt 51 T Shallow
$
F $ F
C
C
C W M C S
S W M
X Y X Y
M Z T M Z
T Q Q
Y X Y Z
M M Z M X
T Q T Q
322
CELTIC
30
30
40
40
X Z
M
F
T Q
1. Post
Field Triangle FS, Corner Sam
Progression: 2. Cross Country Key Defenders:
3. Flat Control
10 YD Post 2.
3.
T Check Flat
Notes:
Z-HOLE/DELAY
30
30
40
40
M Y
X Z
Q
T
*Hole Delay (Inside logo split). Stem under vertical *Under Ball Route: 5 yds.
stem of #2. Quick stutter & burst vertical to divide 1. • Become checkdown under MLB
field. • Vs man: Stay on move
3.
Variations:
Notes:
ROUTE CONCEPTS
ROCKET
ROCKET
#1: OUT AND UP
#2: BENDER
SCISSORS
SCISSORS
#1: 7 STEP POST
#2: 12 YD CORNER
DIG
DIG
#1: 7 STEP POST
#2: 15 YD DIG
DINO
DINO
#1: 7 STEP POST
#2: POST: MUST CROSS FACE
OF NEAR SAFETY
328
ROUTE CONCEPTS
STARS
STARS
#1: 6X2 WIDTH HITCH
#2: 12 YD CORNER, BREAK
HIGH TO 25 YDS
#3: STICK SEAM
REVERSE STARS
REVERSE STARS
#1: DOG STEM CORNER
#2: QUICK OUT
#3: STICK SEAM
CURL
CURL
#1: 12 YARD CURL
#2: QUICK OUT
#3: HIGH BALL (8 YDS)
RAIDER
RAIDER
#1: 5 YARD SNAG
#2: 15 YARD DIG
#3: BIG POST CLEAR THE
SAFETY
329
ROUTE CONCEPTS
FLAG
FLAG
#1: 15 YD COMEBACK
15 YDS
#2: BIG CORNER BREAKING
NO SOONER THAN 16 YDS/
HEELS OF CB.
EARS
12 YDS EARS
10YDS
#1: SWITCH GO RELEASE
CURLING AT 12 YDS.
#2: SWITCH GO RELEASE
DROPPING OUT AT 10 YDS.
PIVOT
PIVOT
12 YDS #1: ONCE YOU REACH THE
TACKLE PIVOT BACK
TOWARDS SIDELINE.
#2: 12 YD BASIC
COMET
COMET
#1: 12 YD CORNER
#2: PIVOT ROUTE
330
ROUTE CONCEPTS
D.C.
D.C.
12
#1: 10 TO 12 YD GO/STOP
#2: 12 YD BURY (TAKE 2)
NEW ANTHONY
NEW ANTHONY
#1: 5 STEP HITCH
#2: 10 TO 12 YD
POST/STOP/GO
CHAIR
CHAIR
#1: BIG POST. TAKE TOP OFF
#2: STEM IN CROSS INSIDE
N/SAM. CLIMB TO DEPTH OF
12 YDS & SNAP OUT. WIN OFF
SAFETY
ZIP ZIP
#1: WHIP VS MAN
EDGE BREAK WHIP VS ZONE
#2: CORNER OR POST BASED
ON LEVERAGE
331
90/91 – IRISH RT/LT
Vs. Vs.
BS FS
BS FS
C C C
W M S S
C W M
E T N E E N T E
X Y X Z
M Z M Y
Q T Q T
90 91
Q: 3 step drop, eyes downfield, feel rush – plant, retreat as needed finding RB in earliest window. Pass must be caught behind the L.O.S.
RB: Press to outside hip of guard – Find easiest + best release, when OG leaves. Burst fast to land mark – look for ball. Stay behind L.O.S.
Get out fast. Land mark Hash, Logo, Numbers
PST: Vertical set – Force DE outside – get on hip and run him by. If he veers wash down. Take any outside blitzer
C: 3 playside – set up + out to call side. Release flat looking for alley if first man out – Flat.
Shade – Block inside # of shade then release flat for alley
BST: Vertical set – Force DE outside – get on hip and run him by. If he veers wash down. Take any outside blitzer
92/93 – SHAMROCK RT/LT
Vs. 93
BS FS
C S C
W M
E T N
E
X Z
M Y
T Q
PERSONNEL/VARIATIONS:
Q: Quick 3 Drop, See Rush of DE (we want an inside rush). Deliver Ball as Quickly as RB has O/S
Leverage on DE.
RB: Sell Pass Pro with 2 Steps getting Width. See DE & get Width Outside to Catch Seam.
PST: Over set DE or C Gap Defender, Trying to get Him to go Inside. Vs Blitz, take Blitzer. Vs 404 Set on 4i, Keep Him Inside
PSG: Shade=Set Flat to B Gap, Then Flat Down the Line for Flat Defender. 3 Tech=Set Flat to 3 Tech, Try to Release
Underneath Flat Out Looking Alley (if 3x1, take Will). 404=If 4i Stays, Molly Around. 4i Works Out Get Out Flat
C: 3 playside – set up + out to call side. Release flat looking for alley if first man out – Flat.
Shade – Block inside # of shade then release flat for alley
BST: Vertical set – Force DE outside – get on hip and run him by. If he veers wash down. Take any outside blitzer
94/95 CAT
Vs. 4-2 Vs. ODD
FS BS
BS FS
C C C
C W S
M L W M S
E T N E E N E
X Z X Z
M Y M Y
Q Q
T T
PERSONNEL/VARIATIONS:
RB: Set like 60/61. 2 steps up field & look over inside shoulder. Be aware of 3 tech. and/or DE to call
PST: Set to man on/over – hands on, release to first 2nd level defender head up play side
C: Uncovered – set – nothing immediately to you release to first 2nd level defender head up backside
Covered – man on
W M W M
E N T E E N E
Q Q
T T
W M W M
E N E E N E
Q T Q T
W M S M W
E N T E E N E
Q T Q
T
96/97 – RENO RT/LT
Vs. TREY RT 97 Vs. TRICK LT 97 CRACK
BS
BS
FS
C
C C C
W M S FS
W M S
EE N T E EE T N E
X Y Y
M Z X M Z
T Q T Q
PERSONNEL/VARIATIONS:
Q: Read Rush of EMOL for Leverage on RB Swing. Throw to RB by 3rd Step if RB has Leverage. If
EMOL Peels on RB, Plant & Throw WR Screen to Field.
PST: Set Flat & Out. Try to Release Under DE. Check Alley to SAF. (Attention to Crack Call). Crack Call Puts You on Corner.
PSG: Set Flat to Technique. Release Flat Looking for WLB to SAF.
C: Set to Technique. Release Flat Out, Looking Backside Alley. Check Flat is 1st Man Out Backside.
BSG: Set to Technique. Release Flat Looking to Flat Defender. If 2nd Man Out, Check backside Alley.
BST: Set Man On, Try to get DE Up Field. If Blitz take Blitzer.
98/99 – VEGAS RT/LT
Vs. Vs.
