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Chaos Squats

This document provides rules for building and playing a Chaos Squats warband, including: - Models must include 1 leader, 1-10 core non-Grot models, 0-20 Grot models, and 0-3 special models. Grots do not count towards core model limits. - Abilities common to several units include Ten Millenia of Hate for models to survive destruction and Slow and Methodical for moving and firing heavy weapons. - Wargear options are listed for melee, special, and heavy weapons. - The Daemonforge discipline provides six psychic powers that can be chosen for psykers. - Warbands gain bonuses depending on their Keep legacy,

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0% found this document useful (0 votes)
103 views25 pages

Chaos Squats

This document provides rules for building and playing a Chaos Squats warband, including: - Models must include 1 leader, 1-10 core non-Grot models, 0-20 Grot models, and 0-3 special models. Grots do not count towards core model limits. - Abilities common to several units include Ten Millenia of Hate for models to survive destruction and Slow and Methodical for moving and firing heavy weapons. - Wargear options are listed for melee, special, and heavy weapons. - The Daemonforge discipline provides six psychic powers that can be chosen for psykers. - Warbands gain bonuses depending on their Keep legacy,

Uploaded by

joge jdki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chaos Squats v. 10.

0
Index: Incognitus Model Availability
This Opus does not follow an existing Codex. Therefore, all You must adhere to the following model requirements when
rules, including weapon profiles, are outlined in the Opus. building your Warband:
Point values given for models do not include weapons &
wargear; like with any Codex, refer to the armoury at the end • 1 Leader model O
of the book for the price of weapons and wargear.
• 1-10 non-Grot Core models 

Faction Keywords • 0-20 Grot models S


All models in this list have the Chaos, Zharr and <Keep> • 0-3 Special models 
keyword. the <Keep> keyword functions in the same way as
all keyword that are highlighted in brackets. Models with the Grot keyword do not count towards your
maximum availability for Core models – instead, they
follow their own model availability. For all other intents and
purposes, they are still treated as Core models.

Abilities
The following abilities are common to several Zharr units :

Ten Millenia of Hate


Each time a model with this special rule is destroyed, roll a die. On a 6+, do not remove the model from the battlefield
immediately. Instead, after the enemy model has finished making all its attacks, return the model to 1 wound. Then, if the model
is outside of engagement range of enemy units, it can shoot as if it were the Shooting phase. If it is within engagement range of
enemy units, it can attack as if it were the Fight phase. Each model can only survive through this ability once per phase.

Slow and Methodical


A model with this ability suffers no penalty to its Hit rolls for moving and firing with Heavy weapons, but substracts 1 from the
result of the die (to a minimum of 1) when making Advance moves.

Beneath Contempt
• Friendly models without this ability can target enemy models that are within engagement range of friendly models with
this ability and no other friendly models with ranged attacks. Each time you make a hit roll of 1 for such an attack, it is instead
resolved against a friendly model that is within 1" of the target (your choice). For weapons for which hit rolls are automati-
cally succesful, roll a D6 for each hit: on a 1-3, that hit is resolved against one of your models, and on a 4+ that hit is resolved
against the target.

• When models from your Warband flee the battlefield, you cannot pick models without this ability to flee so long as there
are any friendly models with this ability on the battlefield.

• Models with this ability do not count towards determining your Rout threshold.

• Models with this ability never cause Nerve tests for models without this ability.
WARGEAR LIST
Some of the Zharr units you will find in this opus reference the following wargear lists. Where this is the
case, the unit can take any item from the lists below.

MELEE WEAPONS SPECIAL WEAPONS HEAVY WEAPONS 3


• Chainaxe • Ectoplasma Culverin • Heavy Flamer
• Chainfist • Flamer • Multi-Melta
• Macro Hammer • Meltagun • Pyrelock Gatling
• Hell Axe • Squat Rocket Launcher
• Hell Sword
• Hell Hammer

Daemonforge Discipline
Before the battle, generate the Psychic Powers for Psyker models that can use powers from the
Daemonforge Discipline using the table below. You can either roll a D6 to generate their powers randomly,
or you can select the Psychic Powers you wish the Psyker to have.
Note that these Psychic Powers are worded using the general rules for all Psychic Powers, and therefore
are further affected by the Heralds of Ruins rules regarding Psychic Powers.

