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Basics of Drawing in COREL DRAW

1) CorelDRAW treats all vector objects as curves defined by a path, which can be open or closed. Paths contain segments and nodes that determine the shape. 2) The Shape tool is used to modify curves by changing node types (e.g. cusp, smooth), which affects the curve segments. 3) Different node types (e.g. curve cusp, smooth, symmetrical) determine how the control points can be manipulated to shape the curve segments around that node.

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0% found this document useful (0 votes)
176 views8 pages

Basics of Drawing in COREL DRAW

1) CorelDRAW treats all vector objects as curves defined by a path, which can be open or closed. Paths contain segments and nodes that determine the shape. 2) The Shape tool is used to modify curves by changing node types (e.g. cusp, smooth), which affects the curve segments. 3) Different node types (e.g. curve cusp, smooth, symmetrical) determine how the control points can be manipulated to shape the curve segments around that node.

Uploaded by

Sanskar
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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BASICS OF DRAWING

IN COREL DRAW
Curves and Lines
• CorelDRAW treats all of its vector-based objects as curves.
• A vector-based object always has a path that defines its
shape.
• If the path is closed: ie starting and ending points are the same.
• The object has an interior which may be filled.
• All paths contain two components:
• Segments: a single section of path
• Node: a little point that is the start point or end point or mid points
• A path represents the route from a start point to an end
point
• Simple closed objects generally have a single path.
• If several objects are combined into one, the new object has several
subpaths
Modifying a curve
• Once a curve (whether straight or not) has been drawn,
we can modify any node or segment and shape it as we
like it.
• To do this, use the shape tool.
• Draw divides nodes into five types:
• Line cusp
• Line smooth
• Curve cusp
• Curve smooth
• Curve symmetrical
• The line or curve character of a node is determined by the
segment before the node.
Modifying a curve
• To change from one type to another and in the bargain how to shape
a curve, the following exercise will suffice.
• With Freehand tool, draw several continuous segments of straight
lines using the click-move-dbl click-move technique
• Choose Shape tool and click on first node.
• Status bar will inform you that it is First Node of an Open curve
• Click on other nodes in succession and status bar will inform you
that they are all line cusp nodes.
• Cusp since DRAW interprets each node as having sharp bend
• Click on the second node from the left.
• On property bar, click on button which says To Curve
• Status bar will now say the node is curve cusp
• At the same time, two long handles-call control points appear on the first and
second nodes
Modifying a curve
• Now click and drag these control points and the line
segment becomes a curve.
• You can shape the curve as you like by clicking and dragging any
of the two points
• You can also shape the curve by clicking and dragging the curve
segment itself
• Select the second node again
• Now on Property Bar, click on button Smooth
• Now you find the transition from the first segment to the second
segment is smooth.
• Further you will notice that the control point can only be elongated
but not moved up and down
Modifying a curve
• Select the third node and convert that also to a curve.
• Converting a segment into a curve can also be done by clicking the
Shape Tool anywhere on the segment- a circular blob appears and
clicking on To Curve.
• Now if second node is selected again, status bar will tell you the
node is Curve Smooth
• You will see two control points on either side of the node.
• A Curve Smooth node is characterised by the fact that two control
points will form a straight line of varying lengths and maybe moved
around to shape the curve
Modifying a curve
• Click on Symmet button to convert this node to a symmetric
node.
• Status bar will tell node is Curve Symmetrical
• A node is symmetrical as the control points are not only on a straight
line but are of equal length on either side of the node.
• If one is elongated, the other also gets elongated equally and the
segments on either side of the node will get shaped symmetrically.
• Select this node again and click on Cusp.
• Now node becomes Curve Cusp
• The two control points will behave independently of each other.
• By clicking and dragging these control points, we may shape the curve
segments in such a way that the node remained pointed (cusp)
Modifying a curve
• Select the node yet once again
• Convert it to smooth node
• Then click on To Line
• Status bar will tell you that the node is now Line Smooth.
• Remember that for a node to be Line Smooth, the segment on one
side of the node must be curve.
• In this case, transition from line to curve will be a smooth one

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