A Practical Guide To Problem-Based Online Learning
A Practical Guide To Problem-Based Online Learning
2 A Practical Guide to
3 Problem-based Learning
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5 Online
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3111 ‘Maggi has a real knack for exploring the pragmatic with a critical eye. The
4 “how to” of PBL online is tempered by a “why should”, while tantalizing us
5 with the “what could be”. This is a book with some big ideas that compel
6 us to envision PBL “futures”’.
7 Glen O’Grady, Director, Centre for Educational Development, Republic
8 Polytechnic, Singapore
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20111 ‘A skilful blend of practical wisdom and scholarly insight. This book
1 succeeds in the difficult task of both encouraging newcomers and providing
2 thought-provoking material for old hands’.
3 Della Freeth, Professor of Professional and Interprofessional Education,
4 City University, London
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A Practical Guide to Problem-based Learning Online provides highly
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grounded research-based guidance for educators wanting to change from
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face-to-face problem-based learning to online approaches. Offering a
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30111 comprehensive overview of the current status of problem-based learning
1 online, Maggi Savin-Baden outlines common mistakes and assumptions to
2 avoid future problems and shows how to facilitate learning effectively. It is
3 a text that examines existing forms of provision and suggests the reasons for
4 the increasing popularity of online approaches. Including resources for games
5 and activities, problem-based learning scenarios in different disciplines,
6 advice for supporting staff and students, along with evaluations of software
7 and curriculum designs needed for learning, A Practical Guide to Problem-
8 based Learning Online is an essential text for all educators involved in the
9 design and delivery of problem-based learning online.
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1 Maggi Savin-Baden is Professor of Higher Education Research and Director
2 of the Learning Innovation Group at Coventry University, UK.
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A Practical Guide to
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Problem-based Learning
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First published 2007
by Routledge
270 Madison Ave, New York, NY 10016
Simultaneously published in the UK
by Routledge
2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN
This edition published in the Taylor & Francis e-Library, 2007.
“To purchase your own copy of this or any of Taylor & Francis or Routledge’s
collection of thousands of eBooks please go to www.eBookstore.tandf.co.uk.”
Routledge is an imprint of the Taylor & Francis Group, an informa business
© 2007 Maggi Savin-Baden
All rights reserved. No part of this book may be reprinted
or reproduced or utilized in any form or by any electronic,
mechanical, or other means, now known or hereafter invented,
including photocopying and recording, or in any information
storage or retrieval system, without permission in writing from
the publishers.
Trademark Notice: Product or corporate names may be trademarks
or registered trademarks, and are used only for identification and
explanation without intent to infringe.
Library of Congress Cataloging in Publication Data
Savin-Baden, Maggi, 1960–
A practical guide to problem-based learning online/
Maggi Savin-Baden.
p. cm.
Includes bibliographical references and index.
1. Problem-based learning. 2. Computer-assisted instruction.
I. Title.
LB1027.42.S278 2008
371.33v4 – dc22 2007024806
British Library Cataloguing in Publication Data
A catalogue record for this book is available from the British Library
1.3 Example of the PBL process for one problem over three
seminars 14
5.1 Warm-up scenario for Session 1: The invisible student 68
5.2 Warm-up scenario for Session 1: The saboteur 69
R.1 Problem statement 114
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2 Acknowledgements
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3111 Thanks are due to Madeline Atkins, a rare vice chancellor, who allowed me
4 to take risks and try things out (pedagogically, of course). Thanks are also
5 due to Sheila Leddington Wright for realigning my back when it and I spent
6 too much time huddled over a computer – as well as the critical conversations
7 during the physiotherapy. Thanks are also due to Gilly Salmon for
8 encouraging me to take on this project and providing critical comments on
9 the proposal.
20111 I am also grateful to all those who allowed me to use their materials and
1 offered honest comments, they are: Sian Bayne, Chris Beaumont, Chew
2 Swee Cheng, Maija Kärnä, Petra Luck, Hamish Macleod, Geoff Norton, Sari
3 Poikela, Frans Ronteltap, Christine Sinclair, Rhona Sharpe, Terry Stewart,
4 Pirjo Vuoskoski, Kay Wilkie and Wilco te Winkel.
5 My immense thanks are also due to John Savin-Baden for his support,
6 critique and proofreading.
7 The views expressed here and any errors are mine.
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Abbreviations
curricula, as do issues that tend to differ across disciplines, such as the way
an essay is constructed or the way that knowledge is seen. Thus, early
definitions of problem-based learning identify the classic model as one that
has the following characteristics (Barrows and Tamblyn, 1980):
• Complex, real world situations that have no one ‘right’ answer are the
organizing focus for learning.
• Students work in teams to confront the problem, to identify learning gaps,
and to develop viable solutions.
• Students gain new information though self-directed learning.
• Staff act as facilitators.
• Problems lead to the development of clinical problem-solving capa-
bilities.
1111 the notion of content coverage. It is important too to move away from the idea
2 of PBLonline being a course that uses knowledge repository. Instead this
3 chapter will suggest, by using a design scheme that focuses on learning
4 intentions, assessment and the development of capability, that the kinds of
5 PBLonline on offer will concentrate on liquid learning and the ability of
6 students to develop judgments, criticality and the ability to interrogate texts.
7 Chapter 6 will explore the choices and decisions that need to be made when
8 deciding which form of PBLonline to adopt. It will examine examples from
9 around the world, in order to exemplify how different forms can work well,
1011 merely survive or fail. It will raise questions for the reader relating to design
1 choices regarding PBLonline learning and offer the reader ways of making
2 informed design decisions through the use of a series of steps. It will also
3111 explore the complexities of managing effective online collaboration and
4 group dynamics and use mini case studies to illustrate success and failure
5 from those experienced in this field. The final chapter, Chapter 7, explores
6 the future possibilities for using PBLonline; particular in the context of
7 social software characterized through the Web 2.0 and Web 3.0 movements.
8 It explores the likely impact of wikis, blogs and learning in 3D virtual worlds
9 on the PBL community, and offers suggestions and exemplars about how
20111 PBL might be used differently in the future. This chapter seeks to present a
1 challenge to the problem-based learning community about the possibilities
2 for reinventing problem-based learning as both a philosophy and an approach
3 to learning.
4 The final section of the book, Part 3, offers a series of resources to support
5 the design and implementation of problem-based learning online. The section
6 on ‘Building online teams’ will suggest a series of games and activities that
7 help to build not only online teams but also online problem-based learning
8 teams. Building teams in face-to-face problem-based settings is an area that
9 has gained increasing attention in the problem-based learning community.
30111 However, it has been recognized that building online teams requires con-
1 siderably more effort than for face-to-face teams, in order to ensure that the
2 problem-based teams work effectively together (for example, Savin-Baden
3 and Wilkie, 2006). ‘Scenarios that work’ is a section that considers the
4 nature of problem scenarios in problem-based learning online. The issue of
5 what might count as a problem and the complexity of problem design is
6 something that is a challenge to many tutors implementing problem-based
7 learning, whether face-to-face or in online contexts. Some people design the
8 problems themselves; others use templates or download problems that can be
9 adapted. This section will illustrate a number of scenarios that work well
40111 online and will demonstrate the way in which links and supporting material
1 are used to enhance team collaboration. ‘Assessing PBLonline’ offers
2 suggestions about how best to design and implement assessment. Many of
3 the issues regarding assessment require no less thought and care than they
44111 need under other approaches to learning and teaching. However, there are
4 Introduction
many examples of where assessment has been out of alignment with other
aspects of the curriculum. This section presents principles of assessment
and explores ways in which assessment may be undertaken in ways that sup-
port the shift to Web 2.0 technologies. ‘E-valuating PBLonline’ will suggest
ways of undertaking evaluations of problem-based learning online. It will
suggest that evaluation needs to explore problem-based learning online from
a number of perspectives, including technical perspectives, organizational
perspectives and pedagogical perspectives. It will also suggest which forms
of evaluation fit best with problem-based learning online.
This text is designed to be practical and offer insights from those with
experience of implementing PBLonline in various ways in a number of
disciplines. It is not designed to be a comprehensive guide through the design
and implementation of PBLonline, although a number of pointers are given;
rather it offers suggestions and perspectives that to date have been under-
explored and offers some possibilities for rethinking PBLonline for the
future.
Part 1
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Chapter 1
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2 Reasons for implementing
3 problem-based learning
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Introduction
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5 This chapter will examine the reasons why problem-based learning is being
6 moved from a face-to-face mode of learning to a virtual form. It will present
7 the relevant literature and examine the extent to which the pedagogies
8 associated with both approaches complement each other or collide. It begins
9 by presenting a few of the current face-to-face approaches available and
20111 suggesting ways of beginning to design a PBLonline module. It then explores
1 the reasons why there is an increasing use of PBLonline and suggests issues
2 that need to be considered in relation to implementation.
3 Although problem-based learning has been used for many years and in
4 diverse ways, the use of it as an online teaching approach is relatively new.
5 The reasons for using PBLonline are many and various, yet most people who
6 have developed PBLonline have begun by using it face-to-face in the first
7 instance. While it is possible to set up PBLonline from scratch, I would
8 suggest that having some face-to-face experience beforehand is useful. This
9 is because facilitating problem-based learning teams is markedly different
30111 from other forms of teaching and certainly differs significantly from the
1 general types of moderation used in online environments. However, discus-
2 sion about the relationship between facilitation and moderation is undertaken
3 fully in Chapter 4.
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Overview of problem-based learning
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7 In the last decade problem-based learning has changed considerably. For a
8 once relatively stable and clear approach to teaching, with a number of
9 models and variations, which shared similar philosophies and perspectives,
40111 the current landscape is diverse, complex and contested. The result of such
1 diversity is a landscape of both confusion and enthusiasm, which has resulted
2 in overlapping concepts, terms, ideas and views about what once counted
3 as problem-based learning. This first part of the chapter part begins by
44111 presenting some of the early models and approaches, but mainly focuses on
8 Deciding how to implement problem-based learning online
the ones still in use today. The second section of this chapter explores more
recent formulations of problem-based learning and discusses the relationship
between problem-based learning and types of inquiry-based learning.
Problem-based learning was an approach popularized by Barrows and
Tamblyn (1980) following their research into the reasoning abilities of
medical students at McMaster Medical School in Canada. This was because
they found that students could learn content and skill, but when faced with a
patient could not apply their knowledge in the practical situation. Barrows
and Tamblyn’s study and the approach adopted at McMaster marked a clear
move away from problem-solving learning in which individual students
answered a series of questions from information supplied by a lecturer.
Rather, this new method they proposed involved learning in ways that used
problem scenarios to encourage students to engage themselves in the learning
process, a method that became known as problem-based learning. In this early
version of problem-based learning certain key characteristics were essential
(Box 1.1). Students in small teams1 would explore a problem situation and
through this exploration were expected to examine the gaps in their own
knowledge and skills in order to decide what information they needed to
acquire in order to resolve or manage the situation with which they were
presented. Thus, early definitions of problem-based learning identify the
classic model as one that has the characteristics shown in Box 1.1 (Barrows
and Tamblyn, 1980).
Soon after McMaster began its problem-based learning curriculum two
other new medical schools, at the University of Limburg at Maastricht in the
Netherlands and at the University of Newcastle in Australia, adapted the
McMaster model of problem-based learning and in so doing developed their
own spheres of influence. The then University of Limburg, now Maastricht,
began a new medical school in 1975, which saw problem-based learning as
the primary strategy for the first four study years. The institution developed
a new library consistent with the problem-based learning approach in 1992
(Ebenezer, 1993). The seven steps developed by them are still used in
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2 Box 1.2 Maastricht seven steps to problem-based
3 learning
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1 Clarify and agree working definitions, unclear terms and concepts.
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6 2 Define the problem and agree which phenomena require explanation.
7 3 Analyse the problems (brainstorm).
8 4 Arrange explanations into a tentative solution.
9 5 Generate and prioritize learning objectives.
1011 6 Research the objectives through private study.
1 7 Report back, synthesize explanations and apply new information to the
2 original problems.
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7 curricula worldwide, although more often in subjects such as medicine,
8 psychology and health sciences rather than arts-based subjects (Box 1.2).
9 Problem-based learning also became popular in Australia, perhaps spurred
20111 on in part by the Karmel Report in 1973 that concluded that Australian
1 medical school curricula were too science-oriented (Report on the Committee
2 for Medical Schools, 1973).
3 There are a number of leading debates in the field of problem-based
4 learning. One of these related to the extent to which a course, module or
5 programme is deemed to be problem-based or not. To date there has been
6 little in-depth discussion about the design of problem-based curricula. Instead
7 the discussions have tended to centre on what counts as problem-based
8 learning, ways of implementing it and types of problem-based learning (for
9 example, Boud, 1985; Barrows, 1986). More recently Conway and Little
30111 (2000) have suggested that problem-based learning tends to be utilized as
1 either an instructional strategy or as a curriculum design. Instructional
2 strategy is where problem-based learning is largely seen as another teaching
3 approach that can be mixed in with other approaches. Thus, it tends to be used
4 within a subject or as a component of a programme or module, where other
5 subjects may be delivered through lectures. In an integrated problem-based
6 learning curriculum, there is a sense of problem-based learning being a
7 philosophy of curriculum design that promotes an integrated approach to both
8 curriculum design and learning. Here, students encounter one problem at a
9 time and each problem drives the learning. A number of other discussions
40111 have emerged about types of problem-based learning, the most basic being
1 that there are two types: the pure model and the hybrid model. The argument
2 here is that either the whole curriculum is problem-based and is modelled on
3 the McMaster version of problem-based learning, whereby students meet in
44111 small teams and do not receive lectures or tutorials, or it is the hybrid model,
10 Deciding how to implement problem-based learning online
One of the other main debates centres around the relationship between
problem-based learning and other forms of learning. It is possible, in many
conventional curricula, to add on project-based learning, games, simulations
and work-based learning in a whole variety of ways. However, bolting on
problem-based learning is usually quite difficult because of the need for
inquiry and student-centred practices to be central to the whole learning
approach.
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Assessment
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1 Week 1 2 3 4 5 6 7 8 9 10 11 12
2 Seminar Identify Peer Synthesis
3 2 hours learning teaching
4 per week needs
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Problem Scenario A Scenario B Scenario C Scenario E
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9 Resources Lecture Laboratory Debate
Seminar 3: Synthesis
Formulation of an action plan for resolving or managing the problem which
may be in the form of, for example:
– a proposal – a script
– a pamphlet – a care plan
– a fact sheet – a learning package
– a business plan – an oral and/or written presentation
and this should comprise a query, puzzle and challenge to the students. In
practice, the seminars over the 3 weeks would comprise the following focus
and activities, outlined in Box 1.3
The example in Box 1.3 is one that has been the basis for the design of
many face-to-face curricula, but it is also a useful foundation for designing
PBLonline. This is because there is a tendency when devising online pro-
grammes to focus on the content that is to be covered rather than the activities
and process of learning. By beginning with content coverage PBLonline is
more likely to become a content covering resource pack rather than a space
in which students are encouraged to wrestle with knowledge. If instead
courses or programmes are developed by considering learning intentions,
what it is that we wish students to learn, the focus will then be on problem-
based learning activities rather than being driven by content.
Reasons for implementing problem-based learning online 15
The advantages that are often missed when linking problem-based learning
and online learning are:
(5) Increasing student numbers has led to a belief that online facilitation,
rather than face-to-face facilitation, could be more effective
Teaching students and providing content by depositing it in a virtual learning
environment may provide more students more access to more information.
Institutions such as the Open University do teach many students worldwide
through online learning. However, PBLonline does require a different
pedagogy from many of the current forms of online learning. This is because
the responsibility for deciding what and how it is learned rests with the
students and the role of staff is in supporting them in this, thus facilitation
and small groups (four to six) is vital to ensure PBLonline is effective.