DAEMONFORGE DISCIPLINE

D6 Psychic Power

Greensbane has a warp charge value of 5. If manifested, choose an enemy unit


within 18" of the psyker. That unit suffers a mortal wound. If at least one model
1: Greensbane in that unit has the Ork keyword and does not have the Vehicle keyword,
your opponent subtracts 1 from all hit rolls made for it until your next Psychic
phase.
Magmic Boon has a warp charge value of 6. If manifested, choose a friendly
2: Magmic Boon <Keep> unit within 12" of the Psyker. Until the start of your next Psychic phase,
melee weapons used by the target have an AP characteristic of -5.
Volcanic Hammer has a warp charge value of 6. If manifested, draw a 18" line,
1mm in width, extending from the Psyker's base. Roll a die for each enemy
3: Volcanic Hammer model that the line passes over: on a 4+, that model's unit suffers 1 mortal
wound. If a model that the line passes over has a Wounds characteristic of 9 or
more, add 2 to the roll and its unit suffers D3 mortal wounds instead of 1.
Porphyric Curse has a warp charge value of 7. If manifested, roll a die. On a
3+, the closest enemy unit within 12" of the Psyker suffers a mortal wound. If
4: Porphyric Curse a mortal wound is inflicted this way, repeat this process, substracting 1 from
the result of the die for each subsequent roll, until there are no enemy models
within 12" of the Psyker or you fail to inflict a mortal wound.
Ash Storm has a warp charge value of 7. If manifested, choose an enemy
unit within 24" of the psyker. Until your next Psychic phase, that unit cannot
5: Ash Storm
Charge or Advance and your opponent must substract 1 from its Movement
characteristic and all hit rolls made for it.
Pyrrhic Implosion has a warp charge value of 6. If manifested, choose a friendly
model with the <Keep> and Infantry keywords within 18" of the Psyker.
6: Pyrrhic Implosion
Distribute D3 mortal wounds as you wish amongst enemy units within 3" of
that model, then destroy that model.
KEEP LEGACIES
All models in a Zharr Warband gain a Keep Legacy, so long as every model in your Warband is from the
same Keep. The Keep Legacy gained depends upon the Keep they are from, as shown in the table below.
If your Zharr are not from any of the listed Keep, or if they do not otherwise have an associated legacy, use
4 the legacy which you think will fit your Warband the most.
Slave Fodder
Models with the Grot keyword do not gain the benefits of Keep Legacies.

ZHARR ARZOATH:
BLESSING OF DARKFIRE
Add 1 to the AP characteristic of the ranged weapons of models with this trait if the target is within half-range (0
becomes -1, -1 becomes -2, etc). Additionally, models with this trait gain a 6+ invulnerable save.

ZHARR TRAGOTH:
IRON DURESS
Models with this trait can attempt to deny one enemy psychic power per Psychic phase as if they were a Psyker.
Additionally, add 1 to the Toughness characteristic of models with this trait from the fourth battle round onwards.

ZHARR HADREK:
ABYSS RAIDERS
Friendly models with this trait that are more than 12" from enemy models receive the benefits of light cover.
Additionally, you can re-roll failed hit rolls of 1 for models with this trait that are more than 12" from enemy
models.

ZHARR TAZHAN:
UNBOUND CRUELTY
You can re-roll failed hit rolls of 1 made for models with this trait in the Fight phase if the target has a lower
Leadership than the attacker. If the attacking model's Leadership is at least double than that of the target, you can
re-roll all failed hit rolls instead.

Chaos Squats v. 10.0


PHILOSOPHIES
Chaos Squat Warbands have access to exclusive Philosophies, as described below, in addition to the ones
found in the Heralds of Ruin rulebook. You can pick one of these philosophies for your Warband instead of
the ones presented in the main rules (remember that your Warband can only have one Philosophy).
5
PHILOSOPHIES
+5 CP. You cannot target friendly models other than your Leader with
Lord of the Keep
stratagems.
Shield of Green Gain +1 CP for every five friendly Grot models that are destroyed during the
Flesh battle.
Rage Against the Gain +2 CP the first time in the battle that you make a succesful Ten Millenia of
Galaxy Hate roll.
+3 CP. You cannot use stratagems until a friendly model has attacked with a
Stored Anger
melee weapon.

STRATAGEMS
Daemonkin of Malice Warbands have access to exclusive Stratagems, as described below, in addition to
the ones found in the Herald of Ruin rulebook.

STRATAGEMS
Use this stratagem after a friendly non-Grot model completes an Advance
Relentless March 1 CP move. That model can shoot with all types of weapons and suffers no
penalty to its hit rolls in the following Shooting Phase.
Use this stratagem when a friendly model throws a Krak Grenade. Roll a
die instead of rolling to hit for the attack: on a 3+, the target of the attack
Blood Grenade 1 CP
suffers a mortal wound. On an unmodified roll of a 6, the target suffers D3
mortal wounds instead.
Use this stratagem when an enemy unit targets a friendly model within 3"
Darkness of a friendly Daemonsmith model. Your opponent must substract 1 from
1 CP
Envelops Me hit rolls made for attacks that target that Daemonsmith model, or friendly
models within 3" of it, until the end of the phase.
Use this stratagem when making an attack with a weapon that has a
Zharr
1 CP random number of shots. Roll twice and discard the lowest result when
Engineering
rolling to determine the number of shots that weapon makes.
Contempt for the Use this stratagem when you fail a Morale test. This turn, one friendly
1 CP
Weak model that would flee the battlefield does not flee instead.
Use this stratagem after an enemy model completes a succesful charge
move. One friendly model within 12" of that model can immediately
Counterblow 1 CP attempt to charge that model as if it were your Charge phase. You can
spend 2 CP instead of 1 when using this tactical action. If you do, up to D3
friendly models can attempt to charge instead.
Use this stratagem after a friendly Ba'Hal model completes a charge move.
Crush of Hooves 1 CP Roll a die for each enemy model within engagement range of that model.
On a 5+, the model being rolled for suffers a mortal wound.
Straight Through Use this stratagem before mkaing a Ten Millenia of Hate roll. That roll is
3 CP
Hell automatically succesful.
KEEP-SPECIFIC STRATAGEMS
Chaos Squat warbands that are from a specific Stronghold have access to exclusive Stratagems, as
described below, in addition to the ones found in the Heralds of Ruin rulebook.

TACTICAL ACTIONS
6
Zharr Arzoath stratagem. Use this stratagem at the start of your Shooting
phase or at the start of the enemy Charge phase. Pick a friendly Zharr
Arzoath model, except a Grot model, and spend 1, 2 or 3 CP. That model
gains the following weapon, in addition to its other weapons, until the end of
the battle:
Breathe Fire * CP • 1 CP: Hand Flamer.

• 2 CP: Flamer.

• 3 CP: Heavy Flamer.

This stratagem can only be used once per battle.


Zharr Tragoth stratagem. Use this stratagem when a friendly Zharr Tragoth
model, except a Grot model, attacks in the Fight phase. After that model has
Cursed Touch 2 CP
finished making all of its attacks, pick an enemy model that was hit, but not
destroyed, by that model's attacks. It suffers a mortal wound.
Zharr Hadrek stratagem. Use this stratagem at the start of your Movement
phase. Pick a friendly Zharr Hadrek model, except a Grot model, that is
more than 12" away from enemy models. Move that model anywhere on the
Shadowcurrents 1 CP
battlefield that is more than 12" away from enemy models. You can spend 2
CP instead of 1 when using this stratagem. If you do, you can pick and move
D3 friendly models instead.
Zharr Tazhan stratagem. Use this stratagem at the start of either player's
Movement phase. Pick up to three enemy models that are within
engagement range of friendly Zharr Tazhan models that are not Grot
models. You can move each of these models up to D6" in any direction that
ends up outside of engagement range of friendly models. Then move each
Merciless March 1 CP
friendly model that was within engagement range of an enemy model moved
this way, and is no longer in engagement range with any enemy models, so
they move the shortest distance possible and are within engagement range
of at least one of the enemy models that were just moved and that they
were within engagement range of before you used this stratagem.

Chaos Squats v. 10.0


INSPIRING PRESENCE
When you pick the effect of your Inspiring Presence aura, Chaos Squat Leaders have access to the
following choice in addition to the ones presented in the Heralds of Ruin rulebook.
INSPIRING PRESENCE
Once per turn, when making a Ten Millenia of Hate roll for a inspired model, you
7
Slumbering Fire
can add 1 to the roll.
Ignore the first wound or mortal wound inflicted to an inspired model in each
To the Slaughter
turn.

SECONDARY MISSIONS
Chaos Squat Warbands have access to exclusive Secondary Missions, as described below, in addition to
the ones found in the Heralds of Ruin rulebook. You can pick these secondary missions for your Warband
instead of the ones presented in the main rules.

SECONDARY MISSIONS
At the end of each of your turns, score 1 VP for each enemy model that lost one
Burn them All or more wounds because of attacks made with a Flamer weapon (any weapon
with the word Flamer in its name) or by a K'Daai Fireborn.
At the end of the battle, score 5 VP if more friendly Grot models were
As It Should Be destroyed during this battle than friendly non-Grot models. Models that fled
the battlefield are not counted.
Unstoppable At the end of the battle, score 5 VP if no friendly models made a Fall Back move
Force in that battle.
O SLAVE DRIVER 18
NAME M WS BS S T W A Ld Sv
Slave Driver 4" 3+ 4+ 3 4 3 2 8 4+
8 Equipment Grot Prod

Pyrelock Pistol

Krak Grenade

Abilities Ten Millenia of Hate, Slow and Methodical


Grot Whip: Re-roll failed hit rolls of 1 made for friendly Grechin Slaves within 3"

of this model in the Fight phase.


Wargear Options May replace its Pyrelock Pistol with an Ectoplasma Pistol or Hand Flamer.

May take items from the Chaos Squats Armoury.


Keywords Infantry, Slave Driver

O FIREGLAIVE THRALLMASTER 21
NAME M WS BS S T W A Ld Sv
F. Thrallmaster 4" 3+ 4+ 3 4 3 2 8 4+
Equipment Pyrelock Rifle

Pyrelock Pistol

Krak Grenade

Abilities Ten Millenia of Hate, Slow and Methodical


Wargear Options May replace its Pyrelock Rifle with a Chainsword or an item from the Melee

Weapons list.
May replace its Pyrelock Pistol with an Ectoplasma Pistol or Hand Flamer.

May take items from the Chaos Squats Armoury.


Keywords Infantry, Fireglaive Thralls

O WILLBREAKER THRALLMASTER 21
NAME M WS BS S T W A Ld Sv
W. Thrallmaster 4" 3+ 4+ 3 4 3 2 8 4+
Equipment •
Chainsword

Pyrelock Pistol

Riot Shield

Krak Grenade
Abilities •
Ten Millenia of Hate, Slow and Methodical
Wargear Options •
May replace its Chainsword with an item from the Melee Weapons list.

May replace its Pyrelock Pistol with an Ectoplasma Pistol or Hand Flamer.

May take items from the Chaos Squats Armoury.
Keywords Infantry, Willbreaker Thralls

Chaos Squats v. 10.0


O DEADRIDER THRALLMASTER 31
NAME M WS BS S T W A Ld Sv
D. Thrallmaster 11" 3+ 4+ 3 5 4 2 8 4+
Equipment Twin Pyrelock Rifle

9
Pyrelock Pistol

Krak Grenade

Abilities Ten Millenia of Hate, Slow and Methodical


Gas Pedal: When this model Advances, add 5” to its Move characteristic for that

Movement phase instead of rolling a die.


Wargear Options May replace its Pyrelock Pistol with a Chainsword, Ectoplasma Pistol, Hand

Flamer or an item from the Melee Weapons list.


May take items from the Daemonkin of Malice Armoury.

Keywords Biker, Deadrider Thralls

O OATHKIN DEATHMASK 29
NAME M WS BS S T W A Ld Sv
Oathkin D. 4" 3+ 3+ 3 4 3 3 8 3+
Equipment Pyrelock Rifle

Pyrelock Pistol

Krak Grenade

Abilities Ten Millenia of Hate, Slow and Methodical


Ensorcelled Arms: Add 1 to the Strength of this model's Ranged weapons.


Wargear Options May replace its Pyrelock Rifle with a Sorcerous Blade or an item from the Melee

Weapons list. An Oathkin that does so may also take a Riot Shield.
May replace its Pyrelock Pistol with an Ectoplasma Pistol or Hand Flamer.

May take items from the Chaos Squat Armoury.


Keywords Infantry, Oathkin


O INCANAL 25
NAME M WS BS S T W A Ld Sv
Incanal 9" 3+ 4+ 3 4 3 1 8 4+
10 Equipment •
Chainsword

Pyrelock Pistol

Krak Grenade
Abilities •
Ten Millenia of Hate, Slow and Methodical

Hellish Descent: During deployment, you can set up this model in aerial ambush
instead of placing it on the battlefield. If you do, during the Reinforcements step
of one of your Movement phases, you can set up this model anywhere on the
battlefield that is more than 9" from enemy models.
Wargear Options •
May replace its Chainsword with an item from the Melee Weapons list.

May take items from the Chaos Squat Armoury.
Keywords Infantry, Fly, Jet Pack, Infernals

O HELL BLAZER 39
NAME M WS BS S T W A Ld Sv
Hell Blazer 11" 3+ 3+ 3 5 4 3 8 3+
Equipment Flamer

Two Hand Flamers


Abilities Ten Millenia of Hate, Slow and Methodical


Cloak of Fire: This model has a 5+ invulnerable save.


Fiery Assault: If this model Advances, treat all its Pistol weapons as Assault

weapons until the end of the turn (a Pistol 1 weapon becomes Assault 1, etc).
Gas Pedal: When this model Advances, add 5” to its Move characteristic for that

Movement phase instead of rolling a die.


Wargear Options May replace one Hand Flamer with an item from the Melee Weapons list.

May replace any Hand Flamer with an Ectoplasma Pistol.


May take items from the Chaos Squat Armoury.


Keywords Biker, Fly, Hell Riders

Chaos Squats v. 10.0


O EXO ARMOUR DEATHMASK 39
NAME M WS BS S T W A Ld Sv
E. A. Deathmask 3" 3+ 3+ 3 4 4 3 9 2+
Equipment •
Twin Pyrelock Rifle 11

Sorcerous Blade
Abilities •
Ten Millenia of Hate, Slow and Methodical

Exo Armour: this model has a 5+ invulnerable save.

Ensorcelled Arms: Add 1 to the Strength of this model's Ranged weapons.
Wargear Options •
May replace its Sorcerous Blade with an item from the Melee Weapons list.

May replace its Twin Pyrelock Rifle with an item from the Special Weapons list.

May take items from the Chaos Squat Armoury.
Keywords Infantry, Exo Armour, Exo Armour Oathkin

O DAEMONSMITH 35
NAME M WS BS S T W A Ld Sv
Daemonsmith 4" 3+ 4+ 3 4 3 1 8 4+
Equipment Darkforged Staff

Abilities Ten Millenia of Hate, Slow and Methodical


Curse of Chaos: The first time in each battle that this model suffers Perils of the

Warp, increase its Toughness by 1 until the end of the battle.


Infernal Engineer: You can re-roll failed hit rolls of 1 made for friendly Zharr

Vehicle models within 3" of this model in the Shooting phase.


Wargear Options May replace its Darkforged Staff with a Darkforged Hammer or a Darkforged

Axe.
Psyker A Daemonsmith can attempt to manifest one psychic power in each friendly

Psychic phase, and attempt to deny one power in each enemy Psychic phase. It
knows the Smite power and one power from the Daemonforge discipline.
Keywords Infantry, Psyker, Daemonsmith
S GROT SLAVE 5
NAME M WS BS S T W A Ld Sv
Grot Slave 5" 5+ 4+ 2 2 1 1 4 6+
12 Equipment Grot Blasta

Abilities Beneath Contempt


Surprisingly Dangerous in Large Numbers: Add 1 to hit rolls made by this model

while there are at least two other Grot Slaves within 1" of this model.
Keywords Infantry, Gretchin, Grot, Grot Slave

S ZOOKER TEAM 5
Maximum of 1 of this model
for every three Grot Slaves in your Warband.
NAME M WS BS S T W A Ld Sv
Zooker Team 5" 5+ 4+ 2 2 2 2 4 6+
Equipment •
Grotzooka

Two Grot Blastas
Abilities •
Beneath Contempt
Keywords Infantry, Gretchin, Grot, Zooker Team

S DETH RUNNA 5
Maximum of 5 of this model in your Warband.
NAME M WS BS S T W A Ld Sv
Deth Runna 6" 5+ 4+ 2 2 1 1 1 6+
Equipment •
Dethpack
Abilities •
Beneath Contempt

Dead Runner: This model can charge in the same turn that it advanced.
Keywords Infantry, Gretchin, Grot, Zooker Team

Chaos Squats v. 10.0


 FIREGLAIVE THRALL 9
NAME M WS BS S T W A Ld Sv
F. Thrall 4" 3+ 4+ 3 4 1 1 8 4+
Equipment •
Pyrelock Rifle 13

Pyrelock Pistol

Krak Grenade
Abilities •
Ten Millenia of Hate, Slow and Methodical
Wargear Options For every five models with the Fireglaive Thralls keyword in your Warband,

one Fireglaive Thrall may replace its Pyrelock Rifle with an item from the Special
Weapons or Heavy Weapons list.
May take items from the Chaos Squat Armoury.

Keywords Infantry, Fireglaive Thralls

 WILLBREAKER THRALLS 9
NAME M WS BS S T W A Ld Sv
W. Thralls 4" 3+ 4+ 3 4 1 1 8 4+
Equipment •
Chainsword

Pyrelock Pistol

Riot Shield

Krak Grenade
Abilities •
Ten Millenia of Hate, Slow and Methodical
Wargear Options •
May replace its Chainsword with a Chainaxe.

For every five models with the Willbreaker Thralls keyword in your Warband,
one Willbreaker Thrall may replace its Chainsword and Riot Shield with an item
from the Special Weapons list.

May take items from the Chaos Squat Armoury.
Keywords Infantry, Willbreaker Thralls
 DEADRIDER THRALL 20
Maximum of 3 models in any combination of
Thrall Bikers and Hell Riders in your Warband.
NAME M WS BS S T W A Ld Sv
14
Thrall Biker 11" 3+ 4+ 3 5 2 1 8 4+
Equipment •
Twin Pyrelock Rifle

Pyrelock Pistol

Krak Grenade
Abilities Ten Millenia of Hate, Slow and Methodical

Gas Pedal: When this model Advances, add 5” to its Move characteristic for that

Movement phase instead of rolling a die.


Wargear Options •
May replace its Pyrelock Pistol with a Chainaxe or a Chainsword.
For every three models with the Deadrider Thralls keyword in your warband,

one may replace its Pyrelock Rifle with an item from the Special Weapons list.
May take items from the Chaos Squat Armoury.

Keywords Bikers, Deadrider Thralls

 INFERNAL 13

Maximum of 5 of this model in your Warband.


NAME M WS BS S T W A Ld Sv
Infernal 9" 3+ 4+ 3 4 1 1 8 4+
Equipment •
Chainsword

Pyrelock Pistol

Krak Grenade
Abilities Ten Millenia of Hate, Slow and Methodical

Hellish Descent: During deployment, you can set up this unit in the sky instead

of setting it up on the battlefield. If you do, then during the Reinforcements


step of one of your Movement phases, you can set up this unit anywhere on the
battlefield that is more than 9" away from enemy models.
Wargear Options May replace its Chainsword with a Chainaxe.

One Infernal in your Warband may replace its Bolt Pistol and Chainsword

with one of the following. If your Warband contains at least 5 models with the
Infernals keyword, a second one may do so:
Ectoplasma Pistol and Chainsword

Hand Flamer and Chainsword


Item from the Special Weapons list.


May take items from the Chaos Squat Armoury.


Keywords Infantry, Fly, Jet Pack, Infernals

Chaos Squats v. 10.0


 K'DAAI FIREBORN 50
NAME M WS BS S T W A Ld Sv
K'Daii Fireborn 10" 3+ 6+ 5 4 3 4 7 6+
Equipment Spite

15
Hellfire

Abilities Living Fire: This model has a 4+ invulnerable save.


Burning Bright: If there are any enemy models within 3" of this model at the

end of the Fight phase, roll a die. On a 1, this model suffers a mortal wound. On a
2+, the closest enemy model suffers a mortal wound.
Pyromantic Summoning: Once per battle, during the Reinforcements step of

your Movement phase, you can remove this model from the battlefield. If you do,
immediately set it up anywhere on the battlefield that is within 1" of a friendly
model equipped with a Hand Flamer, Flamer or Heavy Flamer, and outside of
engagement range of enemy models.
Keywords Daemon, Infantry, Fly, K'Daai Fireborn

 OATHKIN 15
NAME M WS BS S T W A Ld Sv
Oathkin 4" 3+ 3+ 3 4 1 2 8 3+
Equipment •
Pyrelock Rifle

Pyrelock Pistol

Krak Grenade
Abilities •
Ten Millenia of Hate, Slow and Methodical

Ensorcelled Arms: Add 1 to the Strength of this model's Ranged weapons.

