Sorcelor The Sorceror: These Are Skills Health
Sorcelor The Sorceror: These Are Skills Health
+1 PROFICIENCY BONUS
10 30ft.
INSPIRATION ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS
+0 6
10 SAVING THROWS HIT POINT MAXIMUM
+0
ATHLETICS
+0
10 SAVING THROWS
+0
ACROBATICS
+0
SLEIGHT OF HAND
+0 +0
STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Proficient, y/n? Total SUCCESSES
+0
10 SAVING THROWS FAILURES
+0
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
(Spell) Prestidigitation
Ice Bolt +3 1d10 / Cold This spell is a minor magical trick that novice
+0
SAVING THROWS
spellcasters use for practice. You create one of the
10 following magical effects within range.
+1
● ARCANA ----------- --- ---
+1
HISTORY
+0 +0
+0
INVESTIGATION
NATURE
----------- --- ---
• You create an Instantaneous, harmless sensory
effect, such as a shower of sparks, a puff of wind, faint
musical notes, or an odd odor.
INTELLIGENCE
+0
RELIGION • You instantaneously light or snuff out a Candle, a
Attack Bonus (Bonus Chance to hit on attacks):
--------------------------------------------------------------- torch, or a small campfire.
+0
10 SAVING THROWS Sorceror spells get a Charisma Bonus (+2)
+0 + • You instantaneously clean or soil an object no larger
ANIMAL HANDLING
than 1 cubic foot.
● +1
INSIGHT Proficiency Bonus (+1)
+0 +0
+1
MEDICINE
=
Bonus Chance to Hit (+3)
• You chill, warm, or flavor up to 1 cubic foot of
nonliving material for 1 hour.
WISDOM ● PERCEPTION
+0
SURVIVAL
• You make a color, a small mark, or a Symbol appear
on an object or a surface for 1 hour.
14
+2
SAVING THROWS Attack Damage against enemy hit points:
+2
DECEPTION --------------------------------------------------------------- • You create a nonmagical trinket or an illusory image
+2 Ice Bolt attack damage that can fit in your hand and that lasts until the end of
INTIMIDATION
+2 +2
+2
PERFORMANCE
PERSUASION
Roll one 1 sided die (1d10) your next turn.