(9) As a means of offering students more learning choices about what, when
and how they learn
As mentioned above with regard to multi inclusion curriculum, PBLonline
can offer more choice to students, but there is also the danger with too much
flexibility that students choose not to engage with the learning and choose not
to work effectively as a team. Thus, what is vital is that PBLonline is designed
Reasons for implementing problem-based learning online 19
1111 and thought through effectively and is both technologically and pedagogically
2 sound.
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4 (10) As a way of engaging students in learning tasks to fit with their social
5 networking practices, particularly those such as 3D virtual worlds, mobile
6 learning and social networking tools
7 Although many people who are beginning to use PBLonline aspire to engage
8 with Web 2.0 and Web 3.0 technologies, to date there is relatively little,
9 what I have termed Second Life problem-based learning occurring (see, for
1011 example, Savin-Baden, 2007). However, there is growth and interest in this
1 area.
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4 Models of problem-based learning and their fit with
5 online learning
6 As with most innovations change is rapid, yet the change is not just about the
7 pedagogy but also the discipline, arena and practice. Some of the types of
8 problem-based learning, which are illustrated below, are possibly more
9 flexible in their pedagogy and approach, and fit better with PBLonline than
20111 some of the more bounded models of problem-based learning. For further
1 discussion on these different approaches see de Graaff and Kolmos (2003).
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However, it will be argued in Chapter 6 that we need to see PBLonline as a
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set of different constellations that because of their composition affect the way
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in which PBLonline is practiced. Nevertheless, there were some early models
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that also emerged in the 1980s that appeared to be more flexible than those
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8 in Canada. For example, Boud argued that problem-based learning could be
9 seen in a variety of ways and suggested eight characteristics of many
30111 problem-based learning courses (Boud, 1985):
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2 1 An acknowledgement of the base of experience of learners.
3 2 An emphasis on students taking responsibility for their own learning.
4 3 A crossing of boundaries between disciplines.
5 4 An intertwining of theory and practice.
6 5 A focus on the processes of knowledge acquisition rather than the
7 products
8 6 A change in staff role from that of instructor to that of facilitator.
9 7 A change in focus from staff assessment of outcomes of learning, to
40111 student self and peer assessment.
1 8 A focus on communication and interpersonal skills so students
2 understand that in order to relate their knowledge, they require skills to
3 communicate with others, skills which go beyond their area of technical
44111 expertise.
20 Deciding how to implement problem-based learning online
Later, Walton and Matthews (1989) broadened this approach further and
argued that problem-based learning should be understood as a general
educational strategy rather than merely a teaching approach. They suggested
that for problem-based learning to be present, three components must be able
to be differentiated:
Both models suggested by Boud (1985) and Walton and Matthews (1989) are
broad enough to be adaptable to PBLonline, but a more recent model emerged
in the early 2000s.
A problem a day
This approach was developed at Republic Polytechnic, Singapore (O’Grady
and Alwis, 2002) and is termed the ‘one-day one-problem approach’.
Students thus spend one whole day working on a single problem. Over the
course of a week students will work on five different, but related, problems.
The day occurs as follows:
1111 that this approach has been adopted so that ‘students would learn highly
2 technical skills and subject matter so they can immediately enter into specific
3 professional occupations and apply these skills with very little additional
4 training, but at the same time be able to adapt to the quickly changing techno-
5 logical landscape’ (O’Grady and Alwis, 2002). While this is a relatively new
6 approach it would seem well suited to be adapted to PBLonline. Although
7 this might prove difficult with distance modules across some time zones it
8 would work well for rural community studies, such as that used by Reagan
9 et al. (2001). The Faculty of Medicine and Dentistry at the University of
1011 Western Australia took 130 medical and 45 dental students, 4 weeks into the
1 first year of their programme, to a country town for a week. The aim was for
2 the students to learn about rural life and health and, in particular, what
3111 promotes, and detracts from, health. Working in groups and with the contact
4 details of only one person in the town, the students were asked to research a
5 subpopulation within the town (e.g. youth, elderly, cultural groups). This
6 innovative approach to problem-based learning, the Rural Week, received
7 highly positive feedback from students, academic tutors and the community.
8 These three models of problem-based learning are ones that challenge the
9 linearity of many of the earlier models of face-to-face problem-based
20111 learning. It could be suggested that some of my early models should be cited
1 here, but these are discussed in detail in Chapter 6.
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Conclusion
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5 Problem-based learning is an approach that continues to change and evolve
6 and the shift to PBLonline has brought with it diverse ways of using different
7 foci and a variety of design. The different approaches to problem-based
8 learning that have been used face-to-face will both guide and inform the way
9 problem-based learning is used in online settings. However, the emergence
30111 of Web 2.0 technologies and the focus on social networking along with
1 networked learning will mean that PBLonline is likely to evolve behind the
2 face-to-face approaches. Some of the current forms of PBLonline will
3 therefore be considered in Chapter 2.
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Note
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7 1 The word team is used throughout the book to denote a group of people who work
8 together with a common purpose, a limited membership and the power to make
decisions. Teams have a focus, a set of team rules and are time limited. The term
9 team is more appropriate than group to denote what occurs in most problem-based
40111 learning seminars because there is a focus, a remit and much of the learning that
1 occurs evolves through the ways in which the team make decisions about what and
2 how they learn within agreed or contracted deadlines.
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Chapter 2
Forms of problem-based
learning online
Introduction
This chapter will explore the challenges of using problem-based learning and
forms of online learning together and will examine the relationship between
them. In particular, it will analyse the differing formulations of problem-
based learning online that are available. This chapter explains the particular
types on offer and illustrates these with examples from around the world.
However, it is clear that there are relatively few courses that use PBLonline,
and fewer still that use it as an overarching component of a programme.
However, it is important to consider the relationship between PBLonline and
current conceptions of online learning, so that reflecting on the following
questions may be a helpful starting point at the beginning of this chapter:
1111 of these characteristics means that learners and facilitators may take on
2 different roles in the course of a collaborative learning situation, which again
3 brings online education of this sort in line with the dialogic nature of problem-
4 based learning. Before ways are suggested as to how this might be achieved
5 in practice, it is first important to define PBLonline and offer suggestions of
6 how it might be implemented.
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A broad definition of PBLonline
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1011 Problem-based learning online is defined here as students working in teams
1 of four to six on a series of problem scenarios that combine to make up a
2 module or unit that may then form a programme. Students are expected to
3111 work collaboratively to solve or manage the problem. Students will work in
4 real-time or asynchronously, but what is important is that they work together.
5 Synchronous collaboration tools are vital for the effective use of PBLonline
6 because tools such as Chat, shared whiteboards, video conferencing and
7 group browsing are central to ensuring collaboration within the problem-
8 based learning team.
9 Students may be working at a distance or on campus, but they will begin
20111 by working out what they need to learn to engage with the problem situation.
1 This may take place through a shared whiteboard, conferring or an email
2 discussion group. What is also important is that students have both access
3 to the objectives of the module and also the ability to negotiate their own
4 learning needs in the context of the given outcomes. Facilitation occurs
5 through the tutor having access to the ongoing discussions without neces-
6 sarily participating in them. Tutors also plan real-time sessions with the
7 PBLonline team in order to engage with the discussion and facilitate the
8 learning.
9 For students the shift to new forms of learning, different from more
30111 traditional didactic approaches they have experienced in school and further
1 education, is often challenging. The introduction of PBLonline introduces
2 students to two new elements of learning. This has an impact not only on
3 the problem-based learning and online learning, but also on other forms
4 of learning within the curriculum. There are few curricula where problem-
5 based learning is used as the only approach to learning and increasingly
6 students have to manage not only the interplay of knowledge across modules
7 but also different approaches to learning. However, there are also issues
8 about the reasons for using PBLonline in the first place. For example, it is
9 questionable as to whether there is value in using real-time PBLonline for
40111 students undertaking the same programme at the same university, unless it
1 is because of long distances between students located at different campus sites
2 who are all using the same problem-based learning scenario. Questions also
3 need to be asked about whether having asynchronous teams add something
44111 different to PBLonline. Certainly, in distance education, across time zones
24 Deciding how to implement problem-based learning online
and campus sites, this would be useful and suit different students’ lives and
working practices. Yet this raises problems about how cooperative and
collaborative it is possible to be, in terms of sharing learning and ideas, and
developing forms of learning that are genuinely dialogic in nature.
Designs in practice
Table 2.1 delineates some of the current PBLonline courses from around the
world and locates them in terms of type. An explanation of each one is
presented below.
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Table 2.1 Designs in practice
Single module online at Jones et al. (2006) MSc/PGDip Sport and Exercise Medicine 24 weeks with
distance 4 = 2 weeks of PBL
across this period
Luck and Norton (2004) Undergraduate Nursery Management 12 weeks
Poikela et al. (2007) Undergraduate Physiotherapy placement 8 weeks
module
Lee (2006) Undergraduate Nursing 9 weeks
Lycke et al. (2006) Undergraduate Medicine 12 weeks
Single module blended Savin-Baden and Gibbon Undergraduate Nursing 12 weeks
(campus and distance) (2006)
Beaumont and Chew Undergraduate Information Systems 8 weeks
(2006)
Hmelo-Silver et al. (2006) E-Step Teacher Education 12 weeks
Donnelly (2006) PGDip Diploma in Higher Education 12 weeks
Blended programmes Poikela et al. (2007) Undergraduate Business Administration 16 weeks
Poikela et al. (2007) Undergraduate Physiotherapy Placement 3 year degree
module
Stewart and Galea (2006) Undergraduate Plant Pathology/Entomology 3 = 12 weeks
course
Content management te Winkel et al. (2006) Undergraduate Psychology
systems for PBLonline Ronteltap (2006) Undergraduate Cross University
Stewart et al. (2007) PBLi Challenge FRAP Cross Universities
26 Deciding how to implement problem-based learning online
1111 over 9 weeks. An assignment surgery was provided for students along with
2 a café forum, which enabled students to ask staff specific questions.
3 In Norway, Lycke et al. (2006) describe a 6-year medical education
4 programme, which has integrated problem-based learning at all study levels.
5 Staff believed that online communication would be a useful means of contact
6 with students during their clinical period and help students to integrate
7 clinical experiences with on-campus learning. Further, they believed it was
8 important to equip doctors of the future with skills in information and
9 communication technologies (ICT). PBLonline was introduced for students
1011 in the fifth year of their 6-year medical programme, when they were in
1 clinical practice, geographically distributed to hospitals and general practices
2 all over south-east Norway. During their clinical placement the students
3111 were to meet online twice weekly to manage the same problem scenario. This
4 structure was familiar from their previous problem-based learning experi-
5 ences on campus. Communication was to be synchronous (real time) with
6 each session lasting for 30 to 45 minutes. After the students returned to
7 campus, problem-based learning was continued face-to-face. The groups
8 and their tutors were the same for the PBLonline and for the problem-based
9
learning activities.
20111
1
2 Single module blended (campus and distance)
3
These modules seem to be an increasingly popular way of using PBLonline
4
5 worldwide, not only because of the rising use of online learning in universities
6 and the wish to use it effectively, but also a desire to make online learning
7 more student-centred. The extent to which these are on campus or at a
8 distance varies considerably, but what is common across these modules is the
9 desire to provide students with both flexibility and support, while also
30111 challenging them to develop independence in inquiry. The four examples
1 below have adopted very different approaches and are from diverse dis-
2 ciplines. What is common to all of them is the focus of face-to-face seminars
3 being a major support for the online sessions.
4 Hmelo–Silver et al. (2006) developed the eSTEP system, which is an
5 online problem-based learning environment that provides undergraduate
6 preservice teachers with an opportunity to engage with learning sciences
7 concepts by using video cases as contexts for collaborative lesson redesign.
8 The reasons for moving to PBLonline was because several different paper
9 problem scenarios were used with only one roving facilitator and six to
40111 seven groups of students in the same room, which the authors believed did
1 not reflect the world of the classroom. The facilitator found it difficult to work
2 with several groups at the same time, and furthermore staff felt that students
3 had difficulty in identifying valuable learning issues because of their limited
44111 prior knowledge of learning sciences and pedagogy.
28 Deciding how to implement problem-based learning online
Blended programmes
There are relatively few blended PBLonline programmes (that is full degree
programmes that are linked together by modules with a clear PBLonline
philosophy across them all). Most staff using PBLonline tend to adopt it in
one module and then extend it module by module across a whole programme.
Few programmes have been designed from the outset as wholly PBLonline,
although there are a number presently under development at Coventry
University, UK. Those blended programmes that do exist retain the feature
of single blended modules with a focus on support provided through face-
to-face seminars, yet with all of them the type, time and structures vary. Yet
there appear to be four reasons for the development of PBLonline pro-
grammes:
1111 A different approach was taken by Poikela et al., 2007, who describe the
2 integration of Web 2.0 technologies for creating a common information base
3 for groups. This innovation was undertaken at Ikaalinen Business School,
4 University of Applied Sciences, Pirkanmaa Polytechnic, Finland. The focus
5 was to create an innovative learning environment combining problem-based
6 learning and Web 2.0. First, the existing business studies undergraduate
7 degree was redesigned as a problem-based programme. Then development
8 of the common information base for groups was undertaken through using
9 an asynchronous discussion forum and a wiki embedded in the Moodle
1011 learning management system. The students used the discussion forum for the
1 development of ideas and for sharing and locating information. After using
2 the discussion forum for 8 weeks the students started to use the wiki for
3111 information sharing. Initially students found the wiki confusing, difficult and
4 time consuming, but it was ultimately recognized as more convenient,
5 because information was better organized and easy to find.
6 The undergraduate physiotherapist degree programme in Savonlinna has
7 been a blended programme since 2005. There is a clear PBLonline philos-
8 ophy in the whole physiotherapy programme with face-to-face and online
9
tutorial groups arranged in every module of the curriculum. Students can
20111
decide whether to study the whole degree programme, or some parts of
1
it from distance, or if they want to stay at the campus. Additionally it is
2
expected that all small-groups use asynchronous facilities like discussion
3
forums (in Moodle or WebCT learning platform) for exchanging information
4
5 search findings, posting learning documents and responding to each other
6 between the tutorials. This blended learning has mainly been developed to
7 meet the needs of students to work as teams in online tutorials, project and
8 seminar work, in spite of the physical separation of distance and also to
9 support open learning and collective knowledge building during the self-
30111 study phases between the tutorials.
1
2 Content management systems
3
4 A number of these types of developments have been created to support PBL-
5 online. Whilst some are only websites that provide hints, tips and exemplars
6 of scenarios, there are more developed content management systems
7 available. The following three exemplars are probably the most sophisticated
8 ones currently available and those in the Netherlands have take student
9 feedback into account in their design and redesign.
40111
1 PsyWeb
2
3 PsyWeb (te Winkel et al., 2006) is a Learning Content Management System
44111 that aims to extend students’ opportunities for individual knowledge con-
32 Deciding how to implement problem-based learning online
POLARIS
Problem-based learning is the main approach in all curricula at Maastricht
University (UM), being Medicine, Health Sciences, Economics, Law, Psy-
chology, Cultural Sciences and Knowledge Technology. Although every
day educational practice varies, a few basic elements are present in all curri-
cula. Starting from the same principled approach as Koschmann et al. (1996),
Ronteltap and Eurelings (2002) evaluated several educational practices at
Maastricht University. Ronteltap and Eurelings found a different set of
problems. A continuously increasing number of students starting their studies
at this university year on year led to students reporting a decreasing number
of opportunities to meet and discuss their learning issues, and an increasing
distance between students and tutors. Based on these findings, Ronteltap and
Eurelings (2002) built POLARIS (Problem Oriented Learning and Retrieval
Information System) to offer students an asynchronous communication tool
that could extend discussions with tutors and peer students, and a shared
work environment to submit written reports related to their learning issues.