Deathsworn Warband: If your Leader is an Oathkin Deathmask, up to five
Oathkin may be taken as Core models instead of Special.
Wargear Options •
May replace its Pyrelock Rifle with a Sorcerous Blade or an item from the Melee
Weapons list. An Oathkin that does so may also take a Riot Shield.

One Oathkin in your Warband may replace its Pyrelock Rifle with an item from
the Special Weapons or Heavy Weapons list. If your Warband contains at least
five models with the Oathkin keyword, a second one may do so.

May take items from the Chaos Squats Armoury.
Keywords Infantry, Oathkin
 HELL RIDER 25
Maximum of 3 models in any combination of
Thrall Bikers and Hell Riders in your Warband.
NAME M WS BS S T W A Ld Sv
16
Hell Rider 11" 3+ 3+ 3 5 2 2 8 3+
Equipment Flamer

Two Hand Flamers


Abilities Ten Millenia of Hate, Slow and Methodical


Cloak of Fire: This model has a 5+ invulnerable save.


Fiery Assault: If this model Advances, treat all its Pistol weapons as Assault

weapons until the end of the turn (a Pistol 1 weapon becomes Assault 1, etc).
Gas Pedal: When this model Advances, add 5” to its Move characteristic for that

Movement phase instead of rolling a die.


Wargear Options If your Warband contains at least three models with the Hell Riders keyword in

your Warband, one may replace its Flamer with a Heavy Flamer or a Multi-Melta.
May take items from the Chaos Squat Armoury.

Keywords Bikers, Fly, Hell Rider

 EXO ARMOUR OATHKIN 25

Maximum of 5 of this model in your Warband.


NAME M WS BS S T W A Ld Sv
E. A. Oathkin 3" 3+ 3+ 3 4 2 2 8 2+
Equipment Twin Pyrelock Rifle

Sorcerous Blade

Abilities Ten Millenia of Hate, Slow and Methodical


Exo-Armour: This model has a 5+ invulnerable save.


Ensorcelled Arms: Add 1 to the Strength of this model's Ranged weapons.


Armoured Warband: If your Leader is an Exo Armour Deathmask, Exo Armour


Oathkin may be taken as Core models instead of Special.


Wargear Options May replace its Sorcerous Blade with an item from the Melee Weapons list.

May replace its Twin Pyrelock Rifle with an item from the Special Weapons list.

For every five models with the Exo Armour Oathkin keyword in your Warband,

one may replace its Twin Pyrelock Rifle with an item from the Heavy Weapons list.
May take items from the Chaos Squat Armoury.

Keywords Infantry, Exo Armour, Exo Armour Oathkin

Chaos Squats v. 10.0


 BA'HAL 40
NAME M WS BS S T W A Ld Sv
Ba'Hal 7" 3+ 5+ 4 5 5 2 8 5+
Equipment Two Flamers

17
Trampling Hooves

Abilities Ten Millenia of Hate


Unnatural Toughness: Reduce the Damage inflicted to this model by a single


wound by 1 (to a minimum of 1).


Wargear Options May replace any Flamer with a Ba'Hal Axe, a Darksteel Shield or a Slag Gun.

May replace both Flamers with a single Massive Ba'Hal Axe.


May take Ba'Hal Only items from the Chaos Squat Armoury, but may not take

any other armoury items.


Keywords Infantry, Ba'Hal

 KATIUK 50

Maximum of 1 Katiuk or Ironkin Deathmask in your Warband.


NAME M WS BS S T W A Ld Sv
Katiuk (6-3 wounds) 12" 6+ 4+ 3 5 6 2 8 4+
Katiuk (2-1 wounds) 6" 6+ 5+ 3 5 N/A 1 8 4+
Equipment •
Deathshrieker Rocket Battery
Abilities •
Slow and Methodical

Apocalypse's Chime: If an enemy model was removed as a casualty because of
this model's shooting attacks in that turn, and your opponent fails the test to see
if models will flee from their Warband in the Morale phase, one additional model
flees.
Wargear Options •
May replace its Deathshrieker Rocket Battery with a Hades Autocannon or an
Ectoplasma Cannon.
Keywords Vehicle, Katiuk
 IRONKIN DEATHMASK 60

Maximum of 1 Katiuk or Ironkin Deathmask in your Warband.


