100% found this document useful (1 vote)
713 views3 pages

The Doorngeon - Created by Twitch Chat

The Doorngeon is a planar gate on the Material Plane guarding portals to Limbo. It has four main areas: 1) an audience chamber, 2) a conjuring room that can summon an Efreeti for a duel, 3) a gallery displaying doors that lead to Deck of Many Things cards, and 4) a pen holding doppleganger versions of characters. The dungeon features illusion doors, traps, and rewards players with magical items for solving puzzles or defeating monsters.

Uploaded by

Nokowire TV
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
713 views3 pages

The Doorngeon - Created by Twitch Chat

The Doorngeon is a planar gate on the Material Plane guarding portals to Limbo. It has four main areas: 1) an audience chamber, 2) a conjuring room that can summon an Efreeti for a duel, 3) a gallery displaying doors that lead to Deck of Many Things cards, and 4) a pen holding doppleganger versions of characters. The dungeon features illusion doors, traps, and rewards players with magical items for solving puzzles or defeating monsters.

Uploaded by

Nokowire TV
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

The Doorngeon - Created by Twitch Chat

Planar Gate: on the Material plane, Guarding portals to Limbo.


Area 1: Audience chamber for receiving visitors
Well entrance, reverse gravity, suspended water.
Starting Area: Circle, 40 ft. diameter; one passage in each cardinal direction; well in middle of
room (might lead down to lower level).
Trick:
A door that asks three questions, if all are answered correctly, gain a reward.
Question 1: “How many doors are in this facility?” “9”
Question 2: "Does a portcullis count as a door?" “yes:
Question 3: "When is a door not a door?” “When it's ajar”
Reward: a doorknob that casts knock once per day.

Area 2: Conjuring room for summoning creatures used to investigate or defend the
portal
Continue straight 20 ft., comes to a dead end; 10 percent chance of a secret door, 40 feet with
double row of pillars

Chamber: Octagon, 40 × 40 ft.2


Exits: 6 exits

Door:
1: Portcullis: Locked
2; Revolving secret door that moans, : Unlocked
3 Iron Door that is Locked
4 Wooden: Unlocked
5: Stone: Locked

If players open all doors they summon an Efreeti. Who asks them to return him to his home
plane via a duel. The efreeti wants to duel for his own honor. He leaves behind a flametougue
when defeated.

Area 3: Gallery for displaying trophies and objects related to the portal and those that
guard it
The gallery is a deck of many things, each card is framed but they are facing backwards. The
back of the cards are doors.
Continue straight 20 ft., side passage to the right, then an additional 10 ft. ahead (26), ending
in a chamber.
Secret Painting Door its Picasso Version of Player in the next room

Trapezoid Chamber
Area 4: Pen or prison for holding captives or creatures that emerge from the portal
Dopplegangers that are opposite versions of characters
Continue straight 20 ft.; passage ends in a portcullis
Chamber

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy