Chaos Squats
Chaos Squats
0
Index: Incognitus Model Availability
This Opus does not follow an existing Codex. Therefore, all You must adhere to the following model requirements when
rules, including weapon profiles, are outlined in the Opus. building your Warband:
Point values given for models do not include weapons &
wargear; like with any Codex, refer to the armoury at the end • 1 Leader model O
of the book for the price of weapons and wargear.
• 1-10 non-Grot Core models
Abilities
The following abilities are common to several Zharr units :
Beneath Contempt
• Friendly models without this ability can target enemy models that are within engagement range of friendly models with
this ability and no other friendly models with ranged attacks. Each time you make a hit roll of 1 for such an attack, it is instead
resolved against a friendly model that is within 1" of the target (your choice). For weapons for which hit rolls are automati-
cally succesful, roll a D6 for each hit: on a 1-3, that hit is resolved against one of your models, and on a 4+ that hit is resolved
against the target.
• When models from your Warband flee the battlefield, you cannot pick models without this ability to flee so long as there
are any friendly models with this ability on the battlefield.
• Models with this ability do not count towards determining your Rout threshold.
• Models with this ability never cause Nerve tests for models without this ability.
WARGEAR LIST
Some of the Zharr units you will find in this opus reference the following wargear lists. Where this is the
case, the unit can take any item from the lists below.
Daemonforge Discipline
Before the battle, generate the Psychic Powers for Psyker models that can use powers from the
Daemonforge Discipline using the table below. You can either roll a D6 to generate their powers randomly,
or you can select the Psychic Powers you wish the Psyker to have.
Note that these Psychic Powers are worded using the general rules for all Psychic Powers, and therefore
are further affected by the Heralds of Ruins rules regarding Psychic Powers.
DAEMONFORGE DISCIPLINE
D6 Psychic Power
ZHARR ARZOATH:
BLESSING OF DARKFIRE
Add 1 to the AP characteristic of the ranged weapons of models with this trait if the target is within half-range (0
becomes -1, -1 becomes -2, etc). Additionally, models with this trait gain a 6+ invulnerable save.
ZHARR TRAGOTH:
IRON DURESS
Models with this trait can attempt to deny one enemy psychic power per Psychic phase as if they were a Psyker.
Additionally, add 1 to the Toughness characteristic of models with this trait from the fourth battle round onwards.
ZHARR HADREK:
ABYSS RAIDERS
Friendly models with this trait that are more than 12" from enemy models receive the benefits of light cover.
Additionally, you can re-roll failed hit rolls of 1 for models with this trait that are more than 12" from enemy
models.
ZHARR TAZHAN:
UNBOUND CRUELTY
You can re-roll failed hit rolls of 1 made for models with this trait in the Fight phase if the target has a lower
Leadership than the attacker. If the attacking model's Leadership is at least double than that of the target, you can
re-roll all failed hit rolls instead.
STRATAGEMS
Daemonkin of Malice Warbands have access to exclusive Stratagems, as described below, in addition to
the ones found in the Herald of Ruin rulebook.
STRATAGEMS
Use this stratagem after a friendly non-Grot model completes an Advance
Relentless March 1 CP move. That model can shoot with all types of weapons and suffers no
penalty to its hit rolls in the following Shooting Phase.
Use this stratagem when a friendly model throws a Krak Grenade. Roll a
die instead of rolling to hit for the attack: on a 3+, the target of the attack
Blood Grenade 1 CP
suffers a mortal wound. On an unmodified roll of a 6, the target suffers D3
mortal wounds instead.
Use this stratagem when an enemy unit targets a friendly model within 3"
Darkness of a friendly Daemonsmith model. Your opponent must substract 1 from
1 CP
Envelops Me hit rolls made for attacks that target that Daemonsmith model, or friendly
models within 3" of it, until the end of the phase.
