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Animasi Pesawat Menggunakan OpenGL

This document contains code for animating a plane taking off from a runway and flying over a building. The plane is represented using multiple polygons for its body and wings. Functions are defined to draw the plane, runway, building and explosion. Variables track the plane's position and angle over time to create the animation effect as the plane takes off and flies away when certain position thresholds are reached.
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0% found this document useful (0 votes)
44 views11 pages

Animasi Pesawat Menggunakan OpenGL

This document contains code for animating a plane taking off from a runway and flying over a building. The plane is represented using multiple polygons for its body and wings. Functions are defined to draw the plane, runway, building and explosion. Variables track the plane's position and angle over time to create the animation effect as the plane takes off and flies away when certain position thresholds are reached.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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#include<stdio.

h>
#include<glut.h>
GLfloat a=0,b=0,c=0,d=0,e=0;
void building();
void building1();
void outline();
void blast();
void road();
void display2();
void display3();
void build_outline();
void update(int value)
{
a+=20.0; //Plane position takeoff on x axis
b-=10.0; //Road Strip backward movement
c+=15; //take off at certain angle on y axis
if(b<=-78.0)// moving of run way
b=0.0;
glutPostRedisplay();
glutTimerFunc(150,update,0);//delay
}

void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
road();
glPushMatrix();
glTranslated(a,c,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);//rectangular body
glVertex2f(0.0,30.0);
glVertex2f(0.0,55.0);
glVertex2f(135.0,55.0);
glVertex2f(135.0,30.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(a,c,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);//upper triangle construction plane
glVertex2f(135.0,55.0);
glVertex2f(150.0,50.0);
glVertex2f(155.0,45.0);
glVertex2f(160.0,40.0);
glVertex2f(135.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(a,c,0.0);
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINE_LOOP);//outline of upper triangle plane
glVertex2f(135.0,55.0);
glVertex2f(150.0,50.0);
glVertex2f(155.0,45.0);
glVertex2f(160.0,40.0);
glVertex2f(135.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(a,c,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);//lower triangle
glVertex2f(135.0,40.0);
glVertex2f(160.0,40.0);
glVertex2f(160.0,37.0);
glVertex2f(145.0,30.0);
glVertex2f(135.0,30.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(a,c,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);//back wing
glVertex2f(0.0,55.0);
glVertex2f(0.0,80.0);
glVertex2f(10.0,80.0);
glVertex2f(40.0,55.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(a,c,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);//left side wing
glVertex2f(65.0,55.0);
glVertex2f(50.0,70.0);
glVertex2f(75.0,70.0);
glVertex2f(90.0,55.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(a,c,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);//rightside wing
glVertex2f(70.0,40.0);
glVertex2f(100.0,40.0);
glVertex2f(80.0,15.0);
glVertex2f(50.0,15.0);

glEnd();

glPopMatrix();
if(c>360) //timer to jump to next display
{
display2();
d+=20;//plane takeoff on x in 2nd display
}
if(a>500.0)//window position during take off
{
a=0.0;
b=0.0;
}
if(c>750)//timer to jump to 3rd display
{
display3();
e+=20;//plane takeoff on x in 3rd display
if(e>250)//timer to call blast function
{
blast();
e=250;
}
}
glFlush();
glutSwapBuffers();
}

void building()
{
glColor3f(0.60,0.40,0.70);
glBegin(GL_POLYGON);
glVertex2f(350.0,80.0);
glVertex2f(350.0,480.0);
glVertex2f(400.0,400.0);
glVertex2f(400.0,0.0);
glEnd();

glColor3f(0.75,0.75,0.75);
glBegin(GL_POLYGON);
glVertex2f(400.0,0.0);
glVertex2f(400.0,400.0);
glVertex2f(450.0,400.0);
glVertex2f(450.0,0.0);
glEnd();

glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(400.0,400.0);
glVertex2f(350.0,480.0);
glVertex2f(400.0,480.0);
glVertex2f(450.0,400.0);
glEnd();

glColor3f(0.60,0.40,0.70);
glBegin(GL_POLYGON);//upper triangle of building
glVertex2f(400.0,400.0);
glVertex2f(350.0,480.0);
glVertex2f(400.0,480.0);
glEnd();

glColor3f(0.0,0.0,0.0);
glBegin(GL_LINES);//seperation line of floors
glVertex2f(350.0,180);
glVertex2f(400.0,100);
glEnd();
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINES);
glVertex2f(350.0,280);
glVertex2f(400.0,200);
glEnd();
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINES);
glVertex2f(350.0,380);
glVertex2f(400.0,300);
glEnd();
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINES);
glVertex2f(450.0,100);
glVertex2f(400.0,100);
glEnd();
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINES);
glVertex2f(450.0,200);
glVertex2f(400.0,200);
glEnd();
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINES);
glVertex2f(450.0,300);
glVertex2f(400.0,300);

glColor3f(0.0,0.0,0.0);
glBegin(GL_LINES);
glVertex2f(350.0,180);
glEnd();

build_outline();
}

void build_outline()//building out lines


{
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(350.0,80.0);
glVertex2f(350.0,480.0);
glVertex2f(400.0,400.0);
glVertex2f(400.0,0.0);
glEnd();

glColor3f(0.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(400.0,0.0);
glVertex2f(400.0,400.0);
glVertex2f(450.0,400.0);
glVertex2f(450.0,0.0);
glEnd();

glColor3f(0.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(400.0,400.0);
glVertex2f(350.0,480.0);
glVertex2f(400.0,480.0);
glVertex2f(450.0,400.0);
glEnd();
}