FS SS FS SS
C C C C
W M S W M S
E T N E E T N E
X M Z Z Y X
Y M
Q T Q T
PERSONNEL/VARIATIONS:
Q: Read Mike for Leverage on RB Swing. Throw to RB by 3rd Step if RB has Leverage. If MLB has Leverage on RB, Re-set to B/S #1 WR
Screen.
BSWR: #1= Missile: 1 Big, 2 Little, Work Inside Block #2, Read Block of OT.
#2= Block Corner, Get 3 Steps Up Field to Lift B/S Before Kicking Out Corner.
PST: Set flat + out. Avoid DE. Capture Mike. If totally out flanked – play to safety.
(Attention to Crack call)
BSG: Set to technique. Release back side. Flat. If late out – see alley
BST: Man on. Set to DE keeping him man. Take any blitzer
350/351 T- SCREEN
Vs. Vs.
BS FS BS FS
C C
C W M S C
W M S
E N T E E N T E
X X Z
Z M Y
Y
M
Q T Q T
TREY RT 350 T SCREEN SOLO RT 350 T SCREEN
PERSONNEL/VARIATIONS:
Q: 3X1: Rocker throw RB. Only obvious Hitch takes you away
2x2: Rocker throw RB. Man: Rocker hold read the Mike
PST: (Set aggressively with ability to cut) 4-2 – Man – aware of Mike for sift. (RAM/LION)
4-1 – Mike – Man On (Fan Roger/Louie) ODD Molly – Man On
PSG: (Set aggressively with ability to cut) 4-2 – Turn/Turbo – if man alert Timber
4-1 – Mike Man on or Switch ODD Molly- Molly
FS BS
BS FS
C C
C S C S
W M W M
E N T E E T N E
X Y X Z
M Z T M Y
T Q Q
PERSONNEL/VARIATIONS:
PSWR: Tagged WR – Face QB, Catch + run – Strike match off of 1st block
#2 – Block man over #1
BSWR: Convoy
Y/F: Front side – Man over. If tagged outside of you – Block Man over #1
Back side - Convoy
BS FS
C S C
W M
E N T E
X Z
Y
M
T Q
PERSONNEL/VARIATIONS:
Q: Read EMOL. If He Squeezes & Plays Run, Throw Strike Screen. If He Widens or Surfs, Hand Ball
Off.
Y/F: Run Play Called On Frontside. If On Strike Side, Follow #1 & #2 Rules.
BST: Releasing Out Flat for the Screen. If Corner is Deeper Than 5 YDS You Have Him. If Corner is Inside of 5 YDS or Lower Than WLB, Slot
Will Block Corner, You Now Have WLB.
ESCORT
Vs. TROOP LT M-IN 10 F Vs. DUECE LT 11 F ESCORT
ESCORT CRACK BS
FS
FS
C BS
C C C
S M W W M S
E T N E T N
E E
Z X Z X
M F M
F
Q
T Q
VS. MAN COV.
T
PERSONNEL/VARIATIONS:
Q: Read EMOL. If He Squeezes & Plays Run, Throw Strike Screen. If He Widens or Surfs, Hand Ball
Off.
PSWR: #1 Redline Rules, Block Man on. Crack Tag: Crack 1st Inside.
#2 Redline Rules, Block Head Up to Inside. Crack Tag: Crack 1st Inside.
BSWR: #1 Convoy
#2 Convoy
Y/F: Tagged Escort: Same Side – Sell Cutoff – Break to Flat – Stay Behind LOS. Coming Across – Hip Alignment – Seal
Course Flat Stay Behind LOS. Not Tagged: Run Play Called. Flexed to Escort Side: Redline Rules.
G
G
X Y
Z M
Q
T
QB Rules:
1.
2.
3.
Variations:
Notes:
VIPER
G
G
10
10
Y Z
X T M
QB Rules:
1.
2.
3.
Variations:
Notes:
TSUNAMI
G
G
X Y
Z M
Q
T
QB Rules:
1.
2.
3.
Variations:
Notes:
2 MINUTE DRILL
One of the most important parts of any football game are the last two minutes
remaining at the end of either half. The two minute offense is our method of
taking advantage of the clock. Many games are won and lost during this period
of the game. We must handle ourselves with complete confidence knowing
exactly what to do. Our ability to function smoothly and efficiently in these time
periods are a significant characteristic of a championship football team.
2. Anticipate situation as it develops. QB must stay cool but take charge. Be loud but keep poise. QB you are
in a 4 down situation.
3. Discuss the situation & use of clock with QB. QB must alert team of “Rebound/Boise” and 1 play to win
situation.
6. Stop clock play on 1st or 2nd down (except to set up FG on 3rd down). This is called “Clock, Clock”. It is used
when a play is ran and the clock is not stopped and we need to stop immediately with out using a time
out. “Clock, Clock” alerts everyone to line up on the L.O.S. The QB will take a snap step back one step and
throw the ball into the ground. The ball must hit the ground first. Receivers stay still. Must be a minimum
of 3 seconds or more to Clock the football.
7. QB will check the bench on getting team over the ball with no huddle after a big gain or calling a timeout.
8. QB: no heroics, don’t try the impossible. Be concerned about interceptions. No sacks.
9. Ball carrier: don’t struggle for inches, it consumes time. Some teams look for this type of ball carrier to
cause fumbles.
10. Get out of piles and set up at the L.O.S quickly. Have poise. Defense has a more difficult time slowing the
game.
11. Get clearly out of bounds. If possible, get yardage up sideline then step out. The officials will not stop the
clock if you slide out.
12. QB runs: get all the yardage the defense gives you then get out of bounds or get down.
13. Return man: you must know plan and situation before entering game.
14. QB calling timeout: go to referee (behind you in offensive backfield) before play is stopped. Signal
timeout if player tackled is in bounds
15. Any receivers: if ball is caught and inside numbers get as many yards as possible. If ball is caught outside
of numbers get out of bounds.
16. Always be alert in FG range to a situation where a FG will win the game and there are 15 or less seconds
left on the clock. If a completion is thrown get on the ground so that a timeout can be called and the FG
can be kicked to win the game.
2 MINUTE DRILL
QB PREP
1. Study past tendencies
2. Any special looks
3. Any blitz tendencies
4. Zone or man or mixture
5. Know our plan: core and specials
6. Plan VS each coverage
7. Think about scenarios and talk through them
8. Know clock management keys
QB BASICS
1. Keep It simple
2. Go quickly without rushing
3. Communicate clearly and simply
4. Call protection early for Line
5. Be aware of deep opportunity, you must be sure
6. Attack ball after a big play
7. Work outside if possible
8. Look quickly to sideline
9. Can move pocket, use screen or 3 step
10. Be aware of down and distance. Get 1st downs to stop clock and move ball
11. Repeat formations if clock is running. Can mix in runs
12. Be aware of time remaining. Know where the ref is located for time out
13. Handle blitz quickly. Throw ball away to prevent sacks
14. Can alter snap count on stopped clock
15. Know what you need (TD or FG)
16. Save time outs till under 1 minute left
CLOCK
1. All players run and get to L.O.S as quickly as possible except RB
2. OL & TE protect inside gap
3. RB stand still in the backfield and watch the snap
4. WR’s stand still. All WR get to L.O.S
5. QB take the snap and step back 1 step & throw the ball into the ground. Avoid hitting
any lineman with the ball.
UNDER 30 SECONDS
1. Use timeouts when appropriate, check with sideline
2. Limit dump off to back unless it will get 1st down or F.G Position
3. Scramble uses up more clock. Force throw on last play or 4th down
4. Should be able to get 5 or 6 plays in 30 seconds
2018 MASCOT PLAYS
A’S
A’S LT: SOLO LT 60 OAKLAND/OAKLAND
A’S RT: SOLO RT 61 OAKLAND/OAKLAND
FS $
FS
$
C
C C
C M S M
W S W
E T N E E N T E
X Z Z Y M X
M Y
Q Q
T • Formation: SOLO T
• Pass: OAKLAND/OAKLAND
• Protection: 60/61
• Read:
ANTS
ANTS RT: DEUCE RT P10S NEW ANTHONY ANTS LT: DEUCE LT P11S NEW
ANTHONY
$ FS FS $
C
C S M W C C W M S
E T N E E N T E
Z X X Z
M F M
F
Q Q
T • Formation: DEUCE T
• Pass: New Anthony
• Protection: P-10/11 Smack
• Read:
ASTRO
ASTRO RT: SOLO RT 12 ASTRO LT: SOLO LT 13 HITCH
$
HITCH FS FS $
C
C S M W C W M S
C
E T N E E N T E
X Z Z Y X
Y
M M
Q Q
T
T • Formation: SOLO
• Run: 12/13
• RPO: Hitch
• Read:
ASTRO
ASTRO RT: SOLO RT 11 PURDUE (NOW)/M- ASTRO LT: SOLO LT 10 PURDUE (NOW)/M-
BUBBLE$ BUBBLE
FS $
FS
C C
C
S M W C W M S
E T N E E N T E
X Z Z Y X
Y
M M
Q Q
T
T • Formation: SOLO
• Run: 10/11
• RPO: Purdue/M-Bubble
• Read:
ASTRO
ASTRO RT: SOLO RT 11 PURDUE (NOW)/M- ASTRO LT: SOLO LT 10 PURDUE (NOW)/M-
BUBBLE$ BUBBLE
FS $
FS
C C
C
S M W C W M S
E T N E E N T E
X Z Z Y X
Y
M M
Q Q
T
T • Formation: SOLO
• Run: 10/11
• RPO: Purdue/M-Bubble
• Read:
ASTRO
ASTRO RT: SOLO RT 11 PURDUE/M-BUBBLE ASTRO LT: SOLO LT 10 PURDUE/M-BUBBLE
$ FS FS $
C C
C C
S M W W M S
E T N E E N T E
X Z Z X
Y Y
M M
Q Q
T T
• Formation: SOLO
• Run: 10/11
• RPO: Purdue/M-Bubble
• Read: 4-1 Box (Read Field)
4-2 Box (Read
Boundary)
BACKER
BACKER RT: DEUCE RT 12 BACK BACKER LT: DEUCE LT 13 BACK BUBBLE/OREGON
BUBBLE/OREGON
$ FS FS $
C C
C C
S M W W M S
E T N E E N T E
X Z Z X
M M
F
F
Q Q
T T
• Formation: Deuce
• Run: 12/13 Back
• RPO: Bubble/Oregon
• Read:
BANG RT: TREY RT P61 DOG/X-BANG
BANG BANG LT: TREY LT P60 DOG/X-BANG
$ FS $
FS
C
W M C C S M C
S W
E T N E E N T E
X Y X
Y
M Z Z M
Q T Q
T
• Formation: TREY
• Protection: P60/61
• Pass: Dog/X-Bang
• Read:
BEARS
BEARS RT: TROOP RT 11 SMACK PHX HOUSTON BEARS LT: TROOP LT 10 SMACK PHX HOSTON
F$ SS SS F$
C
W M S C
S M W
C C
E N T E E T N E
X
Z Z X
M
F M F
Q Q
T T
• Formation: Troop
• Pass: PHX
• Protection: 10/11 Smack
• Read:
BEARS
BEARS RT: TROOP RT WIDE 11 SMACK BOILER/HOUSTON BEARS LT: TROOP LT WIDE 10 SMACK
F$ BOILER/HOUSTON
S
SS F$
S
W M S S M W
C C C C
E N T E E T N E
X
Z Z X
M
F M F
Q Q
T T
• Formation: Troop
• Pass: Boiler/Houston
• Protection: 10/11 Smack
• Read:
BEARS
BEARS RT: TROOP RT WIDE 11 BACK BOILER/OREGON BEARS LT: TROOP LT WIDE 10 BACK BOILER/OREGON
F$ SS S F$
S
W M S S M W C
C C C
E N T E E T N E
X
Z Z X
M
F M F
Q Q
T T
• Formation: Troop
• Pass: Boiler/Oregon
• Protection: 10/11 Back
• Read:
BEARS
BEARS RT: TROOP RT WIDE 13 SMACK BOILER/OREGON BEARS LT: TROOP LT WIDE 12 SMACK BOILER/OREGON
F$ SS S F$
S
W M S S M W C
C C C
E N T E E T N E
X
Z Z X
M
F M F
Q Q
T T
• Formation: Troop
• Pass: Boiler/Oregon
• Protection: 10/11 SMACK
• Read:
BEARS
BEARS RT: TRIPS RT 11 SMACK BOILER/X-HITCH BEARS LT: TRIPS LT 10 SMACK BOILER/X-
F$ HITCH S
SS F$
S
C
C
W M S S M W
C C
E N T E E T N E
X
Y Y X
Z Z M
M
Q Q
T T
• Formation: Trips
• Pass: Boiler/X-Hitch
• Protection: 10/11 SMACK
• Read:
BILLS
BILLS RT: DEUCE RT 12 BACK BILLS LT: DEUCE LT 13 BACK BUBBLE
BUBBLE
$ FS FS $
C C C
S M W W M C
S
E T N E E N T E
X Z
Z X
M F F M
Q Q
T
• Formation: DEUCE (FSL) T
• Run: 12/13 Back
• Protection:
• Read:
BLACKHAWK
BLACKHAWK RT: SOLO RT 11 SLAM M- BLACKHAWK LT: SOLO LT 10 SLAM M-
BUBBLE BUBBLE
$ FS FS $
C C
C C
S M W W M S
E T N E E N T E
X Y Y X
M Z Z M
Q Q
T T
• Formation: Solo
• Run: 10/11 Slam
• RPO: M-Bubble
• Read:
BULLS
BULLS RT: ACE RT 10 BUBBLE BULLS LT: ACE LT 11 BUBBLE
$ FS FS $
C C
S M W W M S
C E C
T N E C E N T E
X Y Y X
M Z M
Z
T Q Q T
• Formation: ACE
• Run: 10/11
• Pass: Bubble
• Read: 2 high read the SLB.