The communication tool was based on an analysis of how people learn in
small groups. From the software perspective, it looked like a threaded
discussion board. However, it was extended with specific functionality,
focused on activities in small group learning (Ronteltap, 2006). The tool
supported creative work and continuous improvement of ideas by writing,
sharing, discussing, comparing, integrating, reorganizing and restructuring of
information.
Forms of problem-based learning online 33
Introduction
Many in the field of problem-based learning have felt that it could be easily
adapted to online environments, but have found this more difficult than they
had envisaged. This chapter will explore the mistakes other have made and
suggest alternative strategies. This chapter will also include reflections from
experts in the field regarding their design decisions; choices and views about
what they would do were they were attempting it again for the first time.
3111
1011
1111
44111
40111
30111
20111
Table 3.1 Comparison of PBLonline and PSOnline
Method Organization of Forms of Role of student Role of tutor Type of activity Nature and size
knowledge knowledge of group
seminar as a focus for discussion. Problem scenarios here are set within and
bounded by a discrete subject or disciplinary area. In some curricula students
are given specific training in problem-solving techniques, but in many cases
they are not. The focus in this kind of learning is largely upon acquiring the
answers expected by the lecturer, answers that are rooted in the information
supplied in some way to the students. Thus the solutions are always linked
to a specific curricula content, which is seen as vital for students to cover in
order for them to be competent and effective practitioners. The solutions are
therefore bounded by the content and students are expected to explore little
extra material other than that provided, in order to discover the solutions.
In practice then, PBLonline will look very different from problem-solving
online in terms of the type of scenarios used, the role of the facilitator, and
the experience for students, as exemplified in Table 3.1.
Assumptions
This section explores some of the common assumptions made about the shift
to PBLonline.
It is easy to do
A number of colleagues spoke to me about moving to PBLonline some 10
years ago, and embarked on a blended approach. The initial difficulties they
experienced were in designing suitable scenarios, but perhaps the biggest
challenge was deciding as a team what it was they all meant by PBLonline,
facilitation and the way in which the teams would operate. For example, Pirjo
Vuoskoski, Mikkeli University of Applied Sciences, Savonlinna, Finland
explained how she feels now:
I thought it was something new, more fun but ‘tricky’ during that time.
I became very interested but not yet fully devoted to the usage of ICT
with PBL, because of the technical inflexibility. I didn’t see the textual
collaboration so effective. Maybe it was also because of my background
as a therapist, I was missing especially the visual eye-contact and non-
verbal-part of communication. I also had very strong doubts about my
own technical skills.
Common mistakes and assumptions 37
notion of Generation CX to capture this and Bruns (2007) has suggested that
we are not in the realms of ‘produsage’; a core activity of Generation C.
Although there have been few studies to have explored approaches to facilita-
tion in the context of PBLonline, it is likely that there will be similarities with
Wilkie’s findings.
1111 would seem to indicate that such systems, linked with problem-based learn-
2 ing, would promote inter-student communication more effectively than
3 PBLonline without instructional management systems. However, the authors
4 of this study did not appear to evaluate the problem-based learning com-
5 ponent of this programme.
6 However, in terms of examining the pedagogy of PBLonline, perhaps it
7 is also useful not just to look at designing the structure but also at designing
8 the pedagogy.
9
1011
1 Students will have the necessary software
2 There is an assumption with the rise of social networking that Generation X
3111 students and beyond are all highly computer literate and familiar with social
4 networking tools. This is still not entirely the case. Students use their mobile
5 phones, texting is the predominant mode of communication but not all
6 students have high spec computers or broadband facilities at home. There are
7 also often compatibility problems, as Chris Beaumont as Liverpool Hope
8 University, UK explained:
9
20111 A further assumption, always problematic was the availability of soft-
1 ware at student’s homes. For example, recently one of our tutors has
2
adopted use of Tablet PC and handwritten feedback. However, some
3
students were unable to view the annotated MS Word documents because
4
of software incompatibilities.
5
6
7 Face-to-face scenarios can just be put into a VLE and
8 supported by a discussion board
9
30111 In the context of problem-based learning there needs to be clarity about how
1 scenarios are created so that they produce robust educational discussion, but
2 perhaps different types of scenarios need to be used in online learning than
3 in face-to-face problem-based learning. At one level the inter-linking of
4 problem-based learning with virtual learning environments has brought
5 creativity to problem-based learning and the development of innovative
6 multimedia materials. Yet it is clear from much of the literature that this is
7 not always the case, and the focus on the achievement of outcomes and tasks
8 is already causing instead a narrowing of the definition of problem-based
9 learning, and a certain boundedness about both the types of problem scenarios
40111 being adopted, and the actual way that problem-based learning is being used.
1 As with most successful online learning, set-up, design, support and implanta-
2 tion is vital at the outset.
3 A case study provided by Maija Kärnä of Pirkanmaa Polytechnic, Finland
44111 illustrates many of the issues discussed above.
44 Deciding how to implement problem-based learning online
Case study
Background
Pirkanmaa Polytechnic – University of Applied Sciences has been using a
problem-based curriculum since 2005 in business studies. Ongoing develop-
ment of PBL curricula and new technical solutions to support PBL has
continued since. During autumn 2006 a group of ten third-year students who
were thoroughly familiar with PBL trialled Marratech software to facilitate
online tutorial meetings.
Experiences
After three online sessions the students were asked to write a learning diary
on their experiences. The following reflections were collated:
Conclusion
Many staff made mistakes that are similar to those made in the process of
implantation of any innovation, although it seems that the technology
definitely complicated things further. Perhaps the last word should come from
Pirjo Vuoskoski, Mikkeli University of Applied Sciences, Savonlinna,
Finland, who has been using PBLonline since 2005 and reflects upon the
issues that occurred from the outset:
Therefore, a useful starting point is to ask yourself about how you see your
position as a facilitator in PBLonline:
Facilitation or moderation?
In earlier texts the notion of facilitation at different levels has been discussed
and in particular what might count as effective facilitation. Salmon has
provided a comprehensive guide to ‘e-moderating.’ An electronic moderator
is someone who ‘presides over an electronic online meeting or conference’
(Salmon 2000: 3). She draws on research from staff and students’ perspec-
tives, offers guidance on training e-moderators and suggests a useful model
for teaching through computer mediated communication (CMC). Further,
Carlson provides a straightforward definition of a moderator online as one
whom:
helps people get started, gives them feedback, summarizes, weaves the
contributions of different folks together, gets it unstuck when necessary,
deals with individuals who are disruptive, or get off the track, brings in
new material to freshen it up periodically, and gets feedback from the
Equipping staff and students for problem-based learning online 49
1111 group on how things are going and what might happen from the group
2 on how things are going and what might happen next . . . [Further the
3 moderator needs to] communicate with the group as a whole, sub-groups,
4 and individuals to encourage participation.
5 (Carlson, 1989: 6.11)
6
7 However, there has been little documented in the literature about the role
8 of the facilitator in PBLonline. For some, there is an assumption that when
9 eight students share a computer to engage with a scenario, that it is sufficient
1011 for a roving tutor to call round briefly to each team. Yet this does not mirror
1 the current notions of PBLonline facilitation, and in many ways downgrades
2 the role of the facilitator in a PBLonline team. A virtual model of facilitation
3111 that reflects some of the best face-to-face problem-based learning facilitation
4 practices is required. Here, for example a facilitator could join in the email
5 debates students are having and call in on discussions. Yet there are problems
6 too with this in terms of staff time and students’ participation. For example,
7 how do we deal with students who do not participate in PBLonline? How do
8 we deal with colleagues who are too directive and interfere with the team
9 process and progress?
20111 In recent years there have been increasing debates about whether facili-
1 tation is just a form of good teaching or whether in fact it is something else
2 (for example, Boud and Miller, 1996). Such philosophizing has, until
3 recently, resulted in research being undertaken into the face-to-face facilitator
4 role with relatively little real exploration of what is meant by facilitation,
5 facilitator or the role of the facilitator by either researchers or participants in
6 the research. This confusion is not only seen in the research but also in the
7 way staff are equipped for implementing problem-based learning. For
8 example, many staff undergo facilitator training programmes but as yet there
9 seems to be little distinction made between the different but overlapping
30111 roles. One way of engaging with this difficulty would be to argue for role
1 distinctions such as team facilitator, problem-based learning tutor and
2 programme manager. Equipping someone to facilitate a problem-based
3 learning team (a team facilitator) is a task that requires fewer capabilities than
4 the role of both facilitating a team while also designing materials and other
5 problem-based learning components of the curriculum (a problem-based
6 learning tutor). A further role might be that of problem-based learning pro-
7 gramme manager, who designs the programme and oversees the imple-
8 mentation of problem-based learning, but may or may not be a problem-based
9 learning tutor or team facilitator as well. Although these roles do, to a large
40111 extent, overlap, the distinction is important when undertaking research into
1 what might count as effective facilitation. Early work on exploration of the
2 role of different staff was identified by Peters (1998) who identified five types
3 of course design teams for distance learning, which are summarized below:
44111
50 Deciding how to implement problem-based learning online
These are the delineations of the kinds of types that are often seen in the
design of PBLonline programmes. What tends to happen most often is the
education drive for developing PBLonline comes from the Type 1 facilitators,
who then seek support from one another and maybe also a learning technol-
ogist. The module or course is thus pedagogically driven but the materials
are not always well designed in terms of learning technology. This then
introduces issues as to what counts not just as good design but also good
facilitation.
1111 because of team dynamics and the facilitator’s pedagogical stance and
2 academic positioning. Facilitation in PBLonline demands not just awareness
3 but a personal transitional process, whereby we deeply critique the behaviours
4 and actions we take up in the process of facilitating a PBLonline team. Many
5 facilitators seem to oscillate between being directive towards students and
6 saying very little at all. For example, many of them feel that in order for
7 students to be competent and safe practitioners they need to direct them
8 towards the right information so that they cover the material the facilitators
9 expect. Alternatively, facilitators new to PBLonline often feel it is better
1011 to say less (or even nothing); so that the students feel that they are taking
1 the lead in the learning. The first creates student dependency, the latter,
2 particularly with students new to problem-based learning, results in students
3111 feeling that the lack of direction is duplicitous because they feel it is the
4 facilitator’s way of avoiding a declaration of their own agenda and concerns.
5 Thus there needs to be a balance between these issues, so that the facilitator
6 can be part of the team discussion in ways that the students themselves
7 value. Not engaging in debate can be taken, by some students, as dis-
8 interestedness or a belief that the facilitator is not prepared to express their
9 own opinion and thus remain a voiceless participant. Finding this balance is
20111 difficult. Heron’s model is useful here. Heron (1989, 1993) has suggested
1 three modes of facilitation that are useful for helping novice facilitators to
2 consider how they operate. They are as follows:
3
4 The hierarchical mode: The facilitators direct the learning process and
5 exercise their power over it. Thus they decide (however covertly) the
6 objectives of the team, challenge resistances, manage team feelings and
7 provide structures for learning. In short, the facilitators take responsibility for
8 the learning that takes place.
9
The co-operative mode: The facilitators share their power over the learning
30111
with the team and enable the team to become more self-directed by conferring
1
with them. The facilitators prompt the team members to decide how they are
2
going to learn and to manage confrontation. Although the facilitators share
3
their own views, they are not seen as final but as one view amongst many.
4
5 The autonomous mode: The facilitators respect the total autonomy of the
6 team; do not do things for the students or with them but give them the space
7 and freedom to do things their own way. Without guidance, reminders or
8 assistance, the team evolves its learning and structure, finds its own ways to
9 manage conflict and gives meaning to personal and team learning. The
40111 facilitator’s role is that of creating conditions in which students can exercise
1 self-determination in their learning.
2
3 Although these delineations provided by Heron are useful to consider, there
44111 remain issues about how it is that staff are equipped to facilitate PBLonline.
52 Deciding how to implement problem-based learning online
develop. Although this is complex to begin with, the ability to read team
interactions in online spaces does develop over time.
6 Listen and lurk positively. There is often a tendency, after using straight
forward online learning, to retain control rather than granting it to the
students. The notion of ‘lurking’ often seems to imply that silence and
watching are inherently bad, but students often need to watch and listen in
PBLonline, so it is important not to confuse lurking with thinking space.
1111 is very much part of the process of learning and facilitation. Facilitators often
2 speak of knowing when the team is going well, but also of times when there
3 were difficulties in the team, that they could neither define nor verbalize how
4 they even knew were present.
5
6 However, it is important to note that there are also many difficulties in using
7 PBLonline and Donnelly (2006: 96) has suggested that the following might
8 occur in PBLonline:
9
1011 • asking too many questions – balancing between those asked face-to-face
1 and online;
2 • transferring your anxiety onto the student;
3111 • finding a quick solution – only dealing with the presenting problem;
4 • feeling inadequate with the student;
5 • wanting to do everything for the student;
6 • blocking the student’s emotions;
7 • wanting to be liked by the student;
8 • being too busy to listen;
9 • dictating and imposing your own values on the student;
20111 • not being clear about what you can and cannot offer in the way of help
1 (fuzzy boundaries).
2
3 The balance between freedoms and constraints, and technological and peda-
4 gogical elements is a constant challenge in PBLonline facilitation. However,
5 as Collison et al. (2000) point out, there is a need to open up online spaces
6 and provide freedom for students to ‘hang out’ in spaces which are not
7 facilitated or ‘policed’ by teaching staff.
8
9
Preparing and equipping students for PBLonline
30111
1 Although the research into the way in which students are prepared for PBL-
2 online is sparse, this is a growing area of concern. There has been relatively
3 little research that has explored students’ experience of e-facilitation in the
4 context of PBLonline. However, students’ ability to be independent learners
5 as opposed to dependent ones, was affected by their abilities to both engage
6 with the dialectic between the prerequisites of the educational programme and
7 use these prerequisites to support and enhance their own learning needs.
8 Furthermore, it is vital that students develop not only as a team but also as
9 an online community. Boettcher and Conrad (1999: 88) define an online
40111 learning community as a community that ‘consists of learners who support
1 and assist each other, make decisions synergistically, and communicate with
2 peers on a variety of topics beyond those assigned’. Below are some of the
3 strategies that will help to not only equip students, but also help them to
44111 become an online community in their PBLonline teams:
56 Deciding how to implement problem-based learning online
1 Ensure that students undertaking the course can use email, and have the
right internet connection and a browser that fits with that of the university.
For example, there have been compatibility problems between Internet
Explorer and WebCT Vista.
2 Provide warm-up sessions in the first week of the course so that students
become familiar with chat, discussion forums and the ability to read and write
online – pointing out the spell checker in the discussion board is helpful as
mis-spelling does upset some (often mature) students.
4 Use activities and scenarios at the outset that build individual and team
confidence.
6 Provide students with resources that support them which are both located
online and sent to them as hard copies. Students new to PBLonline often
forget passwords, how to access different areas and spaces and misunderstand
their role, that of the team and the instructions given to them. Step by step
guides are a vital support, particularly if they include graphics, diagrams and
web shots to illustrate how things appear and operate.
8 Ensure students understand that they have choice over the direction of
their learning and that it is their responsibility to collaborate and co-operate
with others.
‘knew’ using an identity they felt they ‘had’. Clare and Anna both intuitively
felt that this new learning space was distinctively different, but also argued
that it might be that they were imposing difference on it because it was new
and unfamiliar, which would seem to be a contestable position, just as is the
notion that they were somehow disembodied in cyberspace. Yet at the same
time ordering proved to be a source of discomfort for both students.
1111 It was possible to locate Clare and Anna’s different forms of disjunctions
2 and silences in the following two ways:
3
4 1 A moment of conceptual puzzlement: here self-realization that they were
5 stuck and did not understand how to move on resulted in a sense of
6 feeling paralysed or fragmented.
7 2 A cycle of stuckness: here they understood the need to move away from
8 a particular position of stuckness, but not knowing how or where to move
9 resulted in a constant cycle of stuckness which led to a return to the same
1011 stuck space repeatedly. When this occurred they tended to opt for silence
1 or actually became silent by being in this cycle.
2
3111
4 Conclusions
5 The students’ experience here was liminal, a betwixt and between state but
6 the boundaries, edges and thresholds they encountered were sometimes
7 similar and sometimes different. When the students became stuck they
8 reacted to the silence in two distinctive ways – by avoiding or over-engaging.
9 Such avoidance and over-engagement might be seen as manifestations of
20111
‘lurking’. This is perhaps an extended definition, emphasizing the ‘prowling’
1
aspect of lurking as well as the ‘not responding’ aspect.
2
3
4 Conclusion
5
6 Effective facilitation demands not only that we acknowledge and manage
7 diversity but also that we learn to trust the judgements and intuitions of
8 ourselves, our colleagues and our students. For example, in many ways, it is
9 easier to avoid engagement with complex issues that are perhaps seen as
30111 being disruptive; than it is to help students learn to manage the issues within
1 their team. Facilitators need to be aware of such complexities so that that
2 they do not silence some and privilege others. Development of PBLonline
3 facilitation is still at a comparatively early stage and, as in any new venture,
4 will require time and practise by tutors to develop new skills related not only
5 to manipulating the technological tools, but also to developing appropriate
6 user-friendly content and feedback for students. However, the way in which
7 our PBLonline courses are designed and implemented will also affect the
8 kinds of facilitation that are possible in PBLonline and it is to this that we
9 turn in Chapter 5.
40111
1
2
3
44111
Part 2
1111
2
3 Designing problem-based
4
5 learning online
6
7 environments
8
9
1011
1
2
3111
4
5
6
7
8
9
20111
1
2
3
4
5
6
7
8
9
30111
1
2
3
4
5
6
7
8
9
40111
1
2
3
44111
Chapter 5
1111
2 Design choices
3
4
5
6
7
8
9
1011
1
2
3111
Introduction
4
5 This chapter will raise questions for the reader relating to design choices
6 regarding PBLonline and offer the reader ways of making informed design
7 decisions. It begins by exploring some of the issues that need to be considered
8 when designing PBLonline, from a technological perspective rather than a
9 pedagogical one. By starting with what it is we want students to learn, it is
20111 argued that we can focus on the students’ experience rather than the notion
1 of content coverage. It is important too to move away from the idea of
2 PBLonline being a course that uses knowledge repository. Instead this chapter
3 will suggest, by using a design scheme that focuses on learning intentions,
4 assessment and the development of capability, that the kinds of PBLonline
5 on offer can focus on liquid learning and the ability of students to develop
6 judgments, criticality and the ability to interrogate texts.
7 Chapter 5 begins by suggesting a schema for the development of PBL-
8 online, and then gives an overview of a possible PBLonline module that
9 provides learning intentions, and suggests activities and resources. The last
30111 section of the chapter illustrates activities that may be used in PBLonline
1 programmes, such as simulations, web quests and games.
2
3
So where do you start? A PBLonline course design
4
schema
5
6 This section offers a flexible schema that can be used for modules, units and
7 whole programmes. It reflects the philosophy of PBLonline being an
8 approach that is a student-centred philosophy and thus allows for students to
9 negotiate and/or include their own aims:
40111
1 1 Consider what it is you want students to learn – not what content you
2 want them to cover.
3 2 Decide how this learning will be assessed.
44111 3 Make a list of what you want them to learn (your learning intentions).
64 Designing problem-based learning online environments
Considerable time and effort must go into the preparation and design of
both programmes and online materials, but in the context of problem-based
learning there needs to be a real clarity about how the course and the scenarios
are created, so that they produce robust educational discussion. The exemplar
illustrates how the schema might be put into practice and then used to develop
a complete overview as in Table 2.3.
The schema for a module in learning and teaching in online spaces may
thus be designed as shown in Table 5.1 This schema is useful for the initial
design of the course and shifts the focus away from learning through
behavioural objectives. Instead, the focus is on the intentions of learning. This
is important because problem-based learning and PBLonline are not
approaches to learning that sit well with outcome-focused behavioural
objectives. Using learning intentions is based on both Stenhouse (1975) and
Pratt et al. (1998), combining Stenhouse’s notion of ‘induction’ and Pratt’s
notion of ‘Social reform.’ For Stenhouse, induction involves the introduction
of someone into the thought system of the culture and here successful
induction would be characterized by a person’s ability to develop relation-
ships and judgments in relation to that culture – induction. For some people
it would also be seen as education – in its broadest sense. Pratt has suggested
that social reform is a perspective of education, whereby effective teaching
seeks to change society in substantive ways:
1111 Table 5.1 Schema for PBLonline module in learning and teaching, undergraduate,
2 third year
3 Steps of schema Example
4
5 1 Consider what it is you • Theories of adult learning
6 want students to learn • Ability to critique literature
• Understanding of value of different theorist work to
7 different contexts
8 • Be able to discuss theories as a PBL team in a
9 discussion forum
1011
2 Decide how learning will be • Team Wiki
1 assessed • Individual blog
2
3111 3 Make a list of what you • To be able to analyse adult learning theory
4 want them to learn • To be able to appraise the values underpinning
(your learning intentions) different teaching and learning theories
5 • To be able to evaluate a range of technologies in
6 terms of their impact on teaching and learning
7
8 4 Break down of learning • To know how to design own (online) learning
intentions into a list of resources
9 capabilities, knowledges, • To understand own practice in terms of the issues
20111 understandings emerging from research in learning and teaching
1 • To know the role of the teacher in different
2 learning contexts
3 • To understand how to evaluate teaching and
learning strategies in action
4 • To be able to identify principles of assessment and
5 discuss their application to a number of situations
6 • To identify their learner stance and those of others
7
5 Decide how you expect • Annotate the key features of a research paper and
8 them to learn, i.e. what upload individual perspectives onto team writeboard
9 learning activities will they • Browsing texts to identify key features and critique
30111 undertake them
1 • Discuss texts in team in discussion forum
2 6 Locate ways of enabling • They are able to analyse a range of texts and discuss
3 them to illustrate what them in the discussion forum
4 they have learnt • They are able to delineate difference between
5 learning and teaching theorists and apply this to
the scenario they are working on
6
7 7 Learning intentions that • They are able to suggest if the theoretical claims are
8 allow students to show justified and underpinned by sound research
9 they are working towards practice and identify key features of each
a capability
40111
1 8 Provide learning intentions • They are able to sort range theorists into research-
2 that show how students led and theoretical conceptions of teaching and
3 may have moved beyond learning and list the reasons for their choices
the intentions specified through direct reference to the texts
44111
66 Designing problem-based learning online environments
Learning intentions thus focus on what is being learned; on what the teacher
intends rather than what the teacher wants the outcome of the learning to be.
Using learning intentions mirrors the values and philosophy of problem-based
learning and reflects the argument that it is learner-centred rather than
teacher-centred. However, the types of problem scenarios that need to be
created to reflect an intentional model of curriculum design are often ill-
structured and are ones that engage students in moral dilemmas. For example,
Schmidt and Moust (2000a) have explicated different problem types, but also
suggest that the way in which questions are asked of students tends to guide
the types of knowledge in which students engage; problem types will be
explored in more depth in Chapter 4. Ill-structured problems are important
in PBLonline because they help students to engage in complex issues,
introduce challenges and promote team discussion. Also, with the shift
towards the use of open source software and Web 2.0 technologies, the
ability to move across different online environments is constantly changing.
However, in terms of examining the pedagogy of PBLonline perhaps it is also
advantageous to look at designing the pedagogy as well as the structure.
meet one another and ask questions about the module of each other and the
facilitator. Note, that as with most online learning, it is useful to ask students
to start the discussion by introducing themselves before asking the team to
work on one of the PBLonline scenarios. Warming up and helping students
to feel confident is particularly important in PBLonline, as students easily
become distressed about working on a scenario without first feeling they have
had some time to get to know each other as a team, and become familiar with
the particular quirks of the virtual learning environment being used to support
the module. However, there is often a tendency by the facilitator to over
scaffold the learning through a strong e-moderating presence that can hinder
the development of team autonomy.
Quite a kind of pleasing, liberating moment almost, was towards the end of
the programme. We had little clips, kind of resumes that you could send to
each other, where you presented the kind of identity you wanted to present
to the world, and it didn’t have a picture facility in those days, but people just
wrote a little cameo of themselves.
And there was a woman in Australia who’d given hers, and towards the end
I said something about – there was something happening in Australia where
she lived – and I said, ‘Are you going to kind of go along and take part in that?’,
and she said ‘Well no I can’t because I’m a wheelchair user’.
And that was right towards the end of the course and she had chosen to
disclose that at that point. And that was interesting ’cos there was no way in
that environment that that had appeared at all before. And I’m sure had we
known that from the outset, if it was in a face-to-face environment, it’d have
been the usual thing, you would have probably treated her quite differently
in that sense.
And I realized that that was quite a valuable aspect of this kind of environment,
that it gives the users of it a certain control over what they disclose about
their identities. By that point we’d all worked together and it was irrelevant
really at that point. And the identity had already been constructed I think for
her as a member of the group, and I looked at her as a learner and a group
member, rather than as a person with a disability. So that was quite nice.
Design choices 69
and post a message to the discussion board describing how they would deal
with the situation.
These scenarios introduce issues about etiquette, and as well as an etiquette
guide being included in the course handbook, it is important that students
discuss this in-depth at the outset. This is because although many students
will be familiar with some forms of online learning, in PBLonline teams
require patience, honesty and cooperation to work effectively. Furthermore,
communicating through avatars in 3D worlds also introduces challenges
about embodiment and what is, and is not, deemed as acceptable behaviour.
For example, it is important to use the person’s avatar name rather than their
‘real’ name, and jumping is often used as a greeting whereas bumping
someone else is considered rude and unacceptable practice.
Session 2. The team meets with the facilitator for a ‘private chat,’ in short a
facilitated online problem-based learning seminar. Scenario 1 may be
discussed for about 60–90 minutes, during which the tutor helps students to
define their learning needs, while also checking understanding and ensuring
that students have shared out tasks fairly around the team. However, the skill
required of the tutor in this session is in not intervening too soon, thereby
enabling students to make their own decisions about their particular learn-
ing needs.
In cases where students are new to undertaking problem-based learning or
even PBLonline, it is advisable that students are encouraged to use a shared
writeboard during meetings, so that they can reflect on their progress in
preparation for the next tutorial.
Before Session 3 students are expected to upload their own material from
their tasks and experience, to share with the rest of the team. This needs to
be done a day or two prior to this meeting, so that all students have time to
read the materials and tutors can examine what has been uploaded.
1111 Session 3, part 2: Second Life introduction. The second component of Session
2 3 is a Second Life orientation activity in which students are given instructions
3 for downloading the Second Life software. They are expected to create and
4 dress an avatar and meet in Second Life at a given coordinate.
5
6 Sessions 4, 5 and 6 are repeated as above, using Scenario 2, but with greater
7 complexity as students become more familiar with the process.
8
9 Sessions 7, 8 and 9. These sessions are problem-based learning seminars held
1011 in Second Life in spaces such as that shown in Figure 5.1.
1 Students begin Session 7 by meeting together, learning to fly and changing
2 clothes. The Second Life scenario may occur as a traditional scenario in a
3111 screen in-world, but is more likely to be a game or a Second Life quest.
4
5 Sessions 10, 11. These sessions can either be based in Second Life or in the
6 online teams via chat sessions and the discussion board, the decision being
7 made by each team individually.
8
9 Session 12. This session is designed for each team of students to share their
20111 perspectives on (or ‘solution’ to) each of the scenarios across the cohort, using
1 a shared writeboard. This offers a space for discussion, argument and the
2 exploration of different approaches taken.
3
4
5
6
7
8
9
30111
1
2
3
4
5
6
7
8
9
40111
1
2
3
44111 Figure 5.1 Learning space in Second Life
72 Designing problem-based learning online environments
PBLonline activities
One of the issues that it is important to consider in PBLonline is that of
ensuring that there are a variety of activities, so that students sustain interest
across the module. This section suggests some possible problem-based
learning activities that might be used in PBLonline. These activities are
similar to e-tivities (Salmon, 2002) in that they are designed to motivate
learning. However, they are not only based in interaction through message
contributions nor are they always necessarily asynchronous. PBLonline
activities are designed to enable students to develop a stance toward the
knowledge and queries in which they are engaging and to challenge them to
develop independence in inquiry. Thus activities here are not usually bite-size
but are complex and messy, and so do not always have clear goals or
outcomes. Instead they are designed to stimulate discussion and questions
between members of the cohorts and can include any or all of the following:
Simulations
Simulations have been used in conjunction with problem-based learning for
many years, but largely as a component of face-to-face programmes. For
example, Rendas et al. (1999) introduced a computer simulation that was
designed for problem-based learning in order to motivate learning, structure
knowledge in a clinical context and develop learning skills for medical
students at a stage in the programme when they had had little contact with
patients. It was also designed to evaluate how students reasoned and learned
in each session. The problem situation provided all the information about a
patient in a predetermined sequence and students, working three to a
computer, were expected to find out further information by asking one
question at a time, seeking justification for the hypothesis they had put
forward and being encouraged to identify learning issues. The answers
provided by the students were logged and later analysed with a tutor. The
difficulty with this particular model of computer simulation is that it offers
students little opportunity for creativity and personal responsibility and in
many ways resembles some of the earlier forms of guided discovery. What
is really occurring here is that problem-solving learning is being used to guide
students to the right answer or diagnosis.
An example of this would be the virtual autopsy developed by the
University of Leicester Medical School, UK. This effective tool has proved
to be a useful way of learning for students. However, it is essentially
diagnostic in nature and thus students follow a step-by-step approach to
solving a problem that encourages reductionist rather than constructivist
forms of learning. This is fine if it is presented as problem-solving learning
and it is acknowledged that problem situations have just been designed
around particular disciplines or diseases. Yet in many cases it is referred to
Design choices 73
Games
There is increasing interest in the use of problem-based learning games since
part of the skill of a game in this context is in the skill of learning to learn.
Further, making collaborative decisions as a team is an important goal;
however, it is vital that the characters within the game are people with whom
the students can identify. Games, to a large extent, do mirror many of the
complexities inherent in problem-based learning, such as uncertainty and
exploration. In the context of discussing games Kane has argued:
Play is about freedom. But is also about the freedom to get it wrong. Not
only do we play, but we are often played with – by others, by systems of
which we are elements and by the sheer unpredictability, uncertainty and
complexity of life.
(Kane, 2005: 50)
Problems
The issue of what might count as a problem and the complexity of problem
design is something that is a challenge to many tutors implementing problem-
based learning, whether face-to-face or in online contexts. Some people
design the problems themselves; others use templates or download problems
that can be adapted. Heron (1993) proposed that teams engage in four types
of task:
1111 Production tasks: the team’s function here is to produce goods or services.
2
Crisis tasks: the team role is to deal with dangers, emergencies and
3
critical events. Some problem-based learning teams (in areas such as
4
health, social care and disaster management) may be involved in this
5
area.
6
7
Heron has suggested that too much focus on one of these areas results in
8
distortions within the team. Problems then emerge in the forms of teams
9
becoming person bound, problem bound, role bound or power bound. His
1011
notion of teams becoming problem bound is particularly useful in the context
1
of problem-based learning. Teams preoccupied with problem-solving work
2
tend to become focused on goals, planning and achievement.
3111
This leads to decision-making control becoming subservient to a pre-
4
occupation with problem-solving tasks and the pursuit of technical know-
5
how, and occurs at the expense of a coherent social structure, and of personnel
6
welfare. The resources section at the end of the book illustrates a number of
7
scenarios that work well online and will demonstrate the way in which links
8
and supporting material are used to enhance team collaboration.
9
20111
1 Chat
2
3 Online chat can refer to any kind of communication over the internet, but is
4 primarily meant to refer to one to one chat or text-based group chat (formally
5 also known as synchronous conferencing), using tools such as instant
6 messaging applications. Live chat sessions are essential to PBLonline since
7 in such sessions students develop capabilities for working effectively as an
8 online team. Live chats are also often spaces used by students to summarize
9 progress to date, synthesize information and decide how to progress as a team.
30111 To date, chat sessions seem to be somewhat underused in PBLonline, but it
1 is a medium that has been used successfully by authors such as Lycke et al.
2 (2006).
3
4
Discussion forums
5
6 These are important for holding discussions and posting user generated
7 content. Discussion forums are also commonly referred to as web forums,
8 message boards, discussion boards, (electronic) discussion groups and
9 bulletin boards. While these are valuable places for PBLonline, they can be
40111 a burden if teams are too large or if team members over post or make
1 elongated postings. While Salmon (2000), following Feenburg (1989) argues
2 for weaving, the pulling together of participants’ perspectives and relating
3 them to the theory ideas in the course, this is not always useful in PBLonline.
44111 This is because if the facilitator rather than the students weaves (or perhaps
76 Designing problem-based learning online environments
just weaves too much) students will not weave within their team, which is
important for the synthesis and co-construction of knowledge within the team.
However, it is important that students are encouraged to keep contestation
polite and to respond to others’ contributions. Students should be encouraged
to keep board postings reasonably short and to the point – especially as long,
very intricate contributions tend to be ignored.
Readings
The readings provided for the course should be wide ranging in style and
information, and should include websites, essays, newsletters and the like, as
well as journal articles. In PBLonline students must not be guided or directed,
but must instead use each other as sources, find their own materials and decide
what is important for them to use. However, it is useful in the early stages to
offer students materials that will support them until they become more
familiar with the technology and the approach to learning.
Conclusion
The diversity and complexity of online and distance education means that it
is not unproblematic to utilize PBLonline pedagogically in the curriculum and
in higher education in general. However, by developing PBLonline through
schema and using learning intentions rather than behavioural objectives, it
becomes possible to design programmes that fit with both the technology and
the pedagogy of this approach. The choices relating to ways in which design
decisions are made in relation to PBLonline will be explored in Chapter 6.
In particular this next chapter explores how first gaining understanding of the
different constellations of PBLonline is vital in then deciding which type to
adopt and how that will impact upon learning.
Chapter 6
1111
2 Deciding which form of
3 PBLonline to adopt
4
5
6
7
8
9
1011
1
2
3111
4 Introduction
5 Online education continues to be a growth area in education but many of the
6 frustrations in universities seem to stem from the expense of new equipment,
7 the speed of change and the need for continual updating. Universities have
8 tight budgets, and securing funds for new systems to support online learn-
9 ing seems to be a constant battleground. There continue to be debates too,
20111 about the form and content of online education, and this has been captured
1 by Mason who has argued that: ‘Many computer-based teaching programs
2
whether stand alone, or on an Intranet or the Web, fall into one of two
3
categories: all glitz and no substance, or content that reflects a rote-learning,
4
right/wrong approach to learning’ (Mason, 1998: 4).
5
6 In many curricula it could be argued that this is still very much the case.
7 However, the more recent focus on students as customers and approaches
8 such as problem-based learning have forced a reappraisal and a redesigning
9 of online education, so that it can facilitate the development of knowledge
30111 management, problem-solving, critique and learning how to learn.
1 This chapter will explore the choices and decisions that need to be made
2 when deciding which form of PBLonline to adopt. It will examine examples
3 from around the world, in order to exemplify how different forms can work
4 well, merely survive or fail. It will raise questions for the reader relating to
5 design choices regarding PBLonline learning and offer the reader ways of
6 making informed design decisions through the use of a series of steps. It will
7 also explore the complexities of managing effective online collaboration and
8 group dynamics and use mini case studies to illustrate success and failure
9 from those experienced in this field.
40111 The type of design adopted will relate not only to the country, university
1 and discipline into which PBLonline is placed, but also to the type of PBL-
2 online being adopted. There are, however, some general principles encap-
3111 sulated in the following ten steps.
44111
78 Designing problem-based learning online environments
1111 support usually represents no more than 20 per cent of the students’ study
2 time. Thus in practice the online elements tend to be added on, and the course
3 material is designed in ways that can be tutored by teachers other than those
4 who have written the content.
5 The result of a Content + Support model then is the provision by staff of
6 a ‘knowledge repository’. The idea of a ‘knowledge repository’ is a term I
7 use to reflect the idea that many programmes still use VLEs as places to
8 deposit large amounts of ‘knowledge’ that students are supposed to cover.
9 Students can then just access this knowledge, download it, file it and use it
1011 to pass their assignment. This merely reflects the idea that there is ‘solid’
1 knowledge to be covered. Solid knowledge is characterized by a notion that
2 there are certain facts and things that must be known. Bauman (2000)
3111 suggested that in the age of solid modernity, before the 1960s, there was a
4 sense that accidents and sudden or surprising events were seen as temporary
5 irritants, since it was still possible to achieve a fully rational perfect world.
6 Solid modernity was characterized by slow change, where structures were
7 seen as being tough and unbreakable. Solid knowledge might therefore be
8 seen as rational, tough and unbreakable. Thus, in this model, the notion of
9 the development of an online community is severely restricted by the strong
20111 division between support and content. This means that students have no real
1 sense of building up experience of working collaboratively online or
2 supporting one another through online communication. Although the advan-
3 tage of this model is that the high course development costs can be offset
4 by low presentation costs, the actual possibility for collaborative working is
5 limited. The result is that if this model is used for problem-based learning
6 the course is content driven, students have little opportunity to define their
7 own learning needs and much of the work is done by students working indi-
8 vidually and interacting with the tutor. This then dissolves any notion of
9 dialogic learning that is seen by many as vital to the problem-based approach.
30111 A further model described by Mason is the Wrap Around model or the
1 50/50 model, since here, tailor-made materials are wrapped around existing
2 materials, and online interactions and discussions occupy half the students’
3 time. Thus what we see in practice are students engaging with online
4 activities and discussions supported by existing textbooks, articles, resources
5 and tutorials. The tutor’s role is more demanding, because unlike the Content
6 + Support model less of the course is predetermined, or provided in some kind
7 of ‘knowledge repository’, and tutors are required to interact with the students
8 through the online activities and discussions. There is a sense that this
9 model offers students more of an online community and tutors can facilitate
40111 students on a one to one or small group basis and the course is created through
1 these interactions. The danger here, however, is that what at first seems to be
2 problem-based learning is actually problem-solving learning, and this
3 confusion can cause disjunction for students between the expectation of
44111 autonomy and the control exerted by the tutor.
80 Designing problem-based learning online environments
Constellations of PBLonline
The idea of locating different formulations of PBLonline on line as a series
of constellations is because many of them relate to one another and overlap
in particular configurations or patterns. Further, they also share characteristics
in terms of some forms of focus on knowledge, more or less emphasis on the
process of learning and the fact that each constellation begins by focusing on
some kind of problem scenarios. The notion constellation helps us to see that
there are patterns not just within the types of PBLonline but across the
different constellations.
What is particularly important also, are the modes of knowledge in
operation, as delineated in Table 6.2.
3111
1011
1111
44111
40111
30111
20111
Table 6.1 Constellations of PBLonline
Mode 1 Propositional knowledge that is produced within academe separate from its
use, with the academy being considered as the traditional environment for
the generation of this form of knowledge.
Mode 2 Knowledge that transcends disciplines and is produced in, and validated
through, the world of work.
Mode 3 Knowing in and with uncertainty, a sense of recognizing epistemological
gaps that increase uncertainty
Mode 4 Disregarded knowledge, spaces in which uncertainty and gaps are
recognized along with the realization of the relative importance of gaps
between different knowledge and different knowledge hierarchies
Mode 5 Holding diverse knowledges with uncertainties
Source: From Savin-Baden, 2007.
In this constellation there is a shift away from a demand for mere know-how
and propositional knowledge. Instead, problem-based learning becomes a
vehicle to bridge the gap between models of thinking and actions, so that
capabilities are developed in the form of being able to take a critical stance.
In this constellation there is a shift away from a demand from knowledge
management and practical action so that the student works, learns and
develops herself. Learning is therefore seen here as knowing and under-
standing knowledge from the disciplines, and also recognizing the relation-
ship between them, so that a student can make sense for herself both
personally and pedagogically. This kind of problem-based learning unites
disciplines with skills (of all sorts), such that the student is able to see, from
her stance as a future professional, the relationship between her personal
stance and the propositional knowledge of the disciplines. She is enabled to
develop not only an epistemological position but also a practice related
perspective that integrates multiple ways of knowing and being.
These next constellations move the pedagogy and the curriculum towards
a sense of uncontaining learning and reducing ordering in ways that fit better
with PBLonline than more traditional models.
Many authors (Bayne, 2005a, 2005b; Land and Bayne, 2005; Jewitt, 2005)
have argued that the imagery seen on screen is having an increasing influence
over the way in which we manage knowledge, and make sense and meaning
in higher education. In this constellation problem-based learning is designed
to enable students to transcend knowledge and capabilities in ways that are
necessarily multimodal, so that through scenarios students recognize not only
that text, disciplinary, screen, and bodily boundaries exist but that they are
also somewhat illusory, that they have been erected. In this model tutors
Deciding which forms of PBLonline to accept 85
1111 encourage students to develop their own stance towards these multimodal
2 discourses and to reframe them for themselves, but without risking the
3 reframing of the infrastructure of the disciplines. This model will work well
4 with most forms of PBLonline where transdisciplinary learning is important,
5 and particularly for modules situated in later years of degree programmes or
6 early years of Master’s studies.
7
8
CONSTELLATION 7: COLLABORATIVE DISTRIBUTED PROBLEM-BASED
9
LEARNING
1011
1 This constellation is based on the model by McConnell (2006: 48) whereby
2 students work in learning teams in order to define a problem relating to some
3111 form of professional or personal practice issue. The focus in this constellation
4 is therefore on working collaboratively on a problem that can be shared with
5 other PBLonline teams. There is also a strong focus in understanding and
6 critiquing the nature and complexity of teamwork, in order that team
7 members are able to use this understanding to develop their own professional
8 practice. Finally, students are expected to both self and peer assess and share
9 their findings with one another. In this constellation there is a high emphasis
20111 on reflexivity and accountability to one another in terms of the development
1 of one’s own learning.
2
3
CONSTELLATION 8: COOPERATIVE DISTRIBUTED PROBLEM-BASED
4
LEARNING
5
6 This constellation is also based on the model by McConnell (2006: 48);
7 however, the focus here is on the development of learning through the course
8 assignment in consultation with peers and tutors, and less on the definition
9 of a problem defined by the PBLonline team as in constellation seven. The
30111 assignment itself is designed around a real issue the team face in professional
1 practice as well as a component of the course being studied. There are many
2 similarities here with constellation seven with a high emphasis being placed
3 on team support and cooperation. However, there is a wider brief here in that
4 the assignment contributes not only to the students’ own professional practice
5 but also to the course itself. Thus learning here is not only about the
6 development of the students’ personal and professional stance, but also that
7 of the tutor and wider staff. This is a complex constellation but one that goes
8 some way toward shifting the locus of power from staff toward the students.
9
40111
CONSTELLATION 9: PROBLEM-BASED LEARNING FOR TRANSFORMATION
1
AND SOCIAL REFORM
2
3 This form of PBLonline is one that seeks to provide for the students a kind
44111 of higher education that offers, within the curriculum, multiple models of
86 Designing problem-based learning online environments
action, knowledge, reasoning and reflection, along with opportunities for the
students to challenge, evaluate and interrogate them. It embraces Pratt’s
notion of teaching for social reform (Pratt et al., 1988) in which effective
teaching is designed to change society in substantive ways. Through PBL-
online here facilitators awaken students’ embedded perspectives as well as
the values and ideologies located in texts and common practices within their
disciplines. Thus texts, in the broadest sense of the notion of ‘texts’ are
interrogated for what is said and what is omitted; what is included and what
is excluded, and students are encouraged to explore who and what is
represented and omitted from dominant discourses.
This is a vital model for PBLonline because it shifts students away from
more traditional models of online learning that focus on content coverage and
ordering the learning in particular ways. In particular it encourages staff and
students to explore the way in which the digital spaces that are created for
staff (by commercial organizations that are politicized and contained by
universities) and used by students enables, but perhaps more often occludes,
ways of seeing where information is located. For as Bayne asks:
If the spatial organization and visuality of the screen both represents and
creates a value system and an ontology, what social and pedagogical
practices does the VLE interface reflect, inform and inscribe? What
meaning does it produce? What version of pedagogy does it ‘make
visible’ and what alternatives does it blind us to?
(Bayne, 2005b: 2)
1111 It is important, however that scenarios are developed that shift students away
2 from solid knowledge towards liquid learning.
3
4
Step 7: Decide the form of e-facilitation
5
6 Facilitation of the group at the start of the module is vital, so that students
7 feel supported, but moderation can be seen by students who are familiar with
8 problem-based learning as an interruption and not a support (as will be
9 discussed in Chapter 5). Regular chat sessions are important to maintain
1011 interest and motivation for the problem-based learning teams, since syn-
1 chronous teamwork supports the group process in problem-based learning
2 much more effectively than the asynchronous discussion. This is because
3111 problem-based learning relies on the swift generation of ideas and responses
4 and the continual commitment of the group to supporting one another in
5 developing materials and guiding each other through the process of managing
6 the problems.
7
8
Step 8: Decide on type and size of problem-based learning
9
team
20111
1 The size and type of the team does depend on how PBLonline is being used.
2 For example, in Constellations 5–9 small groups work best: four to six
3 students can work effectively to manage or solve a problem. However, for
4 Constellations 1–4 where the focus on dialogic learning is usually lower than
5 in other constellations, then up to ten students will work fairly successfully.
6
7
Step 9: Decide on the type and amount of resources
8
9 If courses are online and at a distance a series of readings is vital to support
30111 learning, yet in PBLonline it is important that students are encouraged to find,
1 use and share resources. Thus, content focused online lectures and podcasts
2 should be kept to a minimum so that students are enabled to take
3 responsibility for their own learning and develop independence in inquiry.
4 A comprehensive reading list with choice and minimal direction is probably
5 one of the best resources for PBLonline.
