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Operating System - Memory Management: Process Address Space

The document discusses several key aspects of operating system memory management: Memory management handles allocating and managing primary memory, moving processes between main memory and disk. It tracks allocated and free memory locations. Paging divides memory into equal-sized pages and disk into frames, using page tables to map logical to physical addresses and allowing virtual memory beyond physical RAM. While paging reduces external fragmentation, it still causes internal fragmentation.

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0% found this document useful (0 votes)
251 views21 pages

Operating System - Memory Management: Process Address Space

The document discusses several key aspects of operating system memory management: Memory management handles allocating and managing primary memory, moving processes between main memory and disk. It tracks allocated and free memory locations. Paging divides memory into equal-sized pages and disk into frames, using page tables to map logical to physical addresses and allowing virtual memory beyond physical RAM. While paging reduces external fragmentation, it still causes internal fragmentation.

Uploaded by

Mamatha
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We take content rights seriously. If you suspect this is your content, claim it here.
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Operating System - Memory Management

Memory management is the functionality of an operating system which handles or


manages primary memory and moves processes back and forth between main
memory and disk during execution.
Memory management keeps track of each and every memory location, regardless of
either it is allocated to some process or it is free. It checks how much memory is to be
allocated to processes. It decides which process will get memory at what time. It tracks
whenever some memory gets freed or unallocated and correspondingly it updates the
status.

Process Address Space


The process address space is the set of logical addresses that a process references in
its code. For example, when 32-bit addressing is in use, addresses can range from 0 to
0x7fffffff; that is, 2^31 possible numbers, for a total theoretical size of 2 gigabytes.
The operating system takes care of mapping the logical addresses to physical
addresses at the time of memory allocation to the program. There are three types of
addresses used in a program before and after memory is allocated −

S.N Memory Addresses & Description


.

1 Symbolic addresses
The addresses used in a source code. The variable names, constants, and
instruction labels are the basic elements of the symbolic address space.

2 Relative addresses
At the time of compilation, a compiler converts symbolic addresses into relative
addresses.

3 Physical addresses
The loader generates these addresses at the time when a program is loaded into
main memory.

Virtual and physical addresses are the same in compile-time and load-time address-
binding schemes. Virtual and physical addresses differ in execution-time address-
binding scheme.
The set of all logical addresses generated by a program is referred to as a logical
address space.
The set of all physical addresses corresponding to these logical addresses is referred
to as a physical address space.

The runtime mapping from virtual to physical address is done by the memory
management unit (MMU) which is a hardware device. MMU uses following mechanism
to convert virtual address to physical address.
 The value in the base register is added to every address generated by a user
process, which is treated as offset at the time it is sent to memory. For example,
if the base register value is 10000, then an attempt by the user to use address
location 100 will be dynamically reallocated to location 10100.
 The user program deals with virtual addresses; it never sees the real physical
addresses.

Static vs Dynamic Loading


The choice between Static or Dynamic Loading
If you have to load your program statically, then at the time of compilation, the
complete programs will be compiled and linked without leaving any external program or
module dependency. The linker combines the object program with other necessary
object modules into an absolute program, which also includes logical addresses.
If you are writing a Dynamically loaded program, then your compiler will compile the
program and for all the modules which you want to include dynamically, only
references will be provided and rest of the work will be done at the time of execution.
At the time of loading, with static loading, the absolute program (and data) is loaded
into memory in order for execution to start.
If you are using dynamic loading, dynamic routines of the library are stored on a disk
in relocatable form and are loaded into memory only when they are needed by the
program.

Static vs Dynamic Linking


As explained above, when static linking is used, the linker combines all other modules
needed by a program into a single executable program to avoid any runtime
dependency.
When dynamic linking is used, it is not required to link the actual module or library with
the program, rather a reference to the dynamic module is provided at the time of
compilation and linking. Dynamic Link Libraries (DLL) in Windows and Shared Objects
in Unix are good examples of dynamic libraries.
Swapping
Swapping is a mechanism in which a process can be swapped temporarily out of main
memory (or move) to secondary storage (disk) and make that memory available to
other processes. At some later time, the system swaps back the process from the
secondary storage to main memory.
Though performance is usually affected by swapping process but it helps in running
multiple and big processes in parallel and that's the reason Swapping is also known
as a technique for memory compaction.