1 high read
the end
BULLETS
BULLETS RT: 9 TREY RT M-D.C./PURDUE BULLETS LT: 8 TREY LT M-D.C./PURDUE
$ FS $
FS
S S
C W M M C
C W
C
E T N E E N T E
X M M X
T Y Z Z Y T
Q Q
• Formation: 8/9 Trey
• Protection: 50/51
• Pass: M-D.C./Purdue (T-Slant)
• Read: Man/Zone
BROWNS
BROWNS RT: TROOP RT P11S Z-PINTO/X-POSTER BROWNS LT: TROOP LT P10S Z-PINTO/X-POSTER
$ FS FS $
C C
C
C W M
S S M W
E T N E E N T E
X Z Z X
M M
F F
Q
T T Q
• Formation: Troop
• Protection: P 10/11 Smack
• Pass: Z-Pinto/X-Poster
• Read:
CELTIC
CELTIC RT: SOLO RT WIDE 2 CELTIC LT: SOLO LT WIDE 3
ARROW ARROW
FS $
FS
$
C C
C C
W M S S M W
E T N E E N T E
X Z Z X
M Y Y M
Q Q
T • Formation: SOLO T
• Pass: ARROW
• Run: 2/3
• Read:
CELTIC
CELTIC LT: SOLO LT WIDE 11 ARROW
CELTIC RT: SOLO RT WIDE 10
BOILER/BOILER FS $
FS
$
C
C C
C W M S M
S W
E T N E E N T E
M Y Y M
X Z Z X
Q Q
T • Formation: SOLO WIDE T
• Pass: BOILER/BOILER
• Run: 10/11
• Read:
CELTIC
CELTIC LT: SOLO LT 10
CELTIC RT: SOLO RT 10 BOILER/PURDUE
BOILER/PURDUE
FS $
FS
$
C
C C
C W M S M
S W
E T N E E N T E
M Y Y M
X Z Z X
Q Q
T • Formation: SOLO T
• Pass: BOILER/PURDUE
• Run: 10/11
• Read:
CHEETAH
CHEETAH RT: 8 TREY LT 50 RED PURDUE CHEETAH LT: 9 TREY RT 51 BLUE PURDUE
$ FS
FS $
S M W C W M S
C C
C E T N E E N T E
Y X T X Y
Z M T M Z
Q Q
• Formation: 8/9 TREY
• Pass: RED/BLUE PURDUE
• Protection: 50/51
• Read: 1A,1B,2,3,4
CHIEF
CHIEF RT: TREY RT P61 Y-CROOK CHIEF LT: TREY LT P60 Y-CROOK
$ FS FS $
C C
C W M
S S M W
C
E T N E E N T E
X Y Y X
M Z Z M
Q
T T Q
• Formation: Trey
• Pass: Crook
• Protection: P60/61
• Read:
CHIEF
CHIEF RT: TRIO RT T-O-L 51 X- CHIEF LT: TREY LT P60 Y-CROOK
N.A./PURDUE $ FS FS $
C C
C W M
S S M W
C
E T N E E N T E
X Y Y X
M Z Z M
Q
T T Q
• Formation: Trey
• Pass: Crook
• Protection: P60/61
• Read:
CHOICE
CHOICE RT: SOLO RT P61 T-CHOICE CHOICE LT: SOLO LT P60 T-
$ FS FSCHOICE $
C
S M W C W M S
C C
E T N E E N T E
X Z Z Y X
Y
M M
Q Q
T • Formation: SOLO T
• Pass: CHOICE
• Protection: P60/61
• Read:
CHOICE
CHOICE RT: SOLO RT 61 T-CHOICE CHOICE LT: SOLO LT 60 T-CHOICE
$ FS FS $
C
S M W C W M S
C C
E T N E E N T E
X Z Z Y X
Y
M M
Q Q
T • Formation: SOLO T
• Pass: CHOICE
• Protection: 60/61
• Read:
COUGAR
COUGAR RT: DEUCE RT RED COUGAR LT: DEUCE LT BLUE
$ FS FS $
S M W W M S
C C C
E T N E C E N T E
X Z Z X
M F M
F
Q Q
T • Formation: DEUCE T
• Pass: RED/BLUE
• Protection: P-60/61
• Read: 1A,1B,2,3,4
COLT
COLT RT: SOLO 14 COLT
COLT LT: SOLO RT 15 COLT
BS FS FS BS
C
C W M S M W
S
E C N
T N E E T E
Z X X Z
Y Y
M M
T Q Q T
• Formation: SOLO
• Pass: COLT
• Run: 14/15
• Read: Will
COWBOY
COWBOY RT: SOLO RT 14 COWBOY LT: SOLO LT 15 X
$
X FS $
FS
C C
C
S M W W M S C
E T N E E N T E
X M Z Z Y M
Y X
Q Q
T • Formation: SOLO T
• Run: 14/15
• RPO: X
• Read: 2-High = Run
1-High (Cov. 3)
=X
CUBS
CUBS LT: ACE LT 10 SMACK BOILER/HOUSTON CUBS RT: ACE RT 11 SMACK BOILER/HOUSTON
$ FS FS $
C C
C
W M S C M W
S
E T N E E N T E
Y X X Y
Z M M Z
T Q Q T
• Formation: ACE
• Run: 10/11 SMACK
• Pass: BOILER/OREGON
• Read:
CUBS
CUBS RT: ACE RT 11 SMACK OREGON/BUBBLE CUBS LT: ACE LT 10 SMACK
OREGON/BUBBLE
$ FS FS $
C C
C
W M S C M W
S
E T N E E N T E
X Y Z Z Y X
M M
Q T Q
T
• Formation: ACE
• Run: 10/11 Smack
• Pass: Oregon/Bubble
• Read:
CUBS
CUBS RT: TROOP RT 11 SMACK BUBBLE/X-HITCH CUBS LT: TROOP LT 10 SMACK BUBBLE/X-HITCH
$ FS FS $
C C
C
W M S C M W
S
E T N E E N T E
X Z Z X
F M F
M
Q T Q
T
• Formation: Troop
• Run: 10/11 Smack
• Pass: Bubble/X-Hitch
• Read:
CUTTER
CUTTER RT: TROOP RT 7 CUT CUTTER LT: TROOP LT 6 CUT BUBBLE
BUBBLE
$ FS FS $
C C C
S M W W M C
S
E T N E E N T E
X Z
Z X
F M M F
Q Q
T
• Formation: TROOP T
• Run: 6/7 Cut
• Protection:
• Read:
CUTTER
CUTTER RT: TROOP RT 7 CUT BUST CUTTER LT: TROOP LT 6 CUT BUST
$ FS FS $
C C C
C
S M W W M S
E T N E E N T E
X Z
Z X
F M M F
Q Q
T
• Formation: TROOP T
• Run: 6/7 Cut
• RPO: BUST
• Read:
DEVILS
DEVILS RT: DEUCE RT P10 SMACK DEVILS LT: DEUCE LT P11 SMACK
D.C. D.C. $
$ FS FS
C C
C C
S M W W M S
E T N E E N T E
X Z Z X
M M
F
F
Q Q
T T
• Formation: Deuce
• Run: P10/11 Smack
• RPO: D.C.