void blast(void)//blast polygon construction


{
glPushMatrix();
glTranslated(-10.0,-60.0,0.0);
glColor3f(1.0,0.0,0.0);

glBegin(GL_POLYGON);
glVertex2f(404.4,320.0);
glVertex2f(384.0,285.0);
glVertex2f(368.0,344.5);
glVertex2f(344.0,355.0);
glVertex2f(347.2,414.5);
glVertex2f(332.8,442.5);
glVertex2f(347.2,477.5);
glVertex2f(352.0,530.0);
glVertex2f(379.2,519.5);
glVertex2f(396.8,565.0);
glVertex2f(416.0,530.0);
glVertex2f(440.0,547.5);
glVertex2f(452.8,512.5);
glVertex2f(472.0,512.5);
glVertex2f(475.2,470.5);
glVertex2f(488.0,442.5);
glVertex2f(488.0,404.0);
glVertex2f(470.0,372.5);
glVertex2f(475.2,337.5);
glVertex2f(464.0,306.0);
glVertex2f(444.8,320.0);
glVertex2f(425.6,285.0);
glVertex2f(404.8,320.0);
glEnd();
glPopMatrix();
}

void road()
{

glColor3f(0.0,0.0,0.0);
glBegin(GL_POLYGON);//black road
glVertex2f(0.0,0.0);
glVertex2f(0.0,100.0);
glVertex2f(500.0,100.0);
glVertex2f(500.0,0.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(b,0.0,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);//white strips on road
glVertex2f(0.0,40.0);
glVertex2f(8.0,60.0);
glVertex2f(58.0,60.0);
glVertex2f(50.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(b,0.0,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(100.0,40.0);
glVertex2f(108.0,60.0);
glVertex2f(158.0,60.0);
glVertex2f(150.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(b,0.0,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(200.0,40.0);
glVertex2f(208.0,60.0);
glVertex2f(258.0,60.0);
glVertex2f(250.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(b,0.0,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(300.0,40.0);
glVertex2f(308.0,60.0);
glVertex2f(358.0,60.0);
glVertex2f(350.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(b,0.0,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(400.0,40.0);
glVertex2f(408.0,60.0);
glVertex2f(458.0,60.0);
glVertex2f(450.0,40.0);
glEnd();
glPopMatrix();
}

void display2()
{

glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslated(d,300.0,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(0.0,30.0);
glVertex2f(0.0,55.0);
glVertex2f(135.0,55.0);
glVertex2f(135.0,30.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(d,300.0,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(135.0,55.0);
glVertex2f(150.0,50.0);
glVertex2f(155.0,45.0);
glVertex2f(160.0,40.0);
glVertex2f(135.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(d,300.0,0.0);
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(135.0,55.0);
glVertex2f(150.0,50.0);
glVertex2f(155.0,45.0);
glVertex2f(160.0,40.0);
glVertex2f(135.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(d,300.0,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(135.0,40.0);
glVertex2f(160.0,40.0);
glVertex2f(160.0,37.0);
glVertex2f(145.0,30.0);
glVertex2f(135.0,30.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(d,300.0,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(0.0,55.0);
glVertex2f(0.0,80.0);
glVertex2f(10.0,80.0);
glVertex2f(40.0,55.0);
//glVertex2f(165.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(d,300.0,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(65.0,55.0);
glVertex2f(50.0,70.0);
glVertex2f(75.0,70.0);
glVertex2f(90.0,55.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(d,300.0,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(70.0,40.0);
glVertex2f(100.0,40.0);
glVertex2f(80.0,15.0);
glVertex2f(50.0,15.0);

glEnd();
glPopMatrix();

void display3()
{

glClear(GL_COLOR_BUFFER_BIT);
building();
glPushMatrix();
glTranslated(e,300.0,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(0.0,30.0);
glVertex2f(0.0,55.0);
glVertex2f(135.0,55.0);
glVertex2f(135.0,30.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(e,300.0,0.0);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex2f(135.0,55.0);
glVertex2f(150.0,50.0);
glVertex2f(155.0,45.0);
glVertex2f(160.0,40.0);
glVertex2f(135.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(e,300.0,0.0);
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(135.0,55.0);
glVertex2f(150.0,50.0);
glVertex2f(155.0,45.0);
glVertex2f(160.0,40.0);
glVertex2f(135.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(e,300.0,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(135.0,40.0);
glVertex2f(160.0,40.0);
glVertex2f(160.0,37.0);
glVertex2f(145.0,30.0);
glVertex2f(135.0,30.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(e,300.0,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(0.0,55.0);
glVertex2f(0.0,80.0);
glVertex2f(10.0,80.0);
glVertex2f(40.0,55.0);
//glVertex2f(165.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(e,300.0,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(65.0,55.0);
glVertex2f(50.0,70.0);
glVertex2f(75.0,70.0);
glVertex2f(90.0,55.0);
//glVertex2f(165.0,40.0);
glEnd();
glPopMatrix();

glPushMatrix();
glTranslated(e,300.0,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(70.0,40.0);
glVertex2f(100.0,40.0);
glVertex2f(80.0,15.0);
glVertex2f(50.0,15.0);

glEnd();

glPopMatrix();
}

void myinit()
{
glClearColor(0.0f,0.0f,1.0f,0.0f);
glColor3f(1.0,0.0,0.0);
glPointSize(1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,499.0,0.0,499.0);

int main(int argc, char* argv[])


{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(500.0,500.0);
glutInitWindowPosition(0,0);
glutCreateWindow("Pesawat Terbang");
glutDisplayFunc(display);
myinit();
glutTimerFunc(100,update,0);
glutMainLoop();
return 0;
}

Output :

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