6
7
Step 10: Plan implementation strategies
8
9 Implementation planning is the step that is most often omitted. Time
40111 and space in academic life is often excessively busy and the preparation
1 for courses and sound implementation is restricted. A suggested schedule for
2 implementation is outlined in Table 6.3. It allows for the practising of
3 problem-based learning, with some initial educational development in the first
44111 2 years for facilitators, which will then support them through the first year
90 Designing problem-based learning online environments
Year 1
• Three-day educational development workshops provided for all staff
• Optional extra workshop days provided with external consultant for development of
scenarios and redesign of assessments to fit with learning approach
• Scenarios and resources designed for introduction into two modules
Year 2
• Problem-based learning introduced into one or two modules
• Students’ ongoing evaluation of problem-based learning modules introduced: results
to inform new curriculum
• Process of curriculum redesign commenced with focus on the content that staff want
students to learn
• Learning intentions translated into curriculum levels with appropriate problem-based
assessment
• Learning opportunities designed: problem-based learning sessions, games and
webquests
• Meetings convened with professional body/colleagues to discuss planned changes
Year 3
• Two-week problem-based learning induction programme provided for first students
• Three-day educational development workshops provided for staff who missed first
workshops or have recently joined university
• Monthly facilitator support group held with external consultant
Year 4
• Ongoing student preparation and support
• Curriculum revalidated
• Facilitator master classes commenced
Year 5
• Ongoing student preparation and support
• Scenarios and resources evaluated, new scenarios and materials developed
• Three-day educational development workshops provided for staff who have recently
joined the university
Deciding which forms of PBLonline to accept 91
1111 Conclusion
2
However, effective PBLonline programmes for the future will need to con-
3
sider transcending the modular system of higher education. Such programmes
4
would enable students to engage with learning in a more integrated fashion
5
than the current over-assessed, modular system. Learning through units with
6
weekly team activities along with assessment that focuses on students’
7
interests is more likely to result in transformation and social reform than the
8
current over managed outcome-led system.
9
What it means to facilitate in a virtual context will depend upon a whole
1011
cluster of factors that include the type of online learning adopted, the values
1
engendered in facilitation and the extent to which students are encouraged
2
to develop student–student interaction through such programmes. It is to this
3111
subject that we turn in Chapter 7.
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Chapter 7
PBLonline futures
Introduction
This chapter seeks to present a challenge to the problem-based learning
community about the possibilities for reinventing problem-based learning as
both a philosophy and an approach to learning. What I offer is not just a
constellation of questions and a number of big ideas, but instead some
suggestions and priorities. It will be argued here that the notions of liminality
and liquidity in the context of reconceptualization of learning spaces may
offer some purchase on the questions and issues we face as a community and
increasingly as an online learning community. This chapter will therefore
suggest some options and possibilities, but it will begin by arguing that we
need to see the shifts required as being located in the realms of ‘new colleg-
iality’ and akin to a Second Life for problem-based learning. This is not only
because it is a transformational position but also because we need to engage
more deeply with Web 2.0 technologies and learning in liminal spaces such
as 3D worlds. However, it will be argued that:
1111 both a top-down and bottom-up approach and this innovation reflects Elton’s
2 suggestions in the following ways:
3
4 • Information should be freely available to all: Information about key
5 decisions both top-down and bottom-up must be available to all involved,
6 including library staff who are vital in terms of the resources for problem-
7 based learning.
8 • Decision making should be undertaken by the team: the decisions about
9 curriculum design and the particular constellation model of problem-
1011 based learning to be adopted should be made by both staff and
1 management together.
2 • Academic staff will be knowledgeable about the change: all staff must
3111 be supplied with information and suggestions about the possibilities for
4 implementation and collaborative decision making.
5 • There will be trust in the professionalism of those involved: problem
6 scenarios and modules should be designed by various groups of staff who
7 are trusted to follow the guidelines and suggestions already made in the
8 corporate decision making processes.
9 • Academic tasks will be viewed equally: although most staff are generally
20111 involved in the design process, this is one area of collegiality that often
1 does not work. There is invariably disagreement across the faculty about
2 the relative value of teaching, curriculum design and research. Elton does
3 point out that this will be difficult to achieve ‘in view of the strongly
4 entrenched disciplinary loyalties and associated research attitudes, but are
5 all the more important for that’ (Elton, 1996: 141).
6
7 The adoption of many of the principles of new collegiality will mean that
8 what occurs in practice is a form of distributed decision-making across the
9 boundaries of the university and discipline-based hierarchies. The future
30111 possibilities for using PBLonline, particularly in the context of social
1 software characterized through the Web 2.0 and Web 3.0 movements is
2 immense, and tends to transcend hierarchical boundaries as staff and
3 students together become knowledge, or content, producers. The impact
4 of wikis, blogs and learning in 3D virtual worlds on the PBL community
5 remains relatively under explored, and the following section suggests ideas
6 and exemplars about how PBL might be used differently in the future.
7 Thus, problem-based learning needs to be reinvented as a more troublesome
8 learning space because of the challenges of these new and emerging technol-
9 ogies and the influence they are having on staff, students and what ‘learning’
40111 means. However, it is suggested that in moving towards adopting PBLonline
1 that engages students and staff in learning which reflects social networking,
2 we need to acknowledge the loss of learning spaces and recognize the
3 importance of liminality in learning.
44111
94 Designing problem-based learning online environments
1111 in some VLEs, it is relatively rarely undertaken by lecturers and for many the
2 semiotic impact is something they are not attuned to. Further, to change the
3 structure and the appearance, to remove what is ‘normal,’ is usually disliked
4 by both the VLE designers and the university management hierarchy – for
5 to allow emancipation is to allow too much risk in a world where increasingly
6 ‘corporateness’ is all. Yet as Kress (2007) recently remarked:
7
8 • the relationship between writing and image has changed;
9 • relationship between author and authority has/is fraying;
1011 • we no longer have pages but only metaphors, for example, websites;
1 • we are no longer readers but visitors;
2 • a footnote might be the same as a hyperlink.
3111
4 As Kress has suggested, not only are technology and culture always
5 closely linked, but also cultural resources are involved in the shaping of
6 technologies in the first place; at the same time that cultural resources locate
7 the application and transformation of that technology. Thus, as he suggests:
8
9 If we regard learning as a process where ‘what is (to be) learned’ and
20111 ‘what is available for the learner’s engagement’ is shaped by the
1
environments in which learning takes place, we might be able to get
2
closer to disentangling technological effects and cultural and social
3
environments of various kinds, from those things which maybe remain
4
relatively constant – for instance, the human processes of learning.
5
6 (Kress, 2007)
7
8 Since the emergence of the Web 2.0 movement in 2004 there has been
9 considerable debate about what constitutes Web 2.0 and what does not. Yet
30111 it would seem that the growth of this movement is liquid in nature and is
1 something that is constantly developing and emerging differently. O’Reilly
2 (2005) has argued that it ‘doesn’t have a hard boundary, but rather a
3 gravitational core’. Others suggest that it does not refer to one development,
4 but rather a series of emergent technologies such as Google, flickr, del.icio.us,
5 wikis and blogs. However, as Alexander argues, ‘Ultimately, the label “Web
6 2.0” is far less important than the concepts, projects and practices included
7 in its scope’ (Alexander, 2006: 33). Nevertheless, it would seem that we may
8 be moving very quickly into Web 3.0 technologies, whereby the focus is on
9 content. ‘Generation C’ is being used to capture the idea that we live in an
40111 age of content producers. There is also a further shift to include not just
1 content but context. For example, Cook (2007) has argued for the notion of
2 Generation CX to capture this and Bruns (2007) has suggested that we are
3 in the realms of ‘produsage’; a core activity of Generation C (and also
44111 possibly CX) and characterized by:
96 Designing problem-based learning online environments
1111 For example, it might be that 3D worlds and gaming not only have
2 different, or diverse, underlying pedagogies (and pedagogical possibilities),
3 but also assumptions are made about issues of power and control in games
4 where avatars are representative of ‘someone else’, as opposed to a repre-
5 sentation of one’s own identities.
6
7
8 Scenarios and games
9 Games are usually described as exercises in which individuals co-operate or
1011 compete within a given set of rules (Jacques, 2000), such as charades,
1 tiddlywinks or hockey, thus players act as themselves. A simulation is when
2 a scenario is provided that in some way represents real life. The confusions
3111 that occur between problem-based learning and simulations relate to the
4 use of real-life situations. In problem-based learning students are (usually)
5 provided with real-life scenarios, they are expected to act as themselves and
6 the situations with which they are presented are tailored according to the level
7 of the course. In simulations individuals are ascribed roles related to the
8 simulations, such as ‘you are the manager of an engineering firm’, or ‘your
9 aim in this simulation is to win the most money’, with the tutor acting as a
20111 referee. Previously I have suggested that the use of games in problem-based
1 learning is often inappropriate, as this changes the nature of problem-based
2
learning and the focus of it as an approach to learning (Savin-Baden, 2000,
3
2003). For example, the original aims of this approach, as mentioned in the
4
introduction, were to focus on complex, real world situations that have no one
5
‘right’ answer as the organizing focus for learning. Yet in the context of Web
6
7 2.0 learning, games and simulations can increase students’ motivation for
8 learning and facilitate team building. In particular, they are vital for team
9 building in the initial stages of problem-based learning in virtual worlds. An
30111 example of a problem-based learning game used in Second Life is presented
1 below.
2
3 SL PBL game
4
5 To date problem-based learning has been seen as a relatively stable approach
6 to learning, delineated by particular characteristics. Most of the explanations
7 of and arguments for problem-based learning, to date, have tended to focus
8 on (or privilege) the cognitive perspectives over the ontological positions
9 of the learner. This game is located in a new formulation of problem-
40111 based learning, namely Second Life PBL (SL/PBL), which embraces not only
1 Web 2.0 technologies but also troublesomeness and new curriculum learning
2 spaces.
3 This game is part of a PBL module in SL, which comprises four problem
44111 scenarios, as demonstrated in Table 7.1. The game is located in the single
98 Designing problem-based learning online environments
The students
This game is designed for final year undergraduate students or Master’s
students.
1111 6 To help students to develop and present a means of managing the prob-
2 lem scenario.
3 7 To provide an opportunity for students to develop a family-centred
4 intervention programme.
5
6 Playing the game
7
8 This game has been designed not only to help you to learn collaboratively
9 but also to understand each other’s professional perspectives and roles.
1011 Through the course of the game it is expected that you will work as an
1 effective team and that you will develop a considered position about what
2 counts as a family in today’s society. In order to play the game you will first
3111 need to follow the pre-game instructions:
4
5 Pre-game instructions for students
6
1 Download Second Life.
7
2 Dress your avatar.
8
3 Find Coventry University Island: http://slurl.com/secondlife/Coventry
9
%20University/144/119/51.
20111 4 Explore Coventry University Island and find:
1
2 a the beach;
3 b the game.
4 5 Meet in your team in Second Life at a time decided mutually between
5 the team for not more than 2 hours.
6
7
8 Game instructions
9 This game is designed to help you to learn to work as a team, to make
30111 collaborative decisions, to discuss the concept of family and to design an
1 appropriate option for the family you are working with. Therefore your task,
2 should you choose to accept it, is:
3
4 1 Meet as a team of five to six students (you will be allocated to a team but
5 you may negotiate its makeup before you begin the task).
6 2 Explore the game.
7 3 Meet for 2 hours a week as a team using a mode of your choice.
8 4 Discuss the issues raised by the people on the game board.
9 5 Create a list of group learning needs.
40111 6 Research and share your learning needs.
1 7 Work as a team to produce an intervention for this family that you can
2 present in a group wiki in 3 weeks time for a team assessment.
3 8 You will also be expected to present a transcript of your Second Life and
44111 any discussions or chat sessions to enable your team to be assessed.
102 Designing problem-based learning online environments
Figure 7.1
The location of
the game on the
Coventry University
Island
Figure 7.2
The learning space for
students to work in
groups, this is one of
several spaces
Figure 7.3
A close-up of the
game
PBLonline futures 103
1 Virtual patients for research: these are computer simulations that explore
the effect of drugs in humans.
2 Electronic Patient Records (EPRs) which comprise the storage of data
relating to patients.
3 Virtual patients for education: used for problem-based learning, so that
these virtual patients normally include both the patient and their context.
Conclusion
At the end of this text I suggest we need to try to work out for ourselves how
we want to be in these spaces and how we want to communicate with others
who are there already. Inevitably, we have sometimes got stuck, so what are
the futures?
Possible futures
We can ignore all this and pretend it isn’t happening.
We can lurk on the edges.
We can change everything immediately.
Preferred futures
We could consider our discipline-based pedagogies or our curricula (why we
teach physics the way we teach it, for example) and consider how we might
reinvent problem-based learning in ways that embrace social networking and
new spaces. We need to be aware that to ignore the ways that students are
choosing to learn and interact through social networking outside the class
room will result in losing them in the classroom.
This chapter suggests that perhaps problem-based learning communities
can embrace some of these ideas and concepts in order to enhance their
distinctiveness. Most of the explanations of and arguments for problem-based
learning, to date, have tended to focus on (or privilege) the cognitive pers-
pectives over the ontological positions of the learner. Perhaps the future of
problem-based learning lies in no longer lurking with solid knowledge and
cognitive stances and but instead in focusing on the contestable nature of
knowledge.
Part 3
1111
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3 Resources
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Resource 1
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2 Building online teams
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9
1011
1
2
3111 Building teams in face-to-face problem-based settings is an area which has
4 gained increasing attention in the problem-based learning community.
5 However, it has been recognized that building online teams requires con-
6 siderably more effort than face-to-face teams, in order to ensure that the
7 problem-based teams work effectively together (for example, Savin-Baden
8 and Wilkie, 2006). Advocates of collaborative, co-operative or team learning
9 argue that there are several essential components for effective learning teams
20111 (Johnson et al., 1998):
1
2 • Positive interdependence, meaning that team members need each other
3 to succeed. All members of the team must be involved and committed
4 to team success, although it could be argued that a larger team could still
5 be successful even if there were a passenger or two in the team.
6 • Promote interactions, implying that interaction between and among team
7 members should be designed to promote the members and the team.
8 Team members help each other, provide feedback for ongoing improve-
9 ment and encourage an atmosphere of openness to diversity and new
30111 ideas.
1 • Individual accountability, indicating that even though functioning and
2 normally being assessed on team processing and performance, individual
3 students must be held accountable for their work and on their individual
4 contributions to the team.
5 • Undertaking reflection, as a team at the conclusion of a problem in order
6 to identify their strengths and weaknesses and ensuring improvement
7 next time.
8
9 The reason that the word ‘team’ is used rather than ‘group’ is because a team
40111 is a group of people organized to meet together, and:
1
1 The team has a purpose or purposes:
2
3 • to disburse information;
44111 • to have a discussion – an open exchange of views;
108 Resources
• to make decisions – you are not a team unless you make some deci-
sions together.
2 A team has a limited membership – if you change one person, you
change the team.
3 A team has a context – a time and a geography.
1111 individual. Through the team the individual is enabled to learn both through
2 the experience of others and the appreciation of other people’s life-worlds;
3 and by reflecting upon these, to relate them to their own. Thus individual
4 students, by making themselves and their learning the focus of reflection and
5 analysis within the team, are able to value alternative ways of knowing.
6 Dialogue here is central to progress in people’s lives and it is through
7 dialogue that values are deconstructed and reconstructed, and experiences
8 relived and explored, in order to make sense of roles and relationships.
9
1011
The co-operative team
1
2 In an extensive meta-analysis that included hundreds of studies, Johnson
3111 et al. (1991) concluded that collaborative learning arrangements were
4 superior to competitive, individualistic structures on a variety of outcomes
5 such as higher academic achievement, higher-level reasoning, more frequent
6 generation of new ideas and solutions, and greater transfer of learning from
7 one situation to another. The difference between co-operative learning and
8 collaborative learning is that co-operative learning involves small group
9 work to maximize student learning. This approach tends to maintain
20111 traditional lines of knowledge and authority whereas collaborative learning
1 is based on notions of social constructivism.
2
3
The collaborative learning team
4
5 This is probably the most common form of learning seen in problem-based
6 tutorials. Although it could be viewed as largely based on models of
7 collaborative inquiry, there is still an element of tutor’s control here. For
8 example, the focus is on the development of specific levels of skills and thus
9 small-team social skills are essential for successful collaboration in the
30111 problem-based learning environment. In addition to being able to communi-
1 cate clearly with, accept and support all other team members individually, and
2 resolve conflicts, students must be able to elicit each other’s viewpoints and
3 perspectives, question each other’s assumptions and evidence, make deci-
4 sions, manage the ‘business’ of the team and often make presentations to the
5 larger year group.