• Read:
DEVILS
DEVILS RT: TROOP RT P10S NEW DEVILS LT: TROOP LT P11S NEW
ANTHONY ANTHONY $
$ FS
FS
C
C C C
S M W W M S
E T N E E N T E
X Z X
Z
M M F
F
Q Q
T T
• Formation: Troop
• Protection: P10/11 Smack
• Pass: New Anthony
• Read:
DEVILS
DEVILS RT: TROOP RT P10 SMACK DEVILS LT: DEUCE LT P11 SMACK
D.C. D.C. $
$ FS FS
C C
C C
S M W W M S
E T N E E N T E
X Z Z X
M M
F
F
Q Q
T T
• Formation: Deuce
• Run: P10/11 Smack
• RPO: D.C.
• Read:
DIG
DIG RT: (P) TROOP RT P10S M-DIG/X-COMEBACK DIG LT: (P) TROOP LT P11S M-DIG/X-COMEBACK
$ FS FS $
C M C
W C C
S S M W
E T N E E N T E
X Z Z X
M M
F F
Q
T T Q
C
W M C C S M C
S W
E T N E E N T E
X Y X
Y
M Z Z M
Q Q
T T
• Formation: TREY
• Protection: 60/61
• Pass: Dog
• Read:
DOLPHIN
DOLPHIN RT: DEUCE RT 10 SMACK BUBBLE DOLPHIN LT: DEUCE LT 11 SMACK BUBBLE
$ $
FS
FS
C
C
S M W W M S
C C
E T N E E N T E
X Z Z X
M M
F F
Q Q
T T
• Formation: Deuce
• Run: 10/11 Smack
• RPO: Bubble
DOLPHIN
DOLPHIN RT: DEUCE RT 12 SMACK DOLPHIN LT: DEUCE LT 13 SMACK BUBBLE/OREGON
BUBBLE/OREGON $
$ FS
FS
C
C C C
S M W W M S
E T N E E N T E
X Z Z X
M M
F F
Q Q
T T
• Formation: Deuce
• Run: 10/11 Smack
• RPO: Bubble
DOLPHIN
DOLPHIN RT: DEUCE RT WIDE 10 SMACK BOILER DOLPHIN LT: DEUCE LT WIDE 11 SMACK BOILER
$ $
FS
FS
C C
S M W W M S
C C
E T N E E N T E
X Z Z X
M M
F F
Q Q
T T
C
C C C
S M W W M S
E T N E E N T E
X Z Z X
M M
F
F
T Q Q T
• Formation: Deuce
• Run: 10/11 Smack
• RPO: Ram
DUCKS
DUCKS RT: QUADS RT 11 SMACK BUBBLE DUCKS LT: QUADS LT 10 SMACK BUBBLE
F$ SS S F$
S
C W C C
M S M W C
S
E N T E E T N E
Y Z
X Z X M Y
M
Q T T Q
• Formation: QUADS
• Run: 10/11 Smack
• Pass: Bubble
• Read:
GOPHER
GOPHER RT: SOLO RT P-60 Y-GO GOPHER LT: SOLO LT P-61 Y-GO
F$ SS S F$
S
W M S S M W
C C C C
E N T E E T N E
Y Y X
X Z
M Z M
Q Q
T T
• Formation: Solo
• Pass: Y-GO
• Protection: P 60/61
• Read: Bender, Dropout, T
W M S S M W
C C C C
E N T E E T N E
Y Y X
X Z
M Z M
Q Q
T T
• Formation: Solo
• Pass: Y-GO
• Protection: P 60/61 (RB – No Angle)
• Read: Bender, Dropout, T
$ FS FS $
C C
S M W C C W M S
E T N E E N T E
X Z Z X
M M
F F
Q Q
T • Formation: TROOP T
• Pass: D.C.
• Protection: P-10/11 Smack
• Read:
GRIZZLY
GRIZZLY RT: TROOP RT WIDE 11 BACK GRIZZLY LT: TROOP LT WIDE 10 BACK
BOILER/OREGON
$ BOILER/OREGON
FS FS $
C C
C W M C
S S M W
E T N E E N T E
X Z Z X
F M M
F
Q
T T Q
C C
S M W C C W M S
E T N E E N T E
X Y X
Y Z
M Z M
T
Q • Formation: Solo Mix Q
T
• Run: 14/15
• Pass: Boiler/Purdue
• Read:
HOOSIER
HOOSIER RT: TREY RT WIDE 11 PURDUE HOOSIER LT: TREY LT WIDE 10
$ FS PURDUE
FS $
C C
W M C C
S S M W
E T N E E N T E
X Y Y X
M Z Z M
Q Q
T T
• Formation: Trey Wide
• Run: 10/11
• Pass: Purdue
• Read:
HOOSIER
HOOSIER RT: TREY RT WIDE 53 PURDUE/X-OREGON HOOSIER LT: TREY LT WIDE 52 PURDUE/X-OREGON
$ FS FS $
C C
W M C C
S S M W
E T N E E N T E
X Y Y X
M Z Z M
Q Q
T T
• Formation: Trey Wide
• Run: 52/53
• Pass: Purdue/X-Oregon
• Read:
JAGUAR
JAQUAR RT: WEAK RT 16 LEAD BUBBLE JAQUAR LT: WEAK LT 17 LEAD BUBBLE
$ FS FS $
C C
W M C
S C S M W
E T N E E N T E
X Z Z X
M M
Y Y
Q Q
T • Formation: WEAK T
• Run: 16/17
• Pass: BUBBLE
• Read:
LEOPARD
LEOPARD RT: DEUCE RT STACK 24 LEAD M LEOPARD LT: DEUCE LT STACK 25 LEAD M
$ FS FS $
S M W W M S
C C C
C
E T N E E N T E
X # #
4 Z Z 4 X
M
F F M
Q T
T Q
• Formation: Deuce
• Pass: Strike
• Run: 24/25 Lead (Cover rules)
LEOPARD
LEOPARD RT: DEUCE RT 12 LEAD BUBBLE LEOPARD LT: DEUCE LT 13 LEAD
FS BUBBLE FS
C C C
C
$ S M W W M S $
E T N E E N T E
X # #
4 Z Z 4 X
M F M
F
Q T
T Q
• Formation: Deuce
• Pass: Bubble
• Run: 12/13 Lead
LEOPARD
LEOPARD RT: DEUCE RT 24 LEAD STRIKE LEOPARD LT: DEUCE LT STACK 25 LEAD
STRIKE
$ FS FS $
C
W C
S M W M S
C C
E T N E E N T E
# #
X Z Z X
M 4 4 M
F F
Q T
T Q
C
W C
S M W M S
C C
E T N E E N T E
# #
X Z Z X
M 4 4 M
F (COVER) (COVER) F
Q T
T Q
• Formation: Deuce
• Pass: PINTO
• Run: 24/25 Lead (Cover rules)
LEOPARD
LEOPARD RT: DEUCE RT STACK 24 LEAD M LEOPARD LT: DEUCE LT STACK 25 LEAD M
$ FS FS $
S M W W M S
C C C
C
E T N E E N T E
X # #
4 Z Z 4 X
M
F F M
Q T
T Q
• Formation: Deuce Stack
• Pass: Now screen
• Run: 24/25 Lead (cover
rules)
LION
LION RT: TRIO RT CLUSTER 17 M-SMOKE LION LT: TRIO LT CLUSTER 16 M-SMOKE
FS FS
SS SS
C
C W M C
S M W C
S
E T N E E N T E
X Y Y X
Z M M Z
Q Q
T • Formation: Trio Cluster T
• Run: 16/17
• Pass: Smoke
• Read:
LIGHTNING
THUNDER RT: TRIO RT 61 LIGHTNING THUNDER LT: TRIO LT 60 LIGHTNING
$ FS FS $
C C
C W M
S S M W
C
E T N E E N T E
X Y Y X
M Z Z M
Q Q
T T
• Formation: TRIO
• Pass: Lightning
• Protection: 60/61
• Read:
MISSILE
MISSILE RT: 8 TREY LT T-MISSLE MISSILE LT: 9 TREY RT T-MISSILE
RT LT
$ FS FS $
C C
S M W W M S
C C
E T N E E N T E
Y X X Y
Z T M Z
M T
Q Q
S M W W M S
C E T N E C C C
E N T E
X Y Y X
M T Z Z T M
Q Q
S M W W M C
S
E T N E E N T E
Z X Z
X
M M
F F
T
Q • Formation: TROOP Q
T
• Pass: Red/Blue Oakland
• Protection: P4/5 Back
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
PACKER
PACKER LT: SLOT LT MIX P-6 STARS NEW PACKER RT: SLOT RT MIX P-7 STARS NEW
ANTHONY ANTHONY
$ $ FS
FS
W M S M
S W
C C C C
E T N E E N T E
Z Z
Y X M M X Y
Q Q
T T
• Formation: Slot
• Pass: Stars New Anthony
• Protection: P-6/7
• Read: 2 high looking for post.