NAME M WS BS S T W A Ld Sv
18
I. D. (6-3 wounds) 5" 3+ 3+ 5 6 6 2 8 3+
I.D. (2-1 wounds) 3" 3+ 4+ 5 6 N/A 1 8 3+
Equipment •
Two Pyrelock Gatlings
Abilities •
Slow and Methodical

Consumed with Hatred: This model can fire with all of its ranged weapons while
it is within engagement range of enemy models, but if it does so, all of its attacks
must target enemy models within engagement range. Each hit roll of a 1 when
making such attack hits this model instead (resolve those hits after all hits that
have been inflicted on enemy models).
Wargear Options •
May replace any Pyrelock Gatling with an item from the Heavy Weapons list, a
Gehenna Missile Launcher, or an Ironkin Hammer.
Keywords Vehicle, Ironkin Deathmask

Chaos Squats v. 10.0


ARMOURY

Item Cost Description


Leader only. Each time your Warband fails a Morale test whilst there
are any friendly Grot models on the battlefield, you can roll a D3 and
Slave Collars 10 pts 19
destroy as many Grot models. If you do, no friendly models flee in
that Morale phase.
Unbending Hate 5 pts Leader only. Add 1 to Ten Millenia of Hate rolls made for this model.
Leader only. Pick one of the model's weapon profiles. That weapon's
Darkforged Weapon 15 pts
Damage characteristic is increased by 1.
Daemonsmith only. The model always inflicts D3 mortal wounds
Staff of Fire 10 pts
when manifesting the Smite power, rather than just 1.
Daemonsmith only. Each time the bearer attempts to manifest a
Dark Sacrifice 5 pts psychic power, you can destroy a friendly Grot model within 3". If
you do, add 1 to the result of the psychic test.
Slave Driver only. Substract 1 from hit rolls made for attacks that
Death Driver 5 pts
target the bearer while it is within 6" of a friendly Grot model.
Leader only. The model gains a 6+ invulnerable save. If the model
Darkest Blessings 5 pts has the Zharr Arzoath Keep Trait Blessing of Darkfire, it gains a 5+
invulnerable save instead.
Leader only. The first Ten Millenia of Hate roll made for the model is
Blind Hatred 15 pts
automatically a 6 – do not roll a die.
Oathkin models and Exo-Armour Oathkin models only. Enemy
models within engagement range of a friendly model with a Daemon
Daemon Mask 10 pts
Mask flee the battlefield on a roll of 1 or 2 when taking a Battle
Attrition test, rather than just 1.
Ba'Hal only. Your opponent must substract 1 from the wound roll
Bronze Skin 10 pts
made for attacks with an AP characteristic of 0 that target the model.
Child of Chaos 15 pts Ba'Hal only. Change the model's Attack characteristic to 2D3.
Ba'Hal only. When the model is removed as a casualty, roll a die for
Outcry 5 pts each enemy model within engagement range. For each result of a 5+,
the model being rolle for suffers a mortal wound.
The model can target enemy models that are within engagement
Spite-Visor 5 pts range of friendly models when making a shooting attack with a
weapon that has the Pyrelock ability.
Each time the model fights, it makes an additional attack. That attack
Bullfangs 5 pts
is resolved with Strength 4, AP 0 and Damage 1.
Bull Strength 5 pts Increase the model's Strength characteristic by 2.
MELEE WEAPONS RANGED WEAPONS OTHER WARGEAR

Weapon Cost Weapon Cost Wargear Cost


Ba'Hal Axe Deathshrieker Riot Shield 0
0/5 15
(single/pair) Rocket Battery Darksteel Shield 5
20
Chainsword 0 Ectoplasma Cannon 0
Chainfist 10 Ectoplasma Culverin 10
Darkforged Axe 0 Ectoplasma Pistol 5
Darkforged Hammer 0 Flamer 5
Darkforged Staff 0 Gehenna Missile
15
Dethpack 0 Launcher
Grot Prod 0 Grot Blasta 0
Hell Axe 5 Grotzooka 10
Hell Sword 5 Hades Autocannon 5
Hell Hammer 5 Hand Flamer 5
Macro Hammer 10 Heavy Flamer
10/15
(Infantry/Other)
Massive Ba'Hal Axe 10
Hellfire 0
Ironkin Hammer 15
Krak Grenade 0
Trampling Hooves 0
Meltagun 10
Sorcerous Blade 0
Multi-Melta
Spite 0 20/25
(Infantry/Other)
Pyrelock Pistol 0
Pyrelock Gatling
10/15
(Infantry/Other)
Pyrelock Rifle 0
Slag Gun 5
Squat Rocket
10
Launcher
Twin Pyrelock Rifle 0

Weapon Abilities
The following abilities are common to several Zharr weapons :

Pyrelock
Each time you make an unmodified hit roll of 6 for this weapon, that attack inflicts two hits on the target, rather than
just one, and each of those hits has an AP characteristic of -1, rather than 0.