The total time taken by swapping process includes the time it takes to move the entire
process to a secondary disk and then to copy the process back to memory, as well as
the time the process takes to regain main memory.
Let us assume that the user process is of size 2048KB and on a standard hard disk
where swapping will take place has a data transfer rate around 1 MB per second. The
actual transfer of the 1000K process to or from memory will take
2048KB / 1024KB per second
= 2 seconds
= 2000 milliseconds
Now considering in and out time, it will take complete 4000 milliseconds plus other
overhead where the process competes to regain main memory.

Memory Allocation
Main memory usually has two partitions −
 Low Memory − Operating system resides in this memory.
 High Memory − User processes are held in high memory.
Operating system uses the following memory allocation mechanism.

S.N Memory Allocation & Description


.

1 Single-partition allocation
In this type of allocation, relocation-register scheme is used to protect user
processes from each other, and from changing operating-system code and data.
Relocation register contains value of smallest physical address whereas limit
register contains range of logical addresses. Each logical address must be less
than the limit register.

2 Multiple-partition allocation
In this type of allocation, main memory is divided into a number of fixed-sized
partitions where each partition should contain only one process. When a partition is
free, a process is selected from the input queue and is loaded into the free partition.
When the process terminates, the partition becomes available for another process.

Fragmentation
As processes are loaded and removed from memory, the free memory space is broken
into little pieces. It happens after sometimes that processes cannot be allocated to
memory blocks considering their small size and memory blocks remains unused. This
problem is known as Fragmentation.
Fragmentation is of two types −
S.N Fragmentation & Description
.

1 External fragmentation
Total memory space is enough to satisfy a request or to reside a process in it, but it
is not contiguous, so it cannot be used.

2 Internal fragmentation
Memory block assigned to process is bigger. Some portion of memory is left
unused, as it cannot be used by another process.

The following diagram shows how fragmentation can cause waste of memory and a
compaction technique can be used to create more free memory out of fragmented
memory −

External fragmentation can be reduced by compaction or shuffle memory contents to


place all free memory together in one large block. To make compaction feasible,
relocation should be dynamic.
The internal fragmentation can be reduced by effectively assigning the smallest
partition but large enough for the process.

Paging
A computer can address more memory than the amount physically installed on the
system. This extra memory is actually called virtual memory and it is a section of a
hard that's set up to emulate the computer's RAM. Paging technique plays an
important role in implementing virtual memory.
Paging is a memory management technique in which process address space is broken
into blocks of the same size called pages (size is power of 2, between 512 bytes and
8192 bytes). The size of the process is measured in the number of pages.
Similarly, main memory is divided into small fixed-sized blocks of (physical) memory
called frames and the size of a frame is kept the same as that of a page to have
optimum utilization of the main memory and to avoid external fragmentation.

Address Translation

Page address is called logical address and represented by page number and


the offset.
Logical Address = Page number + page offset
Frame address is called physical address and represented by a frame number and
the offset.
Physical Address = Frame number + page offset
A data structure called page map table is used to keep track of the relation between a
page of a process to a frame in physical memory.
When the system allocates a frame to any page, it translates this logical address into a
physical address and create entry into the page table to be used throughout execution
of the program.
When a process is to be executed, its corresponding pages are loaded into any
available memory frames. Suppose you have a program of 8Kb but your memory can
accommodate only 5Kb at a given point in time, then the paging concept will come into
picture. When a computer runs out of RAM, the operating system (OS) will move idle or
unwanted pages of memory to secondary memory to free up RAM for other processes
and brings them back when needed by the program.
This process continues during the whole execution of the program where the OS keeps
removing idle pages from the main memory and write them onto the secondary
memory and bring them back when required by the program.