$ $ FS
FS
W M S M
S W
C C C C
E T N E E N T E
Y Y
Z M X X M Z
Q Q
T T
• Formation: Solo
• Pass: Stars Y-Post
• Protection: P6/7
• Read: 2 high looking for post.
$ FS
FS $
W M S M
S W
C C C C
E T N E E N T E
Y X X Y
Z M M Z
Q Q T
T
• Formation: Solo
• Pass: Stars Stars/X-New Anthony
• Protection: P6/7
• Read: 2 high looking for post.
W M S M
S W
C C C C
E T N E E N T E
Y X X Y
Z M M Z
Q Q T
T
• Formation: Solo
• Pass: X-New Anthony
• Protection: P6/7
• Read:
PACKER
PACKER LT: SOLO LT MIX P6 STARS/X-NEW PACKER RT: SOLO RT MIX P7 STARS/X-NEW ANTHONY
ANTHONY
$ FS
FS $
W M S M
S W
C C C C
E T N E E N T E
Y X X Y
Z M M Z
Q Q T
T
• Formation: Solo
• Pass: X-New Anthony
• Protection: P6/7
• Read:
PACKER
PACKER LT: SOLO LT P6 STARS/M-NEW PACKER RT: SOLO RT STARS/M-NEW ANTHONY
ANTHONY
$ FS
FS $
W M S M
S W
C C C C
E T N E E N T E
Y M M Y
Z X X Z
Q Q T
T
• Formation: Solo
• Pass: Stars/M-New Anthony
• Protection: P6/7
• Read:
PACKER
PACKER LT: SOLO LT P6 STARS/M-NEW PACKER RT: SOLO RT STARS/M-NEW ANTHONY
ANTHONY
$ FS
FS $
W M S M
S W
C C C C
E T N E E N T E
Y M M Y
Z X X Z
Q Q T
T
• Formation: Solo
• Pass: Stars/M-New Anthony
• Protection: P6/7
• Read:
PACKER
PACKER LT: SOLO LT P7 Y- PACKER RT: SOLO RT P6 Y-N.A./STARS
N.A./STARS
$ $ FS
FS
W M S M
S W
C C C C
E T N E E N T E
Y M M Y
Z X X Z
Q Q T
T
• Formation: Solo
• Pass: Stars/M-New Anthony
• Protection: P6/7
• Read:
PACER RT: 9 TRIPLE RT JIG/COMET
PACER PACER LT: 8 TRIPLE LT JIG/COMET
$ FS $
FS
C C
S M W W M S
C
C
E T N E E N T E
X Z Z X
T M Y M T
Y
C C
C S M W W M S
C
E T N E E N T E
X Y Y X
M Z T Z
T M
Q Q
• Formation: 8/9 SOLO RT/LT
• Pass: Jig/X-Go
• Protection: 50/51
• Read:
PISTON
PISTON RT: DEUCE RT STACK 46 M-SMOKE PISTON LT: DEUCE LT STACK 47 M-SMOKE
$ FS FS $
C C
S M W W M S
E C N
T N E C E T E
X Z Z X
M F F M
Q Q
T • Formation: Deuce Stack T
• Run: 46/47
• Pass: Houston/Now
• Read:
PISTON
PISTON RT: DEUCE RT 46 FLY/BUBBLE PISTON LT: DEUCE LT 47 FLY/BUBBLE
$ FS FS $
C C
S M W C C W M S
E T N E E N T E
X Z Z X
M F F M
Q Q
T • Formation: Deuce Stack T
• Run: 46/47
• Pass: FLY/BUBBLE
• Read:
PISTON
PISTON RT: DEUCE RT 46 BUBBLE/Z-HITCH PISTON LT: DEUCE LT 47 BUBBLE/Z-HITCH
$ FS FS $
C C
C
S M W C W M S
E T N E E N T E
X Z Z X
M F F M
Q Q
T T
• Formation: Deuce
• Run: 46/47
• Pass: Bubble/Z-Hitch
• Read:
PATRIOT RT: SLOT RT MIX 10 BOILER/
PATRIOT PATRIOT LT: SLOT LT MIX 11 BOILER/ PURDUE
PURDUE
$ FS $
FS
S M W S M W
C E T N E C C C
E N T E
X
Z Z X
M Y Y M
$ FS $
FS
S M W S M W
C E T N E C C C
E N T E
X Y X
Y
M Z M
Z
Q • Formation: SOLO Q
T • Run: 52/53 SLAM T
• Pass: BOILER/ OHIO
• Read: Reading apex to Boiler side
first. Then reading apex to Ohio
side. If apex defenders are wide-
hand it off.
PATRIOT RT: SLOT RT (P) 10 BOILER/ OHIO
PATRIOT PATRIOT LT: SLOT LT (P) 11 BOILER/ OHIO
$ FS $
FS
S M W S M W
C E T N E C C C
E N T E
X Z X
Z
M Y Y M
Q • Formation: SLOT Q
T • Run: (P) 10/11 T
• Pass: BOILER/ OHIO
• Read: Reading apex to Boiler side
first. Then reading apex to Ohio
side. If apex defenders are wide-
hand it off.