6 Activities that help to build teams online include:
7
8 1 warm-up activities, such as introducing oneself, sharing something
9 unusual about oneself or situation;
40111 2 playing online team games;
1 3 doing competitive inter-team quizzes online;
2 4 designing team building activities for other teams in the cohort;
3 5 sharing interesting websites;
44111 6 creating an innovative space, such as through writeboards;
110 Resources
7 giving each team member a different online activity or game which they
need to critique and then share with the rest of the team.
What is important about activities that build teams is that the facilitator
should let the team work on the activities themselves and not interrupt the
process. Interruptions and distractions can quickly destroy the team building.
Resource 2
1111
2 Scenarios that work
3
4
5
6
7
8
9
1011
1
2
3111 This section will consider the nature of problem scenarios in problem-based
4 learning online. The issue of what might count as a problem and the com-
5 plexity of problem design is something that is a challenge to many tutors
6 implementing problem-based learning, whether face-to-face or in online
7 contexts. Some people design the problems themselves; others use templates
8 or download problems that can be adapted. This section will illustrate a
9 number of scenarios that work well online and will demonstrate the way in
20111 which links and supporting material are used to enhance team collaboration.
1
2
Tips on writing scenarios for PBLonline
3
4 1 Keep them simple.
5 2 Provide a context for the scenario that will help students to understand
6 the problem.
7 3 Link them with the learning intentions/objectives of the module.
8 4 Ensure they have current relevance to your subject.
9 5 Make them interesting enough to be a challenge but not so controversial
30111 that students become side-tracked.
1 6 Ensure they transcend discipline boundaries.
2 7 Consider how the scenario relates to other areas of the curriculum that
3 are occurring simultaneously.
4 8 Locate and upload the kinds of resources students will require – but not
5 too much, it is important to avoid the creation of a knowledge repository.
6 9 Ensure that scenarios vary across the levels of the course in both type and
7 medium.
8
9
Types of scenarios/problems for PBLonline
40111
1
Variety 1: Cases which tell a story about a patient
2
3 For example, the psychology department at the Erasmus University,
44111 Rotterdam (EUR) developed PsyWeb, a Learning Content Management
Figure R.1 A psychology problem, but the webpage illustrates the way in which students are supported in managing their resources
through the tools available. From Savin-Baden, M. and Wilkie, K., Problem-based Learning Online, 2006. Reproduced with
permission of Open University Press.
Scenarios that work 113
1111 System that manages all curricular content. PsyWeb builds on research
2 findings in educational psychology, cognitive psychology, and instructional
3 design, and is specifically aimed at supporting student learning activities
4 during self-study. Problem-based learning, as implemented at the EUR, is
5 primarily used as a collaborative form of learning aimed at acquiring and
6 organizing subject-matter. The scenario in Figure R.1, provided by te Winkel
7 et al. (2006) is a psychology problem, and the webpage illustrates the way
8 in which students are supported in managing their resources through the tools
9 available in the system designed specifically to support PBLonline.
1011
1
Variety 2: Cases which provide a company-/business-
2
related problem
3111
4
Example 1: PBLonline Scenario in Nursery Management (designed
5
and supplied by Petra Luck, Liverpool Hope University)
6
7 One of the Parents/Carers in Family A works for an international firm and
8 has received an offer of employment in Europe. She is given the choice of
9 relocation for herself and her family in Italy, France or Finland. She has
20111 contacted ‘Childcare Solutions’ and requested that you, in your role as
1 consultants, advise her about the types of childcare and education provision
2 available in these countries. Your advice will include a recommendation as
3 to which country could best meet the needs of her family. You should prepare
4 a group response in the form of a formal report of approximately 2,000 words
5 that reflects all individual group members’ contributions. The group response
6 should be completed by the 22 October 2006 and submitted via Learnwise.
7
8
Key concepts
9
30111 • Family policies.
1 • Childcare entitlements.
2 • Parental contribution to fees.
3 • Range of provision.
4 • Main differences in education and care.
5 • Starting age.
6 • Integrated education and care systems.
7 • Philosophies of childhood.
8 • Children’s rights and entitlements.
9
40111
Example 2: PBLonline Scenario in Computing (provided by
1
Beaumont and Chew, 2006)
2
3 This problem-based learning scenario (see Box R.1) consists of a computer
44111 network security scenario, involving both theory and practical work. Students
114 Resources
are required to identify risks and threats for the scenario and design a secure
infrastructure. Both the UK and Singapore sides of each team also had to
construct logically identical demonstration networks using five PCs and
associated network software/hardware.
1111 Penn, H. (1997). Comparing Nurseries: Staff and Children in Italy, Spain and
2 the UK. Paul Chapman.
3
4
Journals
5
6 Comparative Education.
7 European Journal of Education.
8 International Journal of Early Childhood.
9
1011
Variety 3: Multiple interrelated scenarios
1
2 A number of different types of problems related to one particular topic area.
3111 For example, a road traffic accident scene or a court scene.
4
5
Variety 4: Online games
6
7 For example, games that can be played in a multi-user virtual environment,
8 such as Second Life. Games and simulations can increase students’
9 motivation for learning and facilitate team building. In particular they are vital
20111 for team building in the initial stages of problem-based learning in virtual
1 worlds.
2
3
Variety 5: Virtual patients
4
5 There are three distinct forms of virtual patient applications:
6
7 1 Computer simulations.
8 2 Electronic patient records.
9 3 Virtual patients for education: this is the form used for problem-based
30111 learning as these virtual patients include both the patients and their
1 individual contexts.
2
3
Variety 6: Storyboard
4
5 Storyboards have been adapted from the film industry to business, and are
6 used for planning. More recently the term ‘storyboard’ has been used in the
7 fields of web and software development (Figure R.2).
8
9
Variety 7: Interaction or conversation analysis
40111
1 This scenario is a written conversation that worked well facilitating students
2 to generate ideas about characteristics of a leader, similarities and differences
3 between male and female leaders, skills in managing tasks and leading
44111 personnel, responsibility for the work community, employees’ well-being and
Figure R.2
Wee Angus.
From Wilke, K.
and Burns, I.,
Problem-based
Learning. A
Handbook for
Nurses, 2003.
Reproduced
with permission
of Palgrave
Macmillan.
Scenarios that work 117
In practice, what Ulmer suggests is that electracy should provide learners with:
Yet recasting stories, constructing plots and new plots is also true of temporal
portfolios. Surely too the extent to which one allows the database to order and
privilege for ones self is a matter of choice, creativity and structure, and
choice of tool. There are also arguments by McAlpine that the e-portfolio
becomes a virtual identity – yet it is not clear how this is different (or the
same) as the identities that are presented in discussion boards and blogs.
Online journals
These have worked well in engineering and health. Students hand them in
each week and receive a mark at the end of each term/semester. Students tend
to be more open and honest about their learning than one would expect and
these can be criterion-referenced.
Team wikis
These work well with PBLonline and can also be used successfully in terms
of a team writeboard. Team wikis allow multiple users to contribute to a
website, essentially web pages that are editable by a number of people. What
is also useful about these is that it is possible to assess who has contributed
what to the wiki and the collaborative work. However, as in collabora-
tive assessment, it is important to award a team mark so that the team learns
to manage the passengers, lurkers and thinkers. Further as Lea (2001)
pointed out:
1111 tative published works; it can also be about creating collaborative texts
2 . . . even when the final piece of work is that of an individual student for
3 assessment purposes.
4 (Lea, 2001: 178)
5
6
Blogs
7
8 Weblogs have become a popular web-publishing form in the last 2 or 3 years,
9 and are perhaps best described as web-based diaries where students use them
1011 as online reflective diaries, a space – a place to bring together reflections,
1 thoughts and ideas. Blogs are invariably assessed on issues such as:
2
3111 • Reflection: The extent to which the blog illustrates criticality and
4 reflection through the period of the course or module.
5 • Regularity: The extent to which blog entries are frequent and substantial,
6 spread throughout the course.
7 • Knowledge and understanding: This section of the blog should demon-
8 strate in-depth understanding of the area under study and the ability to
9 take a critical stance towards the knowledge and perspectives being
20111 offered through the course.
1
2 Hamish Macleod at the University of Edinburgh suggests:
3
4 . . . the weblog is the place to reflect on the theoretical and experiential
5 issues that you believe to be important, the review exercise invites you
6 to analyse an extant example of practice, and the design exercise gives
7 you an opportunity to design and (perhaps) build something for yourself.
8 In all cases however, the subject matter can be decided by your free
9 choice. Ideally, topics would be chosen that were directly relevant to your
30111 own practice, or personal development. One way to approach this would
1 be to consider developing game-informed approaches for work with
2 your own students, and in your own subject area. Remember, and be
3 assured, that a successful piece of work may be one which explores some
4 avenues and comes to the conclusion that this or that approach would be
5 unlikely to prove successful for your purposes. Research has been defined
6 as the business of going up alleys to see whether they are blind.
7
8
Hypertext essays
9
40111 These are scholarly works or artifacts that can only be realized electronically
1 and have been written with particular hypertext practices in mind. These
2 include, for example, multilinearity, repetition, mixed media and multi-
3 vocality. A hypertext essay can be read in many different ways. McKenna
44111 and McAvinia (2007) suggest ‘when it comes to analyzing hypertext writing,
124 Resources
there has been much written by theorists about fiction and professional,
published, academic writing . . . however, there has been rather less said
about how student writers are experimenting with academic hypertext’. They
suggest that hypertext writing might subvert the dominant forms of meaning-
making in higher education, further the students in their study suggested that
hypertext writing did both appear to be and challenge them to operate within
a different form of academic discourse than more traditional forms of essay
writing.
Patchwork text
This is a way of getting students to present their work in written form.
Students build up text in coursework over a number of weeks. Each
component of work is shared with other students and they are expected to use
different styles, such as a commentary on a lecture, a personal account or a
book review. This kind of assessment fits well with problem-based learning
because of its emphasis on critique and self-questioning. (See R. Winter
et al., 1999.)
Peer assessment
This involves students making judgments about other students’ work, either
by using their own assessment criteria or that provided by tutors, which can
sometimes be better. This kind of assessment emphasizes the co-operative
nature of PBLonline and McConnell (2006) offers a detailed and practical use
of peer and collaborative assessment in several chapters of his book.
However, inter and intra-peer assessment is also useful:
SUBJECT OF EVALUATION
• Teaching/Learning
processes/Materials/Course
• Teaching skills/Interaction
• Learning
• Institutional environment
AIMS/GOALS OF
EVALUATION STATUS OF
EVALUATORS
• How well does the
teacher/course/programme • Professional
etc. perform? • Amateur
• Which is best? • Assistant
• What does it do?/What APPROACHES TO • Inspector
happens? – Consequences? EVALUATION
• Is it worth it? • Traditional/Behavioural
• What are the consequences • Goal-free
of the evaluation itself? • Intrinsic/Illuminative
• Bureaucratic
• Autocratic ROLES OF EVALUATION
• Democratic
• Development: improve
• Collective/Participative
teaching and learning;
IDEOLOGY AND (Formative)
VALUES OF • Appraisal: collect evidence
EVALUATION of teacher competence
• Accountability: collect
• Academic–
evidence of course/
Scholarship–Research
programme/institutional
• Vocational–Utilitarian
effectiveness (Summative)
• Humanitarian–Social
CLIENTS OF • Innovation: initiate-test/
• Personal Growth
EVALUATION experiment-develop
• Cultural–Artistic
• Students
• Teachers
• Institutions
• Government Agencies
• Employers
• Researchers
Action research
There are various approaches in the world of action research, but the focus
of this section is on participatory action research. Many of the early forms
of action research combined qualitative and quantitative approaches and
focused on clear goals and steps. Action research was largely seen as the
analysis of a situation in order to improve it (Elliott, 1991). Thus the aims
are to improve practice and the understanding of practice through a
combination of systematic reflection and strategic innovation to improve
practice rather than to produce knowledge. It involves a series of steps as
presented in Table R.1. This approach can be used across all constellations
of PBLonline. However, for Constellations 7, 8 and 9, participatory action
research will be more appropriate since this involves examining an issue
systematically from the perspectives and lived experiences of the community
members most affected. Due to the participatory nature of the process, PAR
seeks to bring about empowering benefits. This method of research is thus
often associated with social transformation in the developing world and
human rights activism (Kemmis and McTaggart, 2005).
Appreciative inquiry
Appreciative inquiry was developed by Cooperrider and Srivastva in the
1980s (Cooperrider and Srivastva, 1987). This approach is based on the
premise that ‘organizations change in the direction in which they inquire’ and
has roots in both action research and organizational development. The
research is directed towards appreciating what it is about the social world,
project or organization that is positive, and exploring this. However, since its
inception it has been adapted for use in higher education where the focus is
on four stages, termed the 4D model:
• Discover – those involved in the change or project discuss what was best,
what was positive, invariably using semi-structured interviews.
E-valuating PBLonline 129
1111 • Dream – people are asked to remember and envisage peak moments
2 discovered in the ‘discover’ phase and try to see them as the norm rather
3 than the exceptional.
4 • Design – a team or a series of small teams are then asked to go and design
5 ways of creating the ‘dream’ situation.
6 • Destiny – the final phase is to implement the changes.
7
8 This approach is increasingly being used in large online evaluation, certainly
9 in the UK, with much of the work in this area being promoted by Rhona
1011 Sharpe at Oxford Brookes University, UK.
1
2
3111
4 Table R.1 The action research cycle
5
Identifying and clarifying the original idea
6
7 The ‘general idea’ refers to a state of affairs or situation one wishes to change or
improve upon. For example, students are dissatisfied with the methods by which they
8
are assessed. How can we collaborate to improve student assessment?
9
20111 Reconnaissance
1 1 Describing the facts of the situation: Who is dissatisfied? What are they dissatisfied
2 with?
3
2 Explaining the facts of the situation: How does this arise? What are the critical
4 factors which have a bearing on the state of affairs?
5
6 Constructing the general plan
7 1 A revised statement of the general idea – which will have changed by now
8
2 A statement of factors one is going to change: for example, modifying the way that
9 assessments are presented to students
30111
1 3 A statement of negotiations one had or will have before undertaking the proposed
2 course of action, for example, discuss with staff and students
3 4 A statement of required resources, for example, materials, equipment
4 5 A statement of the ethical framework which will govern access to and release of
5 information
6
7 Developing next action steps
8 Decide exactly which courses of action in the general plan must be undertaken next
9 and how the process of implementation and its effects are going to be monitored.
40111
Implementing next action steps
1
2 It may take some time to implement a course of action – it usually implies changes in all
the participants’ behaviour.
3
44111 Source: Adapted from Elliott, 1991.
130 Resources
1 Technical perspective:
a Integration of tools and applications in the learning environment of
participating institutions.
b Functionality of the tools for use in problem-based learning.
2 Organizational perspective:
a Relevant knowledge and skills of academics for development and
assessment of teaching and learning.
b Acceptance and user satisfaction of the tools.
3 Pedagogical perspective:
a Content and structure of the courses.
b Coherence of technology in use and pedagogical principles.
1111
2 Frequently asked questions
3
4
5
6
7
8
9
1011
1
2
3111
4 Why use PBLonline?
5 While some staff might see PBLonline being adopted because of timetabling
6 and difficulties with large cohorts, most people implement PBLonline
7 because they want to help students equip themselves with the experience of,
8
and capabilities for, online learning. However, there is also a sense that
9
PBLonline might offer more flexibility for students and provide opportunities
20111
to use liquid learning and student-centred produsage, rather than covering
1
content and just using VLEs as knowledge repositories.