Advantages and Disadvantages of Paging

Here is a list of advantages and disadvantages of paging −


 Paging reduces external fragmentation, but still suffer from internal
fragmentation.
 Paging is simple to implement and assumed as an efficient memory
management technique.
 Due to equal size of the pages and frames, swapping becomes very easy.
 Page table requires extra memory space, so may not be good for a system
having small RAM.
Segmentation
Segmentation is a memory management technique in which each job is divided into
several segments of different sizes, one for each module that contains pieces that
perform related functions. Each segment is actually a different logical address space of
the program.
When a process is to be executed, its corresponding segmentation are loaded into
non-contiguous memory though every segment is loaded into a contiguous block of
available memory.
Segmentation memory management works very similar to paging but here segments
are of variable-length where as in paging pages are of fixed size.
A program segment contains the program's main function, utility functions, data
structures, and so on. The operating system maintains a segment map table for every
process and a list of free memory blocks along with segment numbers, their size and
corresponding memory locations in main memory. For each segment, the table stores
the starting address of the segment and the length of the segment. A reference to a
memory location includes a value that identifies a segment and an offset.
Operating System - Virtual Memory
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A computer can address more memory than the amount physically installed on the
system. This extra memory is actually called virtual memory and it is a section of a
hard disk that's set up to emulate the computer's RAM.
The main visible advantage of this scheme is that programs can be larger than physical
memory. Virtual memory serves two purposes. First, it allows us to extend the use of
physical memory by using disk. Second, it allows us to have memory protection,
because each virtual address is translated to a physical address.
Following are the situations, when entire program is not required to be loaded fully in
main memory.
 User written error handling routines are used only when an error occurred in the
data or computation.
 Certain options and features of a program may be used rarely.
 Many tables are assigned a fixed amount of address space even though only a
small amount of the table is actually used.
 The ability to execute a program that is only partially in memory would counter
many benefits.
 Less number of I/O would be needed to load or swap each user program into
memory.
 A program would no longer be constrained by the amount of physical memory
that is available.
 Each user program could take less physical memory, more programs could be
run the same time, with a corresponding increase in CPU utilization and
throughput.
Modern microprocessors intended for general-purpose use, a memory management
unit, or MMU, is built into the hardware. The MMU's job is to translate virtual addresses
into physical addresses. A basic example is given below −
Virtual memory is commonly implemented by demand paging. It can also be
implemented in a segmentation system. Demand segmentation can also be used to
provide virtual memory.

Demand Paging
A demand paging system is quite similar to a paging system with swapping where
processes reside in secondary memory and pages are loaded only on demand, not in
advance. When a context switch occurs, the operating system does not copy any of the
old program’s pages out to the disk or any of the new program’s pages into the main
memory Instead, it just begins executing the new program after loading the first page
and fetches that program’s pages as they are referenced.
While executing a program, if the program references a page which is not available in
the main memory because it was swapped out a little ago, the processor treats this
invalid memory reference as a page fault and transfers control from the program to the
operating system to demand the page back into the memory.

Advantages

Following are the advantages of Demand Paging −

 Large virtual memory.


 More efficient use of memory.
 There is no limit on degree of multiprogramming.

Disadvantages

 Number of tables and the amount of processor overhead for handling page
interrupts are greater than in the case of the simple paged management
techniques.
Page Replacement Algorithm
Page replacement algorithms are the techniques using which an Operating System
decides which memory pages to swap out, write to disk when a page of memory needs
to be allocated. Paging happens whenever a page fault occurs and a free page cannot
be used for allocation purpose accounting to reason that pages are not available or the
number of free pages is lower than required pages.
When the page that was selected for replacement and was paged out, is referenced
again, it has to read in from disk, and this requires for I/O completion. This process
determines the quality of the page replacement algorithm: the lesser the time waiting
for page-ins, the better is the algorithm.
A page replacement algorithm looks at the limited information about accessing the
pages provided by hardware, and tries to select which pages should be replaced to
minimize the total number of page misses, while balancing it with the costs of primary
storage and processor time of the algorithm itself. There are many different page
replacement algorithms. We evaluate an algorithm by running it on a particular string of
memory reference and computing the number of page faults,

Reference String
The string of memory references is called reference string. Reference strings are
generated artificially or by tracing a given system and recording the address of each
memory reference. The latter choice produces a large number of data, where we note
two things.
 For a given page size, we need to consider only the page number, not the entire
address.
 If we have a reference to a page p, then any immediately following references to
page p will never cause a page fault. Page p will be in memory after the first
reference; the immediately following references will not fault.
 For example, consider the following sequence of addresses −
123,215,600,1234,76,96
 If page size is 100, then the reference string is 1,2,6,12,0,0

First In First Out (FIFO) algorithm


 Oldest page in main memory is the one which will be selected for replacement.
 Easy to implement, keep a list, replace pages from the tail and add new pages at
the head.
Optimal Page algorithm
 An optimal page-replacement algorithm has the lowest page-fault rate of all
algorithms. An optimal page-replacement algorithm exists, and has been called
OPT or MIN.
 Replace the page that will not be used for the longest period of time. Use the
time when a page is to be used.

Least Recently Used (LRU) algorithm


 Page which has not been used for the longest time in main memory is the one
which will be selected for replacement.
 Easy to implement, keep a list, replace pages by looking back into time.

Page Buffering algorithm


 To get a process start quickly, keep a pool of free frames.
 On page fault, select a page to be replaced.
 Write the new page in the frame of free pool, mark the page table and restart the
process.
 Now write the dirty page out of disk and place the frame holding replaced page in
free pool.