QUACKS
QUACKS RT: QUADS RT P11S PUMP BUBBLE
QUACKS LT: QUADS LT P10S PUMP BUBBLE
F$ F$
S
SS
S
C
C C
W M C
S M W
S
E N T E E T N E
Y Z Z Y
M X X M
Q T T Q
• Formation: QUADS
• Protection: P10/11 Smack
• Pass: Pump Bubble
QUACKS
QUACKS RT: QUADS RT P11S PUMP BUBBLE
QUACKS LT: QUADS LT P10S PUMP BUBBLE
F$ F$
S
SS
S
C
C C
W M C
S M W
S
E N T E E T N E
Y Z Z Y
M X X M
T Q T
Q
• Formation: QUADS
• Protection: P10/11 Smack
• Pass: Pump Bubble
RHINO
RHINO RT: (P) TRIO RT CLUSTER 5 SMOKE RHINO LT: (P) TRIO LT CLUSTER 4 SMOKE
FS SS SS
FS
C C
W M C M W
S C
S
E T N E E N T E
X Z X
Y M Z
M Y
Q Q
T
• Formation: TRIO CLUSTER T
• Run: 4/5
• Pass: Smoke
• Read:
RABBIT
RABBIT RT: SOLO LT P61 RED RABBIT LT: SOLO RT P60
$ FS FS BLUE $
S M W W M S
C C C
E T N E C E N T E
Z X X M Z
M
Y Y
Q Q
T • Formation: SOLO T
• Pass: RED/BLUE
• Protection: P-60/61
• Read: 1A,1B,2,3,4
RABBIT
RABBIT RT: SOLO LT 61 RED REV STARS RABBIT LT: SOLO RT 60 BLUE REV STARS
$ FS FS $
S M W W M S
C C C
E T N E C E N T E
Z X X M Z
M
Y Y
Q Q T
T
• Formation: SOLO
• Pass: RED/BLUE REV STARS
• Protection: 60/61
• Read: 1A,1B,2,3,4
RABBIT
RABBIT RT: SOLO RT RED PURDUE RABBIT LT: SOLO LT BLUE PURDUE
$ FS FS $
C C
S M W W M S
C C
E T N E E N T E
M Z Z Y M
X Y X
Q Q
T • Formation: SOLO T
• Pass: RED/BLUE PURDUE
• Protection: P-60/61
• Read: 1A,1B,2,3,4
ROCKET
ROCKET RT: SOLO RT P60 ROCKET LT: SOLO LT P61 ROCKET
ROCKET
FS $
$ FS
C C
C C
M
W M S S W
E T N E E N T E
X Z Z X
Y Y M
M
Q Q
T T
• Formation: SOLO
• Pass: ROCKET
• Protection: P-60/61
• Read: BSAF – Find soft CB
ROCKET
ROCKET RT: ACE RT P6 ROCKET ROCKET LT: ACE LT P67 ROCKET
FS $
$ FS
C C
C C
M
W M S S W
E T N E E N T E
X Y Y X
Z Z M
M
Q Q
T T
• Formation: Ace
• Pass: ROCKET
• Protection: P6/7
• Read: BSAF – Find soft CB
ROOSTER
ROOSTER RT: TROOP RT OVER 46 Q LEAD ROOSTER LT: TROOP LT OVER 47 Q LEAD M
M F$
F$ SS S
S
C W M C
S S M W C
C
E N T E E T N E
X Z Z X
F M M F
Q T Q
T
• Formation: Troop OVER
• Run: 46/47 Q LEAD
• Pass: Now
• Read: key force defenders leverage hand
46 on throw now to M.
ROOSTER
ROOSTER RT: QUADS RT 46 Q LEAD ROOSTER LT: QUADS LT 47 Q LEAD
F$ F$
SS S
S
C W M C
S S M W C
C
E N T E E T N E
Y Z Z Y
M X M X
Q T Q
T
• Formation: Tribe (Tackle Over)
FS $ $ FS
W M S S M W
C C C C
E T N E E N T E
X Y Y X
T M Z Z M T
Q Q
• Formation: 8/9 Trio
• Pass: Stars
• Protection: 50/51
• Read: 1- High= Away from Rotation
2- High= Key field safety
#3 to #2 weak
SMACK
SMACK RT: TROOP RT WIDE STACK 10 SMACK NOW/HOUSTON SMACK LT: TROOP LT WIDE STACK 11 SMACK NOW/HOUSTON
$ FS FS $
C C C
C W M
S S M W
E T N E E N T E
X Z Z X
F M M F
Q
T T Q
• Formation: Troop
• Run: 10/11 Smack
• Pass: Now/Houston
• Read:
SHOCK
SHOCK RT: DEUCE RT 6 BOX SLAM SHOCK LT: DEUCE LT 7 BOX SLAM OREGON/BUBBLE
OREGON/BUBBLE
$ $
FS
FS
C C C C
S M W W M S
E T N E E N T E
X Z Z X
M M
F F
Q Q
T T
• Formation: DEUCE
• Run: 6/7 Box Slam
• RPO: Oregon/Bubble
SOX
SOX RT: ACE RT 10 SMACK OREGON/BUBBLE SOX LT: ACE LT 11 SMACK OREGON/BUBBLE
$ $
FS
FS
C C
C C
S M W W M S
E T N E E N T E
X Y Z Z Y X
M M
Q Q
T T
• Formation: Deuce
• Run: 10/11 Smack
• RPO: Bubble
SNAKE
SNAKE RT: SOLO RT WIDE P60 SWITCH GO SNAKE LT: SOLO LT WIDE P61 SWITCH GO
F$ S
SS F$
S
C W M S M W
S
C C C
E N T E E T N E
Z Z X
X Y
M Y M
Q Q
T
T • Formation: Solo
• Pass: Switch Go
• Protection: P 60/61
• Read:
SNAKE
SNAKE RT: SOLO RT P60 Z- SNAKE LT: SOLO LT P61 Z-GO/PIVOT
GO/PIVOT
F$ S
SS F$
S
C W M S M W
S
C C C
E N T E E T N E
Z Z X
X Y
M Y M
Q Q
T
T • Formation: Solo
• Pass: Z-Go/Pivot
• Protection: P 60/61
• Read:
SNAKE
SNAKE RT: SOLO RT 61 SWITCH GO SNAKE LT: SOLO LT WIDE 60 SWITCH GO
F$ S
SS F$
S
C W M S M W
S
C C C
E N T E E T N E
Z Z X
X Y
M Y M
Q Q
T
T • Formation: Solo
• Pass: Switch Go
• Protection: 60/61
• Read:
SNAKE
SNAKE RT: SOLO RT STACK P6 D.C. SNAKE LT: SOLO LT STACK P7 D.C.
F$ S
SS F$
S
C W M S M W
S
C C C
E N T E E T N E
M Y Y M
X Z Z X
Q Q
T T
• Formation: Solo Stack
• Pass: D.C.
• Protection: P 6/7
• Read:
SNAKE
SNAKE RT: SOLO RT STACK P6 Y-N.A./X-DC SNAKE LT: SOLO LT STACK P7 Y-N.A./X-DC
F$
F$
SS S
S
C W M S M W
S
C C C
E N T E E T N E
M Y Y M
X Z Z X
Q Q
T T
• Formation: Solo Stack
• Pass: Y-N.A./X-D.C.
