Basics of Drawing in COREL DRAW
Basics of Drawing in COREL DRAW
IN COREL DRAW
Curves and Lines
• CorelDRAW treats all of its vector-based objects as curves.
• A vector-based object always has a path that defines its
shape.
• If the path is closed: ie starting and ending points are the same.
• The object has an interior which may be filled.
• All paths contain two components:
• Segments: a single section of path
• Node: a little point that is the start point or end point or mid points
• A path represents the route from a start point to an end
point
• Simple closed objects generally have a single path.
• If several objects are combined into one, the new object has several
subpaths
Modifying a curve
• Once a curve (whether straight or not) has been drawn,
we can modify any node or segment and shape it as we
like it.
• To do this, use the shape tool.
• Draw divides nodes into five types:
• Line cusp
• Line smooth
• Curve cusp
• Curve smooth
• Curve symmetrical
• The line or curve character of a node is determined by the
segment before the node.
Modifying a curve
• To change from one type to another and in the bargain how to shape
a curve, the following exercise will suffice.
• With Freehand tool, draw several continuous segments of straight
lines using the click-move-dbl click-move technique
• Choose Shape tool and click on first node.
• Status bar will inform you that it is First Node of an Open curve
• Click on other nodes in succession and status bar will inform you
that they are all line cusp nodes.
• Cusp since DRAW interprets each node as having sharp bend
• Click on the second node from the left.
• On property bar, click on button which says To Curve
• Status bar will now say the node is curve cusp
• At the same time, two long handles-call control points appear on the first and
second nodes
Modifying a curve
• Now click and drag these control points and the line
segment becomes a curve.
• You can shape the curve as you like by clicking and dragging any
of the two points
• You can also shape the curve by clicking and dragging the curve
segment itself
• Select the second node again
• Now on Property Bar, click on button Smooth
• Now you find the transition from the first segment to the second
segment is smooth.
• Further you will notice that the control point can only be elongated
but not moved up and down
Modifying a curve
• Select the third node and convert that also to a curve.
• Converting a segment into a curve can also be done by clicking the
Shape Tool anywhere on the segment- a circular blob appears and
clicking on To Curve.
• Now if second node is selected again, status bar will tell you the
node is Curve Smooth
• You will see two control points on either side of the node.
• A Curve Smooth node is characterised by the fact that two control
points will form a straight line of varying lengths and maybe moved
around to shape the curve
Modifying a curve
• Click on Symmet button to convert this node to a symmetric
node.
• Status bar will tell node is Curve Symmetrical
• A node is symmetrical as the control points are not only on a straight
line but are of equal length on either side of the node.
• If one is elongated, the other also gets elongated equally and the
segments on either side of the node will get shaped symmetrically.
• Select this node again and click on Cusp.
• Now node becomes Curve Cusp
• The two control points will behave independently of each other.
• By clicking and dragging these control points, we may shape the curve
segments in such a way that the node remained pointed (cusp)
Modifying a curve
• Select the node yet once again
• Convert it to smooth node
• Then click on To Line
• Status bar will tell you that the node is now Line Smooth.
• Remember that for a node to be Line Smooth, the segment on one
side of the node must be curve.
• In this case, transition from line to curve will be a smooth one