Use this stratagem when making an attack with a weapon that has a
Zharr
1 CP random number of shots. Roll twice and discard the lowest result when
Engineering
rolling to determine the number of shots that weapon makes.
Contempt for the Use this stratagem when you fail a Morale test. This turn, one friendly
1 CP
Weak model that would flee the battlefield does not flee instead.
Use this stratagem after an enemy model completes a succesful charge
move. One friendly model within 12" of that model can immediately
Counterblow 1 CP attempt to charge that model as if it were your Charge phase. You can
spend 2 CP instead of 1 when using this tactical action. If you do, up to D3
friendly models can attempt to charge instead.
Use this stratagem after a friendly Ba'Hal model completes a charge move.
Crush of Hooves 1 CP Roll a die for each enemy model within engagement range of that model.
On a 5+, the model being rolled for suffers a mortal wound.
Straight Through Use this stratagem before mkaing a Ten Millenia of Hate roll. That roll is
3 CP
Hell automatically succesful.
KEEP-SPECIFIC STRATAGEMS
Chaos Squat warbands that are from a specific Stronghold have access to exclusive Stratagems, as
described below, in addition to the ones found in the Heralds of Ruin rulebook.
TACTICAL ACTIONS
6
Zharr Arzoath stratagem. Use this stratagem at the start of your Shooting
phase or at the start of the enemy Charge phase. Pick a friendly Zharr
Arzoath model, except a Grot model, and spend 1, 2 or 3 CP. That model
gains the following weapon, in addition to its other weapons, until the end of
the battle:
Breathe Fire * CP • 1 CP: Hand Flamer.
• 2 CP: Flamer.
SECONDARY MISSIONS
Chaos Squat Warbands have access to exclusive Secondary Missions, as described below, in addition to
the ones found in the Heralds of Ruin rulebook. You can pick these secondary missions for your Warband
instead of the ones presented in the main rules.
SECONDARY MISSIONS
At the end of each of your turns, score 1 VP for each enemy model that lost one
Burn them All or more wounds because of attacks made with a Flamer weapon (any weapon
with the word Flamer in its name) or by a K'Daai Fireborn.
At the end of the battle, score 5 VP if more friendly Grot models were
As It Should Be destroyed during this battle than friendly non-Grot models. Models that fled
the battlefield are not counted.
Unstoppable At the end of the battle, score 5 VP if no friendly models made a Fall Back move
Force in that battle.
O SLAVE DRIVER 18
NAME M WS BS S T W A Ld Sv
Slave Driver 4" 3+ 4+ 3 4 3 2 8 4+
8 Equipment Grot Prod
•
Pyrelock Pistol
•
Krak Grenade
•
Grot Whip: Re-roll failed hit rolls of 1 made for friendly Grechin Slaves within 3"
•
O FIREGLAIVE THRALLMASTER 21
NAME M WS BS S T W A Ld Sv
F. Thrallmaster 4" 3+ 4+ 3 4 3 2 8 4+
Equipment Pyrelock Rifle
•
Pyrelock Pistol
•
Krak Grenade
•
Wargear Options May replace its Pyrelock Rifle with a Chainsword or an item from the Melee
•
Weapons list.
May replace its Pyrelock Pistol with an Ectoplasma Pistol or Hand Flamer.
•
O WILLBREAKER THRALLMASTER 21
NAME M WS BS S T W A Ld Sv
W. Thrallmaster 4" 3+ 4+ 3 4 3 2 8 4+
Equipment •
Chainsword
•
Pyrelock Pistol
•
Riot Shield
•
Krak Grenade
Abilities •
Ten Millenia of Hate, Slow and Methodical
Wargear Options •
May replace its Chainsword with an item from the Melee Weapons list.
•
May replace its Pyrelock Pistol with an Ectoplasma Pistol or Hand Flamer.
•
May take items from the Chaos Squats Armoury.
Keywords Infantry, Willbreaker Thralls
Krak Grenade
•
Gas Pedal: When this model Advances, add 5” to its Move characteristic for that
•
O OATHKIN DEATHMASK 29
NAME M WS BS S T W A Ld Sv
Oathkin D. 4" 3+ 3+ 3 4 3 3 8 3+
Equipment Pyrelock Rifle
•
Pyrelock Pistol
•
Krak Grenade
•
Wargear Options May replace its Pyrelock Rifle with a Sorcerous Blade or an item from the Melee
•
Weapons list. An Oathkin that does so may also take a Riot Shield.
May replace its Pyrelock Pistol with an Ectoplasma Pistol or Hand Flamer.
•
O HELL BLAZER 39
NAME M WS BS S T W A Ld Sv
Hell Blazer 11" 3+ 3+ 3 5 4 3 8 3+
Equipment Flamer
•
Fiery Assault: If this model Advances, treat all its Pistol weapons as Assault
•
weapons until the end of the turn (a Pistol 1 weapon becomes Assault 1, etc).
Gas Pedal: When this model Advances, add 5” to its Move characteristic for that
•
O DAEMONSMITH 35
NAME M WS BS S T W A Ld Sv
Daemonsmith 4" 3+ 4+ 3 4 3 1 8 4+
Equipment Darkforged Staff
•
Curse of Chaos: The first time in each battle that this model suffers Perils of the
•
Axe.
Psyker A Daemonsmith can attempt to manifest one psychic power in each friendly
•
Psychic phase, and attempt to deny one power in each enemy Psychic phase. It
knows the Smite power and one power from the Daemonforge discipline.
Keywords Infantry, Psyker, Daemonsmith
S GROT SLAVE 5
NAME M WS BS S T W A Ld Sv
Grot Slave 5" 5+ 4+ 2 2 1 1 4 6+
12 Equipment Grot Blasta
•
Surprisingly Dangerous in Large Numbers: Add 1 to hit rolls made by this model
•
while there are at least two other Grot Slaves within 1" of this model.
Keywords Infantry, Gretchin, Grot, Grot Slave
S ZOOKER TEAM 5
Maximum of 1 of this model
for every three Grot Slaves in your Warband.
NAME M WS BS S T W A Ld Sv
Zooker Team 5" 5+ 4+ 2 2 2 2 4 6+
Equipment •
Grotzooka
•
Two Grot Blastas
Abilities •
Beneath Contempt
Keywords Infantry, Gretchin, Grot, Zooker Team
S DETH RUNNA 5
Maximum of 5 of this model in your Warband.
NAME M WS BS S T W A Ld Sv
Deth Runna 6" 5+ 4+ 2 2 1 1 1 6+
Equipment •
Dethpack
Abilities •
Beneath Contempt
•
Dead Runner: This model can charge in the same turn that it advanced.
Keywords Infantry, Gretchin, Grot, Zooker Team
one Fireglaive Thrall may replace its Pyrelock Rifle with an item from the Special
Weapons or Heavy Weapons list.
May take items from the Chaos Squat Armoury.
•
WILLBREAKER THRALLS 9
NAME M WS BS S T W A Ld Sv
W. Thralls 4" 3+ 4+ 3 4 1 1 8 4+
Equipment •
Chainsword
•
Pyrelock Pistol
•
Riot Shield
•
Krak Grenade
Abilities •
Ten Millenia of Hate, Slow and Methodical
Wargear Options •
May replace its Chainsword with a Chainaxe.
•
For every five models with the Willbreaker Thralls keyword in your Warband,
one Willbreaker Thrall may replace its Chainsword and Riot Shield with an item
from the Special Weapons list.
•
May take items from the Chaos Squat Armoury.
Keywords Infantry, Willbreaker Thralls
DEADRIDER THRALL 20
Maximum of 3 models in any combination of
Thrall Bikers and Hell Riders in your Warband.