• Protection: P 6/7
• Read:
SOONER
SOONER RT: SOLO RT STACK 12 COBRA SOONER LT: SOLO LT STACK 13 COBRA
$ FS
FS
$
S M W S M W
C C C
E T N E C E N T E
X Y Y X
M Z M
Z
Q Q
T
T
• Formation: SOLO
• Run: 12/13
• Pass: COBRA
• Read:
SEAHAWK
SEAHAWK RT: 4 SOLO RT 350 SEATTLE/OHIO SEAHAWK LT: 5 SOLO LT 351 SEATTLE/OHIO
$ FS $
FS
C
W M C S M
S W
C E T N C
E E N T E
X Y Y X
T Z Z T M
M
Q Q
• Formation: Solo
• Protection: 350/351
• Pass: Seattle/Ohio
• Read:
SUNS
SUNS LT: DEUCE RT SPRINT LT STARS SUNS RT: DEUCE LT SPRINT RT STARS
$ FS FS $
S M W W M S
C C
C N
E T N E C E T E
X Z Z X
M M
F
F
Q Q
T T
• Formation: Deuce
• Run: Sprint
• Pass: Stars
• Read:
SHARK
SHARK RT: TROOP RT 10 SMACK SHARK LT: TROOP LT 11 SMACK
BOILER/HOUSTON
F$ BOILER/HOUSTON
SS S F$
S
C
W M S S M W
C C C
E N T E E T N E
X
Z Z X
M
F M F
T
Q T
Q
• Formation: Troop
• Run: 10/11 Smack
• Pass: Boiler/Houston
• Read:
SHARK
SHARK RT: DEUCE RT 10 SMACK SHARK LT: DEUCE LT 11 SMACK
BOILER/HOUSTON
F$ BOILER/HOUSTON
SS S F$
S
C
W M S S M W
C C C
E N T E E T N E
X
Z Z X
M M
F F
T
Q T
Q
• Formation: Deuce
• Run: 10/11 Smack
• Pass: Boiler/Houston
• Read:
STICK
STICK RT: TRIPS RT 351
STICK LT: TRIPS LT 350
PURDUE/BOSTON
$ FS PURDUE/BOSTON
FS $
C C
W M C C
S M W
S
E T N E E N T E
X Y X
Y M Z M
Z
Q
T Q T
• Formation: Trips/Trey
• Protection: 350/351
• Pass: Purdue/Boston
• Read:
SAINTS
SAINTS RT: SOLO RT 61 X-SHALLOW SAINTS LT: SOLO LT 60 X-SHALLOW
$ FS FS $
S M W W M S
C C C
E T N E C E N T E
X Y Y X
M Z Z M
Q Q T
T
• Formation: Solo
• Pass: Shallow
• Protection: 60/61
• Read: See defender over #2. Shallow, Dig, Angle
THUNDER
THUNDER RT: TRIPS/TREY RT 61 THUNDER THUNDER LT: TRIPS/TREY LT 60 THUNDER
$ FS FS $
C C
C W M
S S M W
C
E T N E E N T E
X Y Y X
Z Z M
M
Q Q
T T
• Formation: TREY/TRIPS
• Pass: Thunder
• Protection: 60/61
• Read:
TORNADO
TORNADO LT: TRICK LT 61 THUNDER GO TORNADO RT: TRICK RT 60 THUNDER GO
$ FS FS $
C
C
C W M
S S M W
C
E T N E E N T E
Y X X Y
Z Z M
M
Q Q
T T
• Formation: TRICK
• Pass: Thunder
• Protection: 60/61
• Read:
TRUCK
TRUCK RT: ACE RT 48 TRUCK LT: ACE LT 49
$ SLAM FS SLAM $
FS
C C
C C
S M W W M S
E T N E E N T E
X Y Z Z Y X
M M
(KEEP) (SEAL) (SEAL) (KEEP)
Q T Q
T
C C
C S M W S M W C
E T N E E N T E
X Y Y X
M Z Z M
Q Q
T T
• Formation: Solo
• Protection: P60/61
• Pass: Z-Switch/Purdue
• Read:
WARRIOR RT: TROOP LT P60 RED X-OAKLAND
WARRIOR WARRIOR LT: TROOP RT P61 BLUE X-
OAKLAND
$ FS FS $
C C C
S M W W M C
S
E T N E E N T E
Z X Z
X
M M
F F
T
Q • Formation: Troop Q
T
• Pass: Red/Blue Oakland
• Protection:
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
WARRIOR RT: TREY LT 60 RED X-OAKLAND
WARRIOR WARRIOR LT: TREY RT P61 BLUE X-OAKLAND
$ FS FS $
C C C
S M W W M S C
E T N E E N T E
Z X Z
M Y X
Y M
T
Q • Formation: TREY Q
T
• Pass: Red/Blue Oakland
• Protection: P60/61
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
WARRIOR RT: TREY LT 60 RED X-OAKLAND
WARRIOR WARRIOR LT: TROOP RT P61 BLUE X-
OAKLAND
$ FS FS $
C C C
S M W W M S C
E T N E E N T E
Z X Z
M Y X
Y M
Q
T • Formation: TREY T
Q
• Pass: Red/Blue Oakland
• Protection: 60/61
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
WARRIOR RT: TREY LT 60 RED X-OAKLAND
WARRIOR WARRIOR LT: TREY RT P61 BLUE X-OAKLAND
$ FS FS $
C C C
S M W W S C
M
E T N E E N T E
Z X Z
Y M X
M Y
T
Q • Formation: Trio Q
T
• Pass: Red/Blue Oakland
• Protection: P60/61
• Read: Oakland (Trump card -
BSAF/CB), Cross, Post-Curl, Flat
WILDCAT
WILDCAT RT: TRIO RT CLUSTER 13 WILDCAT LT: TRIO LT CLUSTER 12
SMOKE/OREGON SMOKE/OREGON
FS SS SS FS
C W M S S M W
C C C
E T N E E N T E
X Z Z X
Y M M Y
Q Q
T T
• Formation: Trio Cluster
• Run: 12/13
• Pass: Smoke
• Read:
WILDCAT
WILDCAT RT: TRIO RT 11 RAM WILDCAT LT: TRIO LT 10
FS SS SS RAM FS
C W M S S M W
C C
E T N E E N T E
X Z Z X
M Y Y
M
Q Q
T T
• Formation: Trio
• Run: 10/11
• Pass: RAM
• Read:
WIZARD RT: TROOP RT WHITE LT
WIZARD
WIZARD LT: TROOP LT WHITE RT
$ FS $
FS
C S M W C W M S C
C
E T N E E N T E
X Z Z X
M M
F F
Q T
T Q • Formation: Troop
• Pass: White RT/LT
• Protection: White RT/LT
• Read:
WOLVERINE
WOLVERINE LT: TRIBE LT 11 BUBBLE WOLVERINE RT: TRIBE RT 10 BUBBLE
FS SS SS
FS
W M S S M W
C
E T N E C C
C E N T E
Y Y x Y
M Z Z M
Q Q
T T
• Formation: TRIBE (OPOSITE
CALL)
• Run: 10/11
• Pass: Bubble
• Read: MLB to cover down.
WOLVERINE
WOLVERINE LT: TRIBE LT CLUSTER 11 SMOKE WOLVERINE RT: TRIBE RT CLUSTER 10 SMOKE
FS SS SS
FS
W M C M W
C S C
S C
E T N E E N T E
Y Z Y
Y M Z
M Y
Q Q
T T
• Formation: TRIBE CLUSTER
• Run: 10/11
• Pass: Smoke
• Read: MLB to cover down.