Least frequently Used(LFU) algorithm


 The page with the smallest count is the one which will be selected for
replacement.
 This algorithm suffers from the situation in which a page is used heavily during
the initial phase of a process, but then is never used again.

Most frequently Used(MFU) algorithm


 This algorithm is based on the argument that the page with the smallest count
was probably just brought in and has yet to be used.

Thrashing in Operating System


In this tutorial, we will be covering the concept of thrashing in the Operating system.
In case, if the page fault and swapping happens very frequently at a higher rate, then
the operating system has to spend more time swapping these pages. This state in the
operating system is termed thrashing. Because of thrashing the CPU utilization is going
to be reduced.
Let's understand by an example, if any process does not have the number of frames
that it needs to support pages in active use then it will quickly page fault. And at this
point, the process must replace some pages. As all the pages of the process are
actively in use, it must replace a page that will be needed again right away.
Consequently, the process will quickly fault again, and again, and again, replacing
pages that it must bring back in immediately. This high paging activity by a process is
called thrashing.
During thrashing, the CPU spends less time on some actual productive work spend
more time swapping.
Figure: Thrashing

Causes of Thrashing
Thrashing affects the performance of execution in the Operating system. Also, thrashing
results in severe performance problems in the Operating system.
When the utilization of CPU is low, then the process scheduling mechanism tries to load
many processes into the memory at the same time due to which degree of
Multiprogramming can be increased. Now in this situation, there are more processes in
the memory as compared to the available number of frames in the memory. Allocation
of the limited amount of frames to each process.
Whenever any process with high priority arrives in the memory and if the frame is not
freely available at that time then the other process that has occupied the frame is
residing in the frame will move to secondary storage and after that this free frame will be
allocated to higher priority process.
We can also say that as soon as the memory fills up, the process starts spending a lot
of time for the required pages to be swapped in. Again the utilization of the CPU
becomes low because most of the processes are waiting for pages.
Thus a high degree of multiprogramming and lack of frames are two main causes of
thrashing in the Operating system.

Effect of Thrashing
At the time, when thrashing starts then the operating system tries to apply either
the Global page replacement Algorithm or the Local page replacement algorithm.

Global Page Replacement


The Global Page replacement has access to bring any page, whenever thrashing found
it tries to bring more pages. Actually, due to this, no process can get enough frames and
as a result, the thrashing will increase more and more. Thus the global page
replacement algorithm is not suitable whenever thrashing happens.

Local Page Replacement


Unlike the Global Page replacement, the local page replacement will select pages which
only belongs to that process. Due to this, there is a chance of a reduction in the
thrashing. As it is also proved that there are many disadvantages of Local Page
replacement. Thus local page replacement is simply an alternative to Global Page
replacement.

Techniques used to handle the thrashing


As we have already told you the Local Page replacement is better than the Global Page
replacement but local page replacement has many disadvantages too, so it is not
suggestible. Thus given below are some other techniques that are used:
Working-Set Model
This model is based on the assumption of the locality. It makes the use of the parameter
? in order to define the working-set window. The main idea is to examine the most
recent? page reference. What locality is saying, the recently used page can be used
again, and also the pages that are nearby this page will also be used?

1. Working Set
The set of the pages in the most recent? page reference is known as the working set. If
a page is in active use, then it will be in the working set. In case if the page is no longer
being used then it will drop from the working set ? times after its last reference.
The working set mainly gives the approximation of the locality of the program.
The accuracy of the working set mainly depends on? what is chosen?
This working set model avoids thrashing while keeping the degree of multiprogramming
as high as possible.

2. Page Fault Frequency


Figure: Page fault frequency
The working-set model is successful and its knowledge can be useful in preparing but it
is a very clumpy approach in order to avoid thrashing. There is another technique that is
used to avoid thrashing and it is Page Fault Frequency(PFF) and it is a more direct
approach.
The main problem is how to prevent thrashing. As thrashing has a high page fault rate
and also we want to control the page fault rate.
When the Page fault is too high, then we know that the process needs more frames.
Conversely, if the page fault-rate is too low then the process may have too many
frames.
We can establish upper and lower bounds on the desired page faults. If the actual page-
fault rate exceeds the upper limit then we will allocate the process to another frame.
And if the page fault rate falls below the lower limit then we can remove the frame from
the process.
Thus with this, we can directly measure and control the page fault rate in order to
prevent thrashing.

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