NAME M WS BS S T W A Ld Sv
14
Thrall Biker 11" 3+ 4+ 3 5 2 1 8 4+
Equipment •
Twin Pyrelock Rifle
•
Pyrelock Pistol
•
Krak Grenade
Abilities Ten Millenia of Hate, Slow and Methodical
•
Gas Pedal: When this model Advances, add 5” to its Move characteristic for that
•
one may replace its Pyrelock Rifle with an item from the Special Weapons list.
May take items from the Chaos Squat Armoury.
•
INFERNAL 13
Hellish Descent: During deployment, you can set up this unit in the sky instead
•
One Infernal in your Warband may replace its Bolt Pistol and Chainsword
•
with one of the following. If your Warband contains at least 5 models with the
Infernals keyword, a second one may do so:
Ectoplasma Pistol and Chainsword
•
Burning Bright: If there are any enemy models within 3" of this model at the
•
end of the Fight phase, roll a die. On a 1, this model suffers a mortal wound. On a
2+, the closest enemy model suffers a mortal wound.
Pyromantic Summoning: Once per battle, during the Reinforcements step of
•
your Movement phase, you can remove this model from the battlefield. If you do,
immediately set it up anywhere on the battlefield that is within 1" of a friendly
model equipped with a Hand Flamer, Flamer or Heavy Flamer, and outside of
engagement range of enemy models.
Keywords Daemon, Infantry, Fly, K'Daai Fireborn
OATHKIN 15
NAME M WS BS S T W A Ld Sv
Oathkin 4" 3+ 3+ 3 4 1 2 8 3+
Equipment •
Pyrelock Rifle
•
Pyrelock Pistol
•
Krak Grenade
Abilities •
Ten Millenia of Hate, Slow and Methodical
•
Ensorcelled Arms: Add 1 to the Strength of this model's Ranged weapons.
•
Deathsworn Warband: If your Leader is an Oathkin Deathmask, up to five
Oathkin may be taken as Core models instead of Special.
Wargear Options •
May replace its Pyrelock Rifle with a Sorcerous Blade or an item from the Melee
Weapons list. An Oathkin that does so may also take a Riot Shield.
•
One Oathkin in your Warband may replace its Pyrelock Rifle with an item from
the Special Weapons or Heavy Weapons list. If your Warband contains at least
five models with the Oathkin keyword, a second one may do so.
•
May take items from the Chaos Squats Armoury.
Keywords Infantry, Oathkin
HELL RIDER 25
Maximum of 3 models in any combination of
Thrall Bikers and Hell Riders in your Warband.
NAME M WS BS S T W A Ld Sv
16
Hell Rider 11" 3+ 3+ 3 5 2 2 8 3+
Equipment Flamer
•
Fiery Assault: If this model Advances, treat all its Pistol weapons as Assault
•
weapons until the end of the turn (a Pistol 1 weapon becomes Assault 1, etc).
Gas Pedal: When this model Advances, add 5” to its Move characteristic for that
•
your Warband, one may replace its Flamer with a Heavy Flamer or a Multi-Melta.
May take items from the Chaos Squat Armoury.
•
Sorcerous Blade
•
May replace its Twin Pyrelock Rifle with an item from the Special Weapons list.
•
For every five models with the Exo Armour Oathkin keyword in your Warband,
•
one may replace its Twin Pyrelock Rifle with an item from the Heavy Weapons list.
May take items from the Chaos Squat Armoury.
•
May take Ba'Hal Only items from the Chaos Squat Armoury, but may not take
•
KATIUK 50
Weapon Abilities
The following abilities are common to several Zharr weapons :
Pyrelock
Each time you make an unmodified hit roll of 6 for this weapon, that attack inflicts two hits on the target, rather than
just one, and each of those hits has an AP characteristic of -1, rather than 0.
The following base sizes are recommended for use with this opus:
24 Team Leaders
• Slave Driver: 25mm round base
Core
• Grot Slave: 25mm round base
Special
• K'Daai Fireborn: 50mm round base