Group - A (Short Answer Questions) : S. No Blooms Taxonomy Level Course Outcome
Group - A (Short Answer Questions) : S. No Blooms Taxonomy Level Course Outcome
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Introduction
1 Remembering 1,2
What is User Interface?
2 Discuss the chronological history of graphical user interface Creating 1,2
3 Creating 1,2
Discuss in detail the importance of the user interface design
4 Remembering 1,2
What is the importance of Good design?
5 Discuss the impact of inefficient screen design on processing time. Creating 1,2
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UNIT-2
5 Remembering 3
Why should we go for indirect manipulation?
6 What are the advantages of Graphical Systems? Remembering 3
UNIT-III
Design Process
1. What are the various difficulties with poor design? Remembering 4,5,6
2. Discuss psychological and physical user responses to poor design. Creating 4,5,6
4. Discuss about users knowledge and experience in the design of business Creating
4,5,6
system
7. Explain the user’s mental model and systems conceptual models Understanding 4,5,6
9. Why system training and documentation are also an integral part of any Creating 4,5,6
development effort. Discuss
10. Explain various User’s physical characteristics Understanding 4,5,6
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Screen Designing
1. Explain any 4 interface design goals Understanding 7,8
2. Define good screen design. What are the problems with poor design given Remembering 7,8
the factors
6. What is the role of screen navigation and flow in developing good screen Remembering 7,8
design?
Explain any 4 qualities which provide visually pleasing composition Understanding 7,8
7.
Discuss any 4 techniques used for visual emphasis of important elements on Creating 7,8
8. a screen
UNIT-V
Window
1 Explain in detail any Three contents of menu. Understanding 9
9 What are the guidelines for selecting the proper device-based controls? Remembering 9
Explain in details
10 Understanding 9
Explain any 3 Operable Controls
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Components
1 Explain about Words, Sentences Understanding 10
2 Creating 10
Discuss about different types of Messages
3 Remembering 10
What is icon?
4 Understanding 10
Explain different kinds of icons?
5 Remembering 10
What are the guidelines for creating images?
6 Understanding 10
Explain about Color-What is it?
7 Remembering 10
What are the uses of color?
8 Creating 10
Discuss any 3 possible problems with color.
9 Remembering 10
What are the required features of diagrams?
10 Explain what are the issues to be considered in combining mediums Understanding 10
UNIT-VII
Software Tools
1 Discuss about Backus normal form Creating 11
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Interaction Devices
1 Explain the features of QWERTY AND DVORAK LAYOUR Understanding 12
3 What are the function keys? Explain the advantages of function keys. Remembering 12
6 Explain various Pointing devices that are applicable in six types of interaction Understanding
12
tasks
Introduction
1 Discuss the history of screen deisgn Creating 1,2
2 Compare a 1970’s screen, a 1980’s screen, and a 1990’s and beyond screen Understanding 1,2
5 Discuss in detail the importance of the user interface for success of a Creating 1,2
software
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UNIT-II
1 Discuss about the data objects, container objects and device objects Creating 3
3 Compare and contrast the graphical user interface and the web user interface Understanding 3
9 Compare the print page design and web page design Understanding 3
UNIT-III
Design Process
1 What is meant by basic business functions? Discuss indetail the process of Remembering 4,5,6
determining basic business functions
2 Discuss about the users psychological characteristics in the design of a system Creating 4,5,6
3 Discuss about the users physical characteristics in the design of a system Creating 4,5,6
4 Creating 4,5,6
What is the importance of user’s tasks and needs important in design of a
system
5 Explain briefly about the important human characteristics in design of a Understanding 4,5,6
system
7 Compare and constrast direct and indirect methods of requirements analysis Understanding 4,5,6
8 Why the system training and documentation are also an internal part of any Remembering 4,5,6
development effort. Discuss
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10 Explain the user’s mental model and system’s conceptual model. Remembering 4,5,6
UNIT-IV
Screen Designing
1 What are the goals of user Interface design? Remembering 7,8
4 Explain various qualities which provides visually pleasing composition and Understanding 7,8
give suitable examples for each quality
5 What is the role of screen navigation and flow in good screen design? Remembering 7,8
6 Discuss the techniques user of visual emphasis of important elements on a Creating 7,8
screen
7 Explain the various guidelines for presenting information on screen Understanding 7,8
10 Discuss various Types of Statistical Graphics (or) Explain the guidelines for Analyzing 7,8
displaying graphic components on screen
UNIT-V
Windows
1 What are the contents of Menus? Explain in detail Remembering 9
7 What are the guidelines for selecting the proper device-bsed control? Explain Remembering 9
in detail.
8 Explain various characteristics of Device- Based Controls Understanding 9
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UNIT-VI
Components
1 What are the various guidelines for presenting error messages on web? Remembering 10
4 What is an icon? What are the kinds of icons? Explain in detail. Remembering 10
UNIT-VII
Software Tools
1 Discuss about Backus normal form Creating 11
3 What is Transition diagram? Explain its advantages and disadvantages with Remembering 11
example briefly.
4 Explain about user-action notation (UAN) Understanding 11
5 What is the role of state charts in specification? Give an example of state- Remembering 11
chart for file manipulation actions
6 What are menu- selection and dialog box trees? And write it advantages. Remembering 11
9 Discuss various Software Engineering tools for creating user interface Creating 11
UNIT-VIII
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Interaction Devices
1 Explain briefly about direct control pointing devices. Understanding 12
9 What are the uses of video displays? Explain various video display devices in Remembering 12
details.
10 Compare and contrast the characteristics of various pointing devices Understanding 12
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