Chaos Squats v. 10.0


MELEE WEAPONS
WEAPON RANGE TYPE S AP D ABILITIES
Each time the bearer fights, it makes one
Ba'Hal Axe Melee Melee +2 -2 2 additional attack with each Ba'Hal Axe it is
equipped with beyond the first. 21
Chainaxe Melee Melee +1 0 1
Each time the bearer fights, it can make 1
Chainsword Melee Melee User 0 1
additional attack with this weapon.
Each time an attack is made with this
weapon, subtract 1 from that attack’s hit
Chainfist Melee Melee x2 -4 D3 roll, and if that attack is allocated to a
Vehicle model, that attack has a Damage
characteristic of 3.
Darkforged Axe Melee Melee +2 -2 D3
Darkforged
Melee Melee +3 -1 D3
Hammer
Darkforged Staff Melee Melee User 0 D3 This weapon wounds on a roll of 2+.
This weapon hits on a roll of 3+. Make
a single hit roll when attacking with this
Dethpack Melee Melee - - - weapon. If it is succesful, the target of the
attack suffers D3 mortal wounds and the
bearer is destroyed.
Grot Prod Melee Melee +2 -1 1
Hell Axe Melee Melee +1 -2 2
Hell Sword Melee Melee User -3 2
Hell Hammer Melee Melee +2 -1 2
When attacking with this weapon, you
must substract 1 from the Hit roll. Each
time you roll a 3 on the D3 to determine
Macro Hammer Melee Melee x2 -3 D3
this weapon’ damage, that hit inflicts a
mortal wound in addition to any other
damage.
Massive When attacking with this weapon, you must
Melee Melee x2 -3 3
Ba'Hal Axe substract 1 from the hit roll.
If a model is armed with two Ironkin
Ironkin Hammer Melee Melee x2 -3 3 Hammers, it makes an additional attack in
each Fight phase.
Each time the bearer fights, it makes 3
Trampling additional attacks with this weapon and no
Melee Melee User 0 1
Hooves more than 3 attacks can be made with this
weapon.
Each time you make an unmodified wound
roll of 6 for this weapon, the target suffers
Spite Melee Melee U -2 1
a mortal wound in addition to any other
damage.
Sorcerous Blade Melee Melee +1 -1 1
RANGED WEAPONS
WEAPON RANGE TYPE S AP D ABILITIES
When you choose this weapon to shoot with, select one of the profiles below.
Deathshrieker
This weapon can be used to attack targets that are not visible to the firing
Rocket Battery
22 model.
Blast. When using this profile, the targets
· Incendiary 48" Heavy 2D6 4 0 1 of this weapon do not receive the benefits
of cover.
· Demolition 48" Heavy 2 8 -3 D6
Ectoplasma
24" Heavy D3 7 -3 D3 Blast.
Cannon
Ectoplasma
18" Heavy 2 7 -3 D3
Culverin
Ectoplasma
8" Pistol 1 7 -3 D3
Pistol
When attacking with this weapon, the hit
Flamer 12" Assault D6 4 0 1
roll is automatically succesul.
Gehenna Missile
24" Assault 2 7 -1 D3
Launcher
Grot Blasta 12" Pistol 1 3 0 1
Grotzooka 18" Heavy 2D3 6 0 1 Blast.
Hades
36" Heavy 4 8 -1 2
Autocannon
When attacking with this weapon, the hit
Hand Flamer 6" Assault D6 3 0 1
roll is automatically succesul.
When attacking with this weapon, the hit
Heavy Flamer 12" Heavy D6 5 -1 1
roll is automatically succesul.
When attacking with this weapon, the hit
Hellfire 12" Pistol D6 4 -1 1
roll is automatically succesul.
Krak Grenade 6" Grenade 1 6 -1 1
Add 2 to this weapon’s Damage
Meltagun 12" Assault 1 8 -4 D6 characteristic if the target is within half
range.
Add 2 to this weapon’s Damage
Multi-Melta 24" Heavy 2 8 -4 D6 characteristic if the target is within half
range.
Pyrelock Pistol 12" Pistol 1 4 0 1 Pyrelock.
Pyrelock Gatling 36" Heavy 4 4 -1 2 Pyrelock.
Pyrelock Rifle 24" Rapid Fire 4 0 1 Pyrelock.
When attacking with this weapon, the hit roll
Slag Gun 8" Assault 1 6 -2 D3
is automatically succesful.
Squat Rocket Units attacked by this weapon do not
30" Heavy 1 8 -2 3
Launcher receive the benefits of cover.
Twin Pyrelock
24" Rapid Fire 2 4 0 1 Pyrelock.
Rifle

Chaos Squats v. 10.0


OTHER WARGEAR
WARGEAR ABILITIES
Darksteel Shield A model with a Darksteel Shield has a 3+ Save characteristic.
Riot Shield A model with a Riot Shield has a 5+ invulnerable save.
23
RECOMMENDED BASE SIZES

The following base sizes are recommended for use with this opus:

24 Team Leaders
• Slave Driver: 25mm round base

• Fireglaive Thrallmaster: 25mm round base

• Willbreaker Thrallmaster: 25mm round base

• Deadrider Thrallmaster: Bike base

• Oathkin Deathmask: 25mm round base

• Incanal: 25mm round base

• Hell Blazer: Bike base

• Exo Armour Deathmask: 32mm round base

• Daemonsmith: 25mm round base

Core
• Grot Slave: 25mm round base

• Zooker Team: 32mm round base

• Living Bomb: 25mm round base

• Fireglaive Thrall: 25mm round base

• Willbreaker Thrall: 25mm round base

• Deadrider Thrall: Bike base

Special
• K'Daai Fireborn: 50mm round base

• Oathkin: 25mm round base

• Infernal: 25mm round base

• Hell Rider: Bike base

• Exo Armour Oathkin: 32mm round base

• Ba'Hal: 90x52 oval base

• Katiuch: 90x52 oval base

• Ironkin Deathmask: 60mm round base

Chaos Squats v. 10.0

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