The Future You
The Future You
Expect an Ambush
Future You Quirks At 10th level, your future self always warns you about
Strange effects linger after communicating with your future potential ambushes. As a result, you cannot be surprised
self. You gain one of the following traits: while you are conscious and have advantage on initiative
rolls.
d6 Quirk
1 You often speak in the wrong tense. Grandfather Paradox
2 You sometimes refer to a person you just met by At 14th level, your knowledge of the future allows you to
name, before they've introduced themselves. exploit some of the rules of spacetime. As an action, you
3 You often refer to yourself in the plural. can cause that creature to make an Intelligence saving
4 In certain lighting, you look much older than you are. throw. On a failed save, you goad the creature into causing
5 Seeing certain people alive can instantly reduce you to a paradox. For 1d6 rounds the creature is incapacitated,
tears. locked between two opposing states while the paradox sorts
6 Your future fashion sense clashes completely with that itself out. The creature is unaffected on a successful save.
of today. Once you use this feature, you can’t use it again until you
finish a long rest.
Pact Boon
Your otherworldly patron bestows a gift upon you for your
loyal service.
Invocations
If an eldritch invocation has prerequisites, you must meet
them to learn it. You can learn the invocation at the same
time that you meet its prerequisites.
Clairvoyant Confusion
Prerequisite: Pact of the Hourglass feature
Your patron gives you the ability to show false futures to
your foes. As a bonus action, you can cause each creature
you choose within 15 feet to make a Wisdom saving throw.
On a failure, a creature perceives a possible future in which
you run past them, and attempts Opportunity Attacks on the
air, expending its reaction. After using this ability, you
cannot do so again until you take a short or long rest.