2
3
4 How do I get started?
5
6 The key to developing effective PBLonline is to focus on what you want
7 students to learn, plan the module/programme well and in good time, and
8 ensure that the problem scenarios are well designed and tested before
9 implementation. One useful means of getting started is to facilitate PBLonline
30111 with someone who is experienced and can provide mentoring. A further
1 alternative is to gain access to several PBLonline programmes and evaluate
2 what has been implemented that you might be able to use to inform your own
3 programme.
4
5 What do students think about it?
6
7 Most students enjoy the challenge of PBLonline and in particular value the
8 flexibility it offers. For many students content management systems and
9 portals built specifically for PBLonline have been useful. Many of the
40111 complaints voiced by students relate to poor course organization, difficulty
1111 with the technology and concerns with peers who both lurk and over-engage.
2
3
44111
132 Frequently asked questions
1111 Dialogic learning learning that occurs when insights and understandings
2 emerge through dialogue in a learning environment. It is a form of
3 learning where students draw upon their own experience to explain the
4 concepts and ideas with which they are presented, and then use that
5 experience to make sense for themselves and also to explore further
6 issues.
7
8 Dialogic spaces spaces that transcend conceptions of dialogue (conceived
9 as the notion of exchange of ideas) and dialectic (conceived as the notion
1011 of transformation through contestability). Dialogic spaces also
1 encompass the complex relationship that occurs between oral and written
2 communication and the way, in particular, that written communication
3111 is understood by the reader.
4 Digital spaces those spaces in which communication and interaction are
5 assisted, created or enhanced by digital media.
6
7 Disjunction a sense of fragmentation of part of, or all of the self,
8 characterized by frustration and confusion, and a loss of sense of self,
9 which often results in anger and the need for right answers.
20111
Electracy the creation of pedagogies that will enable the integration of
1
internet practices with literate skills in new and innovative ways.
2
3 E-portfolio a collection of electronic evidence such as Word and PDF files,
4 images, multimedia, blog entries and Web links assembled and managed
5 by a student, often online.
6
7 Frame factors issues that are raised by students that do not directly relate
8 to the problem scenario. For example, transport between campuses, the
9 arrival of student uniforms or students’ personal problems.
30111 Generation CX while ‘Generation C’ is being used to capture the idea that
1 we live in an age of content producers, Generation CX is being used to
2 include not just content but context, Cook (2007).
3
4 Generation X those born in the period of the 1960s–1975.
5 Generation Y those born in the period of the 1970s–1990s.
6
7 Hypertext writing on the web that incorporates the use of hyperlinks.
8 Hypertext essay scholarly work or artifact that can only be realized
9 electronically and has been written with particular hypertext practices in
40111 mind. This includes, for example, multilinearity, repetition, mixed media
1 and multivocality. A hypertext essay can be read in many different ways.
2
3 Jumping a way of greeting someone in Second Life by making one’s
44111 avatar jump.
136 Glossary
Knowledge repository reflects the idea that many programmes still use
VLEs as places to deposit large amounts of ‘knowledge’ that students are
supposed to cover.
Learning context the interplay of all the values, beliefs, relationships,
frameworks and external structures that operate within a given learning
environment.
Learner identity an identity formulated through the interaction of
learner and learning. The notion of learner identity moves beyond, but
encapsulates the notion of learning style, and encompasses positions
that students take up in learning situations, whether consciously or
unconsciously.
Learning stances the three stances (personal, pedagogical and inter-
actional) that together form the framework of Dimensions of Learner
Experience.
Liminality characterized by a stripping away of old identities and an oscil-
lation between states, it is a betwixt and between state and there is a sense
of being in a period of transition, often on the way to a new or different
space.
Liquid Learning characterized by emancipation, reflexivity and flexibility,
so that knowledge and knowledge boundaries are contestable and always
on the move.
Lurking a person who reads chatroom discussions, group or message
board postings, but does not contribute.
Managed learning environment (MLE) a software system designed to
assist teachers in managing online educational programmes. It includes
access control, e-learning content, communication tools and the adminis-
tration of user groups.
Mobile learning defined as learning for learners on the move and is based
on the assumption that considerable learning takes place not only outside
the calssroom, but also that people create sites for learning within their
surroundings.
Mode 1 knowledge (Gibbons et al., 1994) propositional knowledge that
is produced within the academe separate from its use. The academe is
considered the traditional environment for the generation of Mode 1
knowledge.
Mode 2 knowledge (Gibbons et al., 1994) knowledge that transcends
disciplines and is produced in, and validated through the world of work.
Knowing in this mode demands the integration of skills and abilities in
order to act in a particular context.
Glossary 137
1111 Reflective spaces spaces in which our constructions of reality are no longer
2 reinforced by the forces of our socio-cultural world, so that we begin to
3 move from a state or position of reflection into reflective spaces.
4
5 Threshold concept the idea of a portal that opens up a way of thinking that
6 was previously inaccessible (Meyer and Land, 2003).
7 Transition shifts in learner experience caused by a challenge to the
8 person’s life-world. Transitions occur in particular areas of students’
9 lives, at different times and in distinct ways. The notion of transitions
1011 carries with it the idea of movement from one place to another and with
1 it the necessity of taking up a new position in a different place.
2
3111 Transitional learning learning that occurs as a result of critical reflection
4 upon shifts (transitions) that have taken place for the students personally
5 (including viscerally), pedagogically and/or interactionally.
6 Troublesome spaces places where ‘stuckness’ or ‘disjunction’ occurs.
7
8 Troublesome knowledge Perkins (1999) described conceptually difficult
9 knowledge as ‘troublesome knowledge’. This is knowledge that appears,
20111 for example, counter intuitive, alien (emanating from another culture or
1 discourse), or incoherent (discrete aspects are unproblematic but there is
2 no organizing principle).
3
Virtual learning environment (VLE) a set of learning and teaching tools
4
5 involving online technology designed to enhance students’ learning
6 experience, for example, Blackboard, WebCT.
7 Virtual patients simulations or representations of individuals who are
8 designed by facilitators as a means of creating a character in a health care
9 setting.
30111
1 Wilfing a term used to describe browsing the internet with no specific
2 purpose. It is aimless surfing which seems to partly have emerged from
3 starting to look for something and then becoming side-tracked. The term
4 is an acronym for ‘what was I looking for?’ hence WILF.
5 Wikis server software that allows multiple users to contribute to, and edit
6 web page content.
7
8
9
40111
1
2
3
44111
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8
9
20111
1
2
3
4
5
6
7
8
9
30111
1
2
3
4
5
6
7
8
9
40111
1
2
3
44111
1111
2 Index
3
4
5
6
7
8
9
1011
1
2
3111 action research 128 curriculum design,
4 architecture 12 Cyberpark 76
5 assessment design 3–4, 19,52, 63–6,
78–80, 85, 119–24, 133; peer 19, 29, del.icio.us 95, 96
6 85; self 19, 29, 85 dental education 21,
7 avatars 70, 71, 76, 94, 101 dialogic learning 47, 73, 79, 87, 89,
8 109
9 Barrows, H. 12, 15 disaster management 75
20111 Barrows, H. & Tamblyn, R. 28 disciplinary boundary 17, 47, 80, 82,
Bauman, Z. 79, 80 84–5, 86, 93, 108, 111, 119
1 Bayne, S. 18, 69, 84, 86, disjunction 57–9, 79, 100
2 Beaumont, C. 29, 37, 41, 42, 43, 114 distance learning 17, 23, 24–31, 33, 42,
3 Biological information technology 32–3 49–50, 76, 86–7, 89, 132
4 Blackboard 42, 54, 78, 94 Dotsoul 76
5 blended learning 17, 25, 27–31, 33, 83,
86–7 early years education 24–6, 113–14
6 blog 54, 58, 78, 93, 95, 122, 123 economics 12, 32
7 Bodington 78 education (as a subject/discipline) 12,
8 Boud, D. 19, 20, 49 27–8
9 business studies 12, 31, 44 electracy 119–20
30111 Elgg 78
Challenge (FRAP) Workbook 30, 32–3 Elton, L. 92–3
1 Chat 23, 42, 56, 71, 75, 89, 98 embodiment 57, 94, 96, 122
2 collaborative learning 23, 26, 47, 56, 74, engineering 12, 33, 121, 122
3 75, 79, 100–1, 107, 108, 109, 113, Entropia Universe 76
4 120, 122–3, 127 eStep 27
5 communication skills 19, 53, 109 evaluation 125–130
6 Content + Support model 78–9
content coverage 3, 14, 18, 51, 78, 82, Facebook 37
7 86, 131, 132 facilitation: and moderation 41, 48–50,
8 content management system 31–33, 38, 68, 89, 132; of PBLonline 36–7,
9 111–13, 131 39–40, 47–55, 70, 98, 110
40111 co-operative learning 107, 108, 109, flaming 39, 53
1 124 Flash Player 28–9
Coventry University 30, 101–2 flickr 95
2 critical stance 34, 63, 67, 84, 123, 124 FoodForce 74
3 cultural sciences 32, forestry 12
44111 curricula structure models, Freire, P. 11, 108
150 Index
games and simulations 30, 54, 66, 71, managed learning environment 15
72–4, 86, 88, 97–103, 109, 110, 115 managing problems 1, 8, 12, 34, 74,
gaps in knowledge/skills 8 81–3
Generation C37–8, 95 Marratech 26, 44–6
Generation CX 38, 95 Mason, R. 78–80
Generation X 37, 43 media practice 83
GoogleEarth 73, 95 medical students 11, 21, 27, 32, 33, 72
Mezirow, J. 10–11
health studies 32, 46, 73, 75, 88, mode 1, 2 knowledge 80–4,
99–101, 118, 122 Moodle 24, 26, 31, 45–6, 78
Heron, J. 51, 74–5 MSN messenger 37
Hypertext 123–4 multi-inclusion criteria 18
Multi-User Virtual Environment 73–4,
identity issues 16, 57–9, 96–7, 120 76
independent inquirers 12, 27, 28, 30, 55, MySpace 37
72, 89, 119 mystory 120
Infiniteams 74, 103
information systems (as a new collegiality 92–3
subject/discipline) 29–30, 114–15, Newcastle University 8, 11, 19
117 non-verbal cues 36, 38, 44, 132
instructional management system 42–3 nursing 11, 26, 28–9, 39–40, 46, 117
Integrated model 80
Internet Explorer 56 occupational therapy 11
O’Grady, G. & Alwis, W. 20–21
jumping 70 online community 55–7, 79, 87;
isolation 18, 87; non-participation 15,
knowledge management 82–3, 84 38, 44, 49, 133; presence 57;
knowledge repository 3, 63, 79, 131 regulation 119; silence 44, 57–9
knowledge technology 32 Open University 17, 18
optometry 12
Labyrinth 103
law 12, 32 PBLonline: advantages of 16, 17–19, 87,
learning: community 16, 80; design 15; 131; arguments against 16, 39, 44–5,
effect 32; gaps 2; intentions 14, 63–6, 87–8, 131; assumptions about 36–41;
76, 111; issues 32; journal/diary 20, constellations 80–86, 93, 98, 119,
44, 122; needs 23, 50, 66, 70, 79, 101; 127, 128; curriculum design 24–33,
outcomes 23, 26, 41, 44, 64, 66, 88, 49–50, 52, 63–6, 78, 80–6, 93;
109; process 8, 11, 19, 51, 53, 80, 95; implementation for staff 15, 17, 40,
resources 52, 66, 80, 86, 88, 89, 93, 46, 47–55, 74, 78–90, 132; mistakes
111; spaces 71, 92, 93, 94, 96; 38, 41–6; pedagogy 18, 22–3, 43, 47,
technologists 50, 52, 94 50, 51, 57, 66, 76, 86, 88, 94, 96–7,
liquid learning 63, 80, 89, 92, 131 104, 119; staff confusion about
liquid modernity 80 changing role 39, 41, 47–51, 53
liminality 59, 92, 93, 94 patchwork text 124
LindenLab 76 PebblePad 78, 121
lurking 39, 42, 54, 57, 59, 104, 122, personal stance 84, 85
131 perspective transformation 11
Lycke, K. et al. 27, 47, 54, 75 physiotherapy 26, 31
plant pathology 30
McMaster University 8, 9, 11, 19, Poikela et al. 25, 26, 31
Maastricht University 8, 9, 11, 12, 19, POLARIS 32, 38
32, 130 Police science 12
Index 151
1111 problem-based learning: blended with solid knowledge 79, 82, 89, 104
2 PBLonline 27–30, 87, 133; bolted on SONIC 28
3 10; classic/pure model 2, 8, 9–10; sport & exercise medicine 24
community 3, 20, 37, 92, 93, 104, staff development (as a
4 107; compared with traditional subject/discipline) 29
5 learning 23, 40; computer-mediated Stewart 25, 30, 33
6 15, 16, 126; curricula design 1–2, 3, stuckness 57–9, 94
7 9, 12–14; distributed 15; face-to-face student-centred learning 12, 17, 22, 27,
8 3, 7, 12–14, 16, 17, 19–21, 39, 72, 40, 56, 63, 66
107; hybrid model 9–10; integrated student: dependency 51, experience 2,
9 curriculum 9, values 10–11, 22–3, 55 17, 37, 44–5, 51, 57–9, 63; on
1011 problem-solving learning 8, 17, 34–6, placement 26, 27, 87; reflection 54,
1 72, 79, 80–1 84, 85, 86, 94, 107, 108, 109, 123; -
2 produsage 38, 95, 96, 131 staff contact time 32, 40, 51, 56, 126
3111 professional education 11–12, 16, 17,
21, 81–4, 85, 87 Tablet PC
4 professional practices/training 17, 26, team 21, 30, 41, 42, 55–7, 70, 85, 89,
5 84, 85, 101 97, 103, 107–10; conlict within 50,
6 project-based learning 83 51, 53, 56; passengers 122
7 propositional knowledge 80–4 TerraNova 76
8 psychology 32, 38, 113 te Winkel, W. 18, 25, 31, 38, 113
9 PsyWeb 31–2, 38, 111–13 TopClass 42
Troublesome spaces 92, 93, 94, 96
20111 Republic Polytechnic, Singapore 20–21
1 Ronteltap, F. 18, 25, 32, 38, 130 university funding 40, 77, 79, 133;
2 hierarchy 95
3 sabotage 39, 46
4 Salmon, G. 48, 72, 75 veterinary medicine 11,
Savin-Baden, M. 10, 19, 26, 28, 40, 52, virtual learning environment 17, 18, 26,
5 80, 83, 90, 94, 97, 98, 107 37, 42, 58, 68, 78, 79, 86, 94, 125,
6 scenarios 3, 8, 12–14, 20, 23, 24, 26–31, 131
7 33, 36, 41, 43, 66, 68–9, 70, 88, 98–9, Vuoskoski, P. 36, 46, 117, 118
8 108, 111–18, 121
9 Second Life 19, 42, 58, 66–7, 71, 74, 76, Walton & Matthews 20
30111 78, 88, 92, 96, 97–103, 115, 133 Web 2.0 3, 4, 19, 21, 31, 66, 92, 93, 95,
self-directed learning 2, 8, 40, 51, 56, 67 96, 97, 103–4
1 shared whiteboard 23 Web 3.03, 19, 93, 95
2 skills-based learning 83–4 WebCT29, 31, 46, 54, 56, 78, 94
3 Skype 37 WebQuest 73
4 Sloodle 78 wiki 31, 45, 54, 93, 95, 96, 101, 122
5 social care 75, 99–101 Wilkie, K. 39–40, 98, 107
social work 11, 12, 33 Wrap Around Model 79
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